Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3 Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Common 3 of 10:
Boros Encampment
Land - Gate (C) T: Add C. If you control three or more lands, add R or W instead. "It wasn't easy to set up, and it's hardly Sunhome, but it'll do." - Udilo, nav squad sergeant
{Watermark: Boros}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Chillsea Minion5UU
Creature - Elemental Minion (C)
Flash
Defender
When Chillsea Minion enters the battlefield, tap all artifacts. 6: Chillsea Minion can attack this turn as though it didn't have defender.
7/2
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3 Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Common 4 of 10:
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Rimeblade2
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip 1
Priest of the Hearth3W
Creature - Human Cleric (C)
When Priest of the Hearth enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature attacks, you gain 1 life. "I have food and warmth for you, for the right price."
2/4
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.)
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3 Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Common 5 of 10:
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Quicker than Magic4U
Instant (C)
Exile target spell that isn't an instant. "I'm no great mage, but I find my reflexes really aid the spellcraft I do know." - Skuldir, Dimir slayer
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.)
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3 Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Common 6 of 10:
Branchweaving2G
Sorcery (C) Nurturing - This spell costs 1 less to cast as long as you control a token creature.
Search your library for a basic land or Gate card and put it onto the battlefield tapped. Then shuffle your library. The Northlands may be far from the Conclave's touch, but that doesn't stop them from trying.
{Watermark: Selesnya}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
So if this is one of two sequential sets (i.e. a two-set block) then we have Orzhov, Izzet, Dimir, and Gruul so far, meaning the last guild for this set pretty much has to be Selesnya for color balance (Orzhov's white, Dimir and Izzet are blue, Orzhov and Dimir are black, Izzet and Gruul are red, and Gruul is green).
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3 Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Common 7 of 10:
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Mental DisarrayU
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0. 4U: Return Mental Disarray to its owner's hand. Thinking too much about the dangers ahead is itself a danger.
I did the math and research. There are at least five ways to distribute guilds evenly between two sets. I am surprised!
I also think experience counters can be the transguild or guildless theme.
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3 Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Common 8 of 10
Polar Bear2G
Creature - Bear (C)
Hexproof from multicolored Your guild sign means less and less with every mile closer to the north pole.
3/2
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Common 9 of 10:
Airdrowned Throwbacks3UU
Creature - Skeleton Merfolk (C)
Prowess
When Airdrowned Throwbacks enters the battlefield, choose any number of target cards in graveyards. Those cards' owners shuffle them into their libraries. Before the zonots and beyond the seas, a race of mer patrolled a natural and lawless Ravnica, their freezing magics imbuing their very bones with their cold desires.
3/4
Iceberg Shaman4G
Creature - Centaur Shaman (C)
Dash 5G(You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment. The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman4G
Creature - Centaur Shaman (C)
Dash 5G(You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment. The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Common 10 of 10:
Flock Together3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control. "I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Duskmantle Sprite1
Creature - Faerie Rogue (C)
Flying
When Duskmantle Sprite enters the battlefield, target creature gets -2/-0 until end of turn.
Sneak UB(UB, Return an untapped, unblocking creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate this ability only during an opponent's turn.)
1/1
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman4G
Creature - Centaur Shaman (C)
Dash 5G(You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment. The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control. "I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Uncommon 1 of 3:
Subsonic Hum2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Impaling Icicle3BB
Sorcery (U)
Destroy target creature. If that creature was tapped, Impaling Icicle deals 2 damage to up to one player or planeswalker. "My, that's over-the-top even here." - Skuldir, Dimir slayer
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman4G
Creature - Centaur Shaman (C)
Dash 5G(You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment. The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control. "I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner" Subsonic Hum2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Uncommon 2 of 3
Orzhov Orders2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Tendered Snowdrops1G
Instant (U) Nurturing 1 - This spell costs 1 less to cast if you control a token creature.
Create two 1/1 green Plant creature tokens.
{Watermark: Selsenya}
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman4G
Creature - Centaur Shaman (C)
Dash 5G(You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment. The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control. "I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Uncommon 3 of 3:
Stunwind Minion1U
Creature - Elemental Minion (U)
Flying, defender
When Stunwind Minion enters the battlefield, for each player, look at the top card of that player's library and you may put that card into its owner's graveyard. 2: Stunwind Minion can attack this turn as though it didn't have defender.
2/2
Northern Helldozer2UBB
Creature - Zombie Giant (U)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Northern Helldozer enters the battlefield tapped. UBB, T: Destroy target land. If it wasn't an Island, draw a card, then discard a card. If it wasn't a Swamp, you gain 3 life.
4/3
{Watermark: Dimir}
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman4G
Creature - Centaur Shaman (C)
Dash 5G(You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment. The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control. "I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Northern Helldozer2UBB
Creature - Zombie Giant (U)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Northern Helldozer enters the battlefield tapped. UBB, T: Destroy target land. If it wasn't an Island, draw a card, then discard a card. If it wasn't a Swamp, you gain 3 life.
4/3
{Watermark: Dimir}
rare 1 of 1
Photosynthetic Champion 3W
Creature--Dryad Knight (Rare)
protection from creatures with higher power
Renown 1 G: put an extra +1/+1 counter on phytosynthetic champion. activate this only if photosynthetic champion is renowned
2/2
{selesnya}
Shifting Crevasse
Legendary Land (Rare)
Enters the battlefield tapped T, sacrifice an untapped land: put a land card from your hand onto the battlefield
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.) {Izzet}
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life. Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar3G
Creature - Boar Construct (C) 3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn. "What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) "Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C) T: Add C. If you control three or more lands, add U or B instead. "I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider1RG
Creature - Viashino Warrior (C)
Dash 1(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token. "A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman4G
Creature - Centaur Shaman (C)
Dash 5G(You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment. The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control. "I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU(You may cast this spell for its havoc cost. If you do, repeat the above process one more time.) A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Northern Helldozer2UBB
Creature - Zombie Giant (U)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Northern Helldozer enters the battlefield tapped. UBB, T: Destroy target land. If it wasn't an Island, draw a card, then discard a card. If it wasn't a Swamp, you gain 3 life.
4/3
{Watermark: Dimir}
Photosynthetic Champion 3W
Creature--Dryad Knight (Rare)
protection from creatures with higher power
Renown 1 G: put an extra +1/+1 counter on phytosynthetic champion. activate this only if photosynthetic champion is renowned
2/2
{selesnya}
Next:
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Zilentum, for all of its beauty, its refined magic, and its elegant civilizations, has a secret. Three millennia ago, dozens of magic schools plotted to take something out of their world for good: the powers drawn upon by their greatest rival, a single order of sun magic whose name is now forgotten. With its practitioners spared, able to live out their embittered lives in shame, nothing stained the consciences of the conspirators, save for one thing: The possibility, however remote, of a new time of Solardread.
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Token 1 of 1
Satyr
•• Token creature - Satyr
Haste
2/2
War-Drake
• Token Creature - Drake
Other creatures you control with flying get +1/+0
2/2
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Common 1 of 10
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fearless Halberdier2R
Creature — Human Warrior (C) "Queen Azzach's songstresses can call themselves the elite, but how much do you think they can do without an army?"
3/2
Near Miss2W
Instant (C)
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If you have more cards in hand than any other player, Near Miss deals that much damage to that creature’s controller.
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT].
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Common 2 of 10
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Tamsoo Hurler2R
Creature - Minotaur Warrior (C) Raid - When Tamsoo Hurler enters the battlefield, if you attacked with a creature this turn, you may sacrifice another creature. If you do, Tamsoo Hurler deals 2 damage to any target. Many of the Azzach martial arts derive from the Minotaurs' tendencies towards wanton destruction.
2/3
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT].
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Common 3 of 10:
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Nenhach Retainer4(B/G)
Creature - Troll Barbarian (C)
When Nenhach Retainer enters the battlefield, sacrifice a creature, then each player returns an artifact, creature, or land card from their graveyard to their hand. "Beware Queen Vykwalra's folk. Even the lowly ones. Even the ditchdiggers." - Ehirika, Landswatch captain
5/5
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT].
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Common 4 of 10
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Path of Dignified
Land (C)
Path of Dignified enters the battlefield tapped unless you pay (G/U). t: Add G or U. Queen Majeena is merciless to herself but demands no less from her followers.
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT].
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Common 5 of 10
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Daring Miscreant1U
Creature - Human Rogue (C)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+! counter on it and it becomes renowned.)
Whenever Daring Miscreant attacks and isn't blocked, if it's renowned, draw a card. "Infamy. A word the honorable use for 'fame I don't like'."
2/1
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT].
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Common 6 of 10:
Path of the Grandiose
Land (C)
Path of the Grandiose enters the battlefield tapped unless you pay (W/B). T: Add W or B. Queen Olavigg has little time for either stinginess or disrespect.
Dark DisdainB
Sorcery (C)
Destroy target 1/1 creature. Up to one target creature you control gains menace until end of turn.
Draw a card. "You don't matter. Out of my way." - Vykwalra
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT].
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Common 7 of 10:
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Stained Reputation1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -2/-2 and loses all abilities. "Deserters like you aren't even fit to feed the worms."
-Queen Olavigg
Ganomi's Farseer2U
Creature - Human Wizard (C) Duelist - Whenever Ganomi's Farseer deals damage to another creature, Scry 2. "Ganomi is a coward. She wages war only when she knows she'll win!"
-Badru, Knight of Palea
1/3
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT].
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Common 8 of 10:
Baleful Blackguard4B
Creature - Satyr Rogue (C)
Lifelink Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard. "Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Impeding Spritemob1GU
Creature - Faerie Soldier (C)
Flash
Flying
Whenever you cast a creature spell for the first time in a turn, put a +1/+1 counter on Impeding Spritemob. Majeena is never above a little help.
0/4
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT]. Duelist - Whenever this creature deals damage to another creature, EFFECT
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard4B
Creature - Satyr Rogue (C)
Lifelink Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard. "Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Common 9 of 10
Rude RejectionUU
Instant (C)
Counter target creature or planeswalker spell. "I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Inspired
Land (C)
Path of the Inspired enters the battlefield tapped unless you pay (R/W). T: Add R or W. Queen Azzach barely listens to anyone who failed to impess her at least once.
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT]. Duelist - Whenever this creature deals damage to another creature, EFFECT
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard4B
Creature - Satyr Rogue (C)
Lifelink Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard. "Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude RejectionUU
Instant (C)
Counter target creature or planeswalker spell. "I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Common 10 of 10:
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R). T: Add U or R. Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Nenhach Stomper2BG
Creature - Troll Mercenary (C)
Deathtouch
When Nenhach Stomper enters the battlefield, you gain 3 life. "The trolls of Könthask may be an idiotically battle-hungry, crude, and humorless race, but they have some talents." - Vykwalra
3/3
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT]. Duelist - Whenever this creature deals damage to another creature, EFFECT
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard4B
Creature - Satyr Rogue (C)
Lifelink Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard. "Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude RejectionUU
Instant (C)
Counter target creature or planeswalker spell. "I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R). T: Add U or R. Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Uncommon 1 of 3
Embers of Days(W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way. Time was hurried, but Gideon never felt so lively before.
Savage Party2RG
Sorcery (U)
Destroy target artifact or enchantment.
Create a 2/2 red and green Satyr creature token with haste for each noncreature permanent that was destroyed this turn. "Too bad you wasn't on Theros back then to understand how similar it feels." - Lumina, to Gideon
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Boros Encampment
Land - Gate (C)
T: Add C. If you control three or more lands, add R or W instead.
"It wasn't easy to set up, and it's hardly Sunhome, but it'll do." - Udilo, nav squad sergeant
{Watermark: Boros}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Chillsea Minion 5UU
Creature - Elemental Minion (C)
Flash
Defender
When Chillsea Minion enters the battlefield, tap all artifacts.
6: Chillsea Minion can attack this turn as though it didn't have defender.
7/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Rimeblade 2
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip 1
Priest of the Hearth 3W
Creature - Human Cleric (C)
When Priest of the Hearth enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature attacks, you gain 1 life.
"I have food and warmth for you, for the right price."
2/4
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.)
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Quicker than Magic 4U
Instant (C)
Exile target spell that isn't an instant.
"I'm no great mage, but I find my reflexes really aid the spellcraft I do know." - Skuldir, Dimir slayer
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Havoc N - COST (You may cast this spell for its havoc cost. If you do, repeat the above process N more times.)
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Branchweaving 2G
Sorcery (C)
Nurturing - This spell costs 1 less to cast as long as you control a token creature.
Search your library for a basic land or Gate card and put it onto the battlefield tapped. Then shuffle your library.
The Northlands may be far from the Conclave's touch, but that doesn't stop them from trying.
{Watermark: Selesnya}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Dash {Gruul}
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Mental Disarray U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
4U: Return Mental Disarray to its owner's hand.
Thinking too much about the dangers ahead is itself a danger.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I also think experience counters can be the transguild or guildless theme.
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Dash {Gruul}
Indebt counters {Orzhov}
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Polar Bear 2G
Creature - Bear (C)
Hexproof from multicolored
Your guild sign means less and less with every mile closer to the north pole.
3/2
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Airdrowned Throwbacks 3UU
Creature - Skeleton Merfolk (C)
Prowess
When Airdrowned Throwbacks enters the battlefield, choose any number of target cards in graveyards. Those cards' owners shuffle them into their libraries.
Before the zonots and beyond the seas, a race of mer patrolled a natural and lawless Ravnica, their freezing magics imbuing their very bones with their cold desires.
3/4
Iceberg Shaman 4G
Creature - Centaur Shaman (C)
Dash 5G (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment.
The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman 4G
Creature - Centaur Shaman (C)
Dash 5G (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment.
The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together 3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control.
"I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Duskmantle Sprite 1
Creature - Faerie Rogue (C)
Flying
When Duskmantle Sprite enters the battlefield, target creature gets -2/-0 until end of turn.
Sneak UB (UB, Return an untapped, unblocking creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate this ability only during an opponent's turn.)
1/1
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman 4G
Creature - Centaur Shaman (C)
Dash 5G (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment.
The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together 3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control.
"I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum 2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Impaling Icicle 3BB
Sorcery (U)
Destroy target creature. If that creature was tapped, Impaling Icicle deals 2 damage to up to one player or planeswalker.
"My, that's over-the-top even here." - Skuldir, Dimir slayer
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman 4G
Creature - Centaur Shaman (C)
Dash 5G (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment.
The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together 3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control.
"I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum 2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders 2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Tendered Snowdrops 1G
Instant (U)
Nurturing 1 - This spell costs 1 less to cast if you control a token creature.
Create two 1/1 green Plant creature tokens.
{Watermark: Selsenya}
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman 4G
Creature - Centaur Shaman (C)
Dash 5G (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment.
The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together 3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control.
"I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum 2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders 2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Stunwind Minion 1U
Creature - Elemental Minion (U)
Flying, defender
When Stunwind Minion enters the battlefield, for each player, look at the top card of that player's library and you may put that card into its owner's graveyard.
2: Stunwind Minion can attack this turn as though it didn't have defender.
2/2
Northern Helldozer 2UBB
Creature - Zombie Giant (U)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Northern Helldozer enters the battlefield tapped.
UBB, T: Destroy target land. If it wasn't an Island, draw a card, then discard a card. If it wasn't a Swamp, you gain 3 life.
4/3
{Watermark: Dimir}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dash {Gruul}
Indebt counters {Orzhov}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman 4G
Creature - Centaur Shaman (C)
Dash 5G (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment.
The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together 3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control.
"I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum 2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders 2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Northern Helldozer 2UBB
Creature - Zombie Giant (U)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Northern Helldozer enters the battlefield tapped.
UBB, T: Destroy target land. If it wasn't an Island, draw a card, then discard a card. If it wasn't a Swamp, you gain 3 life.
4/3
{Watermark: Dimir}
Photosynthetic Champion 3W
Creature--Dryad Knight (Rare)
protection from creatures with higher power
Renown 1
G: put an extra +1/+1 counter on phytosynthetic champion. activate this only if photosynthetic champion is renowned
2/2
{selesnya}
Shifting Crevasse
Legendary Land (Rare)
Enters the battlefield tapped
T, sacrifice an untapped land: put a land card from your hand onto the battlefield
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Dash {Gruul}
Indebt counters {Orzhov}
Retrace {Dimir}
Renown {Selesnya}
Veteran (When you cast this spell, you get an experience counter.) - Transguild/guildless mechanic
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
{Watermark: Orzhov}
Topaz Boar 3G
Creature - Boar Construct (C)
3C: You gain 1 life. Topaz Boar gets +1/+1 until end of turn.
"What kind of engineering was done on the life here, I wonder? And how?" - Alivich, Simic biomancer
3/2
Cinderstorm 1RR
Sorcery (C)
Cinderstorm deals 2 damage to each creature.
Havoc 1 5RR (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
"Sir, I think the snow's on fire."
{Watermark: Izzet}
Dimir Drainway
Land - Gate (C)
T: Add C. If you control three or more lands, add U or B instead.
"I've grown to enjoy the cover of a snowstorm." - Skuldir, Dimir slayer
{Watermark: Dimir}
Slizt-Clan Raider 1RG
Creature - Viashino Warrior (C)
Dash 1 (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
The snowdrifts make perfect cover for the more cunning of the Gruul.
3/3
{Watermark: Gruul}
Consecrate the Weary 1B
Enchantment (C)
When Consecrate the Weary enters the battlefield, indebt target creature. (To indebt a creature, tap it an put a debt counter on it.)
Whenever an indebted creature dies, you may pay 1B. If you do, create a 2/3 black Vampire Cleric creature token.
"A new Orzhova and a second Vizkopa there will be in the icy tunnels of this ancient land, ringing with the voices of the frozen dead." - Beli Stragov
{Watermark: Orzhov}
Patron of the Meek 3WW
Creature - Giant Soldier(C)
Veteran (When you cast this spell, you get an experience counter.)
As long as you have four or more experience counters, other creatures you control get +1/+1.
4/4
Iceberg Shaman 4G
Creature - Centaur Shaman (C)
Dash 5G (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
When Iceberg Shaman is returned to its owner's hand from the battlefield, destroy up to one target artifact or enchantment.
The Gruul take pleasure in toppling Ravnica's blasphemies and setting them beneath rime-coated hooves.
4/4
{Watermark: Gruul}
Flock Together 3W
Sorcery (C)
Veteran (When you cast this spell, you get an experience counter.)
Create a 1/1 white Bird creature token with flying for each experience counter you have. You gain 1 life for each creature you control.
"I've found you can never trust a single bird with your message.
-Tajic, Legion Expeditioner"
Subsonic Hum 2U
Instant (U)
Scry 1, then reveal the top card of your library. Put that card into your hand and a creature of your choice gets -X/-0 until end of turn, where X is that card's converted mana cost.
Havoc 1 - 4UU (You may cast this spell for its havoc cost. If you do, repeat the above process one more time.)
A snowblind enemy must rely on their hearing, and Trizilix quickly realized this.
{Watermark: Izzet}
Orzhov Orders 2WB
Instant (U)
For each W spent to cast Orzhov Orders, target creature gets +2/+2 util end of turn.
For each B spent to cast Orzhov Orders, target creature gains lifelink and menace until end of turn.
{Watermark: Orzhov}
Northern Helldozer 2UBB
Creature - Zombie Giant (U)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Northern Helldozer enters the battlefield tapped.
UBB, T: Destroy target land. If it wasn't an Island, draw a card, then discard a card. If it wasn't a Swamp, you gain 3 life.
4/3
{Watermark: Dimir}
Photosynthetic Champion 3W
Creature--Dryad Knight (Rare)
protection from creatures with higher power
Renown 1
G: put an extra +1/+1 counter on phytosynthetic champion. activate this only if photosynthetic champion is renowned
2/2
{selesnya}
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Zilentum, for all of its beauty, its refined magic, and its elegant civilizations, has a secret. Three millennia ago, dozens of magic schools plotted to take something out of their world for good: the powers drawn upon by their greatest rival, a single order of sun magic whose name is now forgotten. With its practitioners spared, able to live out their embittered lives in shame, nothing stained the consciences of the conspirators, save for one thing: The possibility, however remote, of a new time of Solardread.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1
Satyr
•• Token creature - Satyr
Haste
2/2
War-Drake
• Token Creature - Drake
Other creatures you control with flying get +1/+0
2/2
Weapon
Token Artifact - Equipment
Equipped creature gets +1/+1
Equip 2
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fearless Halberdier 2R
Creature — Human Warrior (C)
"Queen Azzach's songstresses can call themselves the elite, but how much do you think they can do without an army?"
3/2
Near Miss 2W
Instant (C)
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If you have more cards in hand than any other player, Near Miss deals that much damage to that creature’s controller.
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Tamsoo Hurler 2R
Creature - Minotaur Warrior (C)
Raid - When Tamsoo Hurler enters the battlefield, if you attacked with a creature this turn, you may sacrifice another creature. If you do, Tamsoo Hurler deals 2 damage to any target.
Many of the Azzach martial arts derive from the Minotaurs' tendencies towards wanton destruction.
2/3
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Nenhach Retainer 4(B/G)
Creature - Troll Barbarian (C)
When Nenhach Retainer enters the battlefield, sacrifice a creature, then each player returns an artifact, creature, or land card from their graveyard to their hand.
"Beware Queen Vykwalra's folk. Even the lowly ones. Even the ditchdiggers." - Ehirika, Landswatch captain
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Path of Dignified
Land (C)
Path of Dignified enters the battlefield tapped unless you pay (G/U).
t: Add G or U.
Queen Majeena is merciless to herself but demands no less from her followers.
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Daring Miscreant 1U
Creature - Human Rogue (C)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+! counter on it and it becomes renowned.)
Whenever Daring Miscreant attacks and isn't blocked, if it's renowned, draw a card.
"Infamy. A word the honorable use for 'fame I don't like'."
2/1
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Path of the Grandiose
Land (C)
Path of the Grandiose enters the battlefield tapped unless you pay (W/B).
T: Add W or B.
Queen Olavigg has little time for either stinginess or disrespect.
Dark Disdain B
Sorcery (C)
Destroy target 1/1 creature. Up to one target creature you control gains menace until end of turn.
Draw a card.
"You don't matter. Out of my way." - Vykwalra
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Stained Reputation 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -2/-2 and loses all abilities.
"Deserters like you aren't even fit to feed the worms."
-Queen Olavigg
Ganomi's Farseer 2U
Creature - Human Wizard (C)
Duelist - Whenever Ganomi's Farseer deals damage to another creature, Scry 2.
"Ganomi is a coward. She wages war only when she knows she'll win!"
-Badru, Knight of Palea
1/3
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard 4B
Creature - Satyr Rogue (C)
Lifelink
Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard.
"Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Impeding Spritemob 1GU
Creature - Faerie Soldier (C)
Flash
Flying
Whenever you cast a creature spell for the first time in a turn, put a +1/+1 counter on Impeding Spritemob.
Majeena is never above a little help.
0/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Duelist - Whenever this creature deals damage to another creature, EFFECT
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard 4B
Creature - Satyr Rogue (C)
Lifelink
Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard.
"Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude Rejection UU
Instant (C)
Counter target creature or planeswalker spell.
"I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Inspired
Land (C)
Path of the Inspired enters the battlefield tapped unless you pay (R/W).
T: Add R or W.
Queen Azzach barely listens to anyone who failed to impess her at least once.
Duelist - Whenever this creature deals damage to another creature, EFFECT
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard 4B
Creature - Satyr Rogue (C)
Lifelink
Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard.
"Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude Rejection UU
Instant (C)
Counter target creature or planeswalker spell.
"I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R).
T: Add U or R.
Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Nenhach Stomper 2BG
Creature - Troll Mercenary (C)
Deathtouch
When Nenhach Stomper enters the battlefield, you gain 3 life.
"The trolls of Könthask may be an idiotically battle-hungry, crude, and humorless race, but they have some talents." - Vykwalra
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Duelist - Whenever this creature deals damage to another creature, EFFECT
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard 4B
Creature - Satyr Rogue (C)
Lifelink
Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard.
"Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude Rejection UU
Instant (C)
Counter target creature or planeswalker spell.
"I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R).
T: Add U or R.
Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days (W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way.
Time was hurried, but Gideon never felt so lively before.
Savage Party 2RG
Sorcery (U)
Destroy target artifact or enchantment.
Create a 2/2 red and green Satyr creature token with haste for each noncreature permanent that was destroyed this turn.
"Too bad you wasn't on Theros back then to understand how similar it feels." - Lumina, to Gideon