You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain. T: Add C or R. Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life. Wear it on your dominant hand and it will follow your lead.
Uncommon 3 of 3 (foil in this pack):
Leatherback BalothGGG
Creature - Beast (U) Taysir was very proud of his new pet. He even taught it a few tricks like "eat" and "destroy everything uncontrollably"
4/5
Dream Scramble3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent. Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Woodland Vagabond3G
Creature - Human Scout Druid (U)
Play with the top card of your library revealed.
You may play the top card of your library as long as it is a Forest "I may go hungry and my feet might hurt, but i stay happy so long i can hear the rustling of leaves above me"
2/2
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain. T: Add C or R. Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life. Wear it on your dominant hand and it will follow your lead.
Dream Scramble3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent. Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Rare 1 of 1 (foil next):
Taysir, the Nomad3R
Legendary Planeswalker - Taysir (Mythic)
[+1]: Discard a card, then draw two cards.
[-3]: Taysir, the Nomad deals 3 damage to each creature.
You may activate one of Taysir, the Nomad's loyalty abilities an additional time each turn for each other Taysir planeswalker you control.
Loyalty: 3.
Prismatic Omen1G
Enchantment (Rare)
Lands you control are every basic land type in addition to their other types. In her dreams, she saw a figure of great power, of five souls united again.
Story spotlight 1 of 5
Poxheart ElementalBBB
Creature - Elemental Horror (Mythic Rare)
Swampheart 6
At the beginning of your upkeep, if Poxheart Elemental is empowered, each player discards a third of their hand, loses a third of their life, and sacrifices a third of the creatures and lands they control. Round up each time. There are contagions worse than phyresis.
3/3
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain. T: Add C or R. Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life. Wear it on your dominant hand and it will follow your lead.
Dream Scramble3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent. Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Taysir, the Nomad3R
Legendary Planeswalker - Taysir (Mythic)
[+1]: Discard a card, then draw two cards.
[-3]: Taysir, the Nomad deals 3 damage to each creature.
You may activate one of Taysir, the Nomad's loyalty abilities an additional time each turn for each other Taysir planeswalker you control.
Loyalty: 3.
Foil 1 of 1
Disease2B
Instant (U)
Target player loses 1 life for each white permanent they control.
// Disaster2R
Instant (U)
Destroy target Plains.
Ring of Ma'rûf5
Artifact (MP - "Taysir's Treasures") 5, T, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.
Llanowar Scout1G
Creature — Elf Scout (C) t: You may put a land card from your hand onto the battlefield. Llanowar elfhames occupy different heights within the great forest. Elves of the Loridalh and Kelfae hames can see neither earth nor sky.
1/3
Nailah's ShadeB
Creature - Shade (C) BBB: Nailah's Shade gets +3/+3 until end of turn. Nailah mastered many different ways to make her foes look and feel miserable.
1/1
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain. T: Add C or R. Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life. Wear it on your dominant hand and it will follow your lead.
Dream Scramble3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent. Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Taysir, the Nomad3R
Legendary Planeswalker - Taysir (Mythic)
[+1]: Discard a card, then draw two cards.
[-3]: Taysir, the Nomad deals 3 damage to each creature.
You may activate one of Taysir, the Nomad's loyalty abilities an additional time each turn for each other Taysir planeswalker you control.
Loyalty: 3.
Nailah's ShadeB
Creature - Shade (C) BBB: Nailah's Shade gets +3/+3 until end of turn. Nailah mastered many different ways to make her foes look and feel miserable.
1/1
Next:
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Token 1 of 1
Urban Druid
(•) Creature - Druid (S) t: Add C.
{Watermark: Empire+Circle of Druids}
1/1
Orc Soldier
(•) Token Creature - Orc Soldier (S)
First strike
{Watermark: Empire+Northern Tribes}
2/2
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Common 1 of 10:
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Living StarlightW
Instant (C)
You can't cast Living Starlight unless you control an enchantment.
Put a +1/+1 counter on target creature. You gain 5 life.
{Watermark: Therran Church}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Common 2 of 10
Unbalanced Ramwheel3
Artifact Creature - Vehicle (C)
Trample
When Unbalanced Ramwheel dies, sacrifice all creatures crewing it.
Crew 3 "Good news: I found a customer." — Ikida, Wheel Fair manager
7/3
{Watermark: Ippon}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Common 3 of 10
Dragon's Gift2W
Enchantment - Aura (c)
Enchant Creature
Enchanted Creature gets +2/+2 Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature
{Watermark: Therran Church+Northern Tribes}
Extorting DecayB
Sorcery (C) Bought Contract - Target creature gets -4/-4 until end of turn unless it's controller pays 2 Ikarus opened his pockets before the acid reached his throat.
(Watermark: Free Towns)
Ryher's Emissary3GG
Creature - Beast (C)
Trample A message conveyed in the destruction it leaves behind.
(Watermark: Circle of Druids+Northern Tribes)
4/5
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
I like Bought contract but I don't like how it does nothing when your oppnent can pay the cost. I'd like to make it an anti-kicker.
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Suffocating SqueezeB
Instant (C)
Tarhet creature gets -1/-2 until end of turn. Bought contract - That creature gets -2/-3 until end of turn instead unless it's controller pays 2. Ikarus opened his pockets before the acid reached his throat.
{Watermark: Free Towns}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Common 5 of 10:
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Solstice Worshiper3RW
Creature - Elemental Druid (C)
Vigilance, haste
When Solstice Worshiper enters the battlefield, add GG. "The sun my friend, the moon my companion, the sky my shield-mate, the earth my avenger."
3/3
{Watermark: Circle of Druids+Northern Tribes}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
{Watermark: Free Towns}
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Common 6 of 10
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Axamael's Entourage2B
Creature - Zombie Snake (C)
Flash "Leave the mourning over the dead to your enemies." - Khiva, Hundred-Floor Tower observer
4/1
{Watermark: Circle of Druids+Ashkai Necromancers}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
{Watermark: Free Towns}
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Common 7 of 10:
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Testing Effigy2UU
Creature - Construct Pilot (C)
Prowess T: The next Vehicle spell you cast this turn can't be countered. Pinned in their already-small sovereign state, the Ippon simulator mechanists contemplated a real war.
2/4
{Watermark: Ippon}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
{Watermark: Free Towns}
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Common 8 of 10:
Hallowed Engine3WW
Artifact - Vehicle (C)
Vigilance
Hallowed Engine gets +2/+2 as long as its enchanted.
Crew 2 Blessed steel to shield the holy and purge the sinful.
3/4
{Watermark: Therran Church+Ippon}
Primal Mark2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls. "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls. "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Common 9 of 10
Iron Ranks Hover3
Artifact Creature - Vehicle (C)
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and its controller.)
As long as Iron Ranks Hover is enchanted, it has flying.
Crew 1
4/2
{Watermark: Therran Church+Ippon}
Whitemail Raider2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand. Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Flesh Harvester4
Artifact Creature - Vehicle (C)
Menace
Crew 3
You may sacrifice a creature or enchantment rather than pay Flesh Harvester’s crew cost.
5/5
{Watermark: Ashkai Necromancers+Ippon}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls. "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand. Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Common 10 of 10:
Ensouled Battledisc2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Veins of the Forge3B
Enchantment - Aura (C)
Enchant artifact
Whenever enchanted artifact becomes tapped, Veins of the Forge deals 1 damage to target player and you draw a card. "Our staves and magic instrument are bone - and the opposite is also true." - Shimbel, acolyte of Ashkai
{Watermark: Ashkai Necromancers}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls. "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand. Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Uncommon 1 of 3:
Carnal PurityWWW
Instant (u)
Exile target creature unless it's a human and it isn't enchanted They who pollute their flesh with foul magicks shall renounce their right to bask in the light for the Chosen - Decree of the Empire, vol 3 verse 14
Hireling Siege Party 3RR
Creature - Goblin Warrior (u) Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Ryher's Druid1G
Creature - Human Druid (u) T: Add G Raid - T: Add GG if you attacked with a creature this turn. The seeds Ryher sows are trampled before they grow strong
0/2
(Watermark: Druids and Northern tribes)
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Raid - [Effect] if you attacked with a creature this turn.
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls. "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand. Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Hireling Siege Party 3RR
Creature - Goblin Warrior (u) Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Uncommon 2 of 3:
Shackles of Fate3W
Enchantment - Aura Curse (U)
Enchant player
Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
Aura Swap 4WW Fate might not be as fixed as you think.
(Watermark: Ashkai Necromancers + Therran Church)
Soulheart Rouser4GG
Creature - Human Druid Bear (U)
Soulheart Rouser costs 1 less to cast for each creature you control that attacked this turn.
When Soulheart Rouser enters the battlefield, untap all creatures you control. "Too long have the elders slept on the changing world. To adapt is to survive!"
4/4
(Watermark: Northern Tribes + Druid Circle)
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Raid - [Effect] if you attacked with a creature this turn.
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls. "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand. Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Hireling Siege Party 3RR
Creature - Goblin Warrior (u) Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Shackles of Fate3W
Enchantment - Aura Curse (U)
Enchant player
Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
Aura Swap 4WW Fate might not be as fixed as you think.
(Watermark: Ashkai Necromancers + Therran Church)
Uncommon 3 of 3:
Battlevengeance Stonecart5W
Artifact - Vehicle (U)
Whenever Battlevengeance Stonecart or another creature you control attacks, it gets +2/+1 until end of turn. Raid - At the beginning of your end step, if you attacked with a creature this turn, you gain 3 life.
Crew 3
5/5
{Watermark: Ippon+Northern Tribes}
Profane Assistant1B
Creature - Orc Druid (U)
Pay 2 life, Sacrifice Profane Assistant and another creature: Choose one -
• Copy target triggered ability of a creature you control. You may choose new targets for the copy.
• Counter target triggered ability of a creature you control.
2/2
{Watermark: Circle of Druids+Free Towns}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Raid - [Effect] if you attacked with a creature this turn.
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls. "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand. Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Hireling Siege Party 3RR
Creature - Goblin Warrior (u) Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Shackles of Fate3W
Enchantment - Aura Curse (U)
Enchant player
Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
Aura Swap 4WW Fate might not be as fixed as you think.
(Watermark: Ashkai Necromancers + Therran Church)
Profane Assistant1B
Creature - Orc Druid (U)
Pay 2 life, Sacrifice Profane Assistant and another creature: Choose one -
• Copy target triggered ability of a creature you control. You may choose new targets for the copy.
• Counter target triggered ability of a creature you control.
2/2
{Watermark: Circle of Druids+Free Towns}
Rare 1 of 1
Secrets of Life4WUU
Sorcery (M)
Draw cards equal to your life total. Sacred truths of Church and Ashkai complement each other like pieces of the puzzle.
{Watermark: Ashkai Necromancers + Therran Church}
Dead Chest Man3UB
Legendary Creature - Zombie Pirate (R)
Hexproof
Whenever an Island enters the battlefield, Dead Chest Man can't be blocked this turn.
Whenever a Swamp enters the battlefield, create a 1/1 black Skeleton creature token with "2: This creature gains indestructible until end of turn."
4/4
{Watermark: Ashkai Necromancers + Free Towns}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Bought contract - do something unless an opponent pays (the cost).
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Raid - [Effect] if you attacked with a creature this turn.
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar4G
Creature - Human Boar (C) Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human. "The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener2
Artifact Creature - Construct Druid (C) T: Untap target Forest or Plains. Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player. Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you. Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls. Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R(3R: Exchange this Aura with an Aura card in your hand.) Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls. "The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand. Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Hireling Siege Party 3RR
Creature - Goblin Warrior (u) Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Shackles of Fate3W
Enchantment - Aura Curse (U)
Enchant player
Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
Aura Swap 4WW Fate might not be as fixed as you think.
(Watermark: Ashkai Necromancers + Therran Church)
Profane Assistant1B
Creature - Orc Druid (U)
Pay 2 life, Sacrifice Profane Assistant and another creature: Choose one -
• Copy target triggered ability of a creature you control. You may choose new targets for the copy.
• Counter target triggered ability of a creature you control.
2/2
{Watermark: Circle of Druids+Free Towns}
Secrets of Life4WUU
Sorcery (M)
Draw cards equal to your life total. Sacred truths of Church and Ashkai complement each other like pieces of the puzzle.
{Watermark: Ashkai Necromancers + Therran Church}
Zorn's sun has been stopped in the sky by an ancient cataclysm. Since then, the lands have been divided into six areas based on their distance from it: the burning desert of Noon, the secluded kingdom of Eternal Summer, the society of Dawnlands built around a giant trading highway, the Dusklands divided between various lords and kingpins, the harsh Eternal winter and the frozen hell of Midnight.
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Laveran woke up in an unfamiliar place. It was a miracle he survived, as his last memories was of his home plane shattering. But he surely wasn't the only one to survive. Wielding a cloak that has a portal to a safe plase sewn in it, Laveran now journeys through the Multiverse to find the Remnants of Sorli
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Token 1 of 1:
[quote from="void_nothing »" url="/forums/magic-fundamentals/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=4426"]Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Common 1 of 10
Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Arctic Krasis2GG
Creature - Lizard Bear (C)
Trample
When Arctic Krasis enters the battlefield, Metastasize 1. (Distribute up to 1 +1/+1 counter among any number of creatures you control that share a type with this creature.) "We designed our Krasis' genetic codes to be interchangeable. The possibilities are endless."
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. When an Orzhov vampire offers you its service, you also offer it yourself.
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3 Priest of Yore1R
Creature - Human Shaman (C) T: Add C. Spend this mana only to cast a multicolored spell. She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Common 2 of 10
Abominable Snowdrift2U
Snow Creature - Weird (C)
Flash
Whenever ~ enters the battlefield, if S was spent to cast it, you may tap target permanent.
Whenever you cast an instant or sorcery spell, if S was spent to cast it, you may return ~ to it's owner's hand.
2/1
{watermark: izzet}
Winterpoint Warden(R/W)(R/W)
Creature - Minotaur Soldier (c)
Veteran (Whenever you cast this spell, you get an experience counter)
This creature has vigilance and first strike as long as you have five or more experience counters Hardened by winter, trained by experience. 2/1
{watermark: boros}
Confiscate KindlewoodWB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
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You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg 2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring 1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
Leatherback Baloth GGG
Creature - Beast (U)
Taysir was very proud of his new pet. He even taught it a few tricks like "eat" and "destroy everything uncontrollably"
4/5
Dream Scramble 3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent.
Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Woodland Vagabond 3G
Creature - Human Scout Druid (U)
Play with the top card of your library revealed.
You may play the top card of your library as long as it is a Forest
"I may go hungry and my feet might hurt, but i stay happy so long i can hear the rustling of leaves above me"
2/2
Somewhere in East Europe, I play commander.
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg 2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring 1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
Dream Scramble 3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent.
Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Taysir, the Nomad 3R
Legendary Planeswalker - Taysir (Mythic)
[+1]: Discard a card, then draw two cards.
[-3]: Taysir, the Nomad deals 3 damage to each creature.
You may activate one of Taysir, the Nomad's loyalty abilities an additional time each turn for each other Taysir planeswalker you control.
Loyalty: 3.
Prismatic Omen 1G
Enchantment (Rare)
Lands you control are every basic land type in addition to their other types.
In her dreams, she saw a figure of great power, of five souls united again.
Story spotlight 1 of 5
Poxheart Elemental BBB
Creature - Elemental Horror (Mythic Rare)
Swampheart 6
At the beginning of your upkeep, if Poxheart Elemental is empowered, each player discards a third of their hand, loses a third of their life, and sacrifices a third of the creatures and lands they control. Round up each time.
There are contagions worse than phyresis.
3/3
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg 2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring 1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
Dream Scramble 3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent.
Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Taysir, the Nomad 3R
Legendary Planeswalker - Taysir (Mythic)
[+1]: Discard a card, then draw two cards.
[-3]: Taysir, the Nomad deals 3 damage to each creature.
You may activate one of Taysir, the Nomad's loyalty abilities an additional time each turn for each other Taysir planeswalker you control.
Loyalty: 3.
Disease 2B
Instant (U)
Target player loses 1 life for each white permanent they control.
//
Disaster 2R
Instant (U)
Destroy target Plains.
Ring of Ma'rûf 5
Artifact (MP - "Taysir's Treasures")
5, T, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.
Llanowar Scout 1G
Creature — Elf Scout (C)
t: You may put a land card from your hand onto the battlefield.
Llanowar elfhames occupy different heights within the great forest. Elves of the Loridalh and Kelfae hames can see neither earth nor sky.
1/3
Nailah's Shade B
Creature - Shade (C)
BBB: Nailah's Shade gets +3/+3 until end of turn.
Nailah mastered many different ways to make her foes look and feel miserable.
1/1
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg 2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Prism Ring 1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
Dream Scramble 3UU
Sorcery (U)
Fateseal 1, then Fateseal 2, then Fateseal 3.
Then draw a card unless you control a colored, nonblue permanent.
Those who have dreamt with sandstorms the previous night usually find themselves disoriented all day.
Taysir, the Nomad 3R
Legendary Planeswalker - Taysir (Mythic)
[+1]: Discard a card, then draw two cards.
[-3]: Taysir, the Nomad deals 3 damage to each creature.
You may activate one of Taysir, the Nomad's loyalty abilities an additional time each turn for each other Taysir planeswalker you control.
Loyalty: 3.
Nailah's Shade B
Creature - Shade (C)
BBB: Nailah's Shade gets +3/+3 until end of turn.
Nailah mastered many different ways to make her foes look and feel miserable.
1/1
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Urban Druid
(•) Creature - Druid (S)
t: Add C.
{Watermark: Empire+Circle of Druids}
1/1
Orc Soldier
(•) Token Creature - Orc Soldier (S)
First strike
{Watermark: Empire+Northern Tribes}
2/2
Zombie Pilot
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Living Starlight W
Instant (C)
You can't cast Living Starlight unless you control an enchantment.
Put a +1/+1 counter on target creature. You gain 5 life.
{Watermark: Therran Church}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Unbalanced Ramwheel 3
Artifact Creature - Vehicle (C)
Trample
When Unbalanced Ramwheel dies, sacrifice all creatures crewing it.
Crew 3
"Good news: I found a customer." — Ikida, Wheel Fair manager
7/3
{Watermark: Ippon}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (c)
Enchant Creature
Enchanted Creature gets +2/+2
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature
{Watermark: Therran Church+Northern Tribes}
Extorting Decay B
Sorcery (C)
Bought Contract - Target creature gets -4/-4 until end of turn unless it's controller pays 2
Ikarus opened his pockets before the acid reached his throat.
(Watermark: Free Towns)
Ryher's Emissary 3GG
Creature - Beast (C)
Trample
A message conveyed in the destruction it leaves behind.
(Watermark: Circle of Druids+Northern Tribes)
4/5
Somewhere in East Europe, I play commander.
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Suffocating Squeeze B
Instant (C)
Tarhet creature gets -1/-2 until end of turn.
Bought contract - That creature gets -2/-3 until end of turn instead unless it's controller pays 2.
Ikarus opened his pockets before the acid reached his throat.
{Watermark: Free Towns}
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Solstice Worshiper 3RW
Creature - Elemental Druid (C)
Vigilance, haste
When Solstice Worshiper enters the battlefield, add GG.
"The sun my friend, the moon my companion, the sky my shield-mate, the earth my avenger."
3/3
{Watermark: Circle of Druids+Northern Tribes}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
{Watermark: Free Towns}
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Axamael's Entourage 2B
Creature - Zombie Snake (C)
Flash
"Leave the mourning over the dead to your enemies." - Khiva, Hundred-Floor Tower observer
4/1
{Watermark: Circle of Druids+Ashkai Necromancers}
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
{Watermark: Free Towns}
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Testing Effigy 2UU
Creature - Construct Pilot (C)
Prowess
T: The next Vehicle spell you cast this turn can't be countered.
Pinned in their already-small sovereign state, the Ippon simulator mechanists contemplated a real war.
2/4
{Watermark: Ippon}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
{Watermark: Free Towns}
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Hallowed Engine 3WW
Artifact - Vehicle (C)
Vigilance
Hallowed Engine gets +2/+2 as long as its enchanted.
Crew 2
Blessed steel to shield the holy and purge the sinful.
3/4
{Watermark: Therran Church+Ippon}
Primal Mark 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
"The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
"The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Iron Ranks Hover 3
Artifact Creature - Vehicle (C)
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and its controller.)
As long as Iron Ranks Hover is enchanted, it has flying.
Crew 1
4/2
{Watermark: Therran Church+Ippon}
Whitemail Raider 2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Flesh Harvester 4
Artifact Creature - Vehicle (C)
Menace
Crew 3
You may sacrifice a creature or enchantment rather than pay Flesh Harvester’s crew cost.
5/5
{Watermark: Ashkai Necromancers+Ippon}
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
"The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider 2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc 2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Veins of the Forge 3B
Enchantment - Aura (C)
Enchant artifact
Whenever enchanted artifact becomes tapped, Veins of the Forge deals 1 damage to target player and you draw a card.
"Our staves and magic instrument are bone - and the opposite is also true." - Shimbel, acolyte of Ashkai
{Watermark: Ashkai Necromancers}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
"The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider 2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc 2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Carnal PurityWWW
Instant (u)
Exile target creature unless it's a human and it isn't enchanted
They who pollute their flesh with foul magicks shall renounce their right to bask in the light for the Chosen - Decree of the Empire, vol 3 verse 14
Hireling Siege Party 3RR
Creature - Goblin Warrior (u)
Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Ryher's Druid 1G
Creature - Human Druid (u)
T: Add G
Raid - T: Add GG if you attacked with a creature this turn.
The seeds Ryher sows are trampled before they grow strong
0/2
(Watermark: Druids and Northern tribes)
Somewhere in East Europe, I play commander.
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Raid - [Effect] if you attacked with a creature this turn.
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
"The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider 2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc 2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Hireling Siege Party 3RR
Creature - Goblin Warrior (u)
Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Shackles of Fate 3W
Enchantment - Aura Curse (U)
Enchant player
Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
Aura Swap 4WW
Fate might not be as fixed as you think.
(Watermark: Ashkai Necromancers + Therran Church)
Soulheart Rouser 4GG
Creature - Human Druid Bear (U)
Soulheart Rouser costs 1 less to cast for each creature you control that attacked this turn.
When Soulheart Rouser enters the battlefield, untap all creatures you control.
"Too long have the elders slept on the changing world. To adapt is to survive!"
4/4
(Watermark: Northern Tribes + Druid Circle)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Raid - [Effect] if you attacked with a creature this turn.
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
"The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider 2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc 2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Hireling Siege Party 3RR
Creature - Goblin Warrior (u)
Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Shackles of Fate 3W
Enchantment - Aura Curse (U)
Enchant player
Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
Aura Swap 4WW
Fate might not be as fixed as you think.
(Watermark: Ashkai Necromancers + Therran Church)
Battlevengeance Stonecart 5W
Artifact - Vehicle (U)
Whenever Battlevengeance Stonecart or another creature you control attacks, it gets +2/+1 until end of turn.
Raid - At the beginning of your end step, if you attacked with a creature this turn, you gain 3 life.
Crew 3
5/5
{Watermark: Ippon+Northern Tribes}
Profane Assistant 1B
Creature - Orc Druid (U)
Pay 2 life, Sacrifice Profane Assistant and another creature: Choose one -
• Copy target triggered ability of a creature you control. You may choose new targets for the copy.
• Counter target triggered ability of a creature you control.
2/2
{Watermark: Circle of Druids+Free Towns}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Raid - [Effect] if you attacked with a creature this turn.
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
"The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider 2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc 2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Hireling Siege Party 3RR
Creature - Goblin Warrior (u)
Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Shackles of Fate 3W
Enchantment - Aura Curse (U)
Enchant player
Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
Aura Swap 4WW
Fate might not be as fixed as you think.
(Watermark: Ashkai Necromancers + Therran Church)
Profane Assistant 1B
Creature - Orc Druid (U)
Pay 2 life, Sacrifice Profane Assistant and another creature: Choose one -
• Copy target triggered ability of a creature you control. You may choose new targets for the copy.
• Counter target triggered ability of a creature you control.
2/2
{Watermark: Circle of Druids+Free Towns}
Secrets of Life 4WUU
Sorcery (M)
Draw cards equal to your life total.
Sacred truths of Church and Ashkai complement each other like pieces of the puzzle.
{Watermark: Ashkai Necromancers + Therran Church}
Dead Chest Man 3UB
Legendary Creature - Zombie Pirate (R)
Hexproof
Whenever an Island enters the battlefield, Dead Chest Man can't be blocked this turn.
Whenever a Swamp enters the battlefield, create a 1/1 black Skeleton creature token with "2: This creature gains indestructible until end of turn."
4/4
{Watermark: Ashkai Necromancers + Free Towns}
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +X/+X for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Aura Swap [Cost] (Cost: Exchange this Aura with an Aura card in your hand.)
Raid - [Effect] if you attacked with a creature this turn.
(•) Token Creature - Zombie Pilot (S)
Defender
{Watermark: Ashkai Necromancers+Ippon}
3/1
Staunch Wereboar 4G
Creature - Human Boar (C)
Raid - When Staunch Wereboar enters the battlefield, if you attacked with a creature this turn, put a +1/+1 counter on target Human.
"The frostpigs appear to be on our side now, not that it makes their unholy skin-changing acceptable." - Benshessus, marshal of Gol-Guloth
3/5
{Watermark: Empire+Northern Tribes}
Clockwork Gardener 2
Artifact Creature - Construct Druid (C)
T: Untap target Forest or Plains.
Kerrina refused to believe that soulless machine can nurture flowers and trees better than she does, but admitted it never makes mistakes.
1/2
{Watermark: Ippon+Circle of Druids}
Dragon's Gift 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Raid - At the beginning of your end step, if you attacked with a creature this turn, untap enchanted creature.
{Watermark: Therran Church+Northern Tribes}
Charge of Heresy 2RR
Enchantment - Aura Curse (C)
Enchant player
Whenever a creature attacks enchanted player, it gains +1/+0 until end of turn for each Aura attached to that player.
Malevolent motives and righteous methods form unholy alliances.
{Watermark: Ashkai Necromancers+Therran Church}
Thuggish Rescue 3W
Instant (C)
Cast this spell only during combat after blockers are declared.
Create two 1/1 black Mercenary creature tokens that are blocking target creature attacking you.
Bought contract - Creatures you control get +1/+0 and gain first strike until end of turn unless that creature's controller pays 2.
{Watermark: Free Towns}
Fiery Gifts 1R
Instant (C)
Choose one -
• Fiery Gifts deals 3 damage to target creature.
• Fiery Gifts deals 1 damage to each creature target player controls.
Generosity is the most known trait of Therr, especially when it comes to fire.
{Watermark: Therran Church}
Bloodied Regalia 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/-1.
Aura swap 3R (3R: Exchange this Aura with an Aura card in your hand.)
Therran paladins often need a clean set of armor between duels - some more often than others, depending on temperament.
{Watermark: Therran Church}
Primal Mark 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
When Primal Mark enters the battlefield, if an opponent is cursed, you may have enchanted creature fight target creature that player controls.
"The old ways are discarded in favor of cooperation. Only we remain to uphold our traditions."
-Tavisham, Elder Druid
{Watermark: Circle of Druids + Ashkai Necromancers}
Whitemail Raider 2W
Creature - Troll Knight (C)
When Whitemail Raider enters the battlefield, you may return target Aura from your graveyard to your hand.
Raid - You may attach that Aura to Whitemail Raider if you attacked with a creature this turn.
3/2
{Watermark: Therran Church+Northern Tribes}
Ensouled Battledisc 2U
Artifact - Vehicle (C)
Flying, hexproof
As long as Ensouled Battledisc is enchanted, it’s a creature in addition to its other types. (If it's a creature when it becomes enchanted, it stays being a creature for as long as it has an Aura attached to it.)
Crew 2
3/3
{Watermark: Ashkai Necromancers+Ippon}
Hireling Siege Party 3RR
Creature - Goblin Warrior (u)
Bought Contract - At the beginning of each of your combat steps, each opponent may pay 4. If a player does, this creature can't attack that player that combat.
Haste, First Strike Menace
5/3
(Watermark: Free Towns)
Shackles of Fate 3W
Enchantment - Aura Curse (U)
Enchant player
Enchanted player can't attack an opponent or a planeswalker an opponent controls with more than one creature each combat.
Aura Swap 4WW
Fate might not be as fixed as you think.
(Watermark: Ashkai Necromancers + Therran Church)
Profane Assistant 1B
Creature - Orc Druid (U)
Pay 2 life, Sacrifice Profane Assistant and another creature: Choose one -
• Copy target triggered ability of a creature you control. You may choose new targets for the copy.
• Counter target triggered ability of a creature you control.
2/2
{Watermark: Circle of Druids+Free Towns}
Secrets of Life 4WUU
Sorcery (M)
Draw cards equal to your life total.
Sacred truths of Church and Ashkai complement each other like pieces of the puzzle.
{Watermark: Ashkai Necromancers + Therran Church}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Zorn's sun has been stopped in the sky by an ancient cataclysm. Since then, the lands have been divided into six areas based on their distance from it: the burning desert of Noon, the secluded kingdom of Eternal Summer, the society of Dawnlands built around a giant trading highway, the Dusklands divided between various lords and kingpins, the harsh Eternal winter and the frozen hell of Midnight.
Far in the North, where the Tenth District's happenings are merely a rumour, where the Spires and the Undercity both deal with snow and ice, the city persists. In Guilds in the North we explore the northernmost reaches of the Ravnica and what may or may not lie beyond
Laveran woke up in an unfamiliar place. It was a miracle he survived, as his last memories was of his home plane shattering. But he surely wasn't the only one to survive. Wielding a cloak that has a portal to a safe plase sewn in it, Laveran now journeys through the Multiverse to find the Remnants of Sorli
Somewhere in East Europe, I play commander.
Token 1 of 1:
Yeti Dinosaur
• Token Creature - Yeti Dinosaur (S)
Trample
4/4
Vampire Cleric
• Token Creature - Vampire Cleric (S)
2/3
Treasure
• Token Artifact - Treasure (S)
T, Sacrifice this artifact: Add one mana of any color.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Arctic Krasis 2GG
Creature - Lizard Bear (C)
Trample
When Arctic Krasis enters the battlefield, Metastasize 1. (Distribute up to 1 +1/+1 counter among any number of creatures you control that share a type with this creature.)
"We designed our Krasis' genetic codes to be interchangeable. The possibilities are endless."
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
When an Orzhov vampire offers you its service, you also offer it yourself.
• Token Creature - Vampire Cleric (S)
2/3
Priest of Yore 1R
Creature - Human Shaman (C)
T: Add C. Spend this mana only to cast a multicolored spell.
She remembers where the Gruul forgot. She understands more than the Izzet ever can.
1/2
Abominable Snowdrift 2U
Snow Creature - Weird (C)
Flash
Whenever ~ enters the battlefield, if S was spent to cast it, you may tap target permanent.
Whenever you cast an instant or sorcery spell, if S was spent to cast it, you may return ~ to it's owner's hand.
2/1
{watermark: izzet}
Winterpoint Warden (R/W)(R/W)
Creature - Minotaur Soldier (c)
Veteran (Whenever you cast this spell, you get an experience counter)
This creature has vigilance and first strike as long as you have five or more experience counters
Hardened by winter, trained by experience.
2/1
{watermark: boros}
Confiscate Kindlewood WB
Sorcery (C)
Choose target tapped creature. At the beginning of the next end step, if its still tapped, destroy it.
You gain 2 life.
Here, life means a well-lit hearth.
Somewhere in East Europe, I play commander.