From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Common 6 of 10:
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Kaalia's Thrall3B
Creature - Zombie (C)
When Kaalia's Thrall enters the battlefield, put the top three card of your library into your graveyard, then return a creature card from your graveyard to your hand. "My former enemies are my finest servants."
-Kaalia of the Vast
2/2
Sphinx's Scorn1U
Instant (C)
Counter target spell unless its controller pays 2. If the current plane is Alara, draw a card. "The only riddle here is why you think this is worth my time."
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Common 7 of 10:
Manasurge Baloth3G
Creature - Beast (c) H: Put a +1/+1 counter on ~. ( H abilities trigger whenever you roll H on the planar die)
Born in the Maelstrom, grown in the Roil
3/3
Breach-Containment Skaab1U
Creature-zombie (c)
Wheneever ~ dies, roll the planar die
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
@horeeh: ":" means this is an activated ability, but actually your ability is a triggered ability.
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Common 8 of 10
Storm Fleet Pioneer2R
Creature - Human Pirate (C)
First strike First claim - If this spell is the first to be cast on the current plane or phenomenon, Storm Fleet Pioneer enters the battlefield with a +1/+1 counter on it.
2/2
Segovian Kraken3GU
Creature - Kraken (C) The biggest thing on a tiny plane.
6/4
Decision Paralysis3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Xerex itself is a riddle waiting to be solved.
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Xerex itself is a riddle waiting to be solved.
Common 9 of 10
See Beyond1U
Sorcery (C)
Draw two cards, then shuffle a card from your hand into your library. "In my dreams I spy a world I do not know. It calls to me, but still I prepare for it."
-Sharuum the Hegemon
Dragon's Tribute2R
Sorcery (C)
Create two 1/1 red Goblin creature tokens. If the current plane is Tarkir or Alara, create three 1/1 red Goblin creature tokens instead. Regardless of plane or timeline, Goblins could always do with seasoning.
Westvale Fanatic2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck. 4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token. "My faith will be rewarded!"
2/2
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Xerex itself is a riddle waiting to be solved.
Westvale Fanatic2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck. 4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token. "My faith will be rewarded!"
2/2
Common 10 of 10:
Thoughts of Becoming1U
Enchantment (C)
Run up (When you cast this spell, note the number of spells cast until your next upkeep.)
At the beginning of your next upkeep after Thoughts of Becoming enters the battlefield, scry X, where X is the number of noted spells.
Sacrifice Thoughts of Becoming: Draw a card.
Taken by the Roil1R
Sorcery (C)
Each player sacrifices a permanent.
Cycling 3 Water, wind, and stone are the flailing fists of Zendikar itself.
World-Gift Trio4W
Creature - Kor Monk (C)
Plainswalk First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Xerex itself is a riddle waiting to be solved.
Westvale Fanatic2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck. 4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token. "My faith will be rewarded!"
2/2
World-Gift Trio4W
Creature - Kor Monk (C)
Plainswalk First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Uncommon 1 of 3
Hilosim's Throne Hall
Plane - Eterna (U)
When you planeswalk to Hilosim's Throne Hall, each player chooses up to one creature they control and puts two +1/+1 counters on it.
Whenever you roll H, destroy all creatures with +1/+1 counter on them you don't control.
Civic Secretary3
Artifact Creature - Gnome (U) R, t: Discard a card, then draw a card. Activate this ability only if the current plane is Fiora or Ravnica.
1/4
Ravenous Intruder1R
Creature — Gremlin (U)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. “I’ve made some fine acquisitions of late, so I’m planning to make commensurate improvements to my security systems. I have a consultant coming tomorrow.” — Kurna Majan, Luminary League
1/2
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Xerex itself is a riddle waiting to be solved.
Westvale Fanatic2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck. 4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token. "My faith will be rewarded!"
2/2
World-Gift Trio4W
Creature - Kor Monk (C)
Plainswalk First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Civic Secretary3
Artifact Creature - Gnome (U) R, t: Discard a card, then draw a card. Activate this ability only if current plane is Fiora or Ravnica.
1/4
Uncommon 2 of 3:
Great Kaiju Pit
Plane - Konjin (U)
Whenever a creature with power 4 or greater attacks, it gains first strike and trample until end of turn.
Whenever you roll ?, up to two target creatures each get +2/+2 until end of turn.
Ventodampener5UU
Creature - Weird (U)
Flash
When Ventodampener enters the battlefield, counter up to one target spell. If no spells are countered in this way, draw two cards.
4/4
Blast-Thrash Viashino1R
Creature - Viashino Shaman (U)
Hexproof from Alara (This creature can't be the target of abilities of Alara planes your opponents control.)
Run up (When you cast this spell, note the number of spells cast until your next upkeep.) T: Blast-Thrash Viashino deals damage to target creature or planeswalker equal to the number of spells noted. Activate this ability only during your turn and only if Blast-Thrash Viashino entered the battlefield during your last turn.
2/1
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Xerex itself is a riddle waiting to be solved.
Westvale Fanatic2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck. 4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token. "My faith will be rewarded!"
2/2
World-Gift Trio4W
Creature - Kor Monk (C)
Plainswalk First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Civic Secretary3
Artifact Creature - Gnome (U) R, t: Discard a card, then draw a card. Activate this ability only if current plane is Fiora or Ravnica.
1/4
Great Kaiju Pit
Plane - Konjin (U)
Whenever a creature with power 4 or greater attacks, it gains first strike and trample until end of turn.
Whenever you roll ?, up to two target creatures each get +2/+2 until end of turn.
Uncommon 3 of 3:
Maelstrom's Call2UR
Instant (U)
If the current plane is Alara, this spell can't be countered.
Reveal cards from the top of your planar deck until you reveal an Alara plane. Planeswalk to that plane, then put all other plane cards revealed this way on the bottom of your planar deck in a random order.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Norn's Inquisitors3WW
Creature - Cleric (U)
First strike
When Norn's Inquisitors enters the battlefield, exile target creature an opponent controls until a player planeswalks. "There is no escape for you."
3/2
Divinity's Ire3RR
Sorcery (U)
Divinity's Ire deals 7 damage to target creature. If the current plane is Theros or Amonkhet, Divinity's Ire deals 1 damage to that creature's controller and each other creature that player controls.
Cycling 2 "You are not welcome among us, stranger."
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Xerex itself is a riddle waiting to be solved.
Westvale Fanatic2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck. 4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token. "My faith will be rewarded!"
2/2
World-Gift Trio4W
Creature - Kor Monk (C)
Plainswalk First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Civic Secretary3
Artifact Creature - Gnome (U) R, t: Discard a card, then draw a card. Activate this ability only if current plane is Fiora or Ravnica.
1/4
Great Kaiju Pit
Plane - Konjin (U)
Whenever a creature with power 4 or greater attacks, it gains first strike and trample until end of turn.
Whenever you roll ?, up to two target creatures each get +2/+2 until end of turn.
Norn's Inquisitors3WW
Creature - Cleric (U)
First strike
When Norn's Inquisitors enters the battlefield, exile target creature an opponent controls until a player planeswalks. "There is no escape for you."
3/2
Rare 1 of 1
Trail of Destruction2BB
Enchantment (R)
When Trail of Destruction enters the battlefield, each player sacrifices a creature.
Whenever you roll H, you may planeswalk instead.
Whenever you planeswalk, you may exile current plane or phenomenon card instead of putting it to the bottom of your planar deck. Then, if your planar deck has no cards in it, you win the game.
Ashiok, Planar Stalker1UB
Legendary Planeswalker - Ashiok (M)
+1: Roll the planar die. If you rolled H this way, draw a card.
-1: Planeswalk.
-2: Each opponent discards a card and loses 1 life.
[4]
Adventurers' Path
Plane - Dazhendra (R)
When you planeswalk to Adventurers' Path, put a bounty counter on target nonland permanent.
Whenever a permanent with bounty counter on it leaves the battlefield, each opponent of that permanent's controller draws two cards.
When you planeswalk from Adventurers' Path, each player draws a card for each permanent they control with a bounty counter on it.
Whenever you roll H, choose one —
• Create a 1/3 white Knight creature token with vigilance.
• Create a 2/1 blue Monk creature token with prowess.
• Create a 1/2 black Assassin creature token with deathtouch.
• Create a 3/1 red Warrior creature token with trample.
• Create a 2/2 green Druid creature token with hexproof.
Karadena Gambling House
Plane - Myinyae (R)
At the beginning of each player's upkeep, that player gains control of a permanent of their choice they don't control and don't own. If that permanent is a creature, it gains haste until end of turn.
When you planeswalk from Karadena Gambling House, each player gains control of all permanents they own.
Whenever you roll H, each player loses 1 life for each permanent they control but don't own.
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Planeswalking/Plane cards
Cycling First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
Cleric
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath. "Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. Xerex itself is a riddle waiting to be solved.
Westvale Fanatic2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck. 4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token. "My faith will be rewarded!"
2/2
World-Gift Trio4W
Creature - Kor Monk (C)
Plainswalk First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Civic Secretary3
Artifact Creature - Gnome (U) R, t: Discard a card, then draw a card. Activate this ability only if current plane is Fiora or Ravnica.
1/4
Great Kaiju Pit
Plane - Konjin (U)
Whenever a creature with power 4 or greater attacks, it gains first strike and trample until end of turn.
Whenever you roll ?, up to two target creatures each get +2/+2 until end of turn.
Norn's Inquisitors3WW
Creature - Cleric (U)
First strike
When Norn's Inquisitors enters the battlefield, exile target creature an opponent controls until a player planeswalks. "There is no escape for you."
3/2
Adventurers' Path
Plane - Dazhendra (R)
When you planeswalk to Adventurers' Path, put a bounty counter on target nonland permanent.
Whenever a permanent with bounty counter on it leaves the battlefield, each opponent of that permanent's controller draws two cards.
When you planeswalk from Adventurers' Path, each player draws a card for each permanent they control with a bounty counter on it.
Whenever you roll H, choose one —
• Create a 1/3 white Knight creature token with vigilance.
• Create a 2/1 blue Monk creature token with prowess.
• Create a 1/2 black Assassin creature token with deathtouch.
• Create a 3/1 red Warrior creature token with trample.
• Create a 2/2 green Druid creature token with hexproof.
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Token 1 of 1:
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Wolf
• Token Creature - Wolf (S)
2/2
Common 1 of 9 (let there be foil):
Confused Thoughts2U
Sorcery (C)
Fateseal 3 (To fateseal 3, look at the top three cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Common 2 of 9 (let there be foil):
Drove of Elves3G
Creature - Elf (C)
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control. The canopy's cover is all the protection we need.
*/*
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Common 3 of 9 (and foil)
Smoldering Rage1R
Instant (C) Reverb - Add R for each player. "One good thing - I don't have to hold back because I can be totally merciless to myself."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Common 4 of 9 (and foil)
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Carpet Glider2U
Creature - Human Rogue (c)
Flying
Whenever this creature enters the battlefield, target creature gains flying and can't attack you until your next turn. "Just relax, if you do, you definetly won't fall to your death"
2/2
Feverdream Shaman1RR
Creature - Human Shaman
Whenever ~ enters the battlefield, exile a card from your hand chosen at random, then draw a card.
As long as you control ~, you may cast red cards that were exiled with it.
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Common 5 of 9 (and foil)
Surge of ZealR
Instant (C) Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. Taysir the Blazing rose from his throne, and the goblins were roused to battle.
-A tale of Taysirs, excerpt
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Common 6 of 9 (foil later):
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Outpost Tortoise3G
Creature - Turtle Beast (C)
Hexproof
At the beginning of your upkeep, if there are three or more nongreen creatures on the battlefield, put Outpost Tortoise on the bottom of its owner's library.
4/4
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Common 7 of 9 (foil later):
EntrapmentG
Instant (c)
Target creature with flying loses flying until end of turn. If its blue, deal 2 damage to it.
// Endurance1G
Instant
Target creature you control gets +2/+2 and gains hexproof from black until end of turn
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Metal Man-At-Arms3
Artifact Creature - Soldier Construct (c) 0: This creature becomes the color that you have the highest devotion in until end of turn. If two or more colors are tied, choose one. Replaces a lost soldier, no matter what army.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Common 8 of 9 (foil later):
Wak Wak Sightliner2UU
Creature - Human Wizard (C) 1: Wak Wak Sightliner gains Flying until end of turn. Only another player may activate this ability. The island of Wak Wak and its inhabitants are consistently inconsistent.
3/3
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain. T: Add C or R. Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain. T: Add C or R. Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Common 9 of 9 (foil in this pack):
Slumbering Strength3G
Instant (C) Reverb - Put a +1/+1 counter on target creature for each player. No one expected Taysir the Herder to be less thoughtful. Everyone expected him to be more cautious.
Netcaster Spider2G
Creature — Spider (C)
Reach
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. It is an expert at culling individuals who stray too far from the herd.
Raghib's Touch2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain. T: Add C or R. Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Uncommon 1 of 3 (foil in this pack):
Justice1W
Instant (U)
Exile target black permanent.
// Judgment2G
Instant (U)
Create a 3/3 green Beast creature token. It fights target black creature.
Suncrest Egg2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Herder's End4B
Instant (U)
Target player sacrifices a creature. If a green creature is sacrificed this way, put two +1/+1 counters on target creature you control. At Nailah's behest, Taysir slew his own self and became the first to reassemble his former power.
#Story Spotlight 2
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Split Cards
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp1B
Sorcery (C)
Each player sacrifices a nonblack creature. "The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control. Taysir realized that he changed too much when he started to succesfully fool others.
Wound2B
Sorcery (c)
Each player loses 1 life for each white creature they control
// WitherB
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender. Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn. "We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain. T: Add C or R. Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Uncommon 2 of 3 (foil soon)
Blow2R
Instant (U)
Blow deals 5 damage to target blue creature or blue planeswalker.
// Blockade2G
Instant (U)
Create a 1/5 green Wall creature token with defender and hexproof from blue.
Dervish's Boon1WW
Sorcery (U)
You gain 3 life for each player.
Commemoration (Whenever a player loses the game, return this card from your graveyard to your hand.)
Prism Ring1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life. Wear it on your dominant hand and it will follow your lead.
Cycling
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Kaalia's Thrall 3B
Creature - Zombie (C)
When Kaalia's Thrall enters the battlefield, put the top three card of your library into your graveyard, then return a creature card from your graveyard to your hand.
"My former enemies are my finest servants."
-Kaalia of the Vast
2/2
Sphinx's Scorn 1U
Instant (C)
Counter target spell unless its controller pays 2. If the current plane is Alara, draw a card.
"The only riddle here is why you think this is worth my time."
Cycling
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Manasurge Baloth 3G
Creature - Beast (c)
H: Put a +1/+1 counter on ~. ( H abilities trigger whenever you roll H on the planar die)
Born in the Maelstrom, grown in the Roil
3/3
Breach-Containment Skaab 1U
Creature-zombie (c)
Wheneever ~ dies, roll the planar die
2/1
Somewhere in East Europe, I play commander.
From the Multiverse's most important locales like Dominaria to mysterious and little-known worlds like Xerex, some planeswalkers aren't content to keep their battles to a single plane, going head to head even while 'walking in a Planerush. This set is designed for draft and play under Planechase rules, featuring at least one plane card per pack.
Cycling
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Storm Fleet Pioneer 2R
Creature - Human Pirate (C)
First strike
First claim - If this spell is the first to be cast on the current plane or phenomenon, Storm Fleet Pioneer enters the battlefield with a +1/+1 counter on it.
2/2
Segovian Kraken 3GU
Creature - Kraken (C)
The biggest thing on a tiny plane.
6/4
Decision Paralysis 3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Xerex itself is a riddle waiting to be solved.
Cycling
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab 1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis 3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Xerex itself is a riddle waiting to be solved.
See Beyond 1U
Sorcery (C)
Draw two cards, then shuffle a card from your hand into your library.
"In my dreams I spy a world I do not know. It calls to me, but still I prepare for it."
-Sharuum the Hegemon
Dragon's Tribute 2R
Sorcery (C)
Create two 1/1 red Goblin creature tokens. If the current plane is Tarkir or Alara, create three 1/1 red Goblin creature tokens instead.
Regardless of plane or timeline, Goblins could always do with seasoning.
Westvale Fanatic 2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck.
4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token.
"My faith will be rewarded!"
2/2
Cycling
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab 1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis 3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Xerex itself is a riddle waiting to be solved.
Westvale Fanatic 2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck.
4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token.
"My faith will be rewarded!"
2/2
Thoughts of Becoming 1U
Enchantment (C)
Run up (When you cast this spell, note the number of spells cast until your next upkeep.)
At the beginning of your next upkeep after Thoughts of Becoming enters the battlefield, scry X, where X is the number of noted spells.
Sacrifice Thoughts of Becoming: Draw a card.
Taken by the Roil 1R
Sorcery (C)
Each player sacrifices a permanent.
Cycling 3
Water, wind, and stone are the flailing fists of Zendikar itself.
World-Gift Trio 4W
Creature - Kor Monk (C)
Plainswalk
First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cycling
First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab 1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis 3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Xerex itself is a riddle waiting to be solved.
Westvale Fanatic 2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck.
4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token.
"My faith will be rewarded!"
2/2
World-Gift Trio 4W
Creature - Kor Monk (C)
Plainswalk
First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Hilosim's Throne Hall
Plane - Eterna (U)
When you planeswalk to Hilosim's Throne Hall, each player chooses up to one creature they control and puts two +1/+1 counters on it.
Whenever you roll H, destroy all creatures with +1/+1 counter on them you don't control.
Civic Secretary 3
Artifact Creature - Gnome (U)
R, t: Discard a card, then draw a card. Activate this ability only if the current plane is Fiora or Ravnica.
1/4
Ravenous Intruder 1R
Creature — Gremlin (U)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
“I’ve made some fine acquisitions of late, so I’m planning to make commensurate improvements to my security systems. I have a consultant coming tomorrow.” — Kurna Majan, Luminary League
1/2
Cycling
First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab 1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis 3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Xerex itself is a riddle waiting to be solved.
Westvale Fanatic 2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck.
4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token.
"My faith will be rewarded!"
2/2
World-Gift Trio 4W
Creature - Kor Monk (C)
Plainswalk
First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Civic Secretary 3
Artifact Creature - Gnome (U)
R, t: Discard a card, then draw a card. Activate this ability only if current plane is Fiora or Ravnica.
1/4
Great Kaiju Pit
Plane - Konjin (U)
Whenever a creature with power 4 or greater attacks, it gains first strike and trample until end of turn.
Whenever you roll ?, up to two target creatures each get +2/+2 until end of turn.
Ventodampener 5UU
Creature - Weird (U)
Flash
When Ventodampener enters the battlefield, counter up to one target spell. If no spells are countered in this way, draw two cards.
4/4
Blast-Thrash Viashino 1R
Creature - Viashino Shaman (U)
Hexproof from Alara (This creature can't be the target of abilities of Alara planes your opponents control.)
Run up (When you cast this spell, note the number of spells cast until your next upkeep.)
T: Blast-Thrash Viashino deals damage to target creature or planeswalker equal to the number of spells noted. Activate this ability only during your turn and only if Blast-Thrash Viashino entered the battlefield during your last turn.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cycling
First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab 1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis 3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Xerex itself is a riddle waiting to be solved.
Westvale Fanatic 2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck.
4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token.
"My faith will be rewarded!"
2/2
World-Gift Trio 4W
Creature - Kor Monk (C)
Plainswalk
First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Civic Secretary 3
Artifact Creature - Gnome (U)
R, t: Discard a card, then draw a card. Activate this ability only if current plane is Fiora or Ravnica.
1/4
Great Kaiju Pit
Plane - Konjin (U)
Whenever a creature with power 4 or greater attacks, it gains first strike and trample until end of turn.
Whenever you roll ?, up to two target creatures each get +2/+2 until end of turn.
Maelstrom's Call 2UR
Instant (U)
If the current plane is Alara, this spell can't be countered.
Reveal cards from the top of your planar deck until you reveal an Alara plane. Planeswalk to that plane, then put all other plane cards revealed this way on the bottom of your planar deck in a random order.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card whose converted mana cost is less than this spell's converted mana cost. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast on the bottom of your library in a random order.)
Norn's Inquisitors 3WW
Creature - Cleric (U)
First strike
When Norn's Inquisitors enters the battlefield, exile target creature an opponent controls until a player planeswalks.
"There is no escape for you."
3/2
Divinity's Ire 3RR
Sorcery (U)
Divinity's Ire deals 7 damage to target creature. If the current plane is Theros or Amonkhet, Divinity's Ire deals 1 damage to that creature's controller and each other creature that player controls.
Cycling 2
"You are not welcome among us, stranger."
Cycling
First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab 1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis 3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Xerex itself is a riddle waiting to be solved.
Westvale Fanatic 2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck.
4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token.
"My faith will be rewarded!"
2/2
World-Gift Trio 4W
Creature - Kor Monk (C)
Plainswalk
First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Civic Secretary 3
Artifact Creature - Gnome (U)
R, t: Discard a card, then draw a card. Activate this ability only if current plane is Fiora or Ravnica.
1/4
Great Kaiju Pit
Plane - Konjin (U)
Whenever a creature with power 4 or greater attacks, it gains first strike and trample until end of turn.
Whenever you roll ?, up to two target creatures each get +2/+2 until end of turn.
Norn's Inquisitors 3WW
Creature - Cleric (U)
First strike
When Norn's Inquisitors enters the battlefield, exile target creature an opponent controls until a player planeswalks.
"There is no escape for you."
3/2
Trail of Destruction 2BB
Enchantment (R)
When Trail of Destruction enters the battlefield, each player sacrifices a creature.
Whenever you roll H, you may planeswalk instead.
Whenever you planeswalk, you may exile current plane or phenomenon card instead of putting it to the bottom of your planar deck. Then, if your planar deck has no cards in it, you win the game.
Ashiok, Planar Stalker 1UB
Legendary Planeswalker - Ashiok (M)
+1: Roll the planar die. If you rolled H this way, draw a card.
-1: Planeswalk.
-2: Each opponent discards a card and loses 1 life.
[4]
Adventurers' Path
Plane - Dazhendra (R)
When you planeswalk to Adventurers' Path, put a bounty counter on target nonland permanent.
Whenever a permanent with bounty counter on it leaves the battlefield, each opponent of that permanent's controller draws two cards.
When you planeswalk from Adventurers' Path, each player draws a card for each permanent they control with a bounty counter on it.
Whenever you roll H, choose one —
• Create a 1/3 white Knight creature token with vigilance.
• Create a 2/1 blue Monk creature token with prowess.
• Create a 1/2 black Assassin creature token with deathtouch.
• Create a 3/1 red Warrior creature token with trample.
• Create a 2/2 green Druid creature token with hexproof.
Karadena Gambling House
Plane - Myinyae (R)
At the beginning of each player's upkeep, that player gains control of a permanent of their choice they don't control and don't own. If that permanent is a creature, it gains haste until end of turn.
When you planeswalk from Karadena Gambling House, each player gains control of all permanents they own.
Whenever you roll H, each player loses 1 life for each permanent they control but don't own.
Cycling
First claim - If this spell is the first to be cast on the current plane or phenomenon, ...
• Token enchantment creature - Cleric
2/1
Keeper of Skyshroud 1G
Creature - Elf Druid Rebel (C)
Keeper of Skyshroud gets +1/+1 as long as the current plane is Dominaria or Rath.
"Our people will be together even after how our world was betrayed. This was Eladamri's will."
2/2
Tempestra Worldgazer 3U
Creature - Human Wizard (C)
When Tempestra Worldgazer enters the battlefield, choose one —
• Scry 2.
• Look at the top two cards of your planar deck, then put any number of them on the bottom of your planar deck and the rest on top in any order.
2/3
Mire Down 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -3/-1 and loses first strike and double strike.
Cycling 3
First Symptoms 5
Sorcery (C)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add C.”
Whenever you planeswalk, return First Symptoms from your graveyard to your hand.
Lazotep Armor 1W
Instant (C)
As an additional cost to cast this spell, sacrifice a creature or exile a creature card from your graveyard.
Target creature gets +3/+6 and gains indestructible until end of turn, and becomes black and a Zombie in addition to its other types until end of turn.
Heliod's Banishment 4W
Sorcery (C)
Exile target creature, then planeswalk. (To planeswalk, put each face-up plane card and phenomenon card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up.)
Breach-Containment Skaab 1U
Creature - Zombie (C)
When Breach-Containment Skaab dies, roll the planar die.
2/1
Decision Paralysis 3U
Instant (C)
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Xerex itself is a riddle waiting to be solved.
Westvale Fanatic 2B
Creature - Human Cleric (C)
When Westvale Fanatic enters the battlefield, look at the top card of your planar deck. If it's an Innistrad or Zendikar plane, planeswalk to it. Otherwise, put that card on the top or bottom of your planar deck.
4C, Sacrifice Westvale Fanatic: Create a colorless 4/4 Eldrazi creature token.
"My faith will be rewarded!"
2/2
World-Gift Trio 4W
Creature - Kor Monk (C)
Plainswalk
First claim - If this spell is the first to be cast on the current plane or phenomenon, when World-Gift Trio enters the battlefield, you gain 6 life.
3/3
Civic Secretary 3
Artifact Creature - Gnome (U)
R, t: Discard a card, then draw a card. Activate this ability only if current plane is Fiora or Ravnica.
1/4
Great Kaiju Pit
Plane - Konjin (U)
Whenever a creature with power 4 or greater attacks, it gains first strike and trample until end of turn.
Whenever you roll ?, up to two target creatures each get +2/+2 until end of turn.
Norn's Inquisitors 3WW
Creature - Cleric (U)
First strike
When Norn's Inquisitors enters the battlefield, exile target creature an opponent controls until a player planeswalks.
"There is no escape for you."
3/2
Adventurers' Path
Plane - Dazhendra (R)
When you planeswalk to Adventurers' Path, put a bounty counter on target nonland permanent.
Whenever a permanent with bounty counter on it leaves the battlefield, each opponent of that permanent's controller draws two cards.
When you planeswalk from Adventurers' Path, each player draws a card for each permanent they control with a bounty counter on it.
Whenever you roll H, choose one —
• Create a 1/3 white Knight creature token with vigilance.
• Create a 2/1 blue Monk creature token with prowess.
• Create a 1/2 black Assassin creature token with deathtouch.
• Create a 3/1 red Warrior creature token with trample.
• Create a 2/2 green Druid creature token with hexproof.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Token 1 of 1:
Wolf
• Token Creature - Wolf (S)
2/2
Drake
• Token Creature - Drake (S)
Flying
2/2
Sand Berserker
• Token Creature - Sand Berserker (S)
Trample
6/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Wolf
• Token Creature - Wolf (S)
2/2
Confused Thoughts 2U
Sorcery (C)
Fateseal 3 (To fateseal 3, look at the top three cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Drove of Elves 3G
Creature - Elf (C)
Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
The canopy's cover is all the protection we need.
*/*
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Smoldering Rage 1R
Instant (C)
Reverb - Add R for each player.
"One good thing - I don't have to hold back because I can be totally merciless to myself."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Carpet Glider 2U
Creature - Human Rogue (c)
Flying
Whenever this creature enters the battlefield, target creature gains flying and can't attack you until your next turn.
"Just relax, if you do, you definetly won't fall to your death"
2/2
Feverdream Shaman 1RR
Creature - Human Shaman
Whenever ~ enters the battlefield, exile a card from your hand chosen at random, then draw a card.
As long as you control ~, you may cast red cards that were exiled with it.
3/1
Somewhere in East Europe, I play commander.
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Surge of Zeal R
Instant (C)
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.
Taysir the Blazing rose from his throne, and the goblins were roused to battle.
-A tale of Taysirs, excerpt
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Outpost Tortoise 3G
Creature - Turtle Beast (C)
Hexproof
At the beginning of your upkeep, if there are three or more nongreen creatures on the battlefield, put Outpost Tortoise on the bottom of its owner's library.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Entrapment G
Instant (c)
Target creature with flying loses flying until end of turn. If its blue, deal 2 damage to it.
//
Endurance 1G
Instant
Target creature you control gets +2/+2 and gains hexproof from black until end of turn
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Metal Man-At-Arms 3
Artifact Creature - Soldier Construct (c)
0: This creature becomes the color that you have the highest devotion in until end of turn. If two or more colors are tied, choose one.
Replaces a lost soldier, no matter what army.
2/3
Somewhere in East Europe, I play commander.
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Wak Wak Sightliner 2UU
Creature - Human Wizard (C)
1: Wak Wak Sightliner gains Flying until end of turn. Only another player may activate this ability.
The island of Wak Wak and its inhabitants are consistently inconsistent.
3/3
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Slumbering Strength 3G
Instant (C)
Reverb - Put a +1/+1 counter on target creature for each player.
No one expected Taysir the Herder to be less thoughtful. Everyone expected him to be more cautious.
Netcaster Spider 2G
Creature — Spider (C)
Reach
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
It is an expert at culling individuals who stray too far from the herd.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Justice 1W
Instant (U)
Exile target black permanent.
//
Judgment 2G
Instant (U)
Create a 3/3 green Beast creature token. It fights target black creature.
Suncrest Egg 2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Herder's End 4B
Instant (U)
Target player sacrifices a creature. If a green creature is sacrificed this way, put two +1/+1 counters on target creature you control.
At Nailah's behest, Taysir slew his own self and became the first to reassemble his former power.
#Story Spotlight 2
You are Taysir, a powerful planeswalker from Rabiah, also well known on Alkabah, Dominaria and other planes. When your homeworld was reproduced one-thousand times, creating a thousand and one virtually identical worlds, there were also created four copies of you, each of one color, totally five Taysirs and you are just one of them. You have to consume other four to become the most powerful being ever known. But keep in mind, all other Taysirs are literally you, too. They know everything you know, they think and act exactly like you, at least at the very moment they were created - the only difference is the color of magic they use. What would you do in this situation? Meet Tales of Taysir, the new booster-based free-for-all multiplayer supplemental set heavily relying on monocolor shenanigans!
Landheart N (As long as you control N or more (land type)s, this permanent is empowered.)
Fateseal
Wolf
• Token Creature - Wolf (S)
2/2
Alkabah Justice 2WW
Instant (C)
Exile target attacking or blocking creature. If you own it, return it to the battlefield under your control at the beginning of the next end step.
Taysir's Grasp 1B
Sorcery (C)
Each player sacrifices a nonblack creature.
"The soul is like a candle. Beautiful to behold, terribly easy to extinguish."
Spell Syphon 1U
Instant (C)
Counter target spell unless its controller pays 1 for each blue permanent you control.
Taysir realized that he changed too much when he started to succesfully fool others.
Wound 2B
Sorcery (c)
Each player loses 1 life for each white creature they control
//
Wither B
Sorcery
Target player sacrifices a green creature.
Straholm Sentinel 1W
Creature - Human Scout
Defender
Plainsheart 4 (As long as you control four or more plains, this permanent is empowered.)
As long as Straholm Sentinel is empowered, it has vigilance and can attack as though it didn't have defender.
Honor is a virtue seen only in the bravest of souls.
3/3
Bodyguard of Fhana 3R
Creature - Sand Knight (C)
First strike
When Bodyguard of Fhana enters the battlefield, target creature gains first strike and can't attack you until your next turn.
"We're always looking for big fellows like yourself to watch Her Sublimity's doors..."
3/1
Seventh Sea Corsair 1U
Creature - Human Pirate (C)
Islandheart 7 (As long as you control seven or more islands, this permanent is empowered)
Whenever ~ enters the battlefield, draw a card. Draw an additional card if its empowered, otherwise discard a card.
2/1
Sana'a Crags
Land - Desert (C)
Sana'a Crags enters the battlefield tapped unless you control a Mountain.
T: Add C or R.
Formely the seat of El-Hajjâj castle, the keep is the seat of a tyrannical sorceress.
Raghib's Touch 2B
Instant (C)
Target creature gets -2/-2 until end of turn.
Fateseal 2 (To fateseal 2, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
Suncrest Egg 2R
Creature - Egg (U)
Defender
Mountainheart 4 (As long as you control four or more mountains, this creature is empowered.)
At the beginning of your upkeep, if Suncrest Egg is empowered, sacrifice it. If you do, create a 3/3 red Bird creature token with flying and haste.
0/3
Blow 2R
Instant (U)
Blow deals 5 damage to target blue creature or blue planeswalker.
//
Blockade 2G
Instant (U)
Create a 1/5 green Wall creature token with defender and hexproof from blue.
Dervish's Boon 1WW
Sorcery (U)
You gain 3 life for each player.
Commemoration (Whenever a player loses the game, return this card from your graveyard to your hand.)
Prism Ring 1
Artifact (U)
As Prism Ring enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.