The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Common 6 of 9
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Tic Tac Doge2
Artifact Creature - Hound (C)
Modify 1(1: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Good boy always knows perfect time to feed.
2/1
Seraph of Blinding Heights4W
Creature - Angel (C)
Flying R: Seraph of Blinding Heights gains haste until end of turn. "I used to know many smart persons that were still unable to escape the angel's gaze. But I guess the murderer is in different league." - Iwa, bazaar security officer
3/4
[quote from="Raptorchan »" url="/forums/magic-fundamentals/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=4276"]The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Common 7 of 9
Fortune Peddler3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card. "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Confront the Past2B
Sorcery (C)
Target player reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.)
Dovin's mind went awry. If the murder happened in public, why does nobody remember the event?
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card. "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Common 9 of 9:
Clockwork Kitten3
Artifact Creature - Cat (C)
Modify 1(1: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on this creature. Modify only as a sorcery.)
Whenever you modify Clockwork Kitten, it gets +1/+0 and gains flying until the beginning of your next turn. Built eager and able to jump from atop houses.
0/3
Planar Custodian3W
Creature - Djinn Wizard (C)
Flying T: Add C. Spend this mana only to cast an enchantment or planeswalker spell. "Here for business or pleasure?"
2/3
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card. "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian3W
Creature - Djinn Wizard (C)
Flying T: Add C. Spend this mana only to cast an enchantment or planeswalker spell. "Here for business or pleasure?"
2/3
Uncommon 1 of 3
Traveling ClocktunerWU
Creature - Vedalken Artificer (U)
Flash
You can activate modify abilities of permanents you control any time you could cast an instant. "Lady Nin said that human body is a delicate instrument. But I prefer delicate mechanisms."
2/2
Dumb Bell4
Artifact Creature - Golem (U)
Modify 2(2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on this creature. Modify only as a sorcery.)
Whenever you modify Dumb Bell, tap target creature an opponent controls.
4/4
Bazaar Fortune-Teller2R
Creature - Hag Shaman (U) t, Discard a card: flip a coin. If you win the flip, draw two cards. "Oh dear, who I am to stop you from spending money to know your doom?"
2/2
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card. "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian3W
Creature - Djinn Wizard (C)
Flying T: Add C. Spend this mana only to cast an enchantment or planeswalker spell. "Here for business or pleasure?"
2/3
Bazaar Fortune-Teller2R
Creature - Hag Shaman (U) t, Discard a card: flip a coin. If you win the flip, draw two cards. "Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Uncommon 2 of 3:
Undercover Squad1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent. Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Chemical AccidentX(B/R)(B/R)
Instant (U)
All creatures get -0/-X until end of turn. "There's no time! Run, and hold your breath until the toxic air dissipates!" - Einha, Vukan herbalist
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card. "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian3W
Creature - Djinn Wizard (C)
Flying T: Add C. Spend this mana only to cast an enchantment or planeswalker spell. "Here for business or pleasure?"
2/3
Bazaar Fortune-Teller2R
Creature - Hag Shaman (U) t, Discard a card: flip a coin. If you win the flip, draw two cards. "Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent. Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Uncommon 3 of 3:
Faint Tracks3U
Sorcery (U)
Tap up to three target creatures. Investigate for each creature tapped this way. "Look at this!"
{Story Spotlight 3 of 5}
Take in for questioning2WW
Instant (U)
You may detain target creature an opponent controls. If you
dont gain 3 life and target creature gets protection from black.
Add WW. "Did you see anything suspicious six days ago?"
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card. "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian3W
Creature - Djinn Wizard (C)
Flying T: Add C. Spend this mana only to cast an enchantment or planeswalker spell. "Here for business or pleasure?"
2/3
Bazaar Fortune-Teller2R
Creature - Hag Shaman (U) t, Discard a card: flip a coin. If you win the flip, draw two cards. "Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent. Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Faint Tracks3U
Sorcery (U)
Tap up to three target creatures. Investigate for each creature tapped this way. "Look at this!"
{Story Spotlight 3 of 5}
Rare 1 of 1
Brilliant Logic1WU
Enchantment (R)
When Brilliant Logic enters the battlefield, investigate.
At the beginning of your upkeep, investigate if you control a Clue.
At the beginning of your end step, target opponent loses the game if you sacrificed six of more Clues this turn.
{Story Spotlight 5 of 5}
Three Heavenly Kongs3RGW
Legendary Creature - Ape Warrior (M)
First strike, trample
Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
6/6
March of PretendersUU
Sorcery (R)
Choose target creature. Each player creates a token that's a copy of of that creature. "When people are bored, they start to get weird ideas. The faster we open the marketplace again, the better." - Iwa, bazaar security officer
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card. "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian3W
Creature - Djinn Wizard (C)
Flying T: Add C. Spend this mana only to cast an enchantment or planeswalker spell. "Here for business or pleasure?"
2/3
Bazaar Fortune-Teller2R
Creature - Hag Shaman (U) t, Discard a card: flip a coin. If you win the flip, draw two cards. "Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent. Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Faint Tracks3U
Sorcery (U)
Tap up to three target creatures. Investigate for each creature tapped this way. "Look at this!"
{Story Spotlight 3 of 5}
Three Heavenly Kongs3RGW
Legendary Creature - Ape Warrior (M)
First strike, trample
Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
6/6
Suspicious Item 1 of 1:
Spoils of the VaultB
Instant (S)
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Folfhang's Broadsword1
Artifact - Equipment (S)
At the beginning of your upkeep, Folfhang's Broadsword deals 1 damage to you.
Equipped creature gets +3/-3. This effect can't reduce a creature's toughness to less than 1.
Equip 1
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Investigate and Clue tokens
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Clue
Token artifact - Clue 2, Sacrifice this artifact: Draw a card. "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate. At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in CustodyW
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.) "Come with me!"
Festerroot Necklace1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land. "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it. "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life. Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token. "These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card. "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian3W
Creature - Djinn Wizard (C)
Flying T: Add C. Spend this mana only to cast an enchantment or planeswalker spell. "Here for business or pleasure?"
2/3
Bazaar Fortune-Teller2R
Creature - Hag Shaman (U) t, Discard a card: flip a coin. If you win the flip, draw two cards. "Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent. Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Faint Tracks3U
Sorcery (U)
Tap up to three target creatures. Investigate for each creature tapped this way. "Look at this!"
{Story Spotlight 3 of 5}
Three Heavenly Kongs3RGW
Legendary Creature - Ape Warrior (M)
First strike, trample
Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
6/6
Folfhang's Broadsword1
Artifact - Equipment (S)
At the beginning of your upkeep, Folfhang's Broadsword deals 1 damage to you.
Equipped creature gets +3/-3. This effect can't reduce a creature's toughness to less than 1.
Equip 1
Next?
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
People of Konjin, who witnessed Attack of Kaiju, explored the depths Kaiju came from and rediscovered a noble metal called Hihiirokane - the main component of the most impressive designs of old Kongohki that was considered as lost forever...
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Take in for Questioning3WW
Instant (C)
You may detain target creature an opponent controls. If you don't, you gain 3 life and target creature gets protection from black until end of turn.
Add WW. "Did you see anything six days ago?"
Three Heavenly Kongs3RGW
Legendary Creature - Ape Warrior (M)
First strike, trample
Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
6/6
Folfhang's Broadsword1
Artifact - Equipment (S)
At the beginning of your upkeep, Folfhang's Broadsword deals 1 damage to you.
Equipped creature gets +3/-3. This effect can't reduce a creature's toughness to less than 1.
Equip 1
the Take in for questioning is 1 too much to cast?
Edit: also its common
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Token 1 of 1:
Hippo
• Token Creature - Crocodile (S)
3/3
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Common 1 of 10:
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Tamalat Stalker1G
Creature - Jackal Scout (C) Impulse(Whenever you draw this card, you may reveal it and cast it for its Impulse cost. If it's a creature, it gains haste.)
2/2
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Common 2 of 10:
Archers of Tamalat3G
Creature - Jackal Archer (C)
This spell can't be countered.
Reach The Kho of Fierceness is Nejnek, on whose continents live people just as wild and strong as he.
3/3
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
[i]Telluric[/i] - If you control a land creature, [Effect]
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
[i]"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle[/i]
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell.
[i]Telluric[/i] - If you control a land creature, scry 2.
[i]In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Common 3 of 10:
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
[i]Telluric[/i] - If you control a land creature, repeat the above process.
[i]Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.[/i]
Magmawinder3RR
Land creature - Snake Elemental Mountain (C)
First strike
Dormant — Sacrifice an untapped land you control [i](This permanent enters the battlefield tapped with a slumber counter on it if you didn't cast it. It isn't a creature for as long as it has a slumber counter on it. Remove a slumber counter from it at any time for its Dormant cost.)
Taji's scales moves and it slithers out from the new cracks.[/i]
3/3
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect]
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Common 4 of 10:
Child of Rastin2BB
Creature - Elemental Wraith (C)
Slumbering Swamp 5B(This permanent is a Swamp land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Pay 2 life: Child of Rastin gains menace until end of turn.
4/2
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus
5/3
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Common 5 of 10:
Lumbering Boulder2R
Land Creature - Elemental (C)
Slumbering Mountain 2RR(You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a Mountain in addition to its other types as long as it has a slumber counter on it.)
Lumbering Boulder enters the battlefield tapped
Trample T: Add R. Activate this ability only if Lumbering Boulder has a slumber counter on it.
2/4
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect]
Slumbering (Land) (mana) (This permanent is a (Land) in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Child of Rastin2BB
Creature - Elemental Wraith (C)
Slumbering Swamp 5B(This permanent is a Swamp land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Pay 2 life: Child of Rastin gains menace until end of turn.
4/2
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
2/5 Always wear a coat in space.
Common 6 of 10:
Flume of StoneR
Instant (C)
Flume of Stone can't be countered by spells or abilities.
Flume of Stone deals 3 damage to target nonland creature. "Nejnek breathes on the weak and sends them away from his face." - Yutt Auin, Tamalat warlord
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Slumbering (BASICLAND) (MANA) (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a (BASICLAND/other type) in addition to its other types as long as it has a slumber counter on it.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Common 7 of 10:
Treehog4GGG
Creature - Boar (C)
Slumbering Forest 7G (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a Forest Land in addition to its other types as long as it has a slumber counter on it.)
Trample T: Target creature gets +2/+2 until end of turn. Activate this ability only if it has a slumber counter. T: Target creature gets +1/+1 until end of turn. The treehogs of Tamalat are fearsome if provoked.
7/5
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Slumbering (BASICLAND) (MANA) (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a (BASICLAND/other type) in addition to its other types as long as it has a slumber counter on it.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Common 8 of 10:
Tushu's Maneuver1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card. The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Nagano's Thrall1BB
Creature - Insect Shaman (C)
When Nagano's Thrall enters the battlefield, you may sacrifice another Insect or Land. If you do, target creature gets -2/-2 until end of turn. Whatever the Nantuko have seen in their visions has compelled some of them to rally to Nagano's ruinous cause.
3/2
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Slumbering (BASICLAND) (MANA) (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a (BASICLAND/other type) in addition to its other types as long as it has a slumber counter on it.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Tushu's Maneuver1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card. The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Common 9 of 10:
Hulking Mountain
Land (C)
Enters the battlefield tapped. T , pay 1 life: Add R. 2RRR , T: Create a Red Boulder Land Token with "Sacrifice this: deal 1 damage to any target"
Emergency Protocol2WU
Instant (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life. Telluric -- If you control a land creature, Scry 1, Then draw a card. "This way, This way, Evacuate the area!"
--Dakaar, Order Enforcer
Celestial Researcher3U
Creature - Insect Monk Wizard (C)
Flash
When Celestial Researcher or another Wizard enters the battlefield, draw a card. Look at that one!
2/3
Celestial BlastRU
Instant (C)
Deal 2 damage to any target. Draw a card. The Monks of Rogai possess mysterious powers.
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Tushu's Maneuver1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card. The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life. Telluric -- If you control a land creature, Scry 1, Then draw a card.
Common 10 of 10:
Wheatblade Spirit3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W(This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Raise DeadB
Sorcery (C)
Return target creature card from your graveyard to your hand. Nagano is spoken of in hushed tones as "the Restless" by nantuko seers.
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Tushu's Maneuver1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card. The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life. Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W(This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
uncommon 1/3
Gaze at the Void Sky BB
Sorcery (Uncommon)
Search your library for a card and exile it then shuffle your library. for as long as its exiled you may pay 1 to put it in your graveyard or 3 to put it in your hand
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon) T: Untap two lands T, Tap two untapped creatures you control: Draw a card
3/2
Private Mod Note
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你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Tushu's Maneuver1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card. The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life. Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W(This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon) T: Untap two lands T, Tap two untapped creatures you control: Draw a card
3/2
uncommon 2/3
Kalhua's Progeny3WU
Creature - Crab (Uncommon)
Other white creatures you control and other blue creatures you control get +1/+1.
Other blue and white creatures you control have vigilance. "We must all aspire to such rigidity."
-Tofu, Merfolk Lieutenant
Stone of the Turtle
Land (Uncommon)
Stone of the Turtle enters the battlefield tapped. T: Add G or U. 1GU: Until end of turn, Stone of the Turtle becomes a 3/3 green and blue Turtle Elemental creature with "Spells that target this permanent cost 2 more to cast".
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it. "The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness2U
Instant (C)
Counter target nonlegendary spell. Telluric - If you control a land creature, scry 2. In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard. Telluric - If you control a land creature, repeat the above process. Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn. "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn. Always wear a coat in space.
2/5
Holy ConvictionW
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn. "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C) 9,T: Up to three target creatures get -9/-9. T: Add C. Do Not Touch.
Tushu's Maneuver1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card. The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life. Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W(This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon) T: Untap two lands T, Tap two untapped creatures you control: Draw a card
3/2
Kalhua's Progeny3WU
Creature - Crab (Uncommon)
Other white creatures you control and other blue creatures you control get +1/+1.
Other blue and white creatures you control have vigilance. "We must all aspire to such rigidity."
-Tofu, Merfolk Lieutenant
Uncommon 3 of 3
Bandzha Totemist1R
Creature - Human Shaman (U) 4RR, t: Create a 5/5 red Wolf Avatar creature token with haste. At the beginning of the next end step, sacrifice it unless you sacrifice Bandzha Totemist.
0/5
Nantuko Voyager1GU
Creature - Insect Pilot (U)
Carrier creatures you control get +1/+1.
If a creature attacking or blocking causes a triggered ability of a Carrier you control to trigger, that ability triggers an additional time.
2/2
Detain
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Tic Tac Doge 2
Artifact Creature - Hound (C)
Modify 1 (1: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Good boy always knows perfect time to feed.
2/1
Seraph of Blinding Heights 4W
Creature - Angel (C)
Flying
R: Seraph of Blinding Heights gains haste until end of turn.
"I used to know many smart persons that were still unable to escape the angel's gaze. But I guess the murderer is in different league." - Iwa, bazaar security officer
3/4
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler 3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
"In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Confront the Past 2B
Sorcery (C)
Target player reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.)
Dovin's mind went awry. If the murder happened in public, why does nobody remember the event?
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler 3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
"In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Clockwork Kitten 3
Artifact Creature - Cat (C)
Modify 1 (1: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on this creature. Modify only as a sorcery.)
Whenever you modify Clockwork Kitten, it gets +1/+0 and gains flying until the beginning of your next turn.
Built eager and able to jump from atop houses.
0/3
Planar Custodian 3W
Creature - Djinn Wizard (C)
Flying
T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
"Here for business or pleasure?"
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler 3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
"In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian 3W
Creature - Djinn Wizard (C)
Flying
T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
"Here for business or pleasure?"
2/3
Traveling Clocktuner WU
Creature - Vedalken Artificer (U)
Flash
You can activate modify abilities of permanents you control any time you could cast an instant.
"Lady Nin said that human body is a delicate instrument. But I prefer delicate mechanisms."
2/2
Dumb Bell 4
Artifact Creature - Golem (U)
Modify 2 (2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on this creature. Modify only as a sorcery.)
Whenever you modify Dumb Bell, tap target creature an opponent controls.
4/4
Bazaar Fortune-Teller 2R
Creature - Hag Shaman (U)
t, Discard a card: flip a coin. If you win the flip, draw two cards.
"Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler 3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
"In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian 3W
Creature - Djinn Wizard (C)
Flying
T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
"Here for business or pleasure?"
2/3
Bazaar Fortune-Teller 2R
Creature - Hag Shaman (U)
t, Discard a card: flip a coin. If you win the flip, draw two cards.
"Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad 1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent.
Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Chemical Accident X(B/R)(B/R)
Instant (U)
All creatures get -0/-X until end of turn.
"There's no time! Run, and hold your breath until the toxic air dissipates!" - Einha, Vukan herbalist
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler 3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
"In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian 3W
Creature - Djinn Wizard (C)
Flying
T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
"Here for business or pleasure?"
2/3
Bazaar Fortune-Teller 2R
Creature - Hag Shaman (U)
t, Discard a card: flip a coin. If you win the flip, draw two cards.
"Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad 1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent.
Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Faint Tracks 3U
Sorcery (U)
Tap up to three target creatures. Investigate for each creature tapped this way.
"Look at this!"
{Story Spotlight 3 of 5}
Take in for questioning 2WW
Instant (U)
You may detain target creature an opponent controls. If you
dont gain 3 life and target creature gets protection from black.
Add WW.
"Did you see anything suspicious six days ago?"
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler 3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
"In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian 3W
Creature - Djinn Wizard (C)
Flying
T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
"Here for business or pleasure?"
2/3
Bazaar Fortune-Teller 2R
Creature - Hag Shaman (U)
t, Discard a card: flip a coin. If you win the flip, draw two cards.
"Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad 1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent.
Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Faint Tracks 3U
Sorcery (U)
Tap up to three target creatures. Investigate for each creature tapped this way.
"Look at this!"
{Story Spotlight 3 of 5}
Rare 1 of 1
Brilliant Logic 1WU
Enchantment (R)
When Brilliant Logic enters the battlefield, investigate.
At the beginning of your upkeep, investigate if you control a Clue.
At the beginning of your end step, target opponent loses the game if you sacrificed six of more Clues this turn.
{Story Spotlight 5 of 5}
Three Heavenly Kongs 3RGW
Legendary Creature - Ape Warrior (M)
First strike, trample
Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
6/6
March of Pretenders UU
Sorcery (R)
Choose target creature. Each player creates a token that's a copy of of that creature.
"When people are bored, they start to get weird ideas. The faster we open the marketplace again, the better." - Iwa, bazaar security officer
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler 3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
"In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian 3W
Creature - Djinn Wizard (C)
Flying
T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
"Here for business or pleasure?"
2/3
Bazaar Fortune-Teller 2R
Creature - Hag Shaman (U)
t, Discard a card: flip a coin. If you win the flip, draw two cards.
"Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad 1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent.
Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Faint Tracks 3U
Sorcery (U)
Tap up to three target creatures. Investigate for each creature tapped this way.
"Look at this!"
{Story Spotlight 3 of 5}
Three Heavenly Kongs 3RGW
Legendary Creature - Ape Warrior (M)
First strike, trample
Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
6/6
Spoils of the Vault B
Instant (S)
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Folfhang's Broadsword 1
Artifact - Equipment (S)
At the beginning of your upkeep, Folfhang's Broadsword deals 1 damage to you.
Equipped creature gets +3/-3. This effect can't reduce a creature's toughness to less than 1.
Equip 1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Detain
Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
Token artifact - Clue
2, Sacrifice this artifact: Draw a card.
"Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
-Dovin Baan
Hyojin Refugee 3R
Creature - Elemental Warrior (C)
Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
2/3
Detain in Custody W
Sorcery (C)
Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
"Come with me!"
Festerroot Necklace 1B
Enchantment - Aura (C)
Enchant creature
When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
When enchanted creature dies, its controller sacrifices a land.
"Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist
Menagerie Sliver 1G
Creature - Sliver (C)
Slivers you control enters the battlefield with an additional +1/+1 counter on it.
"The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
-Tanel, Zoologist
1/1
Chisel Sliver 4B
Creature - Sliver (C)
Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
Kalaghite sliver specimens were few and far between on Ashif for a reason.
3/3
Mycoid Smuggler 2G
Creature - Elf Druid (C)
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
"These little buddies would waste away going through customs, so I found another way to bring them in."
2/2
Caravan Haulers 3G
Creature - Camel (C)
Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
Trample
When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
4/3
Fortune Peddler 3U
Creature - Bird Wizard (C)
Flying
Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
"In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
2/2
Planar Custodian 3W
Creature - Djinn Wizard (C)
Flying
T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
"Here for business or pleasure?"
2/3
Bazaar Fortune-Teller 2R
Creature - Hag Shaman (U)
t, Discard a card: flip a coin. If you win the flip, draw two cards.
"Oh dear, who I am to stop you from spending money to know your doom?"
2/2
Undercover Squad 1WU
Creature - Human Soldier (U)
When you cast Undercover Squad, detain target artifact or creature an opponent controls.
Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent.
Dovin didn't think he'd need their help, but was soon grateful for it.
3/1
{Story Spotlight 2 of 5}
Faint Tracks 3U
Sorcery (U)
Tap up to three target creatures. Investigate for each creature tapped this way.
"Look at this!"
{Story Spotlight 3 of 5}
Three Heavenly Kongs 3RGW
Legendary Creature - Ape Warrior (M)
First strike, trample
Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
6/6
Folfhang's Broadsword 1
Artifact - Equipment (S)
At the beginning of your upkeep, Folfhang's Broadsword deals 1 damage to you.
Equipped creature gets +3/-3. This effect can't reduce a creature's toughness to less than 1.
Equip 1
Next?
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
People of Konjin, who witnessed Attack of Kaiju, explored the depths Kaiju came from and rediscovered a noble metal called Hihiirokane - the main component of the most impressive designs of old Kongohki that was considered as lost forever...
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
the Take in for questioning is 1 too much to cast?
Edit: also its common
Probably. But the post you quoted is outdated, I actually picked Faint Tracks instead when you edited it from black to blue.
Token 1 of 1:
Hippo
• Token Creature - Crocodile (S)
3/3
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Tamalat Stalker 1G
Creature - Jackal Scout (C)
Impulse (Whenever you draw this card, you may reveal it and cast it for its Impulse cost. If it's a creature, it gains haste.)
2/2
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Archers of Tamalat 3G
Creature - Jackal Archer (C)
This spell can't be countered.
Reach
The Kho of Fierceness is Nejnek, on whose continents live people just as wild and strong as he.
3/3
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
[i]"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle[/i]
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
[i]Telluric[/i] - If you control a land creature, scry 2.
[i]In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
[i]Telluric[/i] - If you control a land creature, repeat the above process.
[i]Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.[/i]
Magmawinder 3RR
Land creature - Snake Elemental Mountain (C)
First strike
Dormant — Sacrifice an untapped land you control [i](This permanent enters the battlefield tapped with a slumber counter on it if you didn't cast it. It isn't a creature for as long as it has a slumber counter on it. Remove a slumber counter from it at any time for its Dormant cost.)
Taji's scales moves and it slithers out from the new cracks.[/i]
3/3
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Child of Rastin 2BB
Creature - Elemental Wraith (C)
Slumbering Swamp 5B (This permanent is a Swamp land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Pay 2 life: Child of Rastin gains menace until end of turn.
4/2
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus
5/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Telluric - If you control a land creature, [Effect].
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Lumbering Boulder 2R
Land Creature - Elemental (C)
Slumbering Mountain 2RR (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a Mountain in addition to its other types as long as it has a slumber counter on it.)
Lumbering Boulder enters the battlefield tapped
Trample
T: Add R. Activate this ability only if Lumbering Boulder has a slumber counter on it.
2/4
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Telluric - If you control a land creature, [Effect]
Slumbering (Land) (mana) (This permanent is a (Land) in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Child of Rastin 2BB
Creature - Elemental Wraith (C)
Slumbering Swamp 5B (This permanent is a Swamp land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Pay 2 life: Child of Rastin gains menace until end of turn.
4/2
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
2/5
Always wear a coat in space.
Flume of Stone R
Instant (C)
Flume of Stone can't be countered by spells or abilities.
Flume of Stone deals 3 damage to target nonland creature.
"Nejnek breathes on the weak and sends them away from his face." - Yutt Auin, Tamalat warlord
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Telluric - If you control a land creature, [Effect].
Slumbering (BASICLAND) (MANA) (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a (BASICLAND/other type) in addition to its other types as long as it has a slumber counter on it.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Treehog4GGG
Creature - Boar (C)
Slumbering Forest 7G (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a Forest Land in addition to its other types as long as it has a slumber counter on it.)
Trample
T: Target creature gets +2/+2 until end of turn. Activate this ability only if it has a slumber counter.
T: Target creature gets +1/+1 until end of turn.
The treehogs of Tamalat are fearsome if provoked.
7/5
Rogai Monolith 6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Telluric - If you control a land creature, [Effect].
Slumbering (BASICLAND) (MANA) (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a (BASICLAND/other type) in addition to its other types as long as it has a slumber counter on it.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Tushu's Maneuver 1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Nagano's Thrall 1BB
Creature - Insect Shaman (C)
When Nagano's Thrall enters the battlefield, you may sacrifice another Insect or Land. If you do, target creature gets -2/-2 until end of turn.
Whatever the Nantuko have seen in their visions has compelled some of them to rally to Nagano's ruinous cause.
3/2
Telluric - If you control a land creature, [Effect].
Slumbering (BASICLAND) (MANA) (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a (BASICLAND/other type) in addition to its other types as long as it has a slumber counter on it.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith 6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Tushu's Maneuver 1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Hulking Mountain
Land (C)
Enters the battlefield tapped.
T , pay 1 life: Add R.
2RRR , T: Create a Red Boulder Land Token with "Sacrifice this: deal 1 damage to any target"
Emergency Protocol 2WU
Instant (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life.
Telluric -- If you control a land creature, Scry 1, Then draw a card.
"This way, This way, Evacuate the area!"
--Dakaar, Order Enforcer
Celestial Researcher 3U
Creature - Insect Monk Wizard (C)
Flash
When Celestial Researcher or another Wizard enters the battlefield, draw a card.
Look at that one!
2/3
Celestial Blast RU
Instant (C)
Deal 2 damage to any target. Draw a card.
The Monks of Rogai possess mysterious powers.
Telluric - If you control a land creature, [Effect].
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith 6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Tushu's Maneuver 1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol 2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life.
Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit 3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W (This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Raise Dead B
Sorcery (C)
Return target creature card from your graveyard to your hand.
Nagano is spoken of in hushed tones as "the Restless" by nantuko seers.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith 6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Tushu's Maneuver 1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol 2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life.
Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit 3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W (This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Gaze at the Void Sky BB
Sorcery (Uncommon)
Search your library for a card and exile it then shuffle your library. for as long as its exiled you may pay 1 to put it in your graveyard or 3 to put it in your hand
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon)
T: Untap two lands
T, Tap two untapped creatures you control: Draw a card
3/2
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith 6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Tushu's Maneuver 1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol 2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life.
Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit 3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W (This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon)
T: Untap two lands
T, Tap two untapped creatures you control: Draw a card
3/2
Kalhua's Progeny 3WU
Creature - Crab (Uncommon)
Other white creatures you control and other blue creatures you control get +1/+1.
Other blue and white creatures you control have vigilance.
"We must all aspire to such rigidity."
-Tofu, Merfolk Lieutenant
Stone of the Turtle
Land (Uncommon)
Stone of the Turtle enters the battlefield tapped.
T: Add G or U.
1GU: Until end of turn, Stone of the Turtle becomes a 3/3 green and blue Turtle Elemental creature with "Spells that target this permanent cost 2 more to cast".
Telluric - If you control a land creature, [Effect].
Slumbering (This permanent is a land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
Wolf Avatar
• Token Creature - Wolf Avatar (S)
Haste
5/5
Rastin's Gaze 1W
Sorcery (C)
Destroy target creature if its tapped. Otherwise, tap it.
"The idle have no place on Rastin's wings!"
-Opu, Priest of the Eagle
Circle of Unworthiness 2U
Instant (C)
Counter target nonlegendary spell.
Telluric - If you control a land creature, scry 2.
In the moments of travel from Kho to Kho, it's easy to feel insignificant.
Cosmic Insight 1G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Telluric - If you control a land creature, repeat the above process.
Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.
Tamalat Brutes 4RR
Creature - Jackal Berserker (C)
Trample
When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
"While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
5/3
Passenger Drake 3U
Creature - Carrier Drake Beast (C)
Flying
When this creature attacks, another target attacking creature gains flying until end of turn.
Always wear a coat in space.
2/5
Holy Conviction W
Instant (C)
Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
"If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
Rogai Monolith 6
Artifact (C)
9,T: Up to three target creatures get -9/-9.
T: Add C.
Do Not Touch.
Tushu's Maneuver 1G
Sorcery (C)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.
Emergency Protocol 2WU
Instant - (C)
Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life.
Telluric -- If you control a land creature, Scry 1, Then draw a card.
Wheatblade Spirit 3WW
Creature - Elemental Spirit (C)
First strike, vigilance
Slumbering Plains 5W (This permanent is a Plains land in addition to its other types as long as it's on the battlefield. You may play this card as a land instead of casting it. If you do, it enters the battlefield tapped with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost.)
2/2
Nantuko Landrouser 3G
Creature--Insect Shaman (Uncommon)
T: Untap two lands
T, Tap two untapped creatures you control: Draw a card
3/2
Kalhua's Progeny 3WU
Creature - Crab (Uncommon)
Other white creatures you control and other blue creatures you control get +1/+1.
Other blue and white creatures you control have vigilance.
"We must all aspire to such rigidity."
-Tofu, Merfolk Lieutenant
Bandzha Totemist 1R
Creature - Human Shaman (U)
4RR, t: Create a 5/5 red Wolf Avatar creature token with haste. At the beginning of the next end step, sacrifice it unless you sacrifice Bandzha Totemist.
0/5
Nantuko Voyager 1GU
Creature - Insect Pilot (U)
Carrier creatures you control get +1/+1.
If a creature attacking or blocking causes a triggered ability of a Carrier you control to trigger, that ability triggers an additional time.
2/2