On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
Soldier
• Token Creature - Soldier (S)
1/1
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3(3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle. Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped. Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance. The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute2B
Sorcery (С)
Each player sacrifices an artifact or creature. "I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest1W
Creature - Human Cleric (C) W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn. 2W, T, Sacrifice Bajigan Priest: Destroy target enchantment. "The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank3
Artifact Creature - Vehicle (C) R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1 "Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Common 10 of 10:
Selnat Paratroopers2W
Creature - Nymph Soldier (C)
Flash
Selnat Paratroopers has flying as long as you control a Vehicle that's a creature. "We are daughters of the sky, and our Cloudsire's winds will give us the day!" - Commandant Uita Ojzacba, speech before the Battle of the Thousand Aircraft
2/2
{Watermark: Republic of Hazba}
Sinister Carriage4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block. Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Soldier
• Token Creature - Soldier (S)
1/1
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3(3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle. Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped. Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance. The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute2B
Sorcery (С)
Each player sacrifices an artifact or creature. "I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest1W
Creature - Human Cleric (C) W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn. 2W, T, Sacrifice Bajigan Priest: Destroy target enchantment. "The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank3
Artifact Creature - Vehicle (C) R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1 "Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
Sinister Carriage4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block. Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Uncommon 1 of 3
Support the Claims2GW
Sorcery (U)
Create two 1/1 white Soldier creature tokens. Creatures you control get +1/+1 until end of turn for each creature that entered the battlefield under your control this turn. "As long as war purpose is the seizure of territory, infantry is, and always will be, our most valuable force." - Embrowse Kroodgan, Hazban Army commander
{Watermark: Republic of Hazba}
Embed Boltgun2
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has "Whenever this creature attacks or blocks, you may have it deal 1 damage to any target."
Equip 2
Equip Vehicle 0(Only Vehicle that's a creature can be equipped.)
{Watermark: War Machines}
Otherworldly Fuel1
Artifact (U) t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn. For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”) Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Soldier
• Token Creature - Soldier (S)
1/1
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3(3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle. Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped. Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance. The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute2B
Sorcery (С)
Each player sacrifices an artifact or creature. "I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest1W
Creature - Human Cleric (C) W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn. 2W, T, Sacrifice Bajigan Priest: Destroy target enchantment. "The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank3
Artifact Creature - Vehicle (C) R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1 "Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Sinister Carriage4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block. Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Otherworldly Fuel1
Artifact (U) t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn. For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Uncommon 2 of 3:
Hammer Plow6
Artifact - Equipment (U)
Equipped creature gets +5/+0, has trample, and can't be blocked by creatures with power 2 or less.
Equip 4
Equip Vehicle 0 "Step on it until we clear the lanes!" - Chaulunna, the Speedmistress
{Watermark: War Machines}
Giant Tank Sergeant5WB
Creature - Giant Knight (U)
Flash
Double strike
When Giant Tank Sergeant enters the battlefield, if you control a Vehicle that's a creature, destroy target permanent with converted mana cost 5 or less.
3/6
{Watermark: Bajig Archduchy}
Azra Engineer2UR
Creature - Azra Artificer (U)
Skulk
Whenever Azra Engineer deals combat damage to a player, Equipment and Vehicle spells you cast cost X less to cast until end of turn, where X is the damage dealt.
Whenever an Equipment becomes attached to a Vehicle you control, that Vehicle becomes an artifact creature for as long as it has that Equipment attached to it. (Only Vehicles that are creatures can be equipped.)
1/4
On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”) Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Soldier
• Token Creature - Soldier (S)
1/1
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3(3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle. Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped. Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance. The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute2B
Sorcery (С)
Each player sacrifices an artifact or creature. "I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest1W
Creature - Human Cleric (C) W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn. 2W, T, Sacrifice Bajigan Priest: Destroy target enchantment. "The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank3
Artifact Creature - Vehicle (C) R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1 "Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Sinister Carriage4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block. Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Otherworldly Fuel1
Artifact (U) t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn. For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Hammer Plow6
Artifact - Equipment (U)
Equipped creature gets +5/+0, has trample, and can't be blocked by creatures with power 2 or less.
Equip 4
Equip Vehicle 0 "Step on it until we clear the lanes!" - Chaulunna, the Speedmistress
{Watermark: War Machines}
Uncommon 3 of 3
Rebellious Sparkmancer1R
Creature - Azra Shaman (U)
Instant and sorcery spells whth converted mana cost 2 or less you cast have enkindle (Whenever a source with enkindle you control deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.) "That's natural: war tax can't be higher than a cost of a good bunch of torches."
1/2
{Watermark: Destructive Forces}
Landing in Bedovena1GG
Instant (U)
Up to two target creatures you control each get +1/+2 and gain reach until end of turn. For each of them, you may have it fight target creature with flying you don't control.
{Story Spotlight #5/7}
Instigate the Conflict2G
Sorcery (U)
Target creature you control gets +1/+1 and gains trample and enkindle until end of turn (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.) You may have it fight another target creature. "I've done much worse acts to get rid of competitors in my homeland," Supplier said.
"Have you succeeded?" advisor Thurma asked.
{Watermark: Destructive Forces}
On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”) Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Enkindle (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.)
Soldier
• Token Creature - Soldier (S)
1/1
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3(3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle. Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped. Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance. The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute2B
Sorcery (С)
Each player sacrifices an artifact or creature. "I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest1W
Creature - Human Cleric (C) W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn. 2W, T, Sacrifice Bajigan Priest: Destroy target enchantment. "The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank3
Artifact Creature - Vehicle (C) R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1 "Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Sinister Carriage4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block. Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Otherworldly Fuel1
Artifact (U) t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn. For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Hammer Plow6
Artifact - Equipment (U)
Equipped creature gets +5/+0, has trample, and can't be blocked by creatures with power 2 or less.
Equip 4
Equip Vehicle 0 "Step on it until we clear the lanes!" - Chaulunna, the Speedmistress
{Watermark: War Machines}
Instigate the Conflict2G
Sorcery (U)
Target creature you control gets +1/+1 and gains trample and enkindle until end of turn (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.) You may have it fight another target creature. "I've done much worse acts to get rid of competitors in my homeland," Supplier said.
"Have you succeeded?" advisor Thurma asked.
{Watermark: Destructive Forces}
Rare 1 of 1:
Impressive Maneuver2UU
Instant (R)
If you control a Vehicle that's a creature, Impressive Maneuver costs 2 less to cast.
Counter up to one target spell.
Up to one target Vehicle you control becomes an artifact creature until end of turn.
Vehicles you control that are creatures get +0/+2 until end of turn. Chaulunna climbed in the little spy-boat, sortied with battleships, and captured them all.
{Story Spotlight #3/7}
Bajigan Church
Land (R)
Bajigan Church enters the battlefield tapped unless there is a tapped creature on the battlefield. T: Add W or B.
{Watermark: Bajig Archduchy}
On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”) Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Enkindle (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.)
Soldier
• Token Creature - Soldier (S)
1/1
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3(3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle. Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped. Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance. The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute2B
Sorcery (С)
Each player sacrifices an artifact or creature. "I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest1W
Creature - Human Cleric (C) W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn. 2W, T, Sacrifice Bajigan Priest: Destroy target enchantment. "The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank3
Artifact Creature - Vehicle (C) R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1 "Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Sinister Carriage4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block. Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Otherworldly Fuel1
Artifact (U) t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn. For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Hammer Plow6
Artifact - Equipment (U)
Equipped creature gets +5/+0, has trample, and can't be blocked by creatures with power 2 or less.
Equip 4
Equip Vehicle 0 "Step on it until we clear the lanes!" - Chaulunna, the Speedmistress
{Watermark: War Machines}
Instigate the Conflict2G
Sorcery (U)
Target creature you control gets +1/+1 and gains trample and enkindle until end of turn (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.) You may have it fight another target creature. "I've done much worse acts to get rid of competitors in my homeland," Supplier said.
"Have you succeeded?" advisor Thurma asked.
{Watermark: Destructive Forces}
Impressive Maneuver2UU
Instant (R)
If you control a Vehicle that's a creature, Impressive Maneuver costs 2 less to cast.
Counter up to one target spell.
Up to one target Vehicle you control becomes an artifact creature until end of turn.
Vehicles you control that are creatures get +0/+2 until end of turn. Chaulunna climbed in the little spy-boat, sortied with battleships, and captured them all.
{Story Spotlight #3/7}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Token 1 of 1:
Bird
• Token Creature - Bird (S)
Flying
1/1
Wurm Illusion
•• Token Creature - Wurm Illusion (S)
Whenever this creature becomes tapped, it doesn't untap during its controller's next untap step.
7/7
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Token 1 of 1: Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Common 1 of 10
Memory Extractor3U
Creature - Vampire (C)
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Memory Extractor deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
2/3
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Common 2 of 10:
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Peasantfire2R
Sorcery (C)
Peasantfire deals 4 damage to target creature or planeswalker. The magic of the elements is considered many things on Rampongtoch: low-class, dirty, backwards, sometimes even pure evil. It is never considered harmless.
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Common 3 of 10
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Squealing Brawler3R
Creature - Viashino Berserker (C)
First strike
When Squealing Brawler enters the battlefield, target creature you don't control becomes bland until your next turn (Bland creature has no abilities and its basic power and toughness are equal to the lowest value among its printed power and toughness.)
3/2
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Common 4 of 10:
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Spellcrafter's PassionR
Instant (C)
As an additional cost to cast Spellcrafter's Passion, discard an instant or sorcery card.
Add RRR. "If you can't pour out your own soul into your work, store-bought will do."
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Common 5 of 10
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Youthful Combatant2R
Creature - Human Warrior (C)
Whenever Youthful Combatant attacks, put a +1/+1 counter on it. Young people of Rampongtoch live fast. Actually, the closer to High Order's pyramids, the faster.
1/1
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Common 6 of 10:
Herd of Grainholme Nomos3W
Creature - Horse (C) 1W: Untap all Horses you control. They gain intimidate until end of turn. Diptych - Whenever you cast a spell that shares a color with Herd of Grainholme Nomos or activate an ability from a source that share a color with Herd of Grainholme Nomos, you may pay 2W. When you do, create a 2/2 white Horse creature token.
1/5
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Common 7 of 10
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Dothrima Raincaller1U
Creature - Human Shaman (C) 2: Dothrima Raincaller becomes the color of your choice until end of turn. t: Tap target creature that shares a color with Dothrima Raincaller.
2/1
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Common 8 of 10:
Fateless Enforcer2U
Creature - Vedalken Warrior (C) 5: Fateless Enforcer gains flying end of turn. Untap it. Masters of the Glacial Pyramid will only accept one outcome from their warriors' missions.
2/3
Torchbearing Multitude4R
Creature - Human Berserker (C)
Haste Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude4R
Creature - Human Berserker (C)
Haste Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Common 9 of 10
Dangerous KnowledgeRR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.) Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
BrainwashW
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t attack unless its controller pays 3. One needle injection to take away something you care about. Another one to make you forget what it was.
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude4R
Creature - Human Berserker (C)
Haste Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous KnowledgeRR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.) Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Common 10 of 10:
Nomos Rearrangement3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Heartless Enforcer1W
Creature - Vedalken Warrior (C) 5: Heartless Enforcer gains double strike and lifelink until end of turn. Masters of the Golden Pyramid hold fast to their commitments, knowing the passion they hoard will make others die for those vows in their stead.
2/1
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude4R
Creature - Human Berserker (C)
Haste Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous KnowledgeRR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.) Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Uncommon 1 of 3
Memory PyreB
Sorcery (U)
Exile target card and all cards with the same name as that card from target player's graveyard.
Draw a card. "They said it was nothing."
"They always say that."
Benghala's Marionette2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude4R
Creature - Human Berserker (C)
Haste Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous KnowledgeRR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.) Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Benghala's Marionette2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Uncommon 2 of 3:
Living Resentment5R
Creature - Elemental Rebel (U)
Living Resentment can't be countered. 2: Living Resentment gets +1/-1 and gains reach until end of turn. Spat upon, whipped, pressed into tasks outside of their nature - for the earth elementals, something would eventually have to give.
5/6
Memory-Helm Crusader2WW
Creature - Vedalken Knight (U)
First strike, intimidate
Whenever Memory-Helm Crusader deals combat damage to a player, put a +1/+1 counter on another creature you control.
2/2
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude4R
Creature - Human Berserker (C)
Haste Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous KnowledgeRR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.) Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Benghala's Marionette2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Living Resentment5R
Creature - Elemental Rebel (U)
Living Resentment can't be countered. 2: Living Resentment gets +1/-1 and gains reach until end of turn. Spat upon, whipped, pressed into tasks outside of their nature - for the earth elementals, something would eventually have to give.
5/6
Uncommon 3 of 3
Golden Pyramid Aeronaut1WW
Creature - Human Scout (U)
Flying
Whenever Golden Pyramid Aeronaut attacks, another white creature you control gains flying until end of turn. Even the low magic can raise you very high... As long as your master doesn't know.
2/2
Presence of Sphere2G
Enchantment (U)
When Presence of Sphere enters the battlefield, draw a card. 3G: Put a +1/+1 counter on target creature. If that creature is green, it gains trample until end of turn. Even being hidden deep beneath the Malachite Pyramid, Sphere of Life clearly affects everything around it.
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude4R
Creature - Human Berserker (C)
Haste Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous KnowledgeRR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.) Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Benghala's Marionette2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Living Resentment5R
Creature - Elemental Rebel (U)
Living Resentment can't be countered. 2: Living Resentment gets +1/-1 and gains reach until end of turn. Spat upon, whipped, pressed into tasks outside of their nature - for the earth elementals, something would eventually have to give.
5/6
Presence of Sphere2G
Enchantment (U)
When Presence of Sphere enters the battlefield, draw a card. 3G: Put a +1/+1 counter on target creature. If that creature is green, it gains trample until end of turn. Even being hidden deep beneath the Malachite Pyramid, Sphere of Life clearly affects everything around it.
Rare 1 of 1:
Akoj, the Obsidian Pyramid
Legendary Land (R) T: Add C. T, Sacrifice a creature: Add W, B, or G. T, Sacrifice two creatures: Distribute three +1/+1 counters among up to three target creatures. It overshadows Grudiax Nomos like a vulture.
Sorcerer of the Glittering Spear1RR
Creature - Human Wizard Berserker (M)
Prowess Diptych - Whenever you cast a spell that shares a color with Sorcerer of the Glittering Spear or activate an ability from a source that share a color with Sorcerer of the Glittering Spear, you may pay RR. When you do, create a token that's a copy of Sorcerer of the Glittering Spear.
Whenever you cast a spell from your library, untap all creatures you control named Sorcerer of the Glittering Spear. After your next combat phase, there's an additional combat phase followed by an additional main phase.
1/4
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Intimidate Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard. 4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer1G
Creature - Basilisk Warrior (C) 5: Painless Enforcer gains hexproof and indestructible until end of turn. Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color. "Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit2W
Creature - Vedalken Monk (C) A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.) "A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature. Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn. Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude4R
Creature - Human Berserker (C)
Haste Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous KnowledgeRR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.) Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Benghala's Marionette2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Living Resentment5R
Creature - Elemental Rebel (U)
Living Resentment can't be countered. 2: Living Resentment gets +1/-1 and gains reach until end of turn. Spat upon, whipped, pressed into tasks outside of their nature - for the earth elementals, something would eventually have to give.
5/6
Presence of Sphere2G
Enchantment (U)
When Presence of Sphere enters the battlefield, draw a card. 3G: Put a +1/+1 counter on target creature. If that creature is green, it gains trample until end of turn. Even being hidden deep beneath the Malachite Pyramid, Sphere of Life clearly affects everything around it.
Akoj, the Obsidian Pyramid
Legendary Land (R) T: Add C. T, Sacrifice a creature: Add W, B, or G. T, Sacrifice two creatures: Distribute three +1/+1 counters among up to three target creatures. It overshadows Grudiax Nomos like a vulture.
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
"Paliano has gone through some rough years recently. A dying king, then an immortal king, then her. It's no surprise the lowlands are in open revolt. The tables are slowly turning, like the grinding gears of our schemes. The days of plotting our way to power are long gone. We have to chose whether to support the queen of thorns, or to aid the Elves of Trest. Come, Muzzio. My revenge matters not. There is work to do." -Conspiracy: Revolution
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank 1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports 3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur 3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped.
Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry 3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance.
The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute 2B
Sorcery (С)
Each player sacrifices an artifact or creature.
"I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot 3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest 1W
Creature - Human Cleric (C)
W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn.
2W, T, Sacrifice Bajigan Priest: Destroy target enchantment.
"The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank 3
Artifact Creature - Vehicle (C)
R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1
"Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Selnat Paratroopers 2W
Creature - Nymph Soldier (C)
Flash
Selnat Paratroopers has flying as long as you control a Vehicle that's a creature.
"We are daughters of the sky, and our Cloudsire's winds will give us the day!" - Commandant Uita Ojzacba, speech before the Battle of the Thousand Aircraft
2/2
{Watermark: Republic of Hazba}
Sinister Carriage 4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block.
Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the third and fourth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm, Kindleblaze
Nerenia
Prism of Kuapai, Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel, Renovation
Konjin / Attack of Kaiju
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo, The Distortion
Tehkma
Toradeth, Father of Schism
Mirrored Worlds
Xerdum, The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica), Powerhouse
Enchala, Eclipse
Slaves of Nepherkhon, Rebels of Nepherkhon
The Legend Continues, Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor, Nobility of the Axe
Voyages of Vellin, Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh, Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan, Martial Funeral
Kolzag, Endure Together
Tink
Quaarecta, Clockmakers
Wobbryn
Furo, Hellswarm
Ors-Paak
Eterna, Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya, Urban Inferno
Sornon
Alkabah, Showdown in Abdad
Band of Thieves
Reunion of Stavado, Arms Crisis
Nabel, Desolate Waters
Gaata, Rags to Riches
Magic Roots
Wabara, New Era
Carch, Bloody September
Time Shift
Rhamtik
Nalta
Therra
Orphans of Eterna
Cruashk
Atsudan, Sacrament
Kozut
Delextari
Future Masters
Zeteb
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank 1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports 3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur 3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped.
Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry 3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance.
The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute 2B
Sorcery (С)
Each player sacrifices an artifact or creature.
"I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot 3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest 1W
Creature - Human Cleric (C)
W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn.
2W, T, Sacrifice Bajigan Priest: Destroy target enchantment.
"The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank 3
Artifact Creature - Vehicle (C)
R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1
"Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
Sinister Carriage 4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block.
Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Support the Claims 2GW
Sorcery (U)
Create two 1/1 white Soldier creature tokens. Creatures you control get +1/+1 until end of turn for each creature that entered the battlefield under your control this turn.
"As long as war purpose is the seizure of territory, infantry is, and always will be, our most valuable force." - Embrowse Kroodgan, Hazban Army commander
{Watermark: Republic of Hazba}
Embed Boltgun 2
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has "Whenever this creature attacks or blocks, you may have it deal 1 damage to any target."
Equip 2
Equip Vehicle 0 (Only Vehicle that's a creature can be equipped.)
{Watermark: War Machines}
Otherworldly Fuel 1
Artifact (U)
t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn.
For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank 1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports 3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur 3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped.
Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry 3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance.
The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute 2B
Sorcery (С)
Each player sacrifices an artifact or creature.
"I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot 3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest 1W
Creature - Human Cleric (C)
W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn.
2W, T, Sacrifice Bajigan Priest: Destroy target enchantment.
"The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank 3
Artifact Creature - Vehicle (C)
R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1
"Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Sinister Carriage 4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block.
Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Otherworldly Fuel 1
Artifact (U)
t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn.
For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Hammer Plow 6
Artifact - Equipment (U)
Equipped creature gets +5/+0, has trample, and can't be blocked by creatures with power 2 or less.
Equip 4
Equip Vehicle 0
"Step on it until we clear the lanes!" - Chaulunna, the Speedmistress
{Watermark: War Machines}
Giant Tank Sergeant 5WB
Creature - Giant Knight (U)
Flash
Double strike
When Giant Tank Sergeant enters the battlefield, if you control a Vehicle that's a creature, destroy target permanent with converted mana cost 5 or less.
3/6
{Watermark: Bajig Archduchy}
Azra Engineer 2UR
Creature - Azra Artificer (U)
Skulk
Whenever Azra Engineer deals combat damage to a player, Equipment and Vehicle spells you cast cost X less to cast until end of turn, where X is the damage dealt.
Whenever an Equipment becomes attached to a Vehicle you control, that Vehicle becomes an artifact creature for as long as it has that Equipment attached to it. (Only Vehicles that are creatures can be equipped.)
1/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank 1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports 3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur 3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped.
Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry 3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance.
The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute 2B
Sorcery (С)
Each player sacrifices an artifact or creature.
"I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot 3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest 1W
Creature - Human Cleric (C)
W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn.
2W, T, Sacrifice Bajigan Priest: Destroy target enchantment.
"The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank 3
Artifact Creature - Vehicle (C)
R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1
"Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Sinister Carriage 4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block.
Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Otherworldly Fuel 1
Artifact (U)
t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn.
For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Hammer Plow 6
Artifact - Equipment (U)
Equipped creature gets +5/+0, has trample, and can't be blocked by creatures with power 2 or less.
Equip 4
Equip Vehicle 0
"Step on it until we clear the lanes!" - Chaulunna, the Speedmistress
{Watermark: War Machines}
Rebellious Sparkmancer 1R
Creature - Azra Shaman (U)
Instant and sorcery spells whth converted mana cost 2 or less you cast have enkindle (Whenever a source with enkindle you control deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.)
"That's natural: war tax can't be higher than a cost of a good bunch of torches."
1/2
{Watermark: Destructive Forces}
Landing in Bedovena 1GG
Instant (U)
Up to two target creatures you control each get +1/+2 and gain reach until end of turn. For each of them, you may have it fight target creature with flying you don't control.
{Story Spotlight #5/7}
Instigate the Conflict 2G
Sorcery (U)
Target creature you control gets +1/+1 and gains trample and enkindle until end of turn (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.) You may have it fight another target creature.
"I've done much worse acts to get rid of competitors in my homeland," Supplier said.
"Have you succeeded?" advisor Thurma asked.
{Watermark: Destructive Forces}
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Enkindle (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.)
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank 1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports 3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur 3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped.
Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry 3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance.
The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute 2B
Sorcery (С)
Each player sacrifices an artifact or creature.
"I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot 3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest 1W
Creature - Human Cleric (C)
W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn.
2W, T, Sacrifice Bajigan Priest: Destroy target enchantment.
"The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank 3
Artifact Creature - Vehicle (C)
R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1
"Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Sinister Carriage 4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block.
Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Otherworldly Fuel 1
Artifact (U)
t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn.
For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Hammer Plow 6
Artifact - Equipment (U)
Equipped creature gets +5/+0, has trample, and can't be blocked by creatures with power 2 or less.
Equip 4
Equip Vehicle 0
"Step on it until we clear the lanes!" - Chaulunna, the Speedmistress
{Watermark: War Machines}
Instigate the Conflict 2G
Sorcery (U)
Target creature you control gets +1/+1 and gains trample and enkindle until end of turn (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.) You may have it fight another target creature.
"I've done much worse acts to get rid of competitors in my homeland," Supplier said.
"Have you succeeded?" advisor Thurma asked.
{Watermark: Destructive Forces}
Impressive Maneuver 2UU
Instant (R)
If you control a Vehicle that's a creature, Impressive Maneuver costs 2 less to cast.
Counter up to one target spell.
Up to one target Vehicle you control becomes an artifact creature until end of turn.
Vehicles you control that are creatures get +0/+2 until end of turn.
Chaulunna climbed in the little spy-boat, sortied with battleships, and captured them all.
{Story Spotlight #3/7}
Bajigan Church
Land (R)
Bajigan Church enters the battlefield tapped unless there is a tapped creature on the battlefield.
T: Add W or B.
{Watermark: Bajig Archduchy}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and Clerics, War Machines = Vehicles and Constructs)
Deal N (When you cast this spell, each opponent may create N colorless Treasure artifact tokens with “T, Sacrifice this artifact: Add one mana of any color.”)
Vehicle shape - COST: If this permanent isn't a Vehicle, it becomes a X/Y Vehicle artifact and gains crew Z. (It's no longer a creature until it's crewed.)
Enkindle (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.)
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank 1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports 3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur 3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped.
Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Call the Cavalry 3W
Sorcery (С)
Create two 2/2 white Knight creature tokens with vigilance.
The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Archduke's Tribute 2B
Sorcery (С)
Each player sacrifices an artifact or creature.
"I need soldiers, and I need weapons. I'll take whichever best one you have."
{Watermark: Bajig Archduchy}
Arm Seller's Chariot 3R
Creature - Human Rogue (C)
Deal 1 (When you cast this spell, each opponent may create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”)
Arm Seller's Chariot enters the battlefield with a +1/+1 counter on it for each deal that was made this way.
3/3
{Watermark: Destructive Forces}
Bajigan Priest 1W
Creature - Human Cleric (C)
W, T: Target creature gets +1/+1 until end of turn. If it's a Knight, it gains lifelink until end of turn.
2W, T, Sacrifice Bajigan Priest: Destroy target enchantment.
"The souls under my auspices need not hide from the godless Hazbans' cannons nor from their magery."
1/1
{Watermark: Bajig Archduchy}
Firethrowing Tank 3
Artifact Creature - Vehicle (C)
R: Firethrowing Tank gets +1/+0 until end of turn.
Crew 1
"Bajig nobles suddenly become much less traditional when it comes to brand new designs from the Supplier." - Hettor Mritt, Hazban Navy captain
2/4
{Watermark: War Machines}
Sinister Carriage 4B
Artifact Creature - Knight Horse (C)
Lifelink
Sinister Carriage can't block.
Vehicle shape - 7: If Sinister Carriage isn't a Vehicle, Sinister Carriage becomes an 11/1 Vehicle artifact and gains crew 3. (It's no longer a creature until it's crewed.)
4/3
{Watermark: Bajig Archduchy}
Otherworldly Fuel 1
Artifact (U)
t, Sacrifice Otherworldly Fuel: Choose one -
• Add CCCCC. Spend this mana only to pay vehicle shape costs.
• Any number of target Vehicles with total crew 5 or less become artifact creatures until end of turn.
For Supplier, just a cheap fuel from his homeworld. For Hazba and Bajig, cherished blood of war. For all of them, a win-win situation.
{Watermark: War Machines}
Hammer Plow 6
Artifact - Equipment (U)
Equipped creature gets +5/+0, has trample, and can't be blocked by creatures with power 2 or less.
Equip 4
Equip Vehicle 0
"Step on it until we clear the lanes!" - Chaulunna, the Speedmistress
{Watermark: War Machines}
Instigate the Conflict 2G
Sorcery (U)
Target creature you control gets +1/+1 and gains trample and enkindle until end of turn (Whenever this deals damage to a player, noncreature spells you cast this turn cost 1 less to cast.) You may have it fight another target creature.
"I've done much worse acts to get rid of competitors in my homeland," Supplier said.
"Have you succeeded?" advisor Thurma asked.
{Watermark: Destructive Forces}
Impressive Maneuver 2UU
Instant (R)
If you control a Vehicle that's a creature, Impressive Maneuver costs 2 less to cast.
Counter up to one target spell.
Up to one target Vehicle you control becomes an artifact creature until end of turn.
Vehicles you control that are creatures get +0/+2 until end of turn.
Chaulunna climbed in the little spy-boat, sortied with battleships, and captured them all.
{Story Spotlight #3/7}
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
The Dawn on Vandos and the Jungle Noon have passed. Vandos has become a thriving plane full of life of every kind, although intelligent life is still quite primitive. It is a paradise of diversity, flowering with mana, and watched over with pride by Jezra from the Jungle. Out of nowhere, a great force blots out the sun, bringing turmoil to the flourishing plane. Have the Eldrazi returned for a second harvest, or is this some new threat? Find out in Midnight Sky.
Sophisticated and unfathomable hierarchs of High Order of Rampongtoch mastered the very special "high" magic that's totally different from basic elemental magic for commoners (aka "low" magic) - they operate on spiritual level which allows them (and their less delicate minions) to collect a very special taxes from lesser beings. Faith and devotion. Thoughts and memories. Desires and ambitions. Feelings and emotions. And, last but not least, will to live. What can they do with it? Some things have to be discovered...
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
Bird
• Token Creature - Bird (S)
Flying
1/1
Wurm Illusion
•• Token Creature - Wurm Illusion (S)
Whenever this creature becomes tapped, it doesn't untap during its controller's next untap step.
7/7
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the third and fourth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm, Kindleblaze
Nerenia
Prism of Kuapai, Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel, Renovation
Konjin / Attack of Kaiju
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo, The Distortion
Tehkma
Toradeth, Father of Schism
Mirrored Worlds
Xerdum, The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica), Powerhouse
Enchala, Eclipse
Slaves of Nepherkhon, Rebels of Nepherkhon
The Legend Continues, Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor, Nobility of the Axe
Voyages of Vellin, Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh, Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan, Martial Funeral
Kolzag, Endure Together
Tink
Quaarecta, Clockmakers
Wobbryn
Furo, Hellswarm
Ors-Paak
Eterna, Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya, Urban Inferno
Sornon
Alkabah, Showdown in Abdad
Band of Thieves
Reunion of Stavado, Arms Crisis
Nabel, Desolate Waters
Gaata, Rags to Riches
Magic Roots
Wabara, New Era
Carch, Bloody September
Time Shift
Rhamtik
Nalta
Therra
Orphans of Eterna
Cruashk
Atsudan, Sacrament
Kozut
Delextari
Future Masters
Zeteb
Hazunda
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1:
Door of Memories
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Memory Extractor 3U
Creature - Vampire (C)
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Memory Extractor deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
2/3
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Peasantfire 2R
Sorcery (C)
Peasantfire deals 4 damage to target creature or planeswalker.
The magic of the elements is considered many things on Rampongtoch: low-class, dirty, backwards, sometimes even pure evil. It is never considered harmless.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Squealing Brawler 3R
Creature - Viashino Berserker (C)
First strike
When Squealing Brawler enters the battlefield, target creature you don't control becomes bland until your next turn (Bland creature has no abilities and its basic power and toughness are equal to the lowest value among its printed power and toughness.)
3/2
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Spellcrafter's Passion R
Instant (C)
As an additional cost to cast Spellcrafter's Passion, discard an instant or sorcery card.
Add RRR.
"If you can't pour out your own soul into your work, store-bought will do."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Youthful Combatant 2R
Creature - Human Warrior (C)
Whenever Youthful Combatant attacks, put a +1/+1 counter on it.
Young people of Rampongtoch live fast. Actually, the closer to High Order's pyramids, the faster.
1/1
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Herd of Grainholme Nomos 3W
Creature - Horse (C)
1W: Untap all Horses you control. They gain intimidate until end of turn.
Diptych - Whenever you cast a spell that shares a color with Herd of Grainholme Nomos or activate an ability from a source that share a color with Herd of Grainholme Nomos, you may pay 2W. When you do, create a 2/2 white Horse creature token.
1/5
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Dothrima Raincaller 1U
Creature - Human Shaman (C)
2: Dothrima Raincaller becomes the color of your choice until end of turn.
t: Tap target creature that shares a color with Dothrima Raincaller.
2/1
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Fateless Enforcer 2U
Creature - Vedalken Warrior (C)
5: Fateless Enforcer gains flying end of turn. Untap it.
Masters of the Glacial Pyramid will only accept one outcome from their warriors' missions.
2/3
Torchbearing Multitude 4R
Creature - Human Berserker (C)
Haste
Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude 4R
Creature - Human Berserker (C)
Haste
Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous Knowledge RR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Brainwash W
Enchantment — Aura (C)
Enchant creature
Enchanted creature can’t attack unless its controller pays 3.
One needle injection to take away something you care about. Another one to make you forget what it was.
Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude 4R
Creature - Human Berserker (C)
Haste
Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous Knowledge RR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.)
Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement 3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Heartless Enforcer 1W
Creature - Vedalken Warrior (C)
5: Heartless Enforcer gains double strike and lifelink until end of turn.
Masters of the Golden Pyramid hold fast to their commitments, knowing the passion they hoard will make others die for those vows in their stead.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude 4R
Creature - Human Berserker (C)
Haste
Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous Knowledge RR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.)
Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement 3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Memory Pyre B
Sorcery (U)
Exile target card and all cards with the same name as that card from target player's graveyard.
Draw a card.
"They said it was nothing."
"They always say that."
Benghala's Marionette 2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude 4R
Creature - Human Berserker (C)
Haste
Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous Knowledge RR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.)
Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement 3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Benghala's Marionette 2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Living Resentment 5R
Creature - Elemental Rebel (U)
Living Resentment can't be countered.
2: Living Resentment gets +1/-1 and gains reach until end of turn.
Spat upon, whipped, pressed into tasks outside of their nature - for the earth elementals, something would eventually have to give.
5/6
Memory-Helm Crusader 2WW
Creature - Vedalken Knight (U)
First strike, intimidate
Whenever Memory-Helm Crusader deals combat damage to a player, put a +1/+1 counter on another creature you control.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude 4R
Creature - Human Berserker (C)
Haste
Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous Knowledge RR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.)
Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement 3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Benghala's Marionette 2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Living Resentment 5R
Creature - Elemental Rebel (U)
Living Resentment can't be countered.
2: Living Resentment gets +1/-1 and gains reach until end of turn.
Spat upon, whipped, pressed into tasks outside of their nature - for the earth elementals, something would eventually have to give.
5/6
Golden Pyramid Aeronaut 1WW
Creature - Human Scout (U)
Flying
Whenever Golden Pyramid Aeronaut attacks, another white creature you control gains flying until end of turn.
Even the low magic can raise you very high... As long as your master doesn't know.
2/2
Presence of Sphere 2G
Enchantment (U)
When Presence of Sphere enters the battlefield, draw a card.
3G: Put a +1/+1 counter on target creature. If that creature is green, it gains trample until end of turn.
Even being hidden deep beneath the Malachite Pyramid, Sphere of Life clearly affects everything around it.
Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude 4R
Creature - Human Berserker (C)
Haste
Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous Knowledge RR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.)
Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement 3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Benghala's Marionette 2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Living Resentment 5R
Creature - Elemental Rebel (U)
Living Resentment can't be countered.
2: Living Resentment gets +1/-1 and gains reach until end of turn.
Spat upon, whipped, pressed into tasks outside of their nature - for the earth elementals, something would eventually have to give.
5/6
Presence of Sphere 2G
Enchantment (U)
When Presence of Sphere enters the battlefield, draw a card.
3G: Put a +1/+1 counter on target creature. If that creature is green, it gains trample until end of turn.
Even being hidden deep beneath the Malachite Pyramid, Sphere of Life clearly affects everything around it.
Akoj, the Obsidian Pyramid
Legendary Land (R)
T: Add C.
T, Sacrifice a creature: Add W, B, or G.
T, Sacrifice two creatures: Distribute three +1/+1 counters among up to three target creatures.
It overshadows Grudiax Nomos like a vulture.
Sorcerer of the Glittering Spear 1RR
Creature - Human Wizard Berserker (M)
Prowess
Diptych - Whenever you cast a spell that shares a color with Sorcerer of the Glittering Spear or activate an ability from a source that share a color with Sorcerer of the Glittering Spear, you may pay RR. When you do, create a token that's a copy of Sorcerer of the Glittering Spear.
Whenever you cast a spell from your library, untap all creatures you control named Sorcerer of the Glittering Spear. After your next combat phase, there's an additional combat phase followed by an additional main phase.
1/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Diptych - Whenever you cast a spell that shares a color with this permanent or activate an ability from a source that share a color with it, you may pay COST. When you do, (effect)
Obsession (When you cast this spell, you may search your library for a card with the same name and cast it for its obsession cost. Then shuffle your library.)
• Legendary Token Enchantment (S)
At the beginning of your upkeep, target player puts the top card of their library into their graveyard.
4, Sacrifice Door of Memories: Target player shuffles their graveyard into their library.
Painless Enforcer 1G
Creature - Basilisk Warrior (C)
5: Painless Enforcer gains hexproof and indestructible until end of turn.
Masters of Obsidian Pyramid can take away the pain like any other tax, but only their best servants are worth to pay it.
2/2
Ghountá Enmitists 5B
Creature - Bear Soldier (C)
Intimidate
When Ghountá Enmitists enters the battlefield, choose a color. Each opponent reveals their hand and discards a card of the chosen color.
"Inquisitor Dokallunoth desires a full accounting of apostate writings in this nomos."
3/4
Enlightened Hermit 2W
Creature - Vedalken Monk (C)
A soul as pure and empty as the void before the creation of the world has nothing to offer to those who seek for wishes and passions.
3/3
Go Together 3UU
Instant (C)
Return two target permanents that share a color to their owners' hands. (Colorless is not a color.)
"A pocketful of sympathy pays dividends of opportunity." - Isdech, Rampongtoch nosferatu
Stolen Courage 1R
Instant (C)
Target creature gets +1/+0 and gains first strike until end if turn.
Target creature gets -0/-1 and loses first strike until end of turn.
Remorseful Blow 1B
Instant (C)
Destroy target creature. Remorseful Blow deals 3 damage to you unless you sacrifice a creature.
Even the most callous members of the High Order are exposed to powerful emotional feedback as a simple consequence of their magic.
Shared Agony 1B
Instant (C)
Choose a color. Creatures of the chosen color get -1/-1 until end of turn.
Some of the High Order hierarchs are true artists of torturing. They cut off the most "redundant" feelings like skilled surgeons, leaving only those that hurt the most.
Torchbearing Multitude 4R
Creature - Human Berserker (C)
Haste
Diptych - Whenever you cast a spell that shares a color with Torchbearing Multitude or activate an ability from a source that share a color with Torchbearing Multitude, you may pay R. When you do, Torchbearing Multitude gets +2/+0 and gains trample until end of turn.
2/2
Dangerous Knowledge RR
Instant (C)
Draw two cards, then discard a card at random.
Obsession - Pay 4 life (When you cast this spell, you may search your library for a card with the same name and cast it for its Obsession cost. Then shuffle your library.)
Rumors about the Vortex of Feelings may leak from the Sulfur Pyramid but only to be storaged behind the Door of Memories sooner or later.
Nomos Rearrangement 3G
Sorcery (C)
Choose one -
• Destroy target nonbasic land.
• You may put a nonbasic land card from your hand or graveyard onto the battlefield. Untap it.
{Story Spotlight 1 of 4}
Benghala's Marionette 2UB
Creature - Vedalken Vampire (U)
Whenever Benghala's Marionette blocks, draw a card.
Whenever Benghala's Marionette becomes blocked, defending player discards a card.
3/2
Living Resentment 5R
Creature - Elemental Rebel (U)
Living Resentment can't be countered.
2: Living Resentment gets +1/-1 and gains reach until end of turn.
Spat upon, whipped, pressed into tasks outside of their nature - for the earth elementals, something would eventually have to give.
5/6
Presence of Sphere 2G
Enchantment (U)
When Presence of Sphere enters the battlefield, draw a card.
3G: Put a +1/+1 counter on target creature. If that creature is green, it gains trample until end of turn.
Even being hidden deep beneath the Malachite Pyramid, Sphere of Life clearly affects everything around it.
Akoj, the Obsidian Pyramid
Legendary Land (R)
T: Add C.
T, Sacrifice a creature: Add W, B, or G.
T, Sacrifice two creatures: Distribute three +1/+1 counters among up to three target creatures.
It overshadows Grudiax Nomos like a vulture.
Excellent. Your suggestion!
Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.
The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.
"Paliano has gone through some rough years recently. A dying king, then an immortal king, then her. It's no surprise the lowlands are in open revolt. The tables are slowly turning, like the grinding gears of our schemes. The days of plotting our way to power are long gone. We have to chose whether to support the queen of thorns, or to aid the Elves of Trest. Come, Muzzio. My revenge matters not. There is work to do." -Conspiracy: Revolution
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝