Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Common 5 of 10:
Unseemly Researcher4U
Creature - Ogre Wizard (C)
Vow 1 - U(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Unseemly Researcher becomes vowed, draw a card. "The Lone Hero had weaknesses. We must seek to document them at any expense."
3/3
Vomitous BlastRR
Sorcery (C)
Vomitous Blast deals 2 damage to any target.
Melt RR. (You may sacrifice a permanent to add RR.) Akhim's hordes modeled their armor after that of the spitter beetle - and not only their armor.
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Common 6 of 10
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Hoimor's Claim1RR
Sorcery (C)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. At the beginning of the next end step, put a -1/-1 counter on it. "Hoimor Tenghi is not one of us. Dare to say this to his face?" - Balix Szoon, Jinjin dragoon
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Common 7 of 10:
Skyburn Cantor3G
Creature - Devil Druid (C)
When Skyburn Cantor enters the battlefield, it deals 2 damage to up to one target creature with flying. T: Melt RRR or GGG. (You may sacrifice a permanent to add RRR or GGG.) Lightning in their hands, robbed from its maker. Thunder in their heads, an affliction of their own doing.
2/1
Seismwalker3RR
Creature - Elemental (C)
When Seismwalker enters the battlefield, each player sacrifices a land. Havoc is natural to Eterna.
4/3
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Common 8 of 10
Hot-Blooded Orphans2RR
Creature - Human Berserker (C)
Trample
Hot-Blooded Orphans can't block unless you sacrifice a land. When Hoimor doulbed the number of Rukhili orphans, they tripled the reward for his head.
5/5
Monkey Trouble1R
Sorery (C)
Destroy target artifact. Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown) Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble1R
Sorery (C)
Destroy target artifact. Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Common 9 of 10:
Lich Votary6U
Creature - Zombie Wizard (C)
Vow 1 - U(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Squirrelform Fanglings2GG
Creature - Elemental Squirrel (C)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Squirrelform Fanglings enters the battlefield, if it's not a token, create a token that's a copy of it.
Other creatures with bevy you control get +0/+1 and have trample.
1/1
MulchsoulG
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks or blocks, melt G. (You may sacrifice a permanent to add G.)
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown) Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble1R
Sorery (C)
Destroy target artifact. Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary6U
Creature - Zombie Wizard (C)
Vow 1 - U(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie creature token.
5/5
Common 10 of 10
Bzakh's GardenerG
Creature - Human Druid (C) t: Meld B. (You may sacrifice a permanent to add B.) Evil seeds, poisonous weeds.
0/3
Bearer of Silent Drum2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown) Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble1R
Sorery (C)
Destroy target artifact. Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary6U
Creature - Zombie Wizard (C)
Vow 1 - U(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Uncommon 1 of 3:
Relic Powdering2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn. Such dissolute ways would have impressed Garill himself.
Munitions-Holder Giant3GG
Creature - Giant Warrior (U)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
Creature spells and Aura spells you cast cost 1 less to cast.
3/5
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown) Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Melt MANA (Sacrifice a permanent to add MANA) (Ichwi)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble1R
Sorcery (C)
Destroy target artifact. Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary6U
Creature - Zombie Wizard (C)
Vow 1 - U(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn. Such dissolute ways would have impressed Garill himself.
Uncommon 2 of 3
Globulus3U
Creature - Orb Homunculus (U)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card.
Whenever you discard s card, you may pay 1U. If you do, draw a card.
2/3
Gone Librarian1B
Creature - Zombie Wizard (U) 2(U/R)(U/R), Sacrifice Gone Librarian: Copy target instant or sorcery spell. You may choose new targets for the copy. Yajra remembers how its overlord Hilosim was burnt on the stake of his magic books.
2/2
Rukhili Herdsman1RG
Creature - Mutant (U)
When Rukhili Herdsman enters the battlefield, create a 3/3 green Beast creature token.
Creature tokens you control have trample. What other Eterna folks call murderous beasts, Jinjin folks call regular livestocks.
1/1
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown) Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Melt MANA (Sacrifice a permanent to add MANA) (Ichwi)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble1R
Sorcery (C)
Destroy target artifact. Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary6U
Creature - Zombie Wizard (C)
Vow 1 - U(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn. Such dissolute ways would have impressed Garill himself.
Rukhili Herdsman1RG
Creature - Mutant (U)
When Rukhili Herdsman enters the battlefield, create a 3/3 green Beast creature token.
Creature tokens you control have trample. What other Eterna folks call murderous beasts, Jinjin folks call regular livestocks.
1/1
Uncommon 3 of 3:
Acclamation of the Army4WW
Enchantment (U)
Creatures you control have bevy, and bevy abilities you control count each instance of bevy among creatures you control as a creature with bevy. The folk songs of Drumtown's guard include "The Dissenters' End", "All for the Duke", and "A Sword in a Child's Hand".
Libation-Maker Giant5GG
Creature - Giant Cleric (U)
Haste
Bevy
Whenever a creature you control assigns an amount of combat damage with bevy, you may gain that much life. "War and worship are one."
5/5
Gate of Crystal FeathersUU
Creature - Wall (U)
Flying, defender U, T, Sacrifice Gate of Crystal Feathers: Counter target spell. The skies wept for the Lone Hero, but Eterna would not heed.
0/2
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown) Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Melt MANA (Sacrifice a permanent to add MANA) (Ichwi)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble1R
Sorcery (C)
Destroy target artifact. Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary6U
Creature - Zombie Wizard (C)
Vow 1 - U(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn. Such dissolute ways would have impressed Garill himself.
Rukhili Herdsman1RG
Creature - Mutant (U)
When Rukhili Herdsman enters the battlefield, create a 3/3 green Beast creature token.
Creature tokens you control have trample. What other Eterna folks call murderous beasts, Jinjin folks call regular livestocks.
1/1
Gate of Crystal FeathersUU
Creature - Wall (U)
Flying, defender U, T, Sacrifice Gate of Crystal Feathers: Counter target spell. The skies wept for the Lone Hero, but Eterna would not heed.
0/2
Rare 1 of 1
Midnight Cult Shepherd3UB
Creature - Angel (M)
Flying
Whenever a card is put into an opponent's graveyard, that player reveals their hand and loses 1 life for each card with the same name as that card in their hand.
4/4
Hoimor Tenghi2RR
Legendary Planeswalker - Hoimor (M)
+1: Target creature you control gets +2/+1 and gains first strike and trample until end of turn.
-1: Destroy target artifact or creature with defender.
-7: You get an emblem with "After the first combat phase on your turn, untap all creatures you control and there is an additional combat phase."
{4}
Bzakh, Heir of GarillBRG
Legendary Creature - Human Warrior (M)
Trample
When Bzakh, Heir of Garill enters the battlefield, create three 0/1 black Advisor creature tokens.
Bzakh, Heir of Garill can't attack or block as long as you control an Advisor. Lessons of Lone Hero weren't learned.
6/6
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown) Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Melt MANA (Sacrifice a permanent to add MANA) (Ichwi)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
YearningB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it. "Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody CaryatidW
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble1R
Sorcery (C)
Destroy target artifact. Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary6U
Creature - Zombie Wizard (C)
Vow 1 - U(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn. Such dissolute ways would have impressed Garill himself.
Rukhili Herdsman1RG
Creature - Mutant (U)
When Rukhili Herdsman enters the battlefield, create a 3/3 green Beast creature token.
Creature tokens you control have trample. What other Eterna folks call murderous beasts, Jinjin folks call regular livestocks.
1/1
Gate of Crystal FeathersUU
Creature - Wall (U)
Flying, defender U, T, Sacrifice Gate of Crystal Feathers: Counter target spell. The skies wept for the Lone Hero, but Eterna would not heed.
0/2
Hoimor Tenghi2RR
Legendary Planeswalker - Hoimor (M)
+1: Target creature you control gets +2/+1 and gains first strike and trample until end of turn.
-1: Destroy target artifact or creature with defender.
-7: You get an emblem with "After the first combat phase on your turn, untap all creatures you control and there is an additional combat phase."
{4}
Next:
"Nabel's changing, my lad. The sea, for all of its terrors, used to be our greatest hope and the axis of our way of life. Now? Food is difficult to come by. Storms are getting worse. That strange mer-woman with her fork-staff is working wonders. People are saying she's a goddess. And there are rumors of a land mass rising out of nowhere, with a coral castle and the key to our salvation. Don't believe any of it. All there is left for us is Desolate Waters."
Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the multiverse. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Token 1 of 1
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Shell-Wearer ProphetG
Creature - Elf Druid (C)
Defender
Shell-Wearer Prophet gets +2/+1 as long as you control a Nautilus or Oyster. 3, T: Add BBGG or GGUU. The shore-elves' inland cousins keep their distance from them at the best of times, and not without reason.
0/1
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Common 2 of 9
Brisben's Emissary2G
Creature - Elf Scout (C) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, create a 1/1 green Elf Advisor creature token with hexproof. "Preparations can take more time than negotiations, but the safery is above all." - Brisben Mouthwash
2/2
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Common 3 of 9 (Foil perhaps?):
Securer of Terms4W
Creature - Human Knight (C)
First strike Negotiations - Whenever Securer of Terms attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, put a +1/+1 counter on target creature. "My employers in the Rullenforge are soon to arrive, and I suggest they be received peacefully, as they are ready for you."
3/1
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Just a brief question about Concession: does my opponent cast second half for free?
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Common 4 of 9
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Tightened Silence1U
Instant (C)
Counter target spell unless its controller pays 1 for each spell cast before it this turn. "Does your tongue hurt after so much speaking? Because my ears surely do." - Sabitha d'Err
Concession is supposed to be "...without paying its mana cost", yes.
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Common 5 of 9 (Something coming at the end):
Ancient Smithways2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand. Although the methods have been passed down for millennia, they also become better with each generation.
Steelgaunt Apprentice2RW
Creature - Dwarf Artificer
When Steelgaunt Apprentice enters the battlefield, put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Steelgaunt Apprentice: Add C. "In one sense or another, all of my students are bright." - Derbolk Scaletwister
2/3
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand. Although the methods have been passed down for millennia, they also become better with each generation.
Common 6 of 9
Imperial Peacock2G
Creature - Bird (C) t: Add one mana of any color. "Centuries of peace have enabled Cruashk folks to spend time and money on things that are rather fancy than useful." - Tezzeret
1/3
Path of Peace3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life. On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand. Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life. On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Common 7 of 9 (something special):
Avenged Sea-Keeper3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance. Ocean memories are deep and deathly cold.
3/2
Amphibious Cruiser3
Artifact - Vehicle (C)
Protection from creatures with flying
Crew 1 As adept below ground as it is below water.
3/4
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand. Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life. On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance. Ocean memories are deep and deathly cold.
3/2
Common 8 of 9
Lunk Company2BG
Creature - Goblin Elf Warrior (C)
Menace, trample They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Pelvis Seeker1B
Creature - Skeleton (C)
Pelvis Seeker can't block.
Exile a creature card from your graveyard: Pelvis Seeker gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
2/1
Beast4GG
Sorcery (C)
Create a 6/6 green Beast creature token.
Concession 3G(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
/// Feast2WW
Sorcery (C)
You gain 10 life.
Concession 1W
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand. Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life. On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance. Ocean memories are deep and deathly cold.
3/2
Lunk Company2BG
Creature - Goblin Elf Warrior (C)
Menace, trample They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Common 9 of 9 (We all know what might be coming):
Then2B
Instant (C)
Put any number of creature cards from your graveyard on top of your library.
Concession B(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
/// Now3G
Instant
Put three +1/+1 counters on target creature you control.
Concession 1G
Zephyrwing4
Artifact - Vehicle (C)
Flying 3: Switch Zephyrwing's power and toughness until end of turn.
Crew 1 "Finally a conveyance I can be proud of riding." - Tezzeret
2/7
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand. Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life. On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance. Ocean memories are deep and deathly cold.
3/2
Lunk Company2BG
Creature - Goblin Elf Warrior (C)
Menace, trample They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Zephyrwing4
Artifact - Vehicle (C)
Flying 3: Switch Zephyrwing's power and toughness until end of turn.
Crew 1 "Finally a conveyance I can be proud of riding." - Tezzeret
2/7
Uncommon 1 of 3
Penny Tree2
Artifact (U)
Whenever you win a coin flip, add C. t: Flip a coin. Tezzeret was impressed by some design ideas of Cruashk artificers but annoyed by their incompletion.
Lancers Training2R
Enchantment (U)
Creatures you control get +1/+0. Arms Race - Whenever Lancers Training or another enchantment enters the battlefield under your control, if it has the highest converted mana cost among enchantments on the battlefield, creatures you control gain first strike until end of turn.
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand. Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life. On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance. Ocean memories are deep and deathly cold.
3/2
Lunk Company2BG
Creature - Goblin Elf Warrior (C)
Menace, trample They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Zephyrwing4
Artifact - Vehicle (C)
Flying 3: Switch Zephyrwing's power and toughness until end of turn.
Crew 1 "Finally a conveyance I can be proud of riding." - Tezzeret
2/7
Penny Tree2
Artifact (U)
Whenever you win a coin flip, add C. t: Flip a coin. Tezzeret was impressed by some design ideas of Cruashk artificers but annoyed by their incompletion.
Uncommon 2 of 3:
Two-Pronged Wellfinder5
Artifact - Vehicle (U)
Double strike, trample
Whenever a Human or Dwarf crews Two-Pronged Wellfinder, you may gain 1 life.
Crew 3 "These overfed fools have no idea how much they're throwing away the potential of their machines!" - Tezzeret
3/3
Druid of Deep RemembranceG
Creature - Elf Druid (U)
Spells that target Druid of Deep Rememberance cost 2 more to cast. Adjust - G, Exile Druid of Deep Remembrance: Return a permanent card with converted mana cost X or less from your graveyard to your hand, where X is the difference between Druid of Deep Remembrance's power and the power of target creature an opponent controls. (It doesn't matter which is greater.) "We lacked peace once. May we never again."
1/2
Ophidian Seers2U
Creature - Human Wizard (U) Negotiations - Whenever Ophidian Seer attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, scry 1, then draw a card. The insight of one complements the wisdom of the other.
3/1
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Concession 1U(You may cast one half ot this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.) Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do... Adjust - do something for X, where X is the difference between this creature's power and the power of target creature an opponent controls.
Think3U
Instant (C)
Concession 1U(You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
/// Act3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn. His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper1B
Sorcery (C)
Destroy target tapped nonartifact creature. Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts1R
Creature - Goblin Scout (C) Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature. Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand. Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life. On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance. Ocean memories are deep and deathly cold.
3/2
Lunk Company2BG
Creature - Goblin Elf Warrior (C)
Menace, trample They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Zephyrwing4
Artifact - Vehicle (C)
Flying 3: Switch Zephyrwing's power and toughness until end of turn.
Crew 1 "Finally a conveyance I can be proud of riding." - Tezzeret
2/7
Penny Tree2
Artifact (U)
Whenever you win a coin flip, add C. t: Flip a coin. Tezzeret was impressed by some design ideas of Cruashk artificers but annoyed by their incompletion.
Druid of Deep RemembranceG
Creature - Elf Druid (U)
Spells that target Druid of Deep Rememberance cost 2 more to cast. Adjust - G, Exile Druid of Deep Remembrance: Return a permanent card with converted mana cost X or less from your graveyard to your hand, where X is the difference between Druid of Deep Remembrance's power and the power of target creature an opponent controls. (It doesn't matter which is greater.) "We lacked peace once. May we never again."
1/2
Uncommon 3 of 3
Eel Keeper2UU
Creature - Merfolk (U) Arms Race - Whenever Eel Keeper or another creature enters the battlefield under your control, if it has the highest converted mana cost among creatures on the battlefield, create a 1/1 blue Fish creature token with "This creature can't be blocked". "They said that sea is wide enough for all of us yet. I'd have to be a fool to not understand the hidden meaning here." - Darakka, emissary of shore-elves
2/2
Unconcerned Conciliator2RW
Creature - Human Warrior (U)
Unconcerned Conciliator has double strike if two or more players have cast a spell this turn. It's true that the fire is impossible without spark. It's also true that spark can't do abything without fuel.
3/3
Private Mod Note
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(This is the first set of a second Eterna block.)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Unseemly Researcher 4U
Creature - Ogre Wizard (C)
Vow 1 - U (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Unseemly Researcher becomes vowed, draw a card.
"The Lone Hero had weaknesses. We must seek to document them at any expense."
3/3
Vomitous Blast RR
Sorcery (C)
Vomitous Blast deals 2 damage to any target.
Melt RR. (You may sacrifice a permanent to add RR.)
Akhim's hordes modeled their armor after that of the spitter beetle - and not only their armor.
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Hoimor's Claim 1RR
Sorcery (C)
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. At the beginning of the next end step, put a -1/-1 counter on it.
"Hoimor Tenghi is not one of us. Dare to say this to his face?" - Balix Szoon, Jinjin dragoon
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Skyburn Cantor 3G
Creature - Devil Druid (C)
When Skyburn Cantor enters the battlefield, it deals 2 damage to up to one target creature with flying.
T: Melt RRR or GGG. (You may sacrifice a permanent to add RRR or GGG.)
Lightning in their hands, robbed from its maker. Thunder in their heads, an affliction of their own doing.
2/1
Seismwalker 3RR
Creature - Elemental (C)
When Seismwalker enters the battlefield, each player sacrifices a land.
Havoc is natural to Eterna.
4/3
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Hot-Blooded Orphans 2RR
Creature - Human Berserker (C)
Trample
Hot-Blooded Orphans can't block unless you sacrifice a land.
When Hoimor doulbed the number of Rukhili orphans, they tripled the reward for his head.
5/5
Monkey Trouble 1R
Sorery (C)
Destroy target artifact.
Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble 1R
Sorery (C)
Destroy target artifact.
Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary 6U
Creature - Zombie Wizard (C)
Vow 1 - U (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Squirrelform Fanglings 2GG
Creature - Elemental Squirrel (C)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Squirrelform Fanglings enters the battlefield, if it's not a token, create a token that's a copy of it.
Other creatures with bevy you control get +0/+1 and have trample.
1/1
Mulchsoul G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks or blocks, melt G. (You may sacrifice a permanent to add G.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble 1R
Sorery (C)
Destroy target artifact.
Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary 6U
Creature - Zombie Wizard (C)
Vow 1 - U (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie creature token.
5/5
Bzakh's Gardener G
Creature - Human Druid (C)
t: Meld B. (You may sacrifice a permanent to add B.)
Evil seeds, poisonous weeds.
0/3
Bearer of Silent Drum 2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble 1R
Sorery (C)
Destroy target artifact.
Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary 6U
Creature - Zombie Wizard (C)
Vow 1 - U (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum 2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering 2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn.
Such dissolute ways would have impressed Garill himself.
Munitions-Holder Giant 3GG
Creature - Giant Warrior (U)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
Creature spells and Aura spells you cast cost 1 less to cast.
3/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Melt MANA (Sacrifice a permanent to add MANA) (Ichwi)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble 1R
Sorcery (C)
Destroy target artifact.
Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary 6U
Creature - Zombie Wizard (C)
Vow 1 - U (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum 2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering 2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn.
Such dissolute ways would have impressed Garill himself.
Globulus 3U
Creature - Orb Homunculus (U)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card.
Whenever you discard s card, you may pay 1U. If you do, draw a card.
2/3
Gone Librarian 1B
Creature - Zombie Wizard (U)
2(U/R)(U/R), Sacrifice Gone Librarian: Copy target instant or sorcery spell. You may choose new targets for the copy.
Yajra remembers how its overlord Hilosim was burnt on the stake of his magic books.
2/2
Rukhili Herdsman 1RG
Creature - Mutant (U)
When Rukhili Herdsman enters the battlefield, create a 3/3 green Beast creature token.
Creature tokens you control have trample.
What other Eterna folks call murderous beasts, Jinjin folks call regular livestocks.
1/1
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Melt MANA (Sacrifice a permanent to add MANA) (Ichwi)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble 1R
Sorcery (C)
Destroy target artifact.
Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary 6U
Creature - Zombie Wizard (C)
Vow 1 - U (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum 2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering 2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn.
Such dissolute ways would have impressed Garill himself.
Rukhili Herdsman 1RG
Creature - Mutant (U)
When Rukhili Herdsman enters the battlefield, create a 3/3 green Beast creature token.
Creature tokens you control have trample.
What other Eterna folks call murderous beasts, Jinjin folks call regular livestocks.
1/1
Acclamation of the Army 4WW
Enchantment (U)
Creatures you control have bevy, and bevy abilities you control count each instance of bevy among creatures you control as a creature with bevy.
The folk songs of Drumtown's guard include "The Dissenters' End", "All for the Duke", and "A Sword in a Child's Hand".
Libation-Maker Giant 5GG
Creature - Giant Cleric (U)
Haste
Bevy
Whenever a creature you control assigns an amount of combat damage with bevy, you may gain that much life.
"War and worship are one."
5/5
Gate of Crystal Feathers UU
Creature - Wall (U)
Flying, defender
U, T, Sacrifice Gate of Crystal Feathers: Counter target spell.
The skies wept for the Lone Hero, but Eterna would not heed.
0/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Melt MANA (Sacrifice a permanent to add MANA) (Ichwi)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble 1R
Sorcery (C)
Destroy target artifact.
Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary 6U
Creature - Zombie Wizard (C)
Vow 1 - U (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum 2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering 2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn.
Such dissolute ways would have impressed Garill himself.
Rukhili Herdsman 1RG
Creature - Mutant (U)
When Rukhili Herdsman enters the battlefield, create a 3/3 green Beast creature token.
Creature tokens you control have trample.
What other Eterna folks call murderous beasts, Jinjin folks call regular livestocks.
1/1
Gate of Crystal Feathers UU
Creature - Wall (U)
Flying, defender
U, T, Sacrifice Gate of Crystal Feathers: Counter target spell.
The skies wept for the Lone Hero, but Eterna would not heed.
0/2
Midnight Cult Shepherd 3UB
Creature - Angel (M)
Flying
Whenever a card is put into an opponent's graveyard, that player reveals their hand and loses 1 life for each card with the same name as that card in their hand.
4/4
Hoimor Tenghi 2RR
Legendary Planeswalker - Hoimor (M)
+1: Target creature you control gets +2/+1 and gains first strike and trample until end of turn.
-1: Destroy target artifact or creature with defender.
-7: You get an emblem with "After the first combat phase on your turn, untap all creatures you control and there is an additional combat phase."
{4}
Bzakh, Heir of Garill BRG
Legendary Creature - Human Warrior (M)
Trample
When Bzakh, Heir of Garill enters the battlefield, create three 0/1 black Advisor creature tokens.
Bzakh, Heir of Garill can't attack or block as long as you control an Advisor.
Lessons of Lone Hero weren't learned.
6/6
(This is the first set of a second Eterna block.)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) (Oltrophe)
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.) (Drumtown)
Racket - Any opponent may have you create tokens. If no one does... (Jinjin)
Melt MANA (Sacrifice a permanent to add MANA) (Ichwi)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Sludge-Lake Squid 4U
Creature - Squid (C)
Defender
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
Whenever Sludge-Lake Squid blocks, you may draw a card.
2/2
Yearning B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks or blocks, or a player activates an ability of enchanted creature, put a -1/-1 counter on it.
"Young Bzakh used to be a strong kid, but lord Garill's death has hit him hard." - Ergammon, Ichwi advisor
Bloody Caryatid W
Creature - Construct (C)
Defender
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
When Bloody Caryatid dies, you gain 2 life.
2/1
Monkey Trouble 1R
Sorcery (C)
Destroy target artifact.
Racket - Any opponent may have you create a 1/1 red Monkey creature token. If no one does, you may copy this spell except for its racket ability and choose a new target for the copy.
Lich Votary 6U
Creature - Zombie Wizard (C)
Vow 1 - U (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
Lich Votary has hexproof as long as it's vowed.
When Lich Votary becomes vowed, create a 2/1 blue and black Zombie Wizard creature token with menace.
5/5
Bearer of Silent Drum 2W
Creature - Angel (C)
Flying
Bevy (You may have this creature assign combat damage equal to the number of creatures with bevy you control.)
1/2
Relic Powdering 2RR
Enchantment (U)
At the beginning of your postcombat main phase, melt RR. (You may sacrifice a permanent to add RR.)
Whenever you melt an artifact, exile the top card of your library. You may play that card this turn.
Such dissolute ways would have impressed Garill himself.
Rukhili Herdsman 1RG
Creature - Mutant (U)
When Rukhili Herdsman enters the battlefield, create a 3/3 green Beast creature token.
Creature tokens you control have trample.
What other Eterna folks call murderous beasts, Jinjin folks call regular livestocks.
1/1
Gate of Crystal Feathers UU
Creature - Wall (U)
Flying, defender
U, T, Sacrifice Gate of Crystal Feathers: Counter target spell.
The skies wept for the Lone Hero, but Eterna would not heed.
0/2
Hoimor Tenghi 2RR
Legendary Planeswalker - Hoimor (M)
+1: Target creature you control gets +2/+1 and gains first strike and trample until end of turn.
-1: Destroy target artifact or creature with defender.
-7: You get an emblem with "After the first combat phase on your turn, untap all creatures you control and there is an additional combat phase."
{4}
"Nabel's changing, my lad. The sea, for all of its terrors, used to be our greatest hope and the axis of our way of life. Now? Food is difficult to come by. Storms are getting worse. That strange mer-woman with her fork-staff is working wonders. People are saying she's a goddess. And there are rumors of a land mass rising out of nowhere, with a coral castle and the key to our salvation. Don't believe any of it. All there is left for us is Desolate Waters."
Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the multiverse. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the third and fourth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm, Kindleblaze
Nerenia
Prism of Kuapai, Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel, Renovation
Konjin / Attack of Kaiju
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo, The Distortion
Tehkma
Toradeth
Mirrored Worlds
Xerdum, The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica), Powerhouse
Enchala, Eclipse
Slaves of Nepherkhon, Rebels of Nepherkhon
The Legend Continues, Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor, Nobility of the Axe
Voyages of Vellin, Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh, Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan, Martial Funeral
Kolzag, Endure Together
Tink
Quaarecta, Clockmakers
Wobbryn
Furo, Hellswarm
Ors-Paak
Eterna, Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya, Urban Inferno
Sornon
Alkabah, Showdown in Abdad
Band of Thieves
Reunion of Stavado, Arms Crisis
Nabel
Gaata, Rags to Riches
Magic Roots
Wabara, New Era
Carch
Time Shift
Rhamtik
Nalta
Therra
Orphans of Eterna
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1
Elf Advisor
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Goblin Rogue
• Token Creature - Goblin Rogue (S)
Menace
1/1
Shackles
• Token Enchantment - Aura (S)
Enchant creature
Enchanted creature can't attack or block.
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Shell-Wearer Prophet G
Creature - Elf Druid (C)
Defender
Shell-Wearer Prophet gets +2/+1 as long as you control a Nautilus or Oyster.
3, T: Add BBGG or GGUU.
The shore-elves' inland cousins keep their distance from them at the best of times, and not without reason.
0/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Brisben's Emissary 2G
Creature - Elf Scout (C)
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, create a 1/1 green Elf Advisor creature token with hexproof.
"Preparations can take more time than negotiations, but the safery is above all." - Brisben Mouthwash
2/2
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Securer of Terms 4W
Creature - Human Knight (C)
First strike
Negotiations - Whenever Securer of Terms attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, put a +1/+1 counter on target creature.
"My employers in the Rullenforge are soon to arrive, and I suggest they be received peacefully, as they are ready for you."
3/1
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Tightened Silence 1U
Instant (C)
Counter target spell unless its controller pays 1 for each spell cast before it this turn.
"Does your tongue hurt after so much speaking? Because my ears surely do." - Sabitha d'Err
Cruashk, world of light and rock, sees Dwarves, Elves, and their various Human, Goblin, and other clients and associates constantly maintain an ages-old aristocratic conflict of diplomacy, high and noble words, and technology and invention. The one balancing rule: Never fall into open war, no matter how much the situation gets heated. It is by this code that Cruashk has achieved things other, more primitive planes could never imagine. And this is why Tezzeret is so envious of this venerable plane...
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways 2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Although the methods have been passed down for millennia, they also become better with each generation.
Steelgaunt Apprentice 2RW
Creature - Dwarf Artificer
When Steelgaunt Apprentice enters the battlefield, put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Steelgaunt Apprentice: Add C.
"In one sense or another, all of my students are bright." - Derbolk Scaletwister
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways 2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Although the methods have been passed down for millennia, they also become better with each generation.
Imperial Peacock 2G
Creature - Bird (C)
t: Add one mana of any color.
"Centuries of peace have enabled Cruashk folks to spend time and money on things that are rather fancy than useful." - Tezzeret
1/3
Path of Peace 3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life.
On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways 2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace 3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life.
On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper 3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance.
Ocean memories are deep and deathly cold.
3/2
Amphibious Cruiser 3
Artifact - Vehicle (C)
Protection from creatures with flying
Crew 1
As adept below ground as it is below water.
3/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways 2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace 3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life.
On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper 3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance.
Ocean memories are deep and deathly cold.
3/2
Lunk Company 2BG
Creature - Goblin Elf Warrior (C)
Menace, trample
They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Pelvis Seeker 1B
Creature - Skeleton (C)
Pelvis Seeker can't block.
Exile a creature card from your graveyard: Pelvis Seeker gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
2/1
Beast 4GG
Sorcery (C)
Create a 6/6 green Beast creature token.
Concession 3G (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
///
Feast 2WW
Sorcery (C)
You gain 10 life.
Concession 1W
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways 2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace 3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life.
On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper 3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance.
Ocean memories are deep and deathly cold.
3/2
Lunk Company 2BG
Creature - Goblin Elf Warrior (C)
Menace, trample
They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Then 2B
Instant (C)
Put any number of creature cards from your graveyard on top of your library.
Concession B (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
///
Now 3G
Instant
Put three +1/+1 counters on target creature you control.
Concession 1G
Zephyrwing 4
Artifact - Vehicle (C)
Flying
3: Switch Zephyrwing's power and toughness until end of turn.
Crew 1
"Finally a conveyance I can be proud of riding." - Tezzeret
2/7
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways 2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace 3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life.
On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper 3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance.
Ocean memories are deep and deathly cold.
3/2
Lunk Company 2BG
Creature - Goblin Elf Warrior (C)
Menace, trample
They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Zephyrwing 4
Artifact - Vehicle (C)
Flying
3: Switch Zephyrwing's power and toughness until end of turn.
Crew 1
"Finally a conveyance I can be proud of riding." - Tezzeret
2/7
Penny Tree 2
Artifact (U)
Whenever you win a coin flip, add C.
t: Flip a coin.
Tezzeret was impressed by some design ideas of Cruashk artificers but annoyed by their incompletion.
Lancers Training 2R
Enchantment (U)
Creatures you control get +1/+0.
Arms Race - Whenever Lancers Training or another enchantment enters the battlefield under your control, if it has the highest converted mana cost among enchantments on the battlefield, creatures you control gain first strike until end of turn.
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways 2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace 3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life.
On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper 3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance.
Ocean memories are deep and deathly cold.
3/2
Lunk Company 2BG
Creature - Goblin Elf Warrior (C)
Menace, trample
They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Zephyrwing 4
Artifact - Vehicle (C)
Flying
3: Switch Zephyrwing's power and toughness until end of turn.
Crew 1
"Finally a conveyance I can be proud of riding." - Tezzeret
2/7
Penny Tree 2
Artifact (U)
Whenever you win a coin flip, add C.
t: Flip a coin.
Tezzeret was impressed by some design ideas of Cruashk artificers but annoyed by their incompletion.
Two-Pronged Wellfinder 5
Artifact - Vehicle (U)
Double strike, trample
Whenever a Human or Dwarf crews Two-Pronged Wellfinder, you may gain 1 life.
Crew 3
"These overfed fools have no idea how much they're throwing away the potential of their machines!" - Tezzeret
3/3
Druid of Deep Remembrance G
Creature - Elf Druid (U)
Spells that target Druid of Deep Rememberance cost 2 more to cast.
Adjust - G, Exile Druid of Deep Remembrance: Return a permanent card with converted mana cost X or less from your graveyard to your hand, where X is the difference between Druid of Deep Remembrance's power and the power of target creature an opponent controls. (It doesn't matter which is greater.)
"We lacked peace once. May we never again."
1/2
Ophidian Seers 2U
Creature - Human Wizard (U)
Negotiations - Whenever Ophidian Seer attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, scry 1, then draw a card.
The insight of one complements the wisdom of the other.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Negotiations - Whenever this creature attacks and isn't blocked, you may have it assign no combat damage this combat. If you do...
Adjust - do something for X, where X is the difference between this creature's power and the power of target creature an opponent controls.
• Token Creature - Elf Advisor (S)
Hexproof
1/1
Think 3U
Instant (C)
Concession 1U (You may cast this spell for its concession cost. If you do, an opponent of your choice casts the other half without paying its mana cost.)
Draw two cards.
///
Act 3R
Instant (C)
Concession 1R
Act deals 4 damage to any target.
Personal Driver 2R
Creature - Dwarf Pilot (C)
Whenever Personal Driver crews a Vehicle, target creature you control with power 3 or less can't be blocked this turn.
His uniform clearly shows he is heads below nobles yet heads above regular citizens.
2/3
Poisoned Supper 1B
Sorcery (C)
Destroy target tapped nonartifact creature.
Cruashk's lack of war does not keep its notables safe.
Bearer of Gifts 1R
Creature - Goblin Scout (C)
Negotiations - Whenever Bearer of Gifts attacks and isn't blocked, you may have it assign no combat damage this combat. If you do, it deals 1 damage to target creature.
Brisben's court made a huge mistake by saying they don't have a room for Batthra's sidekicks.
2/1
Ancient Smithways 2G
Instant (C)
Choose one -
• Destroy target artifact or enchantment.
• Return target artifact or enchantment card from your graveyard to your hand.
Although the methods have been passed down for millennia, they also become better with each generation.
Path of Peace 3W
Sorcery (C)
Destroy target creature. Its owner gains 4 life.
On Cruashk, warmonger is much worse criminal than murderer or kidnapper.
Avenged Sea-Keeper 3GU
Creature - Elf Pirate (C)
Hexproof
When Avenged Sea-Keeper dies, create a 2/3 green and blue Nautilus creature token with vigilance.
Ocean memories are deep and deathly cold.
3/2
Lunk Company 2BG
Creature - Goblin Elf Warrior (C)
Menace, trample
They employ a sort of teamwork that's almost unfathomable for more delicate ones.
3/3
Zephyrwing 4
Artifact - Vehicle (C)
Flying
3: Switch Zephyrwing's power and toughness until end of turn.
Crew 1
"Finally a conveyance I can be proud of riding." - Tezzeret
2/7
Penny Tree 2
Artifact (U)
Whenever you win a coin flip, add C.
t: Flip a coin.
Tezzeret was impressed by some design ideas of Cruashk artificers but annoyed by their incompletion.
Druid of Deep Remembrance G
Creature - Elf Druid (U)
Spells that target Druid of Deep Rememberance cost 2 more to cast.
Adjust - G, Exile Druid of Deep Remembrance: Return a permanent card with converted mana cost X or less from your graveyard to your hand, where X is the difference between Druid of Deep Remembrance's power and the power of target creature an opponent controls. (It doesn't matter which is greater.)
"We lacked peace once. May we never again."
1/2
Eel Keeper 2UU
Creature - Merfolk (U)
Arms Race - Whenever Eel Keeper or another creature enters the battlefield under your control, if it has the highest converted mana cost among creatures on the battlefield, create a 1/1 blue Fish creature token with "This creature can't be blocked".
"They said that sea is wide enough for all of us yet. I'd have to be a fool to not understand the hidden meaning here." - Darakka, emissary of shore-elves
2/2
Unconcerned Conciliator 2RW
Creature - Human Warrior (U)
Unconcerned Conciliator has double strike if two or more players have cast a spell this turn.
It's true that the fire is impossible without spark. It's also true that spark can't do abything without fuel.
3/3