When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Common 8 of 10:
Death-Fueled Drekavac1B
Creature - Beast (C)
Deathtouch
When Death-Fueled Drekavac enters the battlefield, you lose 3 life. They don't lack for meals these days.
3/2
Ritual of Retribution3W
Instant (C)
Target creature gains double strike until end of turn. Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya) Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution3W
Instant (C)
Target creature gains double strike until end of turn. Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Common 9 of 10
Dimir Spy1U
Creature - Spirit Rogue (C) Sabotage - at the beginning of your end step, if a card was put into an opponent's graveyard from anywhere but the battlefield, draw a card, then discard a card.
2/1
{Dimir}
Soporific Rusalka1W
Creature - Spirit (C) 1, t: Tap target multicolored creature. "Even the Firemind need a nap sometimes."
1/2
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya) Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution3W
Instant (C)
Target creature gains double strike until end of turn. Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka1W
Creature - Spirit (C) 1, t: Tap target multicolored creature. "Even the Firemind need a nap sometimes."
1/2
Common 10 of 10:
Undercity MiasmaBB
Sorcery (C)
Nonblue, nonblack creatures get -1/-1 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) As Duskmantle's new master Slindej consolidated his power, he occasionally turned to methods unusual even for the Dimir.
{Dimir}
Armor MossdogGG
Enchantment Creature - Plant Hound (C)
Enchanted creature gets +2/+3.
Bestow 2GG(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
2/3
{Golgari}
Apprentice of the Hallowed Wing2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.) 2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya) Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution3W
Instant (C)
Target creature gains double strike until end of turn. Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka1W
Creature - Spirit (C) 1, t: Tap target multicolored creature. "Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.) 2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
Uncommon 1 of 3
Blackout1B
Instant (U)
Target opponent loses 3 life and can't get energy counters this turn. Even the brightest minds can be powerless before unfortunate circumstances.
Thunder // Lightning
ThunderR
Sorcery (U)
Target creature can't block this turn.
// Lightning1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Water // Flame
Water2U
Sorcery (U)
Return target permanent to its owner's hand.
// Flame3R
Sorcery (U)
~ deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
{Izzet}
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya) Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution3W
Instant (C)
Target creature gains double strike until end of turn. Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka1W
Creature - Spirit (C) 1, t: Tap target multicolored creature. "Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.) 2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
ThunderR
Sorcery (U)
Target creature can't block this turn.
// Lightning1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Uncommon 2 of 3:
Force into FormXUU
Instant (U)
Target creature can't be blocked and gets +X/-X or -X/+X until end of turn. If that creature's power or toughness would be reduced to less than 1 in this way, it's reduced to 1 instead.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) "What's the problem, whelp? Your beloved Lazav would have done this with ease." - Slindej, the Silencer
{Dimir}
Acid-Cloak Gastropod3BB
Enchantment Creature - Slug (U)
Enchanted creature gets +3/+7.
Whenever Acid-Cloak Gastropod or enchanted creature deals combat damage to a player, that player sacrifices a creature or a nonbasic land.
Bestow 5BB(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
3/7
{Golgari}
Stirrings from the Silt3BB
Sorcery (U)
Choose one -
• Return target creature card from your graveyard to the battlefield.
• Return up to three target land cards from your graveyard to the battlefield.
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya) Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution3W
Instant (C)
Target creature gains double strike until end of turn. Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka1W
Creature - Spirit (C) 1, t: Tap target multicolored creature. "Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.) 2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
ThunderR
Sorcery (U)
Target creature can't block this turn.
// Lightning1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Stirrings from the Silt3BB
Sorcery (U)
Choose one -
- Return target creature card from your graveyard to the battlefield.
- Return up to three target land cards from your graveyard to the battlefield.
Uncommon 3 of 3
Torches Up3RR
Enchantment (U)
Whenever a creature you control attacks, ~ deals 1 damage to defending player.
Whenever a creature you control blocks, ~ deals 1 damage to attacking player. "Let's illuminate this night so even the blind ones can see it." - Krenko
{Story Spotlight 2}
Transguild Spy2
(Rainbow) Artifact Creature - Construct (U) (~ is all five colors.)
When ~ enters the battlefield, taret opponent gains control of it.
~'s owner may look at its controller's hand.
0/3
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya) Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution3W
Instant (C)
Target creature gains double strike until end of turn. Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka1W
Creature - Spirit (C) 1, t: Tap target multicolored creature. "Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.) 2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
ThunderR
Sorcery (U)
Target creature can't block this turn.
// Lightning1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Stirrings from the Silt3BB
Sorcery (U)
Choose one -
- Return target creature card from your graveyard to the battlefield.
- Return up to three target land cards from your graveyard to the battlefield.
Torches Up3RR
Enchantment (U)
Whenever a creature you control attacks, ~ deals 1 damage to defending player.
Whenever a creature you control blocks, ~ deals 1 damage to attacking player. "Let's illuminate this night so even the blind ones can see it." - Krenko
{Story Spotlight 2}
Rare 1 of 1:
Transguild Paragon10
••••• Artifact Creature - Knight (R) (This card is all colors, at all times.)
Double strike, indestructible, haste, hexproof, prowess No guild is greater than all of them.
3/3
Lifelash Vines1GG
Enchantment Creature - Plant Zombie (R)
Enchanted creature gets +5/+3.
At the beginning of your upkeep, your life total becomes equal to Lifelash Vines's power or enchanted creature's power.
Bestow 5GG(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
5/3
{Golgari}
Machinations of Slindej3BB
Sorcery (M)
Search your library for a card and put it into your hand, then shuffle your library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) "The Guildless are not honestly deserving of that name. In reality, they are working towards my ends."
{Dimir}
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya) Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) (Dimir)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution3W
Instant (C)
Target creature gains double strike until end of turn. Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka1W
Creature - Spirit (C) 1, t: Tap target multicolored creature. "Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.) 2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
ThunderR
Sorcery (U)
Target creature can't block this turn.
// Lightning1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Stirrings from the Silt3BB
Sorcery (U)
Choose one -
- Return target creature card from your graveyard to the battlefield.
- Return up to three target land cards from your graveyard to the battlefield.
Torches Up3RR
Enchantment (U)
Whenever a creature you control attacks, ~ deals 1 damage to defending player.
Whenever a creature you control blocks, ~ deals 1 damage to attacking player. "Let's illuminate this night so even the blind ones can see it." - Krenko
{Story Spotlight 2}
Machinations of Slindej3BB
Sorcery (M)
Search your library for a card and put it into your hand, then shuffle your library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) "The Guildless are not honestly deserving of that name. In reality, they are working towards my ends."
{Dimir}
Okay, how about to change the order a bit?
Now I'll choose the rare and you'll post next set ideas.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
The Five Great Evils of Eterna, a pentad of despicable villains, throttle the world with a combination of mindless destructiveness and totalitarian repression. Against them stands one mystery figure - the Lone Hero - and her growing following, who ignore the signs that villainy itself is part of what keeps Eterna together, and tilting the balance too far in the favor of good can itself have evil results...
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Token 1 of 1
Crab (U)
Token Creature - Crab (S)
1/4
Shade (B)
Token Creature - Shade (S) B: This creature gets +1/+1 until end of turn.
1/1
Shapeshifter (U)
Token Creature - Shapeshifter (S)
Whenever this creature blocks of becomes blocked, you may have it base power and toughness become equal to the power and toughness of any creature blocking or blocked by it.
1/2
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Crab (U)
Token Creature - Crab (S)
1/4
Common 1 of 10:
Parka-Clad GoblinR
Creature - Goblin Scout (C)
Haste Well-traveled - Parka-Clad Goblin enters the battlefield with a +1/+1 counter on it if you control a Plains and an Island. Ready for the climes of the polar regions... whenever she makes it there.
1/1
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Common 2 of 10
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
ProwessR
Enchantment - Aura (C)
Enchant creature
Enchanted creature has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Even without knowing anything about the world's true purpose, Sornon folks are mostly tend to be very cautious.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Common 3 of 10:
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
B'Oloph Riders2GW
Creature - Human Knight (C)
Trample
Whenever B'Oloph Riders deals combat damage to a player, creatures you control get +1/+1 until the beginning of your next upkeep. Their assaults presage the appearance of B'Oloph's cadre of merchants, sutlers, and builders.
3/3
Crap, the address of forums was changed again, so we need to update old links again then.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell.
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Common 4 of 10
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
B'Oloph BrushstalkerG
Creature - Wolf (C)
You may have ~ assign its combat damage as though it weren't blocked. B'Oloph overlords claimed the forest as their domain not so long ago. Old forest inhabitants pretty much disagreed.
1/1
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Common 5 of 10
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Spasmodic Eruption1R
Instant (C)
Choose a creature at random, then, as many times as you choose, you may pay 1 to repeat the process. Spasmodic Eruption deals 4 damage to the last creature chosen in this way. "It helps to tread light. You never know what'll blow up." Fozu, Goblin Guide.
Uhkhaven Imp1B
Creature- Imp (C)
Flying, Menace "The stink alone is enough to frighten most." -Faerus Dol
1/1
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Common 6 of 10:
Feral Karkadann4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able. The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Grain Warden of B'Oloph3W
Creature - Human Knight (C)
Vigilance
Aegis 2 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put two +1/+1 counters on this creature and have that permanent under this creature's aegis.)
2/2
It will but I suddenly lost all of my creativity. To be honest I just don't know which card would go well in 'bait' world.
I'm now thinking about what kind of invasions it would have been meant to draw. So foreshadowing cards are one option. So are bright and colorful positive-feeling cards... for now.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able. The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Common 7 of 10
Crystaline AspidG
Creature - Snake (C)
Whenever another creature named Crystaline Aspid enters the battlefield under your control, put a +1/+1 counter on ~. "They tend to form long chains consist of tiny snakes. I guess why." - Faerus Dol
Force Field Amoeba2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able. The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
Common 8 of 10:
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped. T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse. 3, T: Put a crystal counter on target land. "Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Tide Pool Incursion6UU
Instant (C)
Create four 1/4 blue Crab creature tokens.
Draw a card. Sometimes the Aschlerole Shore explodes with curiosity and chitin.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able. The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped. T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse. 3, T: Put a crystal counter on target land. "Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Common 9 of 10
Crystal Coronet1G
Enchantment - Aura (C)
When ~ enters the battlefield, put a crystal counter on target land.
Enchanted creature gets +1/+1 for each crystal counter on lands you control.
Leyline Chaser2R
Creature - Salamander (C)
Whenever a spell or ability of a nonland permanent adds one or more mana to your mana pool, ~ gets +1/+1 until end of turn. Places rich by mana can be recognized by their nests.
4/1
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able. The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped. T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse. 3, T: Put a crystal counter on target land. "Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Crystal Coronet1G
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, put a crystal counter on target land.
Enchanted creature gets +1/+1 for each crystal counter on lands you control.
Common 10 of 10:
Morquen Banisher4W
Creature - Elephant Warrior (C) Well-traveled - Whenever Morquen Banisher attacks, if you control a Swamp and a Mountain, it gets +1/+0 and gains first strike until end of turn. The loxodon dukes of Morquen are notorious misers and treat even peaceful traders as a threat.
4/4
Decadent Doomsayer3B
Creature - Vampire Cleric (C)
Flying Dwindle - When Decadent Doomsayer enters the battlefield, you may pay life equal to its power. If you do, scry that much. Khoroleth's vampires knew the truth, but their worship of Karn stopped them from screaming it to the whole world.
2/3
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able. The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped. T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse. 3, T: Put a crystal counter on target land. "Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Crystal Coronet1G
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, put a crystal counter on target land.
Enchanted creature gets +1/+1 for each crystal counter on lands you control.
Morquen Banisher4W
Creature - Elephant Warrior (C) Well-traveled - Whenever Morquen Banisher attacks, if you control a Swamp and a Mountain, it gets +1/+0 and gains first strike until end of turn. The loxodon dukes of Morquen are notorious misers and treat even peaceful traders as a threat.
4/4
Uncommon 1 of 3
Teardrops of Tziele1GW
Enchantment (U)
Whenever a creature enters the battlefield under your control, it enters the battlefield with a +1/+1 counter on it.
At the beginning of each end step, if you lost life this turn, you gain 1 life. "When Tziele monument stops crying, it will be the end of the world".
- B'Oloph prophecy
Everglistening Fields
Land (U)
~ enters the battlefield tapped with a crystal counter on it. t: add C to your mana pool. t, Remove a crystal counter from a land you control: Add one mana of any color to your mana pool.
Leaden Idol3
Artifact (U) 1, t: Add CCC to your mana pool. If you spend colorless mana to activate this ability, ~ doesn't untap during your next untap step. "Creativity of a god who created this place never fails to impress me."
- E Vanzhou, Eternal Wanderer
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able. The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped. T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse. 3, T: Put a crystal counter on target land. "Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Crystal Coronet1G
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, put a crystal counter on target land.
Enchanted creature gets +1/+1 for each crystal counter on lands you control.
Morquen Banisher4W
Creature - Elephant Warrior (C) Well-traveled - Whenever Morquen Banisher attacks, if you control a Swamp and a Mountain, it gets +1/+0 and gains first strike until end of turn. The loxodon dukes of Morquen are notorious misers and treat even peaceful traders as a threat.
4/4
Teardrops of Tziele1GW
Enchantment (U)
Whenever a creature enters the battlefield under your control, it enters the battlefield with a +1/+1 counter on it.
At the beginning of each end step, if you lost life this turn, you gain 1 life. "When Tziele monument stops crying, it will be the end of the world".
- B'Oloph prophecy
Uncommon 2 of 3:
Profusion of Crystal2RG
Enchantment (U)
When Profusion of Crystal enters the battlefield, distribute four crystal counter among any number of lands you control.
Whenever a spell or an ability of a nonland permanent adds mana to your mana pool, you may have target land you control become an X/X Crystallite creature with menace and trample until end of turn, where X is the number of crystal counters on it. The crystal-fields sing for vengeance, blaming a long-departed architect for Sornon's baleful richness.
Ancient Trauma4B
Enchantment (U)
Attacking creatures you control have deathtouch.
Blocking creatures you control have lifelink.
Sacrifice a creature: Target creature gets +2/+1 until end of turn. "Knowing the history of Khoroleth, one can hardly blame its inhabitants for their stranger practices." - Liliana Vess
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Common 8 of 10:
Death-Fueled Drekavac 1B
Creature - Beast (C)
Deathtouch
When Death-Fueled Drekavac enters the battlefield, you lose 3 life.
They don't lack for meals these days.
3/2
Ritual of Retribution 3W
Instant (C)
Target creature gains double strike until end of turn.
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya)
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution 3W
Instant (C)
Target creature gains double strike until end of turn.
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Dimir Spy 1U
Creature - Spirit Rogue (C)
Sabotage - at the beginning of your end step, if a card was put into an opponent's graveyard from anywhere but the battlefield, draw a card, then discard a card.
2/1
{Dimir}
Soporific Rusalka 1W
Creature - Spirit (C)
1, t: Tap target multicolored creature.
"Even the Firemind need a nap sometimes."
1/2
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya)
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution 3W
Instant (C)
Target creature gains double strike until end of turn.
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka 1W
Creature - Spirit (C)
1, t: Tap target multicolored creature.
"Even the Firemind need a nap sometimes."
1/2
Undercity Miasma BB
Sorcery (C)
Nonblue, nonblack creatures get -1/-1 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
As Duskmantle's new master Slindej consolidated his power, he occasionally turned to methods unusual even for the Dimir.
{Dimir}
Armor Mossdog GG
Enchantment Creature - Plant Hound (C)
Enchanted creature gets +2/+3.
Bestow 2GG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
2/3
{Golgari}
Apprentice of the Hallowed Wing 2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.)
2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya)
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution 3W
Instant (C)
Target creature gains double strike until end of turn.
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka 1W
Creature - Spirit (C)
1, t: Tap target multicolored creature.
"Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing 2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.)
2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
Uncommon 1 of 3
Blackout 1B
Instant (U)
Target opponent loses 3 life and can't get energy counters this turn.
Even the brightest minds can be powerless before unfortunate circumstances.
Thunder // Lightning
Thunder R
Sorcery (U)
Target creature can't block this turn.
//
Lightning 1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Water // Flame
Water 2U
Sorcery (U)
Return target permanent to its owner's hand.
//
Flame 3R
Sorcery (U)
~ deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
{Izzet}
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya)
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution 3W
Instant (C)
Target creature gains double strike until end of turn.
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka 1W
Creature - Spirit (C)
1, t: Tap target multicolored creature.
"Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing 2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.)
2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
Thunder R
Sorcery (U)
Target creature can't block this turn.
//
Lightning 1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Force into Form XUU
Instant (U)
Target creature can't be blocked and gets +X/-X or -X/+X until end of turn. If that creature's power or toughness would be reduced to less than 1 in this way, it's reduced to 1 instead.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
"What's the problem, whelp? Your beloved Lazav would have done this with ease." - Slindej, the Silencer
{Dimir}
Acid-Cloak Gastropod 3BB
Enchantment Creature - Slug (U)
Enchanted creature gets +3/+7.
Whenever Acid-Cloak Gastropod or enchanted creature deals combat damage to a player, that player sacrifices a creature or a nonbasic land.
Bestow 5BB (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
3/7
{Golgari}
Stirrings from the Silt 3BB
Sorcery (U)
Choose one -
• Return target creature card from your graveyard to the battlefield.
• Return up to three target land cards from your graveyard to the battlefield.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya)
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution 3W
Instant (C)
Target creature gains double strike until end of turn.
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka 1W
Creature - Spirit (C)
1, t: Tap target multicolored creature.
"Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing 2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.)
2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
Thunder R
Sorcery (U)
Target creature can't block this turn.
//
Lightning 1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Stirrings from the Silt 3BB
Sorcery (U)
Choose one -
- Return target creature card from your graveyard to the battlefield.
- Return up to three target land cards from your graveyard to the battlefield.
Torches Up 3RR
Enchantment (U)
Whenever a creature you control attacks, ~ deals 1 damage to defending player.
Whenever a creature you control blocks, ~ deals 1 damage to attacking player.
"Let's illuminate this night so even the blind ones can see it." - Krenko
{Story Spotlight 2}
Transguild Spy 2
(Rainbow) Artifact Creature - Construct (U)
(~ is all five colors.)
When ~ enters the battlefield, taret opponent gains control of it.
~'s owner may look at its controller's hand.
0/3
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya)
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution 3W
Instant (C)
Target creature gains double strike until end of turn.
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka 1W
Creature - Spirit (C)
1, t: Tap target multicolored creature.
"Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing 2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.)
2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
Thunder R
Sorcery (U)
Target creature can't block this turn.
//
Lightning 1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Stirrings from the Silt 3BB
Sorcery (U)
Choose one -
- Return target creature card from your graveyard to the battlefield.
- Return up to three target land cards from your graveyard to the battlefield.
Torches Up 3RR
Enchantment (U)
Whenever a creature you control attacks, ~ deals 1 damage to defending player.
Whenever a creature you control blocks, ~ deals 1 damage to attacking player.
"Let's illuminate this night so even the blind ones can see it." - Krenko
{Story Spotlight 2}
Transguild Paragon 10
••••• Artifact Creature - Knight (R)
(This card is all colors, at all times.)
Double strike, indestructible, haste, hexproof, prowess
No guild is greater than all of them.
3/3
Lifelash Vines 1GG
Enchantment Creature - Plant Zombie (R)
Enchanted creature gets +5/+3.
At the beginning of your upkeep, your life total becomes equal to Lifelash Vines's power or enchanted creature's power.
Bestow 5GG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
5/3
{Golgari}
Machinations of Slindej 3BB
Sorcery (M)
Search your library for a card and put it into your hand, then shuffle your library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
"The Guildless are not honestly deserving of that name. In reality, they are working towards my ends."
{Dimir}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Proliferate (Simic)
Investigate (Azorius)
Fierce - If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.) (Selesnya)
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn. (Boros)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) (Dimir)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Ritual of Retribution 3W
Instant (C)
Target creature gains double strike until end of turn.
Watchfulness - If it's an opponent's turn, that creature gets +2/+1 until end of turn.
{Boros}
Soporific Rusalka 1W
Creature - Spirit (C)
1, t: Tap target multicolored creature.
"Even the Firemind need a nap sometimes."
1/2
Apprentice of the Hallowed Wing 2W
Creature - Human Druid (C)
Retinue 2 - 1/1 white Bird with flying (When this creature enters the battlefield, create two 1/1 white Bird creature tokens with flying at the beginning of your next upkeep if this creature is on the battlefield.)
2W: Birds you control get +1/+2 until end of turn.
1/1
{Selesnya}
Thunder R
Sorcery (U)
Target creature can't block this turn.
//
Lightning 1W
Sorcery (U)
Until end of turn, whenever a creature blocks, ~ deals 1 damage to it.
Fuse (You may cast one or both halves of this card from your hand.)
{Boros}
Stirrings from the Silt 3BB
Sorcery (U)
Choose one -
- Return target creature card from your graveyard to the battlefield.
- Return up to three target land cards from your graveyard to the battlefield.
Torches Up 3RR
Enchantment (U)
Whenever a creature you control attacks, ~ deals 1 damage to defending player.
Whenever a creature you control blocks, ~ deals 1 damage to attacking player.
"Let's illuminate this night so even the blind ones can see it." - Krenko
{Story Spotlight 2}
Machinations of Slindej 3BB
Sorcery (M)
Search your library for a card and put it into your hand, then shuffle your library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
"The Guildless are not honestly deserving of that name. In reality, they are working towards my ends."
{Dimir}
Okay, how about to change the order a bit?
Now I'll choose the rare and you'll post next set ideas.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
The Five Great Evils of Eterna, a pentad of despicable villains, throttle the world with a combination of mindless destructiveness and totalitarian repression. Against them stands one mystery figure - the Lone Hero - and her growing following, who ignore the signs that villainy itself is part of what keeps Eterna together, and tilting the balance too far in the favor of good can itself have evil results...
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1
Crab (U)
Token Creature - Crab (S)
1/4
Shade (B)
Token Creature - Shade (S)
B: This creature gets +1/+1 until end of turn.
1/1
Shapeshifter (U)
Token Creature - Shapeshifter (S)
Whenever this creature blocks of becomes blocked, you may have it base power and toughness become equal to the power and toughness of any creature blocking or blocked by it.
1/2
Crab (U)
Token Creature - Crab (S)
1/4
Parka-Clad Goblin R
Creature - Goblin Scout (C)
Haste
Well-traveled - Parka-Clad Goblin enters the battlefield with a +1/+1 counter on it if you control a Plains and an Island.
Ready for the climes of the polar regions... whenever she makes it there.
1/1
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Prowess R
Enchantment - Aura (C)
Enchant creature
Enchanted creature has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Even without knowing anything about the world's true purpose, Sornon folks are mostly tend to be very cautious.
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Common 3 of 10:
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
B'Oloph Riders 2GW
Creature - Human Knight (C)
Trample
Whenever B'Oloph Riders deals combat damage to a player, creatures you control get +1/+1 until the beginning of your next upkeep.
Their assaults presage the appearance of B'Oloph's cadre of merchants, sutlers, and builders.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
B'Oloph Brushstalker G
Creature - Wolf (C)
You may have ~ assign its combat damage as though it weren't blocked.
B'Oloph overlords claimed the forest as their domain not so long ago. Old forest inhabitants pretty much disagreed.
1/1
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Spasmodic Eruption 1R
Instant (C)
Choose a creature at random, then, as many times as you choose, you may pay 1 to repeat the process. Spasmodic Eruption deals 4 damage to the last creature chosen in this way.
"It helps to tread light. You never know what'll blow up." Fozu, Goblin Guide.
Uhkhaven Imp 1B
Creature- Imp (C)
Flying, Menace
"The stink alone is enough to frighten most." -Faerus Dol
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann 4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able.
The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Grain Warden of B'Oloph 3W
Creature - Human Knight (C)
Vigilance
Aegis 2 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put two +1/+1 counters on this creature and have that permanent under this creature's aegis.)
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I'm now thinking about what kind of invasions it would have been meant to draw. So foreshadowing cards are one option. So are bright and colorful positive-feeling cards... for now.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann 4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able.
The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Crystaline Aspid G
Creature - Snake (C)
Whenever another creature named Crystaline Aspid enters the battlefield under your control, put a +1/+1 counter on ~.
"They tend to form long chains consist of tiny snakes. I guess why." - Faerus Dol
Force Field Amoeba 2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann 4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able.
The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba 2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped.
T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse.
3, T: Put a crystal counter on target land.
"Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Tide Pool Incursion 6UU
Instant (C)
Create four 1/4 blue Crab creature tokens.
Draw a card.
Sometimes the Aschlerole Shore explodes with curiosity and chitin.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann 4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able.
The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba 2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped.
T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse.
3, T: Put a crystal counter on target land.
"Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Crystal Coronet 1G
Enchantment - Aura (C)
When ~ enters the battlefield, put a crystal counter on target land.
Enchanted creature gets +1/+1 for each crystal counter on lands you control.
Leyline Chaser 2R
Creature - Salamander (C)
Whenever a spell or ability of a nonland permanent adds one or more mana to your mana pool, ~ gets +1/+1 until end of turn.
Places rich by mana can be recognized by their nests.
4/1
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann 4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able.
The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba 2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped.
T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse.
3, T: Put a crystal counter on target land.
"Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Crystal Coronet 1G
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, put a crystal counter on target land.
Enchanted creature gets +1/+1 for each crystal counter on lands you control.
Morquen Banisher 4W
Creature - Elephant Warrior (C)
Well-traveled - Whenever Morquen Banisher attacks, if you control a Swamp and a Mountain, it gets +1/+0 and gains first strike until end of turn.
The loxodon dukes of Morquen are notorious misers and treat even peaceful traders as a threat.
4/4
Decadent Doomsayer 3B
Creature - Vampire Cleric (C)
Flying
Dwindle - When Decadent Doomsayer enters the battlefield, you may pay life equal to its power. If you do, scry that much.
Khoroleth's vampires knew the truth, but their worship of Karn stopped them from screaming it to the whole world.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann 4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able.
The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba 2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped.
T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse.
3, T: Put a crystal counter on target land.
"Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Crystal Coronet 1G
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, put a crystal counter on target land.
Enchanted creature gets +1/+1 for each crystal counter on lands you control.
Morquen Banisher 4W
Creature - Elephant Warrior (C)
Well-traveled - Whenever Morquen Banisher attacks, if you control a Swamp and a Mountain, it gets +1/+0 and gains first strike until end of turn.
The loxodon dukes of Morquen are notorious misers and treat even peaceful traders as a threat.
4/4
Teardrops of Tziele 1GW
Enchantment (U)
Whenever a creature enters the battlefield under your control, it enters the battlefield with a +1/+1 counter on it.
At the beginning of each end step, if you lost life this turn, you gain 1 life.
"When Tziele monument stops crying, it will be the end of the world".
- B'Oloph prophecy
Everglistening Fields
Land (U)
~ enters the battlefield tapped with a crystal counter on it.
t: add C to your mana pool.
t, Remove a crystal counter from a land you control: Add one mana of any color to your mana pool.
Leaden Idol 3
Artifact (U)
1, t: Add CCC to your mana pool. If you spend colorless mana to activate this ability, ~ doesn't untap during your next untap step.
"Creativity of a god who created this place never fails to impress me."
- E Vanzhou, Eternal Wanderer
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crystal counters (placed on lands)
Aegis X (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put X +1/+1 counters on this creature and have that permanent under this creature's aegis.)
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Feral Karkadann 4R
Creature - Unicorn (C)
When Feral Karkadann enters the battlefield, draw two cards, then discard two cards.
Feral Karkadann must be blocked if able.
The unicorns of Sornon are more beautiful than those of any other known world. Adding to their value, they are also much harder to tame.
2/2
Force Field Amoeba 2U
Creature - Germ (C)
Aegis 1 (Whenever a noncreature, nonland permanent enters the battlefield under your control, if this creature hasn't had any permanents under its aegis, you may put a +1/+1 counter on this creature and have that permanent under this creature's aegis.)
Permanents under ~'s aegis have hexproof.
1/1
B'Oloph Storehouse
Land (C)
B'Oloph Storehouse enters the battlefield tapped.
T: Add W to your mana pool, plus an additional W for each crystal counter on B'Oloph Storehouse.
3, T: Put a crystal counter on target land.
"Put away for the future and encase your prosperity in glass." - from the Teachings of Selopti the Wise
Crystal Coronet 1G
Enchantment - Aura (C)
Enchant creature
When ~ enters the battlefield, put a crystal counter on target land.
Enchanted creature gets +1/+1 for each crystal counter on lands you control.
Morquen Banisher 4W
Creature - Elephant Warrior (C)
Well-traveled - Whenever Morquen Banisher attacks, if you control a Swamp and a Mountain, it gets +1/+0 and gains first strike until end of turn.
The loxodon dukes of Morquen are notorious misers and treat even peaceful traders as a threat.
4/4
Teardrops of Tziele 1GW
Enchantment (U)
Whenever a creature enters the battlefield under your control, it enters the battlefield with a +1/+1 counter on it.
At the beginning of each end step, if you lost life this turn, you gain 1 life.
"When Tziele monument stops crying, it will be the end of the world".
- B'Oloph prophecy
Profusion of Crystal 2RG
Enchantment (U)
When Profusion of Crystal enters the battlefield, distribute four crystal counter among any number of lands you control.
Whenever a spell or an ability of a nonland permanent adds mana to your mana pool, you may have target land you control become an X/X Crystallite creature with menace and trample until end of turn, where X is the number of crystal counters on it.
The crystal-fields sing for vengeance, blaming a long-departed architect for Sornon's baleful richness.
Ancient Trauma 4B
Enchantment (U)
Attacking creatures you control have deathtouch.
Blocking creatures you control have lifelink.
Sacrifice a creature: Target creature gets +2/+1 until end of turn.
"Knowing the history of Khoroleth, one can hardly blame its inhabitants for their stranger practices." - Liliana Vess
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝