On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.) Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Common 3 of 10
Screaming Fangarm1U
Creature - Horror (C)
Flying
If ~ would be put into your graveyard from your library, put it into your hand instead. Spawns of unbridled imagination, fangarms can be easily spawned but also easily removed by strong will.
1/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.) Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Common 4 of 10:
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Corpse Catalog1B
Instant (C)
Probe 2. (Put the top two cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Then draw a card and you lose 1 life for each land card you probed, and you gain 1 life for each nonland card you probed. "Hygrodons - seventeen killed in the last hunt, and it will not be soon enough when they're extinct." - Cedrel, chronicler of LXIV expedition
Olchuron's Canal Digger1G
Creature - Elf Scout (C)
Land renewal 1 (When this creature enters the battlefield, you may put up to one target land card from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
2/1
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Common 5 of 10:
Farjungle Surveyor2G
Creature - Human Warrior
When Farjungle Surveyor enters the battlefield, you may sacrifice a land. If you do, search your library for a Basic Land card and put it into the battlefield. Then shuffle your library. "The Urban is our grand destiny. We shall stop at nothing to tame the wilds' ravaging horrors."
3/2
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Common 6 of 10:
Cant-Tribe Avenger3W
Creature - Goat Shaman (C)
Vigilance
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets a poison counter.) "There is idruta enough in my heart to stop at least a few sins."
3/2
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Leaf-Cloaked Hunter3GG
Creature - Elf Berserker (C)
Hexproof
When Leaf-Cloaked Hunter enters the battlefield, another target creature you control deals damage equal to its power to target creature an opponent controls. "We cannot kill Urban, even together. But its representatives..."
2/2
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Common 7 of 10
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Venom-Bloated Coatl2(G/W)
Creature - Snake (C)
Whenever ~ deals combat damage to a player, that player gets a poison counter for each +1/+1 counter on ~.
2/3
Noxious CoverB
Enchantment - Aura (C)
Enchant permanent
Whenever enchanted permanent becomes tapped, its controller gets a poison counter. "Breath deeper, Urban's whelp. Take a nice breath then take all your filth with you."
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Common 8 of 10:
Swallowing Coatl2G
Creature - Snake (C) 4G: Target creature blocks Swallowing Coatl this turn if able. Swallowing Coatl gets +1/+1 until end of turn.
Poison vengeance 2 (When this creature leaves the battlefield, target opponent gets two poison counters.)
1/2
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Surveillance Platform2
Artifact - Equipment (C)
When Surveillance Platform enters the battlefield, look at each opponent's hand.
Equipped creature gets +0/+4 and has flying.
Equip 3
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Common 9 of 10:
Smog Reading1U
Instant
Pollute 2, then scry X, where X is the number of poison counters you have. (To pollute 2, put two poison counters on each player.)
Draw a card.
Wandering Greathorn5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Common 10 of 10:
Swash-Tribe Insurgent3RR
Creature - Viashino Warrior (C)
Haste
Poison vengeance 2 (When this creature leaves the battlefield, target opponent gets two poison counters.) "The death that slumbered beneath Urban's deformed haunches sleeps no more!"
4/2
Mechanical ResponseW
Instant (C)
Untap all artifact creatures you control.
Plainscycling W "We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical ResponseW
Instant (C)
Untap all artifact creatures you control.
Plainscycling W "We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Uncommon 1 of 3
Urban's Intervention3W
Sorcery (U)
Create a 1/1 white Soldier creature token for each non-Plains land you control. Every inch of fields will be used to feed Urban's followers.
Urban's Scheme4U
Sorcery (U)
Draw a card for each non-Island land you control. Every handful of water will be used to cool Urban's engines.
Urban's Revenge2B
Sorcery (U)
Target creature gets -X/-X until end of turn, where X is the number of non-Swamp lands you control. Every drop of poison will be used to kill Urban's foes.
Urban's Strike3R
Sorcery (U)
~ deals damage to target creature or player equal to the number of non-Mountain lands you control. Every pinch of ore will be used to forge weapons for Urban's forces.
Urban's Suppression3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control. Every piece of wood will be used to fortify Urban's domains.
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical ResponseW
Instant (C)
Untap all artifact creatures you control.
Plainscycling W "We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Urban's Suppression3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control. Every piece of wood will be used to fortify Urban's domains.
Uncommon 2 of 3:
Bourn-Tribe Renegade1U
Creature - Human Rogue (U)
When Bourn-Tribe Renegade dies, you may pay 1. If you do, return Bourn-Tribe Renegade to its owner's hand.
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets a poison counter.) "Go on, Exurbitan fool. Chase me. You have no idea what will happen to you when you catch me."
2/1
Corruption Transference2BB
Instant (U)
Up to two target creatures each get -2/-1 until end of turn. For each of those creatures, you may remedy 2. If you do, destroy that creature. (To remedy 2, remove two poison counters from an opponent.) "What the Exurbitans willfully ignore is this: Urban's presence is a harm to them as well as us." - Mhik-ghu-enophu of the Rake-Tribe, Wellkeeper of Idruta
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical ResponseW
Instant (C)
Untap all artifact creatures you control.
Plainscycling W "We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Urban's Suppression3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control. Every piece of wood will be used to fortify Urban's domains.
Bourn-Tribe Renegade1U
Creature - Human Rogue (U)
When Bourn-Tribe Renegade dies, you may pay 1. If you do, return Bourn-Tribe Renegade to its owner's hand.
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets one poison counter.) "Go on, Exurbitan fool. Chase me. You have no idea what will happen to you when you catch me."
2/1
Uncommon 3 of 3
Undeveloped Grounds
Land (U) t: Add C to your mana pool. t: ~ becomes a basic land type of your choice in addition to its other types. Urban's ability to transform lands may look horrendous at first glance, but it has a system.
Sootsayer2B
Creature - Human Shaman (U)
Deathtouch t: Scry 1. Each player gets a poison counter. Different times, different methods.
2/1
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical ResponseW
Instant (C)
Untap all artifact creatures you control.
Plainscycling W "We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Urban's Suppression3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control. Every piece of wood will be used to fortify Urban's domains.
Bourn-Tribe Renegade1U
Creature - Human Rogue (U)
When Bourn-Tribe Renegade dies, you may pay 1. If you do, return Bourn-Tribe Renegade to its owner's hand.
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets one poison counter.) "Go on, Exurbitan fool. Chase me. You have no idea what will happen to you when you catch me."
2/1
Sootsayer2B
Creature - Human Shaman (U)
Deathtouch t: Scry 1. Each player gets a poison counter. Different times, different methods.
2/1
Rare 1 of 1:
Prototype Battle Thopter1
Artifact Creature - Thopter (R)
Flying
Prototype Battle Thopter can't attack unless defending player controls a nonbasic land.
When you control no nonbasic lands, sacrifice Prototype Battle Thopter. For all their power, they can't safely be taken far from a repair depot yet.
2/2
Greater Clearance Engine6
Artifact Creature - Juggernaut (M) 3: Create your choice of one of the following. Activate this ability only if Greater Clearance Engine dealt combat damage to a player this turn.
• A 3/2 colorless Juggernaut artifact creature token named Fieldreaper with vigilance and "When this creature enters the battlefield, destroy target Plains."
• A 1/5 colorless Juggernaut artifact creature token named Lakedrainer with hexproof and "When this creature enters the battlefield, destroy target Island."
• A 2/3 colorless Juggernaut artifact creature token named Bogboiler with lifelink and "When this creature enters the battlefield, destroy target Swamp."
• A 5/1 colorless Juggernaut artifact creature token named Rockbeater with menace and "When this creature enters the battlefield, destroy target Mountain."
• A 4/4 colorless Juggernaut artifact creature token named Treechopper with "When this creature enters the battlefield, destroy target artifact or Forest."
3/9
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
I hate to say it, but double land destruction AND double token creation AND attack for 3/9 for 6 and another 6 each turn is just too much.
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical ResponseW
Instant (C)
Untap all artifact creatures you control.
Plainscycling W "We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Urban's Suppression3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control. Every piece of wood will be used to fortify Urban's domains.
Bourn-Tribe Renegade1U
Creature - Human Rogue (U)
When Bourn-Tribe Renegade dies, you may pay 1. If you do, return Bourn-Tribe Renegade to its owner's hand.
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets one poison counter.) "Go on, Exurbitan fool. Chase me. You have no idea what will happen to you when you catch me."
2/1
Sootsayer2B
Creature - Human Shaman (U)
Deathtouch t: Scry 1. Each player gets a poison counter. Different times, different methods.
2/1
Prototype Battle Thopter1
Artifact Creature - Thopter (R)
Flying
Prototype Battle Thopter can't attack unless defending player controls a nonbasic land.
When you control no nonbasic lands, sacrifice Prototype Battle Thopter. For all their power, they can't safely be taken far from a repair depot yet.
2/2
Next:
Wabara is a world of wast trenches, towering cliffs, bottomless craters, desolate wastes and impenetrable fogs. Strange mechanical life exists and does strange things in the sky, on the ground and under the surface. Primitive tribes of Wabara, who fully degraded after world-devastating war two hundred years ago, can only hope to hunt constructs left from the great war and somehow use them or their details in daily tasks.
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
It was a silly card anyway. I just wanted an artifact creature at rare because it was a bit of a theme for the set.
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Token 1 of 1:
Cyclops Soldier
•• Token Creature - Cyclops Soldier (S)
First strike
4/4
Weird Warrior
• Token Creature - Weird Warrior (S)
2/1
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Fluctcharging Weird1(U/R)
Creature - Weird (C) 1, t: You get E (an energy counter). "Powerhouse? We already have a lot of them." - Niv-Mizzet
1/3
[Watermark: Izzet]
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
[Watermark: Izzet]
Fatalflowers(B/G)
Creature - Plant Zombie (C)
Defender, deathtouch
1/3 Golgari Swarm likes flowers on the graves, but not the same as Selesnia Conclave.
[Watermark: Golgari]
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
[Watermark: Izzet]
Common 2 of 10:
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Horncaller Trainee3GG
Creature - Human Druid (C) Retinue - When Horncaller Trainee enters the battlefield, create a 4/4 green Rhino creature token with trample at the beginning of your next upkeep if Horncaller Trainee is on the battlefield.
2/1
{Selesnya}
Memory of KosW
Instant (C)
Red creatures you control get +1/+0 until end of turn.
White creatures you control get +0/+1 until end of turn. The Wojek look to the heroes of the past, hoping to become those of the future.
{Boros}
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Common 3 of 10
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Reminiscence of TolsimirG
Instant (C)
Target white creature gains indestructible until end of turn.
Target green creature gets +2/+2 until end of turn. Guarding the Great Concourse, each wolf rider stops to pay respects to monument of beloved hero of Conclave.
Simpleflower Matriarch1W
Creature - Dryad Cleric (C) Retinue - When ~ enters the battlefield, you gain 4 life at the beginning of your next upkeep if ~ is on the battlefield. Garden needs time. Time brings results.
1/3
{Selesnya}
My idea for retinue was always to make tokens, like a delayed extra creature. Let me see if I can rework it.
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Common 4 of 10:
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf (When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Poxdevils5R
Creature - Devil (C)
Haste
When Poxdevils enters the battlefield, it deals 2 damage to each player. Each player discards a card at random and sacrifices a permanent.
2/2
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Common 5 of 10
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Transguild Messenger2
(Rainbow) Artifact Creature - Thopter (C) (~ is all five colors.)
Flying "Anonymity? They can't fool me, I still have a sense of smell to say clearly it's from Golgari." - Lazav
1/2
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Common 6 of 10:
Vinerot Medic2BB
Creature - Plant Zombie (C)
When Vinerot Medic enters the battlefield, target creature gets +1/+1 and gains indestructible until end of turn.
Reconstitute BB(BB, Exile this creature: Return target creature card with equal or lesser converted mana cost from your graveyard to the battlefield. Reconstitute only as a sorcery.)
2/2
{Golgari}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Discussion topic: What does everyone think about Metamorphosis 2.0? What does the end of the block system mean for this game? Would it be fun to design a core set booster pack once in a while?
Core sets are totally fine (especially for lazy players), otherwise it can't affect our game at all. We still can make as many of thematically bound sets as we want (I rememver three- and two-set paradigms didn't affect this game a lot).
Reconstitute only as a sorcery, I guess? Also name doesn't seem fine in the same set with Retinue.
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.)
Fluctstriking Weird(U/R)
Creature - Weird Warrior (C)
Defender, prowess "Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E(an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell. Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control. Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood FanaticGG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.) They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror(U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature. "Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E(an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Common 7 of 10
Boros FirefighterRW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able. Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Fast AidW
Instant (C)
Cast ~ only when blockers are declared.
You gain 1 life for each attacking and each blocking creature you control. Outnumber - if you control more attacking creatures than the number of blocking creatures defending player controls or vice versa, target creature you control gains indestructible until end of turn.
{Boros}
(Note: vice versa means "if you control more blocking creatures than the number of attacking creatures attacking player controls")
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Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Poison Counter
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Screaming Fangarm 1U
Creature - Horror (C)
Flying
If ~ would be put into your graveyard from your library, put it into your hand instead.
Spawns of unbridled imagination, fangarms can be easily spawned but also easily removed by strong will.
1/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Poison Counter
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Corpse Catalog 1B
Instant (C)
Probe 2. (Put the top two cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Then draw a card and you lose 1 life for each land card you probed, and you gain 1 life for each nonland card you probed.
"Hygrodons - seventeen killed in the last hunt, and it will not be soon enough when they're extinct." - Cedrel, chronicler of LXIV expedition
Olchuron's Canal Digger 1G
Creature - Elf Scout (C)
Land renewal 1 (When this creature enters the battlefield, you may put up to one target land card from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Remedy X (To remedy X, remove X poison counters from an opponent.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Common 5 of 10:
Farjungle Surveyor 2G
Creature - Human Warrior
When Farjungle Surveyor enters the battlefield, you may sacrifice a land. If you do, search your library for a Basic Land card and put it into the battlefield. Then shuffle your library.
"The Urban is our grand destiny. We shall stop at nothing to tame the wilds' ravaging horrors."
3/2
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Cant-Tribe Avenger 3W
Creature - Goat Shaman (C)
Vigilance
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets a poison counter.)
"There is idruta enough in my heart to stop at least a few sins."
3/2
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Leaf-Cloaked Hunter 3GG
Creature - Elf Berserker (C)
Hexproof
When Leaf-Cloaked Hunter enters the battlefield, another target creature you control deals damage equal to its power to target creature an opponent controls.
"We cannot kill Urban, even together. But its representatives..."
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Venom-Bloated Coatl 2(G/W)
Creature - Snake (C)
Whenever ~ deals combat damage to a player, that player gets a poison counter for each +1/+1 counter on ~.
2/3
Noxious Cover B
Enchantment - Aura (C)
Enchant permanent
Whenever enchanted permanent becomes tapped, its controller gets a poison counter.
"Breath deeper, Urban's whelp. Take a nice breath then take all your filth with you."
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Swallowing Coatl 2G
Creature - Snake (C)
4G: Target creature blocks Swallowing Coatl this turn if able. Swallowing Coatl gets +1/+1 until end of turn.
Poison vengeance 2 (When this creature leaves the battlefield, target opponent gets two poison counters.)
1/2
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Surveillance Platform 2
Artifact - Equipment (C)
When Surveillance Platform enters the battlefield, look at each opponent's hand.
Equipped creature gets +0/+4 and has flying.
Equip 3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Common 9 of 10:
Smog Reading 1U
Instant
Pollute 2, then scry X, where X is the number of poison counters you have. (To pollute 2, put two poison counters on each player.)
Draw a card.
Wandering Greathorn 5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G
The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn 5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G
The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Swash-Tribe Insurgent 3RR
Creature - Viashino Warrior (C)
Haste
Poison vengeance 2 (When this creature leaves the battlefield, target opponent gets two poison counters.)
"The death that slumbered beneath Urban's deformed haunches sleeps no more!"
4/2
Mechanical Response W
Instant (C)
Untap all artifact creatures you control.
Plainscycling W
"We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn 5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G
The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical Response W
Instant (C)
Untap all artifact creatures you control.
Plainscycling W
"We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Uncommon 1 of 3
Urban's Intervention 3W
Sorcery (U)
Create a 1/1 white Soldier creature token for each non-Plains land you control.
Every inch of fields will be used to feed Urban's followers.
Urban's Scheme 4U
Sorcery (U)
Draw a card for each non-Island land you control.
Every handful of water will be used to cool Urban's engines.
Urban's Revenge 2B
Sorcery (U)
Target creature gets -X/-X until end of turn, where X is the number of non-Swamp lands you control.
Every drop of poison will be used to kill Urban's foes.
Urban's Strike 3R
Sorcery (U)
~ deals damage to target creature or player equal to the number of non-Mountain lands you control.
Every pinch of ore will be used to forge weapons for Urban's forces.
Urban's Suppression 3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control.
Every piece of wood will be used to fortify Urban's domains.
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn 5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G
The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical Response W
Instant (C)
Untap all artifact creatures you control.
Plainscycling W
"We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Urban's Suppression 3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control.
Every piece of wood will be used to fortify Urban's domains.
Bourn-Tribe Renegade 1U
Creature - Human Rogue (U)
When Bourn-Tribe Renegade dies, you may pay 1. If you do, return Bourn-Tribe Renegade to its owner's hand.
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets a poison counter.)
"Go on, Exurbitan fool. Chase me. You have no idea what will happen to you when you catch me."
2/1
Corruption Transference 2BB
Instant (U)
Up to two target creatures each get -2/-1 until end of turn. For each of those creatures, you may remedy 2. If you do, destroy that creature. (To remedy 2, remove two poison counters from an opponent.)
"What the Exurbitans willfully ignore is this: Urban's presence is a harm to them as well as us." - Mhik-ghu-enophu of the Rake-Tribe, Wellkeeper of Idruta
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn 5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G
The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical Response W
Instant (C)
Untap all artifact creatures you control.
Plainscycling W
"We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Urban's Suppression 3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control.
Every piece of wood will be used to fortify Urban's domains.
Bourn-Tribe Renegade 1U
Creature - Human Rogue (U)
When Bourn-Tribe Renegade dies, you may pay 1. If you do, return Bourn-Tribe Renegade to its owner's hand.
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets one poison counter.)
"Go on, Exurbitan fool. Chase me. You have no idea what will happen to you when you catch me."
2/1
Undeveloped Grounds
Land (U)
t: Add C to your mana pool.
t: ~ becomes a basic land type of your choice in addition to its other types.
Urban's ability to transform lands may look horrendous at first glance, but it has a system.
Sootsayer 2B
Creature - Human Shaman (U)
Deathtouch
t: Scry 1. Each player gets a poison counter.
Different times, different methods.
2/1
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn 5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G
The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical Response W
Instant (C)
Untap all artifact creatures you control.
Plainscycling W
"We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Urban's Suppression 3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control.
Every piece of wood will be used to fortify Urban's domains.
Bourn-Tribe Renegade 1U
Creature - Human Rogue (U)
When Bourn-Tribe Renegade dies, you may pay 1. If you do, return Bourn-Tribe Renegade to its owner's hand.
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets one poison counter.)
"Go on, Exurbitan fool. Chase me. You have no idea what will happen to you when you catch me."
2/1
Sootsayer 2B
Creature - Human Shaman (U)
Deathtouch
t: Scry 1. Each player gets a poison counter.
Different times, different methods.
2/1
Prototype Battle Thopter 1
Artifact Creature - Thopter (R)
Flying
Prototype Battle Thopter can't attack unless defending player controls a nonbasic land.
When you control no nonbasic lands, sacrifice Prototype Battle Thopter.
For all their power, they can't safely be taken far from a repair depot yet.
2/2
Greater Clearance Engine 6
Artifact Creature - Juggernaut (M)
3: Create your choice of one of the following. Activate this ability only if Greater Clearance Engine dealt combat damage to a player this turn.
• A 3/2 colorless Juggernaut artifact creature token named Fieldreaper with vigilance and "When this creature enters the battlefield, destroy target Plains."
• A 1/5 colorless Juggernaut artifact creature token named Lakedrainer with hexproof and "When this creature enters the battlefield, destroy target Island."
• A 2/3 colorless Juggernaut artifact creature token named Bogboiler with lifelink and "When this creature enters the battlefield, destroy target Swamp."
• A 5/1 colorless Juggernaut artifact creature token named Rockbeater with menace and "When this creature enters the battlefield, destroy target Mountain."
• A 4/4 colorless Juggernaut artifact creature token named Treechopper with "When this creature enters the battlefield, destroy target artifact or Forest."
3/9
(Used to just work while attacking. This was OP.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Bhoraya will be our 216th set.
Here's the last update.
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the third and fourth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm
Nerenia
Prism of Kuapai, Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel
Konjin / Attack of Kaiju
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth
Mirrored Worlds
Xerdum
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica)
Enchala / Eclipse
Slaves of Nepherkhon
The Legend Continues, Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor
Voyages of Vellin, Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan
Kolzag
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Wandering Greathorn 5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G
The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Mechanical Response W
Instant (C)
Untap all artifact creatures you control.
Plainscycling W
"We may not be prepared when those savages next try to halt our progress. But our machines will." - Monair, Exurbitan senator
Urban's Suppression 3G
Sorcery (U)
Put a +1/+1 counter on target creature for each non-Forest land you control.
Every piece of wood will be used to fortify Urban's domains.
Bourn-Tribe Renegade 1U
Creature - Human Rogue (U)
When Bourn-Tribe Renegade dies, you may pay 1. If you do, return Bourn-Tribe Renegade to its owner's hand.
Poison vengeance 1 (When this creature leaves the battlefield, target opponent gets one poison counter.)
"Go on, Exurbitan fool. Chase me. You have no idea what will happen to you when you catch me."
2/1
Sootsayer 2B
Creature - Human Shaman (U)
Deathtouch
t: Scry 1. Each player gets a poison counter.
Different times, different methods.
2/1
Prototype Battle Thopter 1
Artifact Creature - Thopter (R)
Flying
Prototype Battle Thopter can't attack unless defending player controls a nonbasic land.
When you control no nonbasic lands, sacrifice Prototype Battle Thopter.
For all their power, they can't safely be taken far from a repair depot yet.
2/2
Next:
Wabara is a world of wast trenches, towering cliffs, bottomless craters, desolate wastes and impenetrable fogs. Strange mechanical life exists and does strange things in the sky, on the ground and under the surface. Primitive tribes of Wabara, who fully degraded after world-devastating war two hundred years ago, can only hope to hunt constructs left from the great war and somehow use them or their details in daily tasks.
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Cyclops Soldier
•• Token Creature - Cyclops Soldier (S)
First strike
4/4
Weird Warrior
• Token Creature - Weird Warrior (S)
2/1
Protochthon
•• Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctcharging Weird 1(U/R)
Creature - Weird (C)
1, t: You get E (an energy counter).
"Powerhouse? We already have a lot of them." - Niv-Mizzet
1/3
[Watermark: Izzet]
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
[Watermark: Izzet]
Fatalflowers (B/G)
Creature - Plant Zombie (C)
Defender, deathtouch
1/3
Golgari Swarm likes flowers on the graves, but not the same as Selesnia Conclave.
[Watermark: Golgari]
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
[Watermark: Izzet]
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Horncaller Trainee 3GG
Creature - Human Druid (C)
Retinue - When Horncaller Trainee enters the battlefield, create a 4/4 green Rhino creature token with trample at the beginning of your next upkeep if Horncaller Trainee is on the battlefield.
2/1
{Selesnya}
Memory of Kos W
Instant (C)
Red creatures you control get +1/+0 until end of turn.
White creatures you control get +0/+1 until end of turn.
The Wojek look to the heroes of the past, hoping to become those of the future.
{Boros}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Reminiscence of Tolsimir G
Instant (C)
Target white creature gains indestructible until end of turn.
Target green creature gets +2/+2 until end of turn.
Guarding the Great Concourse, each wolf rider stops to pay respects to monument of beloved hero of Conclave.
Simpleflower Matriarch 1W
Creature - Dryad Cleric (C)
Retinue - When ~ enters the battlefield, you gain 4 life at the beginning of your next upkeep if ~ is on the battlefield.
Garden needs time. Time brings results.
1/3
{Selesnya}
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf (When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Poxdevils 5R
Creature - Devil (C)
Haste
When Poxdevils enters the battlefield, it deals 2 damage to each player. Each player discards a card at random and sacrifices a permanent.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Common 5 of 10
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Transguild Messenger 2
(Rainbow) Artifact Creature - Thopter (C)
(~ is all five colors.)
Flying
"Anonymity? They can't fool me, I still have a sense of smell to say clearly it's from Golgari." - Lazav
1/2
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Vinerot Medic 2BB
Creature - Plant Zombie (C)
When Vinerot Medic enters the battlefield, target creature gets +1/+1 and gains indestructible until end of turn.
Reconstitute BB (BB, Exile this creature: Return target creature card with equal or lesser converted mana cost from your graveyard to the battlefield. Reconstitute only as a sorcery.)
2/2
{Golgari}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
When Upheaval reached the Nivix and Sunhome, while Golgari tried to conquer ravaged districts during the revolt, things got ugly really fast. Boros Legion and Izzet League united to show all rioters and especially new leader of Gateless, Krenko, who is the true Powerhouse in Ravnica city.
Proliferate (Simic)
Investigate (Azorius)
Fierce- If this creature's power is greater than its base power, [effect] (Gruul).
Morbid (Rakdos)
Fuse
Rainbow (this card is all colors)
Rakdos
Simic
Azorius
Gruul
Orzhov
Energy (Izzet)
Retinue X - Token (When this creature enters the battlefield, create X creature tokens at the beginning of your next upkeep if this creature is on the battlefield.)
Protochthon
((G/W)) Token Legendary Creature - Wurm (S)
Trample, vigilance
13/20
Fluctstriking Weird (U/R)
Creature - Weird Warrior (C)
Defender, prowess
"Too many Gateless want to see a great fire tonight. Let's not break their expectations." - Niv-Mizzet
2/2
{Izzet}
Flectomancer Washout 1UU
Creature - Goblin Wizard (C)
When Flectomancer Washout enters the battlefield, you get E (an energy counter).
Pay EE, Sacrifice Flectomancer Washout: Counter target spell.
Never quite able to master misdirection, Dinmix had to settle for mere mishap.
2/3
{Izzet}
Gateless Mob 2W
Creature - Human Rogue (C)
~ gets +0/+1 for each color among permanents your opponents control.
Gateless always were more cohesive than guilds - they have nothing to fight for.
2/2
Wolfblood Fanatic GG
Creature - Elf Warrior (C)
Retinue 1 - 2/2 green Wolf When this creature enters the battlefield, create a 2/2 green Wolf creature token at the beginning of your next upkeep if this creature is on the battlefield.)
They select their mounts from Voja's line alone.
1/2
{Selesnya}
Silent Horror (U/B)(U/B)
Creature - Horror (C)
~ can't be blocked as long as defending player controls a tapped creature.
"Finally, this giant fell asleep. Let's go."
2/1
{Dimir}
Flamequake Weird 1R
Creature - Weird (C)
Whenever Flamequake Weird attacks, you get E (an energy counter).
Whenever Flamequake Weird deals combat damage to a player, you may pay EE. If you do, that player sacrifices an artifact or land.
2/1
{Izzet}
Boros Firefighter RW
Creature - Elemental Soldier (C)
Vigilance
~ attacks each combat if able and blocks each combat if able.
Don't let his title fool you. He's the type of person who wouldn't mind Ravnica burning.
3/3
{Boros}
Fast Aid W
Instant (C)
Cast ~ only when blockers are declared.
You gain 1 life for each attacking and each blocking creature you control.
Outnumber - if you control more attacking creatures than the number of blocking creatures defending player controls or vice versa, target creature you control gains indestructible until end of turn.
{Boros}
(Note: vice versa means "if you control more blocking creatures than the number of attacking creatures attacking player controls")