Zern'Thir is an inhospitable plane: arid, mountainous, and cold, but beneath the surface lay glorious cities of ancient opulence. In the great underground city of Alzur'da, the divine Radiant Eye has grown weary of constant skirmishes with jealous surface dwellers, and has elected now to eradicate them.
Avalanche- When [Condition is met], you may cast this spell from your graveyard. (I think "into exile" should be added at the end if we use this mechanic.)
Nether N (At the end of your turn, if you didn't play a land, put N +1/+1 counters on this creature.)
Blind (this creature can't attack or block alone).)
Illuminate (To illuminate, look each opponent's hand, and any face down cards he or she owns on the battlefield, or in exile.)
Fish (B)
Token Creature - Fish (S)
Blind (this creature can't attack or block alone).
2/3
Glaring Firestone3
Artifact (C) T: Add one mana of any color to your mana pool, then illuminate. (To illuminate, look each opponent's hand, and any face down cards he or she owns on the battlefield, or in exile.) "The stones have glown for ten thousand years, and will glow ten thousand more." - Luka Brightfingers
Akarian ShieldbearerW
Creature - Dwarf Soldier (C)
Defender
Whenever ~ blocks, it gets +0/+1 for each other blocking creature.
0/3
Mushroom Troll2R
Creature - Fungus Troll (C)
Nether 1 (At the beginning of your end step, if you didn't play a land this turn, put a +1/+1 counter on this creature.)
Discard a Forest card: Regenerate Mushroom Troll. Frightening as they may appear, they're vegetarian.
2/1
Climber's Gear1
Artifact- Equipment (C)
Equip: 1
Equipped creature gets +0/+2, and has mountainwalk. You won't get far without it.
Albino GoblinR
Creature - Goblin (C)
Blind (this creature can't attack or block alone). "Good scent would help them if they didn't smell so bad." - Quun Ink-Tainted
2/1
Fungal Garden
Land (C)
At the beginning of your upkeep, put a spore counter on Fungal Reaches. T: add C to your mana pool.
Remove 3 spore counters from Fungal Reaches: put a 1/1 green Saproling creature token onto the battlefield.
Warden of Forgotten Towns2U
Creature - Dwarf Monk (C)
Whenever you cast a spell, ~ gets +1/+0 or +0/+1 of your choice until end of turn. You can meet more dangers underground than you heard of above it.
2/2
Fisherworm6G
Creature - Worm (C)
When Fisherworm enters the battlefield or dies, put a 2/3 black Fish creature token with blind onto the battlefield. (Creatures with blind can't attack or block alone.)
4/4
Glimmerscale Shepherd1U
Creature- Merfolk Shaman (C)
Blind (this creature can't attack or block alone.)
Blind creatures get +0/+1 for each creature attacking or blocking with them. The Glimmerscale way of life has continued unimpeded since the birth of their kind.
2/2
Determination Writ Large5W
Sorcery (U)
Creatures you control get +1/+10 and gain lifelink and vigilance until end of turn. Zern'Thir, harsh as its climes may be, glows with the will to live.
Stocks of UnderkingxUU
Enchantment (U)
When ~ enters the battlefield, exile X cards from your hand face down.
You may look at cards exiled with ~. U: return a card exiled with ~ to its owner's hand. If you do, illuminate. "Something here... Here... Rorc, turn the lights already!"
Nameless Thing 1BB
Creature (U)
Deathtouch 4B: Each player sacrifices a land.
To mention them is punishable by death in Alzur'da.
1/4
Beholder2R
Creature - Eye (R)
Whenever ~ blocks a creature, put a stare counter on that creature.
Cratures with stare counters on them attack each turn if able and must be blocked by Eye if able.
1/6
Foil!
Brilliant GlareW
Enchantment- Aura (C)
Enchant Creature
When Brilliant Glare enters the battlefield, illuminate.
Enchanted creature can't attack or block unless its controller pays 3 All bow before the Radiant Eye, wether or not they will it.
[Foil]
Escape TunnelsU
Enchantment- Aura (U)
Enchant land
Enchanted land has 1U, T: Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step." "You may take our city, but you'll never take us." Virann of Jisshur
Diamond Reflection0
Artifact Creature- Spirit Reflection (R) T: Add one mana of any color to your mana pool. "Legend says Alzur'da is home to a thousand Moxen gemstones. Only fools believe it." -Leera, Akarian Thief
0/0
[Foil]
World's End2BWWR
Sorcery (M)
Exile all permanents, and all cards from players' hands, then draw a card. The Eye opened, and the surface world silenced.
[Foil]
Zern'Thir is an inhospitable plane: arid, mountainous, and cold, but beneath the surface lay glorious cities of ancient opulence. In the great underground city of Alzur'da, the divine Radiant Eye has grown weary of constant skirmishes with jealous surface dwellers, and has elected now to eradicate them.
Avalanche- When [Condition is met], you may cast this spell from your graveyard. (I think "into exile" should be added at the end if we use this mechanic.)
Nether N (At the end of your turn, if you didn't play a land, put N +1/+1 counters on this creature.)
Blind (this creature can't attack or block alone).)
Illuminate (To illuminate, look each opponent's hand, and any face down cards he or she owns on the battlefield, or in exile.)
Fish (B)
Token Creature - Fish (S)
Blind (this creature can't attack or block alone).
2/3
Glaring Firestone3
Artifact (C) T: Add one mana of any color to your mana pool, then illuminate. (To illuminate, look each opponent's hand, and any face down cards he or she owns on the battlefield, or in exile.) "The stones have glown for ten thousand years, and will glow ten thousand more." - Luka Brightfingers
Akarian ShieldbearerW
Creature - Dwarf Soldier (C)
Defender
Whenever ~ blocks, it gets +0/+1 for each other blocking creature.
0/3
Mushroom Troll2R
Creature - Fungus Troll (C)
Nether 1 (At the beginning of your end step, if you didn't play a land this turn, put a +1/+1 counter on this creature.)
Discard a Forest card: Regenerate Mushroom Troll. Frightening as they may appear, they're vegetarian.
2/1
Climber's Gear1
Artifact- Equipment (C)
Equip: 1
Equipped creature gets +0/+2, and has mountainwalk. You won't get far without it.
Albino GoblinR
Creature - Goblin (C)
Blind (this creature can't attack or block alone). "Good scent would help them if they didn't smell so bad." - Quun Ink-Tainted
2/1
Fungal Garden
Land (C)
At the beginning of your upkeep, put a spore counter on Fungal Reaches. T: add C to your mana pool.
Remove 3 spore counters from Fungal Reaches: put a 1/1 green Saproling creature token onto the battlefield.
Warden of Forgotten Towns2U
Creature - Dwarf Monk (C)
Whenever you cast a spell, ~ gets +1/+0 or +0/+1 of your choice until end of turn. You can meet more dangers underground than you heard of above it.
2/2
Fisherworm6G
Creature - Worm (C)
When Fisherworm enters the battlefield or dies, put a 2/3 black Fish creature token with blind onto the battlefield. (Creatures with blind can't attack or block alone.)
4/4
Glimmerscale Shepherd1U
Creature- Merfolk Shaman (C)
Blind (this creature can't attack or block alone.)
Blind creatures get +0/+1 for each creature attacking or blocking with them. The Glimmerscale way of life has continued unimpeded since the birth of their kind.
2/2
Determination Writ Large5W
Sorcery (U)
Creatures you control get +1/+10 and gain lifelink and vigilance until end of turn. Zern'Thir, harsh as its climes may be, glows with the will to live.
Stocks of UnderkingxUU
Enchantment (U)
When ~ enters the battlefield, exile X cards from your hand face down.
You may look at cards exiled with ~. U: return a card exiled with ~ to its owner's hand. If you do, illuminate. "Something here... Here... Rorc, turn the lights already!"
Nameless Thing 1BB
Creature (U)
Deathtouch 4B: Each player sacrifices a land.
To mention them is punishable by death in Alzur'da.
1/4
Beholder2R
Creature - Eye (R)
Whenever ~ blocks a creature, put a stare counter on that creature.
Cratures with stare counters on them attack each turn if able and must be blocked by Eye if able.
1/6
Diamond Reflection 0
Artifact Creature- Spirit Reflection (R) T: Add one mana of any color to your mana pool. "Legend says Alzur'da is home to a thousand Moxen gemstones. Only fools believe it." -Leera, Akarian Thief
0/0
[Foil]
Next
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Ellmont, urbanistic and uncomfortable world of narrow streets, dark sky and pouring rain - and also world of dead fairytale. Most of their inhabitants were turned to average humans a long, long time ago for some reason. But sometimes, something weird can happen and suddeny turn your neighbor to werewolf, angel, demon or something else again - and forever...
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Token 1 of 1
Spirit B Creature Token- Spirit (S)
This creature can't block and can't be blocked.
1/1
Golem
Artifact Creature Token- Golem (S)
Defender
3/3
Elemental R Creature Token- Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Common 1 of 10
Painted Soul2W
Creature - Spirit (C)
Flying
Whenever ~ becomes a target of a spell, it becomes all colors of that spell until end of turn. Soul Society has a lot of ways to detect renegade souls.
2/2
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Lawyers of Dormant1U
Creature - Naga Advisor (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, draw a card, then discard a card. Some arguments can be impenetrable as shields.
0/4
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Common 2 of 10
Unseen Secrets1U
Sorcery (C)
Look at the bottom two cards of your library. Put any number of them on top of your library, then draw a card. Draw 2 cards instead if no players have any cards in hand.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Rhaigazi Skeleton2B
Creature- Skeleton Horror (C)
Sprit creatures get -1/-0.
Whenever a spirit creature dies in a turn where Rhaigazi Skeleton damaged it, gain 2 life. There are places where the dead are not immune to predators.
2/2
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Common 3 of 10
Deflesh2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature is a colorless Spirit creature with base power and toughness 1/1 and it loses all abilities, card types and creature types. "If you can undress the prisoner to make him feel uncomfortable and pathetic, why not to think wider?" - Ikala Xess, varden of Punished
Spire Soulcatcher3
Artifact Creature - Spider Construct (C)
Reach
Whenever a Spirit enters the battlefield, put a +1/+1 counter on ~.
0/3
Gone Thoughts1B
Sorcery (C)
Target opponent discards a card. If that opponent has more cards in hand than you, he or she discards two cards instead.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) Hard to believe how many some can pay for one crumb of information stolen from Aftervault.
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Common 4 of 10:
Possessed Memorabilia3
Artifact Creature - Spirit Doll (C)
You may sacrifice a Spirit rather than pay Possessed Memorabilia's mana cost.
When Possessed Memorabilia dies, you may pay 3. If you do, target Spirit gets -2/-3 until end of turn.
2/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Pyromantic Secrets2R
Instant (C)
Pyromantic Secrets deals 2 damage to target creature or player. If you have fewer cards in hand then each other player Pyromantic secrets deals 4 damage to that creature or player instead.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Vergol Demon2BB
Creature- Demon (C)
Vergol Ghoul enters the battlefield tapped.
When Vergol Ghoul attacks, loose 2 life. "Fate has been cruel to demons: they could eat the world and still be hungry." - Sziyashi, Eternal
5/3
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Common 6 of 10:
Vergol Betrayed4BB
Creature - Demon (C)
Flying, menace "The more souls one snuffs out, the closer one gets to perfect solitude." - Vergol creed
3/5
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Common 7 of 10
Foul Constable1B
Creature - Zombie Soldier (C)
When ~ enters the battlefield, you may sacrifice a Spirit. If you don't, sacrifice ~. Artifical bodies are extremely expensive. Some souls are okay with worse homes.
3/3
Rebellious Soul1W
Creature - Spirit (C)
Flying
When ~ enters the battlefield, return a Spirit you control to its owner's hand.
2/3
Secrets of Aftervault1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card. Transit - If four or more cards left your hand this turn, draw a card.
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card. Transit - If four or more cards left your hand this turn, draw a card.
Common 8 of 10:
Martial Trance1W
Instant (C)
Target creature gains flying, first strike, and lifelink until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Majestic Ectonyth4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits. Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card. Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits. Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Common 9 of 10
Cutterfly3
Artifact Creature - Insect (C)
Flying 1: ~ gains first strike until end of turn. Not all artifical bodies on Onnhara need souls to drive.
2/1
Soul Container4
Artifact Creature - Construct (C)
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
Whenever a creature you control dies, you may put ~ from exile onto the battlefield under your control.
3/3
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card. Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits. Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly3
Artifact Creature - Insect (C)
Flying 1: ~ gains first strike until end of turn. Not all artifical bodies on Onnhara need souls to drive.
2/1
Common 10 of 10:
Spire Ambusher1R
Creature - Goblin Warrior (C)
Spire Ambusher has first strike and trample as long as you own a hidden card. Onnhara's buildings are so grandiose that anyone can go unnoticed within them.
2/1
Pinion Mender2W
Creature - Bird Cleric (C)
Flying W, T: Prevent all but 1 damage that would be dealt to target creature this turn. "The wound won't last, but I make no guarantees about the pain."
1/1
Soul Society rules the world of [b]Onnhara[b], utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession [i](When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token)[/i].
[i]Withstand[/i] - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
[i]Transit[/i] - If four or more cards left your hand this turn...
Hidden [i](You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)[/i]
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
[b]Desire for Life[/b] 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
[b]Council Attendant[/b] W
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead.
[i]"They live to serve... well they don't live, but they do serve." - Vishra Verrindale[/i]
1/1
[b]Basement Torchbearer[/b] 1R
Creature - Goblin Rogue (C)
[i]Withstand[/i] - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
[i]Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.[/i]
1/3
[b]Weighers of the Mind[/b] 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
[i]"What compelling ideas you've left behind."[/i]
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
[b]Last Failure[/b] B
Instant (C)
Destroy target creature that was dealt damage this turn.
[i]"Finally you see the pointlessness of valor." - Shejj[/i]
[b]Secrets of Aftervault[/b] 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
[i]Transit[/i] - If four or more cards left your hand this turn, draw a card.
[b]Majestic Ectonyth[/b] 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
[i]Its presence is forceful despite its ethereal nature - and the dead bow to it.[/i]
5/5
[b]Cutterfly[/b] 3
Artifact Creature - Insect (C)
Flying 1: ~ gains first strike until end of turn.
[1]Not all artifical bodies on Onnhara need souls to drive.[/i]
2/1
[b]Pinion Mender[/b] 2W
Creature - Bird Cleric (C)
Flying W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
[i]"The wound won't last, but I make no guarantees about the pain."[/i]
1/1
Uncommon 1/3:
[b] Dispel the Mighty [/b] 1UU
Instant
Counter target creature spell if its power is greater than the power of target creature you control.
Possession
[i] "The dead have no fear of the dark. Why should we?" - Lemmara Tan, Aftervault guardian [/i]
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue t: Draw a card, then discard a card.
[i] The merfolk of Onnhara are notorious for dealing in contraband souls. [/i]
1/1
Looter shoul help with deposit, while Dispel the mighty is just a cool Possesion counterspell.
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card. Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits. Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly3
Artifact Creature - Insect (C)
Flying 1: ~ gains first strike until end of turn. Not all artifical bodies on Onnhara need souls to drive.
2/1
Pinion Mender2W
Creature - Bird Cleric (C)
Flying W, T: Prevent all but 1 damage that would be dealt to target creature this turn. "The wound won't last, but I make no guarantees about the pain."
1/1
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue t: Draw a card, then discard a card. The merfolk of Onnhara are notorious for dealing in contraband souls.
1/1
Uncommon 2 of 3:
Flesh Retainer3GG
Creature - Hag (U)
When Flesh Retainer enters the battlefield, turn your graveyard face down and you may look at it, exile up to one card in your graveyard hidden, then turn your graveyard face up. "I wouldn't call being put in their care 'safekeeping', but I see no other option." - Colpio, the Outerblade
3/3
Soul Welder4R
Creature - Human Artificer (U)
Trample
Whenever Soul Welder attacks, it deals 2 damage to target creature if you control a Spirit creature and 2 damage to target player if you control an artifact creature.
3/2
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card. Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits. Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly3
Artifact Creature - Insect (C)
Flying 1: ~ gains first strike until end of turn. Not all artifical bodies on Onnhara need souls to drive.
2/1
Pinion Mender2W
Creature - Bird Cleric (C)
Flying W, T: Prevent all but 1 damage that would be dealt to target creature this turn. "The wound won't last, but I make no guarantees about the pain."
1/1
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue t: Draw a card, then discard a card. The merfolk of Onnhara are notorious for dealing in contraband souls.
1/1
Soul Welder4R
Creature - Human Artificer (U)
Trample
Whenever Soul Welder attacks, it deals 2 damage to target creature if you control a Spirit creature and 2 damage to target player if you control an artifact creature.
3/2
Uncommon 3 of 3
Vergol VaultbreakerUB
Creature - Merfolk Rogue (U)
Skulk
When ~ deals combat damage to a player, choose one:
- put a 1/1 colorless Spirit creature token onto the battlefield.
- destroy target creature with power 1 or less.
1/2
Soulmantle MountebankUR
Creature - Human Shaman (U) t: next instant or sorcery spell you cast this turn gains possession. "Yeah, it's not pigeons or rabbits from the hat. But you will never be displeased."
2/2
SpirewayG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks, choose one:
- enchanted creature can't be blocked by creatures with flying until end of turn.
- enchanted creature can't be blocked except by creatures with flying or reach until end of turn.
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card. Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits. Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly3
Artifact Creature - Insect (C)
Flying 1: ~ gains first strike until end of turn. Not all artifical bodies on Onnhara need souls to drive.
2/1
Pinion Mender2W
Creature - Bird Cleric (C)
Flying W, T: Prevent all but 1 damage that would be dealt to target creature this turn. "The wound won't last, but I make no guarantees about the pain."
1/1
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue t: Draw a card, then discard a card. The merfolk of Onnhara are notorious for dealing in contraband souls.
1/1
Soul Welder4R
Creature - Human Artificer (U)
Trample
Whenever Soul Welder attacks, it deals 2 damage to target creature if you control a Spirit creature and 2 damage to target player if you control an artifact creature.
3/2
Vergol VaultbreakerUB
Creature - Merfolk Rogue (U)
Skulk
When ~ deals combat damage to a player, choose one:
- put a 1/1 colorless Spirit creature token onto the battlefield.
- destroy target creature with power 1 or less.
1/2
Rare 1 of 1
Leera's Masterwork3
Artifact (R)
Leera's Masterwork does not untap during your untap step unless you pay 1. 3, Pay 3 life, T: Return target creature card from your graveyard to the battlefield. Exile that creature if Leera's Masterwork leaves the battlefield or becomes untapped. "The perfect body for the perfect mind. Mine." - Leera, Master Body-Crafter
All Souls' HarvestWWW
Instant (R)
Exile all creatures. For each creature exiled in this way, that creature's controller puts a 1/1 colorless spirit creature token onto the battlefield. Flesh never lasts forever.
Tsori, The Forgotten2GU
Legendary Creature- Spirit (R)
Flying, Hidden
You may cast Tsori if she is hidden.
When Tsori enters the battlefield from exile, exile the top 2 cards from your library. Those cards are hidden. UG: Exile Tsori. She is hidden.
1/4
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token). Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield... Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council AttendantW
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead. "They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer1R
Creature - Goblin Rogue (C) Withstand - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent. Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card. "What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
Last FailureB
Instant (C)
Destroy target creature that was dealt damage this turn. "Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card. Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits. Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly3
Artifact Creature - Insect (C)
Flying 1: ~ gains first strike until end of turn. Not all artifical bodies on Onnhara need souls to drive.
2/1
Pinion Mender2W
Creature - Bird Cleric (C)
Flying W, T: Prevent all but 1 damage that would be dealt to target creature this turn. "The wound won't last, but I make no guarantees about the pain."
1/1
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue t: Draw a card, then discard a card. The merfolk of Onnhara are notorious for dealing in contraband souls.
1/1
Soul Welder4R
Creature - Human Artificer (U)
Trample
Whenever Soul Welder attacks, it deals 2 damage to target creature if you control a Spirit creature and 2 damage to target player if you control an artifact creature.
3/2
Vergol VaultbreakerUB
Creature - Merfolk Rogue (U)
Skulk
When ~ deals combat damage to a player, choose one:
- put a 1/1 colorless Spirit creature token onto the battlefield.
- destroy target creature with power 1 or less.
1/2
Tsori, The Forgotten2GU
Legendary Creature- Spirit (R)
Flying, Hidden
You may cast Tsori if she is hidden.
When Tsori enters the battlefield from exile, exile the top 2 cards from your library. Those cards are hidden. UG: Exile Tsori. She is hidden.
1/4
Next:
In the dense glades and volcanic peaks of Nakuloosh, evil lurks. The people have enlisted the power of their totems to build great cities of wood and crystal, filling their longhouses with the bounty of craft and riding far and wide in their sentient canoes. But the very nature they half-enslave has a dark as well as a benevolent side, and it hungers quite literally for its pound of flesh.
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Token 1 of 1
Artificier ((U/R))
Token Creature - Artificier (S)
1/1
Emblem
Emblem - Daretti (S)
At the beginning of each end step, you may put any number of artifact cards from your graveyard on the top of your libtrary in any order.
Talisman (1)
Token Artifact - Talisman (S) 5, sacrifice this artifact: search your library for a card and put that card into your hand. Then shuffle your library.
Talisman (2)
Token Artifact - Talisman (S) 4, sacrifice this artifact: search your library for a noncreature card and put that card into your hand. Then shuffle your library.
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Artificer ((U/R))
Token Creature - Artificier (S)
1/1
Common 1/10:
Cloudfeather Tinkerer1U
Creature - Human Artificer
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield. Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts. "Only from the sky can we see the world as it truly is."
2/1
Sever the Soullink2B
Sorcery
As an additional cost to cast Sever the connection, sacrifice an artifact.
Destroy target creature. Its controller loses 2 life. On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Artifact Trinket tokens
Artificer ((U/R))
Token Creature - Artificier (S)
1/1
Cloudfeather Tinkerer1U
Creature - Human Artificer
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield. Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts. "Only from the sky can we see the world as it truly is."
2/1
Common 2/10
Precious Heirloom3
Artifact (C)
When precious Heirloom enters the battlefield, gain 2 life and draw a card. 3, T, Sacrifice precious Heirloom: Gain 2 life and draw a card. "Don't sell it unless you have to."
Grifter's GuileB
Sorcery (C)
Target player reveals his or her hand. He or she chooses a card from it. You may pay 1 to force him or her to choose another card from it as many times as you wish. That player discards the last chosen card. "You trust me, don't you?"
Grifter's Guile is nice but complex. Need a mechanical fix and maybe uncommon.
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Artifact Trinket tokens
Metalcraft
Artificer ((U/R))
Token Creature - Artificier (S)
1/1
Cloudfeather Tinkerer1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield. Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts. "Only from the sky can we see the world as it truly is."
2/1
Precious Heirloom3
Artifact (C)
When precious Heirloom enters the battlefield, gain 2 life and draw a card. 3, T, Sacrifice precious Heirloom: Gain 2 life and draw a card. "Don't sell it unless you have to."
Common 3 of 10
Artificier's Shock1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls. On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Insult1R
Instant (C)
Target creature attacks this turn if able. Metalcraft - if you control three or more artifacts, you may have all creatures target opponent controls attack this turn if able instead. Envy is still a thing on rich planes like Ipodri.
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Artifact Trinket tokens
Metalcraft
Artificer ((U/R))
Token Creature - Artificier (S)
1/1
Cloudfeather Tinkerer1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield. Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts. "Only from the sky can we see the world as it truly is."
2/1
Precious Heirloom3
Artifact (C)
When precious Heirloom enters the battlefield, gain 2 life and draw a card. 3, T, Sacrifice precious Heirloom: Gain 2 life and draw a card. "Don't sell it unless you have to."
Artificier's Shock1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls. On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Common 4 of 10:
Smith's Vigor3GG
Enchantment - Aura (C)
Enchant creature
When Smith's Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has protection from artifacts.
Priest of Burnishing3W
Creature - Elephant Cleric (C)
Vigilance
Curator (Artifact spells you cast cost 1 less to cast.) "If my flock are to be safe, so must be their property."
1/4
Nearly everyone has a favorite, lucky object on the [b]Trinketworld of Ipodri[/mana], rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Artifact Trinket tokens
Metalcraft
[b]Artificer[/b] ((U/R))
Token Creature - Artificier (S)
1/1
[b]Cloudfeather Tinkerer[/b] 1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts. "Only from the sky can we see the world as it truly is."
2/1
[b]Precious Heirloom[/b] 3
Artifact (C)
When precious Heirloom enters the battlefield, you gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: You gain 2 life and draw a card. "Don't sell it unless you have to."
[b]Artificer's Shock[/b] 1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls. On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
[b]Smith's Vigor[/b] [mana]3GG]/mana]
Enchantment - Aura (C)
Enchant creature
When Smith's Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has protection from artifacts.
Common 5/10:
[b]Empathic Jewel[/b] 1W
Artifact
Heartlink (Whenever a creature enters the battlefield under your control, if this isn't paired with a creature, you may pair it with that creature. They stay paired for s long as you control both of them.) t: You gain 2 life. Put a +1/+1 counter on the creature paired with Empathic Jewel.
[b]Trophyblade Mercenary[/b] B
Creature - Human Warrior
Lifelink
Trophyblade Mercenary gets +1/+1 for each artifact card in your opponents' graveyards.
1/1
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Artifact Trinket tokens
Metalcraft
Artificer ((U/R))
Token Creature - Artificier (S)
1/1
Cloudfeather Tinkerer1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts. "Only from the sky can we see the world as it truly is."
2/1
Precious Heirloom3
Artifact (C)
When precious Heirloom enters the battlefield, you gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: You gain 2 life and draw a card. "Don't sell it unless you have to."
Artificer's Shock1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls. On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Smith's Vigor [mana]3GG]/mana]
Enchantment - Aura (C)
Enchant creature
When Smith's Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has protection from artifacts.
Trophyblade MercenaryB
Creature - Human Warrior
Lifelink
Trophyblade Mercenary gets +1/+1 for each artifact card in your opponents' graveyards.
1/1
Common 6 of 10:
Axe-Favoring Brute4RR
Creature - Giant Berserker (C)
Curator (Artifact spells you cast cost 1 less to cast.)
When Axe-Favoring Brute enters the battlefield, it deals 3 damage to target nonartifact creature. "Clatterslice has been my family's weapon since the world began. Doesn't mean I can't kill you with something else, though."
3/3
Breather of the Bellows1R
Creature - Elemental (C)
Defender
When Breather of the Bellows enters the battlefield, print plans for an artifact card. (You may reveal an artifact card from your hand and play with it revealed for as long as you control Breather of the Bellows.)
Whenever you cast an artifact spell that's revealed from your hand, Breather of the Bellows gets +X/+0 and can attack as though it didn't have defender until end of turn, where X is the revealed card's converted mana cost.
2/2
Felicitous EscapeW
Instant (C)
Return up to one target artifact you control to its owner's hand.
Return up to one target creature you control to its owner's hand. "...And I even got out of there with my hat still on!"
Nether N (At the end of your turn, if you didn't play a land, put N +1/+1 counters on this creature.)
Illuminate (To illuminate, look each opponent's hand, and any face down cards he or she owns on the battlefield, or in exile.)
Token Creature - Fish (S)
Blind (this creature can't attack or block alone).
2/3
Glaring Firestone 3
Artifact (C)
T: Add one mana of any color to your mana pool, then illuminate. (To illuminate, look each opponent's hand, and any face down cards he or she owns on the battlefield, or in exile.)
"The stones have glown for ten thousand years, and will glow ten thousand more." - Luka Brightfingers
Akarian Shieldbearer W
Creature - Dwarf Soldier (C)
Defender
Whenever ~ blocks, it gets +0/+1 for each other blocking creature.
0/3
Mushroom Troll 2R
Creature - Fungus Troll (C)
Nether 1 (At the beginning of your end step, if you didn't play a land this turn, put a +1/+1 counter on this creature.)
Discard a Forest card: Regenerate Mushroom Troll.
Frightening as they may appear, they're vegetarian.
2/1
Climber's Gear 1
Artifact- Equipment (C)
Equip: 1
Equipped creature gets +0/+2, and has mountainwalk.
You won't get far without it.
Albino Goblin R
Creature - Goblin (C)
Blind (this creature can't attack or block alone).
"Good scent would help them if they didn't smell so bad." - Quun Ink-Tainted
2/1
Fungal Garden
Land (C)
At the beginning of your upkeep, put a spore counter on Fungal Reaches.
T: add C to your mana pool.
Remove 3 spore counters from Fungal Reaches: put a 1/1 green Saproling creature token onto the battlefield.
Warden of Forgotten Towns 2U
Creature - Dwarf Monk (C)
Whenever you cast a spell, ~ gets +1/+0 or +0/+1 of your choice until end of turn.
You can meet more dangers underground than you heard of above it.
2/2
Fisherworm 6G
Creature - Worm (C)
When Fisherworm enters the battlefield or dies, put a 2/3 black Fish creature token with blind onto the battlefield. (Creatures with blind can't attack or block alone.)
4/4
Glimmerscale Shepherd 1U
Creature- Merfolk Shaman (C)
Blind (this creature can't attack or block alone.)
Blind creatures get +0/+1 for each creature attacking or blocking with them.
The Glimmerscale way of life has continued unimpeded since the birth of their kind.
2/2
Determination Writ Large 5W
Sorcery (U)
Creatures you control get +1/+10 and gain lifelink and vigilance until end of turn.
Zern'Thir, harsh as its climes may be, glows with the will to live.
Stocks of Underking xUU
Enchantment (U)
When ~ enters the battlefield, exile X cards from your hand face down.
You may look at cards exiled with ~.
U: return a card exiled with ~ to its owner's hand. If you do, illuminate.
"Something here... Here... Rorc, turn the lights already!"
Nameless Thing 1BB
Creature (U)
Deathtouch
4B: Each player sacrifices a land.
To mention them is punishable by death in Alzur'da.
1/4
Beholder 2R
Creature - Eye (R)
Whenever ~ blocks a creature, put a stare counter on that creature.
Cratures with stare counters on them attack each turn if able and must be blocked by Eye if able.
1/6
Brilliant Glare W
Enchantment- Aura (C)
Enchant Creature
When Brilliant Glare enters the battlefield, illuminate.
Enchanted creature can't attack or block unless its controller pays 3
All bow before the Radiant Eye, wether or not they will it.
[Foil]
Escape Tunnels U
Enchantment- Aura (U)
Enchant land
Enchanted land has 1U, T: Exile target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step."
"You may take our city, but you'll never take us." Virann of Jisshur
Diamond Reflection 0
Artifact Creature- Spirit Reflection (R)
T: Add one mana of any color to your mana pool.
"Legend says Alzur'da is home to a thousand Moxen gemstones. Only fools believe it." -Leera, Akarian Thief
0/0
[Foil]
World's End 2BWWR
Sorcery (M)
Exile all permanents, and all cards from players' hands, then draw a card.
The Eye opened, and the surface world silenced.
[Foil]
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Nether N (At the end of your turn, if you didn't play a land, put N +1/+1 counters on this creature.)
Illuminate (To illuminate, look each opponent's hand, and any face down cards he or she owns on the battlefield, or in exile.)
Token Creature - Fish (S)
Blind (this creature can't attack or block alone).
2/3
Glaring Firestone 3
Artifact (C)
T: Add one mana of any color to your mana pool, then illuminate. (To illuminate, look each opponent's hand, and any face down cards he or she owns on the battlefield, or in exile.)
"The stones have glown for ten thousand years, and will glow ten thousand more." - Luka Brightfingers
Akarian Shieldbearer W
Creature - Dwarf Soldier (C)
Defender
Whenever ~ blocks, it gets +0/+1 for each other blocking creature.
0/3
Mushroom Troll 2R
Creature - Fungus Troll (C)
Nether 1 (At the beginning of your end step, if you didn't play a land this turn, put a +1/+1 counter on this creature.)
Discard a Forest card: Regenerate Mushroom Troll.
Frightening as they may appear, they're vegetarian.
2/1
Climber's Gear 1
Artifact- Equipment (C)
Equip: 1
Equipped creature gets +0/+2, and has mountainwalk.
You won't get far without it.
Albino Goblin R
Creature - Goblin (C)
Blind (this creature can't attack or block alone).
"Good scent would help them if they didn't smell so bad." - Quun Ink-Tainted
2/1
Fungal Garden
Land (C)
At the beginning of your upkeep, put a spore counter on Fungal Reaches.
T: add C to your mana pool.
Remove 3 spore counters from Fungal Reaches: put a 1/1 green Saproling creature token onto the battlefield.
Warden of Forgotten Towns 2U
Creature - Dwarf Monk (C)
Whenever you cast a spell, ~ gets +1/+0 or +0/+1 of your choice until end of turn.
You can meet more dangers underground than you heard of above it.
2/2
Fisherworm 6G
Creature - Worm (C)
When Fisherworm enters the battlefield or dies, put a 2/3 black Fish creature token with blind onto the battlefield. (Creatures with blind can't attack or block alone.)
4/4
Glimmerscale Shepherd 1U
Creature- Merfolk Shaman (C)
Blind (this creature can't attack or block alone.)
Blind creatures get +0/+1 for each creature attacking or blocking with them.
The Glimmerscale way of life has continued unimpeded since the birth of their kind.
2/2
Determination Writ Large 5W
Sorcery (U)
Creatures you control get +1/+10 and gain lifelink and vigilance until end of turn.
Zern'Thir, harsh as its climes may be, glows with the will to live.
Stocks of Underking xUU
Enchantment (U)
When ~ enters the battlefield, exile X cards from your hand face down.
You may look at cards exiled with ~.
U: return a card exiled with ~ to its owner's hand. If you do, illuminate.
"Something here... Here... Rorc, turn the lights already!"
Nameless Thing 1BB
Creature (U)
Deathtouch
4B: Each player sacrifices a land.
To mention them is punishable by death in Alzur'da.
1/4
Beholder 2R
Creature - Eye (R)
Whenever ~ blocks a creature, put a stare counter on that creature.
Cratures with stare counters on them attack each turn if able and must be blocked by Eye if able.
1/6
Diamond Reflection 0
Artifact Creature- Spirit Reflection (R)
T: Add one mana of any color to your mana pool.
"Legend says Alzur'da is home to a thousand Moxen gemstones. Only fools believe it." -Leera, Akarian Thief
0/0
[Foil]
Soul Society rules the world of Onnhara, utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Ellmont, urbanistic and uncomfortable world of narrow streets, dark sky and pouring rain - and also world of dead fairytale. Most of their inhabitants were turned to average humans a long, long time ago for some reason. But sometimes, something weird can happen and suddeny turn your neighbor to werewolf, angel, demon or something else again - and forever...
Token 1 of 1
Spirit
B Creature Token- Spirit (S)
This creature can't block and can't be blocked.
1/1
Golem
Artifact Creature Token- Golem (S)
Defender
3/3
Elemental
R Creature Token- Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Common 1 of 10
Painted Soul 2W
Creature - Spirit (C)
Flying
Whenever ~ becomes a target of a spell, it becomes all colors of that spell until end of turn.
Soul Society has a lot of ways to detect renegade souls.
2/2
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Lawyers of Dormant 1U
Creature - Naga Advisor (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, draw a card, then discard a card.
Some arguments can be impenetrable as shields.
0/4
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Common 2 of 10
Unseen Secrets 1U
Sorcery (C)
Look at the bottom two cards of your library. Put any number of them on top of your library, then draw a card. Draw 2 cards instead if no players have any cards in hand.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Rhaigazi Skeleton 2B
Creature- Skeleton Horror (C)
Sprit creatures get -1/-0.
Whenever a spirit creature dies in a turn where Rhaigazi Skeleton damaged it, gain 2 life.
There are places where the dead are not immune to predators.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Common 3 of 10
Deflesh 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature is a colorless Spirit creature with base power and toughness 1/1 and it loses all abilities, card types and creature types.
"If you can undress the prisoner to make him feel uncomfortable and pathetic, why not to think wider?" - Ikala Xess, varden of Punished
Spire Soulcatcher 3
Artifact Creature - Spider Construct (C)
Reach
Whenever a Spirit enters the battlefield, put a +1/+1 counter on ~.
0/3
Gone Thoughts 1B
Sorcery (C)
Target opponent discards a card. If that opponent has more cards in hand than you, he or she discards two cards instead.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
Hard to believe how many some can pay for one crumb of information stolen from Aftervault.
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Possessed Memorabilia 3
Artifact Creature - Spirit Doll (C)
You may sacrifice a Spirit rather than pay Possessed Memorabilia's mana cost.
When Possessed Memorabilia dies, you may pay 3. If you do, target Spirit gets -2/-3 until end of turn.
2/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Pyromantic Secrets 2R
Instant (C)
Pyromantic Secrets deals 2 damage to target creature or player. If you have fewer cards in hand then each other player Pyromantic secrets deals 4 damage to that creature or player instead.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Vergol Demon 2BB
Creature- Demon (C)
Vergol Ghoul enters the battlefield tapped.
When Vergol Ghoul attacks, loose 2 life.
"Fate has been cruel to demons: they could eat the world and still be hungry." - Sziyashi, Eternal
5/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Vergol Betrayed 4BB
Creature - Demon (C)
Flying, menace
"The more souls one snuffs out, the closer one gets to perfect solitude." - Vergol creed
3/5
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
Foul Constable 1B
Creature - Zombie Soldier (C)
When ~ enters the battlefield, you may sacrifice a Spirit. If you don't, sacrifice ~.
Artifical bodies are extremely expensive. Some souls are okay with worse homes.
3/3
Rebellious Soul 1W
Creature - Spirit (C)
Flying
When ~ enters the battlefield, return a Spirit you control to its owner's hand.
2/3
Secrets of Aftervault 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
Transit - If four or more cards left your hand this turn, draw a card.
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
Transit - If four or more cards left your hand this turn, draw a card.
Common 8 of 10:
Martial Trance 1W
Instant (C)
Target creature gains flying, first strike, and lifelink until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Majestic Ectonyth 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly 3
Artifact Creature - Insect (C)
Flying
1: ~ gains first strike until end of turn.
Not all artifical bodies on Onnhara need souls to drive.
2/1
Soul Container 4
Artifact Creature - Construct (C)
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
Whenever a creature you control dies, you may put ~ from exile onto the battlefield under your control.
3/3
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, gain 3 life. If no players have any cards in hand, gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature is dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding, and return it to your hand: Target attacking creature deals no damage this turn.
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly 3
Artifact Creature - Insect (C)
Flying
1: ~ gains first strike until end of turn.
Not all artifical bodies on Onnhara need souls to drive.
2/1
Spire Ambusher 1R
Creature - Goblin Warrior (C)
Spire Ambusher has first strike and trample as long as you own a hidden card.
Onnhara's buildings are so grandiose that anyone can go unnoticed within them.
2/1
Pinion Mender 2W
Creature - Bird Cleric (C)
Flying
W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
"The wound won't last, but I make no guarantees about the pain."
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
[i]Withstand[/i] - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
[i]Transit[/i] - If four or more cards left your hand this turn...
Hidden [i](You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)[/i]
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
[b]Desire for Life[/b] 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
[b]Council Attendant[/b] W
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead.
[i]"They live to serve... well they don't live, but they do serve." - Vishra Verrindale[/i]
1/1
[b]Basement Torchbearer[/b] 1R
Creature - Goblin Rogue (C)
[i]Withstand[/i] - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
[i]Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.[/i]
1/3
[b]Weighers of the Mind[/b] 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
[i]"What compelling ideas you've left behind."[/i]
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
[b]Last Failure[/b] B
Instant (C)
Destroy target creature that was dealt damage this turn.
[i]"Finally you see the pointlessness of valor." - Shejj[/i]
[b]Secrets of Aftervault[/b] 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
[i]Transit[/i] - If four or more cards left your hand this turn, draw a card.
[b]Majestic Ectonyth[/b] 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
[i]Its presence is forceful despite its ethereal nature - and the dead bow to it.[/i]
5/5
[b]Cutterfly[/b] 3
Artifact Creature - Insect (C)
Flying
1: ~ gains first strike until end of turn.
[1]Not all artifical bodies on Onnhara need souls to drive.[/i]
2/1
[b]Pinion Mender[/b] 2W
Creature - Bird Cleric (C)
Flying
W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
[i]"The wound won't last, but I make no guarantees about the pain."[/i]
1/1
Uncommon 1/3:
[b] Dispel the Mighty [/b] 1UU
Instant
Counter target creature spell if its power is greater than the power of target creature you control.
Possession
[i] "The dead have no fear of the dark. Why should we?" - Lemmara Tan, Aftervault guardian [/i]
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue
t: Draw a card, then discard a card.
[i] The merfolk of Onnhara are notorious for dealing in contraband souls. [/i]
1/1
Looter shoul help with deposit, while Dispel the mighty is just a cool Possesion counterspell.
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly 3
Artifact Creature - Insect (C)
Flying
1: ~ gains first strike until end of turn.
Not all artifical bodies on Onnhara need souls to drive.
2/1
Pinion Mender 2W
Creature - Bird Cleric (C)
Flying
W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
"The wound won't last, but I make no guarantees about the pain."
1/1
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue
t: Draw a card, then discard a card.
The merfolk of Onnhara are notorious for dealing in contraband souls.
1/1
Flesh Retainer 3GG
Creature - Hag (U)
When Flesh Retainer enters the battlefield, turn your graveyard face down and you may look at it, exile up to one card in your graveyard hidden, then turn your graveyard face up.
"I wouldn't call being put in their care 'safekeeping', but I see no other option." - Colpio, the Outerblade
3/3
Soul Welder 4R
Creature - Human Artificer (U)
Trample
Whenever Soul Welder attacks, it deals 2 damage to target creature if you control a Spirit creature and 2 damage to target player if you control an artifact creature.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly 3
Artifact Creature - Insect (C)
Flying
1: ~ gains first strike until end of turn.
Not all artifical bodies on Onnhara need souls to drive.
2/1
Pinion Mender 2W
Creature - Bird Cleric (C)
Flying
W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
"The wound won't last, but I make no guarantees about the pain."
1/1
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue
t: Draw a card, then discard a card.
The merfolk of Onnhara are notorious for dealing in contraband souls.
1/1
Soul Welder 4R
Creature - Human Artificer (U)
Trample
Whenever Soul Welder attacks, it deals 2 damage to target creature if you control a Spirit creature and 2 damage to target player if you control an artifact creature.
3/2
Vergol Vaultbreaker UB
Creature - Merfolk Rogue (U)
Skulk
When ~ deals combat damage to a player, choose one:
- put a 1/1 colorless Spirit creature token onto the battlefield.
- destroy target creature with power 1 or less.
1/2
Soulmantle Mountebank UR
Creature - Human Shaman (U)
t: next instant or sorcery spell you cast this turn gains possession.
"Yeah, it's not pigeons or rabbits from the hat. But you will never be displeased."
2/2
Spireway G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks, choose one:
- enchanted creature can't be blocked by creatures with flying until end of turn.
- enchanted creature can't be blocked except by creatures with flying or reach until end of turn.
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly 3
Artifact Creature - Insect (C)
Flying
1: ~ gains first strike until end of turn.
Not all artifical bodies on Onnhara need souls to drive.
2/1
Pinion Mender 2W
Creature - Bird Cleric (C)
Flying
W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
"The wound won't last, but I make no guarantees about the pain."
1/1
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue
t: Draw a card, then discard a card.
The merfolk of Onnhara are notorious for dealing in contraband souls.
1/1
Soul Welder 4R
Creature - Human Artificer (U)
Trample
Whenever Soul Welder attacks, it deals 2 damage to target creature if you control a Spirit creature and 2 damage to target player if you control an artifact creature.
3/2
Vergol Vaultbreaker UB
Creature - Merfolk Rogue (U)
Skulk
When ~ deals combat damage to a player, choose one:
- put a 1/1 colorless Spirit creature token onto the battlefield.
- destroy target creature with power 1 or less.
1/2
Leera's Masterwork 3
Artifact (R)
Leera's Masterwork does not untap during your untap step unless you pay 1.
3, Pay 3 life, T: Return target creature card from your graveyard to the battlefield. Exile that creature if Leera's Masterwork leaves the battlefield or becomes untapped.
"The perfect body for the perfect mind. Mine." - Leera, Master Body-Crafter
All Souls' Harvest WWW
Instant (R)
Exile all creatures. For each creature exiled in this way, that creature's controller puts a 1/1 colorless spirit creature token onto the battlefield.
Flesh never lasts forever.
Tsori, The Forgotten 2GU
Legendary Creature- Spirit (R)
Flying, Hidden
You may cast Tsori if she is hidden.
When Tsori enters the battlefield from exile, exile the top 2 cards from your library. Those cards are hidden.
UG: Exile Tsori. She is hidden.
1/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Withstand - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
Transit - If four or more cards left your hand this turn...
Hidden (You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
Desire for Life 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
Council Attendant W
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead.
"They live to serve... well they don't live, but they do serve." - Vishra Verrindale
1/1
Basement Torchbearer 1R
Creature - Goblin Rogue (C)
Withstand - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.
1/3
Weighers of the Mind 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
"What compelling ideas you've left behind."
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
Last Failure B
Instant (C)
Destroy target creature that was dealt damage this turn.
"Finally you see the pointlessness of valor." - Shejj
Secrets of Aftervault 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
Transit - If four or more cards left your hand this turn, draw a card.
Majestic Ectonyth 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
Its presence is forceful despite its ethereal nature - and the dead bow to it.
5/5
Cutterfly 3
Artifact Creature - Insect (C)
Flying
1: ~ gains first strike until end of turn.
Not all artifical bodies on Onnhara need souls to drive.
2/1
Pinion Mender 2W
Creature - Bird Cleric (C)
Flying
W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
"The wound won't last, but I make no guarantees about the pain."
1/1
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue
t: Draw a card, then discard a card.
The merfolk of Onnhara are notorious for dealing in contraband souls.
1/1
Soul Welder 4R
Creature - Human Artificer (U)
Trample
Whenever Soul Welder attacks, it deals 2 damage to target creature if you control a Spirit creature and 2 damage to target player if you control an artifact creature.
3/2
Vergol Vaultbreaker UB
Creature - Merfolk Rogue (U)
Skulk
When ~ deals combat damage to a player, choose one:
- put a 1/1 colorless Spirit creature token onto the battlefield.
- destroy target creature with power 1 or less.
1/2
Tsori, The Forgotten 2GU
Legendary Creature- Spirit (R)
Flying, Hidden
You may cast Tsori if she is hidden.
When Tsori enters the battlefield from exile, exile the top 2 cards from your library. Those cards are hidden.
UG: Exile Tsori. She is hidden.
1/4
In the dense glades and volcanic peaks of Nakuloosh, evil lurks. The people have enlisted the power of their totems to build great cities of wood and crystal, filling their longhouses with the bounty of craft and riding far and wide in their sentient canoes. But the very nature they half-enslave has a dark as well as a benevolent side, and it hungers quite literally for its pound of flesh.
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1
Artificier ((U/R))
Token Creature - Artificier (S)
1/1
Emblem
Emblem - Daretti (S)
At the beginning of each end step, you may put any number of artifact cards from your graveyard on the top of your libtrary in any order.
Talisman (1)
Token Artifact - Talisman (S)
5, sacrifice this artifact: search your library for a card and put that card into your hand. Then shuffle your library.
Talisman (2)
Token Artifact - Talisman (S)
4, sacrifice this artifact: search your library for a noncreature card and put that card into your hand. Then shuffle your library.
Token Creature - Artificier (S)
1/1
Common 1/10:
Cloudfeather Tinkerer 1U
Creature - Human Artificer
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts.
"Only from the sky can we see the world as it truly is."
2/1
Sever the Soullink 2B
Sorcery
As an additional cost to cast Sever the connection, sacrifice an artifact.
Destroy target creature. Its controller loses 2 life.
On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Token Creature - Artificier (S)
1/1
Cloudfeather Tinkerer 1U
Creature - Human Artificer
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts.
"Only from the sky can we see the world as it truly is."
2/1
Common 2/10
Precious Heirloom 3
Artifact (C)
When precious Heirloom enters the battlefield, gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: Gain 2 life and draw a card.
"Don't sell it unless you have to."
Grifter's Guile B
Sorcery (C)
Target player reveals his or her hand. He or she chooses a card from it. You may pay 1 to force him or her to choose another card from it as many times as you wish. That player discards the last chosen card.
"You trust me, don't you?"
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Metalcraft
Token Creature - Artificier (S)
1/1
Cloudfeather Tinkerer 1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts.
"Only from the sky can we see the world as it truly is."
2/1
Precious Heirloom 3
Artifact (C)
When precious Heirloom enters the battlefield, gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: Gain 2 life and draw a card.
"Don't sell it unless you have to."
Artificier's Shock 1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls.
On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Insult 1R
Instant (C)
Target creature attacks this turn if able.
Metalcraft - if you control three or more artifacts, you may have all creatures target opponent controls attack this turn if able instead.
Envy is still a thing on rich planes like Ipodri.
Metalcraft
Token Creature - Artificier (S)
1/1
Cloudfeather Tinkerer 1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts.
"Only from the sky can we see the world as it truly is."
2/1
Precious Heirloom 3
Artifact (C)
When precious Heirloom enters the battlefield, gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: Gain 2 life and draw a card.
"Don't sell it unless you have to."
Artificier's Shock 1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls.
On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Smith's Vigor 3GG
Enchantment - Aura (C)
Enchant creature
When Smith's Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has protection from artifacts.
Priest of Burnishing 3W
Creature - Elephant Cleric (C)
Vigilance
Curator (Artifact spells you cast cost 1 less to cast.)
"If my flock are to be safe, so must be their property."
1/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Metalcraft
Token Creature - Artificier (S)
1/1
[b]Cloudfeather Tinkerer[/b] 1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts.
"Only from the sky can we see the world as it truly is."
2/1
[b]Precious Heirloom[/b] 3
Artifact (C)
When precious Heirloom enters the battlefield, you gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: You gain 2 life and draw a card.
"Don't sell it unless you have to."
[b]Artificer's Shock[/b] 1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls.
On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
[b]Smith's Vigor[/b] [mana]3GG]/mana]
Enchantment - Aura (C)
Enchant creature
When Smith's Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has protection from artifacts.
Common 5/10:
[b]Empathic Jewel[/b] 1W
Artifact
Heartlink (Whenever a creature enters the battlefield under your control, if this isn't paired with a creature, you may pair it with that creature. They stay paired for s long as you control both of them.)
t: You gain 2 life. Put a +1/+1 counter on the creature paired with Empathic Jewel.
[b]Trophyblade Mercenary[/b] B
Creature - Human Warrior
Lifelink
Trophyblade Mercenary gets +1/+1 for each artifact card in your opponents' graveyards.
1/1
Metalcraft
Token Creature - Artificier (S)
1/1
Cloudfeather Tinkerer 1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts.
"Only from the sky can we see the world as it truly is."
2/1
Precious Heirloom 3
Artifact (C)
When precious Heirloom enters the battlefield, you gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: You gain 2 life and draw a card.
"Don't sell it unless you have to."
Artificer's Shock 1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls.
On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Smith's Vigor [mana]3GG]/mana]
Enchantment - Aura (C)
Enchant creature
When Smith's Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has protection from artifacts.
Trophyblade Mercenary B
Creature - Human Warrior
Lifelink
Trophyblade Mercenary gets +1/+1 for each artifact card in your opponents' graveyards.
1/1
Axe-Favoring Brute 4RR
Creature - Giant Berserker (C)
Curator (Artifact spells you cast cost 1 less to cast.)
When Axe-Favoring Brute enters the battlefield, it deals 3 damage to target nonartifact creature.
"Clatterslice has been my family's weapon since the world began. Doesn't mean I can't kill you with something else, though."
3/3
Breather of the Bellows 1R
Creature - Elemental (C)
Defender
When Breather of the Bellows enters the battlefield, print plans for an artifact card. (You may reveal an artifact card from your hand and play with it revealed for as long as you control Breather of the Bellows.)
Whenever you cast an artifact spell that's revealed from your hand, Breather of the Bellows gets +X/+0 and can attack as though it didn't have defender until end of turn, where X is the revealed card's converted mana cost.
2/2
Felicitous Escape W
Instant (C)
Return up to one target artifact you control to its owner's hand.
Return up to one target creature you control to its owner's hand.
"...And I even got out of there with my hat still on!"
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝