The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Common 2 of 9
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Barrage of Stones4R
Instant (C)
Barrage of Stones deals 3 damage to target creature, and 1 damage to another target creature. "As we fled the the Glittering Isle, the many-handed beasts threw great stones. Several of my crew were slain or wounded." - The Voyages of Vellin, Vol. III
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Common 4 of 9:
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Blot from the Map4R
Sorcery (C)
Destroy target land that has no land types.
Onward 2 (Then draw two cards and discard two cards or untap two lands you control.)
Zinnian Villager1U
Creature - Human (C)
When Zinnian Villager enters the battlefield, scry 1. W: Zinnian Villager gains vigilance until end of turn.
1/2
I didn't want to make the shiphand a Mercenary, but it's not a Pirate, Nomad, or Rogue, and Sailor is not an option. Mtg creature types can be pretty constraining.
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Common 5 of 9
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Gift of the Grey King1W
Sorcery (C)
Gain 2 life.
Draw a card. Vellin had made nearly as many allies as enemies.
Eager Shiphand1U
Creature- Human Mercenary (C) T: Regenerate target vessel. Rimmy had never sailed far, and was itching for his first adventure. He didn't survive for a second.
2/1
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Common 6 of 9:
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Blessed Submersion2W
Sorcery (C)
Exile target creature or Vessel you control, then return it to the battlefield under its owner's control.
Seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.)
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Common 7 of 9
Merchant of Zinnian2U
Creature- Human (C)
Voyage 1U(1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Treacherous Shores
Land (C) T: Add C to your mana pool. 1,T: Treacherous Shores deals 1 damage to each attacking creature riding target vessel. Vellin assured the sailors that the way was safe.
Sea MadnessR
Sorcery (C)
Choose target creature, then choose another target creature at random.
The chosen creatures fight each other. "The world is trying to kill us, and now we're trying to kill each other as well. I fear for the fate of this journey." - The Voyages of Vellin Vol. I
Sea Madness can be a bit too broken if you don't control any creatures, so...
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian2U
Creature- Human (C)
Voyage 1U(1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Common 8 of 10
Fish Food2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield. "Walking the plank" still the favorite game of Devil Skull pirates.
Coastal Battery4
Artifact Creature - Wall (C)
Defender Some islands were happy to meet Vellin. Some islands not.
5/3
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian2U
Creature- Human (C)
Voyage 1U(1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield. "Walking the plank" still the favorite game of Devil Skull pirates.
Common 9 of 9 (Don't forget the foil!):
Stingray Cavalry2R
Creature - Merfolk Knight (C)
Flying, prowess
Stingray Cavalry attacks each turn if able.
When Stingray Cavalry dies, it deals 1 damage to target creature or player and 2 damage to you.
2/1
Pholko Iconoclast3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.) A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian2U
Creature- Human (C)
Voyage 1U(1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield. "Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.) A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Uncommon 1 of 3
Devil Skull WarhawksRW
Creature - Bird (U)
Flying, menace "Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Zerulein Shipyard
Land (U) t: add C to your mana pool. t: add CC to your mana pool. Spend this mana only to cast Vessel spells.
I imagine this set has a little number at the bottom of each card, so you can set them in chronological order, and follow the voyages as they unfold.
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian2U
Creature- Human (C)
Voyage 1U(1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield. "Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.) A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Devil Skull WarhawksRW
Creature - Bird (U)
Flying, menace "Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Uncommon 2 of 3
Unfinished Map1
Artifact (U) 2,t, Sacrifice Unfinished map: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library. 5,T: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library. "There is more to be seen, and I will be the one to see it." - The Voyages of Vellin Vol. I
Isle of Mogaiyu
Land (U) T: Add C to your mana pool. Isle of Mogaiyu deals you 1 damage. 4,T: Exile target creature. If you do, that creature's controller puts a token onto the battlefield that's a copy of that creature. Activate this ability as a sorcery. "There's something wrong with this island." - Lura, 2nd Mate
Raagr Giant4BR
Creature- Beast Giant (U) 3BR, T: Raagr Giant fights another target creature. If that creature dies as a result of the fight, put a +1/+1 counter on Raagr Giant. Vellin looked over his despondent crew. It was clear not all of them would make it back to the ship.
4/3
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian2U
Creature- Human (C)
Voyage 1U(1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield. "Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.) A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Devil Skull WarhawksRW
Creature - Bird (U)
Flying, menace "Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Unfinished Map1
Artifact (U) 2,t, Sacrifice Unfinished map: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library. 5,T: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library. "There is more to be seen, and I will be the one to see it." - The Voyages of Vellin Vol. I
Uncommon 3 of 3
Lifeboat2
Artifact - Vessel (U)
Passenger 2 (At the beginning of your upkeep, if fewer than 2 creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.) 2, sacrifice Lifeboat: regenerate all creatures are riding this Vessel. "We need more of them." - Lura, 2nd Mate
Shoal Chelonioidea2UU
Creature - Turtle Vessel (U)
Islandwalk
Passenger 1 (At the beginning of your upkeep, if fewer than 1 creature are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Whenever ~ attacks, all creatures are riding this Vessel gain islandwalk until end of turn.
3/3
Traverse the Shoal1GG
Enchantment (U)
When ~ enters the battlefield, seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put +1/+1 counter on that creature.)
Whenever a creature you control with +1/+1 counter on it deals combat damage to a player, put +1/+1 counter on that creature.
Seems like a good set for a lot of legendary lands.
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian2U
Creature- Human (C)
Voyage 1U(1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield. "Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.) A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Devil Skull WarhawksRW
Creature - Bird (U)
Flying, menace "Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Unfinished Map1
Artifact (U) 2,t, Sacrifice Unfinished map: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library. 5,T: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library. "There is more to be seen, and I will be the one to see it." - The Voyages of Vellin Vol. I
Shoal Chelonioidea2UU
Creature - Turtle Vessel (U)
Islandwalk
Passenger 1 (At the beginning of your upkeep, if fewer than 1 creature are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Whenever ~ attacks, all creatures are riding this Vessel gain islandwalk until end of turn.
3/3
Rare 1 of 1 (don't forget the foil)
Isle Duaru
Legendary Land (R)
Isle Duaru enters the battlefield tapped. T: Add U to your mana pool. T: Counter target spell that targets a creature unless that spell's controller pays 1.
Valley of Akhraan
Legendary Land (R)
Valley of Akhraan enters the battlefield tapped.
When Valley of Akhraan enters the battlefield, put a 5/5 legendary red Illusion Avatar creature onto the battlefield named Akhraan, Scourge of the Valley onto the battlefield. That creature has "Prevent all damage that would be dealt by Akhraan." and "Akhraan can't be the target of spells or abilities you control." T: Add C to your mana pool. Valley of Akhraan deals you 1 damage.
Mountain of Jade
Legendary Land (R) T: Add C to your mana pool. Mountain of Jade deals 1 damage to you unless you have 5 or less life.
When a creature with power greater than 5 attacks, its power becomes 5. "Even the sky held seemed to hold it in reverence. I decided it would be ill-advised to take a fragment." - The Voyages of Vellin Vol. V
Village of the Vinnianites
Legendary Land (R) T: Add C to your mana pool.
You draw cards from the bottom of your library rather than the top. "Never did I believe the tales of a land where they live their lives backwards, until I saw for myself." - The Voyages of Vellin Vol. III
Isle of Endless Delights
Legendary Land (R)
Isle of Endless Delights enters the battlefield tapped, and doesn't untap during your next untap step. T: Add one mana of any color to your mana pool. Gain 1 life.
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead CrewB
Creature - Skeleton Pirate (C) Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands. Once again, Vellin had found himself shipwrecked.
Strange ShootsG
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots. It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur4R
Creature- Crocodile Citizen (C) T, Discard a card: Draw a card. "The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater. "Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian2U
Creature- Human (C)
Voyage 1U(1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield. "Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.) A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Devil Skull WarhawksRW
Creature - Bird (U)
Flying, menace "Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Unfinished Map1
Artifact (U) 2,t, Sacrifice Unfinished map: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library. 5,T: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library. "There is more to be seen, and I will be the one to see it." - The Voyages of Vellin Vol. I
Shoal Chelonioidea2UU
Creature - Turtle Vessel (U)
Islandwalk
Passenger 1 (At the beginning of your upkeep, if fewer than 1 creature are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Whenever ~ attacks, all creatures are riding this Vessel gain islandwalk until end of turn.
3/3
Isle of Endless Delights
Legendary Land (R)
Isle of Endless Delights enters the battlefield tapped, and doesn't untap during your next untap step. T: Add one mana of any color to your mana pool. Gain 1 life.
Foil 1 of 1
Treasure Trove2UU
Enchantment (U) 2UU: Draw a card. "This month, my Queen, I send you ten (crossed out) nine chests of treasures I found on that savage island." - The Voyages of Vellin Vol. X
Bizzare Bloom1G
Enchantment - Aura (U)
Enchant land
Enchanted land has "1G, t: put X/X green Plant creature token onto the battlefield, where X is the number of enchanted lands you control".
Typically, one suggests two planes to choose from, but I like the idea of a math plane.
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Common 1/10 Calculated Error2U
Instant (C)
Counter target noncreature spell, unless its controller pays 3.
Draw a card.
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Dimensional Crush4B
Sorcery
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Feel free to think of a better name than "reactive"
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Token 1 of 1
Berserker (R)
Token Creature - Berserker (S)
This creature attacks each combat if able.
2/2
Construct
Token Artifact Creature - Construct (S)
2/4
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Elephant (G)
Token Creature - Elephant (S)
3/3
Common 2 of 10
Tininan Berserker2R
Creature- Human Berserker (C)
Trinian Berserker can't block unless you control exactly 3 nonland permanents. On Athryma, even brutes pay careful attention to detail.
3/3
Thrice Defiled2B
Sorcery (C)
Destroy target tapped creature.
Third Action-- If this is the third spell you've cast this turn, that creature's controller loses 1 life, discards 1 card, and sacrifices 1 permanent. "Three curses on you!"
Humming Polyhedron2
Artifact (C)
When Shifting Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Shifting Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Common 3 of 10
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Additional Arms2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +X/+0, where X is its base power. Three is better than two. In other hand, four sometimes can be better than three.
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Common 4 of 10
Howl from the UnknownXB
Instant (C)
Target creature gets +X/+0 or -X/-0 until end of turn. Strength is a curious thing on Athryma, and it can't always be relied upon.
Triniburst2R
Instant (C)
Conjure 3 (If you control a Mountain, You may discard another card with converted mana cost 3, and pay 3 life rather than paying this card's mana cost.)
Triniburst deals 3 damage to target creature or player.
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
(The land required for Conjure relates to the color of the card, just so you can't do it on turn 0.)
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Common 5 of 10
Schakhravi Shieldbearers2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands. "Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Waterwall Trickster2U
Creature - Merfolk (C)
When ~ enters the battlefield, you may return land you control to its owner's hand. "No, I am not even mad."
2/2
Waterpalace Stuntmage1UU
Creature - Human Wizard (C)
~ has flying as long as you control exactly three, five, seven or thirteen lands.
2/3
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands. "Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Common 6 of 10:
Segments of Flesh3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card. "You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
People of the Emissary5RR
Creature - Barbarian (C) "Word comes from Spline. Beware." - Umnix, Falphrur emissary
7/5
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands. "Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card. "You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Common 7 of 10
Boneshaker2B
Creature - Zombie Shaman (C) 1B, t, sacrifice ~ : if you have fewer than three cards in hand, draw cards equal to the difference. You lose that much life.
2/1
Inflexible Plate2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3 "How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands. "Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card. "You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3 "How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Common 8 of 10
Lcati Baneworm2B
Creature- Worm (C)
Deaththouch
Lcati Baneworm gets +1/+1 as long as you control exactly three, five, seven, or thirteen lands. Lcati is a paradise of flowering plants, and venomous teeth.
2/2
Haggard Treespeaker1G
Creature- Elf Druid (C) T: Add G to your mana pool. Use this mana only to cast spells with converted mana cost three, five, seven, or thirteen. "Those who think the forest chaotic are blind."
2/2
Keen InsightXU
Instant (C)
Scry X, then draw a card. The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands. "Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card. "You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3 "How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Keen InsightXU
Instant (C)
Scry X, then draw a card. The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Common 9 of 10:
Leash of Seekfoxes5W
Creature - Fox (C)
When Leash of Seekfoxes enters the battlefield, you gain 3 life, then put a +1/+1 counter on Leash of Seekfoxes unless you gain an additional 4 life. "Clever things for simple animals. Willing to give up the contents of their dens in trade for a little meat, sometimes." - Scinie, Tarfyn ranger
2/4
Image of Indecision2U
Creature - Illusion Warrior (C)
Operations (As this creature enters the battlefield, choose open, covert, or neither. If you chose open, this creature assigns combat damage equal to twice its power when blocking or blocked and half its power rounded down when attacking and unblocked. If you chose covert, the opposite is true.) "All this hemming and hawing of mine is only going to confuse my enemies when I actually do act." - Gaoch of Arromir
2/2
Minor fix for Foxes wording to make it more clear.
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands. "Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card. "You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3 "How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Keen InsightXU
Instant (C)
Scry X, then draw a card. The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Leash of Seekfoxes5W
Creature - Fox (C)
When Leash of Seekfoxes enters the battlefield, you gain 3 life, then choose one -
- Put a +1/+1 counter on Leash of Seekfoxes.
- You gain 4 life. "Clever things for simple animals. Willing to give up the contents of their dens in trade for a little meat, sometimes." - Scinie, Tarfyn ranger
2/4
Common 10 of 10
Phantasmal Rider1U
Creature - Knight Illusion (C)
~ can't be blocked except by creatures with power 3, 5, 7 or 13. It hides between the missed opportunities and wrong decisions.
2/1
Mass of Ghouls3BB
Creature — Zombie Warrior (C) Khossrov undead necromancers have all time of the world to create army they want.
5/3
Sacred Talisman2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2. Reactive - whenever you cast a spell with the same converted mana cost as enchanted creature, enchanted creature gains indestructible until end of turn. Your lucky number is the first thing you learn in your life.
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands. "Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card. "You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3 "How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Keen InsightXU
Instant (C)
Scry X, then draw a card. The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Leash of Seekfoxes5W
Creature - Fox (C)
When Leash of Seekfoxes enters the battlefield, you gain 3 life, then choose one -
- Put a +1/+1 counter on Leash of Seekfoxes.
- You gain 4 life. "Clever things for simple animals. Willing to give up the contents of their dens in trade for a little meat, sometimes." - Scinie, Tarfyn ranger
2/4
Phantasmal Rider1U
Creature - Knight Illusion (C)
~ can't be blocked except by creatures with power 3, 5, 7 or 13. It hides between the missed opportunities and wrong decisions.
2/1
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Elephant (G)
Token Creature - Elephant (S)
3/3
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life. "Pretty!"
Epicycle Runner1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped. T: Add G to your mana pool. T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands. "Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card. "You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3 "How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Keen InsightXU
Instant (C)
Scry X, then draw a card. The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Leash of Seekfoxes5W
Creature - Fox (C)
When Leash of Seekfoxes enters the battlefield, you gain 3 life, then choose one -
- Put a +1/+1 counter on Leash of Seekfoxes.
- You gain 4 life. "Clever things for simple animals. Willing to give up the contents of their dens in trade for a little meat, sometimes." - Scinie, Tarfyn ranger
2/4
Phantasmal Rider1U
Creature - Knight Illusion (C)
~ can't be blocked except by creatures with power 3, 5, 7 or 13. It hides between the missed opportunities and wrong decisions.
2/1
Tap up to 3 target creatures. They don't untap during their controllers' next untap steps.
Each player shuffles his or her hand into his or her library, then draws 3 cards.
2/3
Uncommon 2 of 3:
Dermomancer's ResurrectionBB
Sorcery (U)
As an additional cost to cast Dermomancer's Resurrection, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. It has power and toughness 3/3.
Prototype Dragon3RR
Creature - Dragon (U)
Flying
Operations (As this creature enters the battlefield, choose open, covert, or neither. If you chose open, this creature assigns combat damage equal to twice its power when blocking or blocked and half its power rounded down when attacking and unblocked. If you chose covert, the opposite is true.) R: Prototype Dragon gets +1/+0 until end of turn.
3/3
Boarding - [EFFECT] if you control a Vessel.
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Barrage of Stones 4R
Instant (C)
Barrage of Stones deals 3 damage to target creature, and 1 damage to another target creature.
"As we fled the the Glittering Isle, the many-handed beasts threw great stones. Several of my crew were slain or wounded." - The Voyages of Vellin, Vol. III
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Boarding - [EFFECT] if you control a Vessel.
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Blot from the Map 4R
Sorcery (C)
Destroy target land that has no land types.
Onward 2 (Then draw two cards and discard two cards or untap two lands you control.)
Zinnian Villager 1U
Creature - Human (C)
When Zinnian Villager enters the battlefield, scry 1.
W: Zinnian Villager gains vigilance until end of turn.
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Gift of the Grey King 1W
Sorcery (C)
Gain 2 life.
Draw a card.
Vellin had made nearly as many allies as enemies.
Eager Shiphand 1U
Creature- Human Mercenary (C)
T: Regenerate target vessel.
Rimmy had never sailed far, and was itching for his first adventure. He didn't survive for a second.
2/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Blessed Submersion 2W
Sorcery (C)
Exile target creature or Vessel you control, then return it to the battlefield under its owner's control.
Seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian 2U
Creature- Human (C)
Voyage 1U (1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Treacherous Shores
Land (C)
T: Add C to your mana pool.
1,T: Treacherous Shores deals 1 damage to each attacking creature riding target vessel.
Vellin assured the sailors that the way was safe.
Sea Madness R
Sorcery (C)
Choose target creature, then choose another target creature at random.
The chosen creatures fight each other.
"The world is trying to kill us, and now we're trying to kill each other as well. I fear for the fate of this journey." - The Voyages of Vellin Vol. I
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian 2U
Creature- Human (C)
Voyage 1U (1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Common 8 of 10
Fish Food 2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield.
"Walking the plank" still the favorite game of Devil Skull pirates.
Coastal Battery 4
Artifact Creature - Wall (C)
Defender
Some islands were happy to meet Vellin. Some islands not.
5/3
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian 2U
Creature- Human (C)
Voyage 1U (1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food 2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield.
"Walking the plank" still the favorite game of Devil Skull pirates.
Stingray Cavalry 2R
Creature - Merfolk Knight (C)
Flying, prowess
Stingray Cavalry attacks each turn if able.
When Stingray Cavalry dies, it deals 1 damage to target creature or player and 2 damage to you.
2/1
Pholko Iconoclast 3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.)
A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian 2U
Creature- Human (C)
Voyage 1U (1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food 2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield.
"Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast 3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.)
A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Uncommon 1 of 3
Devil Skull Warhawks RW
Creature - Bird (U)
Flying, menace
"Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Zerulein Shipyard
Land (U)
t: add C to your mana pool.
t: add CC to your mana pool. Spend this mana only to cast Vessel spells.
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian 2U
Creature- Human (C)
Voyage 1U (1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food 2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield.
"Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast 3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.)
A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Devil Skull Warhawks RW
Creature - Bird (U)
Flying, menace
"Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Uncommon 2 of 3
Unfinished Map 1
Artifact (U)
2,t, Sacrifice Unfinished map: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
5,T: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
"There is more to be seen, and I will be the one to see it." - The Voyages of Vellin Vol. I
Isle of Mogaiyu
Land (U)
T: Add C to your mana pool. Isle of Mogaiyu deals you 1 damage.
4,T: Exile target creature. If you do, that creature's controller puts a token onto the battlefield that's a copy of that creature. Activate this ability as a sorcery.
"There's something wrong with this island." - Lura, 2nd Mate
Raagr Giant 4BR
Creature- Beast Giant (U)
3BR, T: Raagr Giant fights another target creature. If that creature dies as a result of the fight, put a +1/+1 counter on Raagr Giant.
Vellin looked over his despondent crew. It was clear not all of them would make it back to the ship.
4/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian 2U
Creature- Human (C)
Voyage 1U (1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food 2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield.
"Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast 3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.)
A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Devil Skull Warhawks RW
Creature - Bird (U)
Flying, menace
"Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Unfinished Map 1
Artifact (U)
2,t, Sacrifice Unfinished map: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
5,T: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
"There is more to be seen, and I will be the one to see it." - The Voyages of Vellin Vol. I
Uncommon 3 of 3
Lifeboat 2
Artifact - Vessel (U)
Passenger 2 (At the beginning of your upkeep, if fewer than 2 creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
2, sacrifice Lifeboat: regenerate all creatures are riding this Vessel.
"We need more of them." - Lura, 2nd Mate
Shoal Chelonioidea 2UU
Creature - Turtle Vessel (U)
Islandwalk
Passenger 1 (At the beginning of your upkeep, if fewer than 1 creature are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Whenever ~ attacks, all creatures are riding this Vessel gain islandwalk until end of turn.
3/3
Traverse the Shoal 1GG
Enchantment (U)
When ~ enters the battlefield, seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put +1/+1 counter on that creature.)
Whenever a creature you control with +1/+1 counter on it deals combat damage to a player, put +1/+1 counter on that creature.
The Voyages of Vellin takes place on the archipelago plane of Myinyae, and focuses on the unlikely travels of Vellin and his ragtag crew across the many strange islands of the great sea. They serve the queen of Zinnian, the world's most technologically advanced nation on a quest to map the islands, and chart the uncharted sea.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian 2U
Creature- Human (C)
Voyage 1U (1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food 2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield.
"Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast 3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.)
A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Devil Skull Warhawks RW
Creature - Bird (U)
Flying, menace
"Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Unfinished Map 1
Artifact (U)
2,t, Sacrifice Unfinished map: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
5,T: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
"There is more to be seen, and I will be the one to see it." - The Voyages of Vellin Vol. I
Shoal Chelonioidea 2UU
Creature - Turtle Vessel (U)
Islandwalk
Passenger 1 (At the beginning of your upkeep, if fewer than 1 creature are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Whenever ~ attacks, all creatures are riding this Vessel gain islandwalk until end of turn.
3/3
Rare 1 of 1 (don't forget the foil)
Isle Duaru
Legendary Land (R)
Isle Duaru enters the battlefield tapped.
T: Add U to your mana pool.
T: Counter target spell that targets a creature unless that spell's controller pays 1.
Valley of Akhraan
Legendary Land (R)
Valley of Akhraan enters the battlefield tapped.
When Valley of Akhraan enters the battlefield, put a 5/5 legendary red Illusion Avatar creature onto the battlefield named Akhraan, Scourge of the Valley onto the battlefield. That creature has "Prevent all damage that would be dealt by Akhraan." and "Akhraan can't be the target of spells or abilities you control."
T: Add C to your mana pool. Valley of Akhraan deals you 1 damage.
Mountain of Jade
Legendary Land (R)
T: Add C to your mana pool. Mountain of Jade deals 1 damage to you unless you have 5 or less life.
When a creature with power greater than 5 attacks, its power becomes 5.
"Even the sky held seemed to hold it in reverence. I decided it would be ill-advised to take a fragment." - The Voyages of Vellin Vol. V
Village of the Vinnianites
Legendary Land (R)
T: Add C to your mana pool.
You draw cards from the bottom of your library rather than the top.
"Never did I believe the tales of a land where they live their lives backwards, until I saw for myself." - The Voyages of Vellin Vol. III
Isle of Endless Delights
Legendary Land (R)
Isle of Endless Delights enters the battlefield tapped, and doesn't untap during your next untap step.
T: Add one mana of any color to your mana pool. Gain 1 life.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Boarding - [EFFECT] if you control a Vessel.
Passenger N (At the beginning of your upkeep, if fewer than N creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Voyage COST (COST, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
Seize the opportunity X. (Until end of turn, whenever a creature you control deals combat damage to a player, put X +1/+1 counters on that creature.)
Plant
(G) Token Creature - Plant (S)
*/*
Undead Crew B
Creature - Skeleton Pirate (C)
Boarding - B: regenerate ~. Activate this ability only if you control a Vessel.
1/1
Shipwreck 4UU
Instant (C)
Tap all permanents.
For each player, choose a creature, land, or vessel that player controls. Return those permanents to their owners' hands.
Once again, Vellin had found himself shipwrecked.
Strange Shoots G
Creature - Plant
Hexproof
During your upkeep, put a +1/+1 counter on Strange Shoots.
It grows slowly, and starts deep. A defense mechanism?
-3/3
Heavy Bathysphere 1
Artifact - Vessel (C)
Passenger 2 (At the beginning of your upkeep, if fewer than two creatures are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Each creature riding Heavy Bathysphere gets -2/+2.
Villagers of Guragur 4R
Creature- Crocodile Citizen (C)
T, Discard a card: Draw a card.
"The strange people of Guragur scour the tiny island every night, looking for more diamonds from the sky." - The Voyages of Vellin Vol. IV
4/5
Plated Crab 1W
Creature - Crab (C)
Prevent all damage that would be dealt to Plated Crab as long as its toughness is 4 or greater.
"Trust me, the taste of the meat is never worth the struggle of the cracking." - Yaerr of Guragur
2/2
Merchant of Zinnian 2U
Creature- Human (C)
Voyage 1U (1U, Exile ~. Return it to the battlefield under your control at the beginning of the end step of your next turn. Voyage only as a sorcery.)
When Merchant of Zinnian returns from a voyage, draw 2 cards, then discard a card.
2/2
Fish Food 2B
Socrery (C)
Target player sacrifices a creature. Put 1/1 blue Fish creature token onto the battlefield.
"Walking the plank" still the favorite game of Devil Skull pirates.
Pholko Iconoclast 3G
Creature - Hound Warrior (C)
When Pholko Iconoclast enters the battlefield, destroy target Aura, Equipment, or Vessel, then seize the opportunity 1. (Until end of turn, whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.)
A captain always needs to bring along a good engineer or wright. Sometimes a captain also needs a good vandal.
2/2
Devil Skull Warhawks RW
Creature - Bird (U)
Flying, menace
"Shrapnel was much more merciful to my people." - The Voyages of Vellin Vol. IX
2/1
Unfinished Map 1
Artifact (U)
2,t, Sacrifice Unfinished map: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
5,T: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
"There is more to be seen, and I will be the one to see it." - The Voyages of Vellin Vol. I
Shoal Chelonioidea 2UU
Creature - Turtle Vessel (U)
Islandwalk
Passenger 1 (At the beginning of your upkeep, if fewer than 1 creature are riding this Vessel, you may tap an untapped creature you control. If you do, that creature stops riding any other Vessels and rides this Vessel.)
Whenever ~ attacks, all creatures are riding this Vessel gain islandwalk until end of turn.
3/3
Isle of Endless Delights
Legendary Land (R)
Isle of Endless Delights enters the battlefield tapped, and doesn't untap during your next untap step.
T: Add one mana of any color to your mana pool. Gain 1 life.
Foil 1 of 1
Treasure Trove 2UU
Enchantment (U)
2UU: Draw a card.
"This month, my Queen, I send you ten (crossed out) nine chests of treasures I found on that savage island." - The Voyages of Vellin Vol. X
Bizzare Bloom 1G
Enchantment - Aura (U)
Enchant land
Enchanted land has "1G, t: put X/X green Plant creature token onto the battlefield, where X is the number of enchanted lands you control".
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Common 1/10
Calculated Error 2U
Instant (C)
Counter target noncreature spell, unless its controller pays 3.
Draw a card.
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Dimensional Crush 4B
Sorcery
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Feel free to think of a better name than "reactive"
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Token 1 of 1
Berserker (R)
Token Creature - Berserker (S)
This creature attacks each combat if able.
2/2
Construct
Token Artifact Creature - Construct (S)
2/4
Elephant (G)
Token Creature - Elephant (S)
3/3
Reactive X - Whenever you cast a spell with the same converted mana cost as X, (effect)
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Elephant (G)
Token Creature - Elephant (S)
3/3
Common 2 of 10
Tininan Berserker 2R
Creature- Human Berserker (C)
Trinian Berserker can't block unless you control exactly 3 nonland permanents.
On Athryma, even brutes pay careful attention to detail.
3/3
Thrice Defiled 2B
Sorcery (C)
Destroy target tapped creature.
Third Action-- If this is the third spell you've cast this turn, that creature's controller loses 1 life, discards 1 card, and sacrifices 1 permanent.
"Three curses on you!"
Humming Polyhedron 2
Artifact (C)
When Shifting Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Shifting Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Additional Arms 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +X/+0, where X is its base power.
Three is better than two. In other hand, four sometimes can be better than three.
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Howl from the Unknown XB
Instant (C)
Target creature gets +X/+0 or -X/-0 until end of turn.
Strength is a curious thing on Athryma, and it can't always be relied upon.
Triniburst 2R
Instant (C)
Conjure 3 (If you control a Mountain, You may discard another card with converted mana cost 3, and pay 3 life rather than paying this card's mana cost.)
Triniburst deals 3 damage to target creature or player.
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
(The land required for Conjure relates to the color of the card, just so you can't do it on turn 0.)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Common 5 of 10
Schakhravi Shieldbearers 2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands.
"Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Waterwall Trickster 2U
Creature - Merfolk (C)
When ~ enters the battlefield, you may return land you control to its owner's hand.
"No, I am not even mad."
2/2
Waterpalace Stuntmage 1UU
Creature - Human Wizard (C)
~ has flying as long as you control exactly three, five, seven or thirteen lands.
2/3
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers 2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands.
"Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh 3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card.
"You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
People of the Emissary 5RR
Creature - Barbarian (C)
"Word comes from Spline. Beware." - Umnix, Falphrur emissary
7/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers 2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands.
"Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh 3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card.
"You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Common 7 of 10
Boneshaker 2B
Creature - Zombie Shaman (C)
1B, t, sacrifice ~ : if you have fewer than three cards in hand, draw cards equal to the difference. You lose that much life.
2/1
Inflexible Plate 2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3
"How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers 2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands.
"Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh 3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card.
"You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate 2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3
"How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Common 8 of 10
Lcati Baneworm 2B
Creature- Worm (C)
Deaththouch
Lcati Baneworm gets +1/+1 as long as you control exactly three, five, seven, or thirteen lands.
Lcati is a paradise of flowering plants, and venomous teeth.
2/2
Haggard Treespeaker 1G
Creature- Elf Druid (C)
T: Add G to your mana pool. Use this mana only to cast spells with converted mana cost three, five, seven, or thirteen.
"Those who think the forest chaotic are blind."
2/2
Keen Insight XU
Instant (C)
Scry X, then draw a card.
The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers 2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands.
"Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh 3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card.
"You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate 2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3
"How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Keen Insight XU
Instant (C)
Scry X, then draw a card.
The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Leash of Seekfoxes 5W
Creature - Fox (C)
When Leash of Seekfoxes enters the battlefield, you gain 3 life, then put a +1/+1 counter on Leash of Seekfoxes unless you gain an additional 4 life.
"Clever things for simple animals. Willing to give up the contents of their dens in trade for a little meat, sometimes." - Scinie, Tarfyn ranger
2/4
Image of Indecision 2U
Creature - Illusion Warrior (C)
Operations (As this creature enters the battlefield, choose open, covert, or neither. If you chose open, this creature assigns combat damage equal to twice its power when blocking or blocked and half its power rounded down when attacking and unblocked. If you chose covert, the opposite is true.)
"All this hemming and hawing of mine is only going to confuse my enemies when I actually do act." - Gaoch of Arromir
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers 2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands.
"Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh 3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card.
"You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate 2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3
"How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Keen Insight XU
Instant (C)
Scry X, then draw a card.
The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Leash of Seekfoxes 5W
Creature - Fox (C)
When Leash of Seekfoxes enters the battlefield, you gain 3 life, then choose one -
- Put a +1/+1 counter on Leash of Seekfoxes.
- You gain 4 life.
"Clever things for simple animals. Willing to give up the contents of their dens in trade for a little meat, sometimes." - Scinie, Tarfyn ranger
2/4
Common 10 of 10
Phantasmal Rider 1U
Creature - Knight Illusion (C)
~ can't be blocked except by creatures with power 3, 5, 7 or 13.
It hides between the missed opportunities and wrong decisions.
2/1
Mass of Ghouls 3BB
Creature — Zombie Warrior (C)
Khossrov undead necromancers have all time of the world to create army they want.
5/3
Sacred Talisman 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
Reactive - whenever you cast a spell with the same converted mana cost as enchanted creature, enchanted creature gains indestructible until end of turn.
Your lucky number is the first thing you learn in your life.
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers 2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands.
"Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh 3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card.
"You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate 2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3
"How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Keen Insight XU
Instant (C)
Scry X, then draw a card.
The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Leash of Seekfoxes 5W
Creature - Fox (C)
When Leash of Seekfoxes enters the battlefield, you gain 3 life, then choose one -
- Put a +1/+1 counter on Leash of Seekfoxes.
- You gain 4 life.
"Clever things for simple animals. Willing to give up the contents of their dens in trade for a little meat, sometimes." - Scinie, Tarfyn ranger
2/4
Phantasmal Rider 1U
Creature - Knight Illusion (C)
~ can't be blocked except by creatures with power 3, 5, 7 or 13.
It hides between the missed opportunities and wrong decisions.
2/1
Uncommon 1 of 3
Falphrur Triplets 2R
Creature- Durvac Shaman (U)
When Falphrur Triplets dies, choose one:
Arromir Triplets 2U
Creature- Durvac Shaman (U)
When Arromir Triplets dies, choose one:
Gruun Triplets 2G
Creature- Durvac Shaman (U)
When Gruun Triplets dies, choose one:
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Token Creature - Elephant (S)
3/3
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Humming Polyhedron 2
Artifact (C)
When Humming Polyhedron enters the battlefield, choose a number, then put that many charge counters on Humming Polyhedron.
When a player casts a spell with a converted mana cost equal to the number of charge counters on Humming Polyhedron, gain 2 life.
"Pretty!"
Epicycle Runner 1R
Creature - Human Monk (C)
Prowess
As long ~'s power is 3, it has menace.
1/2
Pentad Forest
Land (C)
Pentad Forest enters the battlefield tapped.
T: Add G to your mana pool.
T: Put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only if you have exactly 5 cards in hand.
Schakhravi Shieldbearers 2W
Creature - Human Soldier (C)
Defender
~ is 5/5 as long as you control exactly five lands.
"Good warlord always knows when to stop. Stop the enemy assault, I mean." - teachings of Pentad Schakhravi
1/5
Segments of Flesh 3B
Instant (C)
Target creature has base power of your choice of 0, 1, or 2 and base toughness of your choice of 1, 2, or 3 until end of turn.
Draw a card.
"You'll thank me when I'm done. Your proportions will be all the more elegant." - Iurmac, dermomancer
Inflexible Plate 2
Artifact - Equipment (C)
Equipped creature has base power and toughness 3/5.
Equip 3
"How cute! In this armor, you look just like your grandfather! And you also move exactly like him!" - Shiona, Umnix's mother
Keen Insight XU
Instant (C)
Scry X, then draw a card.
The geometrical city of Arromir is a labyrinth if you don't understand the patterns.
Leash of Seekfoxes 5W
Creature - Fox (C)
When Leash of Seekfoxes enters the battlefield, you gain 3 life, then choose one -
- Put a +1/+1 counter on Leash of Seekfoxes.
- You gain 4 life.
"Clever things for simple animals. Willing to give up the contents of their dens in trade for a little meat, sometimes." - Scinie, Tarfyn ranger
2/4
Phantasmal Rider 1U
Creature - Knight Illusion (C)
~ can't be blocked except by creatures with power 3, 5, 7 or 13.
It hides between the missed opportunities and wrong decisions.
2/1
Arromir Triplets 2U
Creature- Durvac Shaman (U)
When Arromir Triplets dies, choose one:
Dermomancer's Resurrection BB
Sorcery (U)
As an additional cost to cast Dermomancer's Resurrection, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. It has power and toughness 3/3.
Prototype Dragon 3RR
Creature - Dragon (U)
Flying
Operations (As this creature enters the battlefield, choose open, covert, or neither. If you chose open, this creature assigns combat damage equal to twice its power when blocking or blocked and half its power rounded down when attacking and unblocked. If you chose covert, the opposite is true.)
R: Prototype Dragon gets +1/+0 until end of turn.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝