The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost COST. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Common 2 of 10
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
Scratched Carapace2W
Creature - Pangolin Soldier (C) Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Absorb X, where X is the number of cards named Scratched Carapace in your graveyard.
2/2
Awkward Buddy3G
Creature - Elephant Warrior (C)
When ~ enters the battlefield, each player sacrifices an artifact. "Elephants are not allowed" - Feressyl's crackery shop notice
3/4
CatfightR
Sorcery (C)
Target creature you control fights target creature you don't control. Contention - you may cast ~ any time you could cast an instant if you control no creatures that share a creature type with creatures your opponents control.
(note: it's not for flash only, it's (effect) if you control no creatures that share a creature type with creatures your opponents control).
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
Common 3 of 10
Swarmyard Scout1G
Creature- Insect Scout (C)
Flying
Swarm 1 (1, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 1. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.) Not much is known about the Swarmlanders to outsiders. Insects are easily dismissed, after all.
1/2
Flood Provisions1G
Enchantment (C)
Flood Provisions enters the battlefield with three Stock counters on it.
Remove a Stock counter from Flood Provisions: gain 2 life, or put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only once each turn. "An armadillo is always prepared."
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Common 4 of 10
Vradian Tavernkeeper1G
Creature - Capybara Rogue (C)
Swarm 3 (3, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
If a creature that entered the battlefield with ~'s ability shares a creature type with another creature you control, draw a card when it enters the battlefield. "You're welcome."
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Wasteland Hunters3B
Creature - Snake Rogue (C)
When ~ enters the battlefield, you may destroy target creature that doesn't share a creature type with creatures you control. Wastelands are not really good places for hide-and-seek, but that's totally not their problem.
2/1
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Common 5 of 10
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Industrious Skree2G
Creature- Squirrel Scout (C)
Industrious Skree can't be blocked except by creatures with flying or reach.
At the beginning of your end step, you may have target player shuffle a card of your choice from his or her graveyard into his or her library. A lot of rain is no match for a little preparation.
1/3
Bandit's Trick1R
Instant (C)
Each player discards a card at random, then draws a card.
Draw a card. "It's good for them to feel safe. They'll carry more valuables that way." - Zimi Ringtail, Highwayfox
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Common 6 of 10
Unbearable Anger3R
Tribal Sorcery - Bear (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Kindred - if you control a Bear permanent, you may have that creature fight another target creature.
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Svlynn Agitator2G
Creature - Snail Advisor (C)
Swarm 2G(2G, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
When creature enters the battlefield with ~'s swarm ability, it enters with additional +1/+1 counter on it. Speak slowly to make your words more weighted.
2/3
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Common 7 of 10
Squirrel's CacheG
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped, you may add C to your mana pool, or gain 1 life. A proper squirrel has at leas three or four.
Plucky DeterminationW
Tribal Instant- Mouse (C)
Target creature gets +1/+5 until end of turn.
Kindred- If you control a Mouse permanent, put a +1/+1 counter on that creature and gain 2 life. "Who're you calling tiny?!" - Fendel the Brown to the Snake Queen
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Common 8 of 10
Snapbarge GuidnanceU
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 5: enchanted creature gains basic landwalk of your choice until end of turn. This ability costs 1 less to activate for each basic land type among lands your opponents control.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Common 9 of 10
Burrow In1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Grinning Gharial2GG
Creature- Crocodile
Islandwalk, Swampwalk "You're never safe by the water." - Rabbit saying
3/2
Strength of the Many1G
Instant
Target creature gets +X/+X and trample until end of turn, where X is the number of creature types on the battlefield. The Snake Queen and her rabbit knights have found some difficulty in quashing the Still-Leaf order.
Strength of the Many should be pretty broken with changelings...
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Common 10 of 10
Ixantra Prisoners1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost. 3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn). "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Boring Rain2UU
Enchantment (C)
At the beginning of your end step, if you didn't cast a spell this turn, you may draw a card. "At least it's perfect time to study..." - Fambaa, Vradian librarian
Oops, I missed changelings. I should have said nonshapeshifter creatures.
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost. 3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn). "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Uncommon 1 of 3
Dolaaq StalwartRR
Creature- Camel Nomad (U)
If an effect would cause a counter to be placed on Dolaaq Stalwart, ignore that effect.
If an effect would change Dolaaq Stalwart's power or toughness , ignore that effect.
If an effect would cause Dolaaq Stalwart to become sacrificed, ignore that effect. Many in the Dolaaq desert were completely devestated by the floods. But not the camels.
2/2
Minor Annoyance1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield. An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Foul RainBB
Sorcery (U)
Put a -1/-1 counter on each creature. "It was horrible... but most profitable." -Dalazed, Corpse-looter
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost. 3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn). "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield. An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Uncommon 2 of 3
Joint Resistance2UU
Instant (U)
Counter target spell. Untap up to X lands, where X is the number of creature types among non-Shapeshifter creatures you control.
Vradian Chairvoyant2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Vradian Maid1WW
Creature - Sheep Servant (U)
Whenever you cast a spell with one or more creature types, you may have target player gain 2 life. "Don't worry, everyone will be served."
1/3
Swarmyard Punisher1B
Creature - Insect Assassin (U)
Flying
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
When ~ enters the battlefield, any player may sacrifice a creature. If a player does, sacrifice ~.
1/1
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In1R
Tribal Instant- Mole
Burrow target creature. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost. 3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn). "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield. An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Vradian Chairvoyant2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Uncommon 3 of 3
Scepter of Unity2
Artifact-Equipment (U)
Equipped creature gets +1/+1 for each non-shapeshifter creature you control.
Equip: 3 "Together, we can do much."
Unconditional Love2W
Enchantment-Aura (U)
Enchant creature
Enchanted creature can't attack you, or block creatures you control.
When Unconditional Love enters the battlefield, gain 2 life. "You're...Wonderful."
Trapdoor Virikinn1WR
Creature- Spider (U) R: Burrow Trapdoor Virikinn. ((Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
When Trapdoor Virikinn enters the battlefield from exile, you may destroy target attacking creature without flying.
2/3
Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In1R
Tribal Instant- Mole
Burrow target creature. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost. 3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn). "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield. An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Vradian Chairvoyant2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Trapdoor Virikinn1WR
Creature- Spider (U) R: Burrow Trapdoor Virikinn. ((Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
When Trapdoor Virikinn enters the battlefield from exile, you may destroy target attacking creature without flying.
2/3
Rare 1 of 1
Kumann the UnbearableWGG
Planeswalker - Kumann (M)
+1: target creature you control gets +1/+1 until end of turn and fights another target creature.
0: deals damage to target creature equal to the number of loyalty counters on it. That creature deals damage equal to its power to ~.
-5: you get an emblem with "prevent all noncombat damage that would be dealt to permanents you control".
(3)
Still-Leaf Twinfists2UR
Creature - Mongoose Monk (R)
Hexproof
When ~ attacks, draw a card, then discard a card. If discarded card is an Island, ~ can't be blocked this turn. If discarded card is a Mountain, ~ gains double strike until end of turn.
3/3
Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Absorb N (If a source would deal damage to this creature, prevent N of that damage.)
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Noble ScampW
Creature- Mouse Knight (C)
Vigilance 1W: Noble Scamp gets +0/+1 until end of turn. The tiny are almost always underestimated.
1/1
Cloaked VisitorU
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice. Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.) Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life. "We need much more spikes."
3/2
Craven Thugs2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4(4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.) The strong are not always the bold.
4/3
Sleepy Bummer1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature. They're very resourceful, if a bit rude.
Hunt the Soft1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able. For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In1R
Tribal Instant- Mole
Burrow target creature. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.) "You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost. 3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn). "Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield. An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Vradian Chairvoyant2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Trapdoor Virikinn1WR
Creature- Spider (U) R: Burrow Trapdoor Virikinn. ((Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
When Trapdoor Virikinn enters the battlefield from exile, you may destroy target attacking creature without flying.
2/3
Still-Leaf Twinfists2UR
Creature - Mongoose Monk (R)
Hexproof
When ~ attacks, draw a card, then discard a card. If discarded card is an Island, ~ can't be blocked this turn. If discarded card is a Mountain, ~ gains double strike until end of turn.
3/3
Next:
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Vaorn is an illusory plane, vibrant and colorful, but false. It is laid over the top of a dead plane, which was destroyed by the foolishness of its inhabitants ages ago. The illusion emanates from Duara at the center of the plane: a mysterious artifact of unknown power. It casts a great living illusion over the plane, filling it with life and activity. Most of the people of Vaorn are not aware that they are illusions, but there is clearly something slightly incorrect about the false world.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
(note: creature with Guile can't be blocked except by two or more creatures controlled by different players. Players can block creatures with Guile attacking their teammate or a planeswalker controlled by their teammate).
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance [i](When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance [i](When you cast this spell, copy it for each card in each player's graveyard with the same name.)[/i]
Put a +1/+1 counter on target creature.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C) t: target player adds C to his or her mana pool.
Common 4 of 10
Deploy to the FrontW
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Eager Gnurf3RR
Creature- Giant Hound (C)
Trample, menace
"They're really quite friendly, if you can avoid getting trampled."
4/3
Reminder text isn't supposed to be totally correct, so I think we need to add "by paying any amount of mana" it's fine and understandable enough.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C) t: target player adds C to his or her mana pool.
Deploy to the FrontW
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Common 6 of 10
Giant's Wisdom3U
Sorcery (U)
Target player draws two cards. Equilibrium - if this spell targets another player or permanent you don't control, draw a card.
Stalwart Veteran3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C) t: target player adds C to his or her mana pool.
Deploy to the FrontW
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Common 7 of 10:
Liminal Strider1G
Creature - Human Spirit Zombie (C)
Community 1 (Liminal Strider gets +1/+1 as long as it shares a creature type with another creature on the battlefield.) "Life coiled endlessly around death. I think I have that 'Pharika' the merfolk spoke of beat." - Vraska
2/2
Tears of the Titan1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C) t: target player adds C to his or her mana pool.
Deploy to the FrontW
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Common 8 of 10:
Rage of Raxus4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players. Unlike his brother, Raxus has little patience for subtlety.
Breath of Vrollin6UU
Instant (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Tap up to three target creatures. They don't untap during their controllers' next untap steps.
Scry 3 Unlike his brother, Vrollin has little time for distractions.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C) t: target player adds C to his or her mana pool.
Deploy to the FrontW
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players. Unlike his brother, Raxus has little patience for subtlety.
Common 9 of 10:
Zombie Throng1B
Sorcery (C)
Each player loses 2 life, draws a card, and puts a 2/2 black Zombie creature token onto the battlefield. How blessed it would be to be assailed only by one zombie - and yet how impossible.
Cloaked War Cleric3R
Creature - Warrior Cleric (C)
First strike, trample
Community 3 (Cloaked War Cleric gets +3/+3 as long as it shares a creature type with another creature on the battlefield.)
1/0
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C) t: target player adds C to his or her mana pool.
Deploy to the FrontW
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players. Unlike his brother, Raxus has little patience for subtlety.
Zombie Throng1B
Sorcery (C)
Each player loses 2 life, draws a card, and puts a 2/2 black Zombie creature token onto the battlefield. How blessed it would be to be assailed only by one zombie - and yet how impossible.
Common 10 of 10
Offspring of Camuldu3U
Creature - Elemental (C)
Whenever ~ blocks or becomes blocked, tap ~ and up to one creature blocking or blocked by it. ~ and that creature doesn't untap during their controllers' next untap steps.
2/4
Lavatracer BreakoutR
Instant (C)
Target player puts 1/2 red Efreet creature token onto the battlefield. Equilibrium - if this spell targets another player or permanent you don't control, ~ deals 2 damage to that player.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C) t: target player adds C to his or her mana pool.
Deploy to the FrontW
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players. Unlike his brother, Raxus has little patience for subtlety.
Zombie Throng1B
Sorcery (C)
Each player loses 2 life, draws a card, and puts a 2/2 black Zombie creature token onto the battlefield. How blessed it would be to be assailed only by one zombie - and yet how impossible.
Offspring of Camuldu3U
Creature - Elemental (C)
Whenever ~ blocks or becomes blocked, tap ~ and up to one creature blocking or blocked by it. ~ and that creature doesn't untap during their controllers' next untap steps.
2/4
Uncommon 1 of 3:
Skeletal Bat3B
Creature - Bat Skeleton (U)
Flying, protection from white
Community 2 (Skeletal Bat gets +2/+2 as long as it shares a creature type with another creature on the battlefield.) 1B: Skeletal Bat gets +1/+0 until end of turn. 1B: Return Skeletal Bat from your graveyard to your hand.
0/1
Neural Blades4R
Enchantment - Aura (U)
Enchant creature
When Neural Blades enters the battlefield, shuffle your library, then draw a card.
Enchanted creature has double strike.
Sacrifice Neural Blades: Scry 3.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C) t: target player adds C to his or her mana pool.
Deploy to the FrontW
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players. Unlike his brother, Raxus has little patience for subtlety.
Zombie Throng1B
Sorcery (C)
Each player loses 2 life, draws a card, and puts a 2/2 black Zombie creature token onto the battlefield. How blessed it would be to be assailed only by one zombie - and yet how impossible.
Offspring of Camuldu3U
Creature - Elemental (C)
Whenever ~ blocks or becomes blocked, tap ~ and up to one creature blocking or blocked by it. ~ and that creature doesn't untap during their controllers' next untap steps.
2/4
Neural Blades4R
Enchantment - Aura (U)
Enchant creature
When Neural Blades enters the battlefield, shuffle your library, then draw a card.
Enchanted creature has double strike.
Sacrifice Neural Blades: Scry 3.
Uncommon 2 of 3
Vorgut Shaman4BG
Creature- Giant Shaman (U)
Your teammates may activate all abilities of Vorgut Shaman. 2(2/G), Sacrifice a land: Search your library for a land card, and put it onto the battlefield tapped. 2(2/B)(2/B), Sacrifice a creature: Each opponent sacrifices a creature. The mystical aptitude of the Orcu giants gives them myriad advantages over their one-headed cousins.
4/5
Plucky Brawler1RR
Creature- Human Berserker (U)
First Strike
Plucky Brawler gets +1/+1 for each creature your opponents control. "I'll take you all!! C'mon!!"
0/1
Giant's Insight(2/U)(2/U)
Sorcery (U)
Twin cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Target player draws 2 cards. While Vrollin formulates a strategy, Raxus lays waste to any would-be distractions.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
Scratched Carapace 2W
Creature - Pangolin Soldier (C)
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Absorb X, where X is the number of cards named Scratched Carapace in your graveyard.
2/2
Awkward Buddy 3G
Creature - Elephant Warrior (C)
When ~ enters the battlefield, each player sacrifices an artifact.
"Elephants are not allowed" - Feressyl's crackery shop notice
3/4
Catfight R
Sorcery (C)
Target creature you control fights target creature you don't control.
Contention - you may cast ~ any time you could cast an instant if you control no creatures that share a creature type with creatures your opponents control.
(note: it's not for flash only, it's (effect) if you control no creatures that share a creature type with creatures your opponents control).
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
Swarmyard Scout 1G
Creature- Insect Scout (C)
Flying
Swarm 1 (1, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 1. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
Not much is known about the Swarmlanders to outsiders. Insects are easily dismissed, after all.
1/2
Flood Provisions 1G
Enchantment (C)
Flood Provisions enters the battlefield with three Stock counters on it.
Remove a Stock counter from Flood Provisions: gain 2 life, or put a +1/+1 counter on target creature. Activate this ability only as a sorcery, and only once each turn.
"An armadillo is always prepared."
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Common 4 of 10
Vradian Tavernkeeper 1G
Creature - Capybara Rogue (C)
Swarm 3 (3, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom in a random order. Swarm only as a sorcery.)
If a creature that entered the battlefield with ~'s ability shares a creature type with another creature you control, draw a card when it enters the battlefield.
"You're welcome."
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Wasteland Hunters 3B
Creature - Snake Rogue (C)
When ~ enters the battlefield, you may destroy target creature that doesn't share a creature type with creatures you control.
Wastelands are not really good places for hide-and-seek, but that's totally not their problem.
2/1
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Common 5 of 10
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Industrious Skree 2G
Creature- Squirrel Scout (C)
Industrious Skree can't be blocked except by creatures with flying or reach.
At the beginning of your end step, you may have target player shuffle a card of your choice from his or her graveyard into his or her library.
A lot of rain is no match for a little preparation.
1/3
Bandit's Trick 1R
Instant (C)
Each player discards a card at random, then draws a card.
Draw a card.
"It's good for them to feel safe. They'll carry more valuables that way." - Zimi Ringtail, Highwayfox
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Common 6 of 10
Unbearable Anger 3R
Tribal Sorcery - Bear (C)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Kindred - if you control a Bear permanent, you may have that creature fight another target creature.
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Svlynn Agitator 2G
Creature - Snail Advisor (C)
Swarm 2G (2G, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 3. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
When creature enters the battlefield with ~'s swarm ability, it enters with additional +1/+1 counter on it.
Speak slowly to make your words more weighted.
2/3
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Common 7 of 10
Squirrel's Cache G
Enchantment- Aura (C)
Enchant land
When enchanted land becomes tapped, you may add C to your mana pool, or gain 1 life.
A proper squirrel has at leas three or four.
Plucky Determination W
Tribal Instant- Mouse (C)
Target creature gets +1/+5 until end of turn.
Kindred- If you control a Mouse permanent, put a +1/+1 counter on that creature and gain 2 life.
"Who're you calling tiny?!" - Fendel the Brown to the Snake Queen
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Common 8 of 10
Snapbarge Guidnance U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
5: enchanted creature gains basic landwalk of your choice until end of turn. This ability costs 1 less to activate for each basic land type among lands your opponents control.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Common 9 of 10
Burrow In 1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Grinning Gharial 2GG
Creature- Crocodile
Islandwalk, Swampwalk
"You're never safe by the water." - Rabbit saying
3/2
Strength of the Many 1G
Instant
Target creature gets +X/+X and trample until end of turn, where X is the number of creature types on the battlefield.
The Snake Queen and her rabbit knights have found some difficulty in quashing the Still-Leaf order.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In 1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Common 10 of 10
Ixantra Prisoners 1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost.
3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
"Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Boring Rain 2UU
Enchantment (C)
At the beginning of your end step, if you didn't cast a spell this turn, you may draw a card.
"At least it's perfect time to study..." - Fambaa, Vradian librarian
The woodland plane of Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In 1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners 1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost.
3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
"Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Uncommon 1 of 3
Dolaaq Stalwart RR
Creature- Camel Nomad (U)
If an effect would cause a counter to be placed on Dolaaq Stalwart, ignore that effect.
If an effect would change Dolaaq Stalwart's power or toughness , ignore that effect.
If an effect would cause Dolaaq Stalwart to become sacrificed, ignore that effect.
Many in the Dolaaq desert were completely devestated by the floods. But not the camels.
2/2
Minor Annoyance 1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield.
An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Foul Rain BB
Sorcery (U)
Put a -1/-1 counter on each creature.
"It was horrible... but most profitable." -Dalazed, Corpse-looter
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In 1R
Tribal Instant- Mole
Target creature burrows. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners 1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost.
3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
"Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance 1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield.
An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Uncommon 2 of 3
Joint Resistance 2UU
Instant (U)
Counter target spell. Untap up to X lands, where X is the number of creature types among non-Shapeshifter creatures you control.
Vradian Chairvoyant 2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Vradian Maid 1WW
Creature - Sheep Servant (U)
Whenever you cast a spell with one or more creature types, you may have target player gain 2 life.
"Don't worry, everyone will be served."
1/3
Swarmyard Punisher 1B
Creature - Insect Assassin (U)
Flying
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
When ~ enters the battlefield, any player may sacrifice a creature. If a player does, sacrifice ~.
1/1
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In 1R
Tribal Instant- Mole
Burrow target creature. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners 1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost.
3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
"Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance 1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield.
An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Vradian Chairvoyant 2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Uncommon 3 of 3
Scepter of Unity 2
Artifact-Equipment (U)
Equipped creature gets +1/+1 for each non-shapeshifter creature you control.
Equip: 3
"Together, we can do much."
Unconditional Love 2W
Enchantment-Aura (U)
Enchant creature
Enchanted creature can't attack you, or block creatures you control.
When Unconditional Love enters the battlefield, gain 2 life.
"You're...Wonderful."
Trapdoor Virikinn 1WR
Creature- Spider (U)
R: Burrow Trapdoor Virikinn. ((Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
When Trapdoor Virikinn enters the battlefield from exile, you may destroy target attacking creature without flying.
2/3
It may be an obscure reference, but it is a reference.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Ribble is run by anthropomorphic animals. The world is still not threatened by any epic wars, or world-eating cataclysms, but now that the Snake Queen has replaced her father, and allied with the lord of the rabbit knights, there has been some political upheaval, not to mention the flooding. The average bear can live out its life as ever, but many of Ribble's citizenry will have to prepare for a Rainy Day.
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In 1R
Tribal Instant- Mole
Burrow target creature. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners 1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost.
3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
"Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance 1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield.
An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Vradian Chairvoyant 2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Trapdoor Virikinn 1WR
Creature- Spider (U)
R: Burrow Trapdoor Virikinn. ((Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
When Trapdoor Virikinn enters the battlefield from exile, you may destroy target attacking creature without flying.
2/3
Rare 1 of 1
Kumann the Unbearable WGG
Planeswalker - Kumann (M)
+1: target creature you control gets +1/+1 until end of turn and fights another target creature.
0: deals damage to target creature equal to the number of loyalty counters on it. That creature deals damage equal to its power to ~.
-5: you get an emblem with "prevent all noncombat damage that would be dealt to permanents you control".
(3)
Still-Leaf Twinfists 2UR
Creature - Mongoose Monk (R)
Hexproof
When ~ attacks, draw a card, then discard a card. If discarded card is an Island, ~ can't be blocked this turn. If discarded card is a Mountain, ~ gains double strike until end of turn.
3/3
Diversity (When this or another creature enters the battlefield under your control, if it has a creature type that no other creature you control does, put a +1/+1 counter on that creature.)
Kindred - If you control a (type) permanent, (effect).
Swarm COST (COST, sacrifice this creature: exile cards from the top of your library until you exile a creature card with CONVERTED MANA COST. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
Burrow (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
Token Creature - Rabbit Knight (S)
Vigilance
2/2
Noble Scamp W
Creature- Mouse Knight (C)
Vigilance
1W: Noble Scamp gets +0/+1 until end of turn.
The tiny are almost always underestimated.
1/1
Cloaked Visitor U
Creature - Beast (C)
When ~ enters the battlefield, you may have it become a creature type of your choice.
Unwanted Alliance caused many Ribble folks to searching the horizon for a glimpse of land and salvation.
1/2
One of the School 2U
Creature- Fish Nomad (C)
When One of the School enters the battlefield, scry 1
Countless (when this creature dies, you may search your library for a card with the same name, reveal it, and put it into your hand. Then shuffle your library.)
Even on Ribble, fish are seldom sentimental.
2/2
Korff Recruiter 1GG
Creature - Hedgehog Mercenary (C)
Whenever a creature enters the battlefield under your control, if it has greatest power among creatures you control, gain 2 life.
"We need much more spikes."
3/2
Craven Thugs 2BB
Creature- Rat Coward (C)
Craven Thugs can't block.
Swarm 4 (4, sacrifice this creature: exile cards from the top of your library until you exile a creature card with converted mana cost 4. Put it onto the battlefield. Put the exiled cards on the bottom of your library in a random order. Swarm only as a sorcery.)
The strong are not always the bold.
4/3
Sleepy Bummer 1G
Creature - Bear Citizen (C)
~ enters the battlefield tapped and doesn't untap during your next untap step.
3/3
Goat's Canny 2R
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +2/+2 and mountainwalk.
Sacrifice Goat's Canny: Regenerate enchanted creature.
They're very resourceful, if a bit rude.
Hunt the Soft 1B
Tribal Sorcery - Snake (C)
Target creature gets +1/+2 and gains deathtouch until end of turn.
Kindred - if you control a Snake permanent, that creature must be blocked this turn if able.
For the snakes, "Game" does not mean the same thing as for the other Ribble folks.
Burrow In 1R
Tribal Instant- Mole
Burrow target creature. (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
"You don't need to be brave if your smart." - Finkin Starnose
Ixantra Prisoners 1W
Creature - Mole Rebel (C)
~ can't attack or block until its controller pays its burrow cost.
3,t: burrow ~ (Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn).
"Stone floor didn't stopped them, my lord..." - Hsshy, Ixantra jailer
3/4
Minor Annoyance 1G
Tribal Enchantment- Insect (U)
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, put a 0/1 green insect creature token with flying onto the battlefield.
An army of flies
-- Vradian expression meaning "A harmless, but unpleasant thing"
Vradian Chairvoyant 2UU
Creature - Sheep Shaman (U)
When ~ enters the battlefield, scry X, where X is the number of creature types among non-Shapeshifter creatures you control, then draw a card.
2/3
Trapdoor Virikinn 1WR
Creature- Spider (U)
R: Burrow Trapdoor Virikinn. ((Exile that creature. Its owner may pay 2 at any time to return it to the battlefield under his or her control. It gains haste until end of turn.)
When Trapdoor Virikinn enters the battlefield from exile, you may destroy target attacking creature without flying.
2/3
Still-Leaf Twinfists 2UR
Creature - Mongoose Monk (R)
Hexproof
When ~ attacks, draw a card, then discard a card. If discarded card is an Island, ~ can't be blocked this turn. If discarded card is a Mountain, ~ gains double strike until end of turn.
3/3
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Vaorn is an illusory plane, vibrant and colorful, but false. It is laid over the top of a dead plane, which was destroyed by the foolishness of its inhabitants ages ago. The illusion emanates from Duara at the center of the plane: a mysterious artifact of unknown power. It casts a great living illusion over the plane, filling it with life and activity. Most of the people of Vaorn are not aware that they are illusions, but there is clearly something slightly incorrect about the false world.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Token 1 of 1
Wurm (G)
Token Creature - Wurm
6/6
Scout (U)
Token Creature - Scout
Skulk
1/1
Elemental Warrior (R)
Token Creature - Elemental Warrior
2/1
Assassin (B)
Token Creature - Assassin
Guile
2/1
(note: creature with Guile can't be blocked except by two or more creatures controlled by different players. Players can block creatures with Guile attacking their teammate or a planeswalker controlled by their teammate).
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance [i](When you cast this spell, copy it for each card in each player's graveyard with the same name.)[/i]
Put a +1/+1 counter on target creature.
Common 2 of 10
Voidcliff Pikers 2R
Creature - Goblin Soldier (C)
Haste
3/1
Deny Death 1GG
Instant (C)
Regenerate each creature you and your teammate control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death 1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
Common 4 of 10
Deploy to the Front W
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Eager Gnurf 3RR
Creature- Giant Hound (C)
Trample, menace
"They're really quite friendly, if you can avoid getting trampled."
4/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death 1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
Deploy to the Front W
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent 4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Common 6 of 10
Giant's Wisdom 3U
Sorcery (U)
Target player draws two cards.
Equilibrium - if this spell targets another player or permanent you don't control, draw a card.
Stalwart Veteran 3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death 1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
Deploy to the Front W
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent 4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran 3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Liminal Strider 1G
Creature - Human Spirit Zombie (C)
Community 1 (Liminal Strider gets +1/+1 as long as it shares a creature type with another creature on the battlefield.)
"Life coiled endlessly around death. I think I have that 'Pharika' the merfolk spoke of beat." - Vraska
2/2
Tears of the Titan 1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
War of the Giants is a special set oriented towards drafting for Two-Headed Giant. You are assigned your teammate after the drafting has taken place, and are allowed to share all information after that. The set is placed in a plane called Ryunkh, which is typical of many of the multiverse's planes in terms of technology and culture. The plane is dominated by a race of mystical two-headed giants, and the various nations are constantly vying for supremacy.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death 1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
Deploy to the Front W
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent 4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran 3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan 1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus 4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players.
Unlike his brother, Raxus has little patience for subtlety.
Breath of Vrollin 6UU
Instant (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Tap up to three target creatures. They don't untap during their controllers' next untap steps.
Scry 3
Unlike his brother, Vrollin has little time for distractions.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death 1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
Deploy to the Front W
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent 4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran 3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan 1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus 4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players.
Unlike his brother, Raxus has little patience for subtlety.
Zombie Throng 1B
Sorcery (C)
Each player loses 2 life, draws a card, and puts a 2/2 black Zombie creature token onto the battlefield.
How blessed it would be to be assailed only by one zombie - and yet how impossible.
Cloaked War Cleric 3R
Creature - Warrior Cleric (C)
First strike, trample
Community 3 (Cloaked War Cleric gets +3/+3 as long as it shares a creature type with another creature on the battlefield.)
1/0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death 1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
Deploy to the Front W
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent 4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran 3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan 1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus 4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players.
Unlike his brother, Raxus has little patience for subtlety.
Zombie Throng 1B
Sorcery (C)
Each player loses 2 life, draws a card, and puts a 2/2 black Zombie creature token onto the battlefield.
How blessed it would be to be assailed only by one zombie - and yet how impossible.
Offspring of Camuldu 3U
Creature - Elemental (C)
Whenever ~ blocks or becomes blocked, tap ~ and up to one creature blocking or blocked by it. ~ and that creature doesn't untap during their controllers' next untap steps.
2/4
Lavatracer Breakout R
Instant (C)
Target player puts 1/2 red Efreet creature token onto the battlefield.
Equilibrium - if this spell targets another player or permanent you don't control, ~ deals 2 damage to that player.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death 1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
Deploy to the Front W
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent 4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran 3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan 1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus 4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players.
Unlike his brother, Raxus has little patience for subtlety.
Zombie Throng 1B
Sorcery (C)
Each player loses 2 life, draws a card, and puts a 2/2 black Zombie creature token onto the battlefield.
How blessed it would be to be assailed only by one zombie - and yet how impossible.
Offspring of Camuldu 3U
Creature - Elemental (C)
Whenever ~ blocks or becomes blocked, tap ~ and up to one creature blocking or blocked by it. ~ and that creature doesn't untap during their controllers' next untap steps.
2/4
Uncommon 1 of 3:
Skeletal Bat 3B
Creature - Bat Skeleton (U)
Flying, protection from white
Community 2 (Skeletal Bat gets +2/+2 as long as it shares a creature type with another creature on the battlefield.)
1B: Skeletal Bat gets +1/+0 until end of turn.
1B: Return Skeletal Bat from your graveyard to your hand.
0/1
Neural Blades 4R
Enchantment - Aura (U)
Enchant creature
When Neural Blades enters the battlefield, shuffle your library, then draw a card.
Enchanted creature has double strike.
Sacrifice Neural Blades: Scry 3.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Wurm (G)
Token Creature - Wurm
6/6
Boost Morale 1W
Sorcery
Resonance (When you cast this spell, copy it for each card in each player's graveyard with the same name.)
Put a +1/+1 counter on target creature.
Deny Death 1GG
Instant (C)
Regenerate each creature your opponents don't control.
Neutral Grounds
Land (C)
t: target player adds C to his or her mana pool.
Deploy to the Front W
Sorcery (C)
Target player puts a 1/1 white soldier creature token onto the battlefield.
Expand (When you cast this spell, copy its effect for each of the target player's teammates.)
Wurm Emergent 4GGG
Sorcery
Twin Cast (Up to one teammate can help to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Put a 6/6 green Wurm creature token onto the battlefield.
Stalwart Veteran 3W
Creature - Human Knight (C)
~ can block up to two creatures controlled by different players each combat.
2/4
Tears of the Titan 1U
Creature - Elemental Wall (C)
Flash
Flying, defender
When Tears of the Titan enters the battlefield, creatures without flying get -1/-0 until end of turn.
0/2
Rage of Raxus 4RR
Sorcery (C)
Twin Cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Rage of Raxus deals 2 damage to each of up to 2 target creatures and/or players.
Unlike his brother, Raxus has little patience for subtlety.
Zombie Throng 1B
Sorcery (C)
Each player loses 2 life, draws a card, and puts a 2/2 black Zombie creature token onto the battlefield.
How blessed it would be to be assailed only by one zombie - and yet how impossible.
Offspring of Camuldu 3U
Creature - Elemental (C)
Whenever ~ blocks or becomes blocked, tap ~ and up to one creature blocking or blocked by it. ~ and that creature doesn't untap during their controllers' next untap steps.
2/4
Neural Blades 4R
Enchantment - Aura (U)
Enchant creature
When Neural Blades enters the battlefield, shuffle your library, then draw a card.
Enchanted creature has double strike.
Sacrifice Neural Blades: Scry 3.
Uncommon 2 of 3
Vorgut Shaman 4BG
Creature- Giant Shaman (U)
Your teammates may activate all abilities of Vorgut Shaman.
2(2/G), Sacrifice a land: Search your library for a land card, and put it onto the battlefield tapped.
2(2/B)(2/B), Sacrifice a creature: Each opponent sacrifices a creature.
The mystical aptitude of the Orcu giants gives them myriad advantages over their one-headed cousins.
4/5
Plucky Brawler 1RR
Creature- Human Berserker (U)
First Strike
Plucky Brawler gets +1/+1 for each creature your opponents control.
"I'll take you all!! C'mon!!"
0/1
Giant's Insight (2/U)(2/U)
Sorcery (U)
Twin cast (Up to one teammate can help you to cast this spell by paying any amount of mana. For each mana they pay, reduce this cost by that much.)
Target player draws 2 cards.
While Vrollin formulates a strategy, Raxus lays waste to any would-be distractions.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.