The Gatewatch may be the only ones who can help Velvechia overcome its demise. War is not a game when the fate of the multiverse is in danger. Will you discover the many secrets of the Infinite Toybox?
Coloured artifact creatures
Clockwork creatures
Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
Modular X (This enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
+1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Simulate -... as long as you control a token.
Fortification artifacts & Fortify
Preserve (Put a Care enchantment token that's all colors onto the battlefield. It has "Creatures you control get +0/+1.")
Snickering GremlinU
Creature-Gremlin (C) T: Tap target artifact creature. "A most ghastly creature, wouldn't you agree, Miss Primgold?"
"Yes indeed, Miss Sparkle. Most unsightly."
1/1
Wispcloth LegionnaireW
Creature - Rabbit Soldier (C) Simulate - Wispcloth Legionnaire gets +1/+1 as long as you control a token. Ever the gentleman, Frimsby managed to smell clean after the most heated of battles.
1/1
Silkwing Ballerina1U
Creature - Faerie (C)
Flying
When ~ enters the battlefield, draw a card. The sky offers no limits to her pirouettes.
1/1
Brick Tower1
Artifact - Fortification (C)
Fortified land has "t: target creature gets +0/+1 and gains reach until end of turn".
Fortify 1 Protect the toy kingdom at any cost!
Versatile Putty3G
Artifact Creature — Ooze Shapeshifter (C)
As ~ enters the battlefield, it becomes your choice of a 3/3 creature, a 1/4 creature with reach, or a 0/6 creature with defender and hexproof. Admirable for its adaptability.
*/*
Rainbow Gates
Land (C)
When Rainbow Gates enters the battlefield, gain 1 life T: Add C to your mana pool. T: Add 1 mana of any color to your mana pool. Activate this ability only if Rainbow Gates is fortified.
Tag3R
Instant (C)
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. "Tag, you're it!"
Papercrane Bomber1W
Artifact Creature - Bird (C)
Flying
Whenever ~ deals combat damage to a player, you may pay R and sacrifice it. If you do, destroy target Fortification. "Complete your mission and die, like a true kamikaze!" - Toshibo, the Invader
1/2
Roots of Peace2G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Preserve. (Put a Care enchantment token that's all colors onto the battlefield. It has "Creatures you control get +0/+1.")
Undercarpet Shelter2
Artifact - Fortification (C)
Fortified land has "1,t: Remove target creature you control from combat."
Fortify 2
Pewter Sergeant2UB
Artifact Creature - Soldier (U)
~'s power is equal to the number of artifacts you control.
Whenever ~ deals combat damage to a player, that player puts that many cards from the top of his or her library into had our her graveyard.
*/3
Bowling Ball2RG
Artifact Creature - Orb (U)
Trample
~ attacks each turn if able. xRG: gets +X/+X and can't be blocked by less than X creatures until end of turn. Who wants to become a skittle?
3/3
Miss Plumcake4G
Legendary Creature- Incarnation Artificer (R)
At the beginning of your upkeep, put a 2/2 green artifact bear creature token onto the battlefield with "2G,T: This creature fights another target creature." "Do you need a hug?"
1/7
Miss Sparkle3W
Legendary Creature- Incarnation Artificer (R)
Protection from Artifacts.
When Miss Sparkle enters the battlefield, preserve (To preserve, put a Care enchantment token that's all colors onto the battlefield. It has "Creatures you control get +0/+1.")
Whenever one or more creatures attacks you, preserve.
1/5
Mister Harm3B
Legendary Creature- Incarnation Artificer (R)
Sacrifice an artifact: Put a +1/+1 counter on target creature T, Remove a +1/+1 counter from a creature: target creature gets -2/-2 until end of turn. "Would you mind terribly, Mister Beleren, if I was to relieve you of your appendages?"
2/4
The Gatewatch may be the only ones who can help Velvechia overcome its demise. War is not a game when the fate of the multiverse is in danger. Will you discover the many secrets of the Infinite Toybox?
Coloured artifact creatures
Clockwork creatures
Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
Modular X (This enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
+1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Simulate -... as long as you control a token.
Fortification artifacts & Fortify
Preserve (Put a Care enchantment token that's all colors onto the battlefield. It has "Creatures you control get +0/+1.")
Snickering GremlinU
Creature-Gremlin (C) T: Tap target artifact creature. "A most ghastly creature, wouldn't you agree, Miss Primgold?"
"Yes indeed, Miss Sparkle. Most unsightly."
1/1
Wispcloth LegionnaireW
Creature - Rabbit Soldier (C) Simulate - Wispcloth Legionnaire gets +1/+1 as long as you control a token. Ever the gentleman, Frimsby managed to smell clean after the most heated of battles.
1/1
Silkwing Ballerina1U
Creature - Faerie (C)
Flying
When ~ enters the battlefield, draw a card. The sky offers no limits to her pirouettes.
1/1
Brick Tower1
Artifact - Fortification (C)
Fortified land has "t: target creature gets +0/+1 and gains reach until end of turn".
Fortify 1 Protect the toy kingdom at any cost!
Versatile Putty3G
Artifact Creature — Ooze Shapeshifter (C)
As ~ enters the battlefield, it becomes your choice of a 3/3 creature, a 1/4 creature with reach, or a 0/6 creature with defender and hexproof. Admirable for its adaptability.
*/*
Rainbow Gates
Land (C)
When Rainbow Gates enters the battlefield, gain 1 life T: Add C to your mana pool. T: Add 1 mana of any color to your mana pool. Activate this ability only if Rainbow Gates is fortified.
Tag3R
Instant (C)
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn. "Tag, you're it!"
Papercrane Bomber1W
Artifact Creature - Bird (C)
Flying
Whenever ~ deals combat damage to a player, you may pay R and sacrifice it. If you do, destroy target Fortification. "Complete your mission and die, like a true kamikaze!" - Toshibo, the Invader
1/2
Roots of Peace2G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Preserve. (Put a Care enchantment token that's all colors onto the battlefield. It has "Creatures you control get +0/+1.")
Undercarpet Shelter2
Artifact - Fortification (C)
Fortified land has "1,t: Remove target creature you control from combat."
Fortify 2
Pewter Sergeant2UB
Artifact Creature - Soldier (U)
~'s power is equal to the number of artifacts you control.
Whenever ~ deals combat damage to a player, that player puts that many cards from the top of his or her library into had our her graveyard.
*/3
Bowling Ball2RG
Artifact Creature - Orb (U)
Trample
~ attacks each turn if able. xRG: gets +X/+X and can't be blocked by less than X creatures until end of turn. Who wants to become a skittle?
3/3
Miss Plumcake4G
Legendary Creature- Incarnation Artificer (R)
At the beginning of your upkeep, put a 2/2 green artifact bear creature token onto the battlefield with "2G,T: This creature fights another target creature." "Do you need a hug?"
1/7
Next:
Quaarecta is trapped in a one-week time loop. After hundreds of loops, every living thing knows it, and the plane has gone full crazy. Some try to discover the cause and stop it, some want to have fun... And no matter how many die, everything restarts again and again.
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
I hope you don't mind that I added the Alchemist subtype: they clearly don't know quitewhat to do with the creature type line on alchemists.
Common 1 of 10
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 3 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. An alchemist is never tired-- until the stock runs out.
Zurri Spellbombers5R
Creature-Goblin Alchemist (C)
When Zurri Spellbomber enters the battlefield, it deals 2 damage to target creature.
"Going boom is what we do." -Yikh, Zurri Warboss
3/2
Pleasant ThoughtW
Instant (C)
Gain 1 life.
Draw a card. "Ahh"
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 3 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Common 3 of 10
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Northern Nosferatu3B
Creature- Vampire (C)
Flying
Pay 1 life: Put a blood counter on Northern Nosferatu. Use this ability no more than once each turn. B,Remove 3 blood counters from Northern Nosferatu: Target creature gets -0/-2. Despite its pride, the city of Xori is a dangerous place at night.
2/1
I think we need an additional option for potions. I'll show.
If you agree, first card in the booster can be slightly updated.
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 3 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Alchemist's Notes2
Artifact (C)
When ~ enters the battlefield, draw a card 4, t, Sacrifice ~ : Choose one or both -
Return target Potion to its owner's hand.
You may put a Potion artifact card with converted mana cost 5 or less from your hand onto the battlefield.
Common 5 of 10:
Plaguemeadx
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it. t, remove X dose counters from ~: target creature gets -X/-X until end of turn. t, sacrifice a creature: put a dose counter on ~.
Yukh's Grossdrinkers2R
Creature - Goblin Rogue (C)
When ~ attacks, remove a dose counter from Potion you control chosen at random. If you do, ~ gets +2/-1 until end of turn. "I hope someday these filthy gobbs will be unlucky enough to taste a poison or acid. Someday..." - Itaha from House Derxbana
3/2
@ Raptorchan, I like the idea of being able to recharge your potions with a cost (as alchemists can always make more if they have the ingredients.) I tweaked Elixir of Vivacity. I do think that Plaguemead should come into play tapped, though, as colorless removal is dangerous, and it's first-pickable in limited anyway.
@Dyd66681, we just have to learn from the mistakes they made with affinity (and delve for that matter.) Mostly, it just means being careful about the colored symbols in the cost, as that is the minimum you pay. As you say, though, it probably operates more like convoke than affinity, if a bit more aggressive than convoke.
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. 1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Alchemist's Notes2
Artifact (C)
When ~ enters the battlefield, draw a card 4, t, Sacrifice ~ : Choose one or both -
Return target Potion to its owner's hand.
You may put a Potion artifact card with converted mana cost 5 or less from your hand onto the battlefield.
Plaguemeadx
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it. t, remove X dose counters from ~: target creature gets -X/-X until end of turn. t, sacrifice a creature: put a dose counter on ~.
Common 6 of 10
Nirallish Herbalist1G
Creature- Elf Druid (C) G,T: Regenerate another target creature. "The other clans poison themselves with mad chemicals, ignoring nature's superior resources."
2/1
Sparkscattering4RR
Sorcery (C)
Affinity for creatures
Sparkscattering deals 2 damage to target creature or player, and 1 damage to another target creature or player. The bigger the party, the louder the screams.
Yovai Prodigy1U
Creature- Vedalken Alchemist (C) U,T: Put a dose counter on target potion. "The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. 1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Alchemist's Notes2
Artifact (C)
When ~ enters the battlefield, draw a card 4, t, Sacrifice ~ : Choose one or both -
Return target Potion to its owner's hand.
You may put a Potion artifact card with converted mana cost 5 or less from your hand onto the battlefield.
Plaguemeadx
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it. t, remove X dose counters from ~: target creature gets -X/-X until end of turn. t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy1U
Creature- Vedalken Alchemist (C) U,T: Put a dose counter on target potion. "The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Common 7 of 10 Grave Ooze1B
Creature - Ooze B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn.
Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Piercing BlowG
Instant (C)
Choose target creature. You may have that creature assign its combat damage as though it weren't blocked. The Gilure elves do not entice themselves in alchemy. They rather hone and polish their natural instinct to strike true when invaders come.
[/quote]
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. 1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Alchemist's Notes2
Artifact (C)
When ~ enters the battlefield, draw a card 4, t, Sacrifice ~ : Choose one or both -
Return target Potion to its owner's hand.
You may put a Potion artifact card with converted mana cost 5 or less from your hand onto the battlefield.
Plaguemeadx
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it. t, remove X dose counters from ~: target creature gets -X/-X until end of turn. t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy1U
Creature- Vedalken Alchemist (C) U,T: Put a dose counter on target potion. "The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze1B
Creature - Ooze (C) B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn. Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Common 8 of 10
Flesh InversionB
Sorcery (C)
Singular (You can't cast this spell if you've cast another spell this turn, and you can't cast another spell if you've played a spell this turn.)
Target creature gets -3/-3 until end of turn. "We do not speak of what happened to Derri"
Leeris Gas0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it. T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn. (2/U),T: Put a Dose counter on Leeris Gas.
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. 1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Alchemist's Notes2
Artifact (C)
When ~ enters the battlefield, draw a card 4, t, Sacrifice ~ : Choose one or both -
Return target Potion to its owner's hand.
You may put a Potion artifact card with converted mana cost 5 or less from your hand onto the battlefield.
Plaguemeadx
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it. t, remove X dose counters from ~: target creature gets -X/-X until end of turn. t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy1U
Creature- Vedalken Alchemist (C) U,T: Put a dose counter on target potion. "The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze1B
Creature - Ooze (C) B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn. Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Leeris Gas0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it. T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn. (2/U),T: Put a Dose counter on Leeris Gas.
Grove Newt1G
Creature — Salamander (C)
When ~ dies, choose a permanent you control with a counter on it, then put two counters of a kind already there on it.
2/2
Common 10 of 10: A little something from everyone.
Pleasant ThoughtW
Instant (C)
Gain 1 life.
Draw a card. "Ahh"
Sunlight Bottler2W
Creature - Kithkin Alchemist (C)
When ~ enters the battlefield, you may tap up to two target creatures. "...and just a droplet of morning dew" -Myaron, alchemist of Xori Town
3/2
Yukh's Grossdrinkers2R
Creature - Goblin Rogue (C)
When ~ attacks, remove a dose counter from Potion you control chosen at random. If you do, ~ gets +2/-1 until end of turn. "I hope someday these filthy gobbs will be unlucky enough to taste a poison or acid. Someday..." - Itaha from House Derxbana
3/2
Piercing BlowG
Instant (C)
Choose target creature. You may have that creature assign its combat damage as though it weren't blocked. The Gilure elves do not entice themselves in alchemy. They rather hone and polish their natural instinct to strike true when invaders come.
Bloodhunter Bat3B
Creature - Bat (C)
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. A valuable ingredient for many potions, if you can catch one before it catches you.
2/2
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. 1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Alchemist's Notes2
Artifact (C)
When ~ enters the battlefield, draw a card 4, t, Sacrifice ~ : Choose one or both -
Return target Potion to its owner's hand.
You may put a Potion artifact card with converted mana cost 5 or less from your hand onto the battlefield.
Plaguemeadx
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it. t, remove X dose counters from ~: target creature gets -X/-X until end of turn. t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy1U
Creature- Vedalken Alchemist (C) U,T: Put a dose counter on target potion. "The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze1B
Creature - Ooze (C) B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn. Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Leeris Gas0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it. T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn. (2/U),T: Put a Dose counter on Leeris Gas.
Grove Newt1G
Creature — Salamander (C)
When ~ dies, choose a permanent you control with a counter on it, then put two counters of a kind already there on it.
2/2
Pleasant ThoughtW
Instant (C)
Gain 1 life.
Draw a card. "Ahh"
Black Market Supplier2UB
Creature - Ogre Rogue Alchemist (U)
Whenever a Potion enters the battlefield under your control, you may pay 2 life or discard a card. If you do, put two dose counters on that Potion. Everything can be found in the right place by those willing to pay the right price
4/2
Uncommon 2 of 3:
Rissoon Bash-Bull4RR
Creature - Minotaur Berserker (U)
Trample
When Rissoon Bash-Bull enters the battlefield, destroy up to two target artifacts. "And THAT'S what I think of the decor!"
3/3
Cherished Recipe1W
Sorcery (U)
Return target creature card with converted mana cost 3 or less, or target Potion card, from your graveyard to the battlefield.
@Mergatroid_Jones, I mean "If ~ doesn't have dose counters on it, sacrifice it" ability, not recharging ability. Whatever.
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. 1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Alchemist's Notes2
Artifact (C)
When ~ enters the battlefield, draw a card 4, t, Sacrifice ~ : Choose one or both -
Return target Potion to its owner's hand.
You may put a Potion artifact card with converted mana cost 5 or less from your hand onto the battlefield.
Plaguemeadx
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it. t, remove X dose counters from ~: target creature gets -X/-X until end of turn. t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy1U
Creature- Vedalken Alchemist (C) U,T: Put a dose counter on target potion. "The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze1B
Creature - Ooze (C) B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn. Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Leeris Gas0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it. T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn. (2/U),T: Put a Dose counter on Leeris Gas.
Grove Newt1G
Creature — Salamander (C)
When ~ dies, choose a permanent you control with a counter on it, then put two counters of a kind already there on it.
2/2
Pleasant ThoughtW
Instant (C)
Gain 1 life.
Draw a card. "Ahh"
Black Market Supplier2UB
Creature - Ogre Rogue Alchemist (U)
Whenever a Potion enters the battlefield under your control, you may pay 2 life or discard a card. If you do, put two dose counters on that Potion. Everything can be found in the right place by those willing to pay the right price
4/2
Rissoon Bash-Bull4RR
Creature - Minotaur Berserker (U)
Trample
When Rissoon Bash-Bull enters the battlefield, destroy up to two target artifacts. "And THAT'S what I think of the decor!"
3/3
Captain of Pyreburg4RW
Creature - Orc Soldier (U)
Affinity for creatures
Double strike
4/4
Rare 1 of 1:
Itaha's Test Subject3BG
Creature - Beast Mutant
Menace, Trample
Sacrifice a Potion: put two +1/+1 counters on ~. Activate this ability only as a sorcery and only once per turn.
5/5
Virrig Zehyr2GW
Legendary Creature - Kithkin Alchemist
Other creatures you control have Affinity for Potions. WG: regenerate target creature. Activate this ability only if you control a Potion.
2/2
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it. T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn. 1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity. An alchemist is never tired-- until the stock runs out.
Break the Vials2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller. "Oh, I'm so sorry."
Glory Hunters6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance They'll serve anyone who will adore them.
3/4
Alchemist's Notes2
Artifact (C)
When ~ enters the battlefield, draw a card 4, t, Sacrifice ~ : Choose one or both -
Return target Potion to its owner's hand.
You may put a Potion artifact card with converted mana cost 5 or less from your hand onto the battlefield.
Plaguemeadx
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it. t, remove X dose counters from ~: target creature gets -X/-X until end of turn. t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy1U
Creature- Vedalken Alchemist (C) U,T: Put a dose counter on target potion. "The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze1B
Creature - Ooze (C) B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn. Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Leeris Gas0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it. T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn. (2/U),T: Put a Dose counter on Leeris Gas.
Grove Newt1G
Creature — Salamander (C)
When ~ dies, choose a permanent you control with a counter on it, then put two counters of a kind already there on it.
2/2
Pleasant ThoughtW
Instant (C)
Gain 1 life.
Draw a card. "Ahh"
Black Market Supplier2UB
Creature - Ogre Rogue Alchemist (U)
Whenever a Potion enters the battlefield under your control, you may pay 2 life or discard a card. If you do, put two dose counters on that Potion. Everything can be found in the right place by those willing to pay the right price
4/2
Rissoon Bash-Bull4RR
Creature - Minotaur Berserker (U)
Trample
When Rissoon Bash-Bull enters the battlefield, destroy up to two target artifacts. "And THAT'S what I think of the decor!"
3/3
Captain of Pyreburg4RW
Creature - Orc Soldier (U)
Affinity for creatures
Double strike
4/4
Virrig Zehyr2GW
Legendary Creature - Kithkin Alchemist
Other creatures you control have Affinity for Potions. WG: regenerate target creature. Activate this ability only if you control a Potion.
2/2
Next:
In response to an ancient threat, Klenglurh became a plane unlike any other: A world where weapons are everything and everything is a weapon. The peril is long gone, but the plane remains the best-armed that any planeswalker has documented, more so even than militarized planes like Konjin or Bysteole. With its people itching for duels to test out their ever more exotic implements of battle, and swords and axes springing from the very ground and growing like fruit on the trees, how long before all semblance of peace is gone?
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.[/quote]
Notes:
-i'm just reimaginning Vanishing into a silent death that overcomes the creatures in Nandnoor
-the reminder in Opal Gnarlid follows Agelss Sentinel oracle text
Common 1 out of 10:
Onyxclaw Skitthrix4R
Creature - Insect (C)
Vanishing 3
Trample Whatever lives... die sooner in Nandnoor.
6/3
Opal Lynx1W
Enchantment (C)
When an opponent casts a creature spell, if Opal Lynx is an enchantment, Opal Lynx becomes a 3/3 Cat creature. (This effect lasts indefinitely.) Carved by the Mystic Sculptor himself, these opaline being in the palace hallway still guards what once was the throne chamber of the Old Empress.
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Common 2 of 10:
Dust Blow Rider3R
Creature - Human Warrior (C)
Dust Blow Rider gets +1/-1 and has flying as long as it's enchanted.
Dust Blow Rider can't be blocked except by enchanted creatures. "The very wind is a distant memory, but it is one I cherish."
2/2
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Common 4 of 10:
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Thornmourner2R
Creature - Orc Shaman (C)
When Thornmourner enters the battlefield, you may have it gain haste until end of turn. If you do, Thornmourner gains defender. (This effect doesn't end at end of turn.) T: Target creature gets +1/+0 until end of turn.
2/2
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Common 5 of 10
Everstanding Sentinel3
Artifact Creature- Construct
Ancestral (If you control no permanents, you may pay 0 rather than this spell’s casting cost. If you do, and it is your turn, end the turn.) "They have stood since She wandered the land. They will be standing long after its new inhabitants have failed." -Sorin
2/3
Newlife ElementalG
Creature-Elemental
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Crystaline Sentinel3
Artifact (C)
Whenever you cast a spell, ~ becomes a 0/0 colorless Soldier artifact creature and gets +2/+2 until end of turn. If you will look into dark crystal long enough, you can see the barely visible sparklings and tricks of light, like someone watches to you from inside, but without many interest.
@Raptorchan, I hope you don't mind, I had to tweak Inescapable Verdict so that it would work as intended (vanishing only give counters when the card comes into play.) I really like the card.
@Dyd, You're right, of course about Ancestral being too crazy for common. It's an easy problem to have in this game, since we make more than 2/3 commons. It is significantly weaker than any other version of the ability, though, since it keeps you from playing a land on turn 1, which is huge, and red omniwraths are very expensive.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Common 9 of 10
Whispers from the Tomb1B
Sorcery (C)
Target player discards a card, and loses 1 life.
Mourning B-- When a creature you control dies, you may pay B, and reveal this card from your hand. If you do, target player loses 1 life. "Sometimes, I feel like this world doesn't want us here."
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
This set gave me a strong decadent feeling for some reasons...
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Common 10 of 10
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Dying FlameR
Enchantment (C)
Vanishing 3
When ~ leaves the battlefield, it deals 2 damage to target creature or player. If it had no time counters on it, it deals 3 damage to target creature or player instead. 0: Sacrifice ~.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Uncommon 1 of 3
Haunting Stillness1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life. 5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield. "We should never have come here."
Madscramble Goblin1R
Creature-Goblin Berserker (U)
Vanishing 4
As long as Madscramble Goblin has exactly 1 time counter on it, it gets +2/+2 and gains menace "You can't accuse him of subtlety."
2/1
Minor fix for Mourning especially to the set with Vanishing mechanic.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life. 5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield. "We should never have come here."
Uncommon 2 of 3:
Rill of Life2W
Enchantment (U)
Whenever you cast a spell, gain life equal to the number of spells you've cast this turn. "It CAN be helped."
Wailing Banshee2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Mourning - Whenever a creature you control leaves the battlefield, you may pay N and reveal this card from your hand. If you do...
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life. 5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield. "We should never have come here."
Wailing Banshee2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Uncommon 3 of 3:
Mental Molding2U
Sorcery (U)
Target player reveals their hand, then puts the top six cards of their library into their graveyard. Clearance - As an additional cost to cast Mental Molding, you may put the top card of your library into your graveyard. If you do, that player reveals their hand, then puts the top X cards of their library into their graveyard instead, where X is that card's converted mana cost.
Ceiling Crush5G
Instant (U)
Destroy up to two target creatures with flying.
Draw a card.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Mourning - Whenever a creature you control leaves the battlefield, you may pay N and reveal this card from your hand. If you do...
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life. 5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield. "We should never have come here."
Wailing Banshee2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Ceiling Crush5G
Instant (U)
Destroy up to two target creatures with flying.
Draw a card.
Rare 1 of 1
Ixtal, Mother of a World1BRU
Planeswalker- Ixtal (M)
+1: Put a 1/1 black, red, and blue elemental creature token into play with "When this creature dies, draw a card."
0: Sacrifice a creature. If you do, add BB to your mana pool.
-6: Draw 4 cards, each opponent discards 4 cards.
{3}
Master of Territory3WW
Creature-Human Advisor (R)
At the beginning of your upkeep, if an opponent controls more lands than you, search your library for a land, reveal it, and put it into your hand, then shuffle your library. "In this vast land, someone has to be keeping track of who owns what. It might as well be me."
3/3
Denizen of Silence2BBB
Creature-Horror (R)
Flying, Ancestral (If you control no permanents, you may pay 0 rather than this spell’s casting cost. If you do, and it is your turn, end the turn.)
Denizen of Silence enters the battlefield with a sleep counter on it. It can't attack or block as long as it has a sleep counter on it.
At the beginning of your upkeep, if there are ten or more permanents on the battlefield, remove a sleep counter from Denizen of Silence.
When Denizen of Silence attacks, each player sacrifices a non-horror permanent.
4/4
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Mourning - Whenever a creature you control leaves the battlefield, you may pay N and reveal this card from your hand. If you do...
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life. 5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield. "We should never have come here."
Wailing Banshee2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Ceiling Crush5G
Instant (U)
Destroy up to two target creatures with flying.
Draw a card.
Master of Territory3WW
Creature-Human Advisor (R)
At the beginning of your upkeep, if an opponent controls more lands than you, search your library for a land, reveal it, and put it into your hand, then shuffle your library. "In this vast land, someone has to be keeping track of who owns what. It might as well be me."
3/3
Next!
Furo suffer of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Hammers of Quadai focuses on rivalry between two fractions - Witchhammer, union of inquisitors, and Coven, union of witches. Every fraction tries to collect all pages from the torn ancient book, Tome of Light and Darkness - a powerful artifact created by two opposite (and dead) gods. Each page may contain knowledge that can be described both "good" and "bad"...
Hammers of Quadai focuses on rivalry between two fractions - Witchhammer, union of inquisitors, and Coven, union of witches. Every fraction tries to collect all pages from the torn ancient book, Tome of Light and Darkness - a powerful artifact created by two opposite (and dead) gods. Each page may contain knowledge that can be described both "good" and "bad"...
Common 1 of 10:
Yubol Fire-Eater1R
Creature - Human Soldier Shaman (C) Honorable - Whenever Yubol Fire-Eater attacks, you may reveal your hand. If you don't, Yubol Fire-Eater deals 1 damage to you.
2/2
Deepening DespairU
Instant (C)
Target creature gets -1/-0 and loses first strike, double strike, lifelink, and vigilance until end of turn.
Snickering Gremlin U
Creature-Gremlin (C)
T: Tap target artifact creature.
"A most ghastly creature, wouldn't you agree, Miss Primgold?"
"Yes indeed, Miss Sparkle. Most unsightly."
1/1
Wispcloth Legionnaire W
Creature - Rabbit Soldier (C)
Simulate - Wispcloth Legionnaire gets +1/+1 as long as you control a token.
Ever the gentleman, Frimsby managed to smell clean after the most heated of battles.
1/1
Silkwing Ballerina 1U
Creature - Faerie (C)
Flying
When ~ enters the battlefield, draw a card.
The sky offers no limits to her pirouettes.
1/1
Brick Tower 1
Artifact - Fortification (C)
Fortified land has "t: target creature gets +0/+1 and gains reach until end of turn".
Fortify 1
Protect the toy kingdom at any cost!
Versatile Putty 3G
Artifact Creature — Ooze Shapeshifter (C)
As ~ enters the battlefield, it becomes your choice of a 3/3 creature, a 1/4 creature with reach, or a 0/6 creature with defender and hexproof.
Admirable for its adaptability.
*/*
Rainbow Gates
Land (C)
When Rainbow Gates enters the battlefield, gain 1 life
T: Add C to your mana pool.
T: Add 1 mana of any color to your mana pool. Activate this ability only if Rainbow Gates is fortified.
Tag 3R
Instant (C)
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
"Tag, you're it!"
Papercrane Bomber 1W
Artifact Creature - Bird (C)
Flying
Whenever ~ deals combat damage to a player, you may pay R and sacrifice it. If you do, destroy target Fortification.
"Complete your mission and die, like a true kamikaze!" - Toshibo, the Invader
1/2
Roots of Peace 2G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Preserve. (Put a Care enchantment token that's all colors onto the battlefield. It has "Creatures you control get +0/+1.")
Undercarpet Shelter 2
Artifact - Fortification (C)
Fortified land has "1,t: Remove target creature you control from combat."
Fortify 2
Pewter Sergeant 2UB
Artifact Creature - Soldier (U)
~'s power is equal to the number of artifacts you control.
Whenever ~ deals combat damage to a player, that player puts that many cards from the top of his or her library into had our her graveyard.
*/3
Bowling Ball 2RG
Artifact Creature - Orb (U)
Trample
~ attacks each turn if able.
xRG: gets +X/+X and can't be blocked by less than X creatures until end of turn.
Who wants to become a skittle?
3/3
Scissormen Division 6B
Artifact Creature - Soldier (U)
Deathtouch
Modular 5
-2/2
Rare 1 of 1
Miss Plumcake 4G
Legendary Creature- Incarnation Artificer (R)
At the beginning of your upkeep, put a 2/2 green artifact bear creature token onto the battlefield with "2G,T: This creature fights another target creature."
"Do you need a hug?"
1/7
Miss Sparkle 3W
Legendary Creature- Incarnation Artificer (R)
Protection from Artifacts.
When Miss Sparkle enters the battlefield, preserve (To preserve, put a Care enchantment token that's all colors onto the battlefield. It has "Creatures you control get +0/+1.")
Whenever one or more creatures attacks you, preserve.
1/5
Mister Harm 3B
Legendary Creature- Incarnation Artificer (R)
Sacrifice an artifact: Put a +1/+1 counter on target creature
T, Remove a +1/+1 counter from a creature: target creature gets -2/-2 until end of turn.
"Would you mind terribly, Mister Beleren, if I was to relieve you of your appendages?"
2/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Snickering Gremlin U
Creature-Gremlin (C)
T: Tap target artifact creature.
"A most ghastly creature, wouldn't you agree, Miss Primgold?"
"Yes indeed, Miss Sparkle. Most unsightly."
1/1
Wispcloth Legionnaire W
Creature - Rabbit Soldier (C)
Simulate - Wispcloth Legionnaire gets +1/+1 as long as you control a token.
Ever the gentleman, Frimsby managed to smell clean after the most heated of battles.
1/1
Silkwing Ballerina 1U
Creature - Faerie (C)
Flying
When ~ enters the battlefield, draw a card.
The sky offers no limits to her pirouettes.
1/1
Brick Tower 1
Artifact - Fortification (C)
Fortified land has "t: target creature gets +0/+1 and gains reach until end of turn".
Fortify 1
Protect the toy kingdom at any cost!
Versatile Putty 3G
Artifact Creature — Ooze Shapeshifter (C)
As ~ enters the battlefield, it becomes your choice of a 3/3 creature, a 1/4 creature with reach, or a 0/6 creature with defender and hexproof.
Admirable for its adaptability.
*/*
Rainbow Gates
Land (C)
When Rainbow Gates enters the battlefield, gain 1 life
T: Add C to your mana pool.
T: Add 1 mana of any color to your mana pool. Activate this ability only if Rainbow Gates is fortified.
Tag 3R
Instant (C)
Gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
"Tag, you're it!"
Papercrane Bomber 1W
Artifact Creature - Bird (C)
Flying
Whenever ~ deals combat damage to a player, you may pay R and sacrifice it. If you do, destroy target Fortification.
"Complete your mission and die, like a true kamikaze!" - Toshibo, the Invader
1/2
Roots of Peace 2G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
Preserve. (Put a Care enchantment token that's all colors onto the battlefield. It has "Creatures you control get +0/+1.")
Undercarpet Shelter 2
Artifact - Fortification (C)
Fortified land has "1,t: Remove target creature you control from combat."
Fortify 2
Pewter Sergeant 2UB
Artifact Creature - Soldier (U)
~'s power is equal to the number of artifacts you control.
Whenever ~ deals combat damage to a player, that player puts that many cards from the top of his or her library into had our her graveyard.
*/3
Bowling Ball 2RG
Artifact Creature - Orb (U)
Trample
~ attacks each turn if able.
xRG: gets +X/+X and can't be blocked by less than X creatures until end of turn.
Who wants to become a skittle?
3/3
Scissormen Division 6B
Artifact Creature - Soldier (U)
Deathtouch
Modular 5
-2/2
Miss Plumcake 4G
Legendary Creature- Incarnation Artificer (R)
At the beginning of your upkeep, put a 2/2 green artifact bear creature token onto the battlefield with "2G,T: This creature fights another target creature."
"Do you need a hug?"
1/7
Next:
Quaarecta is trapped in a one-week time loop. After hundreds of loops, every living thing knows it, and the plane has gone full crazy. Some try to discover the cause and stop it, some want to have fun... And no matter how many die, everything restarts again and again.
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
I hope you don't mind that I added the Alchemist subtype: they clearly don't know quite what to do with the creature type line on alchemists.
Common 1 of 10
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 3 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
An alchemist is never tired-- until the stock runs out.
Zurri Spellbombers 5R
Creature-Goblin Alchemist (C)
When Zurri Spellbomber enters the battlefield, it deals 2 damage to target creature.
"Going boom is what we do." -Yikh, Zurri Warboss
3/2
Pleasant Thought W
Instant (C)
Gain 1 life.
Draw a card.
"Ahh"
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Potion (artifact subtype)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 3 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Common 3 of 10
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Northern Nosferatu 3B
Creature- Vampire (C)
Flying
Pay 1 life: Put a blood counter on Northern Nosferatu. Use this ability no more than once each turn.
B,Remove 3 blood counters from Northern Nosferatu: Target creature gets -0/-2.
Despite its pride, the city of Xori is a dangerous place at night.
2/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
If you agree, first card in the booster can be slightly updated.
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 3 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Alchemist's Notes 2
Artifact (C)
When ~ enters the battlefield, draw a card
4, t, Sacrifice ~ : Choose one or both -
Common 5 of 10:
Plaguemead x
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it.
t, remove X dose counters from ~: target creature gets -X/-X until end of turn.
t, sacrifice a creature: put a dose counter on ~.
Yukh's Grossdrinkers 2R
Creature - Goblin Rogue (C)
When ~ attacks, remove a dose counter from Potion you control chosen at random. If you do, ~ gets +2/-1 until end of turn.
"I hope someday these filthy gobbs will be unlucky enough to taste a poison or acid. Someday..." - Itaha from House Derxbana
3/2
@Dyd66681, we just have to learn from the mistakes they made with affinity (and delve for that matter.) Mostly, it just means being careful about the colored symbols in the cost, as that is the minimum you pay. As you say, though, it probably operates more like convoke than affinity, if a bit more aggressive than convoke.
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Alchemist's Notes 2
Artifact (C)
When ~ enters the battlefield, draw a card
4, t, Sacrifice ~ : Choose one or both -
Plaguemead x
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it.
t, remove X dose counters from ~: target creature gets -X/-X until end of turn.
t, sacrifice a creature: put a dose counter on ~.
Common 6 of 10
Nirallish Herbalist 1G
Creature- Elf Druid (C)
G,T: Regenerate another target creature.
"The other clans poison themselves with mad chemicals, ignoring nature's superior resources."
2/1
Sparkscattering 4RR
Sorcery (C)
Affinity for creatures
Sparkscattering deals 2 damage to target creature or player, and 1 damage to another target creature or player.
The bigger the party, the louder the screams.
Yovai Prodigy 1U
Creature- Vedalken Alchemist (C)
U,T: Put a dose counter on target potion.
"The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Alchemist's Notes 2
Artifact (C)
When ~ enters the battlefield, draw a card
4, t, Sacrifice ~ : Choose one or both -
Plaguemead x
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it.
t, remove X dose counters from ~: target creature gets -X/-X until end of turn.
t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy 1U
Creature- Vedalken Alchemist (C)
U,T: Put a dose counter on target potion.
"The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Common 7 of 10
Grave Ooze 1B
Creature - Ooze
B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn.
Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Piercing Blow G
Instant (C)
Choose target creature. You may have that creature assign its combat damage as though it weren't blocked.
The Gilure elves do not entice themselves in alchemy. They rather hone and polish their natural instinct to strike true when invaders come.
[/quote]
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Alchemist's Notes 2
Artifact (C)
When ~ enters the battlefield, draw a card
4, t, Sacrifice ~ : Choose one or both -
Plaguemead x
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it.
t, remove X dose counters from ~: target creature gets -X/-X until end of turn.
t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy 1U
Creature- Vedalken Alchemist (C)
U,T: Put a dose counter on target potion.
"The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze 1B
Creature - Ooze (C)
B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn.
Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Common 8 of 10
Flesh Inversion B
Sorcery (C)
Singular (You can't cast this spell if you've cast another spell this turn, and you can't cast another spell if you've played a spell this turn.)
Target creature gets -3/-3 until end of turn.
"We do not speak of what happened to Derri"
Leeris Gas 0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it.
T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn.
(2/U),T: Put a Dose counter on Leeris Gas.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Alchemist's Notes 2
Artifact (C)
When ~ enters the battlefield, draw a card
4, t, Sacrifice ~ : Choose one or both -
Plaguemead x
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it.
t, remove X dose counters from ~: target creature gets -X/-X until end of turn.
t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy 1U
Creature- Vedalken Alchemist (C)
U,T: Put a dose counter on target potion.
"The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze 1B
Creature - Ooze (C)
B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn.
Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Leeris Gas 0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it.
T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn.
(2/U),T: Put a Dose counter on Leeris Gas.
Grove Newt 1G
Creature — Salamander (C)
When ~ dies, choose a permanent you control with a counter on it, then put two counters of a kind already there on it.
2/2
Common 10 of 10: A little something from everyone.
Pleasant Thought W
Instant (C)
Gain 1 life.
Draw a card.
"Ahh"
Sunlight Bottler 2W
Creature - Kithkin Alchemist (C)
When ~ enters the battlefield, you may tap up to two target creatures.
"...and just a droplet of morning dew" -Myaron, alchemist of Xori Town
3/2
Yukh's Grossdrinkers 2R
Creature - Goblin Rogue (C)
When ~ attacks, remove a dose counter from Potion you control chosen at random. If you do, ~ gets +2/-1 until end of turn.
"I hope someday these filthy gobbs will be unlucky enough to taste a poison or acid. Someday..." - Itaha from House Derxbana
3/2
Piercing Blow G
Instant (C)
Choose target creature. You may have that creature assign its combat damage as though it weren't blocked.
The Gilure elves do not entice themselves in alchemy. They rather hone and polish their natural instinct to strike true when invaders come.
Bloodhunter Bat 3B
Creature - Bat (C)
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
A valuable ingredient for many potions, if you can catch one before it catches you.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Alchemist's Notes 2
Artifact (C)
When ~ enters the battlefield, draw a card
4, t, Sacrifice ~ : Choose one or both -
Plaguemead x
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it.
t, remove X dose counters from ~: target creature gets -X/-X until end of turn.
t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy 1U
Creature- Vedalken Alchemist (C)
U,T: Put a dose counter on target potion.
"The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze 1B
Creature - Ooze (C)
B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn.
Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Leeris Gas 0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it.
T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn.
(2/U),T: Put a Dose counter on Leeris Gas.
Grove Newt 1G
Creature — Salamander (C)
When ~ dies, choose a permanent you control with a counter on it, then put two counters of a kind already there on it.
2/2
Pleasant Thought W
Instant (C)
Gain 1 life.
Draw a card.
"Ahh"
Black Market Supplier 2UB
Creature - Ogre Rogue Alchemist (U)
Whenever a Potion enters the battlefield under your control, you may pay 2 life or discard a card. If you do, put two dose counters on that Potion.
Everything can be found in the right place by those willing to pay the right price
4/2
Uncommon 2 of 3:
Rissoon Bash-Bull 4RR
Creature - Minotaur Berserker (U)
Trample
When Rissoon Bash-Bull enters the battlefield, destroy up to two target artifacts.
"And THAT'S what I think of the decor!"
3/3
Cherished Recipe 1W
Sorcery (U)
Return target creature card with converted mana cost 3 or less, or target Potion card, from your graveyard to the battlefield.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Noble clansmen of Xerdum are bad at magic, but pretty good at alchemy. Potions, elixirs and even philosopher's stone - everything is possible and can be used in their intrigues and clan rivalry. Who will win?
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Alchemist's Notes 2
Artifact (C)
When ~ enters the battlefield, draw a card
4, t, Sacrifice ~ : Choose one or both -
Plaguemead x
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it.
t, remove X dose counters from ~: target creature gets -X/-X until end of turn.
t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy 1U
Creature- Vedalken Alchemist (C)
U,T: Put a dose counter on target potion.
"The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze 1B
Creature - Ooze (C)
B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn.
Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Leeris Gas 0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it.
T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn.
(2/U),T: Put a Dose counter on Leeris Gas.
Grove Newt 1G
Creature — Salamander (C)
When ~ dies, choose a permanent you control with a counter on it, then put two counters of a kind already there on it.
2/2
Pleasant Thought W
Instant (C)
Gain 1 life.
Draw a card.
"Ahh"
Black Market Supplier 2UB
Creature - Ogre Rogue Alchemist (U)
Whenever a Potion enters the battlefield under your control, you may pay 2 life or discard a card. If you do, put two dose counters on that Potion.
Everything can be found in the right place by those willing to pay the right price
4/2
Rissoon Bash-Bull 4RR
Creature - Minotaur Berserker (U)
Trample
When Rissoon Bash-Bull enters the battlefield, destroy up to two target artifacts.
"And THAT'S what I think of the decor!"
3/3
Captain of Pyreburg 4RW
Creature - Orc Soldier (U)
Affinity for creatures
Double strike
4/4
Rare 1 of 1:
Itaha's Test Subject 3BG
Creature - Beast Mutant
Menace, Trample
Sacrifice a Potion: put two +1/+1 counters on ~. Activate this ability only as a sorcery and only once per turn.
5/5
Virrig Zehyr 2GW
Legendary Creature - Kithkin Alchemist
Other creatures you control have Affinity for Potions.
WG: regenerate target creature. Activate this ability only if you control a Potion.
2/2
Potion (artifact subtype)
Affinity for creatures (This spell costs 1 less for each creature you control)
Elixir of Vivacity 2
Artifact- Potion (C)
Elixir of Vivacity enters the battlefield with 2 dose counters on it.
T, Remove a dose counter from Elixir of Vivacity: Target creature gets +1/+0 and haste until end of turn.
1,T, Tap an untapped creature you control: Put a dose counter on Elixir of Vivacity.
An alchemist is never tired-- until the stock runs out.
Break the Vials 2R
Instant (C)
Destroy target artifact.
~ deals 4 damage to that artifact's controller.
"Oh, I'm so sorry."
Glory Hunters 6W
Creature- Kithkin Warrior (C)
Affinity for creatures (This spell costs 1 less for each creature you control)
Vigilance
They'll serve anyone who will adore them.
3/4
Alchemist's Notes 2
Artifact (C)
When ~ enters the battlefield, draw a card
4, t, Sacrifice ~ : Choose one or both -
Plaguemead x
Artifact - Potion (C)
~ enters the battlefield with X dose counters on it. If ~ doesn't have dose counters on it, sacrifice it.
t, remove X dose counters from ~: target creature gets -X/-X until end of turn.
t, sacrifice a creature: put a dose counter on ~.
Yovai Prodigy 1U
Creature- Vedalken Alchemist (C)
U,T: Put a dose counter on target potion.
"The potion is a symphony, and I, its composer. I wouldn't expect a goblin to understand."
1/2
Grave Ooze 1B
Creature - Ooze (C)
B: Grave Ooze gets +1/+1 and gains deathtouch until end of turn. Activate this ability only once each turn.
Some of the ingredients to alchemy are so wicked and repulsive that only those with impure heart would dare to seek.
1/1
Leeris Gas 0
Artifact-Potion (C)
Leeris Gas enters the battlefield with a dose counter on it.
T, remove a dose counter from Leeris Gas: Target creature gets -1/+1 until end of turn.
(2/U),T: Put a Dose counter on Leeris Gas.
Grove Newt 1G
Creature — Salamander (C)
When ~ dies, choose a permanent you control with a counter on it, then put two counters of a kind already there on it.
2/2
Pleasant Thought W
Instant (C)
Gain 1 life.
Draw a card.
"Ahh"
Black Market Supplier 2UB
Creature - Ogre Rogue Alchemist (U)
Whenever a Potion enters the battlefield under your control, you may pay 2 life or discard a card. If you do, put two dose counters on that Potion.
Everything can be found in the right place by those willing to pay the right price
4/2
Rissoon Bash-Bull 4RR
Creature - Minotaur Berserker (U)
Trample
When Rissoon Bash-Bull enters the battlefield, destroy up to two target artifacts.
"And THAT'S what I think of the decor!"
3/3
Captain of Pyreburg 4RW
Creature - Orc Soldier (U)
Affinity for creatures
Double strike
4/4
Virrig Zehyr 2GW
Legendary Creature - Kithkin Alchemist
Other creatures you control have Affinity for Potions.
WG: regenerate target creature. Activate this ability only if you control a Potion.
2/2
In response to an ancient threat, Klenglurh became a plane unlike any other: A world where weapons are everything and everything is a weapon. The peril is long gone, but the plane remains the best-armed that any planeswalker has documented, more so even than militarized planes like Konjin or Bysteole. With its people itching for duels to test out their ever more exotic implements of battle, and swords and axes springing from the very ground and growing like fruit on the trees, how long before all semblance of peace is gone?
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Notes:
-i'm just reimaginning Vanishing into a silent death that overcomes the creatures in Nandnoor
-the reminder in Opal Gnarlid follows Agelss Sentinel oracle text
Common 1 out of 10:
Onyxclaw Skitthrix 4R
Creature - Insect (C)
Vanishing 3
Trample
Whatever lives... die sooner in Nandnoor.
6/3
Opal Lynx 1W
Enchantment (C)
When an opponent casts a creature spell, if Opal Lynx is an enchantment, Opal Lynx becomes a 3/3 Cat creature. (This effect lasts indefinitely.)
Carved by the Mystic Sculptor himself, these opaline being in the palace hallway still guards what once was the throne chamber of the Old Empress.
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Dust Blow Rider 3R
Creature - Human Warrior (C)
Dust Blow Rider gets +1/-1 and has flying as long as it's enchanted.
Dust Blow Rider can't be blocked except by enchanted creatures.
"The very wind is a distant memory, but it is one I cherish."
2/2
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Thornmourner 2R
Creature - Orc Shaman (C)
When Thornmourner enters the battlefield, you may have it gain haste until end of turn. If you do, Thornmourner gains defender. (This effect doesn't end at end of turn.)
T: Target creature gets +1/+0 until end of turn.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Everstanding Sentinel 3
Artifact Creature- Construct
Ancestral (If you control no permanents, you may pay 0 rather than this spell’s casting cost. If you do, and it is your turn, end the turn.)
"They have stood since She wandered the land. They will be standing long after its new inhabitants have failed." -Sorin
2/3
Newlife Elemental G
Creature-Elemental
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Common 7 of 10:
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing 3.
Crystaline Sentinel 3
Artifact (C)
Whenever you cast a spell, ~ becomes a 0/0 colorless Soldier artifact creature and gets +2/+2 until end of turn.
If you will look into dark crystal long enough, you can see the barely visible sparklings and tricks of light, like someone watches to you from inside, but without many interest.
@Dyd, You're right, of course about Ancestral being too crazy for common. It's an easy problem to have in this game, since we make more than 2/3 commons. It is significantly weaker than any other version of the ability, though, since it keeps you from playing a land on turn 1, which is huge, and red omniwraths are very expensive.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Common 9 of 10
Whispers from the Tomb 1B
Sorcery (C)
Target player discards a card, and loses 1 life.
Mourning B-- When a creature you control dies, you may pay B, and reveal this card from your hand. If you do, target player loses 1 life.
"Sometimes, I feel like this world doesn't want us here."
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Common 10 of 10
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Dying Flame R
Enchantment (C)
Vanishing 3
When ~ leaves the battlefield, it deals 2 damage to target creature or player. If it had no time counters on it, it deals 3 damage to target creature or player instead.
0: Sacrifice ~.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Uncommon 1 of 3
Haunting Stillness 1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life.
5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield.
"We should never have come here."
Madscramble Goblin 1R
Creature-Goblin Berserker (U)
Vanishing 4
As long as Madscramble Goblin has exactly 1 time counter on it, it gets +2/+2 and gains menace
"You can't accuse him of subtlety."
2/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness 1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life.
5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield.
"We should never have come here."
Uncommon 2 of 3:
Rill of Life 2W
Enchantment (U)
Whenever you cast a spell, gain life equal to the number of spells you've cast this turn.
"It CAN be helped."
Wailing Banshee 2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Mourning - Whenever a creature you control leaves the battlefield, you may pay N and reveal this card from your hand. If you do...
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness 1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life.
5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield.
"We should never have come here."
Wailing Banshee 2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Mental Molding 2U
Sorcery (U)
Target player reveals their hand, then puts the top six cards of their library into their graveyard.
Clearance - As an additional cost to cast Mental Molding, you may put the top card of your library into your graveyard. If you do, that player reveals their hand, then puts the top X cards of their library into their graveyard instead, where X is that card's converted mana cost.
Ceiling Crush 5G
Instant (U)
Destroy up to two target creatures with flying.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Mourning - Whenever a creature you control leaves the battlefield, you may pay N and reveal this card from your hand. If you do...
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness 1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life.
5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield.
"We should never have come here."
Wailing Banshee 2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Ceiling Crush 5G
Instant (U)
Destroy up to two target creatures with flying.
Draw a card.
Rare 1 of 1
Ixtal, Mother of a World 1BRU
Planeswalker- Ixtal (M)
+1: Put a 1/1 black, red, and blue elemental creature token into play with "When this creature dies, draw a card."
0: Sacrifice a creature. If you do, add BB to your mana pool.
-6: Draw 4 cards, each opponent discards 4 cards.
{3}
Master of Territory 3WW
Creature-Human Advisor (R)
At the beginning of your upkeep, if an opponent controls more lands than you, search your library for a land, reveal it, and put it into your hand, then shuffle your library.
"In this vast land, someone has to be keeping track of who owns what. It might as well be me."
3/3
Denizen of Silence 2BBB
Creature-Horror (R)
Flying, Ancestral (If you control no permanents, you may pay 0 rather than this spell’s casting cost. If you do, and it is your turn, end the turn.)
Denizen of Silence enters the battlefield with a sleep counter on it. It can't attack or block as long as it has a sleep counter on it.
At the beginning of your upkeep, if there are ten or more permanents on the battlefield, remove a sleep counter from Denizen of Silence.
When Denizen of Silence attacks, each player sacrifices a non-horror permanent.
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Mourning - Whenever a creature you control leaves the battlefield, you may pay N and reveal this card from your hand. If you do...
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness 1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life.
5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield.
"We should never have come here."
Wailing Banshee 2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Ceiling Crush 5G
Instant (U)
Destroy up to two target creatures with flying.
Draw a card.
Master of Territory 3WW
Creature-Human Advisor (R)
At the beginning of your upkeep, if an opponent controls more lands than you, search your library for a land, reveal it, and put it into your hand, then shuffle your library.
"In this vast land, someone has to be keeping track of who owns what. It might as well be me."
3/3
Next!
Furo suffer of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Hammers of Quadai focuses on rivalry between two fractions - Witchhammer, union of inquisitors, and Coven, union of witches. Every fraction tries to collect all pages from the torn ancient book, Tome of Light and Darkness - a powerful artifact created by two opposite (and dead) gods. Each page may contain knowledge that can be described both "good" and "bad"...
Common 1 of 10:
Yubol Fire-Eater 1R
Creature - Human Soldier Shaman (C)
Honorable - Whenever Yubol Fire-Eater attacks, you may reveal your hand. If you don't, Yubol Fire-Eater deals 1 damage to you.
2/2
Deepening Despair U
Instant (C)
Target creature gets -1/-0 and loses first strike, double strike, lifelink, and vigilance until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝