Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse1U
Instant (U) Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards. A vision of the Pharodext.
Scissor Devil2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.) The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Fire the Cannons2RR
Sorcery (U)
Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player. "The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar
Rare 1 of 1:
Sunscorched Hollow
Land (R) T: Add B to your mana pool. Transform Sunscorched Hollow. "The lighthouse's shadow grants us much room for plotting, my sisters, and an excellent harrow besides." —Syrissa, hag queen
// Moonlit Briar
Land (R) T: Add G to your mana pool. Transform Moonlit Briar. "The lighthouse's shade grants us much room for planting, my sisters, and an excellent harvest besides." —Syrissa, dryad caretaker
Thieves' RansomB
Sorcery (R)
As an additional cost to cast Thieves' Ransom, pay 2 life.
Exile the top card of target opponent's library. Until end of turn, you may cast that card if it's a nonland card. "Why'd ye let tha' caravel loose, me lady?" Swoth asked. "We had 'em dead t' rights, and ye tak' jes one spyglass from'er aft deck."
"Because," Vaiel said, unscrewing the lens to reveal the gemstone, "some treasures aren't hidden in plain sight."
Twisted RuinationXBB
Sorcery (R)
Destroy target creature with converted mana cost X or less. It can't be regenerated. All other creatures get -X/-X until end of turn. "One day a stranger is welcomed into a home, and the next day there are bodies everywhere. This plague feeds on our generosity more than anything else." —Meraba, Crucian cleric
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse1U
Instant (U) Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards. A vision of the Pharodext.
Scissor Devil2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.) The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Fire the Cannons2RR
Sorcery (U)
Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player. "The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar
Thieves' RansomB
Sorcery (R)
As an additional cost to cast Thieves' Ransom, pay 2 life.
Exile the top card of target opponent's library. Until end of turn, you may cast that card if it's a nonland card. "Why'd ye let tha' caravel loose, me lady?" Swoth asked. "We had 'em dead t' rights, and ye tak' jes one spyglass from'er aft deck."
"Because," Vaiel said, unscrewing the lens to reveal the gemstone, "some treasures aren't hidden in plain sight."
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
None
Common 1/10:
Sovereign of Silence2W
Creature - Human Cleric (C)
When Sovereign of Silence enters the battlefield, prohibit 1. (To prohibit 1, choose creatures or noncreatures. Until your next turn, your opponent's spells of the chosen type cost 1 more to cast.) In the Hall of Oratoria, not being able to speak for yourself could spell your doom.
2/2
Soulblood Magistrate3B
Creature - Vampire Advisor (C)
Leadership (You may have this card enter the battlefield with a leader counter. If you do, all other permanents you control lose leader counters.)
At the beginning of each upkeep, if you gained life last turn and Soublood Magistrate has a leader counter, each opponent loses 2 life. "Making my own rules? That's ridiculous. I follow to the heart the only rule that ever matters in this world: 'Only the strong survives'." - Lorcras, blood mage
2/4
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
None
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Common 2 of 10:
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Snatching VinesG
Creature - Plant (C)
Defender 0: Form a group. If you pass, Snatching Vines can attack this turn as though it didn't have defender. (To form a group, reveal your hand and you pass if you have two or more creature cards in hand.)
2/2
[quote from="void_nothing »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=2293"]Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
None
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Common 3/10
Valadir Regulator1W
Creature - Human Wizard (C)
When ~ enters the battlefield, detain target creature an opponent controls.
1/3
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Nature's StatuteG
Sorcery (C)
Search your library for a basic land card, reveal it, and put it into your hand. Them shuffle your library. If you control three or more green permanents, you may put that land onto the battlefield tapped. "In the name of the Evergreen Counsel, I proclaim this park open!"
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
None
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Commmon 4 of 10:
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Nithing Decree2B
Instant (C)
Destroy target creature that isn't enchanted. "Drag them blinded to the peatlands' edge. Those oath-flaunters begged to live, after all." - Narfell, Nilfaxi justice
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Common 6 of 10:
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Sacred Pack4W
Creature - Hound (C)
Vigilance
Sacred Pack can't be blocked by creatures with power 3 or greater. "Revere the brave as you revere your favored hound." - Ystinani statute
3/3
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless EdictBB
Sorcery
Target player sacrifices a creature.
Retrial B(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Common 8 of 10:
Burnished Bailiff4W
Creature - Angel (C)
Flying, indestructible
Champion a white permanent (When this enters the battlefield, sacrifice it unless you exile another white permanent you control. When this leaves the battlefield, that card returns to the battlefield.)
3/3
Rakaran Troublemakers4R
Creature - Human Rogue (C)
Menace, trample
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
2/2
Recuse4U
Instant (C)
Counter target creature spell.
Scry 3. "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sooo... Anyone down with recosting Merciless Edict? I'm really not comfortable with making an almost strictly better Cruel Edict at Common.
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless EdictBB
Sorcery
Target player sacrifices a creature.
Retrial B(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse4U
Instant (C)
Counter target creature spell.
Scry 3. "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Common 9 of 10:
Sunplate Officer2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life. "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Iomai Templar3WW
Creature - Leonin Soldier (C)
Vigilance
Champion a white creature (When this card enters the battlefield, sacrifice it unless you exile another white creature you control until this creature leaves the battlefield.) Those devoted to the Goddes Iomai are blessed with both divine strength and juridical protection.
4/4
Emblazoned Guardian4
Artifact Creature - Construct (C)
Whenever you cast a noncreature spell, you gain 1 life.
2/3
Yeah, I decided to be a developer and bump up that Edict cost. Now it's comfier, and as a side benefit the fact that it has retrial is more relevant.
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict2B
Sorcery
Target player sacrifices a creature.
Retrial B(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse4U
Instant (C)
Counter target creature spell.
Scry 3. "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life. "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Common 10 of 10:
Masnyl Stickstrider1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
All in Readiness1W
Sorcery (C)
Untap all creatures target player controls. Corrupt - If All in Readiness targets an opponent, creatures you control get +1/+1 until end of turn.
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict2B
Sorcery
Target player sacrifices a creature.
Retrial B(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse4U
Instant (C)
Counter target creature spell.
Scry 3. "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life. "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Uncommon 1 of 3:
Ethereal Imprisoner2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Yixlid Jailer1B
Creature - Zombie Wizard (U)
Cards in graveyards lose all abilities. Yixlid mages manage to silence even the dead themselves.
2/1
Fervorous Sunspeaker1WR
Creature - Human Wizard (U)
Haste, Absorb 1
When Fervorous Sunspeaker enters the battlefield or attacks, you may pay 1(R/W). If you do, it deals 1 damage to each creature. "Hear my voice, for it is the voice of justice itself." - Magaros, High Priest of Iomai
2/2
Man, I love doing these dual-colored Archetype Uncommons.
Fervorous (Fervent?) Sunspeaker is good, but the Imprisoner was just too cool. Super clever way to expand obeisance.
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict2B
Sorcery
Target player sacrifices a creature.
Retrial B(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse4U
Instant (C)
Counter target creature spell.
Scry 3. "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life. "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Ethereal Imprisoner2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Uncommon 2 of 3:
Sanctioned Thief5UU
Creature - Merfolk Rogue (U)
Champion a blue permanent (When this enters the battlefield, sacrifice it unless you exile another blue permanent you control. When this leaves the battlefield, that card returns to the battlefield.)
Prowess, absorb 2
When a permanent is championed with Sanctioned Thief, you gain control of target artifact or creature. (This effect doesn't end at end of turn.)
3/1
Immovable Giant4R
Creature - Giant Warrior (U)
Defender, absorb 2 W: Immovable Giant can attack this turn as though it didn't have defender.
5/3
Energy Wellspring2G
Sorcery (U)
Target player searches their library for a land card and puts it onto the battlefield tapped, then shuffles their library. Corrupt - If Energy Wellspring targets an opponent, untap all lands you control.
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict2B
Sorcery
Target player sacrifices a creature.
Retrial B(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse4U
Instant (C)
Counter target creature spell.
Scry 3. "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life. "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Ethereal Imprisoner2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Immovable Giant4R
Creature - Giant Warrior (U)
Defender, absorb 2 W: Immovable Giant can attack this turn as though it didn't have defender.
5/3
Uncommon 3 of 3:
Cloudeye Magistrate4U
Creature - Bird Advisor (U)
Flying 2U, T: Put a honor counter on target creature you control.
Creatures you control with a honor counter have flying.
3/3 "We are always seeing everything that is worth seeing in this world, outsider. And we see you." - Makaraiah the Judicious, to Jace
Evergreen Scion2GG
Creature - Dryad Druid (U)
When Evergreen Scion enters the battlefield, you may destroy target enchantment or artifact. If you do, its controller may search its library for a basic land card, put it on the battlefield tapped, then shuffle its library. "Purification isn't just reckless destruction - it's transformation."
3/4
Trial at Nilfaxi2BBB
Enchantment (U)
Trial at Nilfaxi enters the battlefield with three trial counters.
Whenever a creature an opponent control dies, remove a trial counter from Trial at Nilfaxi, then each opponent loses 1 life and you gain 1 life.
Whenever an opponent casts a creature spell, put a trial counter on Trial at Nilfaxi.
Sacrifice Trial at Nilfaxi: Each opponent loses 7 life and you gain 7 life. Activate only if Trial at Nilfaxi has no trial counters on it.
Mystic Tribulation1UR
Instant (U)
Choose one or both:
- You may cast target instant or sorcery with retrial from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
- Tap target nonland permanent. If it is a creature, Mystic Tribulation deals 1 damage to it.
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict2B
Sorcery
Target player sacrifices a creature.
Retrial B(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse4U
Instant (C)
Counter target creature spell.
Scry 3. "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life. "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Ethereal Imprisoner2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Immovable Giant4R
Creature - Giant Warrior (U)
Defender, absorb 2 W: Immovable Giant can attack this turn as though it didn't have defender.
5/3
Trial at Nilfaxi2BBB
Enchantment (U)
Trial at Nilfaxi enters the battlefield with three trial counters.
Whenever a creature an opponent control dies, remove a trial counter from Trial at Nilfaxi, then each opponent loses 1 life and you gain 1 life.
Whenever an opponent casts a creature spell, put a trial counter on Trial at Nilfaxi.
Sacrifice Trial at Nilfaxi: Each opponent loses 7 life and you gain 7 life. Activate only if Trial at Nilfaxi has no trial counters on it.
Rare 1 of 1:
Malice Aforethought2UB
Enchantment (R)
Noncreature spells you cast cost 1 less to cast.
Spells you cast that target opponents cost 1 less to cast.
Mantle of Rakar2RR
Enchantment - Aura (R)
Champion a red permanent (When this enters the battlefield, sacrifice it unless you exile another red permanent you control. When this leaves the battlefield, that card returns to the battlefield.)
Enchant creature
Enchanted creature gets +6/-2 and has "Whenever this creature attacks, it gains indestructible and hexproof until end of turn."
Iomai BodyguardW
Creature - Human Cleric Soldier (R)
Protection from enchanted permanents 1W: Iomai Bodyguard gets +0/+1 and gains vigilance until end of turn. 3: Iomai Bodyguard gets +1/+0 and gains first strike until end of turn.
2/1
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries1G
Creature - Elf Warrior (C) T: Add R or G to your mana pool. R: Scaldbranch Emissaries gets +1/+0 until end of turn. "The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present1UU
Sorcery
Target player draws two cards. Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict2B
Sorcery
Target player sacrifices a creature.
Retrial B(You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse4U
Instant (C)
Counter target creature spell.
Scry 3. "Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life. "Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Ethereal Imprisoner2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Immovable Giant4R
Creature - Giant Warrior (U)
Defender, absorb 2 W: Immovable Giant can attack this turn as though it didn't have defender.
5/3
Trial at Nilfaxi2BBB
Enchantment (U)
Trial at Nilfaxi enters the battlefield with three trial counters.
Whenever a creature an opponent control dies, remove a trial counter from Trial at Nilfaxi, then each opponent loses 1 life and you gain 1 life.
Whenever an opponent casts a creature spell, put a trial counter on Trial at Nilfaxi.
Sacrifice Trial at Nilfaxi: Each opponent loses 7 life and you gain 7 life. Activate only if Trial at Nilfaxi has no trial counters on it.
Malice Aforethought2UB
Enchantment (R)
Noncreature spells you cast cost 1 less to cast.
Spells you cast that target opponents cost 1 less to cast.
You thought it was all over after the time rifts in Dominaria were fixed. However, not only the rifts begun to reform again, they're reforming over the entire multiverse. Past, present and future are being pulled together. These temporal storms travel through time and space, mixing up and merging not only different planes and time periods, but also alternate timelines. With an event as significant as The Mending required to stop the last one, who can stop the Chronotide?
(Sorry for my horrible description btw. I really couldn't come up with anything better, but I just really wanted us to do this set)
Unfortunately, no matter what, the poster after you has to get a choice between two or more cards or set ideas you posted. That's just how this game works. So I'll repost that set concept along with another.
You thought it was all over after the time rifts in Dominaria were fixed. However, not only the rifts begun to reform again, they're reforming over the entire multiverse. Past, present and future are being pulled together. These temporal storms travel through time and space, mixing up and merging not only different planes and time periods, but also alternate timelines. With an event as significant as The Mending required to stop the last one, who can stop the Chronotide?
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Blood-Crazed Killer2RR
Creature - Human Berserker
When Blood-Crazed killer enters the battlefield, mark an opponent.
Whenever Blood-Crazed Killer attacks marked player, it gets +2/+0 until end of turn. He sees no need to kill silently.
2/3
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
I like the idea of "marking" targets, but marking players only works on a multiplayer environment, so it's not really that great for a regular set. Marking permanents, on the other hand...
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Common 2/10:
Ilkreuz Priest2W
Creature - Human Cleric
When Ilkreuz Priest enters the battlefield, renovate 2. (Put 2 renovation counters on a card in your graveyard. You may cast cards from your graveyard if it has a number of renovation counters higher than or equal to its converted mana cost.) "We are the life that restores the balance in a world of death." - Ilkreuz preach
2/2
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Hunter's Strength3GG
Enchantment - Aura
Enchant Creature
When Hunter's Strength enters the battlefield, you may have the enchanted creature fight target creature an opponent controls.
Enchanted creature gets +2/+2. "Young Assassins often forget how effective nature is at preying at the weak. They usually don't survive long enough to make the same mistake twice." - Tomarca, wildcaller
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Edit: Got sarnathed there and didn't even realize. Easy fix though.
Common 3 of 9 (There's a foil in this pack):
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Noble Bearing1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has inherit 2. (When that creature dies, its controller puts two colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool.")
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Common 4 of 9 (There's a foil in this pack):
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Deathcaller's Poison2B
Instant
Target creature gets -3/-3 until end of turn. Morbid - If a creature died this turn, instead put 3 -1/-1 counters on that creature.
Hunter's LungeG
Instant
Target creature gets +2/+2 until end of turn. Prevent all combat damage that would be dealt to that creature by creatures with mark counters this turn. "They have your scent. Soon they'll also have your blood."
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Common 5 of 9 (There's a foil in this pack):
Somino Tracker2G
Creature - Elf Assassin Archer (C)
Reach, deathtouch Morbid - When Somino Tracker enters the battlefield, if a creature died this turn, you may put a mark counter on each of up to three target creatures.
1/1
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Glimpse of BloodR
Sorcery (C)
Target creature gets +2/+1 until end of turn. Morbid - That creature also gains double strike until end of turn if a creature died this turn.
Bloodied Fencer1B
Creature - Human Mercenary Rogue (C)
First strike, menace "You may not be sending enough of your people to catch my people, Fulven." - Tsharra the Unerring
1/2
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Common 6 of 9 (There's a foil in this pack):
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Rites of Renewal3W
Sorcery (C)
Renovate 3, then you gain 3 life. (Put 3 life counters on a nonland card in your graveyard. You may cast cards in your graveyard if they have a number of life counters equal to or higher than their converted mana cost in addition to paying its other costs.) Ilkreuz's ressurections bring forth secrets long lost by blade and coin.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
I don't think renovate's going to work... too complex to be a major theme and too much bookkeeping in general. Not sure we need a keyword for reviving the dead... in set one, at least.
Common 7 of 9 (There's a foil in this pack):
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Ominous Pall1BB
Sorcery (C)
Creatures you control gain menace until end of turn. Morbid - Those creatures get +1/+0 until end of turn if a creature died this turn.
Ilkreuz Penitent2WW
Creature - Human Cleric (C)
Flash
Defender Morbid - Ilkreuz Penitent enters the battlefield with a +1/+1 counter on it if a creature died this turn.
2/4
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Common 8 of 9 (There's a foil in this pack):
Death-Cult Fanatics4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Tainted Ideals2B
Enchantment (C)
At the beginning of your upkeep, you may pay B. If you do, choose one:
- Put +1/+1 counter on target creature.
- Destroy target creature with +1/+1 counter on it. Target opponent loses life equal to the number of +1/+1 counters on that creature.
Mercenary Recruiter2R
Creature - Human Mercenary (C)
Mercenary creatures you control have haste.
2/1 1Rt, sacrifice ~: employ 2.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire 1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse 1U
Instant (U)
Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards.
A vision of the Pharodext.
Scissor Devil 2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.)
The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Fire the Cannons 2RR
Sorcery (U)
Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player.
"The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar
Rare 1 of 1:
Sunscorched Hollow
Land (R)
T: Add B to your mana pool. Transform Sunscorched Hollow.
"The lighthouse's shadow grants us much room for plotting, my sisters, and an excellent harrow besides." —Syrissa, hag queen
//
Moonlit Briar
Land (R)
T: Add G to your mana pool. Transform Moonlit Briar.
"The lighthouse's shade grants us much room for planting, my sisters, and an excellent harvest besides." —Syrissa, dryad caretaker
Thieves' Ransom B
Sorcery (R)
As an additional cost to cast Thieves' Ransom, pay 2 life.
Exile the top card of target opponent's library. Until end of turn, you may cast that card if it's a nonland card.
"Why'd ye let tha' caravel loose, me lady?" Swoth asked. "We had 'em dead t' rights, and ye tak' jes one spyglass from'er aft deck."
"Because," Vaiel said, unscrewing the lens to reveal the gemstone, "some treasures aren't hidden in plain sight."
Twisted Ruination XBB
Sorcery (R)
Destroy target creature with converted mana cost X or less. It can't be regenerated. All other creatures get -X/-X until end of turn.
"One day a stranger is welcomed into a home, and the next day there are bodies everywhere. This plague feeds on our generosity more than anything else." —Meraba, Crucian cleric
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire 1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse 1U
Instant (U)
Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards.
A vision of the Pharodext.
Scissor Devil 2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.)
The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Fire the Cannons 2RR
Sorcery (U)
Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player.
"The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar
Thieves' Ransom B
Sorcery (R)
As an additional cost to cast Thieves' Ransom, pay 2 life.
Exile the top card of target opponent's library. Until end of turn, you may cast that card if it's a nonland card.
"Why'd ye let tha' caravel loose, me lady?" Swoth asked. "We had 'em dead t' rights, and ye tak' jes one spyglass from'er aft deck."
"Because," Vaiel said, unscrewing the lens to reveal the gemstone, "some treasures aren't hidden in plain sight."
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
None
Common 1/10:
Sovereign of Silence 2W
Creature - Human Cleric (C)
When Sovereign of Silence enters the battlefield, prohibit 1. (To prohibit 1, choose creatures or noncreatures. Until your next turn, your opponent's spells of the chosen type cost 1 more to cast.)
In the Hall of Oratoria, not being able to speak for yourself could spell your doom.
2/2
Soulblood Magistrate 3B
Creature - Vampire Advisor (C)
Leadership (You may have this card enter the battlefield with a leader counter. If you do, all other permanents you control lose leader counters.)
At the beginning of each upkeep, if you gained life last turn and Soublood Magistrate has a leader counter, each opponent loses 2 life.
"Making my own rules? That's ridiculous. I follow to the heart the only rule that ever matters in this world: 'Only the strong survives'." - Lorcras, blood mage
2/4
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
None
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Snatching Vines G
Creature - Plant (C)
Defender
0: Form a group. If you pass, Snatching Vines can attack this turn as though it didn't have defender. (To form a group, reveal your hand and you pass if you have two or more creature cards in hand.)
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
None
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Common 3/10
Valadir Regulator 1W
Creature - Human Wizard (C)
When ~ enters the battlefield, detain target creature an opponent controls.
1/3
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Nature's Statute G
Sorcery (C)
Search your library for a basic land card, reveal it, and put it into your hand. Them shuffle your library. If you control three or more green permanents, you may put that land onto the battlefield tapped.
"In the name of the Evergreen Counsel, I proclaim this park open!"
None
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Nithing Decree 2B
Instant (C)
Destroy target creature that isn't enchanted.
"Drag them blinded to the peatlands' edge. Those oath-flaunters begged to live, after all." - Narfell, Nilfaxi justice
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Corrupt - If this spell targets an opponent...
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Sacred Pack 4W
Creature - Hound (C)
Vigilance
Sacred Pack can't be blocked by creatures with power 3 or greater.
"Revere the brave as you revere your favored hound." - Ystinani statute
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Corrupt - If this spell targets an opponent...
Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict BB
Sorcery
Target player sacrifices a creature.
Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Burnished Bailiff 4W
Creature - Angel (C)
Flying, indestructible
Champion a white permanent (When this enters the battlefield, sacrifice it unless you exile another white permanent you control. When this leaves the battlefield, that card returns to the battlefield.)
3/3
Rakaran Troublemakers 4R
Creature - Human Rogue (C)
Menace, trample
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
2/2
Recuse 4U
Instant (C)
Counter target creature spell.
Scry 3.
"Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict BB
Sorcery
Target player sacrifices a creature.
Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse 4U
Instant (C)
Counter target creature spell.
Scry 3.
"Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer 2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life.
"Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Iomai Templar 3WW
Creature - Leonin Soldier (C)
Vigilance
Champion a white creature (When this card enters the battlefield, sacrifice it unless you exile another white creature you control until this creature leaves the battlefield.)
Those devoted to the Goddes Iomai are blessed with both divine strength and juridical protection.
4/4
Emblazoned Guardian 4
Artifact Creature - Construct (C)
Whenever you cast a noncreature spell, you gain 1 life.
2/3
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict 2B
Sorcery
Target player sacrifices a creature.
Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse 4U
Instant (C)
Counter target creature spell.
Scry 3.
"Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer 2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life.
"Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Common 10 of 10:
Masnyl Stickstrider 1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
All in Readiness 1W
Sorcery (C)
Untap all creatures target player controls.
Corrupt - If All in Readiness targets an opponent, creatures you control get +1/+1 until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Corrupt - If this spell targets an opponent...
Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict 2B
Sorcery
Target player sacrifices a creature.
Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse 4U
Instant (C)
Counter target creature spell.
Scry 3.
"Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer 2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life.
"Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider 1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Uncommon 1 of 3:
Ethereal Imprisoner 2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Yixlid Jailer 1B
Creature - Zombie Wizard (U)
Cards in graveyards lose all abilities.
Yixlid mages manage to silence even the dead themselves.
2/1
Fervorous Sunspeaker 1WR
Creature - Human Wizard (U)
Haste, Absorb 1
When Fervorous Sunspeaker enters the battlefield or attacks, you may pay 1(R/W). If you do, it deals 1 damage to each creature.
"Hear my voice, for it is the voice of justice itself." - Magaros, High Priest of Iomai
2/2
Man, I love doing these dual-colored Archetype Uncommons.
Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
Corrupt - If this spell targets an opponent...
Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict 2B
Sorcery
Target player sacrifices a creature.
Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse 4U
Instant (C)
Counter target creature spell.
Scry 3.
"Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer 2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life.
"Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider 1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Ethereal Imprisoner 2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Sanctioned Thief 5UU
Creature - Merfolk Rogue (U)
Champion a blue permanent (When this enters the battlefield, sacrifice it unless you exile another blue permanent you control. When this leaves the battlefield, that card returns to the battlefield.)
Prowess, absorb 2
When a permanent is championed with Sanctioned Thief, you gain control of target artifact or creature. (This effect doesn't end at end of turn.)
3/1
Immovable Giant 4R
Creature - Giant Warrior (U)
Defender, absorb 2
W: Immovable Giant can attack this turn as though it didn't have defender.
5/3
Energy Wellspring 2G
Sorcery (U)
Target player searches their library for a land card and puts it onto the battlefield tapped, then shuffles their library.
Corrupt - If Energy Wellspring targets an opponent, untap all lands you control.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Corrupt - If this spell targets an opponent...
Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict 2B
Sorcery
Target player sacrifices a creature.
Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse 4U
Instant (C)
Counter target creature spell.
Scry 3.
"Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer 2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life.
"Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider 1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Ethereal Imprisoner 2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Immovable Giant 4R
Creature - Giant Warrior (U)
Defender, absorb 2
W: Immovable Giant can attack this turn as though it didn't have defender.
5/3
Cloudeye Magistrate 4U
Creature - Bird Advisor (U)
Flying
2U, T: Put a honor counter on target creature you control.
Creatures you control with a honor counter have flying.
3/3
"We are always seeing everything that is worth seeing in this world, outsider. And we see you." - Makaraiah the Judicious, to Jace
Evergreen Scion 2GG
Creature - Dryad Druid (U)
When Evergreen Scion enters the battlefield, you may destroy target enchantment or artifact. If you do, its controller may search its library for a basic land card, put it on the battlefield tapped, then shuffle its library.
"Purification isn't just reckless destruction - it's transformation."
3/4
Trial at Nilfaxi 2BBB
Enchantment (U)
Trial at Nilfaxi enters the battlefield with three trial counters.
Whenever a creature an opponent control dies, remove a trial counter from Trial at Nilfaxi, then each opponent loses 1 life and you gain 1 life.
Whenever an opponent casts a creature spell, put a trial counter on Trial at Nilfaxi.
Sacrifice Trial at Nilfaxi: Each opponent loses 7 life and you gain 7 life. Activate only if Trial at Nilfaxi has no trial counters on it.
Mystic Tribulation 1UR
Instant (U)
Choose one or both:
- You may cast target instant or sorcery with retrial from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
- Tap target nonland permanent. If it is a creature, Mystic Tribulation deals 1 damage to it.
Corrupt - If this spell targets an opponent...
Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict 2B
Sorcery
Target player sacrifices a creature.
Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse 4U
Instant (C)
Counter target creature spell.
Scry 3.
"Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer 2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life.
"Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider 1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Ethereal Imprisoner 2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Immovable Giant 4R
Creature - Giant Warrior (U)
Defender, absorb 2
W: Immovable Giant can attack this turn as though it didn't have defender.
5/3
Trial at Nilfaxi 2BBB
Enchantment (U)
Trial at Nilfaxi enters the battlefield with three trial counters.
Whenever a creature an opponent control dies, remove a trial counter from Trial at Nilfaxi, then each opponent loses 1 life and you gain 1 life.
Whenever an opponent casts a creature spell, put a trial counter on Trial at Nilfaxi.
Sacrifice Trial at Nilfaxi: Each opponent loses 7 life and you gain 7 life. Activate only if Trial at Nilfaxi has no trial counters on it.
Malice Aforethought 2UB
Enchantment (R)
Noncreature spells you cast cost 1 less to cast.
Spells you cast that target opponents cost 1 less to cast.
Mantle of Rakar 2RR
Enchantment - Aura (R)
Champion a red permanent (When this enters the battlefield, sacrifice it unless you exile another red permanent you control. When this leaves the battlefield, that card returns to the battlefield.)
Enchant creature
Enchanted creature gets +6/-2 and has "Whenever this creature attacks, it gains indestructible and hexproof until end of turn."
Iomai Bodyguard W
Creature - Human Cleric Soldier (R)
Protection from enchanted permanents
1W: Iomai Bodyguard gets +0/+1 and gains vigilance until end of turn.
3: Iomai Bodyguard gets +1/+0 and gains first strike until end of turn.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Corrupt - If this spell targets an opponent...
Retrial X (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Absorb X (If a source would deal damage to this card, prevent X of that damage.)
Obeisance X (This creature enters the battlefield with X +1/+1 counter(s) on it for each player who controls an enchantment.)
+1/+1 counters
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Scaldbranch Emissaries 1G
Creature - Elf Warrior (C)
T: Add R or G to your mana pool.
R: Scaldbranch Emissaries gets +1/+0 until end of turn.
"The good news is they've come to write treaty terms. The bad news is they brought branding irons." - Hemin, secretary of the Trexicare Firm
1/1
Rustling Present 1UU
Sorcery
Target player draws two cards.
Corrupt -- If Rustling Present targets an opponent, put a 3/3 blue Drake creature token with flying onto the battlefield.
Flaming Stakes 4R
Instant (C)
Flaming Stakes deals 4 damage to target creature or player.
Retrial 1R (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Merciless Edict 2B
Sorcery
Target player sacrifices a creature.
Retrial B (You may cast this spell for its retrial cost if one or more of its targets has been the target of another spell this turn.)
Recuse 4U
Instant (C)
Counter target creature spell.
Scry 3.
"Your insights are valuable to me. Unfortunately, they are more valuable to my enemies." - Dellix, the Autophore
Sunplate Officer 2W
Creature - Human Soldier (C)
Absorb 1 (If a source would deal damage to this card, prevent 1 of that damage.)
When Sunplate Officer blocks or becomes blocked, you gain 1 life.
"Those that do not behave in the Hall of Oratoria will pay a fine, will take a permament mark on their files, and then be promptly executed."
3/1
Masnyl Stickstrider 1GG
Creature - Insect (C)
When Masnyl Stickstrider enters the battlefield, draw a card.
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
1/1
Ethereal Imprisoner 2WW
Creature - Human Cleric (U)
Obeisance 1 (This creature enters the battlefield with a +1/+1 counter on it for each player who controls an enchantment.)
When Ethereal Imprisoner enters the battlefield, you may have target creature become a White enchantment with "At the beginning of your upkeep, this card's controller gains 1 life" until Ethereal Imprisoner leaves the battlefield. (That creature loses its other types.)
1/3
Immovable Giant 4R
Creature - Giant Warrior (U)
Defender, absorb 2
W: Immovable Giant can attack this turn as though it didn't have defender.
5/3
Trial at Nilfaxi 2BBB
Enchantment (U)
Trial at Nilfaxi enters the battlefield with three trial counters.
Whenever a creature an opponent control dies, remove a trial counter from Trial at Nilfaxi, then each opponent loses 1 life and you gain 1 life.
Whenever an opponent casts a creature spell, put a trial counter on Trial at Nilfaxi.
Sacrifice Trial at Nilfaxi: Each opponent loses 7 life and you gain 7 life. Activate only if Trial at Nilfaxi has no trial counters on it.
Malice Aforethought 2UB
Enchantment (R)
Noncreature spells you cast cost 1 less to cast.
Spells you cast that target opponents cost 1 less to cast.
You thought it was all over after the time rifts in Dominaria were fixed. However, not only the rifts begun to reform again, they're reforming over the entire multiverse. Past, present and future are being pulled together. These temporal storms travel through time and space, mixing up and merging not only different planes and time periods, but also alternate timelines. With an event as significant as The Mending required to stop the last one, who can stop the Chronotide?
(Sorry for my horrible description btw. I really couldn't come up with anything better, but I just really wanted us to do this set)
You thought it was all over after the time rifts in Dominaria were fixed. However, not only the rifts begun to reform again, they're reforming over the entire multiverse. Past, present and future are being pulled together. These temporal storms travel through time and space, mixing up and merging not only different planes and time periods, but also alternate timelines. With an event as significant as The Mending required to stop the last one, who can stop the Chronotide?
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Blood-Crazed Killer 2RR
Creature - Human Berserker
When Blood-Crazed killer enters the battlefield, mark an opponent.
Whenever Blood-Crazed Killer attacks marked player, it gets +2/+0 until end of turn.
He sees no need to kill silently.
2/3
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Common 2/10:
Ilkreuz Priest 2W
Creature - Human Cleric
When Ilkreuz Priest enters the battlefield, renovate 2. (Put 2 renovation counters on a card in your graveyard. You may cast cards from your graveyard if it has a number of renovation counters higher than or equal to its converted mana cost.)
"We are the life that restores the balance in a world of death." - Ilkreuz preach
2/2
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Hunter's Strength 3GG
Enchantment - Aura
Enchant Creature
When Hunter's Strength enters the battlefield, you may have the enchanted creature fight target creature an opponent controls.
Enchanted creature gets +2/+2.
"Young Assassins often forget how effective nature is at preying at the weak. They usually don't survive long enough to make the same mistake twice." - Tomarca, wildcaller
Mark counters
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Common 3 of 9 (There's a foil in this pack):
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Noble Bearing 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has inherit 2. (When that creature dies, its controller puts two colorless artifact tokens named Gold onto the battlefield. They have "Sacrifice this artifact: Add one mana of any color to your mana pool.")
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mark counters
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Common 4 of 9 (There's a foil in this pack):
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Deathcaller's Poison 2B
Instant
Target creature gets -3/-3 until end of turn.
Morbid - If a creature died this turn, instead put 3 -1/-1 counters on that creature.
Hunter's Lunge G
Instant
Target creature gets +2/+2 until end of turn. Prevent all combat damage that would be dealt to that creature by creatures with mark counters this turn.
"They have your scent. Soon they'll also have your blood."
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Somino Tracker 2G
Creature - Elf Assassin Archer (C)
Reach, deathtouch
Morbid - When Somino Tracker enters the battlefield, if a creature died this turn, you may put a mark counter on each of up to three target creatures.
1/1
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Glimpse of Blood R
Sorcery (C)
Target creature gets +2/+1 until end of turn.
Morbid - That creature also gains double strike until end of turn if a creature died this turn.
Bloodied Fencer 1B
Creature - Human Mercenary Rogue (C)
First strike, menace
"You may not be sending enough of your people to catch my people, Fulven." - Tsharra the Unerring
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm
Nerenia
Prism of Kuapai
Vydris
Maltheon
Killers of Vahiel - Ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Rites of Renewal 3W
Sorcery (C)
Renovate 3, then you gain 3 life. (Put 3 life counters on a nonland card in your graveyard. You may cast cards in your graveyard if they have a number of life counters equal to or higher than their converted mana cost in addition to paying its other costs.)
Ilkreuz's ressurections bring forth secrets long lost by blade and coin.
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Common 7 of 9 (There's a foil in this pack):
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Ominous Pall 1BB
Sorcery (C)
Creatures you control gain menace until end of turn.
Morbid - Those creatures get +1/+0 until end of turn if a creature died this turn.
Ilkreuz Penitent 2WW
Creature - Human Cleric (C)
Flash
Defender
Morbid - Ilkreuz Penitent enters the battlefield with a +1/+1 counter on it if a creature died this turn.
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Common 8 of 9 (There's a foil in this pack):
Death-Cult Fanatics 4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Tainted Ideals 2B
Enchantment (C)
At the beginning of your upkeep, you may pay B. If you do, choose one:
- Put +1/+1 counter on target creature.
- Destroy target creature with +1/+1 counter on it. Target opponent loses life equal to the number of +1/+1 counters on that creature.
Mercenary Recruiter 2R
Creature - Human Mercenary (C)
Mercenary creatures you control have haste.
2/1
1Rt, sacrifice ~: employ 2.