Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
Common 1 of 9: (There's a foil card in this pack.)
Solar Flare2R
Sorcery (C)
Solar Flare deals 3 damage to target creature. Converge — Solar Flare deals 3 damage to that creature's controller if three or more different colors of mana was spent to cast this spell. "May the dawn despise you." —Terahunga curse
Platefang Borderpost1WB
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Platefang Borderpost's mana cost.
Platefang Borderpost enters the battlefield tapped. T: Add W or B to your mana pool.
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Common 2 of 10:
Quarantine Crusader1W
Creature - Human Knight (C) Aberrant - Quarantine Crusader gets +1/+0 and has lifelink if you control one or fewer Plains. "Service is an obligation that no disease disqualifies one for." - Kumoronga of Bakuwang
2/2
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Pull of the Typhoon1G
Enchantment - Aura (C)
Enchant land
Enchanted land has "T: Target creature loses flying and gains trample until end of turn."
Seer of the Spurned Periastron2R
Creature - Human Reagent (C) T: Add W to your mana pool. When you spend this mana to cast a spell with one or more colors, creatures you control that don't share a color with that spell get +1/+0 until end of turn. "If these strangers are as brave as they claim, then they won't avoid my glare."
1/2
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Common 3 of 9: (There's a foil card in this pack.)
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Suffocate2U
Instant (C)
Counter target monocolored spell. "I'm not just going to see you fail. I'm going to see you fail spectacularly." —Kiritegawa Nemar, Gleamweaver
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Common 4 of 9 (There's a foil card in this pack):
Derrickbrunt Hulk3G
Creature - Elemental (C)
Reprisal 1 (Whenever this creature blocks, the next time it attacks, it gets +1/+1 and can't be blocked until end of turn.) Remnant ships are often carved into the most interesting of forms by the wreckformers of Hanuli.
2/4
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Common 5 of 9 (There's a foil card in this pack):
Thoughtfire Spawn4U
Creature - Elemental (C)
Red Boost 2 (Whenever you cast a red spell, this creature gets +2/+2 until end of turn.)
When Thoughtfire Spawn enters the battlefield, you may exile two instants and/or sorceries in your graveyard. If you do, draw a card. "Thoughtfire is more efficient, more malleable and less dangerous. Well, most of the time." - Jarayu Terzi, Furkarza academy chairman
4/2
Nganuho Druid1G
Creature - Vampire Druid (C)
When Nganuho Druid enters the battlefield, you may sacrifice another nonland permanent. If you do, put a 1/1 green Saproling token on the battlefield. "Trying to change the world is meaningless. Accept the world as it is, and strive to be a part of its greatness."
2/2
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
[quote from="Ritokure »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=2265"]Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Common 6/9 (Foil present!)
Eel Caller2GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Blaze of Insight2U
Instant
Draw two cards, then discard a card unless you control a mountain.
Abbot of Dusk2W
Creature - Vampire Cleric
Lifelink t: Target creature gains lifelink until end of turn.
2/2
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Bumped up the mana cost on Eel Caller a bit, because that kind of power at common would be Limited-warping.
Common 7 of 9 (There's a foil card in this pack):
Hurtcord Sicarius2W
Creature - Human Assassin (C)
Reprisal 1 (Whenever this creature blocks, the next time it attacks, it gets +1/+1 and can't be blocked until end of turn.)
Whenever a source deals damage, you may put a rope counter on Hurtcord Sicarius.
Remove two rope counters from Hurtcord Sicarius: Hurtcord Sicarius gets +1/+1 until end of turn. "Every victory and regret is encircled in my knots."
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Hammer's VengeanceR
Sorcery (C)
Destroy target artifact. Hammer's Vengeance deals 1 damage to each player. "Behold my equanimity!" - Mpanek the Smelter, Terahunga tax collector
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Thanm you for editing eel caller, I failed to increase the mana cost after tinkering with it.
Common 8/9 (There's a foil in this pack.)
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
Flarelance2W
Sorcery (C)
~ deals 4 damage to target nonwhite creature. "In fire there is purity, all things abhorrent are cleared away in its grasp. Embrace it and know peace." - Knor, Order of the Searing Sun
Spore-Fiend2G
Creature - Fungus Zombie (C)
When ~ dies, put a 1/1 black fungus creature token with deathtouch onto the battlefield.
2/2
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
Common 9 of 9 (There's a foil card in this pack):
War Spirit1R
Creature - Spirit Soldier (C) 1W: War Spirit gets +1/+2 until end of turn. "I am battle's light!"
1/1
Opportune Glance1U
Instant (C)
Look at each opponent's hand.
Followthrough (Spells you cast that share a card type with this spell cost 1 less to cast until end of turn.)
Ancient Behemoth4GG
Creature - Whale (C)
Trample Time is said to work differently in the Everfall, and the emergence of thousand-year-old monsters is not unheard of.
5/5
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
War Spirit1R
Creature - Spirit Soldier (C) 1W: War Spirit gets +1/+2 until end of turn. "I am battle's light!"
1/1
Foil 1 of 1:
Wrack with LightB
Instant (U foil)
Target nonwhite creature gets -2/-2 until end of turn.
Everfall Recluse1UUU
Creature - Spider (R foil) Aberrant - When Everfall Recluse enters the battlefield, if you control one or fewer Islands, draw three cards.
2/2
Sentinels of the Prism6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
War Spirit1R
Creature - Spirit Soldier (C) 1W: War Spirit gets +1/+2 until end of turn. "I am battle's light!"
1/1
Sentinels of the Prism6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Uncommon 1 of 3:
Toxic Gulper3G
Creature - Fish Beast (U)
Deathtouch, vigilance Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Barathrum Formation3W
Enchantment (U)
Creatures you control get -1/+5. "They accuse my legions of massing with their backs to the pit. Truth is they proudly are forward to it." - Mrangoul Anhu, quarantine lord
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
War Spirit1R
Creature - Spirit Soldier (C) 1W: War Spirit gets +1/+2 until end of turn. "I am battle's light!"
1/1
Sentinels of the Prism6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper3G
Creature - Fish Beast (U)
Deathtouch, vigilance Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Uncommon 2/3
Sunspiker2W
Creature - Elemental (U) 1R: ~ deals 1 damage to target creature blocking or blocked by ~.
2/3
Desperate TacticsWW
Instant (U)
Creatures you control get +2/-1 until end of turn.
Æther Shift3U
Instant (U)
Counter creature spell. Draw a card.
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
War Spirit1R
Creature - Spirit Soldier (C) 1W: War Spirit gets +1/+2 until end of turn. "I am battle's light!"
1/1
Sentinels of the Prism6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper3G
Creature - Fish Beast (U)
Deathtouch, vigilance Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Æther Shift3U
Instant (U)
Counter creature spell. Draw a card.
Uncommon 3 of 3:
Reaping Giant5W
Creature - Giant Warrior (U)
Double strike
When Reaping Giant enters the battlefield, destroy target tapped creature.
3/3
Recurring Afflictions1W
Sorcery (U)
Return any number of target Aura cards from your graveyard to your hand. "A cure is a stopgap measure. Someday soon we will merit the Creeping Judgment again." - Emenlu, Rangatira heretic
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
War Spirit1R
Creature - Spirit Soldier (C) 1W: War Spirit gets +1/+2 until end of turn. "I am battle's light!"
1/1
Sentinels of the Prism6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper3G
Creature - Fish Beast (U)
Deathtouch, vigilance Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Reaping Giant5W
Creature - Giant Warrior (U)
Double strike
When Reaping Giant enters the battlefield, destroy target tapped creature.
3/3
Rare 1 of 1: Everfall Recluse1UUU
Creature - Spider (R) Aberrant - When Everfall Recluse enters the battlefield, if you control one or fewer Islands, draw three cards.
2/2
GroundbreakerGGG
Creature - Elemental (R)
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker. When druidic magic wanders too far ashore, the results can be disastrous.
6/1
Hrodes, Council Tactician4WW
Legendary Creature - Human Advisor (R)
At the beginning of your upkeep, exile the top card of your library and put a strategy counter on Hrodes, Council Tactician.
When Hrodes dies, put each creature with converted mana cost less than the number of strategy counters on Hrodes exiled by him onto the battlefield. The Council of Ezprica has learned to give him the space to just think.
5/6
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
War Spirit1R
Creature - Spirit Soldier (C) 1W: War Spirit gets +1/+2 until end of turn. "I am battle's light!"
1/1
Sentinels of the Prism6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper3G
Creature - Fish Beast (U)
Deathtouch, vigilance Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Reaping Giant5W
Creature - Giant Warrior (U)
Double strike
When Reaping Giant enters the battlefield, destroy target tapped creature.
3/3
GroundbreakerGGG
Creature - Elemental (R)
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker. When druidic magic wanders too far ashore, the results can be disastrous.
6/1
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
All life changes, grows, or perishes on Tharbh, an explosive jungle of a plane ruled over by intelligent gargantuas, and especially the bizarre, inscrutable, and age-old varied-headed Hydras and their ilk. Can the rising humanoids prove that unity and purpose are a match for the sheer cunning, savagery, and might of the bestial races?
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
I see you were lured by the secret avatarz signal: High concept world with a powerful relic at its center and lots of mystery/exploration.
Common 2 of 10:
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Rock-Skiff Riders2W
Creature - Human Soldier (C)
Protection from artifacts and from lands For those who would choose a path outside of the beacon ways, faith and daring are as necessary as a good ship.
2/2
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Common 3 of 10:
Stern Watcher2W
Creature - Human Soldier (C)
Whenever an artifact or creature enters the battlefield under your control, you may untap target creature. "Nobody knows what the horizon may bring."
2/3
Spirit Fogdrifter2B
Creature - Spirit (C)
Spirit Fogdrifter can't be blocked as long as defending player controls no untapped lands. The fog hides some secrets best left undiscovered.
1/3
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Common 4 of 10:
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Acid Bomber4R
Creature - Elemental (C)
Whenever Acid Bomber attacks, it gains flying until end of turn. "Duck and roll if you like your skin!" - Itlin, Huv-Bainil guard
3/3
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)[/quote]
Common 4/10
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Roiling Seaclouds1UU
Creature - Elemental (C)
Flying
Prevent all combat damage that would be dealt to and by ~ to and by creatures without flying.
2/2
Gain Vantage1G
Instant
Target creature gets +2/+2 and gains reach until emd of turn. "Blast these trees, I can't see the next beacon, get the elf, laddy.." - Captain Bronzeblood to Brutters the cabinboy
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Common 8 of 10:
Fogdrifter Drake4UU
Creature - Drake (C)
Flying
Whenever Fogdrifter Drake attacks, target creature defending player controls gets -2/-0 until end of turn.
3/2
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Blinding Mists1U
Instant (C)
Target attacking creature gets -4/-0 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) "Just what we needed - this blasted fog got worse!" - Captain Bronzeblood
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Common 9 of 10:
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Causality Explicator2U
Creature - Vedalken Wizard (C)
At the beginning of your end step, you may add 1 to your mana pool if you control a Fortification. Patience. You will learn in time.
2/3
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Uncommon 1 of 3:
Farseen Glimpse1U
Instant (U) Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards. A vision of the Pharodext.
Cragslide Ambush2R
Instant (U)
Put a 1/1 red Goblin creature token onto the battlefield for every untapped land you control. They sledged down the cliffside, onto the meadows, and even into our waters...
Menhir Warding2W
Enchantment (U)
Whenever a Fortification enters the battlefield, creatures you control get +2/+2 until end of turn. Whenever a beacon lights, the stones themselves become our resolve.
Instigated Mutiny2B
Instant (U)
Target creature gets -2/-2 until end of turn. Message - If you control a permanent with the same converted mana cost as Instigated Mutiny, target player loses 3 life.
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse1U
Instant (U) Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards. A vision of the Pharodext.
Uncommon 2 of 3:
Menhir Warding2W
Enchantment (U)
Whenever a Fortification enters the battlefield, creatures you control get +2/+2 until end of turn. Whenever a beacon lights, the stones themselves become our resolve.
Scissor Devil2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.) The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse1U
Instant (U) Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards. A vision of the Pharodext.
Scissor Devil2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.) The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Uncommon 3 of 3:
Rockbellow Raptor3GG
Creature - Lizard (U)
Flash
When Rockbellow Raptor enters the battlefield, all creatures you control with +1/+1 counters gain +2/+2 and haste until end of turn.
3/4 "They are fast, tough and strong, plus they have sharp teeth, clever camouflage and like to hunt in groups. Sometimes, you kind of wonder if nature is just messin' with us." - Kersh, Felrock scout
Irdyn Remnant1GB
Creature - Zombie Plant (U)
When Irdyn Remnant enters the battlefield, reveal the top five cards of your library. Send all land cards revealed this way to the graveyard, then return the remaining cards to the bottom of your deck in any order. 1, exile a land card from your graveyard: Put a +1/+1 counter on Irdyn Remnant.
2/2
Fire the Cannons2RR
Sorcery (U)
Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player. "The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Common 1 of 9: (There's a foil card in this pack.)
Solar Flare 2R
Sorcery (C)
Solar Flare deals 3 damage to target creature.
Converge — Solar Flare deals 3 damage to that creature's controller if three or more different colors of mana was spent to cast this spell.
"May the dawn despise you." —Terahunga curse
Platefang Borderpost 1WB
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Platefang Borderpost's mana cost.
Platefang Borderpost enters the battlefield tapped.
T: Add W or B to your mana pool.
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Quarantine Crusader 1W
Creature - Human Knight (C)
Aberrant - Quarantine Crusader gets +1/+0 and has lifelink if you control one or fewer Plains.
"Service is an obligation that no disease disqualifies one for." - Kumoronga of Bakuwang
2/2
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Pull of the Typhoon 1G
Enchantment - Aura (C)
Enchant land
Enchanted land has "T: Target creature loses flying and gains trample until end of turn."
Seer of the Spurned Periastron 2R
Creature - Human Reagent (C)
T: Add W to your mana pool. When you spend this mana to cast a spell with one or more colors, creatures you control that don't share a color with that spell get +1/+0 until end of turn.
"If these strangers are as brave as they claim, then they won't avoid my glare."
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Common 3 of 9: (There's a foil card in this pack.)
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Suffocate 2U
Instant (C)
Counter target monocolored spell.
"I'm not just going to see you fail. I'm going to see you fail spectacularly." —Kiritegawa Nemar, Gleamweaver
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Derrickbrunt Hulk 3G
Creature - Elemental (C)
Reprisal 1 (Whenever this creature blocks, the next time it attacks, it gets +1/+1 and can't be blocked until end of turn.)
Remnant ships are often carved into the most interesting of forms by the wreckformers of Hanuli.
2/4
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Thoughtfire Spawn 4U
Creature - Elemental (C)
Red Boost 2 (Whenever you cast a red spell, this creature gets +2/+2 until end of turn.)
When Thoughtfire Spawn enters the battlefield, you may exile two instants and/or sorceries in your graveyard. If you do, draw a card.
"Thoughtfire is more efficient, more malleable and less dangerous. Well, most of the time." - Jarayu Terzi, Furkarza academy chairman
4/2
Nganuho Druid 1G
Creature - Vampire Druid (C)
When Nganuho Druid enters the battlefield, you may sacrifice another nonland permanent. If you do, put a 1/1 green Saproling token on the battlefield.
"Trying to change the world is meaningless. Accept the world as it is, and strive to be a part of its greatness."
2/2
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Common 6/9 (Foil present!)
Eel Caller 2GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Blaze of Insight 2U
Instant
Draw two cards, then discard a card unless you control a mountain.
Abbot of Dusk 2W
Creature - Vampire Cleric
Lifelink
t: Target creature gains lifelink until end of turn.
2/2
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Common 7 of 9 (There's a foil card in this pack):
Hurtcord Sicarius 2W
Creature - Human Assassin (C)
Reprisal 1 (Whenever this creature blocks, the next time it attacks, it gets +1/+1 and can't be blocked until end of turn.)
Whenever a source deals damage, you may put a rope counter on Hurtcord Sicarius.
Remove two rope counters from Hurtcord Sicarius: Hurtcord Sicarius gets +1/+1 until end of turn.
"Every victory and regret is encircled in my knots."
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Hammer's Vengeance R
Sorcery (C)
Destroy target artifact. Hammer's Vengeance deals 1 damage to each player.
"Behold my equanimity!" - Mpanek the Smelter, Terahunga tax collector
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Thanm you for editing eel caller, I failed to increase the mana cost after tinkering with it.
Common 8/9 (There's a foil in this pack.)
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
Flarelance 2W
Sorcery (C)
~ deals 4 damage to target nonwhite creature.
"In fire there is purity, all things abhorrent are cleared away in its grasp. Embrace it and know peace." - Knor, Order of the Searing Sun
Spore-Fiend 2G
Creature - Fungus Zombie (C)
When ~ dies, put a 1/1 black fungus creature token with deathtouch onto the battlefield.
2/2
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
Common 9 of 9 (There's a foil card in this pack):
War Spirit 1R
Creature - Spirit Soldier (C)
1W: War Spirit gets +1/+2 until end of turn.
"I am battle's light!"
1/1
Opportune Glance 1U
Instant (C)
Look at each opponent's hand.
Followthrough (Spells you cast that share a card type with this spell cost 1 less to cast until end of turn.)
Ancient Behemoth 4GG
Creature - Whale (C)
Trample
Time is said to work differently in the Everfall, and the emergence of thousand-year-old monsters is not unheard of.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
War Spirit 1R
Creature - Spirit Soldier (C)
1W: War Spirit gets +1/+2 until end of turn.
"I am battle's light!"
1/1
Foil 1 of 1:
Wrack with Light B
Instant (U foil)
Target nonwhite creature gets -2/-2 until end of turn.
Everfall Recluse 1UUU
Creature - Spider (R foil)
Aberrant - When Everfall Recluse enters the battlefield, if you control one or fewer Islands, draw three cards.
2/2
Sentinels of the Prism 6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
War Spirit 1R
Creature - Spirit Soldier (C)
1W: War Spirit gets +1/+2 until end of turn.
"I am battle's light!"
1/1
Sentinels of the Prism 6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper 3G
Creature - Fish Beast (U)
Deathtouch, vigilance
Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Barathrum Formation 3W
Enchantment (U)
Creatures you control get -1/+5.
"They accuse my legions of massing with their backs to the pit. Truth is they proudly are forward to it." - Mrangoul Anhu, quarantine lord
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
War Spirit 1R
Creature - Spirit Soldier (C)
1W: War Spirit gets +1/+2 until end of turn.
"I am battle's light!"
1/1
Sentinels of the Prism 6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper 3G
Creature - Fish Beast (U)
Deathtouch, vigilance
Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Uncommon 2/3
Sunspiker 2W
Creature - Elemental (U)
1R: ~ deals 1 damage to target creature blocking or blocked by ~.
2/3
Desperate Tactics WW
Instant (U)
Creatures you control get +2/-1 until end of turn.
Æther Shift 3U
Instant (U)
Counter creature spell. Draw a card.
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
War Spirit 1R
Creature - Spirit Soldier (C)
1W: War Spirit gets +1/+2 until end of turn.
"I am battle's light!"
1/1
Sentinels of the Prism 6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper 3G
Creature - Fish Beast (U)
Deathtouch, vigilance
Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Æther Shift 3U
Instant (U)
Counter creature spell. Draw a card.
Reaping Giant 5W
Creature - Giant Warrior (U)
Double strike
When Reaping Giant enters the battlefield, destroy target tapped creature.
3/3
Recurring Afflictions 1W
Sorcery (U)
Return any number of target Aura cards from your graveyard to your hand.
"A cure is a stopgap measure. Someday soon we will merit the Creeping Judgment again." - Emenlu, Rangatira heretic
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
War Spirit 1R
Creature - Spirit Soldier (C)
1W: War Spirit gets +1/+2 until end of turn.
"I am battle's light!"
1/1
Sentinels of the Prism 6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper 3G
Creature - Fish Beast (U)
Deathtouch, vigilance
Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Æther Shift 3U
Instant (U)
Counter target creature spell. Draw a card.
Reaping Giant 5W
Creature - Giant Warrior (U)
Double strike
When Reaping Giant enters the battlefield, destroy target tapped creature.
3/3
Rare 1 of 1:
Everfall Recluse 1UUU
Creature - Spider (R)
Aberrant - When Everfall Recluse enters the battlefield, if you control one or fewer Islands, draw three cards.
2/2
Groundbreaker GGG
Creature - Elemental (R)
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
When druidic magic wanders too far ashore, the results can be disastrous.
6/1
Hrodes, Council Tactician 4WW
Legendary Creature - Human Advisor (R)
At the beginning of your upkeep, exile the top card of your library and put a strategy counter on Hrodes, Council Tactician.
When Hrodes dies, put each creature with converted mana cost less than the number of strategy counters on Hrodes exiled by him onto the battlefield.
The Council of Ezprica has learned to give him the space to just think.
5/6
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
War Spirit 1R
Creature - Spirit Soldier (C)
1W: War Spirit gets +1/+2 until end of turn.
"I am battle's light!"
1/1
Sentinels of the Prism 6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper 3G
Creature - Fish Beast (U)
Deathtouch, vigilance
Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Æther Shift 3U
Instant (U)
Counter target creature spell. Draw a card.
Reaping Giant 5W
Creature - Giant Warrior (U)
Double strike
When Reaping Giant enters the battlefield, destroy target tapped creature.
3/3
Groundbreaker GGG
Creature - Elemental (R)
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
When druidic magic wanders too far ashore, the results can be disastrous.
6/1
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
All life changes, grows, or perishes on Tharbh, an explosive jungle of a plane ruled over by intelligent gargantuas, and especially the bizarre, inscrutable, and age-old varied-headed Hydras and their ilk. Can the rising humanoids prove that unity and purpose are a match for the sheer cunning, savagery, and might of the bestial races?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Common 2 of 10:
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Rock-Skiff Riders 2W
Creature - Human Soldier (C)
Protection from artifacts and from lands
For those who would choose a path outside of the beacon ways, faith and daring are as necessary as a good ship.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Message - If you control a permanent with the same converted mana cost, [...]
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Common 3 of 10:
Stern Watcher 2W
Creature - Human Soldier (C)
Whenever an artifact or creature enters the battlefield under your control, you may untap target creature.
"Nobody knows what the horizon may bring."
2/3
Spirit Fogdrifter 2B
Creature - Spirit (C)
Spirit Fogdrifter can't be blocked as long as defending player controls no untapped lands.
The fog hides some secrets best left undiscovered.
1/3
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Acid Bomber 4R
Creature - Elemental (C)
Whenever Acid Bomber attacks, it gains flying until end of turn.
"Duck and roll if you like your skin!" - Itlin, Huv-Bainil guard
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)[/quote]
Common 4/10
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Roiling Seaclouds 1UU
Creature - Elemental (C)
Flying
Prevent all combat damage that would be dealt to and by ~ to and by creatures without flying.
2/2
Gain Vantage 1G
Instant
Target creature gets +2/+2 and gains reach until emd of turn.
"Blast these trees, I can't see the next beacon, get the elf, laddy.." - Captain Bronzeblood to Brutters the cabinboy
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Common 8 of 10:
Fogdrifter Drake 4UU
Creature - Drake (C)
Flying
Whenever Fogdrifter Drake attacks, target creature defending player controls gets -2/-0 until end of turn.
3/2
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Blinding Mists 1U
Instant (C)
Target attacking creature gets -4/-0 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
"Just what we needed - this blasted fog got worse!" - Captain Bronzeblood
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Common 9 of 10:
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Causality Explicator 2U
Creature - Vedalken Wizard (C)
At the beginning of your end step, you may add 1 to your mana pool if you control a Fortification.
Patience. You will learn in time.
2/3
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Common 10 of 10:
Outpost Tender 1G
Creature - Elf Shaman (C)
T: Untap target land.
1/2
Felrock Squire 1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Quiet Outpost 1U
Artifact - Fortification (C)
Fortified lands you control have "T: Scry 1".
Fortify 1
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire 1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Uncommon 1 of 3:
Farseen Glimpse 1U
Instant (U)
Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards.
A vision of the Pharodext.
Cragslide Ambush 2R
Instant (U)
Put a 1/1 red Goblin creature token onto the battlefield for every untapped land you control.
They sledged down the cliffside, onto the meadows, and even into our waters...
Menhir Warding 2W
Enchantment (U)
Whenever a Fortification enters the battlefield, creatures you control get +2/+2 until end of turn.
Whenever a beacon lights, the stones themselves become our resolve.
Instigated Mutiny 2B
Instant (U)
Target creature gets -2/-2 until end of turn.
Message - If you control a permanent with the same converted mana cost as Instigated Mutiny, target player loses 3 life.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire 1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse 1U
Instant (U)
Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards.
A vision of the Pharodext.
Menhir Warding 2W
Enchantment (U)
Whenever a Fortification enters the battlefield, creatures you control get +2/+2 until end of turn.
Whenever a beacon lights, the stones themselves become our resolve.
Scissor Devil 2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.)
The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire 1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse 1U
Instant (U)
Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards.
A vision of the Pharodext.
Scissor Devil 2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.)
The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Rockbellow Raptor 3GG
Creature - Lizard (U)
Flash
When Rockbellow Raptor enters the battlefield, all creatures you control with +1/+1 counters gain +2/+2 and haste until end of turn.
3/4
"They are fast, tough and strong, plus they have sharp teeth, clever camouflage and like to hunt in groups. Sometimes, you kind of wonder if nature is just messin' with us." - Kersh, Felrock scout
Irdyn Remnant 1GB
Creature - Zombie Plant (U)
When Irdyn Remnant enters the battlefield, reveal the top five cards of your library. Send all land cards revealed this way to the graveyard, then return the remaining cards to the bottom of your deck in any order.
1, exile a land card from your graveyard: Put a +1/+1 counter on Irdyn Remnant.
2/2
Fire the Cannons 2RR
Sorcery (U)
Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player.
"The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar