Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua) Ajani Goldmane(White-aligned, is participating to "regain what he had lost".) Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life. "My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator5
Artifact Creature - Construct
Protection from Traps
3/3 "Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards. "I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker1GG
Creature - Lizard (C) Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life. "Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control. "How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Uncommon 1/3
Vaultbug Supervisor3
Creature - Construct (U)
Defender
Whenever Vaultbug Supervisor blocks a creature, put two 1/1 colorless Construct artifact creature tokens onto the battlefield blocking that creature.
0/5
Incendiary Attachment2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Vaultsmasher3
Artifact - Equipment (U)
Equipped creature gets +3/+1 and can't be blocked by creatures with power 1 or less.
Equip 2
Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua) Ajani Goldmane(White-aligned, is participating to "regain what he had lost".) Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life. "My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator5
Artifact Creature - Construct
Protection from Traps
3/3 "Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards. "I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker1GG
Creature - Lizard (C) Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life. "Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control. "How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Uncommon 2 of 3:
Broadsword Poltergeist4
Artifact Creature - Spirit (U)
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender. "Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Primed Spell Trap3U
Instant - Trap (U)
If an opponent controls two or more lands than you do, you may pay 1U rather than pay Primed Spell Trap's mana cost.
Spells cost you 3 less to cast this turn.
Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Trap cards
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Infuse with [COLOR] X (This creature enters the battlefield with X additional +1/+1 counters on it if only [COLOR] was spent to cast it.)
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua) Ajani Goldmane(White-aligned, is participating to "regain what he had lost".) Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life. "My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator5
Artifact Creature - Construct
Protection from Traps
3/3 "Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards. "I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker1GG
Creature - Lizard (C) Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life. "Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control. "How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist4
Artifact Creature - Spirit [color=slategray](U)[/color]
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender. "Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Uncommon 3 of 3:
Scheming Engineer1UR
Creature - Human Wizard (U)
When Scheming Engineer enters the battlefield, you may return a random Trap card from your graveyard to your hand.
Trap spells you cast cost 1 less to cast.
2/3
Devilkin Jailer3B
Creature - Devil Scout (U)
At the beginning of your upkeep, you lose 1 life unless you control an artifact.
Whenever a creature dealt combat damage by Devilkin Jailer dies, search its owner's graveyard, hand, and library for all cards with the same name as that monster and exile them. Then that player shuffles his or her library. "Devils are nothing but workers in Grauchenstein - which pretty much explains the plane's true nature." - Silgen Quickarrow
3/3
Soundseizer Drake3UU
Creature - Drake (U)
Flying
At the end of each opponent's turn, if that player did not casted a spell this turn, that player sends the top three cards of his or her library to the graveyard. Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, draw two cards. In Grauchenstein, every sound and every word is a weapon that can be used against you.
3/4
Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Trap cards
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Infuse with [COLOR] X (This creature enters the battlefield with X additional +1/+1 counters on it if only [COLOR] was spent to cast it.)
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua) Ajani Goldmane(White-aligned, is participating to "regain what he had lost".) Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life. "My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator5
Artifact Creature - Construct
Protection from Traps
3/3 "Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards. "I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker1GG
Creature - Lizard (C) Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life. "Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control. "How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist4
Artifact Creature - Spirit [color=slategray](U)[/color]
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender. "Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Scheming Engineer1UR
Creature - Human Wizard (U)
When Scheming Engineer enters the battlefield, you may return a Trap card at random from your graveyard to your hand.
Trap spells you cast cost 1 less to cast.
2/3
Rare 1/1
Diamant Vault3
Legendary Creature - Artifact Wall (R)
Defender
If Diamant Vault would be destroyed or exiled, instead regenerate it and put a fracture counter on it.
Remove three fracture counters from Diamant Vault and sacrifice it: Search your library for a card named The Diamant and put it onto the battlefield. Then shuffle your library. In the end, all it took were a few cracks in just the right spot.
0/5
Destruction Sequence2W
Sorcery (R)
As an additional cost to cast Destruction Sequence, sacrifice two artifacts and/or creatures.
Destroy all creatures. "The intruders must not escape; bury them alive, with yourselves included if you must!"
Dack Fayden, Master Thief1UR
Planeswalker - Dack (M)
+1: Until your next turn, you may cast nonland cards as though they had flash.
-2: Until your next turn, whenever a player casts an instant or sorcery spell, you may copy it. You may choose new targets for the copy.
-4: Exchange control of Dack Fayden and all nonland permanents target opponent controls. Activate this ability only if Dack Fayden has seven or more loyalty counters on him.
(3)
Credit to scarbo for this Dack Fayden variant, originally designed here.
Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Trap cards
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Infuse with [COLOR] X (This creature enters the battlefield with X additional +1/+1 counters on it if only [COLOR] was spent to cast it.)
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua) Ajani Goldmane(White-aligned, is participating to "regain what he had lost".) Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life. "My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator5
Artifact Creature - Construct
Protection from Traps
3/3 "Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards. "I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker1GG
Creature - Lizard (C) Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life. "Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control. "How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist4
Artifact Creature - Spirit [color=slategray](U)[/color]
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender. "Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Scheming Engineer1UR
Creature - Human Wizard (U)
When Scheming Engineer enters the battlefield, you may return a Trap card at random from your graveyard to your hand.
Trap spells you cast cost 1 less to cast.
2/3
Dack Fayden, Master Thief1UR
Planeswalker - Dack (M)
+1: Until your next turn, you may cast nonland cards as though they had flash.
-2: Until your next turn, whenever a player casts an instant or sorcery spell, you may copy it. You may choose new targets for the copy.
-4: Exchange control of Dack Fayden and all nonland permanents target opponent controls. Activate this ability only if Dack Fayden has seven or more loyalty counters on him.
(3)
I hate to poach two set suggestions in a row, but I also wanna keep this rolling with the strong pace we have had.
Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the universe. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
None yet.
Common 1/10:
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and add it to your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Tanamarian Hunter 2GG
Creature - Centaur Archer (C)
Reach
Whenever Tanamarian Hunter blocks a creature with flying, you gain 2 life. "You call the Flying Ones free from the shackles of the land. I call them target practice." - Paahan of the Kekali Woods
3/3
Fear of the Unknown 1R
Sorcery (C)
Choose target player. Creatures that player controls with power 3 or less can't block this turn. Landfall - If you had a land enter the battlefield under your control this turn, instead all creatures that player control can't block this turn.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
None yet.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and add it to your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Common 2 of 10:
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Bladesman of Esmiha2W
Creature - Human Knight (C)
Bladesman of Esmiha gets +1/+1 for each of your surveyed land names. (You have surveyed a land name as long as you control two or more lands with that name.)
2/2
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
None yet.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and add it to your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Common 3 of 10:
Ravenous Blight3B
Sorcery (C)
Destroy target surveyed land. Its controller loses 2 life. (A land is surveyed as long as its controller controls another land with the same name.) "It was in my way." —Motil, Angkasan renegade
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Mark of EnduranceW
Enchantment - Aura (C)
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1. In a land where clouds float beneath mountains and oceans lie suspended in the sky, explorers learn to expect the unexpected.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
None yet.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and add it to your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Common 4 of 10:
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Corrosive Butterfly1B
Creature - Insect (C)
Flying
When Corrosive Butterfly attacks, if the defending player has no untapped lands, that player loses 1 life.
1/1
Lightning Blast3R
Instant (C)
Lightning Blast deals 4 damage to target creature or player. For the Flying Ones, lightning is a clear message to the other kingdoms on who are superior.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Common 5 of 10: Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Lace with Venom1B
Instant (C)
Target creature gains deathtouch and "Whenever this creature deals damage to another creature, that creature can't regenerate this turn." until end of turn. The blight elves of Tasah, believe that any means of slaying is honorable. The quicker the death the more honorable the killing method is.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Common 6 of 10:
Belerid Shorewatch4U
Creature - Homarid (C) Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Amphibious Serpent6U
Creature - Serpent (C) 2G, T: Target creature gains landwalk of a land type of your choice among lands you control until end of turn. "Well, this is only the worst thing imaginable." - Arfeg, drylands refugee
5/4
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Common 7 of 10:
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Grim Discovery1B
Sorcery (C)
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand. "Within Taulach lies power beyond my wildest imaginings, and I will not rest until it lies within my grasp." —Motil, Angkasan renegade
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Common 7 of 10:
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Grim Discovery1B
Sorcery (C)
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand. "Within Taulach lies power beyond my wildest imaginings, and I will not rest until it lies within my grasp." —Motil, Angkasan renegade
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Common 8 of 10:
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Common 9/10
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Lonely Sandbar
Land (C)
Lonely Sandbar enters the battlefield tapped. T: Add U to your mana pool.
Cycling U (U, Discard this card: Draw a card.)
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Common 10 of 10:
Guardian of the Sightcliff3W
Creature - Elk (C)
Welkin (Whenever a creature with flying enters the battlefield under your control, put a +1/+1 counter on this creature.) "Is it worth it to climb to summit the Sightcliff? The climb itself has infinite worth." - Uasiladd, Skywatcher elder
3/2
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Common 1 of 3: Bluntclub Ogre1R
Creature - Orge (U) Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped. Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Taming LightW
Instant
Permanents enter the battlefield tapped this turn. Such a bright gracious light shines upon the land that the dark dwellers of Kashava hesitate in taking any step forward.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U) Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped. Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Uncommon 2/3 Dust City Recruiter2WW
Creature - Kor Soldier
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) 2W,t: Put a 1/1 white kor soldier creature token onto the battlefield.
2/3
Cliffshade Oasis
Land
~ enters the battlefield tapped. t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C) Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U) Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped. Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Cliffshade Oasis
Land
~ enters the battlefield tapped. t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
Uncommon 3 of 3:
Psychic Spasm3U
Sorcery (U)
You may tap or untap target creature, then you may tap or untap another target creature, then you may tap or untap another target creature. "Pull the right nerves, and you can watch them dance." —Sankar, galemage
RequiteUU
Instant (U)
Counter target spell. That spell's controller may pay 1. If he or she does, put that spell into its owner's hand instead of into that player's graveyard. "Was this yours?" —Sankar, galemage
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C) Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U) Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped. Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Cliffshade Oasis
Land
~ enters the battlefield tapped. t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
RequiteUU
Instant (U)
Counter target spell. That spell's controller may pay 1. If he or she does, put that spell into its owner's hand instead of into that player's graveyard. "Was this yours?" —Sankar, galemage
Rare 1 of 1:
Thundercrack WhelpR
Creature - Dragon (R)
Welkin (Whenever a creature with flying enters the battlefield under your control, put a +1/+1 counter on this creature.)
Thundercrack Whelp has flying as long as its power is 3 or greater.
Thundercrack Whelp has "R: Thundercrack Whelp gets +1/+0 until end of turn" as long as its power is 5 or greater.
Thundercrack Whelp has indestructible as long as its power is 7 or greater.
0/1
Rearmament of the Sacred BorderWW
Sorcery (R)
Until end of turn, lands you control have "1, T: Put a 1/1 white Soldier creature token onto the battlefield," "2, T: Put two +1/+1 counters on target creature," and "3, T: Put a +1/+1 counter on each creature you control." "Fortresses and forges, artisans and armories, let Civilization itself spring from these haggard peoples and prepare to battle for our rightful lands!"
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C) Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U) Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped. Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Cliffshade Oasis
Land
~ enters the battlefield tapped. t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
RequiteUU
Instant (U)
Counter target spell. That spell's controller may pay 1. If he or she does, put that spell into its owner's hand instead of into that player's graveyard. "Was this yours?" —Sankar, galemage
Rearmament of the Sacred BorderWW
Sorcery (R)
Until end of turn, lands you control have "1, T: Put a 1/1 white Soldier creature token onto the battlefield," "2, T: Put two +1/+1 counters on target creature," and "3, T: Put a +1/+1 counter on each creature you control." "Fortresses and forges, artisans and armories, let Civilization itself spring from these haggard peoples and prepare to battle for our rightful lands!"
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
The plane of Immersol exists on the inside of a titanic hollowed-out sphere, powered by an artificial sun and governed for eons by a supreme council. But a daring explorer has begun an illegal expedition to penetrate the sphere and find out what lies outside Immersol... a task spurred by the plane's more secretive elements.
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Common 1 out of 9 (foil in this pack)
Faceless Proliferator2B
Facelss
When Faceless Proliferator enters the battlefild, exterminate soldiers (Put a -1/-1 counter on each soldier creature.) "Nothing I have ever seen could match that horror. All of my allies has suddenly begun revulsing, screaming, and, just as suddenly, dying." - Amgar Shan, eleventh patrol survivor
1/1
Invigorating Cry1G
Instant Unity-Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what `faceless` mens when I'll rip their heads off!"
Exterminate is flavorful but it is not a mechanic. It doesn't makes reading cards any easier (it has barely less text than the full thing), it doesn't synergizes with anything and it's not a mechanic that you can build around. The only thing that it actually does is making "Exterminate matters" work (aka. "When you exterminate, do X") but that is just way too parasitic.
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Unity - Choose a creature type. [DO X] for each creature you control with that type.
Invigorating Cry 1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Common 2 out of 9 (foil in this pack)
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Apostle of the Cleansing5B
Creature - Human Cleric
When Apostle of the Cleansing dies, you may destroy target creature. "The Faceless are enchroaching. The Shadows will corrupt us and rob us our free will. If destruction is the only way to be freed from this grim fate, then so be it." - Arazi, Coalition Priest
2/2
Purge with Fire2R
Instant
Attract to Faceless 2 (This card costs 2 less if at least one of its targets is a creature with Faceless.)
Purge with Fire deals 3 damage to target creature or player. "Ashes hold no names - a fitting end for such an abomination." - Gredch, Zalorian Mage
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Unity - Choose a creature type. [DO X] for each creature you control with that type.
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Common 3 of 9: (there's a foil card in this pack)
Apostle of Cleansing5B
Creature - Human Cleric (C)
When Apostle of the Cleansing dies, you may destroy target creature. "The Faceless are encroaching. The Shadows will corrupt us and rob us our free will. If destruction is the only way to be freed from this grim fate, then so be it." —Arazi, Coalition Priest
2/2
Spreading PanicR
Sorcery (C)
Target creature and all creatures paired with it can't block this turn. The Pendrans shivered, fear running down their arms and onto the hafts of their spears. Against the dust, the soft light of sunset wavered... and coalesced into an army of Faceless walkers.
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Unity - Choose a creature type. [DO X] for each creature you control with that type.
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Invigorating Cry1G
Instant Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type. "You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn. It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked. In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Common 4 of 9: (there's a foil card in this pack)
Oathbreaker Giant4R
Creature - Giant Berserker (C) 2R: Exile Oathbreaker Giant until end of turn. Activate only if Oathbreaker Giant is paired. "Fight for everyone, but trust only yourself." — Creed of the Everlasting Brotherhood
4/3
Tormenting Flames3R
Sorcery (C)
Tormenting Flames deals 5 damage to target creature. If that creature is paired, it deals 3 damage to that creature instead. "Dying a silent death all alone? I can help you with that." — Tibalt the Fiend-Blooded
Plague's Touch3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card. Death brings the undead. The undead brings plague. Plague brings death.
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice 4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life.
"My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator 5
Artifact Creature - Construct
Protection from Traps
3/3
"Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection 4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards.
"I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker 1GG
Creature - Lizard (C)
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life.
"Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm 3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control.
"How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Uncommon 1/3
Vaultbug Supervisor 3
Creature - Construct (U)
Defender
Whenever Vaultbug Supervisor blocks a creature, put two 1/1 colorless Construct artifact creature tokens onto the battlefield blocking that creature.
0/5
Incendiary Attachment 2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Vaultsmasher 3
Artifact - Equipment (U)
Equipped creature gets +3/+1 and can't be blocked by creatures with power 1 or less.
Equip 2
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice 4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life.
"My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator 5
Artifact Creature - Construct
Protection from Traps
3/3
"Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection 4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards.
"I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker 1GG
Creature - Lizard (C)
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life.
"Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm 3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control.
"How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment 2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist 4
Artifact Creature - Spirit (U)
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender.
"Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Primed Spell Trap 3U
Instant - Trap (U)
If an opponent controls two or more lands than you do, you may pay 1U rather than pay Primed Spell Trap's mana cost.
Spells cost you 3 less to cast this turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
- Trap cards
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Infuse with [COLOR] X (This creature enters the battlefield with X additional +1/+1 counters on it if only [COLOR] was spent to cast it.)
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice 4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life.
"My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator 5
Artifact Creature - Construct
Protection from Traps
3/3
"Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection 4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards.
"I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker 1GG
Creature - Lizard (C)
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life.
"Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm 3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control.
"How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment 2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist 4
Artifact Creature - Spirit [color=slategray](U)[/color]
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender.
"Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Scheming Engineer 1UR
Creature - Human Wizard (U)
When Scheming Engineer enters the battlefield, you may return a random Trap card from your graveyard to your hand.
Trap spells you cast cost 1 less to cast.
2/3
Devilkin Jailer 3B
Creature - Devil Scout (U)
At the beginning of your upkeep, you lose 1 life unless you control an artifact.
Whenever a creature dealt combat damage by Devilkin Jailer dies, search its owner's graveyard, hand, and library for all cards with the same name as that monster and exile them. Then that player shuffles his or her library.
"Devils are nothing but workers in Grauchenstein - which pretty much explains the plane's true nature." - Silgen Quickarrow
3/3
Soundseizer Drake 3UU
Creature - Drake (U)
Flying
At the end of each opponent's turn, if that player did not casted a spell this turn, that player sends the top three cards of his or her library to the graveyard.
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, draw two cards.
In Grauchenstein, every sound and every word is a weapon that can be used against you.
3/4
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
- Trap cards
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Infuse with [COLOR] X (This creature enters the battlefield with X additional +1/+1 counters on it if only [COLOR] was spent to cast it.)
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice 4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life.
"My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator 5
Artifact Creature - Construct
Protection from Traps
3/3
"Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection 4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards.
"I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker 1GG
Creature - Lizard (C)
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life.
"Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm 3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control.
"How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment 2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist 4
Artifact Creature - Spirit [color=slategray](U)[/color]
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender.
"Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Scheming Engineer 1UR
Creature - Human Wizard (U)
When Scheming Engineer enters the battlefield, you may return a Trap card at random from your graveyard to your hand.
Trap spells you cast cost 1 less to cast.
2/3
Rare 1/1
Diamant Vault 3
Legendary Creature - Artifact Wall (R)
Defender
If Diamant Vault would be destroyed or exiled, instead regenerate it and put a fracture counter on it.
Remove three fracture counters from Diamant Vault and sacrifice it: Search your library for a card named The Diamant and put it onto the battlefield. Then shuffle your library.
In the end, all it took were a few cracks in just the right spot.
0/5
Destruction Sequence 2W
Sorcery (R)
As an additional cost to cast Destruction Sequence, sacrifice two artifacts and/or creatures.
Destroy all creatures.
"The intruders must not escape; bury them alive, with yourselves included if you must!"
Dack Fayden, Master Thief 1UR
Planeswalker - Dack (M)
+1: Until your next turn, you may cast nonland cards as though they had flash.
-2: Until your next turn, whenever a player casts an instant or sorcery spell, you may copy it. You may choose new targets for the copy.
-4: Exchange control of Dack Fayden and all nonland permanents target opponent controls. Activate this ability only if Dack Fayden has seven or more loyalty counters on him.
(3)
Credit to scarbo for this Dack Fayden variant, originally designed here.
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
- Trap cards
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Infuse with [COLOR] X (This creature enters the battlefield with X additional +1/+1 counters on it if only [COLOR] was spent to cast it.)
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice 4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life.
"My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator 5
Artifact Creature - Construct
Protection from Traps
3/3
"Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection 4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards.
"I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker 1GG
Creature - Lizard (C)
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life.
"Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm 3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control.
"How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment 2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist 4
Artifact Creature - Spirit [color=slategray](U)[/color]
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender.
"Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Scheming Engineer 1UR
Creature - Human Wizard (U)
When Scheming Engineer enters the battlefield, you may return a Trap card at random from your graveyard to your hand.
Trap spells you cast cost 1 less to cast.
2/3
Dack Fayden, Master Thief 1UR
Planeswalker - Dack (M)
+1: Until your next turn, you may cast nonland cards as though they had flash.
-2: Until your next turn, whenever a player casts an instant or sorcery spell, you may copy it. You may choose new targets for the copy.
-4: Exchange control of Dack Fayden and all nonland permanents target opponent controls. Activate this ability only if Dack Fayden has seven or more loyalty counters on him.
(3)
Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the universe. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Common 1/10:
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and add it to your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Tanamarian Hunter 2GG
Creature - Centaur Archer (C)
Reach
Whenever Tanamarian Hunter blocks a creature with flying, you gain 2 life.
"You call the Flying Ones free from the shackles of the land. I call them target practice." - Paahan of the Kekali Woods
3/3
Fear of the Unknown 1R
Sorcery (C)
Choose target player. Creatures that player controls with power 3 or less can't block this turn.
Landfall - If you had a land enter the battlefield under your control this turn, instead all creatures that player control can't block this turn.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and add it to your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Bladesman of Esmiha 2W
Creature - Human Knight (C)
Bladesman of Esmiha gets +1/+1 for each of your surveyed land names. (You have surveyed a land name as long as you control two or more lands with that name.)
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and add it to your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Common 3 of 10:
Ravenous Blight 3B
Sorcery (C)
Destroy target surveyed land. Its controller loses 2 life. (A land is surveyed as long as its controller controls another land with the same name.)
"It was in my way." —Motil, Angkasan renegade
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Mark of Endurance W
Enchantment - Aura (C)
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
In a land where clouds float beneath mountains and oceans lie suspended in the sky, explorers learn to expect the unexpected.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and add it to your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Corrosive Butterfly 1B
Creature - Insect (C)
Flying
When Corrosive Butterfly attacks, if the defending player has no untapped lands, that player loses 1 life.
1/1
Lightning Blast 3R
Instant (C)
Lightning Blast deals 4 damage to target creature or player.
For the Flying Ones, lightning is a clear message to the other kingdoms on who are superior.
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Common 5 of 10:
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Lace with Venom1B
Instant (C)
Target creature gains deathtouch and "Whenever this creature deals damage to another creature, that creature can't regenerate this turn." until end of turn.
The blight elves of Tasah, believe that any means of slaying is honorable. The quicker the death the more honorable the killing method is.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Amphibious Serpent 6U
Creature - Serpent (C)
2G, T: Target creature gains landwalk of a land type of your choice among lands you control until end of turn.
"Well, this is only the worst thing imaginable." - Arfeg, drylands refugee
5/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Common 7 of 10:
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Grim Discovery 1B
Sorcery (C)
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
"Within Taulach lies power beyond my wildest imaginings, and I will not rest until it lies within my grasp." —Motil, Angkasan renegade
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Common 7 of 10:
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Grim Discovery 1B
Sorcery (C)
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
"Within Taulach lies power beyond my wildest imaginings, and I will not rest until it lies within my grasp." —Motil, Angkasan renegade
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Common 9/10
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
Lonely Sandbar
Land (C)
Lonely Sandbar enters the battlefield tapped.
T: Add U to your mana pool.
Cycling U (U, Discard this card: Draw a card.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Guardian of the Sightcliff 3W
Creature - Elk (C)
Welkin (Whenever a creature with flying enters the battlefield under your control, put a +1/+1 counter on this creature.)
"Is it worth it to climb to summit the Sightcliff? The climb itself has infinite worth." - Uasiladd, Skywatcher elder
3/2
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
Common 1 of 3:
Bluntclub Ogre1R
Creature - Orge (U)
Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped.
Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Taming LightW
Instant
Permanents enter the battlefield tapped this turn.
Such a bright gracious light shines upon the land that the dark dwellers of Kashava hesitate in taking any step forward.
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U)
Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped.
Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Uncommon 2/3
Dust City Recruiter 2WW
Creature - Kor Soldier
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
2W,t: Put a 1/1 white kor soldier creature token onto the battlefield.
2/3
Cliffshade Oasis
Land
~ enters the battlefield tapped.
t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U)
Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped.
Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Cliffshade Oasis
Land
~ enters the battlefield tapped.
t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
Psychic Spasm 3U
Sorcery (U)
You may tap or untap target creature, then you may tap or untap another target creature, then you may tap or untap another target creature.
"Pull the right nerves, and you can watch them dance." —Sankar, galemage
Requite UU
Instant (U)
Counter target spell. That spell's controller may pay 1. If he or she does, put that spell into its owner's hand instead of into that player's graveyard.
"Was this yours?" —Sankar, galemage
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U)
Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped.
Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Cliffshade Oasis
Land
~ enters the battlefield tapped.
t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
Requite UU
Instant (U)
Counter target spell. That spell's controller may pay 1. If he or she does, put that spell into its owner's hand instead of into that player's graveyard.
"Was this yours?" —Sankar, galemage
Thundercrack Whelp R
Creature - Dragon (R)
Welkin (Whenever a creature with flying enters the battlefield under your control, put a +1/+1 counter on this creature.)
Thundercrack Whelp has flying as long as its power is 3 or greater.
Thundercrack Whelp has "R: Thundercrack Whelp gets +1/+0 until end of turn" as long as its power is 5 or greater.
Thundercrack Whelp has indestructible as long as its power is 7 or greater.
0/1
Rearmament of the Sacred Border WW
Sorcery (R)
Until end of turn, lands you control have "1, T: Put a 1/1 white Soldier creature token onto the battlefield," "2, T: Put two +1/+1 counters on target creature," and "3, T: Put a +1/+1 counter on each creature you control."
"Fortresses and forges, artisans and armories, let Civilization itself spring from these haggard peoples and prepare to battle for our rightful lands!"
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
Bluntclub Ogre1R
Creature - Orge (U)
Vagary - Bluntclub Ogre gets -1/-1 as long as it's untapped and gets +2/+0 as long as it's tapped.
Some said the lowland ogre are good for nothing, until they see them smash boulders into smitherens.
2/2
Cliffshade Oasis
Land
~ enters the battlefield tapped.
t: Add U or R to your mana pool.
Whenever ~ becomes settled you gain 1 life.
Requite UU
Instant (U)
Counter target spell. That spell's controller may pay 1. If he or she does, put that spell into its owner's hand instead of into that player's graveyard.
"Was this yours?" —Sankar, galemage
Rearmament of the Sacred Border WW
Sorcery (R)
Until end of turn, lands you control have "1, T: Put a 1/1 white Soldier creature token onto the battlefield," "2, T: Put two +1/+1 counters on target creature," and "3, T: Put a +1/+1 counter on each creature you control."
"Fortresses and forges, artisans and armories, let Civilization itself spring from these haggard peoples and prepare to battle for our rightful lands!"
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
The plane of Immersol exists on the inside of a titanic hollowed-out sphere, powered by an artificial sun and governed for eons by a supreme council. But a daring explorer has begun an illegal expedition to penetrate the sphere and find out what lies outside Immersol... a task spurred by the plane's more secretive elements.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Common 1 out of 9 (foil in this pack)
Faceless Proliferator 2B
Facelss
When Faceless Proliferator enters the battlefild, exterminate soldiers (Put a -1/-1 counter on each soldier creature.)
"Nothing I have ever seen could match that horror. All of my allies has suddenly begun revulsing, screaming, and, just as suddenly, dying." - Amgar Shan, eleventh patrol survivor
1/1
Invigorating Cry 1G
Instant
Unity-Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what `faceless` mens when I'll rip their heads off!"
The Faceless march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Unity - Choose a creature type. [DO X] for each creature you control with that type.
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Common 2 out of 9 (foil in this pack)
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Apostle of the Cleansing 5B
Creature - Human Cleric
When Apostle of the Cleansing dies, you may destroy target creature.
"The Faceless are enchroaching. The Shadows will corrupt us and rob us our free will. If destruction is the only way to be freed from this grim fate, then so be it." - Arazi, Coalition Priest
2/2
Purge with Fire 2R
Instant
Attract to Faceless 2 (This card costs 2 less if at least one of its targets is a creature with Faceless.)
Purge with Fire deals 3 damage to target creature or player.
"Ashes hold no names - a fitting end for such an abomination." - Gredch, Zalorian Mage
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Unity - Choose a creature type. [DO X] for each creature you control with that type.
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Common 3 of 9: (there's a foil card in this pack)
Apostle of Cleansing 5B
Creature - Human Cleric (C)
When Apostle of the Cleansing dies, you may destroy target creature.
"The Faceless are encroaching. The Shadows will corrupt us and rob us our free will. If destruction is the only way to be freed from this grim fate, then so be it." —Arazi, Coalition Priest
2/2
Spreading Panic R
Sorcery (C)
Target creature and all creatures paired with it can't block this turn.
The Pendrans shivered, fear running down their arms and onto the hafts of their spears. Against the dust, the soft light of sunset wavered... and coalesced into an army of Faceless walkers.
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Unity - Choose a creature type. [DO X] for each creature you control with that type.
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Common 4 of 9: (there's a foil card in this pack)
Oathbreaker Giant 4R
Creature - Giant Berserker (C)
2R: Exile Oathbreaker Giant until end of turn. Activate only if Oathbreaker Giant is paired.
"Fight for everyone, but trust only yourself." — Creed of the Everlasting Brotherhood
4/3
Tormenting Flames 3R
Sorcery (C)
Tormenting Flames deals 5 damage to target creature. If that creature is paired, it deals 3 damage to that creature instead.
"Dying a silent death all alone? I can help you with that." — Tibalt the Fiend-Blooded
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.