Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
Mechanics
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Grauchenstein
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it. "Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures "This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.) It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn 1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment. The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Furtive Glance3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order. "I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Ornate Halberd3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3(3: Attach to target creature you control. Equip only as a sorcery.) Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.
Diamant Eagle 1W
Creature - Bird
Flying Alarm - Whenever Diamant Eagle becomes the target of spells or abilities your opponent control, choose a color. It gains protection from the chosen color.
Soaring high in the sky, although not many intruder realize its presence, it is one of the most effective tools to ensure no one breaks into the vault.
1/1
The Diamant5
Legendary Artifact (M)
The Diamant enters the battlefield with 5 trap counters on it.
Whenever a spell or ability would cause ~ to enter the graveyard or be exiled from anywhere, if ~ has a trap counter on it, counter that spell or ability, then remove a trap counter from ~ and that spell or ability's controller loses 2 life. If ~ has no trap counters on it, that spell or ability's controller gains 20 life and adds 10 to his or her mana pool.
Creatures you control get +0/+3 and have first strike.
Treasure Guard1WUB
Creature - Human Soldier {R}
First Strike
Artifacts you control have hexproof and indestructible as long as you control a legendary artifact.
Whenever an artifact enters the battlefield under your control, you gain 2 life.
2/6
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
Mechanics
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Grauchenstein
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it. "Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures "This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.) It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn 1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment. The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Furtive Glance3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order. "I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Ornate Halberd3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3(3: Attach to target creature you control. Equip only as a sorcery.) Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.
Diamant Eagle 1W
Creature - Bird
Flying Alarm - Whenever Diamant Eagle becomes the target of spells or abilities your opponent control, choose a color. It gains protection from the chosen color.
Soaring high in the sky, although not many intruder realize its presence, it is one of the most effective tools to ensure no one breaks into the vault.
1/1
Treasure Guard1WUB
Creature - Human Soldier {R}
First Strike
Artifacts you control have hexproof and indestructible as long as you control a legendary artifact.
Whenever an artifact enters the battlefield under your control, you gain 2 life.
2/6
Interesting Diamant concept, but I'm... not sure the block is ready for that yet. That's a last-set mythic like Maze's End or Helvault.
Next:
Macnam is a bizarrely modernized plane. The small feudal villages are made of concrete and glass, roads between forests of lighted posts are covered in cold pitch, and harvester-behemoths and rotor-dragons fly over seas of chlorinated water. The priests of the Mobile Order fight to keep humanity united, opposed by the powerful Nuclear Union.
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
None yet.
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Combat Expertise1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has first strike. "The blood-goddess feels that man is too soft and weak to make his mark upon her world. Let her see us now!" —General Ezuu of Tashar
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
common 2 of 10: Talashnor FinesseW
Instant
Target creature gets +2/+0 until end of turn. Then if that creature power is 4 or more, it gains first strike and vigilance until end of turn. Swift swing and lightning-fast reflex gives the army of Talashnor a chance in fighting the inevitable Khunanna.
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Topic: What do the announcements from Metamorphosis mean to this game?
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Common 3 of 10:
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Vile OnesB
Creature - Horror Nomad (C)
When Vile Ones enters the battlefield, you lose 2 life. "Gareshkigall take you, squelching beggar! Tashar is not for your kind!" - Warden Nummkhu
1/3
Topic: What do the announcements from Metamorphosis mean to this game?
Not much, I imagine. We can stick to the two-set model for accuracy's sake, but that won't mean that anyone can't propose a third set (or further) for a block. Archive-wise, it means that sets might need to be organized according to their "storyline" (which would result in one change: Trigodora gets placed along with the rest of Clegohn block).
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Common 4 of 10:
Gilded Shedu3W
Creature - Lammasu
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Common 5 of 10:
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Deluded Vandal2R
Creature - Zombie Warrior (C)
Gravetrip (At the beginning of your upkeep, you may sacrifice this creature. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
When Deluded Vandal enters the battlefield, it deals 1 damage to target artifact creature or target player.
2/2
Gazelle-Scouts of Dij3G
Creature - Utuk Scout (C) All fronts - Gazelle-Scouts of Dij has vigilance as long as it has both attacked and blocked. Each dawn they rode with news that the Cedars yet stood, and each night they watched to make sure they continued to stand.
4/2
i think the metamorphosis will not really have any effect on us haha.. since we can from now keep it as two set.. and occasional third set will be a special set print..
also i'm interested in gravetrip, but i somehow felt zombie is not the right type for a mono red.. and i somehow liked the fact it doesn't have haste when 'phasing' in since that means you've got to choose whether to get the ETB effect or it attacks
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Common 6 of 10: Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Benevolent Apparition2W
Creature - Spirit
Flying
Gravetrip (At the beginning of your upkeep, you may sacrifice this creature. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
When Benevolent Apparition enters the battlefield, you gain 2 life.
1/1
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) "You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Belligerence4G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "All creatures able to block enchanted creature do so." "I'll take you all on!" —Adamen, market brawler
Covert Operative4U
Creature - Human Wizard (C)
Covert Operative can't be blocked. "We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) "You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Common 8 of 10:
Covert Operative4U
Creature - Human Wizard (C)
Covert Operative can't be blocked. "We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Malevolent Hanbilum1UU
Creature - Illusion Spirit (C) All fronts - Malevolent Hanbilum has hexproof as long as it has both attacked and blocked. The southern winds may carry dust, rain, or plague - it is up to the hanbilum to choose which.
2/3
All front will have memory issue imo without any real marker on the card, i try to tweak it a little so that it will have markers on it, it should do similarly to all front is intended.. imo..
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) "You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative4U
Creature - Human Wizard (C)
Covert Operative can't be blocked. "We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Common 9 of 10: Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4. It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Tamed Baloth4GG
Creature - Beast
Whenever Tamed Baloth attacks or blocks for the first time, put a war counters on it. All front - As long as Tamed Baloth has two or more war counters on it, it gets +2/+2 and has hexproof and trample.
3/3
I didn't think we strictly needed counters for all fronts, considering it's just two one-time checks for a strictly on/off mechanic... but hey, counters technically make it easier, and we can even put rage counters on instead of war counters for continuity with rageborn.
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) "You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative4U
Creature - Human Wizard (C)
Covert Operative can't be blocked. "We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4. It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Common 10 of 10:
Burrowing Umbiyal4R
Creature - Badger Beast (C)
Haste
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) The practice of hiding underground and that of necromancy are remarkably similar - except those who do the former typically return unchanged.
4/2
Gutumm TrooperG
Creature - Human Warrior (C) All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it. Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
nice one on the rage counter.. should have been that since previous set also use the same counter!
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) "You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative4U
Creature - Human Wizard (C)
Covert Operative can't be blocked. "We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4. It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Gutumm TrooperG
Creature - Human Warrior (C) All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it.
Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
Common 1 of 3:
Immense HatredBB
Sorcery
Target player discards two cards, unless he or she discard a creature card. Whatever Khunanna despises, she will find a way to eliminate it before it appears before her.
Ritual of FilthBB
Sorcery
Distribute two -1/-1 counters among one or two creatures you control. Draw two cards. Such a desperation Khunanna cause, to find an answer for her the necromancer cut off their own body parts.
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
(Ul-Khadash, Nergalli War): Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
(Nergalli War): Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
(Nergalli War): Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
- All fronts - Whenever CARDNAME attacks or blocks for the first time, put a rage counter on it. [Do something] as long as it has two or more rage counters on it.
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) "You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative4U
Creature - Human Wizard (C)
Covert Operative can't be blocked. "We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4. It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Gutumm TrooperG
Creature - Human Warrior (C) All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it.
Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
Immense HatredBB
Sorcery
Target player discards two cards, unless he or she discard a creature card. Whatever Khunanna despises, she will find a way to eliminate it before it appears before her.
Uncommon 2 of 3:
Stand in Defiance3W
Instant (U)
Creatures you control get +1/+1 and gain indestructible until end of turn. "The imperial cavalries of Tashar march alongside the elite slayers of Ratapsa, and the children of Ilmada stand guard over the mages of Anatu. We live in interesting times, my friend." —Istahar, to Temen
Blowback Salvo4R
Sorcery (U)
Blowback Salvo deals 4 damage to target creature and 1 damage to each other creature its controller controls. "Tasharan. Ilmadan. Ratapsan. Anatuan. All die the same under Nergalli blades." —Nin-Abzu, Mouth of Khunanna
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
(Ul-Khadash, Nergalli War): Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
(Nergalli War): Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
(Nergalli War): Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
- All fronts - Whenever CARDNAME attacks or blocks for the first time, put a rage counter on it. [Do something] as long as it has two or more rage counters on it.
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) "You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative4U
Creature - Human Wizard (C)
Covert Operative can't be blocked. "We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4. It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Gutumm TrooperG
Creature - Human Warrior (C) All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it.
Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
Immense HatredBB
Sorcery
Target player discards two cards, unless he or she discard a creature card. Whatever Khunanna despises, she will find a way to eliminate it before it appears before her.
Stand in Defiance3W
Instant (U)
Creatures you control get +1/+1 and gain indestructible until end of turn. "The imperial cavalries of Tashar march alongside the elite slayers of Ratapsa, and the children of Ilmada stand guard over the mages of Anatu. We live in interesting times, my friend." —Istahar, to Temen
Flame Spiral4RR
Sorcery (U)
Delve
~ deals 3 damage to each creature and each player.
Rare 1/1: Tirkal the Seven Maladies1BG
Legendary Creature - Human Shaman (MR)
Whenever another creature dies, exile it.
At the beginning of your upkeep, you gain life equal to the number of creatures exiled with Tirkal. B, Put a card exiled with Tirkal to its owner graveyard: Target player loses 1 life. Some humans are simply as twisted as the mighty Khunanna, while despised by most, her existence is appreciated during such crisis.
2/3
Istahar the Dancing Scimitar1RW
Legendary Creature - Human Warrior (MR)
Double Strike
Whenever Istahar becomes blocked, its power becomes the total power of creatures blocking it and it gains trample.
Whenever Istahar blocks, you gain life equals to the total toughness of creature blocked by Istahar.
1/4
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
(Ul-Khadash, Nergalli War): Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
(Nergalli War): Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
(Nergalli War): Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
- All fronts - Whenever CARDNAME attacks or blocks for the first time, put a rage counter on it. [Do something] as long as it has two or more rage counters on it.
Staggering Motion2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card. "May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step. Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water TortureU
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card. "If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it. "This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures. "The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.) "You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative4U
Creature - Human Wizard (C)
Covert Operative can't be blocked. "We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4. It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Gutumm TrooperG
Creature - Human Warrior (C) All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it.
Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
Immense HatredBB
Sorcery
Target player discards two cards, unless he or she discard a creature card. Whatever Khunanna despises, she will find a way to eliminate it before it appears before her.
Stand in Defiance3W
Instant (U)
Creatures you control get +1/+1 and gain indestructible until end of turn. "The imperial cavalries of Tashar march alongside the elite slayers of Ratapsa, and the children of Ilmada stand guard over the mages of Anatu. We live in interesting times, my friend." —Istahar, to Temen
Flame Spiral4RR
Sorcery (U)
Delve
~ deals 3 damage to each creature and each player.
Tirkal of the Seven Maladies1BG
Legendary Creature - Human Shaman (MR)
Whenever another creature dies, exile it.
At the beginning of your upkeep, you gain life equal to the number of creatures exiled with Tirkal. B, Put a card exiled with Tirkal to its owner graveyard: Target player loses 1 life. Some humans are simply as twisted as the mighty Khunanna, while despised by most, her existence is appreciated during such crisis.
2/3
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Chiaroscuro has taken the plane of Darahro by storm, as the new Tenebrist movement sways artists and patrons to its cause. Audiences are left enthralled and more than a little unsettled, for the movement's common approach depicts a shadowed world that lies underneath Darahro's artistic veneer - a universe that slowly begins to move... and breathe...
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
None yet
Common 1 of 10
Drybone Buzzard1B
Creature - Bird (C)
Flying
Grisly (you may exile three cards from your graveyard and pay rather than pay this card's mana cost.
2/2
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Common 2 of 10:
Hawk-Cactus Cudgelero1G
Creature - Human Warrior (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) W: Hawk-Cactus Cudgelero gains first strike and reach until end of turn. "The trick throws still hurt, compadre."
2/1
Grand Market Bull6&R
Creature - Ox (C) (&R can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
When Grand Market Bull enters the battlefield, put a 2/2 red Ox creature token onto the battlefield.
4/3
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
2 mana 2/2 flying.. and grisly seems to be so similar with delve.. but i believe the cost is not right.. if it has no flying then it might be acceptable..
since it sounded like graveyardy theme.. do we want to return to threshold? seems like there's still a lot of things can be done with it and it doesn't get as much limelight as flashback in regards of graveyard matters ability
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
common 2 of 10:
Mind BlightBR
Instant (C)
Mind Blight deals 2 damage to target creature or player. If a player is dealt damage this way, he or she puts the top two cards of his or her library into the graveyard. "As the sticky black substance enters his ear, his eyes blackens and that moment we knew, there's nothing we can do to help him." - Esvian, The Espadas
Gigantic Spurt1G
Target creature gets +3/+3. Threshold - Instead, that creature gets +4/+4 and trample. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Benevolent Elder3W
Creature - Human Cleric
When Benevolent Elder enter the battlefield, you gain 3 life. Deeproot - As long as Benevolent Elder is in your graveyard, at the beginning of your upkeep, you gain 1 life.
2/2
2 mana 2/2 flying.. and grisly seems to be so similar with delve.. but i believe the cost is not right.. if it has no flying then it might be acceptable..
since it sounded like graveyardy theme.. do we want to return to threshold? seems like there's still a lot of things can be done with it and it doesn't get as much limelight as flashback in regards of graveyard matters ability
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
common 2 of 10:
Mind BlightBR
Instant (C)
Mind Blight deals 2 damage to target creature or player. If a player is dealt damage this way, he or she puts the top two cards of his or her library into the graveyard. "As the sticky black substance enters his ear, his eyes blackens and that moment we knew, there's nothing we can do to help him." - Esvian, The Espadas
Gigantic Spurt1G
Target creature gets +3/+3. Threshold - Instead, that creature gets +4/+4 and trample. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Benevolent Elder3W
Creature - Human Cleric
When Benevolent Elder enter the battlefield, you gain 3 life. Deeproot - As long as Benevolent Elder is in your graveyard, at the beginning of your upkeep, you gain 1 life.
2/2
2 mana 2/2 flying.. and grisly seems to be so similar with delve.. but i believe the cost is not right.. if it has no flying then it might be acceptable..
since it sounded like graveyardy theme.. do we want to return to threshold? seems like there's still a lot of things can be done with it and it doesn't get as much limelight as flashback in regards of graveyard matters ability
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
common 2 of 10:
Mind BlightBR
Instant (C)
Mind Blight deals 2 damage to target creature or player. If a player is dealt damage this way, he or she puts the top two cards of his or her library into the graveyard. "As the sticky black substance enters his ear, his eyes blackens and that moment we knew, there's nothing we can do to help him." - Esvian, The Espadas
Gigantic Spurt1G
Target creature gets +3/+3. Threshold - Instead, that creature gets +4/+4 and trample. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Benevolent Elder3W
Creature - Human Cleric
When Benevolent Elder enter the battlefield, you gain 3 life. Deeproot - As long as Benevolent Elder is in your graveyard, at the beginning of your upkeep, you gain 1 life.
2/2
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Common 3 of 10:
Hawk-Cactus Cudgelero1G
Creature - Human Warrior (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) W: Hawk-Cactus Cudgelero gains first strike and reach until end of turn. "The trick throws still hurt, compadre."
2/1
Grand Market Bull6&R
Creature - Ox (C) (&R can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
When Grand Market Bull enters the battlefield, put a 2/2 red Ox creature token onto the battlefield.
4/3
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Common 4 of 10:
Underflame4R Instant (C)
Underflame deals 3 damage to target creature or player. Return a random sorcery card from your graveyard to your hand. Burn the future to fuel the past.
Macabre Travelers1B Creature - Skeleton (C)
When Macabre Travelers dies, target creature becomes 1/1 until end of turn. "What you are, we were. What we are, you shall be."
1/1
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
trench seems nice i reworded it to "equals to 4" instead of "exactly 4" since so far exactly is used not for describing CMC.. usually it's equals to, more, less, more than or equals to, less than or equals to.. so in this, i put as equals to..
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Threshold - <Effect> if you have seven or more cards in your graveyard.
Trench X (Whenever you cast a spell with converted mana cost equals to X, you may put this card from your graveyard on top of your library.)
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost equals to 4, you may put this card from your graveyard on top of your library.)[/quote]
common 5 of 10:
Ashen Ceremony2W
Instant
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Quickfire Bolt1R
Instant
Quickfire Bolt deals 2 damage to target creature or player.
Trench 1 (Whenever you cast a spell with converted mana cost equals to 1, you may put this card from your graveyard on top of your library.)
Lavaborn Kavu4R
Creature - Kavu
First Strike B: Exile target creature card in a graveyard, Lavaborn Kavu gets +1/+0 until end of turn.
4/2
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Threshold - <Effect> if you have seven or more cards in your graveyard.
Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn. Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard. "We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial4B
Creature - Crocodile (C) 1U: Vatraquaz Gharial can't be blocked this turn. "Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom1UU Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card. Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Common 6 of 10:
Glutted Calavera3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.) 3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Discus HurlR
Sorcery (C)
Target creature you control deals damage equal to half its power, rounded up, to target creature or player. "It starts with my wrist and ends at your head."
Bright-Trill Instrumenteer2&R
Creature - Human Artificer (C) (&R can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.) &R, T: Put two charge counters on target permanent. "I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
The Diamant 5
Legendary Artifact (M)
The Diamant enters the battlefield with 5 trap counters on it.
Whenever a spell or ability would cause ~ to enter the graveyard or be exiled from anywhere, if ~ has a trap counter on it, counter that spell or ability, then remove a trap counter from ~ and that spell or ability's controller loses 2 life. If ~ has no trap counters on it, that spell or ability's controller gains 20 life and adds 10 to his or her mana pool.
Creatures you control get +0/+3 and have first strike.
Treasure Guard 1WUB
Creature - Human Soldier {R}
First Strike
Artifacts you control have hexproof and indestructible as long as you control a legendary artifact.
Whenever an artifact enters the battlefield under your control, you gain 2 life.
2/6
Mechanics
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Grauchenstein
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep Undine G
Creature - Elemental Spirit (C)
Protection from artifact creatures
"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing 3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn
1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment.
The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Furtive Glance 3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order.
"I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Ornate Halberd 3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.
Diamant Eagle 1W
Creature - Bird
Flying
Alarm - Whenever Diamant Eagle becomes the target of spells or abilities your opponent control, choose a color. It gains protection from the chosen color.
Soaring high in the sky, although not many intruder realize its presence, it is one of the most effective tools to ensure no one breaks into the vault.
1/1
Treasure Guard 1WUB
Creature - Human Soldier {R}
First Strike
Artifacts you control have hexproof and indestructible as long as you control a legendary artifact.
Whenever an artifact enters the battlefield under your control, you gain 2 life.
2/6
Next:
Macnam is a bizarrely modernized plane. The small feudal villages are made of concrete and glass, roads between forests of lighted posts are covered in cold pitch, and harvester-behemoths and rotor-dragons fly over seas of chlorinated water. The priests of the Mobile Order fight to keep humanity united, opposed by the powerful Nuclear Union.
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Combat Expertise 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has first strike.
"The blood-goddess feels that man is too soft and weak to make his mark upon her world. Let her see us now!" —General Ezuu of Tashar
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
common 2 of 10:
Talashnor FinesseW
Instant
Target creature gets +2/+0 until end of turn. Then if that creature power is 4 or more, it gains first strike and vigilance until end of turn.
Swift swing and lightning-fast reflex gives the army of Talashnor a chance in fighting the inevitable Khunanna.
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Vile Ones B
Creature - Horror Nomad (C)
When Vile Ones enters the battlefield, you lose 2 life.
"Gareshkigall take you, squelching beggar! Tashar is not for your kind!" - Warden Nummkhu
1/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Gilded Shedu 3W
Creature - Lammasu
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Deluded Vandal 2R
Creature - Zombie Warrior (C)
Gravetrip (At the beginning of your upkeep, you may sacrifice this creature. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
When Deluded Vandal enters the battlefield, it deals 1 damage to target artifact creature or target player.
2/2
Gazelle-Scouts of Dij 3G
Creature - Utuk Scout (C)
All fronts - Gazelle-Scouts of Dij has vigilance as long as it has both attacked and blocked.
Each dawn they rode with news that the Cedars yet stood, and each night they watched to make sure they continued to stand.
4/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
also i'm interested in gravetrip, but i somehow felt zombie is not the right type for a mono red.. and i somehow liked the fact it doesn't have haste when 'phasing' in since that means you've got to choose whether to get the ETB effect or it attacks
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Common 6 of 10:
Khunanna's Rabassa1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Benevolent Apparition2W
Creature - Spirit
Flying
Gravetrip (At the beginning of your upkeep, you may sacrifice this creature. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
When Benevolent Apparition enters the battlefield, you gain 2 life.
1/1
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa 1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
"You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Belligerence 4G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has "All creatures able to block enchanted creature do so."
"I'll take you all on!" —Adamen, market brawler
Covert Operative 4U
Creature - Human Wizard (C)
Covert Operative can't be blocked.
"We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa 1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
"You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative 4U
Creature - Human Wizard (C)
Covert Operative can't be blocked.
"We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Malevolent Hanbilum 1UU
Creature - Illusion Spirit (C)
All fronts - Malevolent Hanbilum has hexproof as long as it has both attacked and blocked.
The southern winds may carry dust, rain, or plague - it is up to the hanbilum to choose which.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa 1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
"You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative 4U
Creature - Human Wizard (C)
Covert Operative can't be blocked.
"We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Common 9 of 10:
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4.
It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Tamed Baloth4GG
Creature - Beast
Whenever Tamed Baloth attacks or blocks for the first time, put a war counters on it.
All front - As long as Tamed Baloth has two or more war counters on it, it gets +2/+2 and has hexproof and trample.
3/3
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa 1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
"You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative 4U
Creature - Human Wizard (C)
Covert Operative can't be blocked.
"We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4.
It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Burrowing Umbiyal 4R
Creature - Badger Beast (C)
Haste
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
The practice of hiding underground and that of necromancy are remarkably similar - except those who do the former typically return unchanged.
4/2
Gutumm Trooper G
Creature - Human Warrior (C)
All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it. Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Khunanna's spiteful rage has scourged Ul-Khadash with the Nergalli War, and every spilled drop of blood makes the spurned goddess stronger. But when her true motives become apparent - unheard of for a distant and callous deity - every priest, mage, and fighter on Ul-Khadash must make the most fateful choice of all - attempt to appease her, or else ride out the fabled, all-cleansing Deluge.
- Warmonger (Whenever this attacks, it gets +1/+0 for each other attacking creature.)
- Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
- Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa 1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
"You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative 4U
Creature - Human Wizard (C)
Covert Operative can't be blocked.
"We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4.
It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Gutumm Trooper G
Creature - Human Warrior (C)
All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it.
Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
Common 1 of 3:
Immense HatredBB
Sorcery
Target player discards two cards, unless he or she discard a creature card.
Whatever Khunanna despises, she will find a way to eliminate it before it appears before her.
Ritual of FilthBB
Sorcery
Distribute two -1/-1 counters among one or two creatures you control. Draw two cards.
Such a desperation Khunanna cause, to find an answer for her the necromancer cut off their own body parts.
(Nergalli War): Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
(Nergalli War): Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
- All fronts - Whenever CARDNAME attacks or blocks for the first time, put a rage counter on it. [Do something] as long as it has two or more rage counters on it.
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa 1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
"You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative 4U
Creature - Human Wizard (C)
Covert Operative can't be blocked.
"We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4.
It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Gutumm Trooper G
Creature - Human Warrior (C)
All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it.
Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
Immense Hatred BB
Sorcery
Target player discards two cards, unless he or she discard a creature card.
Whatever Khunanna despises, she will find a way to eliminate it before it appears before her.
Uncommon 2 of 3:
Stand in Defiance 3W
Instant (U)
Creatures you control get +1/+1 and gain indestructible until end of turn.
"The imperial cavalries of Tashar march alongside the elite slayers of Ratapsa, and the children of Ilmada stand guard over the mages of Anatu. We live in interesting times, my friend." —Istahar, to Temen
Blowback Salvo 4R
Sorcery (U)
Blowback Salvo deals 4 damage to target creature and 1 damage to each other creature its controller controls.
"Tasharan. Ilmadan. Ratapsan. Anatuan. All die the same under Nergalli blades." —Nin-Abzu, Mouth of Khunanna
(Nergalli War): Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
(Nergalli War): Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
- All fronts - Whenever CARDNAME attacks or blocks for the first time, put a rage counter on it. [Do something] as long as it has two or more rage counters on it.
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa 1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
"You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative 4U
Creature - Human Wizard (C)
Covert Operative can't be blocked.
"We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4.
It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Gutumm Trooper G
Creature - Human Warrior (C)
All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it.
Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
Immense Hatred BB
Sorcery
Target player discards two cards, unless he or she discard a creature card.
Whatever Khunanna despises, she will find a way to eliminate it before it appears before her.
Stand in Defiance 3W
Instant (U)
Creatures you control get +1/+1 and gain indestructible until end of turn.
"The imperial cavalries of Tashar march alongside the elite slayers of Ratapsa, and the children of Ilmada stand guard over the mages of Anatu. We live in interesting times, my friend." —Istahar, to Temen
Flame Spiral 4RR
Sorcery (U)
Delve
~ deals 3 damage to each creature and each player.
Rare 1/1:
Tirkal the Seven Maladies1BG
Legendary Creature - Human Shaman (MR)
Whenever another creature dies, exile it.
At the beginning of your upkeep, you gain life equal to the number of creatures exiled with Tirkal.
B, Put a card exiled with Tirkal to its owner graveyard: Target player loses 1 life.
Some humans are simply as twisted as the mighty Khunanna, while despised by most, her existence is appreciated during such crisis.
2/3
Istahar the Dancing Scimitar1RW
Legendary Creature - Human Warrior (MR)
Double Strike
Whenever Istahar becomes blocked, its power becomes the total power of creatures blocking it and it gains trample.
Whenever Istahar blocks, you gain life equals to the total toughness of creature blocked by Istahar.
1/4
(Nergalli War): Rageborn (Whenever this creature deals combat damage to a player, put a rage counter on it.)
(Nergalli War): Doomword (When this creature leaves the battlefield, you may pay life equal to its power. If you do, you may cast an instant or sorcery card with converted mana cost equal to the life you paid from your hand without paying its mana cost.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
- All fronts - Whenever CARDNAME attacks or blocks for the first time, put a rage counter on it. [Do something] as long as it has two or more rage counters on it.
Staggering Motion 2G
Instant (C)
Prevent all combat damage target creature would deal this turn.
When Staggering Motion is exiled from your graveyard, you may draw a card.
"May Ahasshanu blind you." —Tasharan curse
Blind Rage1R
Instant
Target creature gets +4/+0 and trample until end of turn. That creature do not untap during its controller next untap step.
Such influence of Khunanna, even those naturally calm armoddon rampaged the village under her aura.
Water Torture U
Sorcery (C)
Put a -1/-1 counter on target creature unless that creature's controller returns it to its owner's hand.
Draw a card.
"If the hardest rock erodes, what chance does your will stand?" - Hagallu, Suseth inquisitor
Mortodon 5B
Creature - Elephant Zombie
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Mortodon enters the battlefield with a -1/-1 counter for each card exiled from your graveyard to cast it.
"This one isn't fresh; observe how the skin hangs. In a few days it shall collapse under its own weight." —Kara-Edir-Tu, Ratapsan necromancer
6/5
Gilded Shedu 3W
Creature - Lammasu (C)
Flying
Gilded Shedu can block any number of creatures.
"The Emperor's own winged mounts flew as vanguard for Tashar's forces, and each was worth twenty men in iron and gold." —Chronicles of the Nergalli War, volume XIII
1/4
Khunanna's Rabassa 1B
Creature - Vampire Spirit
Flying, Lifelink
It lurks around the corner of every house of those who stand against her, chipping their life little by little with the nightmare it brings.
1/1
Sightless Decree 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Gravetrip (At the beginning of your upkeep, you may sacrifice this permanent. If you do, return it from your graveyard to the battlefield at the beginning of your next upkeep.)
"You have shown yourself unworthy in Marutuk's eyes. Thus, you will lose yours." —Ea, Tasharan justicar
Covert Operative 4U
Creature - Human Wizard (C)
Covert Operative can't be blocked.
"We cannot win this war through mere strength of arms. Only artful cunning can defeat these Nergalli." —Temen, Ilmada conjurer
3/2
Spiketail Chimera5UU
Creature - Chimera
Flying
Sacrifice Spiketail Chimera: Counter target spell unless it's controller pays 4.
It soars in the sky of Salashghar, the unlikely predator that make sure rebellious plan do not go unchecked.
4/4
Gutumm Trooper G
Creature - Human Warrior (C)
All fronts - Whenever Gutumm Trooper attacks or blocks for the first time, put a rage counter on it.
Gutumm Trooper gets +2/+2 as long as it has two or more rage counters on it.
1/2
Immense Hatred BB
Sorcery
Target player discards two cards, unless he or she discard a creature card.
Whatever Khunanna despises, she will find a way to eliminate it before it appears before her.
Stand in Defiance 3W
Instant (U)
Creatures you control get +1/+1 and gain indestructible until end of turn.
"The imperial cavalries of Tashar march alongside the elite slayers of Ratapsa, and the children of Ilmada stand guard over the mages of Anatu. We live in interesting times, my friend." —Istahar, to Temen
Flame Spiral 4RR
Sorcery (U)
Delve
~ deals 3 damage to each creature and each player.
Tirkal of the Seven Maladies1BG
Legendary Creature - Human Shaman (MR)
Whenever another creature dies, exile it.
At the beginning of your upkeep, you gain life equal to the number of creatures exiled with Tirkal.
B, Put a card exiled with Tirkal to its owner graveyard: Target player loses 1 life.
Some humans are simply as twisted as the mighty Khunanna, while despised by most, her existence is appreciated during such crisis.
2/3
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Chiaroscuro has taken the plane of Darahro by storm, as the new Tenebrist movement sways artists and patrons to its cause. Audiences are left enthralled and more than a little unsettled, for the movement's common approach depicts a shadowed world that lies underneath Darahro's artistic veneer - a universe that slowly begins to move... and breathe...
Common 1 of 10
Drybone Buzzard 1B
Creature - Bird (C)
Flying
Grisly (you may exile three cards from your graveyard and pay rather than pay this card's mana cost.
2/2
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Hawk-Cactus Cudgelero 1G
Creature - Human Warrior (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
W: Hawk-Cactus Cudgelero gains first strike and reach until end of turn.
"The trick throws still hurt, compadre."
2/1
Grand Market Bull 6&R
Creature - Ox (C)
(&R can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
When Grand Market Bull enters the battlefield, put a 2/2 red Ox creature token onto the battlefield.
4/3
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
since it sounded like graveyardy theme.. do we want to return to threshold? seems like there's still a lot of things can be done with it and it doesn't get as much limelight as flashback in regards of graveyard matters ability
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
common 2 of 10:
Mind BlightBR
Instant (C)
Mind Blight deals 2 damage to target creature or player. If a player is dealt damage this way, he or she puts the top two cards of his or her library into the graveyard.
"As the sticky black substance enters his ear, his eyes blackens and that moment we knew, there's nothing we can do to help him." - Esvian, The Espadas
Gigantic Spurt1G
Target creature gets +3/+3.
Threshold - Instead, that creature gets +4/+4 and trample.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Benevolent Elder3W
Creature - Human Cleric
When Benevolent Elder enter the battlefield, you gain 3 life.
Deeproot - As long as Benevolent Elder is in your graveyard, at the beginning of your upkeep, you gain 1 life.
2/2
since it sounded like graveyardy theme.. do we want to return to threshold? seems like there's still a lot of things can be done with it and it doesn't get as much limelight as flashback in regards of graveyard matters ability
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
common 2 of 10:
Mind BlightBR
Instant (C)
Mind Blight deals 2 damage to target creature or player. If a player is dealt damage this way, he or she puts the top two cards of his or her library into the graveyard.
"As the sticky black substance enters his ear, his eyes blackens and that moment we knew, there's nothing we can do to help him." - Esvian, The Espadas
Gigantic Spurt1G
Target creature gets +3/+3.
Threshold - Instead, that creature gets +4/+4 and trample.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Benevolent Elder3W
Creature - Human Cleric
When Benevolent Elder enter the battlefield, you gain 3 life.
Deeproot - As long as Benevolent Elder is in your graveyard, at the beginning of your upkeep, you gain 1 life.
2/2
since it sounded like graveyardy theme.. do we want to return to threshold? seems like there's still a lot of things can be done with it and it doesn't get as much limelight as flashback in regards of graveyard matters ability
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
common 2 of 10:
Mind BlightBR
Instant (C)
Mind Blight deals 2 damage to target creature or player. If a player is dealt damage this way, he or she puts the top two cards of his or her library into the graveyard.
"As the sticky black substance enters his ear, his eyes blackens and that moment we knew, there's nothing we can do to help him." - Esvian, The Espadas
Gigantic Spurt1G
Target creature gets +3/+3.
Threshold - Instead, that creature gets +4/+4 and trample.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Benevolent Elder3W
Creature - Human Cleric
When Benevolent Elder enter the battlefield, you gain 3 life.
Deeproot - As long as Benevolent Elder is in your graveyard, at the beginning of your upkeep, you gain 1 life.
2/2
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Hawk-Cactus Cudgelero 1G
Creature - Human Warrior (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
W: Hawk-Cactus Cudgelero gains first strike and reach until end of turn.
"The trick throws still hurt, compadre."
2/1
Grand Market Bull 6&R
Creature - Ox (C)
(&R can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
When Grand Market Bull enters the battlefield, put a 2/2 red Ox creature token onto the battlefield.
4/3
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Common 4 of 10:
Underflame 4R
Instant (C)
Underflame deals 3 damage to target creature or player. Return a random sorcery card from your graveyard to your hand.
Burn the future to fuel the past.
Macabre Travelers 1B
Creature - Skeleton (C)
When Macabre Travelers dies, target creature becomes 1/1 until end of turn.
"What you are, we were. What we are, you shall be."
1/1
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
Threshold - <Effect> if you have seven or more cards in your graveyard.
Trench X (Whenever you cast a spell with converted mana cost equals to X, you may put this card from your graveyard on top of your library.)
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost equals to 4, you may put this card from your graveyard on top of your library.)[/quote]
common 5 of 10:
Ashen Ceremony2W
Instant
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Quickfire Bolt1R
Instant
Quickfire Bolt deals 2 damage to target creature or player.
Trench 1 (Whenever you cast a spell with converted mana cost equals to 1, you may put this card from your graveyard on top of your library.)
Lavaborn Kavu4R
Creature - Kavu
First Strike
B: Exile target creature card in a graveyard, Lavaborn Kavu gets +1/+0 until end of turn.
4/2
Threshold - <Effect> if you have seven or more cards in your graveyard.
Trench X (Whenever you cast a spell with converted mana cost of exactly X, you may put this card from your graveyard on top of your library.)
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Gigantic Spurt1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Threshold - That creature gets +4/+4 and gains trample until end of turn instead if you have seven or more cards in your graveyard.
"We should never mourn for those who left us, they return to the mother earth and in turn give us a greater strength to fight our obstacles." - Mikel, Woodland Druid
Vatraquaz Gharial 4B
Creature - Crocodile (C)
1U: Vatraquaz Gharial can't be blocked this turn.
"Avoid the bridges at night. No, you don't want to know why, just trust me." - Belehito, city guide
4/2
Underworld Wisdom 1UU
Sorcery (C)
Draw two cards.
Trench 4 (Whenever you cast a spell with converted mana cost of exactly 4, you may put this card from your graveyard on top of your library.)
Ashen Ceremony 2W
Instant (C)
Exile up to three cards in a single graveyard.
Draw a card.
Quick flash fire by the Solemnea priest ensure the dead stays where they are.
Glutted Calavera 3B
Creature - Skeleton (C)
Parade (Creature spells with converted mana cost exactly 1 greater than this creature's converted mana cost you cast cost 1 less to cast.)
3B: Regenerate Glutted Calavera and you gain 1 life.
2/4
Discus Hurl R
Sorcery (C)
Target creature you control deals damage equal to half its power, rounded up, to target creature or player.
"It starts with my wrist and ends at your head."
Bright-Trill Instrumenteer 2&R
Creature - Human Artificer (C)
(&R can be paid with R or by removing a +1/+1, charge, or loyalty counter from a permanent you control.)
&R, T: Put two charge counters on target permanent.
"I'm experimenting with timbre - screams of protest weave the most interesting guitar-strings..."
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝