Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Graveyard theme
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Carrion-Feeder Buzzard1B
Creature - Zombie Bird
Flying Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm2G
Creature - Worm Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library. Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost. Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card. The past guides us to the future.
Savor the Hunt2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.) "Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ (When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Uncommon 1 of 3:
Rebellious Streak2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR(You may cast this card from your graveyard for its retether cost.)
Cerebrex Shores
Land (U)
Cerebrex Shores enters the battlefield tapped.
When Cerebrex Shores enters the battlefield, you may exile a card from your graveyard. If you do, untap Cerebrex Shores. T: Add W or U to your mana pool. "The mind can only answer some questions, Cara. The heart answers the rest." —Maesom Yurin
no uncommon land can do that sadly, sadly with so little drawback.. only Rare land can produce 2 mana with a chance of come into play untapped.. so far the only uncommon land that can produce 2 mana color and come into play not tapped, can only produce manaonce every two turn..
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Graveyard theme
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Carrion-Feeder Buzzard1B
Creature - Zombie Bird
Flying Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm2G
Creature - Worm Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library. Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost. Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card. The past guides us to the future.
Savor the Hunt2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.) "Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ (When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Rebellious Streak2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR(You may cast this card from your graveyard for its retether cost.)
Uncommon 2 of 3: Head Pry3B
Sorcery
Target player discard two cards at random from his or her hand. The cult inquisition requires its member to have their mind open... both figuratively and literally.
Cultist PersuasionB
Sorcery
As an additional cost to play Cultis Persuasion, discard a card.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. The cult invitation can be very convincing, with them, there's only one way in and no way out.
RechartG
Sorcery
Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand. "The lands are changing andsomeone needs to make a record of that." - Linc, Sinad Cartographer
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Graveyard theme
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Carrion-Feeder Buzzard1B
Creature - Zombie Bird
Flying Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm2G
Creature - Worm Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library. Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost. Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card. The past guides us to the future.
Savor the Hunt2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.) "Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ (When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Rebellious Streak2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR(You may cast this card from your graveyard for its retether cost.)
RechartG
Sorcery
Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand. "The lands are changing andsomeone needs to make a record of that." - Linc, Sinad Cartographer [/quote]
Uncommon 3/3
Head Pry3B
Sorcery (U)
Target player discard two cards at random from his or her hand. The cult inquisition requires its member to have their mind open... both figuratively and literally.
Undefiled Grouse 1RW
Creature - Bird (U)
Flying
Protection from parasites "He must be a king.""Why?""He hasn't got sh*t all over him"
2/2
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Graveyard theme
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Carrion-Feeder Buzzard1B
Creature - Zombie Bird
Flying Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm2G
Creature - Worm Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library. Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost. Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card. The past guides us to the future.
Savor the Hunt2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.) "Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ (When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Rebellious Streak2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR(You may cast this card from your graveyard for its retether cost.)
RechartG
Sorcery
Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand. "The lands are changing and someone needs to make a record of that." - Linc, Sinad Cartographer
Head Pry3B
Sorcery (U)
Target player discard two cards at random from his or her hand. The cult inquisition requires its member to have their mind open... both figuratively and literally.
Rare 1 of 1:
Symbioplasm1UU
Parasitic Creature - Shapeshifter (R) (When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
Whenever a creature becomes paired with Symbioplasm, Symbioplasm becomes a copy of that creature. Which is the true self — the body that moves, or the mind that decides?
0/1
Mercurial Mimic4U
Creature - Shapeshifter (R)
When Mercurial Mimic enters the battlefield, target opponent discards all cards in his or her hand, then draws that many cards. If a creature card is discarded in this way, you may have Mercurial Mimic become a copy of that creature. "May your thoughts stab you in the back." —Ankari curse
0/1
Æthershifter2UU
Creature - Shapeshifter (R)
You may cast Æthershifter from exile.
You may have Æthershifter enter the battlefield as a copy of any creature on the battlefield. "So our world has merely been dreaming this whole time," Yurin said. "But what if it dreams, then what does it dream of?"
0/0
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Graveyard theme
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Carrion-Feeder Buzzard1B
Creature - Zombie Bird
Flying Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm2G
Creature - Worm Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library. Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost. Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card. The past guides us to the future.
Savor the Hunt2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.) "Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ (When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Rebellious Streak2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR(You may cast this card from your graveyard for its retether cost.)
RechartG
Sorcery
Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand. "The lands are changing and someone needs to make a record of that." - Linc, Sinad Cartographer
Head Pry3B
Sorcery (U)
Target player discard two cards at random from his or her hand. The cult inquisition requires its member to have their mind open... both figuratively and literally.
Mercurial Mimic4U
Creature - Shapeshifter (R)
When Mercurial Mimic enters the battlefield, target opponent discards all cards in his or her hand, then draws that many cards. If a creature card is discarded in this way, you may have Mercurial Mimic become a copy of that creature. "May your thoughts stab you in the back." —Ankari curse
0/1
next:
The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each of wedge colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict start to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
Setting: more towards Ancient Middle Eastern
Invasion of Kamigawa - after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Setting: Japanese
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Invasion of Kamigawa
Mechanics note: Devotion to Snakes is meant to work for any creature type and any effect, so the template woudl look like this
Devotion to [Creature type X] - When ~ enters the battlefield, if you devotion to [X] is Y or less, do Z.
Common 1 of 10:
Orochi Seer2G
Creature - Snake Shaman Devotion to Snakes - When Orochi Seer enters the battlefield, if your devotion to Snakes is 2 or more, draw a card. (Your devotion to Snakes is equal to the number of nonland Snake permanents you control.) T: Add G to your mana pool. The Orochi gathered their seers and leaders in preparation for war against Nicol Bolas and his minions.
2/2
Minamo Blackguard3U
Creature - Human Ninja
Bushido 1 (When this blocks or becomes block, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Any issues with the Blackguard becoming a Samurai instead? A ninja with bushido doesn't seem to make sense.
One thousand years is a really long time. That would be a proper span of time for human repopulation, but from a real-world perspective, the samurai caste in Japan was in decline after a thousand years... hmmm...
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Bushido X (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Common 2 of 10:
Kami of Silent Leaves3G
Creature - Spirit (C)
Reincarnate (When this creature dies, you may exile it. If you do, return target creature card with lower converted mana cost from your graveyard to your hand.) "When the wind whispers across the trees, you will know that it is there." —Shibata Norie, marshal of Eiganjo
3/3
Death's Door3BB
Sorcery (C)
Offering (You may cast this card any time you could cast an instant by sacrificing a nonland permanent and paying the difference in mana costs between this and the sacrificed permanent. Mana cost includes color.)
Destroy target creature. "Pain. Hidetsugu roars! The blossom shall silence the owl's talon, and a reckoning comes!" —The Prophecies of Munemitsu
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
well.. haha.. lets assume that given all the spirit, magic and planes.. the samurai and the lord might still somehow retain its power haha.. actually i give a thousand year span so that the story could start a new for the mortal counterpart and the spirit n demons creatures that survive might still be around..
i like the idea of Reincarnate.. but somehow it's much like Soulshift in the old times..
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Bushido X (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Common 3 of 10:
Firesprout Kami1R
Creature - Spirit
Haste
Reborn R(Whenever this creature dies, you may pay R, if you do, search your library for a card with the same name and put it onto the battlefield.) "The nature knows what it wants. If human interfere, it will somehow do something in reverse to preserve the state it once was." - Teaching of Dosan, The Ancient Sage
1/1
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Nightsmoke Ninja3U
Creature - Human Ninja
Whenever Nightsmoke Ninja deals combat damage to a player, exile the top two cards of that player library. Bodyswap - Whenever this creature attacks and blocked, you may choose an unblocked creature you control. If you do, all creatures blocking Nightsmoke Ninja blocks that creature instead and Nightsmoke Ninja becomes unblocked. Fast and precise, the ninjas of Mistblade clan ensure its mission is completed no matter what the cost is.
2/2
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Reborn can be really bad for limited and singleton formats. I'm not sure about it.
- Bushido X (Wheever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
-Redeem (card type) (You may exile another card type from your hand as you cast this spell. if you do, return it to your hand as it resolves.
Minamo Blackguard 3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn).
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Common number 4:
Dark dreams1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the ancient
Blood-Sword RoninR
Creature - Human Samurai
Blood-Sword Ronin attacks each turn if able. He was disgraced, bansihed to the far reaches of sokenzan. And from there, he will launch a deadly assault - alone.
2/1
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Wheever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Redeem (card type) (You may exile another card type from your hand as you cast this spell. if you do, return it to your hand as it resolves.
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn).
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Dark dreams1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Common 5 of 10:
Kami of the Hidden Passage3GG
Creature - Spirit (C)
Whenever you cast a Spirit or Arcane spell, Kami of the Hidden Passage gains hexproof until end of turn. "One cannot see what refuses to be observed." —Minaiyo, Soratami floodbringer
5/4
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
niceee! haha i can see Bolas convert some ogre to do his bidding if he came to kamigawa..
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Wheever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Redeem (card type) (You may exile another card type from your hand as you cast this spell. if you do, return it to your hand as it resolves.
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn).
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Dark dreams1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Common 6 of 10:
Sakura-Tribe SpringbringerG
Creature - Snake Shaman t: Choose a basic land type. Until end of turn, target land becomes a land of the chosen type until end of turn. As the orochi shaman dances, suddenly sakura petals fills the atmosphere and the empty stretch of land feels like a deep forest.
1/1
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Firesprout Kami1R
Creature - Spirit
Haste
Reborn R (Whenever this creature dies, you may pay R, if you do, search your library for a card with the same name and put it onto the battlefield.) "The nature knows what it wants. If human interfere, it will somehow do something in reverse to preserve the state it once was." - Teaching of Dosan, The Ancient Sage
1/1
[b]Invasion of Kamigawa[/b]- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X [i](Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn)[/i].
- Arcane instants and sorceries
- Redeem CARD TYPE[i](You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves0[/i].
[b]Minamo Blackguard[/b] 3U
Creature - Human Samurai
Bushido 1 [i](Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)[/mana].
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
[i]The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.[/i]
2/3
[b]Meditative Trance[/mana] 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
[i]"One lifetime is but a single moment in the search for enlightenment." —Master Sadao[/i]
[b]Evaporate Essence[/b] 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane [i](You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)[/i]
[i]"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.[/i]
[b]Dark dreams[/b] 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. ">"NoBodyCanGUaRdyoURmindBEttERtHanyoUSElf.IfyoUaREWEak,tHEEvilSPiRitSWillfindtHEiRRooSt.">"-DoSantHEAnCiEnt
[b]Borasu Heretic[/b] 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
[i]"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress[/i]
3/3
[b]Jukai Ascetic[/b] 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
[i]Budokas find Jukai forest silent and serene environment the best to rediscover themselves.[/i]
2/1
Common number 7:
[B]Walls of Oboro[/B] 2U
Creature - Iilusion Wall
Defender, Flying
[I]"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story[/I]
0/6
[B]Borasu's Faithful[/B] 3BB
Creature - Ogre Shaman Cleric
When Borasu's Faithful dies, you may pay 1 life. if you do, draw a card.
[I]"The blood of the Pure rests in this goblet. Soon the sacred brotherhood will taste the power of divinity!"[/I]
3/4
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves0.
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark dreams1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro2U
Creature - Iilusion Wall
Defender, Flying "But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Common 8 of 10:
Raiju's Plunge4R
Sorcery - Arcane (C)
Target creature you control gets +4/+0 until end of turn. Then you may choose one - That creature gets an additional +2/+0 until end of turn; that creature gains flying until end of turn; or that creature gains intimidate until end of turn. If you do, sacrifice that creature at end of turn.
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves0. For invasion of kamigawa, the card type should always be arcane
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark dreams1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro2U
Creature - Iilusion Wall
Defender, Flying "But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Common 9 of 10:
Okiba-gang Hanran3B
Creature - Rat Ninja
When Okiba-gang Hanran deals combat damage to a player, exile all cards in that player graveyard.
Bodyswap (Whenever this creature attacks and blocked, you may choose an unblocked creature you control. If you do, all creatures blocking Nightsmoke Ninja blocks that creature instead and Nightsmoke Ninja becomes unblocked.)
2/3
Blessings of the Kodamas1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library. "The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro2U
Creature - Illusion Wall
Defender, Flying "But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library. "The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Common 10 of 10:
Septic Blight4B
Sorcery - Arcane (C)
Target player sacrifices a creature and a land. Centuries after most of Takenuma had been reclaimed for farmland, the swamp began claiming itself back.
Kaijin of the Tempest5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn. "Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Claim to Fame2U
Instant (C)
Target permanent becomes legendary until end of turn.
Draw a card. "Why yes, it was indeed I who single-handedly captured the Heizan gang, shamed the Soratami ambassador in a war of words, and whispered the secrets of enlightenment into Master Dosan's ear! Now stop laughing!" —Mohoroshi the Liar
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro2U
Creature - Illusion Wall
Defender, Flying "But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library. "The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn. "Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Uncommon 1 of 3:
Infamous Fugitive3B
Creature - Human Samurai (U)
Bushido 2
Personae (This creature has the name of each creature you control at all times in addition to its own, and the "legend rule" doesn't apply to it.)
1/4
Sights Unforgettable3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro2U
Creature - Illusion Wall
Defender, Flying "But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library. "The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn. "Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Sights Unforgettable3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
Uncommon 2 of 3:
Honden of Earth Wound2G
Legendary Enchantment - Shrine
At the beginning of your first main phase, add one mana of any color for each shrine you control. To the sorrow of all, the deepest wound is inflicted to those who devote the most.
Neiru the Windcutter2
Legendary Artifact - Equipment
Equipped creature has Bushido 3 , first strike and trample.
Equip 2
East Wind, Borasu Corrupted3BB
Legendary Creature - Spirit
Spirit creatures you control gets +1/+0 and has intimidate. East Wind was once gentle kami who ensure the pollen scatters and warm air engulf the valley.
3/3
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Minamo Blackguard3U
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro2U
Creature - Illusion Wall
Defender, Flying "But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library. "The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn. "Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Sights Unforgettable3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
Honden of Earth Wound2G
Legendary Enchantment - Shrine
At the beginning of your first main phase, add one mana of any color for each shrine you control. To the sorrow of all, the deepest wound is inflicted to those who devote the most.
Uncommon 3 of 3:
Defiant Sentry1WW
Creature - Fox Samurai (U)
Bushido 2 W: Defiant Sentry gains protection from the color of your choice until end of turn.
2/2
Nobeki's Conjuror1B
Creature - Rat Wizard (U)
Spirit spells cost you 1 less to cast.
Whenever Nobeki's Conjuror deals combat damage to a player, Spirit spells cost you an additional 1 less to cast until end of turn.
1/1
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Minamo Blackguard3U
Creature - Human Samurai (C)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane (C)
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro2U
Creature - Illusion Wall (C)
Defender, Flying "But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama1G
Sorcery - Arcane (C)
Search your library for a land card and put that card into your hand then shuffle your library. "The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn. "Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Sights Unforgettable3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
Honden of Earth Wound2G
Legendary Enchantment - Shrine (U)
At the beginning of your first main phase, add one mana of any color to your mana pool for each Shrine you control. To the sorrow of all, the deepest wound is inflicted to those who devote the most.
Uncommon 3 of 3:
Defiant Sentry1WW
Creature - Fox Samurai (U)
Bushido 2 W: Defiant Sentry gains protection from the color of your choice until end of turn.
2/2
Rare/Mythic 1/1:
Igashira Umya, Borasu Confidant1UBR
Legendary Creature - Human Rogue Samurai (M)
Igashira Umya can't be blocked.
Whenever Iganshira Umya deals combat damage to a player, you may have that player sacrafice a creature they control, discard a card at random from their hand and lose 2 life. Bolas often gifts his most trusted confidants a portion of his power. Igashira has been his primary source of information on Kamigawa.
2/3
Honden of Flesh and Spirit2GW
Legendary Enchantment - Shrine (R)
At the beginning of your upkeep, put a 2/2 green and white Spirit creature token with flying onto the battlefield for each Shrine you control. The Sisters of Flesh and Spirit returned and renewed in the mortal races of Kamigawa a fervored devotion to her name.
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Minamo Blackguard3U
Creature - Human Samurai (C)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step. The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life. "One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence2W
Instant - Arcane (C)
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.) "Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. "Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn. "May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic. Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro2U
Creature - Illusion Wall (C)
Defender, Flying "But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.) "My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama1G
Sorcery - Arcane (C)
Search your library for a land card and put that card into your hand then shuffle your library. "The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn. "Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Sights Unforgettable3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
Honden of Earth Wound2G
Legendary Enchantment - Shrine (U)
At the beginning of your first main phase, add one mana of any color to your mana pool for each Shrine you control. To the sorrow of all, the deepest wound is inflicted to those who devote the most.
Uncommon 3 of 3:
Defiant Sentry1WW
Creature - Fox Samurai (U)
Bushido 2 W: Defiant Sentry gains protection from the color of your choice until end of turn.
2/2
Igashira Umya, Borasu Confidant1UBR
Legendary Creature - Human Rogue (M)
Igashira Umya can't be blocked.
Whenever Iganshira Umya deals combat damage to a player, you may have that player sacrafice a creature they control, discard a card at random from their hand and lose 2 life. Bolas often gifts his most trusted confidants a portion of his power. Igashira has been his primary source of information on Kamigawa.
2/3
Next:
The plane of Warajoroo has natural wonders like none other in the Multiverse. A host of ancestors in shifting forms mapped, created, and carved this plane, so the desert natives say, and the Dreamlords disappeared after their work was finished. But the weave of the world is coming apart, and its inhabitants and its very lands are beginning to fall victim to cancerous mutations, dark mental corruption, and worse still. It may now be up to all the beings of Warajoroo to restore creation... or to start all over again.
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
Bysteole
Common 1/10
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - When ~ and at least two other creatures attack, all opponents lose one life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Lizard Warbeast3R
Creature - Lizard Mount (C)
Mount - 3 (you may pay the cost, if you do put another creature you control mounting this creature. Creatures cannot attack or block while mounted. Mount only as a sorcery.)
A creature mounting Lizard Warbeast has Haste and +2/+2
3/3
I think it would be flavorful to have Enchantments and Equipments matters subtheme, as they can be used to describe the Mounts and weaponry that the denizens of Bysteole use. I fixed Mount to work more like Bestow, but keep the same flavor.
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - When Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Common 2 of 10:
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - When enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Lizard Warbeast3R
Creature - Lizard Mount (C) Mount - 3(You may pay 3 to have this creature enter the battlefield as an Aura spell enchanting target creature you control. It becomes a creature again if it's not enchanting a creature. Mount only as a sorcery.)
Creatures mounting Lizard Warbeast get +2/+2 and have haste.
3/2
Mount seems exactly like Bestow - why not just use the same keyword?
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Common 3 of 10:
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Charged BoltR
Instant (C)
Charged Bolt deals 2 damage to target creature. If that creature isn't enchanted or equipped, Charged Bolt deals 4 damage to it instead. "Stop whining. I gave you more than enough time to prepare." —Saceth, battle instructor
Rumbling Baloth2GG
Creature - Beast (C) The baloth's kiss — Bysteole expression meaning "a prize that cannot be won"
4/4
Mount seems to be somewhat fun.. i reworded it to the standard equip n fortify wording to ease understanding.. i put a tap on the mount cost since unlike equipment, creatures have summoning sickness that will make it 'jetlagged' when it is summoned..
btw this seems to be a combat matters plane haha... want to do a timespiral kind of set for combat mechanics ?
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Common 3 of 10:
Lizard Warbeast3R
Creature - Lizard Mount (C)
Mounting creature gets +2/+2 and has haste.
Mount t, 1R(t, 1R: Attach Lizard Warbeast to a creature you control mounting this creature. It cannot attack or block while mounted. Mount only as a sorcery.)
2/2
Jumza Swiftpike1W
Creature - Human Soldier
Flanking ((Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Guriza Baloth2GG
Creature - Beast
Rampage 2 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Whenever Guriza Baloth is blocked by two or more creatures, it gains trample until end of turn. "No don't make it angry, it's much better unannoyed." - Saisa Border Guard
3/3
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
1/1
I'm thinking that in order for Mount to work well and remain distinct from Bestow, we would need to have something similar to "Licid" wording.
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Common 5 of 10:
Savage Warscale2R
Creature - Lizard Mount (C)
Mounted creature gets +2/+2 and has haste.
Mount 1R(1R: Savage Warscale becomes an Aura enchantment with enchant creature. Attach it to target creature. It becomes a creature again if it's not attached to a creature. Mount only as a sorcery.)
2/2
Mosscarved Blade1(2/G)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature becomes the target of a spell or ability, you may sacrifice Mosscarved Blade. If you do, that creature gets +3/+3 until end of turn.
Equip 1 "May your strength never be broken." —Blade inscription
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Creature - Zombie Bird
Flying
Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad 3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin 1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm 2G
Creature - Worm
Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library.
Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory 1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost.
Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card.
The past guides us to the future.
Savor the Hunt 2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
"Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh 3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ
(When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Uncommon 1 of 3:
Rebellious Streak 2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR (You may cast this card from your graveyard for its retether cost.)
Cerebrex Shores
Land (U)
Cerebrex Shores enters the battlefield tapped.
When Cerebrex Shores enters the battlefield, you may exile a card from your graveyard. If you do, untap Cerebrex Shores.
T: Add W or U to your mana pool.
"The mind can only answer some questions, Cara. The heart answers the rest." —Maesom Yurin
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Creature - Zombie Bird
Flying
Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad 3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin 1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm 2G
Creature - Worm
Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library.
Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory 1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost.
Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card.
The past guides us to the future.
Savor the Hunt 2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
"Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh 3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ
(When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Rebellious Streak 2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR (You may cast this card from your graveyard for its retether cost.)
Uncommon 2 of 3:
Head Pry3B
Sorcery
Target player discard two cards at random from his or her hand.
The cult inquisition requires its member to have their mind open... both figuratively and literally.
Cultist PersuasionB
Sorcery
As an additional cost to play Cultis Persuasion, discard a card.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
The cult invitation can be very convincing, with them, there's only one way in and no way out.
RechartG
Sorcery
Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand.
"The lands are changing andsomeone needs to make a record of that." - Linc, Sinad Cartographer
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Creature - Zombie Bird
Flying
Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad 3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin 1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm 2G
Creature - Worm
Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library.
Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory 1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost.
Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card.
The past guides us to the future.
Savor the Hunt 2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
"Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh 3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ
(When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Rebellious Streak 2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR (You may cast this card from your graveyard for its retether cost.)
RechartG
Sorcery
Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand.
"The lands are changing andsomeone needs to make a record of that." - Linc, Sinad Cartographer [/quote]
Head Pry3B
Sorcery (U)
Target player discard two cards at random from his or her hand.
The cult inquisition requires its member to have their mind open... both figuratively and literally.
Undefiled Grouse 1RW
Creature - Bird (U)
Flying
Protection from parasites
"He must be a king.""Why?""He hasn't got sh*t all over him"
2/2
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Creature - Zombie Bird
Flying
Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad 3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin 1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm 2G
Creature - Worm
Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library.
Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory 1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost.
Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card.
The past guides us to the future.
Savor the Hunt 2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
"Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh 3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ
(When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Rebellious Streak 2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR (You may cast this card from your graveyard for its retether cost.)
Rechart G
Sorcery
Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand.
"The lands are changing and someone needs to make a record of that." - Linc, Sinad Cartographer
Head Pry 3B
Sorcery (U)
Target player discard two cards at random from his or her hand.
The cult inquisition requires its member to have their mind open... both figuratively and literally.
Rare 1 of 1:
Symbioplasm 1UU
Parasitic Creature - Shapeshifter (R)
(When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
Whenever a creature becomes paired with Symbioplasm, Symbioplasm becomes a copy of that creature.
Which is the true self — the body that moves, or the mind that decides?
0/1
Mercurial Mimic 4U
Creature - Shapeshifter (R)
When Mercurial Mimic enters the battlefield, target opponent discards all cards in his or her hand, then draws that many cards. If a creature card is discarded in this way, you may have Mercurial Mimic become a copy of that creature.
"May your thoughts stab you in the back." —Ankari curse
0/1
Æthershifter 2UU
Creature - Shapeshifter (R)
You may cast Æthershifter from exile.
You may have Æthershifter enter the battlefield as a copy of any creature on the battlefield.
"So our world has merely been dreaming this whole time," Yurin said. "But what if it dreams, then what does it dream of?"
0/0
-Delve
-Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Creature - Zombie Bird
Flying
Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad 3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin 1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm 2G
Creature - Worm
Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library.
Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory 1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost.
Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card.
The past guides us to the future.
Savor the Hunt 2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
"Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Bubbling Flesh 3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Marrow-Crusher Germ3B
Parasitic Creature - Germ
(When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
2/2
Rebellious Streak 2R
Enchantment - Aura (U)
Enchant creature
You control enchanted creature. Enchanted creature has haste.
At the beginning of the end step, sacrifice Rebellious Streak.
Retether 4RR (You may cast this card from your graveyard for its retether cost.)
Rechart G
Sorcery
Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand.
"The lands are changing and someone needs to make a record of that." - Linc, Sinad Cartographer
Head Pry 3B
Sorcery (U)
Target player discard two cards at random from his or her hand.
The cult inquisition requires its member to have their mind open... both figuratively and literally.
Mercurial Mimic 4U
Creature - Shapeshifter (R)
When Mercurial Mimic enters the battlefield, target opponent discards all cards in his or her hand, then draws that many cards. If a creature card is discarded in this way, you may have Mercurial Mimic become a copy of that creature.
"May your thoughts stab you in the back." —Ankari curse
0/1
next:
The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each of wedge colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict start to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
Setting: more towards Ancient Middle Eastern
Invasion of Kamigawa - after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Setting: Japanese
Mechanics note: Devotion to Snakes is meant to work for any creature type and any effect, so the template woudl look like this
Devotion to [Creature type X] - When ~ enters the battlefield, if you devotion to [X] is Y or less, do Z.
Common 1 of 10:
Orochi Seer 2G
Creature - Snake Shaman
Devotion to Snakes - When Orochi Seer enters the battlefield, if your devotion to Snakes is 2 or more, draw a card. (Your devotion to Snakes is equal to the number of nonland Snake permanents you control.)
T: Add G to your mana pool.
The Orochi gathered their seers and leaders in preparation for war against Nicol Bolas and his minions.
2/2
Minamo Blackguard 3U
Creature - Human Ninja
Bushido 1 (When this blocks or becomes block, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
One thousand years is a really long time. That would be a proper span of time for human repopulation, but from a real-world perspective, the samurai caste in Japan was in decline after a thousand years... hmmm...
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Creature - Human Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Common 2 of 10:
Kami of Silent Leaves 3G
Creature - Spirit (C)
Reincarnate (When this creature dies, you may exile it. If you do, return target creature card with lower converted mana cost from your graveyard to your hand.)
"When the wind whispers across the trees, you will know that it is there." —Shibata Norie, marshal of Eiganjo
3/3
Death's Door 3BB
Sorcery (C)
Offering (You may cast this card any time you could cast an instant by sacrificing a nonland permanent and paying the difference in mana costs between this and the sacrificed permanent. Mana cost includes color.)
Destroy target creature.
"Pain. Hidetsugu roars! The blossom shall silence the owl's talon, and a reckoning comes!" —The Prophecies of Munemitsu
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
i like the idea of Reincarnate.. but somehow it's much like Soulshift in the old times..
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
Creature - Human Samurai
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Common 3 of 10:
Firesprout Kami1R
Creature - Spirit
Haste
Reborn R (Whenever this creature dies, you may pay R, if you do, search your library for a card with the same name and put it onto the battlefield.)
"The nature knows what it wants. If human interfere, it will somehow do something in reverse to preserve the state it once was." - Teaching of Dosan, The Ancient Sage
1/1
Evaporate Essence2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Nightsmoke Ninja3U
Creature - Human Ninja
Whenever Nightsmoke Ninja deals combat damage to a player, exile the top two cards of that player library.
Bodyswap - Whenever this creature attacks and blocked, you may choose an unblocked creature you control. If you do, all creatures blocking Nightsmoke Ninja blocks that creature instead and Nightsmoke Ninja becomes unblocked.
Fast and precise, the ninjas of Mistblade clan ensure its mission is completed no matter what the cost is.
2/2
Reborn can be really bad for limited and singleton formats. I'm not sure about it.
-Redeem (card type) (You may exile another card type from your hand as you cast this spell. if you do, return it to your hand as it resolves.
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn).
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Common number 4:
Dark dreams 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the ancient
Blood-Sword Ronin R
Creature - Human Samurai
Blood-Sword Ronin attacks each turn if able.
He was disgraced, bansihed to the far reaches of sokenzan. And from there, he will launch a deadly assault - alone.
2/1
- Arcane instants and sorceries
- Redeem (card type) (You may exile another card type from your hand as you cast this spell. if you do, return it to your hand as it resolves.
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn).
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Dark dreams 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Common 5 of 10:
Kami of the Hidden Passage 3GG
Creature - Spirit (C)
Whenever you cast a Spirit or Arcane spell, Kami of the Hidden Passage gains hexproof until end of turn.
"One cannot see what refuses to be observed." —Minaiyo, Soratami floodbringer
5/4
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Invasion of Kamigawa- after the endless spirit war in Kamigawa, a thousand year forward after Toshiro Umezawa was sent to another dimension by the Myojin of Night's Reach. Kamigawa was once again in harmony, until Bolas came to seek the remain of what once was called "The One Which Was Taken" which has become Sisters of Flesh and Spirit. No one really know what Bolas plan to achieve with the power of the Sisters of Flesh and Spirit but it was sure he has no good intention by doing so. Alerted that her homeland planes is attacked by Bolas, she returns to Kamigawa to see what her world has become and try to end Bolas quest in Kamigawa.
- Arcane instants and sorceries
- Redeem (card type) (You may exile another card type from your hand as you cast this spell. if you do, return it to your hand as it resolves.
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn).
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world anger the Kami, we can't say what it is for sure, but it is not natural that our weapons crumbles into ashes every night." - Hideo, Kistune Fastblade.
Dark dreams 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Common 6 of 10:
Sakura-Tribe SpringbringerG
Creature - Snake Shaman
t: Choose a basic land type. Until end of turn, target land becomes a land of the chosen type until end of turn.
As the orochi shaman dances, suddenly sakura petals fills the atmosphere and the empty stretch of land feels like a deep forest.
1/1
Jukai Ascetic1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Firesprout Kami1R
Creature - Spirit
Haste
Reborn R (Whenever this creature dies, you may pay R, if you do, search your library for a card with the same name and put it onto the battlefield.)
"The nature knows what it wants. If human interfere, it will somehow do something in reverse to preserve the state it once was." - Teaching of Dosan, The Ancient Sage
1/1
- Arcane instants and sorceries
- Redeem CARD TYPE[i](You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves0[/i].
Creature - Human Samurai
Bushido 1 [i](Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)[/mana].
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
[i]The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.[/i]
2/3
[b]Meditative Trance[/mana] 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
[i]"One lifetime is but a single moment in the search for enlightenment." —Master Sadao[/i]
[b]Evaporate Essence[/b] 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane [i](You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)[/i]
[i]"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.[/i]
[b]Dark dreams[/b] 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
">"NoBodyCanGUaRdyoURmindBEttERtHanyoUSElf.IfyoUaREWEak,tHEEvilSPiRitSWillfindtHEiRRooSt.">"-DoSantHEAnCiEnt
[b]Borasu Heretic[/b] 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
[i]"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress[/i]
3/3
[b]Jukai Ascetic[/b] 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
[i]Budokas find Jukai forest silent and serene environment the best to rediscover themselves.[/i]
2/1
Common number 7:
[B]Walls of Oboro[/B] 2U
Creature - Iilusion Wall
Defender, Flying
[I]"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story[/I]
0/6
[B]Borasu's Faithful[/B] 3BB
Creature - Ogre Shaman Cleric
When Borasu's Faithful dies, you may pay 1 life. if you do, draw a card.
[I]"The blood of the Pure rests in this goblet. Soon the sacred brotherhood will taste the power of divinity!"[/I]
3/4
- Arcane instants and sorceries
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves0.
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark dreams 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro 2U
Creature - Iilusion Wall
Defender, Flying
"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Raiju's Plunge 4R
Sorcery - Arcane (C)
Target creature you control gets +4/+0 until end of turn. Then you may choose one - That creature gets an additional +2/+0 until end of turn; that creature gains flying until end of turn; or that creature gains intimidate until end of turn. If you do, sacrifice that creature at end of turn.
Orochi Wanderer 1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.)
"My brother monks will hear the stories of countless victories when I return."
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Arcane instants and sorceries
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves0. For invasion of kamigawa, the card type should always be arcane
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark dreams 1B
Sorcery
Target player rebeals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro 2U
Creature - Iilusion Wall
Defender, Flying
"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer 1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.)
"My brother monks will hear the stories of countless victories when I return."
1/1
Orochi Wanderer 1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.)
"My brother monks will hear the stories of countless victories when I return."
1/1
Common 9 of 10:
Okiba-gang Hanran3B
Creature - Rat Ninja
When Okiba-gang Hanran deals combat damage to a player, exile all cards in that player graveyard.
Bodyswap (Whenever this creature attacks and blocked, you may choose an unblocked creature you control. If you do, all creatures blocking Nightsmoke Ninja blocks that creature instead and Nightsmoke Ninja becomes unblocked.)
2/3
Blessings of the Kodamas1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library.
"The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams 1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro 2U
Creature - Illusion Wall
Defender, Flying
"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer 1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.)
"My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama 1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library.
"The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Common 10 of 10:
Septic Blight 4B
Sorcery - Arcane (C)
Target player sacrifices a creature and a land.
Centuries after most of Takenuma had been reclaimed for farmland, the swamp began claiming itself back.
Kaijin of the Tempest 5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn.
"Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Claim to Fame 2U
Instant (C)
Target permanent becomes legendary until end of turn.
Draw a card.
"Why yes, it was indeed I who single-handedly captured the Heizan gang, shamed the Soratami ambassador in a war of words, and whispered the secrets of enlightenment into Master Dosan's ear! Now stop laughing!" —Mohoroshi the Liar
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams 1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro 2U
Creature - Illusion Wall
Defender, Flying
"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer 1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.)
"My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama 1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library.
"The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest 5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn.
"Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Infamous Fugitive 3B
Creature - Human Samurai (U)
Bushido 2
Personae (This creature has the name of each creature you control at all times in addition to its own, and the "legend rule" doesn't apply to it.)
1/4
Sights Unforgettable 3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams 1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro 2U
Creature - Illusion Wall
Defender, Flying
"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer 1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.)
"My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama 1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library.
"The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest 5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn.
"Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Sights Unforgettable 3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
Uncommon 2 of 3:
Honden of Earth Wound 2G
Legendary Enchantment - Shrine
At the beginning of your first main phase, add one mana of any color for each shrine you control.
To the sorrow of all, the deepest wound is inflicted to those who devote the most.
Neiru the Windcutter2
Legendary Artifact - Equipment
Equipped creature has Bushido 3 , first strike and trample.
Equip 2
East Wind, Borasu Corrupted3BB
Legendary Creature - Spirit
Spirit creatures you control gets +1/+0 and has intimidate.
East Wind was once gentle kami who ensure the pollen scatters and warm air engulf the valley.
3/3
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams 1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro 2U
Creature - Illusion Wall
Defender, Flying
"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer 1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.)
"My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama 1G
Sorcery - Arcane
Search your library for a land card and put that card into your hand then shuffle your library.
"The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest 5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn.
"Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Sights Unforgettable 3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
Honden of Earth Wound 2G
Legendary Enchantment - Shrine
At the beginning of your first main phase, add one mana of any color for each shrine you control.
To the sorrow of all, the deepest wound is inflicted to those who devote the most.
Defiant Sentry 1WW
Creature - Fox Samurai (U)
Bushido 2
W: Defiant Sentry gains protection from the color of your choice until end of turn.
2/2
Nobeki's Conjuror 1B
Creature - Rat Wizard (U)
Spirit spells cost you 1 less to cast.
Whenever Nobeki's Conjuror deals combat damage to a player, Spirit spells cost you an additional 1 less to cast until end of turn.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rare/Mythic 1/1:
Igashira Umya, Borasu Confidant 1UBR
Legendary Creature - Human Rogue Samurai (M)
Igashira Umya can't be blocked.
Whenever Iganshira Umya deals combat damage to a player, you may have that player sacrafice a creature they control, discard a card at random from their hand and lose 2 life.
Bolas often gifts his most trusted confidants a portion of his power. Igashira has been his primary source of information on Kamigawa.
2/3
Honden of Flesh and Spirit 2GW
Legendary Enchantment - Shrine (R)
At the beginning of your upkeep, put a 2/2 green and white Spirit creature token with flying onto the battlefield for each Shrine you control.
The Sisters of Flesh and Spirit returned and renewed in the mortal races of Kamigawa a fervored devotion to her name.
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARD TYPE(You may exile another CARD TYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Creature - Human Samurai (C)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn)
Whenever Minamo Blackguard delas combat damage to an opponent, you may tap target creature that players controls. That creature doesn't untap during its controller's next untap step.
The Kitsune set aside their differences to teach the Minamo how to better guard the ancient secrets held within their libraries.
2/3
Meditative Trance 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of enchanted creature's controller's upkeep, that player gains 2 life.
"One lifetime is but a single moment in the search for enlightenment." —Master Sadao
Evaporate Essence 2W
Instant - Arcane (C)
Destroy target artifact or enchantment.
Redeem Arcane (You may exile another arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
"Something in our world angers the Kami. We can't say what it is for sure, but it is not natural that our weapons crumble into ashes every night." - Hideo, Kistune Fastblade.
Dark Dreams 1B
Sorcery
Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
"Nobody can guard your mind better than youself. If you are weak, the evil spirits will find their roost." -Dosan the Ancient
Borasu Heretic 4R
Creature - Ogre Shaman (C)
At the beginning of your upkeep, you may pay 2R. If you do, Borasu Heretic gets +2/+2 until end of turn.
"May Hidetsugu consume you for your betrayal!" —Okomuro, Ruler of Shinka Fortress
3/3
Jukai Ascetic 1G
Creature - Human Monk
Hexproof
Whenever you cast an arcane or spirit spell, regenerate Jukai Ascetic.
Budokas find Jukai forest silent and serene environment the best to rediscover themselves.
2/1
Walls of Oboro 2U
Creature - Illusion Wall (C)
Defender, Flying
"But when Iku tried to go up to the heavens with his new wings, a stubborn barrier stood in his way..." - Children's story
0/6
Orochi Wanderer 1G
Creature - Snake Monk (C)
Renown 1 (This creature gets +1/+1 for each legendary permanent you control.)
"My brother monks will hear the stories of countless victories when I return."
1/1
Blessings of the Kodama 1G
Sorcery - Arcane (C)
Search your library for a land card and put that card into your hand then shuffle your library.
"The Kodama of the Four Wind brings the season at the right time, ensuring the flower blossoms, the cattle fed and the food prepared for all of us." - Daisu, Orchard Tender
Kaijin of the Tempest 5U
Creature - Spirit (C)
Kaijin of the Tempest can't attack unless you've cast a Spirit or Arcane spell this turn.
"Like any spirit, it retains its own mind. Like any tempest, it remains mindless." —Minaiyo, Soratami floodbringer
5/5
Sights Unforgettable 3R
Sorcery - Arcane (U)
Reveal the top four cards of your library. You may put a sorcery card from among the revealed cards or in your graveyard into your hand. Then put the rest of the revealed cards into your graveyard.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, put this card into your hand as it resolves.)
Honden of Earth Wound 2G
Legendary Enchantment - Shrine (U)
At the beginning of your first main phase, add one mana of any color to your mana pool for each Shrine you control.
To the sorrow of all, the deepest wound is inflicted to those who devote the most.
Uncommon 3 of 3:
Defiant Sentry 1WW
Creature - Fox Samurai (U)
Bushido 2
W: Defiant Sentry gains protection from the color of your choice until end of turn.
2/2
Igashira Umya, Borasu Confidant 1UBR
Legendary Creature - Human Rogue (M)
Igashira Umya can't be blocked.
Whenever Iganshira Umya deals combat damage to a player, you may have that player sacrafice a creature they control, discard a card at random from their hand and lose 2 life.
Bolas often gifts his most trusted confidants a portion of his power. Igashira has been his primary source of information on Kamigawa.
2/3
The plane of Warajoroo has natural wonders like none other in the Multiverse. A host of ancestors in shifting forms mapped, created, and carved this plane, so the desert natives say, and the Dreamlords disappeared after their work was finished. But the weave of the world is coming apart, and its inhabitants and its very lands are beginning to fall victim to cancerous mutations, dark mental corruption, and worse still. It may now be up to all the beings of Warajoroo to restore creation... or to start all over again.
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Common 1/10
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - When ~ and at least two other creatures attack, all opponents lose one life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Lizard Warbeast 3R
Creature - Lizard Mount (C)
Mount - 3 (you may pay the cost, if you do put another creature you control mounting this creature. Creatures cannot attack or block while mounted. Mount only as a sorcery.)
A creature mounting Lizard Warbeast has Haste and +2/+2
3/3
CHECK OUT MY TRIBAL CUSTOM SET KREVAN
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/530273-krevan-the-first-set-in-a-tribal-block
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - When Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Common 2 of 10:
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - When enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Lizard Warbeast 3R
Creature - Lizard Mount (C)
Mount - 3 (You may pay 3 to have this creature enter the battlefield as an Aura spell enchanting target creature you control. It becomes a creature again if it's not enchanting a creature. Mount only as a sorcery.)
Creatures mounting Lizard Warbeast get +2/+2 and have haste.
3/2
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Charged Bolt R
Instant (C)
Charged Bolt deals 2 damage to target creature. If that creature isn't enchanted or equipped, Charged Bolt deals 4 damage to it instead.
"Stop whining. I gave you more than enough time to prepare." —Saceth, battle instructor
Rumbling Baloth 2GG
Creature - Beast (C)
The baloth's kiss — Bysteole expression meaning "a prize that cannot be won"
4/4
btw this seems to be a combat matters plane haha... want to do a timespiral kind of set for combat mechanics ?
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Common 3 of 10:
Lizard Warbeast3R
Creature - Lizard Mount (C)
Mounting creature gets +2/+2 and has haste.
Mount t, 1R (t, 1R: Attach Lizard Warbeast to a creature you control mounting this creature. It cannot attack or block while mounted. Mount only as a sorcery.)
2/2
Jumza Swiftpike1W
Creature - Human Soldier
Flanking ((Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Guriza Baloth2GG
Creature - Beast
Rampage 2 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Whenever Guriza Baloth is blocked by two or more creatures, it gains trample until end of turn.
"No don't make it angry, it's much better unannoyed." - Saisa Border Guard
3/3
Mayrn Disciple1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
1/1
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Common 5 of 10:
Savage Warscale 2R
Creature - Lizard Mount (C)
Mounted creature gets +2/+2 and has haste.
Mount 1R (1R: Savage Warscale becomes an Aura enchantment with enchant creature. Attach it to target creature. It becomes a creature again if it's not attached to a creature. Mount only as a sorcery.)
2/2
Mosscarved Blade 1(2/G)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature becomes the target of a spell or ability, you may sacrifice Mosscarved Blade. If you do, that creature gets +3/+3 until end of turn.
Equip 1
"May your strength never be broken." —Blade inscription
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4