Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast and wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped. (t: Add G to your mana pool.) 1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the ResourcesR Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila2R
Creature - Lizard R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn. For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able. "A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Gruesome Display3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Wall of Sunlight2W
Creature - Wall (U)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Sunlight. Antagonizing the wilds is about as effective as raging against the dawn.
0/2
Uncommon 3/3 Overwhelming Savagery2RR
Sorcery
Gain control of target creature until end of turn. Untap that creature and it gets +2/+0 and gains haste and trample until end of turn. "First we'll flank them from the south, using archers as suppressive fire, then we'll... We'll... KILL THEM ALL WITH OUR FISTS!" - Kaln Hallor, Former first lieutenent of New Galvin.
Civilize3UU
Sorcery (U)
Gain control of target red or green creature. (This effect lasts indefinitely.) "I saw the Sylvan ambassador at Viscount Marqadt's little soirée last night — and when he sipped his tea, he didn't raise his little finger as he lifted the cup!" —Lady Tidmael
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast and wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped. (t: Add G to your mana pool.) 1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the ResourcesR Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila2R
Creature - Lizard R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn. For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able. "A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Gruesome Display3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Wall of Sunlight2W
Creature - Wall (U)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Sunlight. Antagonizing the wilds is about as effective as raging against the dawn.
0/2
Overwhelming Savagery2RR
Sorcery
Gain control of target creature until end of turn. Untap that creature and it gets +2/+0 and gains haste and trample until end of turn. "First we'll flank them from the south, using archers as suppressive fire, then we'll... We'll... KILL THEM ALL WITH OUR FISTS!" - Kaln Hallor, Former first lieutenent of New Galvin.
Rare 1/1
Chromatic BlastWUBRG
Sorcery
Destroy all lands with industry counters on them.
Mass Production5
Artifact t: put a 1/1 colorless Golem creature token with wither into play for each land you control with an industry counter on it.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast and wide, and the wilds have to fight or face doom...
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3 "These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming FinU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk. Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite3G
Sorcery
Destroy target artifact, enchantment, or non-basic land. "You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped. (t: Add G to your mana pool.) 1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the ResourcesR Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila2R
Creature - Lizard R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn. For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able. "A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Gruesome Display3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Wall of Sunlight2W
Creature - Wall (U)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Sunlight. Antagonizing the wilds is about as effective as raging against the dawn.
0/2
Overwhelming Savagery2RR
Sorcery
Gain control of target creature until end of turn. Untap that creature and it gets +2/+0 and gains haste and trample until end of turn. "First we'll flank them from the south, using archers as suppressive fire, then we'll... We'll... KILL THEM ALL WITH OUR FISTS!" - Kaln Hallor, Former first lieutenent of New Galvin.
Mass Production5
Artifact t: put a 1/1 colorless Golem creature token with wither into play for each land you control with an industry counter on it.
On Arghast the four major kingdoms are at peace. Or so it seems. Skirmishes of proxies via minor citystates and cold-war scheming are the order of the day. And rumors swirl of a fifth power lead by a risen king to be pulling the strings of it all.
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Common 1/10:
Lost in the TunnelsB
Instant
Remove target creature from the game. Return that creature to play under its owner's control with a +1/+1 counter on it at the beginning of your next upkeep.
Mountaint Goat1W
Creature - Goat
~ gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand. T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling BoulderR
Instant (C) Avalanche — Rolling Boulder deals 1 damage to target creature. When that creature dies this turn, you may cast Rolling Boulder from your graveyard until end of turn. "Don't understimate the pebble's rage." — Dwarven saying
Avalanche says: "When X, you may cast ~ from your graveyard until end of turn."
Common 4/10:
Lay Claim4GG
Sorcery
Gain control of target land an opponent controls.
Tree-Runner Scout1G
Creature - Elf
Forestwalk
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC February 2014 - 2nd Round (11th-20th)
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL March 2014 - Score: 71.4/300 (18th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC September 2015 - Score: 30 (9th)
DCC October 2015 - Score: 46 (8th-T)
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand. T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling BoulderR
Instant (C) Avalanche — Rolling Boulder deals 1 damage to target creature. When that creature dies this turn, you may cast Rolling Boulder from your graveyard until end of turn. "Don't understimate the pebble's rage." — Dwarven saying
I like avalanche but can you cast an avalanche spell as many times as you have mana once its condition is met? That might make Rolling Boulder really powerful.
Common 4/10
Sunless Sea Siren2UU
Creature - Siren
Flying 1U: Target creature attacks this turn if able.
2/2 The Sunless Sea is a vast underground body of water that, despite it's lack of light, has many of the same dangers of the above oceans.
Glowing Fungoid2G
Creature - Fungus
When ~ dies put a 1/1 green saproling creature token onto the battlefield. 1G: ~ must be blocked this turn if able.
2/2 In the underrealms light comes either firestones or fungus.
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand. T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling BoulderR
Instant (C) Avalanche — Rolling Boulder deals 1 damage to target creature. When that creature dies this turn, you may cast Rolling Boulder from your graveyard until end of turn. "Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield. 1G: Glowing Fungoid must be blocked this turn if able.
2/2 In the underrealms light comes either firestones or fungus.
Shadow Feeder2BB
Creature — Shade (C) B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
I kinda got skipped so I'll just resubmit.
Common 5/10:
Lay Claim4GG
Sorcery
Gain control of target land an opponent controls.
Tree-Runner Scout1G
Creature - Elf
Forestwalk
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC February 2014 - 2nd Round (11th-20th)
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL March 2014 - Score: 71.4/300 (18th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC September 2015 - Score: 30 (9th)
DCC October 2015 - Score: 46 (8th-T)
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand. T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling BoulderR
Instant (C) Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard. "Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield. 1G: Glowing Fungoid must be blocked this turn if able.
2/2 In the underrealms light comes either firestones or fungus.
Shadow Feeder2BB
Creature — Shade (C) B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory2W
Instant (C) Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard. Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Common 8/10
Spell StutterUU
Instant
Counter target spell unless its controller pays 2.
Draw a card.
Glimmerscale Seer1U
Creature - Merfolk Scout
When ~ enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order. Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand. T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling BoulderR
Instant (C) Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard. "Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield. 1G: Glowing Fungoid must be blocked this turn if able.
2/2 In the underrealms light comes either firestones or fungus.
Shadow Feeder2BB
Creature — Shade (C) B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory2W
Instant (C) Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard. Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Glimmerscale Seer1U
Creature — Merfolk Scout
When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order. Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Gloompeak Vulture2B
Creature — Bird (C)
Flying
When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, it enters the battlefield with a +1/+1 counter on it.
2/1
Common 10/10
Blossoming StrengthG
Instant Avalanche - Put a +1/+1 counter on target creature. Whenever a green creature enters the battlefield under your control you may cast ~ from your graveyard until end of turn.
Crust-Cracker Hellion3RR
Creature - Hellion
Haste
As an additional cost to cast ~ sacrifice a land. "Oh uh, tremors. With any luck it's just a quake and not a hellioaaAAHH!" - Last words of Groff Stonekin
4/4
Topside RaiderRR
Creature - Human Warrior
Haste
Whenever ~ deals combat damage to a player you may discard a card. If you do draw a card. "They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
1/1
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand. T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling BoulderR
Instant (C) Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard. "Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield. 1G: Glowing Fungoid must be blocked this turn if able.
2/2 In the underrealms light comes either firestones or fungus.
Shadow Feeder2BB
Creature — Shade (C) B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory2W
Instant (C) Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard. Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Glimmerscale Seer1U
Creature — Merfolk Scout
When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order. Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Gloompeak Vulture2B
Creature — Bird (C)
Flying
When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Gloompeak Vulture.
2/1
Topside RaiderRR
Creature — Human Warrior
Haste
Whenever Topside Raider deals combat damage to a player you may discard a card. If you do draw a card. "They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
1/1
Soul DischargeRR
Instant (U)
Soul Discharge costs 2 more for each creature it targets beyond the first.
Soul Discharge deals X damage to any number of target creatures, where X is the number of creatures targeted by Soul Discharge.
Uncommon 2/3
Mineral Worm1G
Creature - Worm
As an additional cost to play ~, sacrifice a land. t: add 2 to your mana pool.
2/2
Underground MonksUWR
Creature - Goblin Monk
Hellbent - At end of turn, if ~ dealt combat damage, you may draw a card. Underground Monks gains defender until the end of your next turn. Sanity from insanity. Peace from rage.
1/2
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control. When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand. T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling BoulderR
Instant (C) Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard. "Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield. 1G: Glowing Fungoid must be blocked this turn if able.
2/2 In the underrealms light comes either firestones or fungus.
Shadow Feeder2BB
Creature — Shade (C) B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory2W
Instant (C) Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard. Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Glimmerscale Seer1U
Creature — Merfolk Scout
When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order. Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Gloompeak Vulture2B
Creature — Bird (C)
Flying
When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Gloompeak Vulture.
2/1
Topside RaiderRR
Creature — Human Warrior
Haste
Whenever Topside Raider deals combat damage to a player you may discard a card. If you do draw a card. "They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
1/1
Soul DischargeRR
Instant (U)
Soul Discharge costs 2 more for each creature it targets beyond the first.
Soul Discharge deals X damage to any number of target creatures, where X is the number of creatures targeted by Soul Discharge.
Mineral Worm1G
Creature - Worm
As an additional cost to cast Mineral Worm, sacrifice a land. t: add 2 to your mana pool.
2/2
Dwarven Foreteller2U
Creature — Dwarf Wizard (U) T: Reveal the top card of your library. Until end of turn, you may cast that card as though it had flash.
1/3
Rare 1/1 Tunneler Wurm2G
Creature - Wurm
Nether 3 (At the end of your turn, if you didn't play a land, put 3 +1/+1 counters on this creature.)
2/2
Underhill Ambusher3RR
Creature — Giant Rogue
When Underhill Ambusher enters the battlefield, destroy target land controlled by an opponent. If you destroy a Mountain, Underhill Ambusher has haste until the end of turn.
4/4
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Common 1:
Expand Horizons2G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle it. You may play an additional land this turn.
Brago's Decree2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
[quote from="LCD »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1572"]Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper5 Artifact Creature - Construct(C)
At the beginning of your upkeep, you may remove a counter from target permanent. 2/5
Common 3/10 Apprentice Gearsmith1U
Creature - Human Artificer t: untap target artifact creature.
1/1
Deft ManeuverR
Instant
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn. Being emotionally driven does not preclude one from being clever.
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft ManeuverR
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn. Being emotionally driven does not preclude one from being clever.
Rotting Miasma1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Common 5 of 10:
Militant Mount2GG
Creature - Elephant (C)
Trample
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) An elephant's bulk cares little for power or position.
3/3
Mossripper Wurm5G
Creature - Wurm (C) "If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft ManeuverR
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn. Being emotionally driven does not preclude one from being clever.
Rotting Miasma1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm5G
Creature - Wurm (C) "If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit2W
Creature - Human Soldier W, T: ~ deals 2 damage to target attacking creature
2/2
common 7 of 10:
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card. Looking back at what we have, sometimes lead us to what we aim to achieve.
Revaluate1U
Instant
Shuffle a card on your hand into the library then scry 3.
Draw two cards. Fresh judgement almost always brings better result.
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree 2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
Introspect U
Sorcery
Shuffle a card in your hand into the library, then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Poison of the Black Rose3BB
Instant
Plotting 1B, sacrifice a crature (Rather than pay ~ mana cost, you may pay it's conspire cost. If you do, you can cast it only any time you could cast a sorcery).
Destroy target creature. The Veloir roses in which Marchesa uses to poison it's victims can be delivered to Paliano much more cheaply... if only the safety measures weren't that strict.
Blood of the Nobles1RR
Sorcery
All creatures gain Dethrone until end of turn. "See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
I like the "Plotting" mechanic, but the timing is off - you need to announce a spell before you pay costs, so you can't pay the plotting cost and then choose to cast it as a sorcery. Do you mind if I run with the idea, though?
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft ManeuverR
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn. Being emotionally driven does not preclude one from being clever.
Rotting Miasma1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm5G
Creature - Wurm (C) "If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit2W
Creature - Human Soldier W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card. Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles1RR
Sorcery
All creatures gain Dethrone until end of turn. "See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose3BB
Sorcery (C)
Destroy target creature.
Scheme 2B(Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Powdered Toxin3BB
Instant (C)
Destroy target creature.
Plot 2B(You may cast this card for its Plot cost whenever you would cast a sorcery.)
Lowland PartisanG
Creature - Elf Druid (C) 1G, T, Sacrifice Lowland Partisan: Destroy target artifact or enchantment. "I refuse to sacrifice more of my people just to clean the messes you leave behind." —Arnaud, to Selvala
1/1
i would try to take on the Plotting.. it felt the playing at sorcery speed doesn't feel much like us plotting something.. i'm thinking about morphed spell ?
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft ManeuverR
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn. Being emotionally driven does not preclude one from being clever.
Rotting Miasma1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm5G
Creature - Wurm (C) "If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit2W
Creature - Human Soldier W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card. Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles1RR
Sorcery
All creatures gain Dethrone until end of turn. "See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
common 10 of 10
Thunderous Dirge1R
Instant
Thunderous Dirge deals 3 damage to target creature or player.
Plot R(You may exile this card from your hand face down anytime you could play a sorcery. As long as there are three or more cards with Plot exiled face-down. You may turn any number of them face up and pay for their Plot cost. If you do, you may cast them without paying their cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped. t: Add B to your mana pool.
Cycling B(B, Discard this card: Draw a card.)
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree 2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped.
t: Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)
Rummage 4U
Sorcery (U)
Draw three cards.
Cycling U
uncommon number 2:
Palace Eater5RG
Creature - Wurm
Trample
Whenever ~ deals combat damage to player, destroy target land. palace eater dosen't untap during it's controller next untap step.
4/4 "It dosen't care about money. It dosen't care about beauty. It cares only about food." - Selvala, ranger of the lowlands
Corruption AfootWB
Sorcery
Tap target creature. each opponent loses life equal to thatcreatures power plus his toughness, and you gain that much life.
conspire
[b]Architect's Scheme[/b] 4UU
Enchantment
At the beginning of your upkeep, target artifact's controller discards a card, then you gain control of that artifact.
At the beginning of your end step, discard a card or sacrifice Architect's Scheme.
Pawn of the Black Rose[/b] RUB
Creature - Vampire Rogue
Deathtouch
Pawn of the Black Rose has hexproof and haste if you control a card named Marchesa, the Black Rose.
2/1
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft ManeuverR
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn. Being emotionally driven does not preclude one from being clever.
Rotting Miasma1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm5G
Creature - Wurm (C) "If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit2W
Creature - Human Soldier W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card. Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles1RR
Sorcery
All creatures gain Dethrone until end of turn. "See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose3BB
Sorcery (C)
Destroy target creature.
Scheme 2B(Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped. t: Add B to your mana pool.
Cycling B(B, Discard this card: Draw a card.)
Rummage4U Sorcery(U)
Draw three cards.
Cycling U(U, Discard this card: Draw a card.)
Palace Eater5RG
Creature - Wurm
Trample
Whenever ~ deals combat damage to player, destroy target land. palace eater dosen't untap during it's controller next untap step.
4/4 "It dosen't care about money. It dosen't care about beauty. It cares only about food." - Selvala, ranger of the lowlands
Architect's Scheme4UU
Enchantment
At the beginning of your upkeep, target artifact's controller discards a card, then you gain control of that artifact.
At the beginning of your end step, discard a card or sacrifice Architect's Scheme.
Rare 1 of 1:
Deepborn Hydra1G
Creature - Hydra (R)
Deepborn Hydra enters the battlefield with a +1/+1 counter for each +1/+1 counter on other creatures you control. "One day I shall hunt the foul creature that slew my brother," Felinev swore, "and take its head for a trophy."
"Which one?" Arnaud asked.
1/1
Subordination Engine6
Artifact (R)
At the beginning of your upkeep, you may untap target creature you don't control. If you do, you gain control of that creature until the beginning of your next upkeep. "All life in Paliano is increasingly borne on cogwork technology," Muzzio mused. "It now makes sense to ask who is the master, and who is the slave."
Concentrated Anguish3BBB
Sorcery (R)
As an additional cost to cast Concentrated Anguish, discard your hand.
Put an X/X black Demon creature token with flying onto the battlefield, where X is the total converted mana costs of all cards discarded in this way. Its roar sounds exactly like the screaming voices inside your head.
The next setting will be our 100th, so choose wisely.
Brago's Decree 2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped.
t: Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)
Rummage 4U
Sorcery (U)
Draw three cards.
Cycling U(U, Discard this card: Draw a card.)
Palace Eater 5RG
Creature - Wurm
Trample
Whenever ~ deals combat damage to player, destroy target land. palace eater dosen't untap during it's controller next untap step.
4/4
"It dosen't care about money. It dosen't care about beauty. It cares only about food." - Selvala, ranger of the lowlands
Architect's Scheme 4UU
Enchantment
At the beginning of your upkeep, target artifact's controller discards a card, then you gain control of that artifact.
At the beginning of your end step, discard a card or sacrifice Architect's Scheme.
Deepborn Hydra 1G
Creature - Hydra (R)
Deepborn Hydra enters the battlefield with a +1/+1 counter for each +1/+1 counter on other creatures you control.
"One day I shall hunt the foul creature that slew my brother," Felinev swore, "and take its head for a trophy."
"Which one?" Arnaud asked.
1/1
Confluence isn't exactly centered on one plane. From the far reaches of the multiverse, 99 planes aligned together (you all know which ones), creating a new plane in the core, that is all of them and none of them at once. The different ennergies from planes as different as they culd be caused the new plane to thrust into chaos, and now it is almost torn asunder...
My second suggestion isn't exactly a normal set, but a set that will be composed of NEW cards from planes thatt we all visited and liked. I don't know yet how to call it, but I think that Memory would be the most fitting.
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Brago's Decree2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft ManeuverR
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn. Being emotionally driven does not preclude one from being clever.
Rotting Miasma1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm5G
Creature - Wurm (C) "If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit2W
Creature - Human Soldier W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card. Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles1RR
Sorcery
All creatures gain Dethrone until end of turn. "See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose3BB
Sorcery (C)
Destroy target creature.
Scheme 2B(Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped. t: Add B to your mana pool.
Cycling B(B, Discard this card: Draw a card.)
Rummage4U Sorcery(U)
Draw three cards.
Cycling U(U, Discard this card: Draw a card.)
Palace Eater5RG
Creature - Wurm
Trample
Whenever ~ deals combat damage to player, destroy target land. palace eater dosen't untap during it's controller next untap step.
4/4 "It dosen't care about money. It dosen't care about beauty. It cares only about food." - Selvala, ranger of the lowlands
Architect's Scheme4UU
Enchantment
At the beginning of your upkeep, target artifact's controller discards a card, then you gain control of that artifact.
At the beginning of your end step, discard a card or sacrifice Architect's Scheme.
Deepborn Hydra1G
Creature - Hydra (R)
Deepborn Hydra enters the battlefield with a +1/+1 counter for each +1/+1 counter on other creatures you control. "One day I shall hunt the foul creature that slew my brother," Felinev swore, "and take its head for a trophy."
"Which one?" Arnaud asked.
1/1
Next up:
In a familiar and long-past time and place, but a strange causality, the Predator, pride of the Rathi deathfleet, was forged beneath the Evincar's Stronghold. We follow its captain, Greven il-Vec, and his subordinates, as they strive to conquer the renegade tribes for Volrath's sake, and as they chafe under the caprices of their unseen Phyrexian over-masters...
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Edit: I guess I just missed the suggestion, damn. That means next person just has four to choose from...
@Scrad: I don't see how your two suggestions are different as they both amount to: FREE FOR ALL. Still I think it 's a good idea for round 100. Basically this is a spacial fustercluck to Timer Spiral's temporal one?
Confluence isn't exactly centered on one plane. From the far reaches of the multiverse, 99 planes aligned together (you all know which ones), creating a new plane in the core, that is all of them and none of them at once. The different ennergies from planes as different as they culd be caused the new plane to thrust into chaos, and now it is almost torn asunder...
Common 1/10 Dimir Shadow-SkaabUB
Creature - Zombie Assassin
As an additional cost to cast ~ exile a creature from your graveyard.
~ cannot be blocked. "I had this problem with all these bodies I needed to hide. Then some crazed necromancer showed me all the wonderous things you can do with a cadaver rather than just throw it away." - Dimir Agent #332
2/1
Thoughtweaver of Heliod2WW
Creature - Kithkin Cleric
Kithkin creatures you control get +1/+1 and have vigilance as long as your devotion to white is four or more.
2/3
Alaran Tidecaller2UU
Creature - Vedalken Wizard Inspired Domain - whenever ~ becomes untapped you may tap up to X target creatures where X is the number of different basic land types amongst lands you control.
2/3
Private Mod Note
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Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped.
(t: Add G to your mana pool.)
1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the Resources R
Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila 2R
Creature - Lizard
R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn.
For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon 3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able.
"A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Gruesome Display 3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Wall of Sunlight 2W
Creature - Wall (U)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Sunlight.
Antagonizing the wilds is about as effective as raging against the dawn.
0/2
Uncommon 3/3
Overwhelming Savagery 2RR
Sorcery
Gain control of target creature until end of turn. Untap that creature and it gets +2/+0 and gains haste and trample until end of turn.
"First we'll flank them from the south, using archers as suppressive fire, then we'll... We'll... KILL THEM ALL WITH OUR FISTS!" - Kaln Hallor, Former first lieutenent of New Galvin.
Civilize 3UU
Sorcery (U)
Gain control of target red or green creature. (This effect lasts indefinitely.)
"I saw the Sylvan ambassador at Viscount Marqadt's little soirée last night — and when he sipped his tea, he didn't raise his little finger as he lifted the cup!" —Lady Tidmael
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped.
(t: Add G to your mana pool.)
1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the Resources R
Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila 2R
Creature - Lizard
R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn.
For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon 3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able.
"A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Gruesome Display 3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Wall of Sunlight 2W
Creature - Wall (U)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Sunlight.
Antagonizing the wilds is about as effective as raging against the dawn.
0/2
Overwhelming Savagery 2RR
Sorcery
Gain control of target creature until end of turn. Untap that creature and it gets +2/+0 and gains haste and trample until end of turn.
"First we'll flank them from the south, using archers as suppressive fire, then we'll... We'll... KILL THEM ALL WITH OUR FISTS!" - Kaln Hallor, Former first lieutenent of New Galvin.
Rare 1/1
Chromatic Blast WUBRG
Sorcery
Destroy all lands with industry counters on them.
Mass Production 5
Artifact
t: put a 1/1 colorless Golem creature token with wither into play for each land you control with an industry counter on it.
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, develop. (You may put a land card from your hand onto the battlefield with an industry counter on it. Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
2/2
"You see those trees? They all have to go."
Snarljaw Pirahna 2U
Creature - Fish
As long as you control two or more mountains, Snarljaw Pirahna has first strike.
2/3
"These waters look safe enou-" - last words of Grenth, Amateur Adventurer
Gleaming Fin U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has islandwalk.
Technology reached a peak where even a huge armoddon are on par with the sharks.
Gaea's Spite 3G
Sorcery
Destroy target artifact, enchantment, or non-basic land.
"You think nature needs defending? We can help but the land's greatest defense is itself." - Umanara, Sylvan Druid
Siel Forest
Land - Forest
Siel Forest enters the battlefield tapped.
(t: Add G to your mana pool.)
1, t: If Siel Forest doesn't have an industry counter on it, add one mana of any color to your mana pool. Spend only colored mana to activate this ability.
Savannah Ambusher 2W
Creature - Cat
As long as you control two or more forests, you may cast Savannah Ambusher as though it has flash.
2/3
Deplete the Resources R
Instant
Put an industry counter on target land you control. (Lands with industry counters are nonbasic lands with no basic land types and have "T: Add 1 to your mana pool.")
Discard a card, then draw a card.
Flamebelcher Gila 2R
Creature - Lizard
R: Flamebelcher Gila gets +1/+0 until end of turn.
1/3
Salek Euthanist1B
Creature - Human Advisor
When Salek Practitioner enters the battlefield, you may destroy target creature that is dealt damage this turn.
For me, its very merciful to just simply let the poor creature move on to the next life.
1/1
Aggressive Armodon 3GG
Creature - Elephant (C)
Trample
Aggressive Armodon must be blocked if able.
"A good wall is necessary for the survival of any fledgling settlement, if only because it buys you a few more seconds when the armodons come through." —Zeylan, veteran ranger
4/4
Gruesome Display 3BB
Sorcery
Destroy target creature. Other creatures with the same controller get -1/-1 until end of turn.
Wall of Sunlight 2W
Creature - Wall (U)
Defender (This creature can't attack.)
Prevent all combat damage that would be dealt to Wall of Sunlight.
Antagonizing the wilds is about as effective as raging against the dawn.
0/2
Overwhelming Savagery 2RR
Sorcery
Gain control of target creature until end of turn. Untap that creature and it gets +2/+0 and gains haste and trample until end of turn.
"First we'll flank them from the south, using archers as suppressive fire, then we'll... We'll... KILL THEM ALL WITH OUR FISTS!" - Kaln Hallor, Former first lieutenent of New Galvin.
Mass Production 5
Artifact
t: put a 1/1 colorless Golem creature token with wither into play for each land you control with an industry counter on it.
On Arghast the four major kingdoms are at peace. Or so it seems. Skirmishes of proxies via minor citystates and cold-war scheming are the order of the day. And rumors swirl of a fifth power lead by a risen king to be pulling the strings of it all.
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Common 1/10:
Lost in the Tunnels B
Instant
Remove target creature from the game. Return that creature to play under its owner's control with a +1/+1 counter on it at the beginning of your next upkeep.
Mountaint Goat 1W
Creature - Goat
~ gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Mountain Ibex 1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand.
T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling Boulder R
Instant (C)
Avalanche — Rolling Boulder deals 1 damage to target creature. When that creature dies this turn, you may cast Rolling Boulder from your graveyard until end of turn.
"Don't understimate the pebble's rage." — Dwarven saying
Avalanche says: "When X, you may cast ~ from your graveyard until end of turn."
Common 4/10:
Lay Claim 4GG
Sorcery
Gain control of target land an opponent controls.
Tree-Runner Scout 1G
Creature - Elf
Forestwalk
1/1
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Mountain Ibex 1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand.
T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling Boulder R
Instant (C)
Avalanche — Rolling Boulder deals 1 damage to target creature. When that creature dies this turn, you may cast Rolling Boulder from your graveyard until end of turn.
"Don't understimate the pebble's rage." — Dwarven saying
I like avalanche but can you cast an avalanche spell as many times as you have mana once its condition is met? That might make Rolling Boulder really powerful.
Common 4/10
Sunless Sea Siren 2UU
Creature - Siren
Flying
1U: Target creature attacks this turn if able.
2/2
The Sunless Sea is a vast underground body of water that, despite it's lack of light, has many of the same dangers of the above oceans.
Glowing Fungoid 2G
Creature - Fungus
When ~ dies put a 1/1 green saproling creature token onto the battlefield.
1G: ~ must be blocked this turn if able.
2/2
In the underrealms light comes either firestones or fungus.
Mountain Ibex 1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand.
T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling Boulder R
Instant (C)
Avalanche — Rolling Boulder deals 1 damage to target creature. When that creature dies this turn, you may cast Rolling Boulder from your graveyard until end of turn.
"Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid 2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield.
1G: Glowing Fungoid must be blocked this turn if able.
2/2
In the underrealms light comes either firestones or fungus.
Shadow Feeder 2BB
Creature — Shade (C)
B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
I kinda got skipped so I'll just resubmit.
Common 5/10:
Lay Claim 4GG
Sorcery
Gain control of target land an opponent controls.
Tree-Runner Scout 1G
Creature - Elf
Forestwalk
1/1
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Mountain Ibex 1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand.
T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling Boulder R
Instant (C)
Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard.
"Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid 2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield.
1G: Glowing Fungoid must be blocked this turn if able.
2/2
In the underrealms light comes either firestones or fungus.
Shadow Feeder 2BB
Creature — Shade (C)
B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim 4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory 2W
Instant (C)
Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard.
Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Common 8/10
Spell Stutter UU
Instant
Counter target spell unless its controller pays 2.
Draw a card.
Glimmerscale Seer 1U
Creature - Merfolk Scout
When ~ enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order.
Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Mountain Ibex 1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand.
T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling Boulder R
Instant (C)
Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard.
"Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid 2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield.
1G: Glowing Fungoid must be blocked this turn if able.
2/2
In the underrealms light comes either firestones or fungus.
Shadow Feeder 2BB
Creature — Shade (C)
B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim 4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory 2W
Instant (C)
Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard.
Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Glimmerscale Seer 1U
Creature — Merfolk Scout
When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order.
Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Gloompeak Vulture 2B
Creature — Bird (C)
Flying
When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, it enters the battlefield with a +1/+1 counter on it.
2/1
Common 10/10
Blossoming Strength G
Instant
Avalanche - Put a +1/+1 counter on target creature. Whenever a green creature enters the battlefield under your control you may cast ~ from your graveyard until end of turn.
Crust-Cracker Hellion 3RR
Creature - Hellion
Haste
As an additional cost to cast ~ sacrifice a land.
"Oh uh, tremors. With any luck it's just a quake and not a hellioaaAAHH!" - Last words of Groff Stonekin
4/4
Topside Raider RR
Creature - Human Warrior
Haste
Whenever ~ deals combat damage to a player you may discard a card. If you do draw a card.
"They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
1/1
Mountain Ibex 1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand.
T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling Boulder R
Instant (C)
Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard.
"Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid 2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield.
1G: Glowing Fungoid must be blocked this turn if able.
2/2
In the underrealms light comes either firestones or fungus.
Shadow Feeder 2BB
Creature — Shade (C)
B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim 4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory 2W
Instant (C)
Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard.
Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Glimmerscale Seer 1U
Creature — Merfolk Scout
When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order.
Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Gloompeak Vulture 2B
Creature — Bird (C)
Flying
When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Gloompeak Vulture.
2/1
Topside Raider RR
Creature — Human Warrior
Haste
Whenever Topside Raider deals combat damage to a player you may discard a card. If you do draw a card.
"They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
1/1
Soul Discharge RR
Instant (U)
Soul Discharge costs 2 more for each creature it targets beyond the first.
Soul Discharge deals X damage to any number of target creatures, where X is the number of creatures targeted by Soul Discharge.
Uncommon 2/3
Mineral Worm 1G
Creature - Worm
As an additional cost to play ~, sacrifice a land.
t: add 2 to your mana pool.
2/2
Underground Monks UWR
Creature - Goblin Monk
Hellbent - At end of turn, if ~ dealt combat damage, you may draw a card. Underground Monks gains defender until the end of your next turn.
Sanity from insanity. Peace from rage.
1/2
Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.
Mountain Ibex 1W
Creature - Goat (C)
Mountain Ibex gets +1/+1 for each other goat you control.
When farmable land is worth war, the livestock had sure better be able to survive war.
0/2
Fallow Land
Land (C)
When Fallow Land enters the battlefield, return a land you control to its owner's hand.
T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.
Rolling Boulder R
Instant (C)
Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard.
"Don't understimate the pebble's rage." — Dwarven saying
Glowing Fungoid 2G
Creature — Fungus
When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield.
1G: Glowing Fungoid must be blocked this turn if able.
2/2
In the underrealms light comes either firestones or fungus.
Shadow Feeder 2BB
Creature — Shade (C)
B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
2/2
Lay Claim 4GG
Sorcery
Gain control of target land an opponent controls.
Seeking the Glory 2W
Instant (C)
Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard.
Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.
Glimmerscale Seer 1U
Creature — Merfolk Scout
When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order.
Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
1/3
Gloompeak Vulture 2B
Creature — Bird (C)
Flying
When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Gloompeak Vulture.
2/1
Topside Raider RR
Creature — Human Warrior
Haste
Whenever Topside Raider deals combat damage to a player you may discard a card. If you do draw a card.
"They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
1/1
Soul Discharge RR
Instant (U)
Soul Discharge costs 2 more for each creature it targets beyond the first.
Soul Discharge deals X damage to any number of target creatures, where X is the number of creatures targeted by Soul Discharge.
Mineral Worm 1G
Creature - Worm
As an additional cost to cast Mineral Worm, sacrifice a land.
t: add 2 to your mana pool.
2/2
Dwarven Foreteller 2U
Creature — Dwarf Wizard (U)
T: Reveal the top card of your library. Until end of turn, you may cast that card as though it had flash.
1/3
Rare 1/1
Tunneler Wurm 2G
Creature - Wurm
Nether 3 (At the end of your turn, if you didn't play a land, put 3 +1/+1 counters on this creature.)
2/2
Underhill Ambusher 3RR
Creature — Giant Rogue
When Underhill Ambusher enters the battlefield, destroy target land controlled by an opponent. If you destroy a Mountain, Underhill Ambusher has haste until the end of turn.
4/4
Common 1:
Expand Horizons 2G
Sorcery (C)
Search your library for a basic land card and put it onto the battlefield tapped. Then, shuffle it. You may play an additional land this turn.
Brago's Decree 2W
Instant (C)
Choose a color. Tap each creature of the chosen color.
Instant (C)
Choose a color. Tap each creature of the chosen color.
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Common 3/10
Apprentice Gearsmith 1U
Creature - Human Artificer
t: untap target artifact creature.
1/1
Deft Maneuver R
Instant
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok
Kalagh / Chorus of Roars
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash
Glem Arkadia
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion) - ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other.
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Common 5 of 10:
Militant Mount 2GG
Creature - Elephant (C)
Trample
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
An elephant's bulk cares little for power or position.
3/3
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
common 7 of 10:
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Revaluate1U
Instant
Shuffle a card on your hand into the library then scry 3.
Draw two cards.
Fresh judgement almost always brings better result.
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
Introspect U
Sorcery
Shuffle a card in your hand into the library, then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Poison of the Black Rose 3BB
Instant
Plotting 1B, sacrifice a crature (Rather than pay ~ mana cost, you may pay it's conspire cost. If you do, you can cast it only any time you could cast a sorcery).
Destroy target creature.
The Veloir roses in which Marchesa uses to poison it's victims can be delivered to Paliano much more cheaply... if only the safety measures weren't that strict.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Powdered Toxin 3BB
Instant (C)
Destroy target creature.
Plot 2B (You may cast this card for its Plot cost whenever you would cast a sorcery.)
Lowland Partisan G
Creature - Elf Druid (C)
1G, T, Sacrifice Lowland Partisan: Destroy target artifact or enchantment.
"I refuse to sacrifice more of my people just to clean the messes you leave behind." —Arnaud, to Selvala
1/1
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
common 10 of 10
Thunderous Dirge1R
Instant
Thunderous Dirge deals 3 damage to target creature or player.
Plot R (You may exile this card from your hand face down anytime you could play a sorcery. As long as there are three or more cards with Plot exiled face-down. You may turn any number of them face up and pay for their Plot cost. If you do, you may cast them without paying their cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped.
t: Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)
Due to the popularity of Conspiracy, the creative team have decided to make a fully fledged set based around the plane of Fiora. Welcome the intrigue as deadly plots are hatched within the city walls using the populace as pawns in an effort to harness as much power as possible. Meanwhile the clockwork automatons that are supposed to keep the city safe have become self aware and are now demanding their own representation before they take it for themselves.
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped.
t: Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)
Rummage 4U
Sorcery (U)
Draw three cards.
Cycling U
uncommon number 2:
Palace Eater 5RG
Creature - Wurm
Trample
Whenever ~ deals combat damage to player, destroy target land. palace eater dosen't untap during it's controller next untap step.
4/4
"It dosen't care about money. It dosen't care about beauty. It cares only about food." - Selvala, ranger of the lowlands
Corruption Afoot WB
Sorcery
Tap target creature. each opponent loses life equal to thatcreatures power plus his toughness, and you gain that much life.
conspire
[b]Architect's Scheme[/b] 4UU
Enchantment
At the beginning of your upkeep, target artifact's controller discards a card, then you gain control of that artifact.
At the beginning of your end step, discard a card or sacrifice Architect's Scheme.
Pawn of the Black Rose[/b] RUB
Creature - Vampire Rogue
Deathtouch
Pawn of the Black Rose has hexproof and haste if you control a card named Marchesa, the Black Rose.
2/1
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped.
t: Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)
Rummage 4U
Sorcery (U)
Draw three cards.
Cycling U(U, Discard this card: Draw a card.)
Palace Eater 5RG
Creature - Wurm
Trample
Whenever ~ deals combat damage to player, destroy target land. palace eater dosen't untap during it's controller next untap step.
4/4
"It dosen't care about money. It dosen't care about beauty. It cares only about food." - Selvala, ranger of the lowlands
Architect's Scheme 4UU
Enchantment
At the beginning of your upkeep, target artifact's controller discards a card, then you gain control of that artifact.
At the beginning of your end step, discard a card or sacrifice Architect's Scheme.
Rare 1 of 1:
Deepborn Hydra 1G
Creature - Hydra (R)
Deepborn Hydra enters the battlefield with a +1/+1 counter for each +1/+1 counter on other creatures you control.
"One day I shall hunt the foul creature that slew my brother," Felinev swore, "and take its head for a trophy."
"Which one?" Arnaud asked.
1/1
Subordination Engine 6
Artifact (R)
At the beginning of your upkeep, you may untap target creature you don't control. If you do, you gain control of that creature until the beginning of your next upkeep.
"All life in Paliano is increasingly borne on cogwork technology," Muzzio mused. "It now makes sense to ask who is the master, and who is the slave."
Concentrated Anguish 3BBB
Sorcery (R)
As an additional cost to cast Concentrated Anguish, discard your hand.
Put an X/X black Demon creature token with flying onto the battlefield, where X is the total converted mana costs of all cards discarded in this way.
Its roar sounds exactly like the screaming voices inside your head.
The next setting will be our 100th, so choose wisely.
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped.
t: Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)
Rummage 4U
Sorcery (U)
Draw three cards.
Cycling U(U, Discard this card: Draw a card.)
Palace Eater 5RG
Creature - Wurm
Trample
Whenever ~ deals combat damage to player, destroy target land. palace eater dosen't untap during it's controller next untap step.
4/4
"It dosen't care about money. It dosen't care about beauty. It cares only about food." - Selvala, ranger of the lowlands
Architect's Scheme 4UU
Enchantment
At the beginning of your upkeep, target artifact's controller discards a card, then you gain control of that artifact.
At the beginning of your end step, discard a card or sacrifice Architect's Scheme.
Deepborn Hydra 1G
Creature - Hydra (R)
Deepborn Hydra enters the battlefield with a +1/+1 counter for each +1/+1 counter on other creatures you control.
"One day I shall hunt the foul creature that slew my brother," Felinev swore, "and take its head for a trophy."
"Which one?" Arnaud asked.
1/1
Confluence isn't exactly centered on one plane. From the far reaches of the multiverse, 99 planes aligned together (you all know which ones), creating a new plane in the core, that is all of them and none of them at once. The different ennergies from planes as different as they culd be caused the new plane to thrust into chaos, and now it is almost torn asunder...
My second suggestion isn't exactly a normal set, but a set that will be composed of NEW cards from planes thatt we all visited and liked. I don't know yet how to call it, but I think that Memory would be the most fitting.
Instant (C)
Choose a color. Tap each creature of the chosen color.
Brass Sweeper 5
Artifact Creature - Construct (C)
At the beginning of your upkeep, you may remove a counter from target permanent.
2/5
Deft Maneuver R
Instant (C)
Target creature gets +2/+0 until end of turn. If it's attacking it gains trample until end of turn. If it's blocking it gains first strike until end of turn.
Being emotionally driven does not preclude one from being clever.
Rotting Miasma 1BB
Instant (C)
Whenever a creature is dealt damage this turn, put that many -1/-1 counters on it.
Mossripper Wurm 5G
Creature - Wurm (C)
"If there is a difference between a politician and a wurm, it is that one will devour you in the blink of an eye, and the other will be completely honest about it." —Selvala, ranger of the Lowlands
6/4
Musceteer Recruit 2W
Creature - Human Soldier
W, T: ~ deals 2 damage to target attacking creature
2/2
IntrospectU
Sorcery
Shuffle a card on your hand into the library then scry 3.
Draw a card.
Looking back at what we have, sometimes lead us to what we aim to achieve.
Blood of the Nobles 1RR
Sorcery
All creatures gain Dethrone until end of turn.
"See this axe? It's stained with the blood of twenty-Eight nobles. And that only the important nobles."
Mark of the Black Rose 3BB
Sorcery (C)
Destroy target creature.
Scheme 2B (Rather than cast this card from your hand, you may pay 2B and exile it. At the beginning of your upkeep, cast it without paying its mana cost.)
Barren Moor
Land
Barren Moor enters the battlefield tapped.
t: Add B to your mana pool.
Cycling B (B, Discard this card: Draw a card.)
Rummage 4U
Sorcery (U)
Draw three cards.
Cycling U(U, Discard this card: Draw a card.)
Palace Eater 5RG
Creature - Wurm
Trample
Whenever ~ deals combat damage to player, destroy target land. palace eater dosen't untap during it's controller next untap step.
4/4
"It dosen't care about money. It dosen't care about beauty. It cares only about food." - Selvala, ranger of the lowlands
Architect's Scheme 4UU
Enchantment
At the beginning of your upkeep, target artifact's controller discards a card, then you gain control of that artifact.
At the beginning of your end step, discard a card or sacrifice Architect's Scheme.
Deepborn Hydra 1G
Creature - Hydra (R)
Deepborn Hydra enters the battlefield with a +1/+1 counter for each +1/+1 counter on other creatures you control.
"One day I shall hunt the foul creature that slew my brother," Felinev swore, "and take its head for a trophy."
"Which one?" Arnaud asked.
1/1
In a familiar and long-past time and place, but a strange causality, the Predator, pride of the Rathi deathfleet, was forged beneath the Evincar's Stronghold. We follow its captain, Greven il-Vec, and his subordinates, as they strive to conquer the renegade tribes for Volrath's sake, and as they chafe under the caprices of their unseen Phyrexian over-masters...
Enlightenment is upon you, or else, in Vantrika, a volatile plane inspired by ancient India where the warring kingdoms' ebbing and flowing fortunes, in all their glory and squalor, inspire disparate people to look on mortal life with disgust and resign themselves to the path of the ascetic. But the masses can only rally around one of the newly-minted holy folk.
Edit: I guess I just missed the suggestion, damn. That means next person just has four to choose from...
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Confluence isn't exactly centered on one plane. From the far reaches of the multiverse, 99 planes aligned together (you all know which ones), creating a new plane in the core, that is all of them and none of them at once. The different ennergies from planes as different as they culd be caused the new plane to thrust into chaos, and now it is almost torn asunder...
Common 1/10
Dimir Shadow-Skaab UB
Creature - Zombie Assassin
As an additional cost to cast ~ exile a creature from your graveyard.
~ cannot be blocked.
"I had this problem with all these bodies I needed to hide. Then some crazed necromancer showed me all the wonderous things you can do with a cadaver rather than just throw it away." - Dimir Agent #332
2/1
Thoughtweaver of Heliod 2WW
Creature - Kithkin Cleric
Kithkin creatures you control get +1/+1 and have vigilance as long as your devotion to white is four or more.
2/3
Alaran Tidecaller 2UU
Creature - Vedalken Wizard
Inspired Domain - whenever ~ becomes untapped you may tap up to X target creatures where X is the number of different basic land types amongst lands you control.
2/3