Voice of Mirrors 3UU
Creature - Elemental
Whenever an opponent activates an ability, choose one:
* Counter that ability.
* Copy that ability. You may choose new targets for the copy.
3/4
Physical Focus
Enchantment
Creatures you control get +2/+2.
Creatures you control lose all abilities and can't have or gain abilities. "My men are hardened machines of war, they don't have time for hobbies."
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mindwrack Specter
Creature — Specter
Flying
When ~ enters the battlefield, each player discards a card.
Whenever a player discards a card, put a +1/+1 counter on ~.
1/1
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Generator Weird3(U/R)
Creature - Weird T, sacrifice ~: Add CCC to your mana pool. Spend this mana only on activated abilities of permanents you control or on costs that contain X. 2/3
Bristleback Krasis2GU
Creature - Mutant Beast
Menace
Evolve
Whenever a +1/+1 counter is placed on ~, you may have another target creature get +2/+2 until end of turn.
4/2
Splinter Thing 1R
Creature - Human Wizard
1R: Create a token that's a copy of target Aura enchanting ~ and attach that token to ~. Exile that token at end of turn.
1/1
Secret Defection
Sorcery
Exile target creature you don't control, then return that card card to the battlefield under your control. It gains haste until end of turn. Return it to its owner's control at the beginning of the next end step.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mo-Tangku Resister1(R/G)
Creature - Ape Warrior
Trample
At the beginning of each player's upkeep, Mo-Tangku Resister gets +X/+X until end of turn, where X is the greatest converted mana cost among artifacts your opponents control.
1/1
Meat Sack 1BR
Creature - Ooze Ogre
At the beginning of your upkeep, put a +1/+1 counter on ~. Then if it has three or more +1/+1 counters on it, sacrifice it and it deals 6 damage to you.
3/3
Soul Coupling
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain twice that much life.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mathy Creature - BB
Creature - Zombie Horror
Pay half your life total, rounded up: ~ gets +X/+0 until end of turn, where X is equal to its power. Activate this ability only once each turn.
3/2
Satan's Blessing - RGB
Instant
As an additional cost to ~, pay X life.
Target creature gets +Y/+0, where Y is 3 plus X.
That creature gains deathtouch, trample, and first strike.
Sacrifice that creature at the end of your turn.
At the beginning of your endstep, you lose X life.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature - Elemental
Whenever an opponent activates an ability, choose one:
* Counter that ability.
* Copy that ability. You may choose new targets for the copy.
3/4
Creature - Elemental
Echo 0
When ~'s echo cost is paid, target opponent investigates three times.
4/4
Enchantment
Creatures you control get +2/+2.
Creatures you control lose all abilities and can't have or gain abilities.
"My men are hardened machines of war, they don't have time for hobbies."
Creature - Wall
Defender
Sacrifice a creature you control: ~ can attack as though it hasn't defender until end of turn.
4/1
Why Would You Print That!? 3WW
Enchantment
Creatures with undying have persist.
Creature — Specter
Flying
When ~ enters the battlefield, each player discards a card.
Whenever a player discards a card, put a +1/+1 counter on ~.
1/1
Edit: Hey! This was my 3,000th post!
Delirium Schmeins 3B
Sorcery
Each player discards four cards.
EDIT: Damn, this was for the previous entry. This instead.
Smart Rummage UR
Instant
As an additional cost to cast ~, discard a card.
Draw two cards.
Not a total combo but is doable.
Sorcery
~ deals 13 damage to target creature or player.
Creature - rhino
Crushing Hordes comes into play with X +1/+1 counters on it.
Creatures with X in its casting cost has trample.
0/0
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Weird
T, sacrifice ~: Add CCC to your mana pool. Spend this mana only on activated abilities of permanents you control or on costs that contain X.
2/3
Enchantment
Creatures you control get +X/+X, where X is equal to their devotion to green.
Creature - Zombie Beast
~ can't block
Trample
4/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Baloth Master 2GG
Creature - Beast Druid
G, T: Put a Beast creature card from your hand onto the battlefield.
2/3
Creature - Mutant Beast
Menace
Evolve
Whenever a +1/+1 counter is placed on ~, you may have another target creature get +2/+2 until end of turn.
4/2
Creature - Elemental
Whenever ~ becomes tapped, you may discard a card. If you do, draw a card.
2/1
Creature - Elemental Shaman
Tap two untapped creature you control: ~ deals 2 damage to target creature or player.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Wizard
1R: Create a token that's a copy of target Aura enchanting ~ and attach that token to ~. Exile that token at end of turn.
1/1
I couldn't help myself. Not sure how it's useful.
Sorcery
Exile target creature you don't control, then return that card card to the battlefield under your control. It gains haste until end of turn. Return it to its owner's control at the beginning of the next end step.
Artifact
T: Target player gains control of target creature you control.
4t: Exchange control of ~ with another target permanent.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Ape Warrior
Trample
At the beginning of each player's upkeep, Mo-Tangku Resister gets +X/+X until end of turn, where X is the greatest converted mana cost among artifacts your opponents control.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Ooze Ogre
At the beginning of your upkeep, put a +1/+1 counter on ~. Then if it has three or more +1/+1 counters on it, sacrifice it and it deals 6 damage to you.
3/3
Bloodrage Pinger 2BR
Creature - Human Shaman
Pay 2 life: ~ deals 1 damage to target creature.
4/4
Enchantment — Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain twice that much life.
Creature - Zombie Horror
Pay half your life total, rounded up: ~ gets +X/+0 until end of turn, where X is equal to its power. Activate this ability only once each turn.
3/2
Instant
As an additional cost to ~, pay X life.
Target creature gets +Y/+0, where Y is 3 plus X.
That creature gains deathtouch, trample, and first strike.
Sacrifice that creature at the end of your turn.
At the beginning of your endstep, you lose X life.