Outcasted Heretic1BB
Creature - Human Cleric
When ~ dies, return it to the battlefield transformed.
1/2
// Keeper of Unsightly Secrets
Creature - Demon B
Trample
Whenevever ~ deals combat damage to a player, draw a card unless an opponent pays 2 life.
5/5
Arrogant Astromancer3U
Creature - Merfolk Wizard
~’s power and toughness are each equal to the number of cards in your hand.
As long as you have more cards in hand than an opponent, ~ has flying.
*/*
Patchwork AssisstantUB
Creature - Zombie
Whenever you would return ~ from your graveyard to your hand, you may put it onto the battlefield tapped instead.
2/3
Flamelash Slavedriver1RR
Creature - Orc Warrior
Whenever a creature you control enters the battlefield, that creature may enter the battlefield with haste. If it does, untap it, and it gets +3/+0 and has trample until end of turn. Then sacrifice that creature at the beginning of the end step.
3/2
Warren Dopplemancer1RR
Creature - Goblin Wizard
Whenever a nontoken goblin enters the battlefield under your control create a token copy of it. That copy has haste. Sacrifice it at the beginning of the next end step.
2/2
Jadewater Captain1UG
Creature - Merfolk Warrior
Whenever another merfolk creature enters the battlefield under your control, you may pay 2. It enters the battlefield with a +1/+1 counter on it. 3(G/U): Put a +1/+1 counter on each merfolk creature you control.
2/2
Rhazi's Retainers1WW
Creature - Cat Soldier
Whenever a legendary creature enters the battlefield under your control, you may attach up to one equipment you control to it. 3/2
Commander's Banner4
Equipment - Artifac
Equipped Creature gets +0/+2
As long as ~ is attached to a legendary creature, other creatures you control get +1/+1. 2: Change the target of a spell or ability to the Equipped Creature.
Equip 3
Fervent Following1WU
Sorcery (U)
Choose target creature you control, create three 1/1 creature tokens of the same creature type and color of the target creature.
Mirrored Egotist3UUU
Creature - Human Wizard
When ~ enters the battlefield, create three 1/1 Blue Wizard Illusion Creature tokens named "Mirrored Egotist"
1/1
Split Personality2UUU
Sorcery
Create two tokens that are a copy of target creature, except one is white instead of its other colors, and the other is black instead of its other colors.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Tree of EdenWURBG
Creature - Plant
Defender
Hexproof
Whenever a Land you control is tapped for mana, it can produce any color of mana instead.
Whenever a source you control produces mana, it produces twice that much mana instead.
0/5
Krenko’s Ringleader1RR
Creature - Goblin Warrior
Whenever you cast an instant or sorcery spell, you may discard a card. If you do, create a 1/1 Red Goblin warrior creature token.
2/2
Creature - Human Cleric
When ~ dies, return it to the battlefield transformed.
1/2
//
Keeper of Unsightly Secrets
Creature - Demon B
Trample
Whenevever ~ deals combat damage to a player, draw a card unless an opponent pays 2 life.
5/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Merfolk Rogue
Invisible (This creature can't be blocked except by walls.)
Whenever ~ deals combat damage to a player, draw a card.
2/2
Tribal Enchantment - Merfolk Aura
Enchant Merfolk Creature
Enchanted Creature has Hexproof
When ~ enters the battlefield, draw a card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Merfolk Wizard
~’s power and toughness are each equal to the number of cards in your hand.
As long as you have more cards in hand than an opponent, ~ has flying.
*/*
Sorcery
Exchange your graveyard with your hand. Exile ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Zombie
Whenever you would return ~ from your graveyard to your hand, you may put it onto the battlefield tapped instead.
2/3
Creature - Orc Warrior
Whenever a creature you control enters the battlefield, that creature may enter the battlefield with haste. If it does, untap it, and it gets +3/+0 and has trample until end of turn. Then sacrifice that creature at the beginning of the end step.
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Tribal Sorcery - Goblin
Create two 1/1 Red goblin creature tokens.
Goblins you control gain haste until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact - Vehicle (U)
Trample
Whenever ~ is crewed, it gets +1/+0 until end of turn for each creature crewing it.
Crew 3
3/5
Sorcery
Create three 1/1 Black vampire creature tokens with lifelink.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Zombie
Menace
When ~ dies, put a -1/-1 counter on each creature.
3/1
Creature - Zombie
Menace
Sacrifice a creature: ~ gets +3/+3 until end of turn.
0/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Goblin Wizard
Whenever a nontoken goblin enters the battlefield under your control create a token copy of it. That copy has haste. Sacrifice it at the beginning of the next end step.
2/2
Creature - Goblin Warrior
Unleash
~ has double strike as long as it has a +1/+1 counter on it.
3/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Merfolk Rogue
Whenever ~ attacks, it can't be blocked this turn unless an opponent pays 2.
2/1
Creature - Merfolk Warrior
Whenever another merfolk creature enters the battlefield under your control, you may pay 2. It enters the battlefield with a +1/+1 counter on it.
3(G/U): Put a +1/+1 counter on each merfolk creature you control.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Cat Soldier
Whenever a legendary creature enters the battlefield under your control, you may attach up to one equipment you control to it.
3/2
Equipment - Artifac
Equipped Creature gets +0/+2
As long as ~ is attached to a legendary creature, other creatures you control get +1/+1.
2: Change the target of a spell or ability to the Equipped Creature.
Equip 3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery (U)
Choose target creature you control, create three 1/1 creature tokens of the same creature type and color of the target creature.
Creature - Human Wizard
When ~ enters the battlefield, create three 1/1 Blue Wizard Illusion Creature tokens named "Mirrored Egotist"
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Creatures you control with the same name get +1/+1 for each creature with the same name as it.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Create two tokens that are a copy of target creature, except one is white instead of its other colors, and the other is black instead of its other colors.
Creature - Plant
Defender
Hexproof
Whenever a Land you control is tapped for mana, it can produce any color of mana instead.
Whenever a source you control produces mana, it produces twice that much mana instead.
0/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact - Equipment
Equipped creature gets +1/+1 and is all colors.
Equip 1
Creature - Goblin Warrior
Whenever you cast an instant or sorcery spell, you may discard a card. If you do, create a 1/1 Red Goblin warrior creature token.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.