Maeseraj, the Conjuror2GUR
Legendary Creature - Elemental Wizard
Whenever you cast a spell with X in its mana cost, X is equal to 5. (Disregard the amount of mana paid for X.)
2/4
Wildergrowth FoliageXG
Creature - Plant
Defender
~ enters the battlefield with X +1/+1 counters on it.
If ~ has 5 or more +1/+1 counters on it, it loses defender and gains Trample.
0/0
Predator's Defiance1GG
Enchantment
Whenever a creature you control becomes blocked, it gets +2/+2 until end of turn. 1G, sacrifice ~: Target creature you control gets +2/+2 until end of turn. Draw a card.
Furious Farith4RR
Legendary Creature - Dragon
Flying
Whenever a creature blocks a creature you control, Furious Farith deals 4 damage to that creature's controller.
4/4
Massive Provocation2RW
Instant
Cast ~ only during the declare blockers step, before blockers are declared.
Untap all nonattacking creatures. Those creatures block this turn if able.
Guardnapper2UUBB
Creature - Cephalid Rogue (Mythic)
At the end of each combat, you gain control of each creature that blocked.
Creatures you control but don't own get +2/+2.
Morph 2UUBB
1/6
Pulse of Gaia1GG
Enchantment - Aura
Enchant Land
Enchanted Land has T: Add one mana of any color to your mana pool.
If Enchanted Land is also a Creature, it has Vigilance.
Spellbound Radiance3WU
Sorcery
Create a token that is a copy of target aura for each permanent it could enchant. Each of those tokens enters the battlefield enchanting a different permanent.
Stellar Pride3WW
Enchantment Creature - Cat
Constellation - Whenever ~ or another Enchantment Enters the battlefield under your control, create two 1/1 white Cat Creature tokens.
2/3
Towering Trebuchet4
Artifact
~ doesn't untap during your untap step. T: ~ deals 3 damage to target player. 2, tap two untapped creatures you control: Untap ~.
Athreos's Collector 6BB
Creature - Spirit Assassin
T: Destroy target creature.
Inspired - Whenever ~ becomes untapped, you may return a creature card from an opponent's graveyard to the battlefield tapped.
7/3
Translator of the Dead 3(W/B)
Creature - Human Cleric
At the beginning of your upkeep, put the top three cards of your library into your graveyard. If one or more creature cards were put into your graveyard this way, create a 2/2 white and black Spirit creature token.
1/1
Tide of Blood4B
Creature - Vampire Avatar
As Tide of Blood enters the battlefield, you lose life equal to the total power of other Vampires you control and put that many +1/+1 counters on Tide of Blood.
Madness 3R
0/0
Debt Collector2BB
Creature — Demon
Flying
Whenever an opponent pays life, you gain that much life.
At the beginning of your upkeep, any player may pay 2 life. If no player does, draw a card.
4/3
Herald of Hope4W
Creature - Angel
Flying, lifelink
As long as your life total is greater than or equal to your starting life total, creatures you control have flying. 3/3
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Keeper of the Old Ways 4G
Creature - Treefolk Druid
Vigilance
Each treefolk creature you control has "T: Add GG to your mana pool."
2/4
Creature - Human
Whenever a Plant, Saproling or Treefolk enters the battlefield under your control, you gain 2 life.
0/3
Creature - Treefolk Shaman
Tap two untapped Treefolk or Forests you control: Create a 0/1 Green Plant token.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Convoke
Draw X cards.
Legendary Creature - Elemental Wizard
Whenever you cast a spell with X in its mana cost, X is equal to 5. (Disregard the amount of mana paid for X.)
2/4
Creature - Plant
Defender
~ enters the battlefield with X +1/+1 counters on it.
If ~ has 5 or more +1/+1 counters on it, it loses defender and gains Trample.
0/0
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a creature you control becomes blocked, it gets +2/+2 until end of turn.
1G, sacrifice ~: Target creature you control gets +2/+2 until end of turn. Draw a card.
Creature - Boar
Trample
~ must be blocked each combat if able.
3/1
Legendary Creature - Dragon
Flying
Whenever a creature blocks a creature you control, Furious Farith deals 4 damage to that creature's controller.
4/4
Instant
Cast ~ only during the declare blockers step, before blockers are declared.
Untap all nonattacking creatures. Those creatures block this turn if able.
Creature - Cephalid Rogue (Mythic)
At the end of each combat, you gain control of each creature that blocked.
Creatures you control but don't own get +2/+2.
Morph 2UUBB
1/6
Enchantment - Aura
Enchant Land
Enchanted Land has T: Add one mana of any color to your mana pool.
If Enchanted Land is also a Creature, it has Vigilance.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Create a token that is a copy of target aura for each permanent it could enchant. Each of those tokens enters the battlefield enchanting a different permanent.
Enchantment Creature - Cat
Constellation - Whenever ~ or another Enchantment Enters the battlefield under your control, create two 1/1 white Cat Creature tokens.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
~ doesn't untap during your untap step.
T: ~ deals 3 damage to target player.
2, tap two untapped creatures you control: Untap ~.
Creature - Spirit Assassin
T: Destroy target creature.
Inspired - Whenever ~ becomes untapped, you may return a creature card from an opponent's graveyard to the battlefield tapped.
7/3
Creature - Human Cleric
At the beginning of your upkeep, put the top three cards of your library into your graveyard. If one or more creature cards were put into your graveyard this way, create a 2/2 white and black Spirit creature token.
1/1
Sorcery
Draw a card then Scry 3
Flashback 1U
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vampire
First Strike
~ can't attack or block unless you discard a card.
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vampire Avatar
As Tide of Blood enters the battlefield, you lose life equal to the total power of other Vampires you control and put that many +1/+1 counters on Tide of Blood.
Madness 3R
0/0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Leech
BG, pay 4 life: Put two +1/+1 counters on target creature.
2/2
Creature — Demon
Flying
Whenever an opponent pays life, you gain that much life.
At the beginning of your upkeep, any player may pay 2 life. If no player does, draw a card.
4/3
Creature - Devil
When ~ attacks and isn't blocked, it gains your choice of double strike or lifelink until end of turn.
3/2
Creature - Human Cleric
Creatures you control with lifelink get +2/+0.
1/1
Creature - Angel
Flying, lifelink
As long as your life total is greater than or equal to your starting life total, creatures you control have flying.
3/3