Blightbreather Ammit3BB
Creature - Crocodile Demon Zombie
~ gets +2/+2 and instead has Afflict 4 if an opponent has a creature with a -1/-1 counter on it.
4/4
The Hunger1BB
Enchantment
Whenever a creature dies, you may exile that creature to gain life equal to its toughness and draw a card.
At the beginning of your upkeep, you lose 2 life.
Erratic Pendulum5
Artifact
Whenever you lose life, each opponent gains that much life.
Whenever you gain life, each opponent loses twice that much life.
Overflowing LightWW
Enchantment
Whenever you would gain life that would exceed your starting life total, you instead create a X/X white elemental creature token where X is equal to the life that would have exceeded your starting life total.
The Prophecy Unfolding1WW
Enchantment
At the beginning of each opponent's upkeep, if that player has more life than you, create a 1/1 white knight token with first strike.
Fateful Hour - Creatures you control have +2/+2 and vigilance.
Smuggler of SecretsUB
Creature - Bird Rogue Wizard
Flying
Whenever ~ deals combat damage to a player, you may pay any amount of life. If you do Scry X where x is the amount of life paid and then draw a card.
2/1
Vampiric Stance B
Enchantment - Aura
Enchant creature
Whenever enchated creature deals combat damage to a player, that player loses 2 life and you gain 2 life.
Powermad Predator1BB
Creature — Vampire
Menace
If you would gain life, you may put that many +1/+1 counters on ~ instead.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Varick, Shadow Alley Gang-Boss2BB
Legendary Creature - Human Rogue
Menace
Whenever a creature you control with menace deals combat damage to an opponent, that player chooses and discards a card and you create a 1/1 black human rogue token with menace.
3/4
Bounty Postings2B
Enchantment
Tap three untapped non-white creatures you control: Destroy target creature, it can't be regenerated, then create a gold artifact token with "t, sacrifice this permanent: Add one mana of any color to your mana pool".
Rats to Riches 2BB
Sorcery
Create a Gold token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool." for each Rat you control.
Disgruntled Piper3GW
Creature - Human Rogue
Vigilance
When Disgruntled Piper enters the battlefield, create a 1/1 black Rat creature token for each token you control.
2/2
Sorcery
Put three -1/-1 counters on target creature.
Creature - Crocodile Demon Zombie
~ gets +2/+2 and instead has Afflict 4 if an opponent has a creature with a -1/-1 counter on it.
4/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Dwarf Rogue
Wither
Seize (This creature must be blocked if able.)
Creatures your opponents control get +0/+2.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Destroy target creature with toughness 3 or greater.
Enchantment
Whenever a creature dies, you may exile that creature to gain life equal to its toughness and draw a card.
At the beginning of your upkeep, you lose 2 life.
Artifact
Whenever you lose life, each opponent gains that much life.
Whenever you gain life, each opponent loses twice that much life.
Sorcery
Gain 10 Life.
Cycling 2WW
When you Cycle ~, Gain 5 Life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
You gain life equal to the amount of life you gained this turn. Draw a card.
Creature - Human Knight
Lifelink
If you have 30 or more life, ~ gets +4/+4 and Vigilance.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Your life becomes your starting total plus 10.
Enchantment
Whenever you would gain life that would exceed your starting life total, you instead create a X/X white elemental creature token where X is equal to the life that would have exceeded your starting life total.
Sorcery
You gain seven times X life.
Artifact Creature - Soldier
Lifelink
Vigilance
~ can only be cast if you have 5 or less life.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Mercenary
When ~ enters the battlefield, your life total becomes 5.
3/3
Enchantment
At the beginning of each opponent's upkeep, if that player has more life than you, create a 1/1 white knight token with first strike.
Fateful Hour - Creatures you control have +2/+2 and vigilance.
Creature - Bird Rogue Wizard
Flying
Whenever ~ deals combat damage to a player, you may pay any amount of life. If you do Scry X where x is the amount of life paid and then draw a card.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - Aura
Enchant creature
Whenever enchated creature deals combat damage to a player, that player loses 2 life and you gain 2 life.
Creature — Vampire
Menace
If you would gain life, you may put that many +1/+1 counters on ~ instead.
1/1
Legendary Creature - Human Rogue
Menace
Whenever a creature you control with menace deals combat damage to an opponent, that player chooses and discards a card and you create a 1/1 black human rogue token with menace.
3/4
Sorcery
Create three 1/1 black Mutant creature tokens with deathtouch and menace.
Enchantment
Tap three untapped non-white creatures you control: Destroy target creature, it can't be regenerated, then create a gold artifact token with "t, sacrifice this permanent: Add one mana of any color to your mana pool".
Creature - Rat Assasin Mercenary
Sacrifice two Gold tokens, T: Destroy target creature.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Create a Gold token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool." for each Rat you control.
Creature - Human Rogue
Vigilance
When Disgruntled Piper enters the battlefield, create a 1/1 black Rat creature token for each token you control.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Create two 1/2 green and white Insect creature tokens.