Hemen StormriderRGW
Creature - Elf Berserker
Double strike, haste, trample
Whenever another creature with power 1 or less enters the battlefield under your control, it gains double strike, haste, and trample until end of turn.
1/1
Eager Young-bloodRR
Creature - Human Barbarian
At the beginning of your combat step, Eager Young-blood gains +1/+1 until end of turn if it has haste. The same is true of first strike, trample, double strike, flying, menace, fear and intimidate.
1/1
Wrath Hammer of the Warlord4
Artifact - Equipment
Equipped Creature has Trample and Menace. 3: Equipped Creature has Double Strike until end of turn.
Equip 3
Eternal Warlord of Krell3
Legendary Creature - Skeleton Barbarian
Haste
Attacks each turn if able
Whenever Eternal Warlord of Krell attacks, you may pay 2 life to attach target equipment to it. Equipment attached to Eternal Warlord of Krell cannot be attached to other creatures.
3/3
Clattering PoltergeistR
Creature - Spirit Construct
Flying
As an additional cost to cast Clattering Poltergeist, you may put an Equipment card from your hand onto the battlefield under an opponent's control attached to a creature that player controls. If you put an Equipment card onto the battlefield attached to a creature in this way, Clattering Poltergeist enters the battlefield with X +1/+1 counters on it, where X is the converted mana cost of that Equipment card.
0/0
Kami of the Forge2RW
Creature - Spirit
Whenever an equipment enters the battlefield under any player's control, you may put a 1/1 white flying spirit token into the battlefield.
Reduce equip costs by 1 when equipping to a spirit you control.
2/4
Dueling Swords2
Artifact — Equipment
When ~ enters the battlefield, each opponent creates a token that's a copy of it.
Equipped creature gets +3/+3.
Equip 1 "I would never kill a defenseless man......Here."
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Disarming Flourish
Instant
Multikicker (You may pay an addtional any number of times as you cast this spell)
Destroy target attached equipment and another target attached equipment for each time this spell was kicked.
Filigree GraftingW
Enchantment
Artifact creatures get +1/+0.
Equipped creatures are artifacts in addition to their other types.
Whenever an Equipment becomes unattached from a creature, destroy that creature.
Squire of the Iron Legion2W
Creature - Human Soldier
When Squire of the Iron Legion enters the battlefield, you may put an equipment card from your hand onto the battlefield. 2/2
Vedalken Research InvestmentsWU
Enchantment
Whenever a nontoken artifact enters the battlefield under your control, you may draw a card and add C to your mana pool if no other artifacts that share a name with it entered the battlefield this turn.
Razordeck Demolisher4
Artifact - Vehicle
Trample
When ~ enters the battlefield, you may pay 1. If you do, it becomes an artifact creature with haste until end of turn.
Crew 3
5/4
Industrialized ManufacturingRU
Enchantment
At the beginning of your upkeep, if you control three or more non-token artifacts, gain E. EE: Choose one - create two 1/1 servo artifact creature tokens or create a 3/2 vehicle artifact token with haste and Crew 1. Use this ability only on your turn and only once per turn.
Slaver's Carriage4
Artifact - Vehichle
Crew 3
Whenever ~ deals combat damage to a player, create three 0/1 black Serf creature tokens. When ~ leaves the battlefield, exile all Serf tokens.
1/4
The Master's ReturnBBB
Instant
As an additional cost to cast The Master's Return, sacrifice three black creatures and pay X life.
Search your library for a legendary Vampire, Demon, Zombie or Skeleton creature with converted mana cost X or less and place it on the battlefield.
Skeletal Mob3BB
Creature - Skeleton Soldier (Rare)
Patrol 2 (When this creature enters the battlefield, if it isn't a token, create two tokens that are copies of this creature.)
Whenever another Skeleton you control dies, each opponent loses 1 life and you gain 1 life. They'll flay you alive and replace their old bones with yours.
1/1
Rite of the Night Sun1WB
Enchantment
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a Ritual counter on ~.
When there are three or more Ritual counters on ~, transform it.
// Azacath, The Night Watcher WB Legendary Creature - Bat Avatar
When this card transforms into ~, create three 1/1 Black bat creature tokens with flying.
Flying
Lifelink
Other Bat creatures and vampire creatures you control get +1/+1 and have lifelink.
4/3
Malicious Affliction1BB
Enchantment
At the beginning of your upkeep, put a -1/-1 counter on target creature.
Whenever a creature with three or more -1/-1 counters on it dies, its controller sacrifices a land.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sig/Avatar by DarkNightCavalier
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Creature - Human Barbarian
Creatures you control with haste get +2/+2.
2/2
Creature - Elf Berserker
Double strike, haste, trample
Whenever another creature with power 1 or less enters the battlefield under your control, it gains double strike, haste, and trample until end of turn.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Barbarian
At the beginning of your combat step, Eager Young-blood gains +1/+1 until end of turn if it has haste. The same is true of first strike, trample, double strike, flying, menace, fear and intimidate.
1/1
Artifact - Equipment
Equipped Creature has Trample and Menace.
3: Equipped Creature has Double Strike until end of turn.
Equip 3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Skeleton Barbarian
Haste
Attacks each turn if able
Whenever Eternal Warlord of Krell attacks, you may pay 2 life to attach target equipment to it. Equipment attached to Eternal Warlord of Krell cannot be attached to other creatures.
3/3
Sorcery
Choose any number of target Equipment on the battlefield and Attach them to target creature you control.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spirit Construct
Flying
As an additional cost to cast Clattering Poltergeist, you may put an Equipment card from your hand onto the battlefield under an opponent's control attached to a creature that player controls. If you put an Equipment card onto the battlefield attached to a creature in this way, Clattering Poltergeist enters the battlefield with X +1/+1 counters on it, where X is the converted mana cost of that Equipment card.
0/0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Spirit
Whenever an equipment enters the battlefield under any player's control, you may put a 1/1 white flying spirit token into the battlefield.
Reduce equip costs by 1 when equipping to a spirit you control.
2/4
Artifact — Equipment
When ~ enters the battlefield, each opponent creates a token that's a copy of it.
Equipped creature gets +3/+3.
Equip 1
"I would never kill a defenseless man......Here."
Instant
Multikicker (You may pay an addtional any number of times as you cast this spell)
Destroy target attached equipment and another target attached equipment for each time this spell was kicked.
Enchantment
Artifact creatures get +1/+0.
Equipped creatures are artifacts in addition to their other types.
Whenever an Equipment becomes unattached from a creature, destroy that creature.
Creature - Human Soldier
When Squire of the Iron Legion enters the battlefield, you may put an equipment card from your hand onto the battlefield.
2/2
Enchantment
Whenever a nontoken artifact enters the battlefield under your control, you may draw a card and add C to your mana pool if no other artifacts that share a name with it entered the battlefield this turn.
Artifact - Vehicle
Trample
When ~ enters the battlefield, you may pay 1. If you do, it becomes an artifact creature with haste until end of turn.
Crew 3
5/4
Creature - Human Pilot
Whenever ~ crews a Vehichle, that vehichle gains unblockable this turn.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact - Vehicle (Uncommon)
Whenever ~ deals combat damage to a player, draw a card.
Crew 1
1/2
Enchantment
At the beginning of your upkeep, if you control three or more non-token artifacts, gain E.
EE: Choose one - create two 1/1 servo artifact creature tokens or create a 3/2 vehicle artifact token with haste and Crew 1. Use this ability only on your turn and only once per turn.
Artifact - Vehichle
Crew 3
Whenever ~ deals combat damage to a player, create three 0/1 black Serf creature tokens. When ~ leaves the battlefield, exile all Serf tokens.
1/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
As an additional cost to cast The Master's Return, sacrifice three black creatures and pay X life.
Search your library for a legendary Vampire, Demon, Zombie or Skeleton creature with converted mana cost X or less and place it on the battlefield.
Creature - Skeleton Soldier (Rare)
Patrol 2 (When this creature enters the battlefield, if it isn't a token, create two tokens that are copies of this creature.)
Whenever another Skeleton you control dies, each opponent loses 1 life and you gain 1 life.
They'll flay you alive and replace their old bones with yours.
1/1
Artifact
Patrol abilities of creatures you control create an additional token.
Enchantment
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a Ritual counter on ~.
When there are three or more Ritual counters on ~, transform it.
//
Azacath, The Night Watcher
WB Legendary Creature - Bat Avatar
When this card transforms into ~, create three 1/1 Black bat creature tokens with flying.
Flying
Lifelink
Other Bat creatures and vampire creatures you control get +1/+1 and have lifelink.
4/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Bear
When ~ dies, proliferate.
2/2
Enchantment
Whenever a creature dies, put a -1/-1 counter on each other creature.
Enchantment
At the beginning of your upkeep, put a -1/-1 counter on target creature.
Whenever a creature with three or more -1/-1 counters on it dies, its controller sacrifices a land.