Burning BondsXRRR
Sorcery
As an additional cost to play Burning Bonds, you can't play spells this turn.
If target player isn't you, skip your next two turns.
Target players life total becomes 7. Then, deal X damage to that player. That player may pay 1 for each damage dealt to him or her to prevent this loss of life.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Second Chance1WW
You gain 2 life for each 1 life you lost this turn. (Damage counts as loss of life.)
If you take more than 5 damage this turn, you may reveal your hand instead of paying Second Chance's mana cost.
Consumptive Voiding(U/B)(U/B) Instant
Counter target spell.
Return a land you control to its owner's hand if U was spent to play this.
You lose 5 life if B was spent to play this.
Private Mod Note
():
Rollback Post to RevisionRollBack
GENERATION 12,732,546: The first time you see this, copy and paste it into your signature and add 1 to the generation.
Makeshift Maven2WWW
Creature - Angel Warrior
Makeshift Maven gets +2/+0 as long as it has flying. The same is true for fear, first strike, haste, lifelink, trample, and vigilance. "He is the savior we have been awaiting, just - not yet." -Parable of the Godsend
1/7
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Oversize (2/R)(2/G)(2/W)(2/R)(2/G)(2/W)
Instant
Double target creature's power until the end of turn. If that creature doesn't have trample, it gains trample. The same is ture for fear, first strike, lifelink, and vigilance.
I had mistaken this for the "I Don't Like You" game, so sorry my last post didn't quite match up right. So then, to Oversize.
Backlash Elemental4RR
Creature - Elemental
Whenever ~ deals damage to a creature or opponent, it deals that much damage to you. 0: ~ gets -1/-0 until end of turn.
10/4
Guilder Farnk1(U/R)(U/R)
Creature - Ouphe 2(U/R),Q: Tap another untapped creature you control. If you do, choose one - Guilder Farnk deals damage equal to that creature's power to another target creature; or draw a number of cards equal to the difference between that creature's toughness and the number of cards in your hand.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
-This signature intentionally left blank to increase general intrigue and mystery-
Feldread 2BR
Creature - Horror
When Feldread comes into play, you lose 3 life and draw three cards.
Feldread's toughness is equal to 6 minus the number of cards in your hand.
6/*
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Raking Thoughts1BB
If you would draw a card, discard a card instead. Hellbent - If you have no cards in hand, creatures you control have wither and persist.
Sole Survivor :symbw::symbw:
Creature - Human Survivor
When Sole Survivor comes into play, discard a card.
Discard a card: Sole Survivor gets +1/+1 until end of turn.
1/1
Kikirin, the Wasplancer4BG
Legendary Creature - Elf Shaman
Flying
At the beginning of your upkeep, deal 1 damage to each creature without flying.
Whenever a creature is dealt damage, you may pay :symgb:. If you do, put a legendary 1/1 black and green wasp creature token with flying named Irri into play. 1(B/G), sacrifice a creature: Deal 1 damage to each creature without flying.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Exhilaration Revmage :sym2r::symr:
Creature - Human Wizard
Whenever Exhilaration Revmage is dealt damage, you may have that many target creatures gain haste until end of turn. Blood sprints throughhis veins.
2/2
Relentless GustplagueWBR
Legendary Creature - Horror
Whenever a creature you control attacks, it deals 1 damage to itself.
Whenever a creature you control is blocked, you may untap it and remove it from combat.
Whenever a creature you control deals combat damage to a player, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Slitherscry :sym2u::symuw::symuw:
Creature - Elemental Spy
Vigilance
Whenever damage is dealt to Slitherscry, untap it.
:symuw::symuw:,T: Scry 2, then draw a card.
1/2
Furnace of ImmortalityBR
Enchantment
When Furnace of Immortality comes into play, you lose 5 life. 1: Put a +1/+1 counter on target creature. If you do, deal 1 damage to that creature. Any player may play this ability. 3: Unless any player pays 2, Furnace of Immortality gains deathtouch until end of turn. Any player may play this ability.
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Labyrinth Guardian4
Artifact Creature - Golem Construct
Defender; Labyrinth Guardian is indestructible
Remove a +1/+1 counter from Labyrinth Guardian: Target creature becomes Indestructible until end of turn.
1/1
Strength Unbound 3G
Enchantment
whenever a +1/+1 counter is removed from a creature you control, you may pay G. If you do, that creature gets +3/+3 until end of turn.
Clockwork Wrath7U
Sorcery
Destroy all non-artifact creatures. For each creature put into a graveyard in this way, put a +1/+1 counter on each creature you control.
// Pulse of Hearth4R
Sorcery
Destroy all artifact creatures. For each creature put into a graveyard in this way, put a 3/1 red elemental creature token with haste into play under your control.
Edit: I'm too slow again!
Thirsting Babunga2GG
Creature - Beast 4G: Put two +1/+1 counters on Thirsting Babunga.
Remove a +1/+1 counter from Thirsting Babunga: Add GG to your mana pool.
4/3
Grindgear Wolverine2
Artifact Creature - Wolf Construct
When Grindgear Wolverine is put into a graveyard from play, put a +1/+1 counter on all creatures you control.
1/1
edit: ACK! Sarnath'd twice.
Presence of the Dominate :4mana::symgw:
Enchantment
:2mana::symgw::symgw:: Creatures you control with +1/+1 counters get +1/+1 until end of turn.
Beyond the Grave X2BB
Enchantment Beyond the grave comes into play with x charge counters.
Whenever a creature with counters less than or equal to the number of Charge counters is sent to your graveyard, return it to play tapped.
Nathed! Edit time...
Strength Sap 2GB
Enchantment
Remove a counter on a permanent you control: Gain 2 life.
Sorcery
As an additional cost to play Burning Bonds, you can't play spells this turn.
If target player isn't you, skip your next two turns.
Target players life total becomes 7. Then, deal X damage to that player. That player may pay 1 for each damage dealt to him or her to prevent this loss of life.
You gain 2 life for each 1 life you lost this turn. (Damage counts as loss of life.)
If you take more than 5 damage this turn, you may reveal your hand instead of paying Second Chance's mana cost.
Twitter
--
Commander:
GBWKarador Infinite Combo
UBWZur the Random Enchanter
RWGisela (Book of Revelations Theme)
Instant
Counter target spell.
Return a land you control to its owner's hand if U was spent to play this.
You lose 5 life if B was spent to play this.
Inventory:
Artifact
You may spend colorless mana as though it were mana of any color.
Creature - Elf Shaman
WUBRG, T: target creature gets +7/+7 until the end of turn.
2/2
燃える時計秘密めく花の香り
www.pokemoncrossroads.com
Enchantment
When a creature you control has power or toughness of 7 or more, it gains trample, lifelink, and haste.
Creature - Angel Warrior
Makeshift Maven gets +2/+0 as long as it has flying. The same is true for fear, first strike, haste, lifelink, trample, and vigilance.
"He is the savior we have been awaiting, just - not yet." -Parable of the Godsend
1/7
Instant
Double target creature's power until the end of turn. If that creature doesn't have trample, it gains trample. The same is ture for fear, first strike, lifelink, and vigilance.
Twitter
--
Commander:
GBWKarador Infinite Combo
UBWZur the Random Enchanter
RWGisela (Book of Revelations Theme)
Backlash Elemental 4RR
Creature - Elemental
Whenever ~ deals damage to a creature or opponent, it deals that much damage to you.
0: ~ gets -1/-0 until end of turn.
10/4
Creature - Ouphe
2(U/R),Q: Tap another untapped creature you control. If you do, choose one - Guilder Farnk deals damage equal to that creature's power to another target creature; or draw a number of cards equal to the difference between that creature's toughness and the number of cards in your hand.
2/2
Creature - Horror
When Feldread comes into play, you lose 3 life and draw three cards.
Feldread's toughness is equal to 6 minus the number of cards in your hand.
6/*
If you would draw a card, discard a card instead.
Hellbent - If you have no cards in hand, creatures you control have wither and persist.
Creature - Human Survivor
When Sole Survivor comes into play, discard a card.
Discard a card: Sole Survivor gets +1/+1 until end of turn.
1/1
Enchantment
Cards in your hand have madness X where x is its converted mana cost. (X counts as zero)
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Relinquish the Anointed is blue.
You may sacrifice a Legendary permanent. If you do, draw two cards.
Legendary Creature - Elf Shaman
Flying
At the beginning of your upkeep, deal 1 damage to each creature without flying.
Whenever a creature is dealt damage, you may pay :symgb:. If you do, put a legendary 1/1 black and green wasp creature token with flying named Irri into play.
1(B/G), sacrifice a creature: Deal 1 damage to each creature without flying.
3/4
Creature - Human Wizard
Whenever Exhilaration Revmage is dealt damage, you may have that many target creatures gain haste until end of turn.
Blood sprints through his veins.
2/2
Legendary Creature - Horror
Whenever a creature you control attacks, it deals 1 damage to itself.
Whenever a creature you control is blocked, you may untap it and remove it from combat.
Whenever a creature you control deals combat damage to a player, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
5/5
Creature - Elemental Spy
Vigilance
Whenever damage is dealt to Slitherscry, untap it.
:symuw::symuw:,T: Scry 2, then draw a card.
1/2
Enchantment
When Furnace of Immortality comes into play, you lose 5 life.
1: Put a +1/+1 counter on target creature. If you do, deal 1 damage to that creature. Any player may play this ability.
3: Unless any player pays 2, Furnace of Immortality gains deathtouch until end of turn. Any player may play this ability.
Artifact Creature - Golem Construct
Defender; Labyrinth Guardian is indestructible
Remove a +1/+1 counter from Labyrinth Guardian: Target creature becomes Indestructible until end of turn.
1/1
Enchantment
whenever a +1/+1 counter is removed from a creature you control, you may pay G. If you do, that creature gets +3/+3 until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Destroy all non-artifact creatures. For each creature put into a graveyard in this way, put a +1/+1 counter on each creature you control.
//
Pulse of Hearth 4R
Sorcery
Destroy all artifact creatures. For each creature put into a graveyard in this way, put a 3/1 red elemental creature token with haste into play under your control.
Edit: I'm too slow again!
Thirsting Babunga 2GG
Creature - Beast
4G: Put two +1/+1 counters on Thirsting Babunga.
Remove a +1/+1 counter from Thirsting Babunga: Add GG to your mana pool.
4/3
Artifact Creature - Wolf Construct
When Grindgear Wolverine is put into a graveyard from play, put a +1/+1 counter on all creatures you control.
1/1
edit: ACK! Sarnath'd twice.
Presence of the Dominate :4mana::symgw:
Enchantment
:2mana::symgw::symgw:: Creatures you control with +1/+1 counters get +1/+1 until end of turn.
Thirsting Babunga
Beyond the Grave X2BB
Enchantment
Beyond the grave comes into play with x charge counters.
Whenever a creature with counters less than or equal to the number of Charge counters is sent to your graveyard, return it to play tapped.
Nathed! Edit time...
Strength Sap 2GB
Enchantment
Remove a counter on a permanent you control: Gain 2 life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.