Harbinger of the Undead1BB
Creature — Zombie
Sacrifice ~: Scry 2, then reveal the top card your library. If it's a Zombie card, each opponent lose life equal to its converted mana cost.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Gallows Buzzard2BB
Creature - Bird Zombie
Flying
Cannot block.
Whenever you are revealing cards from your library or searching your library, If you control a zombie creature, you may play ~ from your library.
3/1
Avid Aviologist1UU
Creature - Bird Wizard
Flying
When ~ enters the battlefield, you may search your library for a creature card with flying, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Silverplume Elder2WW
Creature - Bird Spellshaper
Flying 2W, T, discard a card: Create two 1/1 white Bird creature tokens with flying. If a creature card with flying was discarded this way, you gain 3 life. 2/4
Vengeant Valkyrie3WW
Creature - Angel
Flying, first strike 5WWW: Return ~ and up to one other target creature card from your graveyard to the battlefield. Activate this ability only if ~ is in your graveyard, only if a creature card was put into your graveyard this turn, and only any time you could cast a sorcery.
4/4
Herald of the Wakening Sun1W
Creature - Human Cleric
Evoke W
When ~ enters the battlefield, you gain 3 life.
When ~ dies, the next Dinosaur spell you cast this turn costs 1 less.
1/1
Fearsome Ferocidon3GW
Creature — Dinosaur (R)
Vigilance Enrage — Whenever ~ is dealt damage, it gains indestructible until end of turn. You may have it fight another target creature.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
The fight will trigger it again causing another fight and so on... essentially it's "damage this and all your creatures are dead"
Valkyrion2W
Creature — Wall
Defender, Flying
At the beginning of each end step, you gain life equal to the number of creatures on the battlefield that were dealt damage this turn. A tapestry woven from valkyries' feathers, ensouled by every drop of spilt blood.
0/6
The fight will trigger it again causing another fight and so on... essentially it's "damage this and all your creatures are dead"
Oops.
Hit a WallR
Instant
Target Wall you control deals damage equal to its toughness to target creature an opponent controls.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Charmer's Trick1U
Instant
Copy target instant or sorcery spell with converted mana cost 1 or less. You may choose new targets for the copy. If you control a Wizard, draw a card.
Cunning IllusionistUR
Creature - Human Wizard
Whenever you copy an instant or sorcery spell or put a token copy of a creature onto the battlefield, Cunning Illusionist deals 2 damage to target creature or player.
2/2
Army of One3UR
Sorcery
Create two tokens that are each a copy of target creature you control, except one of those tokens has haste and "At the beginning of the end step exile this permanent".
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Multiplasm - 1GG Creature - Ooze
Creatures you control named Multiplasm get +1/+1.
Whenever Multiplasm deals combat damage to a player, create a token that's a copy of Multiplasm. 1/1
Mass Facsimilation2WU
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, its controller creates a token that's a copy of it.
Prime Among EqualsWG
Legendary Enchantment - Aura
Enchant creature token.
Enchanted creature is Legendary.
Enchanted creature gains +1/+1 for each other creature token you control.
EDIT: edited a little to make it more "tokens matter".
Vengeful aura BW
Enchantment
Whenever an aura card is put into your graveyard, if it is black or white, put that aura into your hand at the beginning of the next end step.
I actually think auras are still a highly unforgotten aspect of magic that really should have a comeback. It's cool, and fun to play with. Once that card disadvantage is 'fixed', it'll be good and fun.
Sanguine Link4WB
Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player gains life, you gain 1 life.
Whenever you lose life, enchanted player loses 1 life.
Blood of the Cursed2B
Enchantment - Aura
Enchant creature
Enchanted creature has menace.
At the beginning of each end step, if you lost three or more life this turn, put two +1/+1 counters on enchanted creature.
Bloody ChampionRB
Creature - Vampire Warrior
Double Strike
Whenever ~ deals combat damage to a player, put a +1/+1 counter on ~.
At the beginning of each combat step, you lose 3 life.
3/3
Blood Augury1UB
Enchantment
Whenever a spell or ability you control causes you to lose life, look at the top X cards of your library, where X is the amount of life you lost. Put one of those cards on top of your library and exile the rest. (Damage causes loss of life. Paying life doesn't cause this ability to trigger.)
House Infiltrator1UB
Creature — Human Rogue (U)
Skulk
Whenever ~ deals combat damage to a player or planeswalker, draw a card and lose 1 life.
1/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
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Creature - Zombie Wizard
Whenever a creature you control dies, scry 1.
O/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Zombie
Sacrifice ~: Scry 2, then reveal the top card your library. If it's a Zombie card, each opponent lose life equal to its converted mana cost.
2/3
Creature - Bird Zombie
Flying
Cannot block.
Whenever you are revealing cards from your library or searching your library, If you control a zombie creature, you may play ~ from your library.
3/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Bird Wizard
Flying
When ~ enters the battlefield, you may search your library for a creature card with flying, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Creature - Bird Spellshaper
Flying
2W, T, discard a card: Create two 1/1 white Bird creature tokens with flying. If a creature card with flying was discarded this way, you gain 3 life.
2/4
Creature - Angel
Flying, first strike
5WWW: Return ~ and up to one other target creature card from your graveyard to the battlefield. Activate this ability only if ~ is in your graveyard, only if a creature card was put into your graveyard this turn, and only any time you could cast a sorcery.
4/4
Creature - Human Cleric
Evoke W
When ~ enters the battlefield, you gain 3 life.
When ~ dies, the next Dinosaur spell you cast this turn costs 1 less.
1/1
Creature - Dinosaur
When ~ enters the battlefield, if you control another dinosaur, destroy target non-land permanent.
4/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Dinosaur (R)
Vigilance
Enrage — Whenever ~ is dealt damage, it gains indestructible until end of turn. You may have it fight another target creature.
4/4
Valkyrion 2W
Creature — Wall
Defender, Flying
At the beginning of each end step, you gain life equal to the number of creatures on the battlefield that were dealt damage this turn.
A tapestry woven from valkyries' feathers, ensouled by every drop of spilt blood.
0/6
Hit a Wall R
Instant
Target Wall you control deals damage equal to its toughness to target creature an opponent controls.
Instant
Copy target instant or sorcery spell with converted mana cost 1 or less. You may choose new targets for the copy. If you control a Wizard, draw a card.
Creature - Human Wizard
Whenever you copy an instant or sorcery spell or put a token copy of a creature onto the battlefield, Cunning Illusionist deals 2 damage to target creature or player.
2/2
Sorcery
Create two tokens that are each a copy of target creature you control, except one of those tokens has haste and "At the beginning of the end step exile this permanent".
Creature - Ooze
Creatures you control named Multiplasm get +1/+1.
Whenever Multiplasm deals combat damage to a player, create a token that's a copy of Multiplasm.
1/1
Creature - Human Knight
Creature tokens you control get +1/+1 and gain indestructible.
3/3
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, its controller creates a token that's a copy of it.
Legendary Enchantment - Aura
Enchant creature token.
Enchanted creature is Legendary.
Enchanted creature gains +1/+1 for each other creature token you control.
EDIT: edited a little to make it more "tokens matter".
Enchantment
Whenever an aura card is put into your graveyard, if it is black or white, put that aura into your hand at the beginning of the next end step.
I actually think auras are still a highly unforgotten aspect of magic that really should have a comeback. It's cool, and fun to play with. Once that card disadvantage is 'fixed', it'll be good and fun.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player gains life, you gain 1 life.
Whenever you lose life, enchanted player loses 1 life.
Creature - Djinn
Quiescent Djinn enters the battlefield tapped.
Whenever a creature attacks, Quiescent Djinn deals 1 damage to you.
6/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura
Enchant creature
Enchanted creature has menace.
At the beginning of each end step, if you lost three or more life this turn, put two +1/+1 counters on enchanted creature.
Creature - Vampire Warrior
Double Strike
Whenever ~ deals combat damage to a player, put a +1/+1 counter on ~.
At the beginning of each combat step, you lose 3 life.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a spell or ability you control causes you to lose life, look at the top X cards of your library, where X is the amount of life you lost. Put one of those cards on top of your library and exile the rest. (Damage causes loss of life. Paying life doesn't cause this ability to trigger.)
magicjudge.tumblr.com
GWU Angus Mackenzie's Fog of War GWU / B Sheoldred's Sleepless Cemetery B / R Ashling's Purifying Pilgrimage R
U Unesh's Sphinx Storm U / R Ib's Goblins: What It Says On The Tin R / UR Okaun & Zndrsplt Flip Out UR
Oathbreaker: UB Ashiok's Persistent Nightmare UB
Creature — Human Rogue (U)
Skulk
Whenever ~ deals combat damage to a player or planeswalker, draw a card and lose 1 life.
1/3