Koya-San, Shenyen Master2W
Legendary Creature - Human Monk
Prowess XU: Each player puts the top X cards of their library into their graveyard. XR: Exile target instant or sorcery card in your graveyard with converted mana cost X or less. Copy that card and play the copy without paying its mana cost.
1/3
Next - Creates tokens under another players' control and/or causes you to get tokens for other players doing things.
Vorkas, Shadowmantle Spymaster2UB
Legendary Creature - Vampire Rogue
Whenever an opponent discards a card you may create a 0/2 blue and black Rogue creature token named "Shadow Operative" with "when this creature dies, exile the top 5 cards of your library" under that player's control. UBT: destroy any number of target creatures named "Shadow Operative", put a +1/+1 counter on ~ for each creature destroyed this way.
3/3
Next:
a commander that creates tokens when other players do something
Mavis, Scheming Courtesan2WB
Legendary Creature - Vampire Advisor
Flying
At the beginning of your upkeep, each opponent loses 1 life for each Sycophant they control, and you gain that much life.
At the beginning of each end step, each opponent that cast a spell this turn creates a 1/1 white and black Sycophant creature token with "The first spell you cast each turn costs 1 more to cast."
3/3
Next:
An commander that works well with Boars (bacon) and Eggs.
Sam-I-AmWGR
Legendary Creature
Whenever a Boar enters the battlefield or attacks, draw a card or return an Egg from your graveyard to your hand.
Whenever an Egg enters the battlefield, you may sacrifice it. If you do, Sam I am deals 5 damage to each opponent.
0/2 “I do so like Green Eggs and Ham. Thank you, thank you, Sam-I-Am.”
Next - A commander that steals (permanently or temporarily) non-creature permanents.
Elveti of the Hall of Oratoria2WWU
Legendary Creature - Angel Advisor
Flying, Vigilance
When Elveti of the Hall of Oratoria enters the battlefield, you may have each player that doesn't controls a Hall's Blessing create an enchantment token named Hall's Blessing with "Creatures you control get +1/+1".
At the end of a combat step where Elveti of the Hall of Oratoria dealt combat damage to a player, you may take control of target non-Aura enchantment that player controls with converted mana cost X or less, where X is the total combat damage dealt to that player this turn. (This effect lasts indefinitely.)
1/4
Next: A Commander that specifically supports creatures with an Evergreen keyword of your choice, except Flying.
Stonebrow, Mightiest of Otaria4RG
Legendary Creature - Centaur Warrior
This spell can't be countered.
Trample
Spells with "trample" in their text you cast cost 4 less to cast.
At the beginning of your upkeep, put a +1/+1 counter on Stonebrow for each permanent with trample you control.
4/4
Bolg, Smasher Extraordinaire4BRG
Legendary Creature - Giant Ogre
Trample, haste
When ~ attacks, each player chooses a permanent other than ~. Destroy each chosen permanent.
7/7
Next:
An abzan commander for all the great removal in those colors.
Idraec, Eyeblight's Bane1(G/W)(G/W)B
Legendary Creature - Elf Wizard
Non-Elf creatures whose power and toughness aren’t equal are treated as Eyeblights instead of their other types.
Instants, sorceries and auras you cast that target Eyeblights your opponents control cost 4 less to cast.
Whenever an Eyeblight an opponent controls dies or is put into exile, you gain 1 life.
3/4
Next: A Commander that isn't combat-oriented and has at least three different keywords.
Logrec, the Everliving WWBB
Legendary Creature - Wizard Lich
Flash, Split Second
Soulbond
As long as ~ is paired with another creature, both creatures have Indestructible and Afterlife 2.
Sacrifice a creature paired with ~: each opponent loses 5 life. You gain life equal to the amount of life lost this way. WBT, Sacrifice two other creatures: exile ~. Return it to the battlefield at the beginning of the next end step.
4/4
Next: a commander that is neither a creature nor a planeswalker. (I know I'm stretching the rules a little too much, but let's be creative)
Gateless Hideout
Legendary Land
If ~ would enter the battlefield, sacrifice an untapped land instead. If you do, put ~ onto the battlefield. If you don't, exile it. T: add two mana in any combination of colours to your mana pool. WUBRG, T: Return target legendary creature to its owner's hand.
Gateless Hideout can be your commander.
"You think that dragon speaks for all of us? Think again."
Next:
- A WB tribal Knight commander with a G activated ability, or
- A WB tribal Knight commander with a R activated ability
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Latest proof this forum is a trashfire:
Your authoritarianism will be the reason the company suffers another 60M in losses.
You can't draw more than one card each turn.
Whenever a commander enters the battlefield under an opponent’s control, you may discard three cards if you do create a token that’s a copy of that creature except the token isn't legendary.
Dark Mirror can be your commander.
Next a Commander without casting costs.
EDIT: Oops overlapped lets go with fleshrums next
Next:
- A WB tribal Knight commander with a G activated ability, or
- A WB tribal Knight commander with a R activated ability
Selwin, Lost in Time Color: U
Legendary Creature - Human Wizard
Suspend X - X
Whenever a time counter is removed from ~ while it's exiled, exile the first card of your library face-down.
As ~ enters the battlefield, exile your hand with 5 time counters on each card, if they don't have suspend, they gain suspend. Put face down cards exiled with ~ into your hand.
You can't cast spells from your hand.
WUBRG: exile a card from your hand with a time counter on it. If it doesn't have suspent it gains suspend.
1/1
Next:
Sally, Knight of Winter WWB
Legendary Creature - Dryad Knight
Lifelink, Vigilance
Whenever a non-tokenknight enters the battlefield under your control, you may populate. 2GGT: create a token that's a copy of another target knight you control, except it is a green elemental in addition to its other colors and types.
2/2
A commander that has fun with cascade
or
A WB tribal Knight commander with a R activated ability
The Conduit3WUBR
Legendary Creature - Incarnation
Flash
Cascade
Each instant or sorcery spell you cast has Cascade and Storm as long as you spent no mana to cast it.
Whenever you cast a spell without paying its mana cost, exile that spell as it resolves.
4/4
Next:
Mishra, if he had been featured in Modern Horizons like his brother.
-or-
A commander that supports type diversity rather than tribalism.
Mishra, Great Raki of Fallaji2RR
Legendary Creature - Human Artificer
When Mishra, Great Raki of the Fallaji enters the battlefield, create a 1/3 colorless Dragon Construct artifact creature token.
Artifact creatures you control get +X/+0, where X is half the number of artifacts you control, rounded up. 4: Create a token that's a copy of target artifact. It gains haste until end of turn. Exile it at the beginning of the next end step.
1/4
Just don't let Mishra get his hands on the Powerstone, 5 mana + Shard = infinite hasty Dragon Engines with infinite power & infinite mana.
Next: A 7+ mana Commander with only one line of text.
-or-
A commander that supports type diversity rather than tribalism.
Mashiya, Elder Witch4GWB
Legendary Creature - Human Shaman (Mythic)
Enchanted players can't cast more than one spell each turn. "Sometimes, the true curse is believing it holds power over you."
5/7
Next:
A commander that supports type diversity rather than tribalism
-OR-
A commander that makes a token that's a copy of itself
Paraval, the Mirror BladeURW
Legendary Creature - Human Warrior (M)
Whenever Paraval, the Mirror Blade attacks, create a copy of it that's attacking except it isn't legendary.
Whenever Paraval blocks or becomes blocked, create a copy of it that's blocking or blocked by that creature except it isn't legendary and it gains first strike until end of turn.
2/3
Next:
A planeswalker commander that has a + ability to create an emblem.
<OR>
A Praetor legend that's has a multi-colored identity.
Urza, Artificer Ascended.
Legendary planeswalker- Urza. (M)
Urza, Artificer Ascended can be your commander
[+1] You get an emblem with: creatures get -1/-0
[0] Draw a card
[-5] Draw three cards. You gain three life. Target opponent loses three life.
[3]
Ojaru, the Elder Seer2UBR
Legendary Creature - Ojaru
{+2} Send the top card of your library to the graveyard. If it's a land card, create two 1/1 red Elemental creature tokens. Otherwise create a 2/2 black Zombie token.
{-3} You get an emblem with "Sacrifice a creature: Scry 1" and "Whenever a creature you control dies, this emblem deals 1 damage to each opponent".
{-9} Return up to two creature cards from any graveyard to the battlefield under your control. This turn, whenever a creature you control dies, you draw a card and each opponent sacrifices a creature.
Ojaru, the Elder Seer can be your Commander.
{4}
Next: A 5 Color Identity Commander that supports activated abilities of creatures
Kraj, Mycosic OmnidisciplinaryxBGGU
Legendary Creature - Fungus Ooze Mutant
Graft 2
Kraj, Mycosic Omnidisciplinary comes into play with a number of +1/+1 counters equal to the mana spent to cast it. WB, : Exile target creature from a graveyard. Put a White Zombie creature token with Power and Toughness equal to the exiled creature's into play. Kraj, Mycosic Omnidisciplinary gains the abilities of the exiled creature while that token remains in play. UR, : Counter or copy target activated or triggered ability, then put a Red Elemental creature token with power and toughness equal to the mana spent on the ability countered. Kraj, Mycosic Omnidisciplinary gains the target ability while that token remains in play.
---
Next: A three-color commander that supports at least one keyword of each Ravnica Guild in its colors, as well as the mechanic of the Alara Shard or Tarkir Clan. So, for example, a Bant-colored one would have to support Exalted from Bant, Populate or Convoke from Selesnya, Forecast, Addendum or Detain from Azorius, and Graft, Evolve or Adapt from Simic.
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Jenara, Asura of New Bant4GWU
Legendary Creature - Angel
Convoke
Flying, Vigilance, Trample
Creatures you control have Exalted. GWU: Adapt 3.
As long as ~ has 3 or more +1/+1 counters on her, creatures you control have indestructible.
6/6
Next: a necromancer that is more about skeletrons or specters than zombies.
Mikhal, Forgotten Psyche1W(U/B)(U/B)
Legendary Creature - Specter Wizard
Lifelink, Flying
Whenever Mikhal, Forgotten Psyche deals damage to a player, that player exiles a card in their hand.
Whenever an effect you control would cause an opponent to discard a card, you may pay 2WU and Exile it instead. xWW, Exile a creature in your graveyard with power X or greater: Put an X/X White Thrull creature token with Lifelink into play. xUB: Put an X/X Black Specter creature token with Flying into play with "when this creature enters the battlefield, Exile a Sorcery or Instant you control or in your graveyard with converted mana cost X. Whenever this creature deals combat damage to a player, that player discards a card and you may cast the exiled spell"
3/5 A pale shadow of his former self, but his killers have yet to suspect he hid his self in a lowly thrull.
---
Next: A Commander that supports a combo of Graft and board-flooding reanimation. Can be reanimation and Proliferate with green and/or blue in the color identity to acquire Graft externally to the commander, or be rooted in Scavenge assistance that floods the board so that it loads up the Graft creatures with enough counters to get one on all the creatures in the flood. Doesn't need to directly be Graft and high-creature-count Reanimation on the Commander itself.
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Burgess, Machinist-Evincar2UB
Legendary Creature - Artificer
Burgess, Machinist-Evincar enters the battlefield with two jolt counters on it.
Remove a jolt counter from Burgess: You may tap or untap another target artifact or creature. UB, T, Pay X life: Return target artifact creature card with converted mana cost X or less from your graveyard to the battlefield, then proliferate.
3/3
Next: A land-themed commander that has blue but not green in its color identity.
Kalach, SteambornUURR
Legendary Creature - Elemental
Flying
Whenever you discard a land card, you may pay (U/R)(U/R). If you do, return that land to the battlefield tapped. You may activate this ability only once each turn. Landfall - Whenever a land enters the battlefield under your control, you may return another untapped land you control to the hand. If you do, add UR.
3/3
Ahran, Vagrant Mystic2WU
Legendary Creature - Human Wizard
Whenever a noncreature, nonland card would be put into your graveyard, put it on the bottom of its owner's library instead.
Whenever you would draw a card, you may pay 1G instead. If you do, put the bottom card of your library into your hand. 2/4
Chronia, Temporal Trickster2UR
Legendary Creature - Elemental Rogue
Phasing
When ~ phases out, each player phases out a creature of their choice, they don't phase in at the beginning of their next controller's untap steps.
When ~ phases in, for each player starting from you and going in clockwise direction, choose a random creature phased out with ~, that creature phases in under that player's control.
3/3
Note: for this one I wanted to make a fun-at-kitchen-table commander more than anything else.
Next: a Wurm or Spider commander, but not strictily for wurm/spider tribal
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Legendary Creature - Human Monk
Prowess
XU: Each player puts the top X cards of their library into their graveyard.
XR: Exile target instant or sorcery card in your graveyard with converted mana cost X or less. Copy that card and play the copy without paying its mana cost.
1/3
Next - Creates tokens under another players' control and/or causes you to get tokens for other players doing things.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Creature - Vampire Rogue
Whenever an opponent discards a card you may create a 0/2 blue and black Rogue creature token named "Shadow Operative" with "when this creature dies, exile the top 5 cards of your library" under that player's control.
UBT: destroy any number of target creatures named "Shadow Operative", put a +1/+1 counter on ~ for each creature destroyed this way.
3/3
Next:
a commander that creates tokens when other players do something
Legendary Creature - Vampire Advisor
Flying
At the beginning of your upkeep, each opponent loses 1 life for each Sycophant they control, and you gain that much life.
At the beginning of each end step, each opponent that cast a spell this turn creates a 1/1 white and black Sycophant creature token with "The first spell you cast each turn costs 1 more to cast."
3/3
Next:
An commander that works well with Boars (bacon) and Eggs.
Legendary Creature
Whenever a Boar enters the battlefield or attacks, draw a card or return an Egg from your graveyard to your hand.
Whenever an Egg enters the battlefield, you may sacrifice it. If you do, Sam I am deals 5 damage to each opponent.
0/2
“I do so like Green Eggs and Ham. Thank you, thank you, Sam-I-Am.”
Next - A commander that steals (permanently or temporarily) non-creature permanents.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Creature - Angel Advisor
Flying, Vigilance
When Elveti of the Hall of Oratoria enters the battlefield, you may have each player that doesn't controls a Hall's Blessing create an enchantment token named Hall's Blessing with "Creatures you control get +1/+1".
At the end of a combat step where Elveti of the Hall of Oratoria dealt combat damage to a player, you may take control of target non-Aura enchantment that player controls with converted mana cost X or less, where X is the total combat damage dealt to that player this turn. (This effect lasts indefinitely.)
1/4
Next: A Commander that specifically supports creatures with an Evergreen keyword of your choice, except Flying.
Legendary Creature - Centaur Warrior
This spell can't be countered.
Trample
Spells with "trample" in their text you cast cost 4 less to cast.
At the beginning of your upkeep, put a +1/+1 counter on Stonebrow for each permanent with trample you control.
4/4
Next: Another really unsubtle commander.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Giant Ogre
Trample, haste
When ~ attacks, each player chooses a permanent other than ~. Destroy each chosen permanent.
7/7
Next:
An abzan commander for all the great removal in those colors.
Legendary Creature - Elf Wizard
Non-Elf creatures whose power and toughness aren’t equal are treated as Eyeblights instead of their other types.
Instants, sorceries and auras you cast that target Eyeblights your opponents control cost 4 less to cast.
Whenever an Eyeblight an opponent controls dies or is put into exile, you gain 1 life.
3/4
Next: A Commander that isn't combat-oriented and has at least three different keywords.
Legendary Creature - Wizard Lich
Flash, Split Second
Soulbond
As long as ~ is paired with another creature, both creatures have Indestructible and Afterlife 2.
Sacrifice a creature paired with ~: each opponent loses 5 life. You gain life equal to the amount of life lost this way.
WBT, Sacrifice two other creatures: exile ~. Return it to the battlefield at the beginning of the next end step.
4/4
Next: a commander that is neither a creature nor a planeswalker. (I know I'm stretching the rules a little too much, but let's be creative)
Legendary Land
If ~ would enter the battlefield, sacrifice an untapped land instead. If you do, put ~ onto the battlefield. If you don't, exile it.
T: add two mana in any combination of colours to your mana pool.
WUBRG, T: Return target legendary creature to its owner's hand.
Gateless Hideout can be your commander.
"You think that dragon speaks for all of us? Think again."
Next:
- A WB tribal Knight commander with a G activated ability, or
- A WB tribal Knight commander with a R activated ability
Legendary Artifact
You can't draw more than one card each turn.
Whenever a commander enters the battlefield under an opponent’s control, you may discard three cards if you do create a token that’s a copy of that creature except the token isn't legendary.
Dark Mirror can be your commander.
Next a Commander without casting costs.
EDIT: Oops overlapped lets go with fleshrums next
Next:
- A WB tribal Knight commander with a G activated ability, or
- A WB tribal Knight commander with a R activated ability
Legendary Creature - Human Wizard
Suspend X - X
Whenever a time counter is removed from ~ while it's exiled, exile the first card of your library face-down.
As ~ enters the battlefield, exile your hand with 5 time counters on each card, if they don't have suspend, they gain suspend. Put face down cards exiled with ~ into your hand.
You can't cast spells from your hand.
WUBRG: exile a card from your hand with a time counter on it. If it doesn't have suspent it gains suspend.
1/1
Next:
Sally, Knight of Winter WWB
Legendary Creature - Dryad Knight
Lifelink, Vigilance
Whenever a non-tokenknight enters the battlefield under your control, you may populate.
2GGT: create a token that's a copy of another target knight you control, except it is a green elemental in addition to its other colors and types.
2/2
A commander that has fun with cascade
or
A WB tribal Knight commander with a R activated ability
Legendary Creature - Incarnation
Flash
Cascade
Each instant or sorcery spell you cast has Cascade and Storm as long as you spent no mana to cast it.
Whenever you cast a spell without paying its mana cost, exile that spell as it resolves.
4/4
Next:
Mishra, if he had been featured in Modern Horizons like his brother.
-or-
A commander that supports type diversity rather than tribalism.
Legendary Creature - Human Artificer
When Mishra, Great Raki of the Fallaji enters the battlefield, create a 1/3 colorless Dragon Construct artifact creature token.
Artifact creatures you control get +X/+0, where X is half the number of artifacts you control, rounded up.
4: Create a token that's a copy of target artifact. It gains haste until end of turn. Exile it at the beginning of the next end step.
1/4
Just don't let Mishra get his hands on the Powerstone, 5 mana + Shard = infinite hasty Dragon Engines with infinite power & infinite mana.
Next: A 7+ mana Commander with only one line of text.
-or-
A commander that supports type diversity rather than tribalism.
Legendary Creature - Human Shaman (Mythic)
Enchanted players can't cast more than one spell each turn.
"Sometimes, the true curse is believing it holds power over you."
5/7
Next:
A commander that supports type diversity rather than tribalism
-OR-
A commander that makes a token that's a copy of itself
Legendary Creature - Human Warrior (M)
Whenever Paraval, the Mirror Blade attacks, create a copy of it that's attacking except it isn't legendary.
Whenever Paraval blocks or becomes blocked, create a copy of it that's blocking or blocked by that creature except it isn't legendary and it gains first strike until end of turn.
2/3
Next:
A planeswalker commander that has a + ability to create an emblem.
<OR>
A Praetor legend that's has a multi-colored identity.
Legendary planeswalker- Urza. (M)
Urza, Artificer Ascended can be your commander
[+1] You get an emblem with: creatures get -1/-0
[0] Draw a card
[-5] Draw three cards. You gain three life. Target opponent loses three life.
[3]
Next: An aristocrats commander
Legendary Creature - Ojaru
{+2} Send the top card of your library to the graveyard. If it's a land card, create two 1/1 red Elemental creature tokens. Otherwise create a 2/2 black Zombie token.
{-3} You get an emblem with "Sacrifice a creature: Scry 1" and "Whenever a creature you control dies, this emblem deals 1 damage to each opponent".
{-9} Return up to two creature cards from any graveyard to the battlefield under your control. This turn, whenever a creature you control dies, you draw a card and each opponent sacrifices a creature.
Ojaru, the Elder Seer can be your Commander.
{4}
Next: A 5 Color Identity Commander that supports activated abilities of creatures
Legendary Creature - Fungus Ooze Mutant
Graft 2
Kraj, Mycosic Omnidisciplinary comes into play with a number of +1/+1 counters equal to the mana spent to cast it.
WB, : Exile target creature from a graveyard. Put a White Zombie creature token with Power and Toughness equal to the exiled creature's into play. Kraj, Mycosic Omnidisciplinary gains the abilities of the exiled creature while that token remains in play.
UR, : Counter or copy target activated or triggered ability, then put a Red Elemental creature token with power and toughness equal to the mana spent on the ability countered. Kraj, Mycosic Omnidisciplinary gains the target ability while that token remains in play.
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Next: A three-color commander that supports at least one keyword of each Ravnica Guild in its colors, as well as the mechanic of the Alara Shard or Tarkir Clan. So, for example, a Bant-colored one would have to support Exalted from Bant, Populate or Convoke from Selesnya, Forecast, Addendum or Detain from Azorius, and Graft, Evolve or Adapt from Simic.
Legendary Creature - Angel
Convoke
Flying, Vigilance, Trample
Creatures you control have Exalted.
GWU: Adapt 3.
As long as ~ has 3 or more +1/+1 counters on her, creatures you control have indestructible.
6/6
Next: a necromancer that is more about skeletrons or specters than zombies.
Legendary Creature - Specter Wizard
Lifelink, Flying
Whenever Mikhal, Forgotten Psyche deals damage to a player, that player exiles a card in their hand.
Whenever an effect you control would cause an opponent to discard a card, you may pay 2WU and Exile it instead.
xWW, Exile a creature in your graveyard with power X or greater: Put an X/X White Thrull creature token with Lifelink into play.
xUB: Put an X/X Black Specter creature token with Flying into play with "when this creature enters the battlefield, Exile a Sorcery or Instant you control or in your graveyard with converted mana cost X. Whenever this creature deals combat damage to a player, that player discards a card and you may cast the exiled spell"
3/5
A pale shadow of his former self, but his killers have yet to suspect he hid his self in a lowly thrull.
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Next: A Commander that supports a combo of Graft and board-flooding reanimation. Can be reanimation and Proliferate with green and/or blue in the color identity to acquire Graft externally to the commander, or be rooted in Scavenge assistance that floods the board so that it loads up the Graft creatures with enough counters to get one on all the creatures in the flood. Doesn't need to directly be Graft and high-creature-count Reanimation on the Commander itself.
Legendary Creature - Artificer
Burgess, Machinist-Evincar enters the battlefield with two jolt counters on it.
Remove a jolt counter from Burgess: You may tap or untap another target artifact or creature.
UB, T, Pay X life: Return target artifact creature card with converted mana cost X or less from your graveyard to the battlefield, then proliferate.
3/3
Next: A land-themed commander that has blue but not green in its color identity.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Elemental
Flying
Whenever you discard a land card, you may pay (U/R)(U/R). If you do, return that land to the battlefield tapped. You may activate this ability only once each turn.
Landfall - Whenever a land enters the battlefield under your control, you may return another untapped land you control to the hand. If you do, add UR.
3/3
Next: A Commander with two replacement effects.
Legendary Creature - Human Wizard
Whenever a noncreature, nonland card would be put into your graveyard, put it on the bottom of its owner's library instead.
Whenever you would draw a card, you may pay 1G instead. If you do, put the bottom card of your library into your hand.
2/4
Next: A commander with phasing
Legendary Creature - Elemental Rogue
Phasing
When ~ phases out, each player phases out a creature of their choice, they don't phase in at the beginning of their next controller's untap steps.
When ~ phases in, for each player starting from you and going in clockwise direction, choose a random creature phased out with ~, that creature phases in under that player's control.
3/3
Note: for this one I wanted to make a fun-at-kitchen-table commander more than anything else.
Next: a Wurm or Spider commander, but not strictily for wurm/spider tribal