Koth, the Restorer2RR
Legendary Planeswalker - Koth (M)
[+1]: Discard a card, then you may return a land card from your graveyard to the battlefield tapped. If you don't, draw a card.
[-1]: Untap all Mountains you control.
[-6]: You get an emblem with "The first spell you cast each turn costs 1 less to cast for each Mountain you control."
Koth, the Restorer can be your commander.
[3]
Next:
• A commander with Cycling
• A commander with Unearth
• A commander with Dash
The Shadow of The Dark Mirror3UBR
Whenever you cycle Shadow of The Dark Mirror or another creature card, you may pay BR. If you do, create a token that's a copy of that creature. It gains haste. Sacrifice if at the beginning of the next end step.
Whenever you cycle an instant or sorcery card, you may pay UR. If you do, copy that spell.
Cycling 2 UB:Return The Shadow of The Dark Mirror to it's owner's hand.
3/3
Next:Partner planeswalkers that can be your commanders.
Alana, Wing of Knowledge2WU
Legendary Planeswalker - Alana
Partners with Lara, Wing of the Wilds
Creatures you control have Vigilance.
+1: Until end of turn, ~ becomes a 4/4 Angel creature with flying that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
-2: Scry 4 then reveal the first card of your library. If it is a non-creature card, you may add it to your hand.
-7: You get an emblem with "Whenever you cast a non-creature spell, Scry 1 then draw a card.".
~ can be your commander.
5
Lara, Wing of the Wilds2WG
Legendary Planeswalker - Lara
Partners with Alana, Wing of Knowledge
Creatures you control have Trample.
+1: Until end of turn, ~ becomes a 4/4 Angel creature with flying that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
-2: Scry 4 then reveal the first card of your library. If it is a creature card, you may add it to your hand.
-7: You get an emblem with "Whenever you cast a creature spell, Scry 1 then draw a card.".
~ can be your commander.
5
Next:
Partner planeswalkers that can be your commanders. .. again
Gideon, Restless SoulWWW
Legendary Planeswalker - Gideon
0: Until end of turn, ~ becomes a 3/3 Spirit creature with flying and indestructible. Prevent all damage that would be dealt to him this turn.
-1: Exile another target creature until ~ leaves the battlefield.
0: If you both own and control ~ and a planeswalker named Elspeth, the Returned, exile them, then meld them into Gideoth, Abomination of Death.
Partner with Elspeth, the Returned.
~ can be your commander.
3
Elspeth, the Returned2WWW
Legendary Planeswalker - Elspeth
+1: Exile target creature card from a graveyard. Create a token that's a copy of that creature, except the token is a 2/2 black Zombie.
-2: Exile target creature. That creature's controller create's a token that's a copy of it, except the token is a 2/2 black Zombie.
-6: Destroy each creature that doesn't have the same name as an exiled card.
Partner with Gideon, Restless Soul
~ can be your commander.
6
Gideoth, Abomination of Death W Legendary Planeswalker - Gideon Elspeth
+2: Exile each creature that entered the battlefield since your last turn.
-2: Create a token that's a copy of an exiled creature card.
-9: For each creature you control, put all exiled creature cards with the same name as that creature onto the battlefield under your control. Those creatures gain indestructible.
6
Next:
A commander that transforms into an equipment.
Asha, Archangel of Bant2GWU
Legendary Creature - Angel
Flying, first strike, lifelink, vigilance Domain - ~ gets +1/+1 for each basic land type among lands you control.
If a creature dealt damage by ~ this turn would die, exile it instead.
If ~ would leave the battlefield, transform it instead.
4/4
The Sword of Asha
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each basic land type among lands you control and has first strike, lifelink, and vigilance.
If a creature dealt damage by equipped creature this turn would die, exile it instead.
Equip 5
Next: A cycle of six uncommon legendary creatures with Triad, one for each color and one that's colorless. (You can have three commanders if all three have triad.)
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Linara, the Devout1WW
Legendary Creature - Human Cleric
Enchanted creatures you control have vigilance.
When a non-token aura enters the battlefield under your control, you may create a token that's a copy of that aura. Attach it to target creature you control.
Triad
2/2
Rihanna, the Wise1UU
Legendary Creature - Djinn Wizard
Enchanted creatures you control have "T: draw one card then discard one card".
Aura spells you control have split-second (As long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.)
Triad
2/2
Merha, the Sly1BB
Legendary Creature - Spirit
Enchanted creatures you control have "when this creature leaves the battlefield, each player loses 1 life".
Once per turn, you may cast an aura spell from your graveyard.
Triad
2/2
Shira, the Passionate1RR
Legendary Creature - Human Warrior
Enchanted Creatures you control have haste.
When an aura comes onto the battlefield under your control, you may have Shira deal 2 damage to target player or planeswalker.
Triad
2/2
Dari, the Calm1GG
Legendary Creature - Elf Druid
Enchanted creatures you control have reach.
When an aura comes onto the battlefield under your control, you may put two +1/+1 counters on the creature it enchants.
Triad
2/2
Grah of the Lotus5
Legendary Artifact Creature - Golem
Enchanted creatures you control have "T: add a mana of any color".
When a non-token aura enters the battlefield under your control, untap enchanted creatures you control.
Triad
3/3
Note: I wanted to add a sub-theme to the cycle in order to tie them together and auras seemed the right way to do it keeping the creatures at uncommon power-level (+ the double colored mana in the casting cost).
Next:
A green legend that is not about stompy tactics or mana ramp.
Cardwein the Preserver2GGG
Legendary Creature - Treefolk Druid
Vigilance, Reach
Whenever an artifact, enchantment or planeswalker your opponents control is put into a graveyard from the battlefield, you may pay G. If you do, return a random card from your graveyard to your hand.
Enchanted permanents your opponents control are treated as enchantments in addition to their other types.
2/5
Regon, Caretaker of the kin-TreesB
Legendary Creature - Human Shaman
Outlast G WT: Bolster 1
When a card is put into your graveyard form anywhere. put a +1/+1 counter on ~.
When ~ leaves the battlefield, if he had any +1/+1 counters on it, you may distribute that many +1/+1 counters on any number of target creatures.
0/1
Feyomsi, Necromancer of UkudUBG
Legendary Creature - Cat Demon Wizard
Imprint - When Feyomsi enters the battlefield, exile any number of cards in your graveyard. XUB: Play an instant or sorcery exiled with Feyomsi with converted mana cost X or less without paying its mana cost. XBG: Play a creature exiled with Feyomsi with converted mana cost X or less without paying its mana cost. UG: Play a land exiled with Feyomsi.
2/3 "Death and renewal are the natural order of things. We just help speed up the process."
Next - Someone worthy of leading an army in the Jeskai Way.
Wu Long, the Steel Storm2URW
Legendary Creature - Human Warrior
Whenever you cast a noncreature spell, create a 1/1 white Warrior creature token. Then each creature you control gets +1/+1 and gains haste until end of turn.
Whenever an Aura or Equipment enters the battlefield under your control, you may attach it to target creature you control.
3/3
Next: Four new tribal commanders with Eminence. The tribal themes can't be Cat, Dragon, Vampire, or Wizard.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Aemon Targaryen, the Dragon Knight1WB
Legendary Creature - Human Knight
First Strike
Eminence - Whenever you cast a Knight spell, if Aemon Targaryen is on the battlefield or in the Command zone, choose a color. Create an emblem with “Your devotion to the chosen color is increased by one.”
Whenever a Knight enters the battlefield, gain life equal to your devotion to white.
Whenever a Knight dies, each opponent loses life equal to your devotion to black.
3/3
The Divine Chorus of Innistrad4WWUBRG
Legendary Creature - Angel Avatar
Flying
Eminence - at the beginning of your end step, if ~ is on the battlefield or in the command zone and you gained life this turn, you get an emblem with "angel spells you cast cost 1 less to cast".
Creatures you control have hexproof, double strike, vigilance and lifelink.
9/9
Before Avacyn came, four sisters battled together to protect humans from the terrors of the night.
Next: we are at the turning point, two more tribal generals to go.
Auntie GrubBRG
Legendary Creature - Goblin Shaman
Eminence - If an effect would create one or more Goblin creature tokens under your control, if ~ is on the battlefield or in the command zone, create that many tokens plus one instead. 1 , Sacrifice a goblin: Create a 1/1 black Goblin Rogue creature token. 1 , Sacrifice a goblin: ~ deals 1 damage to any target. 1 , Sacrifice a goblin: Goblins you control get +1/+1 until end of turn.
2/2
Takeno, Ronin3RWW
Legendary Creature-Human Samurai Eminence-As long as Takeno is on the battlefield or in the command zone, creatures you control have bushido 1. (If a creature has multiple instances of bushido, each triggers seperately.)
Bushido 3
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each point of bushido it has.
Whenever a creature you control blocks, it gets +0/+1 until end of turn for each point of bushido it has.
3/3
Next:A user of Ink magic
OR:
A user of Magnetic magic (For both of these I went to the list of magic types of powerlisting.fandom and used a random number generator.)
Tracton, Involuntary Hoarder3RR
Legendary Artifact Creature - Golem
Trample
When ~ enters the battlefield, destroy all other artifacts. Put a +1/+1 on ~ for each artifact destroyed this way.
When ~ leaves the battlefield, create a colorless Magnet artifact token with: "t, sacrifice this artifact: Target nonland permanent becomes an artifact in addition to its other types until end of turn."
1/1
Tirina, Warshaper 2URW
Legendary Creature - Faerie Soldier
Flying
At the beginning of each combat, up to two target creatures attack or block this combat if able and up to two target creatures can't attack or block this combat.
3/4
NEXT:
An Ox with no other types
A new Ruric Thar
A chroma commander
Ruric Thar, Ghor-Clan Chief4RG
Legendary Creature - Ogre Warrior
~ attacks each turn if able.
Red creatures you control have haste.
Green creatures you control have vigilance.
Each creature you control that's red or green has "T: This creature fights another target creature."
6/6
The SpectrumyriadWUBRG
Legendary Creature - Elemental
Vigilance, trample, haste Chroma - For each color mana symbol in the mana costs of permanents you control, spells you cast cost one mana less of that color to cast. This effect reduces only the amount of colored mana you pay.
5/5
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Trifon, Speaker of the CombineUUGG
Legendary Creature - Troll Wizard
Eminence - When a creature enters the battlefield under your control, if it entered from your library or was cast from your library and you control ~ or it is in the command zone, that creature enters the battlefield with three additional +1/+1 counters on it.
At the beginning of your upkeep you may exile a creature you control. If you do, search your library for a creature card with converted mana cost equal to 1 plus the exiled creature's converted mana cost, put that card onto the battlefield then shuffle your library and put the exiled card at the bottom of it.
4/4
Next:
An artifact-matters commander that is not about making tokens or animating artifacts.
In the future please don't make requests for four or six different cards. Making a list that the next person can choose from is fine, and so is requesting a pair of partner commanders, but nothing more than that, please.
Balidev, Consul of Regulation1WU
Legendary Creature - Human Advisor T, Exile a nontoken artifact you control: Exile target spell or nonland permanent with converted mana cost equal to the exiled artifact's converted mana cost.
When Balidev, Consul of Regulation leaves the battlefield, return each card exiled with it to its owner's hand.
2/2
Next: A Kaladeshi commander not having to do with artifacts.
Venand Kapur, the Gearherder1URG
Legendary Creature - Human Artificer
If you would get one or more , you get that much plus one instead. URG, : Double the number of energy counters you have.
2/4
Next - A legendary character that would some from the aftermath of Hour of Devastation on Amonkhet.
Hazoret, Vengeant2RW
Legendary Creature - God (R)
Indestructible
Hazoret, Vengeant can't attack or block unless noncombat damage was dealt this turn. 1RW: Hazoret, Vengeant deals 1 damage to any target and you gain 1 life.
5/5
Next (pick one):
A WUBRG Dinosaur
A monocolor creature with two off-color activated abilities of different colors
A planeswalker with no + abilities
Torvis, the FadingWB
Legendary Planeswalker - Torvis
~ enters the battlefield with X loyalty counters where X is the number of times it has been cast from the command zone.
-1: until your next turn, non-creature spells your opponents cast cost 1 more to cast.
-3: exile all graveyards, you gain 1 life for each creature card exiled this way.
-5: exile all creatures, then for each player, return a creature card they own from exile to the battlefield under your control.
EDIT: ~can be your commander.
X
EDIT: aww, forgot the commander clause
Next: pick another
A WUBRG Dinosaur
A monocolor creature with two off-color activated abilities of different colors A planeswalker with no + abilities
@Atraxian: You forgot the "Can be your Commander" clause, just saying.
Koatequi, the Primal God10WUBRG
Legendary Creature - Dinosaur God
Koatequi, the Primal God costs 2 less to cast for every color amongst Dinosaurs you control.
Vigilance, Hexproof, Menace, Trample, Reach
When you cast Koatequi, the Primal God, choose up to two between artifacts, enchantments, creatures, nonbasic lands or planeswalkers. Destroy all non-Dinosaur permanents of the chosen types, then for each land destroyed this way, its controller may search its library for a basic land card, put it on the battlefield tapped, then shuffle their library.
10/10
Next: Choose one -
A monocolor creature with two off-color activated abilities of different colors
A non-Voltron Commander that cares about Auras/Equipments
A Commander that rewards you for using as many different creature types as possible
Incarnation of DifferenceWUBRG
Legendary Creature - Avatar
Eminence - when you cast a creature spell, if it has at least a creature type different from those of all creatures you control or own in your graveyard or in exile and you control ~ or it is in the command zone, you get an experience counter.
~ comes onto the battlefield with X +1/+1 counters where X is the number of experience counters you have.
~ has trample as long as you have 3 experience counters, hexproof as long as you have 5 experience counters and double strike as long as you have 10 experience counters.
0/0
Note: well... I didn't really want to make something overpowered with just a single creature with changeling.
Next: choose another one -
A monocolor creature with two off-color activated abilities of different colors
A non-Voltron Commander that cares about Auras/Equipments A Commander that rewards you for using as many different creature types as possible
Ibi, Proudest ArmorerRW
Legendary Creature - Goblin Artificer
First strike, vigilance, trample
Ibi, Proudest Armorer gets +2/+2 for each other equipped creature you control.
2/1
Next (choose one):
A monocolor creature with two off-color activated abilities of different colors
Includes the words "without paying its mana cost"
Creates tokens under other players' control.
Legendary Planeswalker - Koth (M)
[+1]: Discard a card, then you may return a land card from your graveyard to the battlefield tapped. If you don't, draw a card.
[-1]: Untap all Mountains you control.
[-6]: You get an emblem with "The first spell you cast each turn costs 1 less to cast for each Mountain you control."
Koth, the Restorer can be your commander.
[3]
Next:
• A commander with Cycling
• A commander with Unearth
• A commander with Dash
Whenever you cycle Shadow of The Dark Mirror or another creature card, you may pay BR. If you do, create a token that's a copy of that creature. It gains haste. Sacrifice if at the beginning of the next end step.
Whenever you cycle an instant or sorcery card, you may pay UR. If you do, copy that spell.
Cycling 2
UB:Return The Shadow of The Dark Mirror to it's owner's hand.
3/3
Next:Partner planeswalkers that can be your commanders.
Legendary Planeswalker - Alana
Partners with Lara, Wing of the Wilds
Creatures you control have Vigilance.
+1: Until end of turn, ~ becomes a 4/4 Angel creature with flying that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
-2: Scry 4 then reveal the first card of your library. If it is a non-creature card, you may add it to your hand.
-7: You get an emblem with "Whenever you cast a non-creature spell, Scry 1 then draw a card.".
~ can be your commander.
5
Lara, Wing of the Wilds 2WG
Legendary Planeswalker - Lara
Partners with Alana, Wing of Knowledge
Creatures you control have Trample.
+1: Until end of turn, ~ becomes a 4/4 Angel creature with flying that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
-2: Scry 4 then reveal the first card of your library. If it is a creature card, you may add it to your hand.
-7: You get an emblem with "Whenever you cast a creature spell, Scry 1 then draw a card.".
~ can be your commander.
5
Next:
Partner planeswalkers that can be your commanders. .. again
Legendary Planeswalker - Gideon
0: Until end of turn, ~ becomes a 3/3 Spirit creature with flying and indestructible. Prevent all damage that would be dealt to him this turn.
-1: Exile another target creature until ~ leaves the battlefield.
0: If you both own and control ~ and a planeswalker named Elspeth, the Returned, exile them, then meld them into Gideoth, Abomination of Death.
Partner with Elspeth, the Returned.
~ can be your commander.
3
Elspeth, the Returned 2WWW
Legendary Planeswalker - Elspeth
+1: Exile target creature card from a graveyard. Create a token that's a copy of that creature, except the token is a 2/2 black Zombie.
-2: Exile target creature. That creature's controller create's a token that's a copy of it, except the token is a 2/2 black Zombie.
-6: Destroy each creature that doesn't have the same name as an exiled card.
Partner with Gideon, Restless Soul
~ can be your commander.
6
Gideoth, Abomination of Death
W Legendary Planeswalker - Gideon Elspeth
+2: Exile each creature that entered the battlefield since your last turn.
-2: Create a token that's a copy of an exiled creature card.
-9: For each creature you control, put all exiled creature cards with the same name as that creature onto the battlefield under your control. Those creatures gain indestructible.
6
Next:
A commander that transforms into an equipment.
Legendary Creature - Angel
Flying, first strike, lifelink, vigilance
Domain - ~ gets +1/+1 for each basic land type among lands you control.
If a creature dealt damage by ~ this turn would die, exile it instead.
If ~ would leave the battlefield, transform it instead.
4/4
The Sword of Asha
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each basic land type among lands you control and has first strike, lifelink, and vigilance.
If a creature dealt damage by equipped creature this turn would die, exile it instead.
Equip 5
Next: A cycle of six uncommon legendary creatures with Triad, one for each color and one that's colorless. (You can have three commanders if all three have triad.)
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Legendary Creature - Human Cleric
Enchanted creatures you control have vigilance.
When a non-token aura enters the battlefield under your control, you may create a token that's a copy of that aura. Attach it to target creature you control.
Triad
2/2
Rihanna, the Wise 1UU
Legendary Creature - Djinn Wizard
Enchanted creatures you control have "T: draw one card then discard one card".
Aura spells you control have split-second (As long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities.)
Triad
2/2
Merha, the Sly 1BB
Legendary Creature - Spirit
Enchanted creatures you control have "when this creature leaves the battlefield, each player loses 1 life".
Once per turn, you may cast an aura spell from your graveyard.
Triad
2/2
Shira, the Passionate 1RR
Legendary Creature - Human Warrior
Enchanted Creatures you control have haste.
When an aura comes onto the battlefield under your control, you may have Shira deal 2 damage to target player or planeswalker.
Triad
2/2
Dari, the Calm 1GG
Legendary Creature - Elf Druid
Enchanted creatures you control have reach.
When an aura comes onto the battlefield under your control, you may put two +1/+1 counters on the creature it enchants.
Triad
2/2
Grah of the Lotus 5
Legendary Artifact Creature - Golem
Enchanted creatures you control have "T: add a mana of any color".
When a non-token aura enters the battlefield under your control, untap enchanted creatures you control.
Triad
3/3
Note: I wanted to add a sub-theme to the cycle in order to tie them together and auras seemed the right way to do it keeping the creatures at uncommon power-level (+ the double colored mana in the casting cost).
Next:
A green legend that is not about stompy tactics or mana ramp.
Legendary Creature - Treefolk Druid
Vigilance, Reach
Whenever an artifact, enchantment or planeswalker your opponents control is put into a graveyard from the battlefield, you may pay G. If you do, return a random card from your graveyard to your hand.
Enchanted permanents your opponents control are treated as enchantments in addition to their other types.
2/5
Next: 1 or 2 CMC Commander with 3+ color identity
Legendary Creature - Human Shaman
Outlast G
WT: Bolster 1
When a card is put into your graveyard form anywhere. put a +1/+1 counter on ~.
When ~ leaves the battlefield, if he had any +1/+1 counters on it, you may distribute that many +1/+1 counters on any number of target creatures.
0/1
Next:
a member of the Sultai.
Legendary Creature - Cat Demon Wizard
Imprint - When Feyomsi enters the battlefield, exile any number of cards in your graveyard.
XUB: Play an instant or sorcery exiled with Feyomsi with converted mana cost X or less without paying its mana cost.
XBG: Play a creature exiled with Feyomsi with converted mana cost X or less without paying its mana cost.
UG: Play a land exiled with Feyomsi.
2/3
"Death and renewal are the natural order of things. We just help speed up the process."
Next - Someone worthy of leading an army in the Jeskai Way.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Creature - Human Warrior
Whenever you cast a noncreature spell, create a 1/1 white Warrior creature token. Then each creature you control gets +1/+1 and gains haste until end of turn.
Whenever an Aura or Equipment enters the battlefield under your control, you may attach it to target creature you control.
3/3
Next: Four new tribal commanders with Eminence. The tribal themes can't be Cat, Dragon, Vampire, or Wizard.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Legendary Creature - Human Knight
First Strike
Eminence - Whenever you cast a Knight spell, if Aemon Targaryen is on the battlefield or in the Command zone, choose a color. Create an emblem with “Your devotion to the chosen color is increased by one.”
Whenever a Knight enters the battlefield, gain life equal to your devotion to white.
Whenever a Knight dies, each opponent loses life equal to your devotion to black.
3/3
Next - three more tribal generals to go.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Creature - Angel Avatar
Flying
Eminence - at the beginning of your end step, if ~ is on the battlefield or in the command zone and you gained life this turn, you get an emblem with "angel spells you cast cost 1 less to cast".
Creatures you control have hexproof, double strike, vigilance and lifelink.
9/9
Before Avacyn came, four sisters battled together to protect humans from the terrors of the night.
Next: we are at the turning point, two more tribal generals to go.
Legendary Creature - Goblin Shaman
Eminence - If an effect would create one or more Goblin creature tokens under your control, if ~ is on the battlefield or in the command zone, create that many tokens plus one instead.
1 , Sacrifice a goblin: Create a 1/1 black Goblin Rogue creature token.
1 , Sacrifice a goblin: ~ deals 1 damage to any target.
1 , Sacrifice a goblin: Goblins you control get +1/+1 until end of turn.
2/2
Next:
One last eminent tribal leader
Legendary Creature-Human Samurai
Eminence-As long as Takeno is on the battlefield or in the command zone, creatures you control have bushido 1. (If a creature has multiple instances of bushido, each triggers seperately.)
Bushido 3
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each point of bushido it has.
Whenever a creature you control blocks, it gets +0/+1 until end of turn for each point of bushido it has.
3/3
Next:A user of Ink magic
OR:
A user of Magnetic magic (For both of these I went to the list of magic types of powerlisting.fandom and used a random number generator.)
Legendary Artifact Creature - Golem
Trample
When ~ enters the battlefield, destroy all other artifacts. Put a +1/+1 on ~ for each artifact destroyed this way.
When ~ leaves the battlefield, create a colorless Magnet artifact token with: "t, sacrifice this artifact: Target nonland permanent becomes an artifact in addition to its other types until end of turn."
1/1
NEXT: "Strategy" theme commander
UR Mizzix of the Izmagnus ~~~ Build your own win-condition: Finite Spellslinging
UR Brudiclad, Telchor Engineer ~~~ We are the Borg. We will add your biological and technological distinctiveness to our own.
WUB Oloro, Ageless Ascetic ~~~ A Guide to dying slowly
UBR Marchesa, the Black Rose ~~~ Marchesa's undying Marionettes
RGW Mayael the Anima ~~~ All Hail the Big Chungus
GWU Chulane, Teller of Tales ~~~ Permanents Only ETB Shenanigans
BGU Sidisi, Brood Tyrant ~~~ Sidisi's Restless Servants
WUBRG The Ur-Dragon ~~~ Dragons eat your face
Legendary Creature - Faerie Soldier
Flying
At the beginning of each combat, up to two target creatures attack or block this combat if able and up to two target creatures can't attack or block this combat.
3/4
NEXT:
An Ox with no other types
A new Ruric Thar
A chroma commander
Legendary Creature - Ox
Vigilance, haste
~ can't attack or block alone.
2/4
Ruric Thar, Ghor-Clan Chief 4RG
Legendary Creature - Ogre Warrior
~ attacks each turn if able.
Red creatures you control have haste.
Green creatures you control have vigilance.
Each creature you control that's red or green has "T: This creature fights another target creature."
6/6
The Spectrumyriad WUBRG
Legendary Creature - Elemental
Vigilance, trample, haste
Chroma - For each color mana symbol in the mana costs of permanents you control, spells you cast cost one mana less of that color to cast. This effect reduces only the amount of colored mana you pay.
5/5
Next: Speaker Trifon.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Legendary Creature - Troll Wizard
Eminence - When a creature enters the battlefield under your control, if it entered from your library or was cast from your library and you control ~ or it is in the command zone, that creature enters the battlefield with three additional +1/+1 counters on it.
At the beginning of your upkeep you may exile a creature you control. If you do, search your library for a creature card with converted mana cost equal to 1 plus the exiled creature's converted mana cost, put that card onto the battlefield then shuffle your library and put the exiled card at the bottom of it.
4/4
Next:
An artifact-matters commander that is not about making tokens or animating artifacts.
Balidev, Consul of Regulation 1WU
Legendary Creature - Human Advisor
T, Exile a nontoken artifact you control: Exile target spell or nonland permanent with converted mana cost equal to the exiled artifact's converted mana cost.
When Balidev, Consul of Regulation leaves the battlefield, return each card exiled with it to its owner's hand.
2/2
Next: A Kaladeshi commander not having to do with artifacts.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Human Artificer
If you would get one or more , you get that much plus one instead.
URG, : Double the number of energy counters you have.
2/4
Next - A legendary character that would some from the aftermath of Hour of Devastation on Amonkhet.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legendary Creature - God (R)
Indestructible
Hazoret, Vengeant can't attack or block unless noncombat damage was dealt this turn.
1RW: Hazoret, Vengeant deals 1 damage to any target and you gain 1 life.
5/5
Next (pick one):
A WUBRG Dinosaur
A monocolor creature with two off-color activated abilities of different colors
A planeswalker with no + abilities
Legendary Planeswalker - Torvis
~ enters the battlefield with X loyalty counters where X is the number of times it has been cast from the command zone.
-1: until your next turn, non-creature spells your opponents cast cost 1 more to cast.
-3: exile all graveyards, you gain 1 life for each creature card exiled this way.
-5: exile all creatures, then for each player, return a creature card they own from exile to the battlefield under your control.
EDIT: ~can be your commander.
X
EDIT: aww, forgot the commander clause
Next: pick another
A WUBRG Dinosaur
A monocolor creature with two off-color activated abilities of different colors
A planeswalker with no + abilitiesKoatequi, the Primal God 10WUBRG
Legendary Creature - Dinosaur God
Koatequi, the Primal God costs 2 less to cast for every color amongst Dinosaurs you control.
Vigilance, Hexproof, Menace, Trample, Reach
When you cast Koatequi, the Primal God, choose up to two between artifacts, enchantments, creatures, nonbasic lands or planeswalkers. Destroy all non-Dinosaur permanents of the chosen types, then for each land destroyed this way, its controller may search its library for a basic land card, put it on the battlefield tapped, then shuffle their library.
10/10
Next: Choose one -
A monocolor creature with two off-color activated abilities of different colors
A non-Voltron Commander that cares about Auras/Equipments
A Commander that rewards you for using as many different creature types as possible
Legendary Creature - Avatar
Eminence - when you cast a creature spell, if it has at least a creature type different from those of all creatures you control or own in your graveyard or in exile and you control ~ or it is in the command zone, you get an experience counter.
~ comes onto the battlefield with X +1/+1 counters where X is the number of experience counters you have.
~ has trample as long as you have 3 experience counters, hexproof as long as you have 5 experience counters and double strike as long as you have 10 experience counters.
0/0
Note: well... I didn't really want to make something overpowered with just a single creature with changeling.
Next: choose another one -
A monocolor creature with two off-color activated abilities of different colors
A non-Voltron Commander that cares about Auras/Equipments
A Commander that rewards you for using as many different creature types as possibleLegendary Creature - Goblin Artificer
First strike, vigilance, trample
Ibi, Proudest Armorer gets +2/+2 for each other equipped creature you control.
2/1
Next (choose one):
A monocolor creature with two off-color activated abilities of different colors
Includes the words "without paying its mana cost"
Creates tokens under other players' control.