Trapper of Secrets2UGG
Creature - Spider
Defender, Reach, Wither.
Whenever a creature an opponent controls is put into a graveyard from the game draw a card for each -1/-1 counter it had on it.
2/7 Though some lucky ones escape it's might grasp, later they will find out, they left some of their essence behind.
Creature - Elemental
Gravity Hunter can't be blocked by creatures with flying.
When Gravity Hunter enters the battlefield, creatures you control gain reach and can't be blocked by creatures with flying until end of turn.
Creature - Human Mercenary Mutant
At the beginning of your upkeep, each player secretly chooses a creature, then each player simultaneously reveals his or her choice. If a creature chosen in this way had the highest converted mana cost among creatures chosen in this way, that creature phases out ant its controller draws a card. UR: Quantum-Walk Grifter gets +3/+0 until end of turn. Activate this ability only if Quantum-Walk Grifter phased in this turn.
Creature - Spirit Shaman 2GG,T: Look at the top two cards of your library, then put them back in any order. You may shuffle your library. XR,T: Target creature gets +X/+0 until end of turn.
Enchantment - Aura
Enchanted creature has ":symtap:: Return target land card from your graveyard to your hand" and ":symtap:: Flip a coin. If you win the flip, untap all lands you control. If you lose the flip, sacrifice a land."
Warden of Nes EnharenU
Creature - Faerie Knight
Level up U(U: Put a level counter on this. Level up only as a sorcery.)
1/1 LEVEL 3-7
At the beginning of your upkeep, put a 1/1 blue Faerie creature token with flying onto the battlefield.
1/4 LEVEL 8+
At the beginning of your upkeep, put two 1/1 blue Faerie creature tokens with flying onto the battlefield.
Creature - Human Knight
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield. If an opponent controls a red permanent, put two of those tokens onto the battlefield instead. "We must earn our peace and serenity."
Hammer of Spring2
Artifact T, Discard X cards: Search your library for X basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. ,T, Sacrifice Hammer of Spring: Destroy target artifact.
Pendant of Shadows 1(W/B)(W/B)
Artifact - Equipment
Equipped creature has "Whenever you play a black spell, target player discards a card." and "Whenever you play a white spell, you may gain two life."
Citadel of Bounty2
Artifact - Fortification
Whenever you play a green spell, untap fortified land.
If fortified land is a Forest, it has "T: Add one mana of any color to your mana pool."
Fortify 1 (1: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Fires in the Deep2RR
Sacrifice a land: Target creature gets +2/+2 and gains haste until end of turn.
Sacrifice Fires in the Deep: Fires in the Deep deals 4 damage to target creature or player.