Paragon of Zen2GG
Creature - Spirit Monk (Rare)
Protection from Black 2, Shuffle another nontoken permanent you control into it's owner's library: Destroy target enchantment.
2/3
Disciple of Order2WW
Creature - Human Cleric
Protection from Black 2T Shuffle another nontoken permanent you control into it's owner's library: Detain target nonland permanent.
2/3
Brinewing3U
Creature - Drake
Flying 2UU, T, Return two lands you control to their owner's hand: Creatures you control with flying gain hexproof until end of turn.
2/2
Hundredfold Flockkeeper2WW
Creature - Bird Giant
Vigilance, reach
Whenever Hundredfold Flockkeeper blocks a creature, you may pay 1W. If you do, put ninety-nine 1/1 white Bird creature tokens into play blocking that creature. Exile those creature tokens at end of turn.
3/3
Ravager of the Feather6
Artifact Creature - Golem
Affinity for birds (This spell costs 1 less to cast for each Bird you control.)
Reach 1, Sacrifice a Bird: Ravager of the Feather gets +2/+2 until end of turn.
1/2
Cunning Cuckoo4U
Creature- Bird
Affinity for Birds
Flying
When ~ enters the battlefield, sacrifice it unless you return another Bird you control to its owner's hand.
2/2
Flight of the Cuckoos4UG
Sorcery
Affinity for Birds
Until your next turn, all lands you control become 2/2 Bird creatures with flying, indestructible, and haste. They're still lands.
Fume Vents
Land T: Add C. T: Add one mana of any color. When that mana is spent to cast a creature spell, you lose 3 life. If you do, it enters the battlefield with a Plague counter on it and has Wither for as long as it has a plague counter on it.
Moment for Boldness(R/G)(G/W)
Enchantment
Whenever a creature you control attacks, it gets +1/+1 until end of turn. "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical." - Sun Tzu, Art of War, trans. Giles
Guan Ping, The Brave Son3WW
Legendary Creature - Human Soldier
Whenever a creature you control attacks, it gets +1/+1 until end of turn.
When ~ is put into your graveyard from the battlefield, you may shuffle ~ into your library.
4/4
Regiment of Immortals2WW
Creature - Human Soldier Archer
Reach, hexproof from black
Renown 2
If Regiment of Immortals would die while it's renowned, instead exile it, then return it to the battlefield under its owner's control.
2/2
Regiment of Wildnerness2GG
Creature - Beast
Hexproof from Black
Renown 2
As long as ~ is renowned, When ~ deals combat damage to a player, create a 3/3 Green Elephant Creature token.
1/1
Creakwood MulchpileGG
Enchantment
Whenever a player casts a black or green spell, you may pay 1. If you do, create a 1/1 black and green Worm creature token. If that spell was both black and green, instead create a 2/2 black and green Insect Horror creature token with haste and Creakwood Mulchpile deals 2 damage to you.
Mystic DownfallUGG
Enchantment
When an opponent casts a noncreature spell, that player may have you create a 2/2 green horror creature token. If they don't, counter that spell.
Recurring Dismissal1UU
Instant
Counter target non-creature spell. The next time an opponent casts a non creature spell, return ~ from your graveyard to your hand. Repetition is the a good way to learn. For instance, the meaning of the word ‘no.’
Paragon of Zen 2GG
Creature - Spirit Monk (Rare)
Protection from Black
2, Shuffle another nontoken permanent you control into it's owner's library: Destroy target enchantment.
2/3
Disciple of Order 2WW
Creature - Human Cleric
Protection from Black
2T Shuffle another nontoken permanent you control into it's owner's library: Detain target nonland permanent.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Brinewing 3U
Creature - Drake
Flying
2UU, T, Return two lands you control to their owner's hand: Creatures you control with flying gain hexproof until end of turn.
2/2
Thieves' Sanctuary
Land
4T: Creatures you control gain hex proof until end of turn. ~ deals 2 damage to you.
A safe haven... For a fee.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Thieves' Ossuary
Land
Whenever a creature would regenerate, instead its controller sacrifices it & you lose 2 life.
T: Add 1.
Thief of Breaths 2B
Creature - Human Rogue
Whenever a creature would regenerate, instead its controller sacrifices it instead.
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Thief of Reality 2U
Creature - Illusion Rogue
Thief of Reality can't be blocked by Humans or Spirits.
1U: Return Thief of Reality to owner's hand.
1/2
Aven of Stolen Hope 2WB
Creature - Bird Horror
Flying
When Aven of Stolen Hope deals combat damage to a player, choose one -
Sunrise Flockkeeper 2WW
Creature - Bird Warrior
Flying
When ~ deals combat damage to a player, you may exert it. If you do, choose one:
- Gain 3 Life.
2/2- Create two 1/1 White Bird Creature tokens with flying.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Hundredfold Flockkeeper 2WW
Creature - Bird Giant
Vigilance, reach
Whenever Hundredfold Flockkeeper blocks a creature, you may pay 1W. If you do, put ninety-nine 1/1 white Bird creature tokens into play blocking that creature. Exile those creature tokens at end of turn.
3/3
Sentinel of the Feather 6
Artifact Creature - Golem
Affinity for birds (This spell costs 1 less to cast for each Bird you control.)
Reach
3/3
Ravager of the Feather 6
Artifact Creature - Golem
Affinity for birds (This spell costs 1 less to cast for each Bird you control.)
Reach
1, Sacrifice a Bird: Ravager of the Feather gets +2/+2 until end of turn.
1/2
Pecked by Vultures 4B
Instant
Affinity for Birds
Target creature gets -4/-4 until end of turn.
They care not whether you are living or dead.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Cunning Cuckoo 4U
Creature- Bird
Affinity for Birds
Flying
When ~ enters the battlefield, sacrifice it unless you return another Bird you control to its owner's hand.
2/2
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Flight of the Cuckoos 4UG
Sorcery
Affinity for Birds
Until your next turn, all lands you control become 2/2 Bird creatures with flying, indestructible, and haste. They're still lands.
Temple of the Talented
Land
T: Add C.
T, Tap an untapped creature you control with flying, indestructible, or haste: Add one mana of any color.
Fume Vents
Land
T: Add C.
T: Add one mana of any color. When that mana is spent to cast a creature spell, you lose 3 life. If you do, it enters the battlefield with a Plague counter on it and has Wither for as long as it has a plague counter on it.
Leper's Blessing 1W
Enchantment
Creatures you control have Wither.
Bear this sickness as a blessing from the Ill Father.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Moment for Boldness (R/G)(G/W)
Enchantment
Whenever a creature you control attacks, it gets +1/+1 until end of turn.
"Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical." - Sun Tzu, Art of War, trans. Giles
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Guan Ping, The Brave Son 3WW
Legendary Creature - Human Soldier
Whenever a creature you control attacks, it gets +1/+1 until end of turn.
When ~ is put into your graveyard from the battlefield, you may shuffle ~ into your library.
4/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Regiment of Immortals 2WW
Creature - Human Soldier Archer
Reach, hexproof from black
Renown 2
If Regiment of Immortals would die while it's renowned, instead exile it, then return it to the battlefield under its owner's control.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Regiment of Wildnerness 2GG
Creature - Beast
Hexproof from Black
Renown 2
As long as ~ is renowned, When ~ deals combat damage to a player, create a 3/3 Green Elephant Creature token.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creakwood Mulchpile GG
Enchantment
Whenever a player casts a black or green spell, you may pay 1. If you do, create a 1/1 black and green Worm creature token. If that spell was both black and green, instead create a 2/2 black and green Insect Horror creature token with haste and Creakwood Mulchpile deals 2 damage to you.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mystic Downfall UGG
Enchantment
When an opponent casts a noncreature spell, that player may have you create a 2/2 green horror creature token. If they don't, counter that spell.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Recurring Dismissal 1UU
Instant
Counter target non-creature spell. The next time an opponent casts a non creature spell, return ~ from your graveyard to your hand.
Repetition is the a good way to learn. For instance, the meaning of the word ‘no.’
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.