Accursed RitualBB
Instant
Add BBBB to your mana pool.
Reveal your hand. Target opponent chooses a card in it. Until end of turn, you can't play the chosen card.
Dragonclaw Soulburner3R
Creature - Ogre Avatar
Whenever Dragonclaw Soulburner is dealt damage, you may pay 2GU. If you do, at the beginning of your next upkeep, put five +1/+1 counters on Dragonclaw Soulburner and it gains flying and hexproof.
3/3
Harbor Slavedriver3UR
Creature - Ogre
Hexproof
Whenever ~ is dealt damage or a creature enters the battlefield under your control you may pay X. If you do, untap up to X creatures you control.
2/6
Parry Away1W
Instant
Replicate (W/U)(W/U)
Prevent all combat damage that would be dealt by target creature this turn. A master duelist knows when to be on the defensive and knows when to strike back at the opportune moment.
Teferi's Scepter4
Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +2/-1 or -1/+2 until end of turn.
Equipped creature has " , T, Sacrifice this creature: The next card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)"
Equip
Containment Staff4
Artifact - Equipment
Equipped Creature has "1WWT: Exile target creature."
When ~ or the equipped Creature leaves the battlefield, or when ~ becomes unattached, each player returns to the battlefield all cards he or she owns exiled by the Equipped Creature.
Equip 3
Savior of All2WR
Creature - Angel Advisor
Whenever ~ attacks or blocks, Human creatures you control get +0/+1 until end of turn.
Whenever a creature would die, instead exile that creature until ~ leaves the battlefield.
1/4
Training ManaclesRW
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.
Whenever a creature deals combat damage to enchanted creature, put a +1/+1 counter on the creature that dealt the damage. If that creature is a Human, put two +1/+1 counters on it instead. 5U: Attach Training Manacles to target creature.
Unlocked AggressionRR
Enchantment - Aura
Enchant Creature
Enchanted Creature attacks each turn if able.
Whenever Enchanted Creature attacks, it deals 1 damage to target creature or player. 4R: Return ~ from your graveyard attached to a creature you control. Activate this ability anytime you can play a sorcery.
Faerie Raiders3RU
Creature - Faerie Rogue
Flash
Flying
~ attacks each turn if able.
Whenever ~ attacks, it deals 1 damage to target creature or player. 3/2
Oovin, Fae Squadroneer2URB
Legendary Creature - Faerie Warrior Rogue
Flying
Whenever ~ attacks, create a 1/1 Black Blue faerie Creature token with flying. 2T: ~ deals 1 damage to target creature or player.
3/2
Faerie's Illusion 1UR
Creature - Illusion
4/4
When Faerie's Illusion attacks or blocks, sacrifice it at end of combat and put a 1/1 black faerie creature token with flying into play.
Misled to Doom4WU
Instant
Destroy target attacking creature.
Create three 2/2 blue Illusion creature tokens. They have "When this creature becomes the target of a spell, sacrifice it."
Lost to the Marsh + Plains
Marsh of Afterlife
Land - Plains Swamp
Marsh of Afterlife enters the battlefield tapped unless you control a Spirit.
When Marsh of Afterlife enters the battlefield, create a white 1/1 Spirit creature token with Flying.
Phantom Charge + Kuldotha Forgemaster
Spectral Summoncaster 3WW
Creature - Spirit t: Sacrifice 3 spirit creatures you control. Search your library for a spirit creature card and put it on to the battlefield.
3/5
Shepherd of the Lost Flight2WW
Creature - Spirit Cleric
Champion a Spirit 2W: Create a 1/1 White Spirit Creature token with Flying. 2WWT Sacrifice three Spirit Creatures you control: Search your library for a spirit creature card and put it on to the battlefield.
4/4
Shepherd of the Lost Flight 2 + Forest
Farmstead of the Lush Growth
Land
When Farmstead of the Lush Growth enters the battlefield exile a forest you control until Farmstead of the Lush Growth leaves the battlefield. T : G 2G: Put a spore counter on each fungus you control. 2GGG: Sacrifice three Sapporling Creatures you control: Search your library for a Fungus creature card and put it onto the battlefield.
Homey Farmstead
Land
When ~ enters the battlefield exile a forest or plains you control until Farmstead of the Lush Growth leaves the battlefield. T: Add G or W to your mana pool. (G/W)(G/W)T: Gain 2 life.
Spy's Tunnel
Land
When ~ enters the battlefield, sacrifice it unless you exile mountain you control for as long as you control ~. T: Add CR to your mana pool. T: Target creature with power 2 or less can't be blocked this turn.
Rotten Bloom BG
Sorcery
Dredge 4
Add BB or GG to your mana pool.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Accursed Ritual BB
Instant
Add BBBB to your mana pool.
Reveal your hand. Target opponent chooses a card in it. Until end of turn, you can't play the chosen card.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Ancestral Sacrament WB
Sorcery
Add BBB to your mana pool. Bolster 1.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Dragonclaw Soulburner 3R
Creature - Ogre Avatar
Whenever Dragonclaw Soulburner is dealt damage, you may pay 2GU. If you do, at the beginning of your next upkeep, put five +1/+1 counters on Dragonclaw Soulburner and it gains flying and hexproof.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Harbor Slavedriver 3UR
Creature - Ogre
Hexproof
Whenever ~ is dealt damage or a creature enters the battlefield under your control you may pay X. If you do, untap up to X creatures you control.
2/6
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Earthborn Crusher 4RG
Creature - Elemental Giant
1RGT: ~ deals damage to target creature equal to the number of lands you control.
4/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Parry Away 1W
Instant
Replicate (W/U)(W/U)
Prevent all combat damage that would be dealt by target creature this turn.
A master duelist knows when to be on the defensive and knows when to strike back at the opportune moment.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Teferi's Scepter 4
Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +2/-1 or -1/+2 until end of turn.
Equipped creature has " , T, Sacrifice this creature: The next card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)"
Equip
Containment Staff 4
Artifact - Equipment
Equipped Creature has "1WWT: Exile target creature."
When ~ or the equipped Creature leaves the battlefield, or when ~ becomes unattached, each player returns to the battlefield all cards he or she owns exiled by the Equipped Creature.
Equip 3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Savior of All 2WR
Creature - Angel Advisor
Whenever ~ attacks or blocks, Human creatures you control get +0/+1 until end of turn.
Whenever a creature would die, instead exile that creature until ~ leaves the battlefield.
1/4
Training Manacles RW
Enchantment - Aura
Enchant creature
Enchanted creature attacks each turn if able.
Whenever a creature deals combat damage to enchanted creature, put a +1/+1 counter on the creature that dealt the damage. If that creature is a Human, put two +1/+1 counters on it instead.
5U: Attach Training Manacles to target creature.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Unlocked Aggression RR
Enchantment - Aura
Enchant Creature
Enchanted Creature attacks each turn if able.
Whenever Enchanted Creature attacks, it deals 1 damage to target creature or player.
4R: Return ~ from your graveyard attached to a creature you control. Activate this ability anytime you can play a sorcery.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Faerie Raiders 3RU
Creature - Faerie Rogue
Flash
Flying
~ attacks each turn if able.
Whenever ~ attacks, it deals 1 damage to target creature or player.
3/2
Oovin, Fae Squadroneer 2URB
Legendary Creature - Faerie Warrior Rogue
Flying
Whenever ~ attacks, create a 1/1 Black Blue faerie Creature token with flying.
2T: ~ deals 1 damage to target creature or player.
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Faerie's Illusion 1UR
Creature - Illusion
4/4
When Faerie's Illusion attacks or blocks, sacrifice it at end of combat and put a 1/1 black faerie creature token with flying into play.
• Recent Card Ideas • My Drawings at DeviantArt
Misled to Doom 4WU
Instant
Destroy target attacking creature.
Create three 2/2 blue Illusion creature tokens. They have "When this creature becomes the target of a spell, sacrifice it."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Lost to the Marsh 2WB
Instant
Destroy target Creature. If you control a swamp. Create a 1/1 White Spirit creature token with Flying.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Marsh of Afterlife
Land - Plains Swamp
Marsh of Afterlife enters the battlefield tapped unless you control a Spirit.
When Marsh of Afterlife enters the battlefield, create a white 1/1 Spirit creature token with Flying.
Ghostly Conscripts 2W
Creature - Spirit
Protection from black
When Ghostly Conscripts attacks it gets +2/+0 for each other attacking spirit.
1/2
Phantom Charge 1WW
Instant
Spirit creatures you control get +2/+1 until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Spectral Summoncaster 3WW
Creature - Spirit
t: Sacrifice 3 spirit creatures you control. Search your library for a spirit creature card and put it on to the battlefield.
3/5
Shepherd of the Lost Flight 2WW
Creature - Spirit Cleric
Champion a Spirit
2W: Create a 1/1 White Spirit Creature token with Flying.
2WWT Sacrifice three Spirit Creatures you control: Search your library for a spirit creature card and put it on to the battlefield.
4/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Farmstead of the Lush Growth
Land
When Farmstead of the Lush Growth enters the battlefield exile a forest you control until Farmstead of the Lush Growth leaves the battlefield.
T : G
2G: Put a spore counter on each fungus you control.
2GGG: Sacrifice three Sapporling Creatures you control: Search your library for a Fungus creature card and put it onto the battlefield.
Homey Farmstead
Land
When ~ enters the battlefield exile a forest or plains you control until Farmstead of the Lush Growth leaves the battlefield.
T: Add G or W to your mana pool.
(G/W)(G/W)T: Gain 2 life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Spy's Tunnel
Land
When ~ enters the battlefield, sacrifice it unless you exile mountain you control for as long as you control ~.
T: Add CR to your mana pool.
T: Target creature with power 2 or less can't be blocked this turn.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.