The ability is not worth four mana or a card: it relies on the opponent to do something they may never do, even in a limited environment (extra benefit on Declaration in Stone isn't enough to justify it). What this is is a small, techy upside to put on something that would already playable otherwise, like a 1/1 flying spirit for U. Or just make it investigate for itself. I'd still cut the cost though. 3/10
Norn's Downfall4BB
Sorcery
Each player sacrifices all creatures he or she controls.
Return target creature card from a graveyard to the battlefield under your control tapped. "You are mine now. Forever." -Sholdred
This card is way too similar to Necromantic Selection except your card is generally better. The flavor of your card is awesome tho. 6/10
Soul Trafficking3GWB
Enchantment (Rare)
Whenever a creature dies, its controller may exile it. If he or she does, that player may return a creature card of his or her choice from his or her graveyard onto the battlefield.
Next: Design a green/blue hybrid card that would be a cube/modern staple.
Norn's Downfall 4BB
Sorcery
Each player sacrifices all creatures he or she controls.
Return target creature card from a graveyard to the battlefield under your control tapped.
"You are mine now. Forever." -Sholdred
Next: An enchantment that costs five or more.
My 1570 card cube (Now on Cubecobra)
This card is way too similar to Necromantic Selection except your card is generally better. The flavor of your card is awesome tho. 6/10
Soul Trafficking 3GWB
Enchantment (Rare)
Whenever a creature dies, its controller may exile it. If he or she does, that player may return a creature card of his or her choice from his or her graveyard onto the battlefield.
Next: Design a green/blue hybrid card that would be a cube/modern staple.