Seek Sanction- it's nothing spectacular, though it fits the challenge. 6/10
Primitive Palisade3
Artifact- Fortification
Fortified land has "XR, t: ~ deals 1 damage to X target creatures without flying attacking you." 1RR, sacrifice ~: ~ deals 2 damage to each creature without flying attacking you.
Fortify 3
let's try to make this a cycle- each color gets a fortification.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
6/10 Waaaay too much stuff going on here. That being said, I'm about to finish the cycle, so....
Rusted Barbs3
Artifact ~ Fortification (R)
Fortified land has " , : Target creature without flying attacking you gets -X/-X until end of turn.
, sacrifice Rusted Barbs: Each creature without flying attacking you gets -3/-3 until end of turn.
Fortify
Magnetic Barrier3
Artifact ~ Fortification (R)
Fortified land has " , : Each creature without flying attacking you gets -X/-0 until end of turn.
, sacrifice Magnetic Barrier: Each creature attacking you gets -5/-0 until end of turn.
Fortify
Spiritwood Blockade3
Artifact ~ Fortification (R)
Fortified land has " , : Put an X/X bear spirit token into playing blocking target attacking creature without flying. Exile it at the end of the turn.
, sacrifice Spiritwood Blockade: Put a 1/1 squirrel token into play for each creature without flying attacking you, blocking each creature without flying attacking you.
Fortify
Crossbow Garrison3
Artifact ~ Fortification (R)
Fortified land has " , : Crossbow Garrison deals X damage to target creature with flying attacking you.
, sacrifice Crossbow Garrison: Crossbow Garrison deals 1 damage to each creature with flying attacking you.
Fortify
Next:
Make a card to showcase a new "spell-only" mechanic.
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Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Fortification cycle - Proper CMCs and fortification costs aside, I think you missed the point of the card you were cycling from. The red one didn't miss flyers as part of a gimmick, it did it because that's something that red does sometimes, presumably for power level/flavor concerns (they can't throw their spears high enough to hit flyers, etc.) That said, the black and the green ones seem much more powerful than the rest of them, which would be fine if the green one weren't also just better than the black one as well. All in all, these feel really clunky and unappealing, even if they are somewhat powerful, 4/10.
Recoup - N (Return another target instant or sorcery with the same converted mana cost as this spell to your hand. Exile this spell. Recoup only as a sorcery.)
Electric Revelation1R
Instant (U)
Electric Revelation deals 2 damage to target creature or player
Recoup -- 1R(Return another target instant or sorcery with the same converted mana cost as this spell to your hand. Exile this spell. Recoup only as a sorcery.)
Mystic Harvest2GG
Sorcery (R)
Return target card from your graveyard to your hand.
Recoup -- 1GG(Return another target instant or sorcery with the same converted mana cost as this spell to your hand. Exile this spell. Recoup only as a sorcery.)
Search the TomesU
Instant (C)
Draw a card.
Recoup -- 2U(Return another target instant or sorcery with the same converted mana cost as this spell to your hand. Exile this spell. Recoup only as a sorcery.)
I really like recoup. My favorite is Mystic Harvest, so many cool things at 4cmc (Gifts Ungiven) I would love to rock with it. Overall they are great. Search the Tomes might be too good, or not good enough. 9.5/10
The Portrait of Ral'Dupieux4
Legendary Artifact (R)
Indestructible 2, t: Put a 4/4 colorless legendary spirit creature token
named Ral'Dupieux with soulbond and "as long as Ral'Dupieux
is paired with another creature, both creatures are unblockable"
onto the battlefield. "You cannot paint over another mans soul, and no thinner can
remove what he brushed in blood."
Portrait- honestly, I'd think it'd be more flavorful if the Portrait became animated, or if it destroyed itself in the process of creating the token (ala Bottle of Sulieman); as a source of token generation for cheap- a 4/4 for 2? could be abusable.
-10 pts for using Vigo as a "point of inspiration." so, you get a 6.5/10
and Soulbounding to Wolfir Silverheart would be mean... here's a Tidal Kraken to the face!
Klosmin, Izzet Auragrafter1UURR
Legendary Creature- Centaur Mutant
Haste, hexproof, evolve
Whenever ~ deals combat damage to a creature, if that creature is enchanted, you may prevent that damage. If you do, exile an Aura attached to that creature.
Whenever ~ deals combat damage to a player, you may exile an Aura in that player's graveyard. If you do, ~ deals no combat damage.
At the end of your turn, you may choose an Aura exiled this way and attach it to ~.
2/4
Next- more fun Aura-related cards.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Klosmin: Neat. I think you meant to make this 1UUGG, as simic fits more with enchantment manipulation and evolve. Although I feel giving it haste and evolve may not have been the best idea. Seems like a fun on a bun though, 7/10
Changing Winds2U
Enchantment - Aura
Enchant Aura 1U: attach enchanted aura to another permanent it could enchant. 1G: attach ~ to another Aura
Next: Hypnotoad or, if you haven't gotten that far into futurama yet, something that is powered by activated abilities.
Changing winds - very cool, a portable tool to turn enchantment auras into "equipment" without a ton of rules text. Love it. 10/10
HypnotoadRGU
Legendary Creature - Frog (R)
Hexproof
Hypnotoad has all abilities of creatures you control. 3: Gain control of target creature until end of turn. "All glory be to the Hypnotoad!"
2/2
next: A giant goblin machine or device
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Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
What is it with Hypnotoad? I never watched Futurama... I guess he's fine. 7/10
Krark's Doomsday Devise
Legendary Artifact Creature- Contraption
Cumulative Upkeep- Sacrifice a Goblin
Whenever you would sacrifice a Goblin, you may flip a coin. If heads, ~ deals 2 damage to target creature. Otherwise, ~ deals 2 damage to you and put another Age counter on ~.
When you would sacrifice ~, if you didn't pay it's upkeep cost, ~ deals X damage to each creature and player, where X is half the number of Age counters on ~.
"So, is that how she lost her thumb?"
*yes, I'm playing it that Krark was a girl. I don't think Krark's Thumb said otherwise.
Next- I was playing around with Rebels with "CiP from your Library" abilities. Do the same with a flavorful Mercenaries
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Krark's Doomsday Devise
Legendary Artifact Creature- Contraption
Cumulative Upkeep- Sacrifice a Goblin
Whenever you would sacrifice a Goblin, you may flip a coin. If heads, ~ deals 2 damage to target creature. Otherwise, ~ deals 2 damage to you and put another Age counter on ~.
When you would sacrifice ~, if you didn't pay it's upkeep cost, ~ deals X damage to each creature and player, where X is half the number of Age counters on ~.
"So, is that how she lost her thumb?"
Girl goblins? unsexy...but this is an artifact creature with no p/t. it's very wordy, though i understand your intention. 7/10
flavorful Merc? not sure how they're different from rebels other than the creature type. Let me play around.
Eager Ruffian2BB
Creature-Human Mercenary
3, : Search your library for a Mercenary card with converted mana cost 2 or less and put it onto the battlefield.
Indexing 3BB (If a spell or ability would cause you to search your library, if this card is in your library, you may pay 3BB. If you do, reveal this card and put it onto the battlefield tapped.)
Not sure how balanced this is but it seems very unique and cool. 7.5/10
Magnificent Woods
Enchantment Land
Bestow (on a Land) 2G t: Add 1 to your mana pool.
Enchanted land gets "When this card is tapped for a mana ability, add G to your mana pool."
Next: Nonblack and nonred vampire.
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MCC February 2014 - 2nd Round (11th-20th)
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL March 2014 - Score: 71.4/300 (18th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC September 2015 - Score: 30 (9th)
DCC October 2015 - Score: 46 (8th-T)
Eh. Enchantment lands are likely to cause problems with constellation, considering Eidolon of Blossoms. Also, the ability can't be named bestow; it'd need its own definition since the rules for bestow make it a creature aura only. Additionally, since you can't cast lands, and bestow needs you to be able to start casting the spell before you can cast it as an aura, it'd need additional rules to work around that. 4/10.
Orator of the Courts2WU
Creature - Vampire Advisor
Flying
1WU,t: Detain target creature. You gain life equal to its toughness.
By the fifth hour of the proceedings, Skrathr was wishing he'd impaled himself on his own chains when the legionnaires had arrived.
3/3
Next challenge: Something that deals with activated and/or triggered abilities.
Hexed Idol 2
Artifact (R)
The triggered abilities of creature's do not trigger.
Reasonable flavor, but perhaps a little too powerful--single-handedly obliterating Pod decks feels like it ought to cost 3 or 4. A totally acceptable workhorse. 7/10
Next challenge: A black version of a classic hatebear
Sedraxian NecromancerUB
Creature - Zombie Wizard
Unearth 3B 1, sacrifice ~: Target creature gets -3/-3 until end of turn. A hated foe of one Hermitage, a jealous rival of another.
Next: A blue creature that doesn't have haste, because that would be out of color, but has an ability that essentially works like haste.
I'm not certain what this is referencing, but it seems pretty cool. 6/10
Quicksilver Shifter1U
Creature - Illusion Shapeshifter (R)
When Quicksilver Shifter enters the battlefield, untap target creature. It becomes a copy of Quicksilver Shifter until the end of the turn.
2/1
Quicksilver Shifter - cleverly done, fits the bill nicely, 8/10.
Flowing Forest4GG
Creature - Treefolk G: Search your library for a forest card and put it into play tapped. G: ~ gains trample until end of turn G: ~ gains vigilance until end of turn 1: ~ gets +1/-1 until end of turn 1: ~ gets +1/-1 until end of turn
3/4
Kindling: I love it! Very clever name, and very on-point abilities--but it doesn't need to cost as much as Aetherling, I don't think, since it has no way to protect itself from noncreature removal. 8/10
Next: A new creature type that does something unique
These guys are intended, as may be obvious, for multiplayer games.
Flesh Trader1BB
Creature - Horror Diplomat
Intimidate Contract - 2B,t: Choose a creature target opponent controls. That opponent chooses a number. You may pay an amount of life equal to the chosen number. If you do, gain control of that creature; if you don't, that opponent loses that much life.
3/3
Power Broker2UU
Creature - Human Diplomat
Whenever ~ deals combat damage to a player, draw a card. Contract - 4U: You and target opponent each draw two cards. Any player may activate this ability.
2/2
Symbiosis Accorder2GG
Creature - Elf Diplomat Contract - 1G,t: Each player chooses a number. The player who chose the highest number gains that much life, and you put that many +1/+1 counters on a creature you control.
3/3
Next: Here's a random passage from Kurt Vonnegut's "Mother Night":
"She didn't look at me. 'I know,' she said. 'It's time to kill the dog.'"
That doesn't have to be the flavor text, but consider yourself prompted!
Diplomat: Really neat. I feel like these cards are a little overpowered, but I'm not really sure how far power creep has come yet. For the Symbiosis Accorder, You meant each opponent, or else you'd be able to gain infinite life and get infi counters turn five with one card. This seems like it would be an amazing addition to the game though, your cards show how much potential it has. 9/10
Twilight Hound3B
Creature - Hound 0: exile target permanent you control from the game.
When Twilight Hound Dies, return all permanents exiled with Twilight Hound to play under your control. When they say twilight hounds will eat anything, they mean it.
2/2
Next: a really basic card with Contract
P.S. How do you quote?
Twilight Hound reminds me of the ability Hideaway. Also Safe Haven. I must say it's too easy to exile everything you control, wrath of god or some other wipe, then get all your stuff back. 5/10
also, there's a quote button at the bottom of each post.
Skirk Negotiator1R
Creature-Goblin Diplomat
Haste
Contract - 1Rt, Sacrifice Skirk Negotiator : Choose a basic land type among lands opponents control. Target creature you control gains landwalk of the chosen type until end of turn. Until end of turn, lands of the chosen type that opponents control gain "Sacrifice this land: this land deals 1 damage to target creature."
1/2
Next: A fortification that doesn't give mana nor pumps creatures.
Skirk Negotiator - I'm not sure if I'd ever use that ability, to be honest. You're going down a creature and mana in order to give one creature landwalk, while you let your opponent volley their lands at your creatures. Also, the challenge asked for a simplistic Contract card, and this card is anything but, having two abilities and granting another to one of your creatures and yet another to some of your opponents lands. That is WAY too many moving parts to be considered "simple". 3/10
Brass Factory2
Artifact - Fortification
At the beginning of your end step, if fortified land is tapped, put a 1/1 colorless Construct artifact creature token onto the battlefield.
Fortify 3
Next: Make a card with exactly 10 words on its face (that includes names, types, text box, etc.) Hard mode: Make the number ten a theme of the card (think Hex or Lorthos, the Tidemaker)
Mind Release: Nice idea. Does the job, bonus point for hard mode. Way too expensive for a blue card that doesn't give you any net card draw. 5/10 +1bonus = 6/10
Hooked Dagger4
Artifact - Equipment
Equip 1
Equipped creature gets +1/+0 and has "2: Choose an equipment that's attached to a creature. Flip a coin. If it comes up heads, gain control of the equipment. If it comes up tails, this creature fights that creature. Play this ability any time you could play a sorcery.
Skirk Negotiator - I'm not sure if I'd ever use that ability, to be honest. You're going down a creature and mana in order to give one creature landwalk, while you let your opponent volley their lands at your creatures. Also, the challenge asked for a simplistic Contract card, and this card is anything but, having two abilities and granting another to one of your creatures and yet another to some of your opponents lands. That is WAY too many moving parts to be considered "simple". 3/10
I totally agree. I tried my best but contract is tough.
Mind Release--it met the challenge. It's strangely useful and painful at the same time (unless you like self-mill). Keeping with the flavor, 10/10
Pirates...hmm
Scurvy1UB
Instant
Target creature gets -6/-2 until end of turn. If that creature is blocking, put a -1/-1 counter on it.
Next: Artifacts represent technology in the game. What would an artifact radio do?
Scurvy: Interesting. Definitely pirate themed... not sure where the blue came from, but it can work. I feel like sorcery speed would better fit a disease, also I don't quite get where the blocking complication came from. Does the job adequately, 6/10
A radio is for communication of knowledge...
Radio4
Artifact t, Exile a card in your hand: target player chooses a card in their hand. Put that card in your hand. Then that player puts the exiled card into their hand.
Radio: Oh noooo! This card puts a card that you don't own in your hand, and also puts a card that you own in somebody else's hand...I am pretty sure that's not kosher. Your interpretation was cool, but I'm fairly certain it can't be used. No Rating
Next: a 1/1 win condition.
Familiar Face3U
Creature -- Illusion
At the beginning of your upkeep, put a token onto the battlefield that's a copy of ~.
Whenever ~ becomes the target of a spell or ability, sacrifice it.
1/1 Everyone knows them -- they met in a dream once.
Next: A red card that is connected to feelings other than anger.
Radio should have exiled the cards. Stupid mistake on my part. That "No Rating" in those bold letters though...
Familiar Face: Interesting. I was hoping for something a little more stable, but I guess this works. I like the flavor. Trying my best to be impartial, 7/10
Madden with Lust3R
Sorcery
Put a smitten counter on target creature. Then another target creature gains protection from creatures with smitten counters on them and "If this creature would die, instead destroy target creature with a smitten counter on it chosen at random instead".
Next: Another thing that seems to do stuff that's out of it's color's character (ex. a white thing that creates chaos or something blue that focuses on discarding), but ends up fitting in it's color nonetheless.
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Primitive Palisade 3
Artifact- Fortification
Fortified land has "XR, t: ~ deals 1 damage to X target creatures without flying attacking you."
1RR, sacrifice ~: ~ deals 2 damage to each creature without flying attacking you.
Fortify 3
let's try to make this a cycle- each color gets a fortification.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Rusted Barbs 3
Artifact ~ Fortification (R)
Fortified land has " , : Target creature without flying attacking you gets -X/-X until end of turn.
, sacrifice Rusted Barbs: Each creature without flying attacking you gets -3/-3 until end of turn.
Fortify
Magnetic Barrier 3
Artifact ~ Fortification (R)
Fortified land has " , : Each creature without flying attacking you gets -X/-0 until end of turn.
, sacrifice Magnetic Barrier: Each creature attacking you gets -5/-0 until end of turn.
Fortify
Spiritwood Blockade 3
Artifact ~ Fortification (R)
Fortified land has " , : Put an X/X bear spirit token into playing blocking target attacking creature without flying. Exile it at the end of the turn.
, sacrifice Spiritwood Blockade: Put a 1/1 squirrel token into play for each creature without flying attacking you, blocking each creature without flying attacking you.
Fortify
Crossbow Garrison 3
Artifact ~ Fortification (R)
Fortified land has " , : Crossbow Garrison deals X damage to target creature with flying attacking you.
, sacrifice Crossbow Garrison: Crossbow Garrison deals 1 damage to each creature with flying attacking you.
Fortify
Next:
Make a card to showcase a new "spell-only" mechanic.
Recoup - N (Return another target instant or sorcery with the same converted mana cost as this spell to your hand. Exile this spell. Recoup only as a sorcery.)
Instant (U)
Electric Revelation deals 2 damage to target creature or player
Recoup -- 1R (Return another target instant or sorcery with the same converted mana cost as this spell to your hand. Exile this spell. Recoup only as a sorcery.)
Sorcery (R)
Return target card from your graveyard to your hand.
Recoup -- 1GG (Return another target instant or sorcery with the same converted mana cost as this spell to your hand. Exile this spell. Recoup only as a sorcery.)
Instant (C)
Draw a card.
Recoup -- 2U (Return another target instant or sorcery with the same converted mana cost as this spell to your hand. Exile this spell. Recoup only as a sorcery.)
Next: The most artistic design you can think of.
The Portrait of Ral'Dupieux 4
Legendary Artifact (R)
Indestructible
2, t: Put a 4/4 colorless legendary spirit creature token
named Ral'Dupieux with soulbond and "as long as Ral'Dupieux
is paired with another creature, both creatures are unblockable"
onto the battlefield.
"You cannot paint over another mans soul, and no thinner can
remove what he brushed in blood."
I imagine a picture like this would grace such a card
http://www.nintendoplayer.com/prototypes/newghostbusters2/vigo.jpg
next: a really cool Centaur (bonus points if not green)
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Portrait- honestly, I'd think it'd be more flavorful if the Portrait became animated, or if it destroyed itself in the process of creating the token (ala Bottle of Sulieman); as a source of token generation for cheap- a 4/4 for 2? could be abusable.
-10 pts for using Vigo as a "point of inspiration." so, you get a 6.5/10
and Soulbounding to Wolfir Silverheart would be mean... here's a Tidal Kraken to the face!
Klosmin, Izzet Auragrafter 1UURR
Legendary Creature- Centaur Mutant
Haste, hexproof, evolve
Whenever ~ deals combat damage to a creature, if that creature is enchanted, you may prevent that damage. If you do, exile an Aura attached to that creature.
Whenever ~ deals combat damage to a player, you may exile an Aura in that player's graveyard. If you do, ~ deals no combat damage.
At the end of your turn, you may choose an Aura exiled this way and attach it to ~.
2/4
Next- more fun Aura-related cards.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Changing Winds 2U
Enchantment - Aura
Enchant Aura
1U: attach enchanted aura to another permanent it could enchant.
1G: attach ~ to another Aura
Next: Hypnotoad or, if you haven't gotten that far into futurama yet, something that is powered by activated abilities.
Hypnotoad RGU
Legendary Creature - Frog (R)
Hexproof
Hypnotoad has all abilities of creatures you control.
3: Gain control of target creature until end of turn.
"All glory be to the Hypnotoad!"
2/2
next: A giant goblin machine or device
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Krark's Doomsday Devise
Legendary Artifact Creature- Contraption
Cumulative Upkeep- Sacrifice a Goblin
Whenever you would sacrifice a Goblin, you may flip a coin. If heads, ~ deals 2 damage to target creature. Otherwise, ~ deals 2 damage to you and put another Age counter on ~.
When you would sacrifice ~, if you didn't pay it's upkeep cost, ~ deals X damage to each creature and player, where X is half the number of Age counters on ~.
"So, is that how she lost her thumb?"
*yes, I'm playing it that Krark was a girl. I don't think Krark's Thumb said otherwise.
Next- I was playing around with Rebels with "CiP from your Library" abilities. Do the same with a flavorful Mercenaries
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Girl goblins? unsexy...but this is an artifact creature with no p/t. it's very wordy, though i understand your intention. 7/10
flavorful Merc? not sure how they're different from rebels other than the creature type. Let me play around.
Eager Ruffian 2BB
Creature-Human Mercenary
3, : Search your library for a Mercenary card with converted mana cost 2 or less and put it onto the battlefield.
Indexing 3BB (If a spell or ability would cause you to search your library, if this card is in your library, you may pay 3BB. If you do, reveal this card and put it onto the battlefield tapped.)
3/3
NEXT: An enchantment land.
RKrenko, Mob BossR
WBAthreos, God of Passage~Non-ApostleWB
URWNarset, Enlightened MasterURW
Join me on PucaTrade! https://pucatrade.com/invite/gift/51352
Magnificent Woods
Enchantment Land
Bestow (on a Land) 2G
t: Add 1 to your mana pool.
Enchanted land gets "When this card is tapped for a mana ability, add G to your mana pool."
Next: Nonblack and nonred vampire.
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Orator of the Courts 2WU
Creature - Vampire Advisor
Flying
1WU,t: Detain target creature. You gain life equal to its toughness.
By the fifth hour of the proceedings, Skrathr was wishing he'd impaled himself on his own chains when the legionnaires had arrived.
3/3
Next challenge: Something that deals with activated and/or triggered abilities.
Hexed Idol 2
Artifact (R)
The triggered abilities of creature's do not trigger.
Next challenge: A black version of a classic hatebear
Reasonable flavor, but perhaps a little too powerful--single-handedly obliterating Pod decks feels like it ought to cost 3 or 4. A totally acceptable workhorse. 7/10
Sedraxian NecromancerUB
Creature - Zombie Wizard
Unearth 3B
1, sacrifice ~: Target creature gets -3/-3 until end of turn.
A hated foe of one Hermitage, a jealous rival of another.
Next: A blue creature that doesn't have haste, because that would be out of color, but has an ability that essentially works like haste.
Quicksilver Shifter 1U
Creature - Illusion Shapeshifter (R)
When Quicksilver Shifter enters the battlefield, untap target creature. It becomes a copy of Quicksilver Shifter until the end of the turn.
2/1
Next: A Morphling style creature.
Flowing Forest 4GG
Creature - Treefolk
G: Search your library for a forest card and put it into play tapped.
G: ~ gains trample until end of turn
G: ~ gains vigilance until end of turn
1: ~ gets +1/-1 until end of turn
1: ~ gets +1/-1 until end of turn
3/4
Next: Something like this in another color.
These guys are intended, as may be obvious, for multiplayer games.
Flesh Trader1BB
Creature - Horror Diplomat
Intimidate
Contract - 2B,t: Choose a creature target opponent controls. That opponent chooses a number. You may pay an amount of life equal to the chosen number. If you do, gain control of that creature; if you don't, that opponent loses that much life.
3/3
Power Broker2UU
Creature - Human Diplomat
Whenever ~ deals combat damage to a player, draw a card.
Contract - 4U: You and target opponent each draw two cards. Any player may activate this ability.
2/2
Symbiosis Accorder2GG
Creature - Elf Diplomat
Contract - 1G,t: Each player chooses a number. The player who chose the highest number gains that much life, and you put that many +1/+1 counters on a creature you control.
3/3
Next: Here's a random passage from Kurt Vonnegut's "Mother Night":
"She didn't look at me. 'I know,' she said. 'It's time to kill the dog.'"
That doesn't have to be the flavor text, but consider yourself prompted!
Twilight Hound 3B
Creature - Hound
0: exile target permanent you control from the game.
When Twilight Hound Dies, return all permanents exiled with Twilight Hound to play under your control.
When they say twilight hounds will eat anything, they mean it.
2/2
Next: a really basic card with Contract
P.S. How do you quote?
also, there's a quote button at the bottom of each post.
Skirk Negotiator 1R
Creature-Goblin Diplomat
Haste
Contract - 1Rt, Sacrifice Skirk Negotiator : Choose a basic land type among lands opponents control. Target creature you control gains landwalk of the chosen type until end of turn. Until end of turn, lands of the chosen type that opponents control gain "Sacrifice this land: this land deals 1 damage to target creature."
1/2
Next: A fortification that doesn't give mana nor pumps creatures.
RKrenko, Mob BossR
WBAthreos, God of Passage~Non-ApostleWB
URWNarset, Enlightened MasterURW
Join me on PucaTrade! https://pucatrade.com/invite/gift/51352
Artifact - Fortification
At the beginning of your end step, if fortified land is tapped, put a 1/1 colorless Construct artifact creature token onto the battlefield.
Fortify 3
Next: Make a card with exactly 10 words on its face (that includes names, types, text box, etc.) Hard mode: Make the number ten a theme of the card (think Hex or Lorthos, the Tidemaker)
Mind Release 4UU
Instant
Draw ten cards, discard ten cards.
"Aha!"
A card for a pirate plane.
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Hooked Dagger 4
Artifact - Equipment
Equip 1
Equipped creature gets +1/+0 and has "2: Choose an equipment that's attached to a creature. Flip a coin. If it comes up heads, gain control of the equipment. If it comes up tails, this creature fights that creature. Play this ability any time you could play a sorcery.
Next: a 1/1 win condition.
I totally agree. I tried my best but contract is tough.
Mind Release--it met the challenge. It's strangely useful and painful at the same time (unless you like self-mill). Keeping with the flavor, 10/10
Pirates...hmm
Scurvy 1UB
Instant
Target creature gets -6/-2 until end of turn. If that creature is blocking, put a -1/-1 counter on it.
Next: Artifacts represent technology in the game. What would an artifact radio do?
RKrenko, Mob BossR
WBAthreos, God of Passage~Non-ApostleWB
URWNarset, Enlightened MasterURW
Join me on PucaTrade! https://pucatrade.com/invite/gift/51352
A radio is for communication of knowledge...
Radio 4
Artifact
t, Exile a card in your hand: target player chooses a card in their hand. Put that card in your hand. Then that player puts the exiled card into their hand.
Next: a 1/1 win condition.
Creature -- Illusion
At the beginning of your upkeep, put a token onto the battlefield that's a copy of ~.
Whenever ~ becomes the target of a spell or ability, sacrifice it.
1/1
Everyone knows them -- they met in a dream once.
Next: A red card that is connected to feelings other than anger.
Familiar Face: Interesting. I was hoping for something a little more stable, but I guess this works. I like the flavor. Trying my best to be impartial, 7/10
Madden with Lust 3R
Sorcery
Put a smitten counter on target creature. Then another target creature gains protection from creatures with smitten counters on them and "If this creature would die, instead destroy target creature with a smitten counter on it chosen at random instead".
Next: Another thing that seems to do stuff that's out of it's color's character (ex. a white thing that creates chaos or something blue that focuses on discarding), but ends up fitting in it's color nonetheless.