Then make the card challenge issued by the previous post.
Then issue the next type of card to make.
Example:
Make a Phoenix:
________________________________________
Previous card's rating: XXX
Hellfire Phoenix :symr::symr::symb:
Creature - Phoenix
Flying, firststrike.
When Hellfire Phoenix comes into play you may pay :symb::symb: to put a rebirth counter on it.
When Hellfire Phoenix is put into the graveyard from play with a rebirth counter on it, you may return it to play. Some believe she is reborn of ash, but the truth is that the ashes are mearly the remains of her kill.
3/2
Next Challenge: Make a one casting cost instant.
_________________________________________________________________________________________________ Addendum to the Rules:
If someone forgets a request, you may use the previous request again, or just make a card up.
I give it a 5. It's okay, but it essentially reads:RRBBB ~ NEVER dies.
Concept has been done before, and Phoenix' are traditionally red and recurring without the need for any black mana.
Now:
Shared LearningsU
Instant
Each player draws a card.
Next: Make for me a graveyard-hoser hoser. (that's a card that hoses graveyard hosers.)
@ MajoraX: I was just trying to set up an example, but thanks for jumping in on the first reply.
Shared Leanings = 6/10 It seems like it would be a staple card. Really it gives your opponent card advatage, you cylce and he gains a card, so savy players would probably avoid it.
Defender of the Grave :3mana::symb:
Creature - Zombie Lord
Remove your graveyard from the game: All other Zombies get +1/+1 until end of turn if you removed more than 3 cards this way.
At the beginning of your upkeep return two cards removed from game to your graveyard.
2/3
Defender of the Grave: Interesting. I'm not sure the name really fits with the abilities though, it seems as though he's abusing the grave, not protecting it. It's not bad, for sure, but it doesn't really excite me. 4/10
Biomantic Inlfitraitor4UU
Creature - Human Rogue Mutant
Graft 3
Biomantic Infiltrator can't attack as long as it has a +1/+1 counter on it.
Biomantic Infiltraitor can't be blocked by creatures with +1/+1 counters on them "Many failed experiments that have survived the excruciating detox process have developed an un explainable immunity to any further cytoplast treatments, this innconvenience must be erraditcated immediately."
- Momir Vig 3/3
Biomantic Infiltrator ~ interesting concept that i think fits in very well with both the guild and especially the color... the flavor text is boring... but then again... its perfect for simic text, i think i would have liked to see it more blue intensive but its fine... 10!!!
Seven-Wind Ancient 2UU
Creature - Elemental
~ cannot be blocked by creatures with flying.
U: Target creature gains flying until end of turn.
2: Target creatures loses flying until end of turn. Any player may play this ability.
3/3
next: i'd like a creature that can mimic spells
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Nice, I like it, the gain flying cost would be too low if not for the 2 lose it again. I also like your use of Elemental creature type, I think WoTC has stayed a little to far from the whole elementals. (I was dissapointed by the Flame-kin, elementals shouldn't be that tame.) Regardless, a very good job, 10 from me.
Spellcatcher 3U
Creature - Wizard
Whenever an opponent plays an instant or sorcery. You may copy that spell and choose new targets for it. If you do, ~ takes damage equal to the spells converted mana cost.
When ~ takes non-lethal damage, take X damage. Where X is twice the total amount of damage dealt to ~ this turn.
1/4
Next: How about a card that uses the Hakkon clause (this creature can only be played from your graveyard).
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^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Seven: Everything went right until the second ability. A beefy flier that can go unblocked or can give flying to your other creatures. But the third ability totally turns me off. Blue wants to keep its mana for opponent's turn, not to waste it in battling him to keep my creatures airborne during my combat phase: 6/10
Izzy, Niv's Apprentice3UR
Legendary Creature - Dragon Wizard
Flying XUR: Copy target instant or sorcery spell with converted manacost X. You may select new targets for that copy.
3/3
Next: A card that allows me to play a WWW spell in second turn.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Spellcatcher = 7 Pretty cool and innovative card. I think that there is just a tad too much ballancing going on in the second clause. It would have been a cleaner card with just a little less toughness and dropping the second clause, or just have it deal damage to itself and to you.
Izzy = 7 this is a very iconic type card. I could really see this in a set, but it isn't all that exciting or innovative.
I'll try and incorporate both requests:
Serendipity Angel
Creature - Angle
Flying.
Cycling :symw::symw:
When you cycle Serendipity Angel, add :symw::symw::symw: to your manapool.
:4mana::symw::symw::symw:: Return Serendipity Angle from your graveyard to play. Play this ability only during your upkeep. Some mistakes are divine.
4/4
7 because its iffy, i mean thats a very very very nice cycling effect that essentially reads 0: Add W, draw a card. with two in hand you can drop some pretty nasty things on turn too... the recursion seems overdone and just there to get it back to cycle again... nice... but not too nice
Tainted Beauty 1BB
Creature - Unicorn Horror
When Tainted Beauty comes into play, remove target enchantment from the game.
When Tainted Beauty leaves play, return that enchantment to play under its owner's control.
2/2 For all their grace, a unicorn touched by darkness seems to drain the spell nature casts on us all.
next: give me a blue angel
and for those who replied to my earlier request, thank you, but what i had meant was for a creature that literally mimiced a spell, like became the spell and removed itself from play... spellcatcher did an okay job, but izzy is probably overpowered... and just copies a spell, doesn't really become the spell at all
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I have to say I loved the angel. Very creative way of solving my request.
Tainted Beauty: Sweet! Nice flavor, nice combination of "unicorn mechanic" and another black iconic mechanic. Only thing I don't like it's the cost. For 1 less a white unicorn would get rid permanently of the enchantment, I'd leave it BB. Score: 9
Serra's Sphinx Rider2UU
Flying U: Untap Serra's Sphinx Rider
Whenever Serra's Sphinx Rider would be put into a graveyard you may skip your next turn. If you do, return Serra's Sphinx Rider to your hand instead.
2/4
there you go.. Faux Vigilance and an ability that justifies her being blue.
Next a 5/5 for 4 and not a real drawback a la Rumbling Slum
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Quick thing on tainted beauty: black shouldn't get such efficient enchantment hate.
Serra Sphinx Rider: I like it, but there's nothing really that innovative. I'd also prefer if she came back to play with her second ability, because as is, you're not getting much effect for the large cost of skipping your next turn. 6/10
Walking Utopia3G
Creature - Elemental
Lands you control are forests. As the great forest spirit Chisea steps lightly on the ground, her footprints create small oaises that channel her power.
5/5
Next: make white creature with protection from white.
That's just a tad broken if you ask me, turn 3 5/5 in a mono green deck. Like I'd totaaaaally run it, I understand thats the requirments a la Maokun. Still I'd have to give it.... 4/10. Not because it's bad, but because it's far too good
Sun-born Priest2W
Creature - Cleric
Protection from White, Protection from Red
When ~ comes into play, choose a color and put a radiance counter on ~.
~ is the chosen color.
Spells that would target Sun-born Priest gain Radiance. He was given to the Boros to destroy those with different ideals without harm coming to the Boros themselves.
2/2
Next: Make a creature with a creature version of Replicate, with a custom keyword for it. (Oh and you can't use Breed, thats mine :P)
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^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Ok... since my edit buttons not working... I'd just like to make a couple of notes on my card I missed. A) cut the whole Radiance counter thing. B) Casting cost 3WW... that is all.. sorry about the double post.
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^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
I like it... kind of... its well made, its just not my type of card... i give it a 9
Quickbolt Weird
Creature - Weird
Haste
Retrace :symru::symru: The Izzet were most proud of the weird that could divide amongst themselves. It was like having grandchildren... sort of. - Jared, Golgari King
1/1
next: make me a permanent that's better off on your opponents side of the field.
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Not quite sure what "retrace" does, and it's on the vanilla side. 3/10
Mixed Blessing1WB
Enchantment-Aura
Enchant player
At the beginning of your upkeep, you draw a card and you lose 1 life. Any player may play this ability.
At the end of your draw step, you lose 1 life for each card drawn and each life lost since your last turn ended. Then, enchanted player gains control of Mixed Blessing.
Next: Make a mix-and-match card.
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Amazing banner by Rivenor and classic avvy by PurpleD
Mixed Blessing: --- 7
I think you have the right idea for a card that your opponent doesn't want. One problem with this card is the first clause seems like it should be worded differently, but to worded it correctly would be even more confusing. Keeping track of everyone's life loss from turn to turn so that the person who might be controlling mixed blessing can take damage might also get cumbersome.
I am not sure what you mean by mix and match??? (@SparqMan: grrrr... draw one card off a spell is not card drawing... it is called a cantrip. Also, I made a mix and match card: Venser could be a bit more specific or include a link for an example. I even searched mix-and-match on Wizards website and did not get any solid references to the future sight idea, so I think 3 is not a great evaluation of a pretty imaginative card...) Ohwell... and heres a render for everyone's enjoyment.
So here we go (split card.)
Mix :symur::symbw:
Instant
Target permanent becomes the colors of mana used to play this spell. (This effect doesn't end at end of turn.) Draw a card.
// Match :symg::symg:
Sorcery
Two target permanents become enchantments in addition to their other types.(This effect doesn't end at end of turn.) Draw a card.
erikcu, I think Venser was referring to a Future Sight style card that mixes keywords. Mix is neat, but doesn't seem much else than a draw spell for color combos that usually have to work hard for card advantage, like R/B and R/W; Match is a great combo for all of the enchantment hate in the current format and would make a nice option for Limited removal in green, although I changing a card into an enchantment seems strange in green. You missed the assignment and only half of the card really spoke to me, so 3/10.
Sworn to the Sea2U (uncommon)
Instant
Target creature gains Islandwalk and “This creature can’t attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.”
// Flesh Hooks1B
Instant
Destroy target creature with a -1/-1 counter.
Render attached.
Next challenge: Create an unique usage of Transfigure.
I don't like this card at all. It doesn't follow the rule that every other split card ever has followed (two one word names that roll off the tounge). And its a really weird combination of aiblities.
The blue side gives blue, essentially, a dark banishing (as it can destroy any creature as long as their opponent controls no islands). And the black side is a super conditional, kinda bad, removal spell (as not a whole lot of cards even deal with -1/-1 counters). It doesn't make sence for blue to get such a potent removal spell and black to get, in many ways, kind of a dead card. 1/10
Zombie Combobulator XBB
Creature - Zombie Wizard
Zombie Combobulator comes into play with X +1/+1 counters on it
Defender T, Remove X +1/+1 counters from Zombie Combolbulator: Put a 1/1 black zombie creature token into play with converted mana cost X with "Transifigure: 1BB"
I see what you're trying to do but I think it falls short in the execution.
I like that you can create a token with a custom value so you can search up for certain answer you need at that moment; although this guy won't be usually coming into play with that many counters and if he somehow does, it will be hard to keep track of the "manacost" of the tokens. Finally the creature itself lacks p/t 4/10
ReconsideringUU
Counter target spell. It's controller may add mana to his manapool equal to that spell's mana cost.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
A reverse Mana Drain. I think its overpowered; the current cost for a counterspell is 1UU and this costs less and can burn them if they can't get rid of the mana. Not too interesting beyond that. 3/10
Norin's FamiliarG
Legendary Creature-Beast
Whenever a player plays a spell or a creature attacks, remove Norin's Familiar from the game. Return it to play under its owner's control at end of turn.
5/5
Next: A curse card.
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Amazing banner by Rivenor and classic avvy by PurpleD
Hmmm... It's Norrin's Pet = 6 nice thought for making a cheep fatty that survives wrath, but it (like norrin) doesn't contribute too much to the game... (I think it is better than Norrin for triggering stuff though)
Again... "a curse card"... is open to interpretation: (I am not too familiar with future sight, so I don't know all of the nicknames people are using for types of cards. so if you want something specifically give a link for an example.)
(Maokun... maybe you didn't play much during Mirrodin, but this is great against affinity. There are creatures with 3 or more counters... maybe you realized that. Wait, you revaluation seems to read like you think the enchanted creature kills creatures with counters... if the enchanted creature gets, or has, that many counters it dies...)
Sengir's Curse :1mana::symb:
Enchantment - Aura
Enchant creature.
Flash.
If enchanted creature has 3 or more +1/+1 counters on it destroy it.
Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature. Like a mosquito who can't pull out.
hmm I think the 3 counters restriction is unnecesary both because it dumbs the card down and because creatures with that kind of abilities arent usually blocked. Due to flash you might get one counter but is unlikely you'll ever get more. Also that's an ability that's usually tacked on creatures for almost free (check sengir vampire, the 3BB is already justified by a 4/4 flying body) so 1B is expensive. 3/10
Boseiju's Mantle1GG
Enchant Land
Instant and Sorcery spells paid with mana from enchanted land can't be countered by spells or abilities.
Next: a card that can only be played from the library
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
@Venser... retrace is the creature replicate, referring to Retraced Image, that's what i was told to do
Boseiju's Mantle ~ wording issue, "Whenever enchanted land is tapped for mana for an instant or sorcery spell, that spell cannot be countered." i think that's right... its decent... i assume of course that it would have flavor text but thats not important 6/10
Wispy Homunculus
Creature - Homunculus
~ is white and blue.
When searching through your library, you may reveal this card and pay :symw::symu: to put this card into play.
When ~ would go to the graveyard from anywhere, shuffle it back into your library.
1/1
next: give me a card that fuses two of the ten ravnica mechanics into one... transfigure is not allowed
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I'll give Wispy Homunculus a 8/10, it's a nifty little Johnny card that could become quite annoying if you have some kind of repeatable library search ability. Might raise some rules questions about what constitutes searching your library. Would it go off while Scrying?
Not 100% sure if you want one card with two mechanics on it or one card with two mechanics made into one more complex mechanic so I'll give you both.
1st two mechanics on one card.
Nightshade Blossom BG
Creature-Plant
Graft 1
Dredge 1 It’s roots are soaked in the blood of the fallen.
0/0
Card with combined mechanic
Hellbent+Bloodthirst =Bloodsoak (Bad name I know)
Omega Goblin 2RR
Creature-Goblin Warrior
Haste
Bloodsoak 2 (When Omega Goblin comes into play, if you have no cards in your hand put 2 +1/+1 counters on Omega Goblin.)
2/2
Next: An Artifact – Fortification.:D See darksteel garrison if you don't know what this is.
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MTG Rules Advisor
Join The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
Rate the card before yours on a scale of 1 to 10. (try to write a little explanation of your evaluation)
1 = Sorrow's Pathness lame
2 - 4 = Iconic lame like One with Nothing and Chimney Imp; or just poorly designed.
5 = Staple, but not too exciting: for example Giant Growth or Shock
6 - 9 = Iconic, innovative or just cool like Serra Angel, Morphling, The sac. lands, or Juzum Djinn
10 = Awesome. You wish it were printed.
Then make the card challenge issued by the previous post.
Then issue the next type of card to make.
Example:
Make a Phoenix:
________________________________________
Previous card's rating: XXX
Hellfire Phoenix :symr::symr::symb:
Creature - Phoenix
Flying, firststrike.
When Hellfire Phoenix comes into play you may pay :symb::symb: to put a rebirth counter on it.
When Hellfire Phoenix is put into the graveyard from play with a rebirth counter on it, you may return it to play.
Some believe she is reborn of ash, but the truth is that the ashes are mearly the remains of her kill.
3/2
Next Challenge: Make a one casting cost instant.
_________________________________________________________________________________________________
Addendum to the Rules:
If someone forgets a request, you may use the previous request again, or just make a card up.
Concept has been done before, and Phoenix' are traditionally red and recurring without the need for any black mana.
Now:
Shared Learnings U
Instant
Each player draws a card.
Next: Make for me a graveyard-hoser hoser. (that's a card that hoses graveyard hosers.)
I give Giant Growths an 8 of 10, it's incredibly balanced and pretty cool, but name is way too close to Giant Growth
What's next?
Shared Leanings = 6/10 It seems like it would be a staple card. Really it gives your opponent card advatage, you cylce and he gains a card, so savy players would probably avoid it.
Defender of the Grave :3mana::symb:
Creature - Zombie Lord
Remove your graveyard from the game: All other Zombies get +1/+1 until end of turn if you removed more than 3 cards this way.
At the beginning of your upkeep return two cards removed from game to your graveyard.
2/3
Next make a Simic themed card.
Biomantic Inlfitraitor 4UU
Creature - Human Rogue Mutant
Graft 3
Biomantic Infiltrator can't attack as long as it has a +1/+1 counter on it.
Biomantic Infiltraitor can't be blocked by creatures with +1/+1 counters on them
"Many failed experiments that have survived the excruciating detox process have developed an un explainable immunity to any further cytoplast treatments, this innconvenience must be erraditcated immediately."
- Momir Vig
3/3
Next: Make a card with flying its rules text
Seven-Wind Ancient 2UU
Creature - Elemental
~ cannot be blocked by creatures with flying.
U: Target creature gains flying until end of turn.
2: Target creatures loses flying until end of turn. Any player may play this ability.
3/3
next: i'd like a creature that can mimic spells
Spellcatcher 3U
Creature - Wizard
Whenever an opponent plays an instant or sorcery. You may copy that spell and choose new targets for it. If you do, ~ takes damage equal to the spells converted mana cost.
When ~ takes non-lethal damage, take X damage. Where X is twice the total amount of damage dealt to ~ this turn.
1/4
Next: How about a card that uses the Hakkon clause (this creature can only be played from your graveyard).
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Izzy, Niv's Apprentice 3UR
Legendary Creature - Dragon Wizard
Flying
XUR: Copy target instant or sorcery spell with converted manacost X. You may select new targets for that copy.
3/3
Next: A card that allows me to play a WWW spell in second turn.
Izzy = 7 this is a very iconic type card. I could really see this in a set, but it isn't all that exciting or innovative.
I'll try and incorporate both requests:
Serendipity Angel
Creature - Angle
Flying.
Cycling :symw::symw:
When you cycle Serendipity Angel, add :symw::symw::symw: to your manapool.
:4mana::symw::symw::symw:: Return Serendipity Angle from your graveyard to play. Play this ability only during your upkeep.
Some mistakes are divine.
4/4
Next: Make a black Unicorn
Tainted Beauty 1BB
Creature - Unicorn Horror
When Tainted Beauty comes into play, remove target enchantment from the game.
When Tainted Beauty leaves play, return that enchantment to play under its owner's control.
2/2
For all their grace, a unicorn touched by darkness seems to drain the spell nature casts on us all.
next: give me a blue angel
and for those who replied to my earlier request, thank you, but what i had meant was for a creature that literally mimiced a spell, like became the spell and removed itself from play... spellcatcher did an okay job, but izzy is probably overpowered... and just copies a spell, doesn't really become the spell at all
Tainted Beauty: Sweet! Nice flavor, nice combination of "unicorn mechanic" and another black iconic mechanic. Only thing I don't like it's the cost. For 1 less a white unicorn would get rid permanently of the enchantment, I'd leave it BB. Score: 9
Serra's Sphinx Rider 2UU
Flying
U: Untap Serra's Sphinx Rider
Whenever Serra's Sphinx Rider would be put into a graveyard you may skip your next turn. If you do, return Serra's Sphinx Rider to your hand instead.
2/4
there you go.. Faux Vigilance and an ability that justifies her being blue.
Next a 5/5 for 4 and not a real drawback a la Rumbling Slum
Serra Sphinx Rider: I like it, but there's nothing really that innovative. I'd also prefer if she came back to play with her second ability, because as is, you're not getting much effect for the large cost of skipping your next turn. 6/10
Walking Utopia 3G
Creature - Elemental
Lands you control are forests.
As the great forest spirit Chisea steps lightly on the ground, her footprints create small oaises that channel her power.
5/5
Next: make white creature with protection from white.
Sun-born Priest 2W
Creature - Cleric
Protection from White, Protection from Red
When ~ comes into play, choose a color and put a radiance counter on ~.
~ is the chosen color.
Spells that would target Sun-born Priest gain Radiance.
He was given to the Boros to destroy those with different ideals without harm coming to the Boros themselves.
2/2
Next: Make a creature with a creature version of Replicate, with a custom keyword for it. (Oh and you can't use Breed, thats mine :P)
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Quickbolt Weird
Creature - Weird
Haste
Retrace :symru::symru:
The Izzet were most proud of the weird that could divide amongst themselves. It was like having grandchildren... sort of. - Jared, Golgari King
1/1
next: make me a permanent that's better off on your opponents side of the field.
Mixed Blessing 1WB
Enchantment-Aura
Enchant player
At the beginning of your upkeep, you draw a card and you lose 1 life. Any player may play this ability.
At the end of your draw step, you lose 1 life for each card drawn and each life lost since your last turn ended. Then, enchanted player gains control of Mixed Blessing.
Next: Make a mix-and-match card.
I think you have the right idea for a card that your opponent doesn't want. One problem with this card is the first clause seems like it should be worded differently, but to worded it correctly would be even more confusing. Keeping track of everyone's life loss from turn to turn so that the person who might be controlling mixed blessing can take damage might also get cumbersome.
I am not sure what you mean by mix and match??? (@SparqMan: grrrr... draw one card off a spell is not card drawing... it is called a cantrip. Also, I made a mix and match card: Venser could be a bit more specific or include a link for an example. I even searched mix-and-match on Wizards website and did not get any solid references to the future sight idea, so I think 3 is not a great evaluation of a pretty imaginative card...) Ohwell... and heres a render for everyone's enjoyment.
So here we go (split card.)
Mix :symur::symbw:
Instant
Target permanent becomes the colors of mana used to play this spell. (This effect doesn't end at end of turn.)
Draw a card.
//
Match :symg::symg:
Sorcery
Two target permanents become enchantments in addition to their other types.(This effect doesn't end at end of turn.)
Draw a card.
Next Challenge: Make a split card.
Sworn to the Sea 2U (uncommon)
Instant
Target creature gains Islandwalk and “This creature can’t attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.”
//
Flesh Hooks 1B
Instant
Destroy target creature with a -1/-1 counter.
Render attached.
Next challenge: Create an unique usage of Transfigure.
The blue side gives blue, essentially, a dark banishing (as it can destroy any creature as long as their opponent controls no islands). And the black side is a super conditional, kinda bad, removal spell (as not a whole lot of cards even deal with -1/-1 counters). It doesn't make sence for blue to get such a potent removal spell and black to get, in many ways, kind of a dead card. 1/10
Zombie Combobulator XBB
Creature - Zombie Wizard
Zombie Combobulator comes into play with X +1/+1 counters on it
Defender
T, Remove X +1/+1 counters from Zombie Combolbulator: Put a 1/1 black zombie creature token into play with converted mana cost X with "Transifigure: 1BB"
Next: an interesting counterspell.
I like that you can create a token with a custom value so you can search up for certain answer you need at that moment; although this guy won't be usually coming into play with that many counters and if he somehow does, it will be hard to keep track of the "manacost" of the tokens. Finally the creature itself lacks p/t 4/10
Reconsidering UU
Counter target spell. It's controller may add mana to his manapool equal to that spell's mana cost.
Next: a not too costly fatty that survives wrath
A reverse Mana Drain.
I think its overpowered; the current cost for a counterspell is 1UU and this costs less and can burn them if they can't get rid of the mana.Not too interesting beyond that. 3/10Norin's Familiar G
Legendary Creature-Beast
Whenever a player plays a spell or a creature attacks, remove Norin's Familiar from the game. Return it to play under its owner's control at end of turn.
5/5
Next: A curse card.
Again... "a curse card"... is open to interpretation: (I am not too familiar with future sight, so I don't know all of the nicknames people are using for types of cards. so if you want something specifically give a link for an example.)
(Maokun... maybe you didn't play much during Mirrodin, but this is great against affinity. There are creatures with 3 or more counters... maybe you realized that. Wait, you revaluation seems to read like you think the enchanted creature kills creatures with counters... if the enchanted creature gets, or has, that many counters it dies...)
Sengir's Curse :1mana::symb:
Enchantment - Aura
Enchant creature.
Flash.
If enchanted creature has 3 or more +1/+1 counters on it destroy it.
Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.
Like a mosquito who can't pull out.
Next Challenge: Make an aura - enchant land card.
Boseiju's Mantle 1GG
Enchant Land
Instant and Sorcery spells paid with mana from enchanted land can't be countered by spells or abilities.
Next: a card that can only be played from the library
Boseiju's Mantle ~ wording issue, "Whenever enchanted land is tapped for mana for an instant or sorcery spell, that spell cannot be countered." i think that's right... its decent... i assume of course that it would have flavor text but thats not important 6/10
Wispy Homunculus
Creature - Homunculus
~ is white and blue.
When searching through your library, you may reveal this card and pay :symw::symu: to put this card into play.
When ~ would go to the graveyard from anywhere, shuffle it back into your library.
1/1
next: give me a card that fuses two of the ten ravnica mechanics into one... transfigure is not allowed
Not 100% sure if you want one card with two mechanics on it or one card with two mechanics made into one more complex mechanic so I'll give you both.
1st two mechanics on one card.
Nightshade Blossom BG
Creature-Plant
Graft 1
Dredge 1
It’s roots are soaked in the blood of the fallen.
0/0
Card with combined mechanic
Hellbent+Bloodthirst =Bloodsoak (Bad name I know)
Omega Goblin 2RR
Creature-Goblin Warrior
Haste
Bloodsoak 2 (When Omega Goblin comes into play, if you have no cards in your hand put 2 +1/+1 counters on Omega Goblin.)
2/2
Next: An Artifact – Fortification.:D See darksteel garrison if you don't know what this is.
The Steamflogged
Human Rigger Minions committed to
forcing Contraptions in YMTC4,
and Resisting The Tyranny of the
Viva La Assembly!
Quotes: