ok at this point my diagnosis is trolling or schizophrenia. I give up.
pressingchess, just go ahead and post whatever you want.
His website says he's seeking a master's in psychology and a PhD in communication.
Also that he was schooled within the United States since 1993. Unless I'm just totally misreading all of that, I kind of am just not sure what to think right now.
Probably skirting on an infraction right now, so I'm backing off and away.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Muraganda Templar :3mana::symg::symr:
Creature - Lizard Monk
Lizard creatures you control have trample and haste.
~ gains +1/+1 until end of turn.
4/5
A five mana cost that will be accounted for before played because this one wins games with a theme and everywhere else, so for the theme Tis 10 but no theme tis 9
Dude I did follow your advice even drop the fortification idea to meet the challenge?
Tropical Changling
Creature - Changeling
Target non-land permanent and this Tropical Changling becomes the color of last card played from any hand.
:xmana:: as long as this tropical Changling remain the color(s) of X: Gains +3/+3 until end of turn, where X equals 2 of any basic lands used to pay for this ability.
1/1
Next challenge: Is the same as last but with a blue changeling.
Listen,Meggido and the Motley Fool, you two sound like this is everything and all and I do feel pressured. I believe indirectness is a good indicator of avoidance tendency (I am honest, though and now I attempting to calm U two down by talking directly over you.) Now can I simply read your advice and keep doing my best instead of this unnecessary exchanges?
Tropical ChangelingG
Creature - Changeling
As Tropical Changeling enters the battlefield, it becomes the color or colors of the last card any player played from their hand. : Spend only mana from basic lands to play this ability. The mana must be of different colors. As long as Tropical Changeling is the colors of the mana used to pay for this ability, it gains +3/+3 until end of turn.
1/1
Okay. This is super confusing. I tried to write it the way you meant it, which in itself is incredibly confusing. So you're basically paying a green for a 1/1 that immediately changes color to the last card that someone played. Then, if you can pay 2 mana from basic lands of the same color(s) of Tropical Changeling when you played it, it gets +3/+3.
Functionally strange, worded very awkwardly, and off-color to boot. 2/10.
My take:
Shifting ChangelingU
Creature - Changeling
As Shifting Changeling enters the battlefield, you may have it become the color or colors of the last spell that was played this turn. UU,t: Return target nonland permanent that shares a color or colors with Shifting Changeling to its owner's hand. Like the tides, it ebbs, flows, and every so often, shifts.
1/1
Next: an artifact creature with affinity.
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Thanks to PurpleD for the awesome banner!
(Semi-retired)
Nice boomerang but some might think a bounce is overpowering, (including me.) Tis 7 all around.
Assuming you mean:
Tropical Changeling
Creature - Changeling
As Tropical Changeling enters the battlefield, it becomes the color or colors of the last card any player played from their hand.
:2mana:: Spend only mana from basic lands to play this ability. The mana must be of different colors. As long as Tropical Changeling is the colors of the mana used to pay for this ability, it gains +3/+3 until end of turn.
1/1
Okay. This is super confusing. I tried to write it the way you meant it, which in itself is incredibly confusing. So you're basically paying a green for a 1/1 that immediately changes color to the last card that someone played. Then, if you can pay 2 mana from basic lands of the same color(s) of Tropical Changeling when you played it, it gets +3/+3.
Functionally strange, worded very awkwardly, and off-color to boot. 2/10.
Cagna, I dont understand where that deductions came from:
1. A Basic Land is one color and to use two would mean up to two different colors only
2. You did understand the colors changing part which I change because of fear of the confusion.
3. Effective is the damage on the stack and in a weenie deck where one leaf or one drop is the proper for this now a 4/4 (looking for a growth touch to 7/7) if you opponent doesn't empty his/her hand in defense. 7/7 on turn two with one mana spent is demand to lose or use the cost of instant exile from their hands. Tis goooooood
Pressingchess
.
A Brown Cordless
Artifact Creature
Affinity for artifacts (This spell costs less to cast for each artifact you control.).
Trample
5/5.
Okay one easy again. Next Challenge. Gruuling time- mulltiple land destruction with no All or Target in its text.
A Brown Cordless 0/10. If I have to explain why this is broken, look up Ravager Affinity.
Multiple land destruction that can't target or say "all." Interesting.
Bottleneck3BB
Sorcery
Target opponent may discard any number of cards. Then, that player sacrifices lands equal to the number of cards in his or her hand.
Next: Make a card that can be cast from a zone other than your hand.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Bottleneck :3mana::symb::symb:
Sorcery
Target opponent may discard any number of cards. Then, that player sacrifices lands equal to the number of cards in his or her hand.
That was worse than my broken plugs (See Tangle Golem )
You can't use targeting in text try:
Bottleneck :3mana::symb::symb:
Sorcery
Chosen opponent may discard any number of cards. Then, that player sacrifices lands equal to the number of cards in his or her hand.
Now, Tis a 8.
Snowstorm Avalanches
Instant
This card cant be played from the hand.
When one time counter is remove from this suspend card, you may pay : Suspend chosen non-land permanent in play with two time counters on it. Suspended cards by this ability return back to play under their controller's control.
When this instant enters play; every opponent may sacrifice any number of non-land cards he/she control in play then sacrifice land cards he/she control equal to the number of non-lands he/she controls in play.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has split second.)
Now next challenge. Now a permanent with mana cost abilities any player can use.
Sorry buddy but i cant quite understand your card, so you get a random 3.1416/10 for not even trying to respond to the people who are trying to help you.
Ukor Mercenary
Cost: 3R
Creature - Ogre Mercenary
Echo (2/R) (2/R): Gain control of Ukor Mercenary. Any player may play this ability but only during his or her turn.
5/5
Next: A card from the same world (other then dominaria) as a Futureshift.
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Pressingchess, I'll cut the crap.
Your English sucks. Your grammar is indecipherable. There is a reason that magic cards aren't going to be printed in horrible grammar.
I'm sorry, but you are frustrating and irritating a lot of people because we simple don't have the time to try to understand your ridiculous English.
Try to post simple cards so that we don't have to wade through your nonsense, or improve your grammatical skills, or just don't post here.
Thank you. I'm not trying to be harsh, I'm just being point blank about it.
________________________________________________________________________
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IIW:
Multicolored millcards in something other than dimir.
A Brown Cordless
Artifact Creature
Affinity for artifacts (This spell costs less to cast for each artifact you control.).
Trample
5/5.
Woah, hey. Don't change your card. Makes me look bad. But this is still too good.
(original card was a 4/4 for 4 with affinity for artifacts and trample)
Ukor Mercenary: Nice 5/5 for 4. The echo is useless, though... or, no. Actually having it cost the same as its control-change makes a lot of sense. He doesn't untap or have haste though... so if I pay 2 to steal him, and then you pay R to steal him back? He's not attacking anytime soon. Or untapping, if I managed to tap him somehow.
So 9/10 for concept but 6/10 for execution. Averages out to, what, 7.5?
Card from a future sight world: Lady Farisa3W
Legendary Enchantment Creature - Spirit
If you played another white spell this turn, you may cast Lady Farisa without paying its mana cost.
Protection from enchantments
2/3
Next: Same challenge. Card from a future sight world other than dominaria.
Lady Farisa - It's a neat card... a free 2/3 can be a strong aggro threat after you drop your one-drop. I was about to say, probably two-strong, as a starting hand with two of these = Plains -> One Drop (say, Savannah Lions), Lady Farisa, Lady Farisa. But she's Legendary, so maybe that's ok. I'm still skeptical though, a free 2 power creature (and 3 toughness! out of infest and fallout range!) seems really potentially overpowered to me in aggro. 5/10
Future sight:
Steamflogged Engineer - 1R
Creature - Goblin Rigger
Whenever a Contraption is assembled, untap all Rigger creatures you control.
1/1
Steamflogged Engineer - :1mana::symr:
Creature - Goblin Rigger
Whenever a Contraption is assembled, untap all Rigger creatures you control.
1/1
---------------------------------------
Don't exactly understand what the ability is talking about since its FS, but from what I can determine it seems like a pretty decent card. The name is wanky but it fits. 7(?)/10
Next:
Make a card like PressingChess would make.
Splitted Baller1BB
Creature- demon ball
If when this Creature card you put from hand into pla y you may wither all cards any player has. all wither monsters are balls.
BB: All wither monstersed monsters loose 2 life and you can block them with anything for or loose 1 life (B/R): Put into play one ball that has withered and darkness.
You can sacrifice Spitted Baller and pay :symb:: If you do this, you can take X cards out of any graveyard and put into your pile. Discard all cards at end. Spitted ballers power and tougness are number of cards in pile.
*/*
Next: Translate the above into a card that would actually work.
Spitted Baller - ACTUAL LOL. 10/10 A+++ Great poster, fast shipping, would lol again.
Translation?
Ball Spitter - 1BB Creature - Demon
Ball Spitter's power and toughness are each equal to the number of creature cards with Wither in all graveyards.
When Ball Spitter enters the battlefield, you may put a creature card with wither in your hand onto the battlefield. BB, pay 1 life: Each creature with Wither gets -2/-2. (R/B): Put a 3/1 black and red Ball creature token with wither onto the battlefield.
*/*
Next - now that the card is translated, fix it into something that's actually playable.
Forgot his last effect But nice job, and thanks! It was hilarious just making the card, lol.
Lol I feel sorry for whoever is going to take a shot at making it playable, I'm not up to that challenge.
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IIW:
Multicolored millcards in something other than dimir.
Ball Spitter: Great translation man. I couldnt do better... 10/10.
Goo Spitter
Cost: 2BB
Creature - Demon Ooze
Wither 2B, discard a card: Put a 3/1 black ooze creature token with wither into play.
Whenever an ooze is put in a graveyard from play, put a +1/+1 counter on Goo Spitter.
3/1
Next: A card that makes haste more relevant after the turn the creature comes into play.
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Goo Spitter:
well, it has a really good innuendo for a name, so that's worth a bonus point right there. Otherwise, it feels pretty fun and balanced. Good work.
9/10
Predator's VenomRBG
Enchantment 2: Creatures you control with haste lose haste and gain deathtouch until the beginning of the next end step.
Predator's Venom: Yep, that makes haste relevant. But I mean, is this really that good? I wouldn't play this. I also don't like the triple color cost... 7/10.
A PW: Mardil Sun 3BB
Planeswalker - Mardil
-1: Target player loses 2 life.
-2: Destroy target nonblack creature.
-13: Target player loses the game.
[6]
Next: Make a card that hearkens back to the days of Ice Cauldron.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Planeswalkers shouldn't decide who wins (or loses) Tis 1
Cold Spoils Scavenger :1mana::symbr::symbr:
Creature - Human Rogue.
:symtap:: Add one colorless mana to your mana pool.
Sacrifice Cold Spoils Scavenger: Target player scry the sum of number of lands he/she controls and reveal all viewed cards and for the X sum of creatures and lands revealed an Attacking or Blocking creature you control gains +X/-X and trample.
Next Challange: Mana inducing equiptment when attach to a non-land card
I think anything you posted would have met my challenge. 10.
Mana inducing equipment when attach to a nonland card... Ok.
Mana Gauntlets3
Artifact - Equipment T: Add three mana of any one color to your mana pool. Attach Mana Gauntlets to a creature you control. Activate this ability only if Mana Gauntlets isn't attached to a creature.
Next: Make a card that uses Flanking in an interesting way.
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Mana Gauntlets
Artifact - Equipment
: Add three mana of any one color to your mana pool. Attach Mana Gauntlets to a creature you control. Activate this ability only if Mana Gauntlets isn't attached to a creature.
Kind of over powered? It seems cool though.
Flanking Nets2
Enchantment - Aura
Flash
Enchant creature with flying.
Tap enchanted creature, it cannot untap.
Next: Make a card that punishes creatures with evasive abilities
Flanking Nets - Where's the Flanking ability? Didn't meet the challenge, sadpanda. 0/10
Windshear - 2G Sorcery
~ deals 3 damage to target creature with flying.
Radiate - G. (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
Huh? Flanking is an ability. See Knight of Sursi. Allowed me this correction?
Flanking Nets
Enchantment - Aura
Flash
Enchant creature with flying.
Enchanted creature has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Tap enchanted creature, it cannot untap.
Now tis a 7
I guess you mean a creature that can counter a spell. Evasive Action
Docks Guards
Creature - Merfolk Wizard
Shroud Islandwalk.
When this creature enter play exile target creature with a mana-cost or activated ability.
Whenever a player cast a spell, you may return Docks Guards to its owner's hand.
: Counter Target Spell. 1/4
Windshear - :2mana::symg:
Sorcery
~ deals 3 damage to target creature with flying.
Radiate - :symg:. (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
Nice and typical burn reserved for flyers. Limited does something to its rating. Tis 6.
Fatherly Judging (2)
Sorcery
Radiance — Choose a color. Target creature become chosen color and gains shroud until the end of turn and each other creature that shares a color with target creature can't block a creature sharing the chosen color.
Any player can pay and play this spell's Radiate cost.
Radiate :2mana:: (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
Next Challenge: a permanent that grant a specify landwalk as a respond to any player's play
Radiance — Choose a color. Target creature become chosen color and gains shroud until the end of turn. Each other creature of that color can't block creatures of the chosen color.
Any player may play this spell's Radiate cost.
Radiate :2mana:: (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
Okay. So, functionally, Radiate really doesn't do much here, because Radiance (which is here used not-very-correctly) already affects all creatures. Unless you want to make some crazily worded effect in which nothing can block anything else and a couple guys have shroud, I don't see the point of Radiate being there at all. Badly worded to boot, and lacking flavor. 1/10
As for my card: Shifting Worldscapes3UU
Enchantment
Landfall- whenever a you play a basic land, you may have all creatures you control gain landwalk for that land. (For example, if you play a Swamp, you may have all creatures you control gain Swampwalk. This effect does not end at the end of your turn.)
"I do not need to meet your forces head-on, given that the terrain aids my strategies. The land always aids my strategies."
-Royal Mage
Next: A Goblin that on first sight looks extremely overpowered, but is actually weak upon closer inspection. Take that however you may.
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(Semi-retired)
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pressingchess, just go ahead and post whatever you want.
His website says he's seeking a master's in psychology and a PhD in communication.
Also that he was schooled within the United States since 1993. Unless I'm just totally misreading all of that, I kind of am just not sure what to think right now.
Probably skirting on an infraction right now, so I'm backing off and away.
Tropical Changling
Creature - Changeling
Target non-land permanent and this Tropical Changling becomes the color of last card played from any hand.
:xmana:: as long as this tropical Changling remain the color(s) of X: Gains +3/+3 until end of turn, where X equals 2 of any basic lands used to pay for this ability.
1/1
Next challenge: Is the same as last but with a blue changeling.
Tropical Changeling G
Creature - Changeling
As Tropical Changeling enters the battlefield, it becomes the color or colors of the last card any player played from their hand.
: Spend only mana from basic lands to play this ability. The mana must be of different colors. As long as Tropical Changeling is the colors of the mana used to pay for this ability, it gains +3/+3 until end of turn.
1/1
Okay. This is super confusing. I tried to write it the way you meant it, which in itself is incredibly confusing. So you're basically paying a green for a 1/1 that immediately changes color to the last card that someone played. Then, if you can pay 2 mana from basic lands of the same color(s) of Tropical Changeling when you played it, it gets +3/+3.
Functionally strange, worded very awkwardly, and off-color to boot. 2/10.
My take:
Shifting Changeling U
Creature - Changeling
As Shifting Changeling enters the battlefield, you may have it become the color or colors of the last spell that was played this turn.
UU,t: Return target nonland permanent that shares a color or colors with Shifting Changeling to its owner's hand.
Like the tides, it ebbs, flows, and every so often, shifts.
1/1
Next: an artifact creature with affinity.
Thanks to PurpleD for the awesome banner!
(Semi-retired)
.
A Brown Cordless
Artifact Creature
Affinity for artifacts (This spell costs less to cast for each artifact you control.).
Trample
5/5.
Okay one easy again. Next Challenge. Gruuling time- mulltiple land destruction with no All or Target in its text.
0/10. If I have to explain why this is broken, look up Ravager Affinity.
Multiple land destruction that can't target or say "all." Interesting.
Bottleneck 3BB
Sorcery
Target opponent may discard any number of cards. Then, that player sacrifices lands equal to the number of cards in his or her hand.
Next: Make a card that can be cast from a zone other than your hand.
Snowstorm Avalanches
Instant
This card cant be played from the hand.
When one time counter is remove from this suspend card, you may pay : Suspend chosen non-land permanent in play with two time counters on it. Suspended cards by this ability return back to play under their controller's control.
When this instant enters play; every opponent may sacrifice any number of non-land cards he/she control in play then sacrifice land cards he/she control equal to the number of non-lands he/she controls in play.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has split second.)
Now next challenge. Now a permanent with mana cost abilities any player can use.
Ukor Mercenary
Cost: 3R
Creature - Ogre Mercenary
Echo (2/R)
(2/R): Gain control of Ukor Mercenary. Any player may play this ability but only during his or her turn.
5/5
Next: A card from the same world (other then dominaria) as a Futureshift.
Your English sucks. Your grammar is indecipherable. There is a reason that magic cards aren't going to be printed in horrible grammar.
I'm sorry, but you are frustrating and irritating a lot of people because we simple don't have the time to try to understand your ridiculous English.
Try to post simple cards so that we don't have to wade through your nonsense, or improve your grammatical skills, or just don't post here.
Thank you. I'm not trying to be harsh, I'm just being point blank about it.
________________________________________________________________________
Multicolored millcards in something other than dimir.
This thread is full of win
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Woah, hey. Don't change your card. Makes me look bad. But this is still too good.
(original card was a 4/4 for 4 with affinity for artifacts and trample)
Ukor Mercenary: Nice 5/5 for 4. The echo is useless, though... or, no. Actually having it cost the same as its control-change makes a lot of sense. He doesn't untap or have haste though... so if I pay 2 to steal him, and then you pay R to steal him back? He's not attacking anytime soon. Or untapping, if I managed to tap him somehow.
So 9/10 for concept but 6/10 for execution. Averages out to, what, 7.5?
Card from a future sight world:
Lady Farisa 3W
Legendary Enchantment Creature - Spirit
If you played another white spell this turn, you may cast Lady Farisa without paying its mana cost.
Protection from enchantments
2/3
Next: Same challenge. Card from a future sight world other than dominaria.
Future sight:
Steamflogged Engineer - 1R
Creature - Goblin Rigger
Whenever a Contraption is assembled, untap all Rigger creatures you control.
1/1
Note - obvious reference to: Steamflogger Boss
Next:
Make a card like PressingChess would make.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Splitted Baller1BB
Creature- demon ball
If when this Creature card you put from hand into pla y you may wither all cards any player has. all wither monsters are balls.
BB: All wither monstersed monsters loose 2 life and you can block them with anything for or loose 1 life
(B/R): Put into play one ball that has withered and darkness.
You can sacrifice Spitted Baller and pay :symb:: If you do this, you can take X cards out of any graveyard and put into your pile. Discard all cards at end. Spitted ballers power and tougness are number of cards in pile.
*/*
Next: Translate the above into a card that would actually work.
Multicolored millcards in something other than dimir.
Translation?
Ball Spitter - 1BB
Creature - Demon
Ball Spitter's power and toughness are each equal to the number of creature cards with Wither in all graveyards.
When Ball Spitter enters the battlefield, you may put a creature card with wither in your hand onto the battlefield.
BB, pay 1 life: Each creature with Wither gets -2/-2.
(R/B): Put a 3/1 black and red Ball creature token with wither onto the battlefield.
*/*
Next - now that the card is translated, fix it into something that's actually playable.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Forgot his last effect But nice job, and thanks! It was hilarious just making the card, lol.
Lol I feel sorry for whoever is going to take a shot at making it playable, I'm not up to that challenge.
Multicolored millcards in something other than dimir.
Goo Spitter
Cost: 2BB
Creature - Demon Ooze
Wither
2B, discard a card: Put a 3/1 black ooze creature token with wither into play.
Whenever an ooze is put in a graveyard from play, put a +1/+1 counter on Goo Spitter.
3/1
Next: A card that makes haste more relevant after the turn the creature comes into play.
well, it has a really good innuendo for a name, so that's worth a bonus point right there. Otherwise, it feels pretty fun and balanced. Good work.
9/10
Predator's Venom RBG
Enchantment
2: Creatures you control with haste lose haste and gain deathtouch until the beginning of the next end step.
Next:
design a planeswalker.
A PW:
Mardil Sun 3BB
Planeswalker - Mardil
-1: Target player loses 2 life.
-2: Destroy target nonblack creature.
-13: Target player loses the game.
[6]
Next: Make a card that hearkens back to the days of Ice Cauldron.
Cold Spoils Scavenger :1mana::symbr::symbr:
Creature - Human Rogue.
:symtap:: Add one colorless mana to your mana pool.
Sacrifice Cold Spoils Scavenger: Target player scry the sum of number of lands he/she controls and reveal all viewed cards and for the X sum of creatures and lands revealed an Attacking or Blocking creature you control gains +X/-X and trample.
Next Challange: Mana inducing equiptment when attach to a non-land card
Mana inducing equipment when attach to a nonland card... Ok.
Mana Gauntlets 3
Artifact - Equipment
T: Add three mana of any one color to your mana pool. Attach Mana Gauntlets to a creature you control. Activate this ability only if Mana Gauntlets isn't attached to a creature.
Next: Make a card that uses Flanking in an interesting way.
Flanking Nets 2
Enchantment - Aura
Flash
Enchant creature with flying.
Tap enchanted creature, it cannot untap.
Next: Make a card that punishes creatures with evasive abilities
Multicolored millcards in something other than dimir.
Windshear - 2G
Sorcery
~ deals 3 damage to target creature with flying.
Radiate - G. (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
Next - Another card with Radiate.
Ruins of Tourach's Gate
Illusional Fears
Ancient Knowledge
False Sense of Security
Floating Caches
A Bit Touch
Nurtured Rooted
Underground Lizards
Tropical Changling
A Brown Cordless
Snowstorm Avalanches
Spitted Baller (by Brofaux)
Next Challenge: a permanent that grant a specify landwalk as a respond to any player's play
I think he means evasive creatures, as in Wind Drake, or Severed Legion.
Sorcery
Radiance — Choose a color. Target creature become chosen color and gains shroud until the end of turn. Each other creature of that color can't block creatures of the chosen color.
Any player may play this spell's Radiate cost.
Radiate :2mana:: (When you play this spell, you may pay its Radiate cost. If you do, copy it for each legal target. Those copies target those targets.)
Okay. So, functionally, Radiate really doesn't do much here, because Radiance (which is here used not-very-correctly) already affects all creatures. Unless you want to make some crazily worded effect in which nothing can block anything else and a couple guys have shroud, I don't see the point of Radiate being there at all. Badly worded to boot, and lacking flavor. 1/10
As for my card:
Shifting Worldscapes 3UU
Enchantment
Landfall- whenever a you play a basic land, you may have all creatures you control gain landwalk for that land. (For example, if you play a Swamp, you may have all creatures you control gain Swampwalk. This effect does not end at the end of your turn.)
"I do not need to meet your forces head-on, given that the terrain aids my strategies. The land always aids my strategies."
-Royal Mage
Next: A Goblin that on first sight looks extremely overpowered, but is actually weak upon closer inspection. Take that however you may.
Thanks to PurpleD for the awesome banner!
(Semi-retired)