Aether LeakWU
Instant
Until end of turn, if a creature would enter the battlefield other than during it's controller's main phase, exile that creature instead and you draw a card.
Fan The Flames1RR
Enchantment (R)
Whenever you discard a creature card, put a 2/2 red elemental creature token onto the battlefield tapped and attacking. Exile it at the beginning of the next end step.
Whenever you discard a land card, add RR to your mana pool
Whenever you discard a noncreature, nonland card, Fan The Flames deals 2 damage to target player.
Crumbling Facade1B
Creature — Wall
Whenever any number of -1/-1 counters are placed on ~, each opponent loses 2 life.
0/3
Edit: I just realized, as with many of my "I don't like you" cards, this card can also "like" the previous card. It just depends on who has it out.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Toxic Aura
Sorcery
Destroy target enchantment. Its controller distributes -1/-1 counter between any number of creatures he or she controls equal to that enchantment's converted mana cost.
Souldrinker Eternal2BB
Creature - Zombie Wizard
Whenever a -1/-1 counter is put on a creature you control, you may gain 1 life.
When ~ dies, target opponent loses life equal to the number of -1/-1 counters on ~.
Eternalize 3BB
3/2
Verdurian Seal B
Enchantment
At the beginning of your upkeep, if you have ten or more cards in your graveyard, sacrifice ~ and draw a card.
As long as ~ is in a graveyard, cards in your graveyard can't be the targets of spells or abilities you don't control.
Jukei Kami2WR
Creature - Spirit
Jukei Kami costs 2 less to cast if you control a legendary spirit creature.
Whenever an opponent casts a spirit or arcane spell, Jukei Kami deals 2 damage to that spell's controller and that player cannot cast any more spells this turn.
3/3
Phase-Shift Barrier1WW
Enchantment
As you cast ~, choose Material or Immaterial.
If Material was chosen, non-creature and non-artifact spells costs 2 more to cast.
If Immaterial was chosen, creature and artifact spells costs 2 more to cast.
Mystic Leech2U
Creature - Elemental Leech
Flash
When Mystic Leech enters the battlefield, exile target spell. If that spell's converted mana cost was 2 or less, draw a card. Otherwise, put a +1/+1 counter on Mystic Leech.
1/3
Shadow Predators1BB
Enchantment
Whenever a creature enters the battlefield under an opponent's control, you may pay 2 life to create a token copy of that creature that is tapped, black and a horror in addition to its other types.
Lenda, the Brightest Light3WWW
Legendary Creature - Angel
When you cast ~, exile all Horror, Shade, Nightmare and Zombie creatures.
Flying, protection from black
Horror, Shade, Nightmare and Zombie creatures can't attack and lose all abilities.
5/5
Dream Dawn Purist1WW
Creature - Human Cleric
Whenever a Nightmare or Horror Creature enters the battlefield, gain 1 life.
Threshold - If you have seven or more cards in your graveyard, ~ has protection from Black.
2/2
Reweave FateUBW
Instant
Pay X life as an additional cost to cast this spell.
Choose up to X number of face-up exiled cards that do not share a name with this card, their owners shuffle them into their libraries. Exile Reweave Fate.
Chroma Dispersion1UB
Instant
Counter target noncreature spell. That spell's controller loses 1 life for each of its colors.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Palemoon Diviner2U
Creature - Human Wizard
When ~ enters the battlefield, scry 2. T: Target permanent or spell becomes colorless until end of turn. 1/3
Curious Grizzly1G
Creature — Bear
Trample
Whenever an opponent scries, put that many +1/+1 counters on ~. "Quit russlin' around! You're gonna attract a grizzly!"
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Tainted Vigor2BB
Instant
Until the beginning of your next turn, whenever a +1/+1 counter is put on a creature, that player puts a -1/-1 counter on it instead.
Until the beginning of your next turn, whenever a player gains life, that player loses life instead.
Instant
Until end of turn, if a creature would enter the battlefield other than during it's controller's main phase, exile that creature instead and you draw a card.
Instant
If a player would draw a card except during his or her draw step, he or she discards a card instead.
Enchantment (R)
Whenever you discard a creature card, put a 2/2 red elemental creature token onto the battlefield tapped and attacking. Exile it at the beginning of the next end step.
Whenever you discard a land card, add RR to your mana pool
Whenever you discard a noncreature, nonland card, Fan The Flames deals 2 damage to target player.
Enchantment
Whenever an opponent would discard a card, you may instead have them exile the top 3 cards of their library.
Creature - Human Monk
Artifacts and enchantments your opponents control have no abilties.
2/2
Creature - Beast Horror
When ~ enters the battlefield, each player puts two -1/-1 counters on a creature he or she controls.
3/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Wall
Whenever any number of -1/-1 counters are placed on ~, each opponent loses 2 life.
0/3
Edit: I just realized, as with many of my "I don't like you" cards, this card can also "like" the previous card. It just depends on who has it out.
Sorcery
Destroy target enchantment. Its controller distributes -1/-1 counter between any number of creatures he or she controls equal to that enchantment's converted mana cost.
Creature - Zombie Wizard
Whenever a -1/-1 counter is put on a creature you control, you may gain 1 life.
When ~ dies, target opponent loses life equal to the number of -1/-1 counters on ~.
Eternalize 3BB
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
At the beginning of your upkeep, if you have ten or more cards in your graveyard, sacrifice ~ and draw a card.
As long as ~ is in a graveyard, cards in your graveyard can't be the targets of spells or abilities you don't control.
Sorcery - Arcane
Choose one -
- Destroy all Enchantments
- Exile all Graveyards
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spirit
Jukei Kami costs 2 less to cast if you control a legendary spirit creature.
Whenever an opponent casts a spirit or arcane spell, Jukei Kami deals 2 damage to that spell's controller and that player cannot cast any more spells this turn.
3/3
Enchantment
As you cast ~, choose Material or Immaterial.
If Material was chosen, non-creature and non-artifact spells costs 2 more to cast.
If Immaterial was chosen, creature and artifact spells costs 2 more to cast.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental Leech
Flash
When Mystic Leech enters the battlefield, exile target spell. If that spell's converted mana cost was 2 or less, draw a card. Otherwise, put a +1/+1 counter on Mystic Leech.
1/3
Instant
Permanents entering the battlefield don't cause abilities to trigger this turn.
Draw a card
Enchantment
Whenever an opponent casts a spell, if it's not his or her turn, create a 2/1 green Dryad creature token.
Enchantment
Whenever a creature enters the battlefield under an opponent's control, you may pay 2 life to create a token copy of that creature that is tapped, black and a horror in addition to its other types.
Legendary Creature - Angel
When you cast ~, exile all Horror, Shade, Nightmare and Zombie creatures.
Flying, protection from black
Horror, Shade, Nightmare and Zombie creatures can't attack and lose all abilities.
5/5
Creature - Human Cleric
Whenever a Nightmare or Horror Creature enters the battlefield, gain 1 life.
Threshold - If you have seven or more cards in your graveyard, ~ has protection from Black.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Pay X life as an additional cost to cast this spell.
Choose up to X number of face-up exiled cards that do not share a name with this card, their owners shuffle them into their libraries. Exile Reweave Fate.
Chroma Absorption 1WU
Instant
Counter target non creature spell. You gain life equal to the number of colors it has.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Counter target noncreature spell. That spell's controller loses 1 life for each of its colors.
Creature - Human Wizard
When ~ enters the battlefield, scry 2.
T: Target permanent or spell becomes colorless until end of turn.
1/3
Creature — Bear
Trample
Whenever an opponent scries, put that many +1/+1 counters on ~.
"Quit russlin' around! You're gonna attract a grizzly!"
2/2
Instant
Until the beginning of your next turn, whenever a +1/+1 counter is put on a creature, that player puts a -1/-1 counter on it instead.
Until the beginning of your next turn, whenever a player gains life, that player loses life instead.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.