Master of Rockslides also fails to hose Ovinomiser, instead getting hosed by it. But - BUT - I can hose Staged Walkout, Eidetic Memory, Master of Rockslides, and Ovinomiser all at once.
Slavemaker Archdemon3WUB
Creature - Demon
Lifelink, menace
Whenever a creature enters the battlefield under an opponent's control, you may pay life equal to that creature's converted mana cost. If you do, you gain control of that creature.
At the beginning of your upkeep, if you control ten or more creatures with 0 or less power, target player loses the game.
4/4
Dang it! This isn't "The I Like You Game". Sorry. I should just stay out of these games.
Let's latch onto that crazy alt win con....
Growing Divide
Artifact Creature — Wall
Defender
At the beginning of your upkeep, create a 0/2 colorless Wall artifact creature token with defender. Lord Glarg promised to build a wall around all of Andaria, instead he ended up building one right through the middle the of Kingdom.
0/2
Edit:
Let's try this again...
Advocate for Fairness
Creature — Human Soldier
As long as your life total is greater than zero, you can't lose the game and your opponents can't win the game.
2/1
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
I'm confused by that post Flatline.
I'm going to go ahead and assume you've retracted your submissions and hose void_nothing instead.
Cosmic Scales
World Artifact
If an opponent would gain control of a permanent you control, you may gain control of target permanent that player controls. 3RWU: Target opponent gains control of target permanent you control.
Yeah, my bad. You did exactly what you should have done. Sorry for the confusion.
Laws of NatureGW
Sorcery
Escalate 1
Choose one or both —
• Destroy target artifact.
• Destroy target enchantment.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Herald of ManiaRRBB
Creature -- Demon
Flying
Whenever a player casts an instant or sorcery spell, choose a player at random. That player gains control of that spell, and may choose new modes and targets for it.
3/3
(No idea if this is the correct way to word this effect. I'm on mobile, and batteries are dying. Feel free to correct me)
Cryptic SphinxWWUU
Creature - Sphinx Illusion
Flying
If ~ is untapped, whenever a permanent you control becomes the target of a spell, you may pay 3 and tap ~. If you do, counter that spell.
2/3
Taxing Fatigue2UU
Enchantment
If a creature attacked or activated ability this turn, that creature does not untap during its controller's next untapped step. If that creature is untapped, tap it.
Fatigue only kinda hoses Gravitational Hiccup. In more situations, it would actually benefit the GH player. Plus, it's not clear when the tapping would actually occur. Also...
Social Butterfly1U
Creature — Faerie (U)
Flying 2, Q: Tap or untap another target creature.
1/2
First-Wing Hussar5WW
Creature - Human Knight
Flying
When First-Wing Hussar enters the battlefield, create a 2/2 white and blue Griffin creature token named Azorius First-Wing. It has flying and protection from enchantments.
First-Wing Hussar gets +1/+1 for each Griffin you control.
3/3
Dwynen's Wingclipper
Creature — Elf Archer
Vigilance
: Dwynen's Wingclipper deals 1 damage to target creature with flying. That creature loses flying and can't have or gain flying until end of turn.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Ground Pouncer 3GU
Creature - Beast
Flying
3GU: ~ loses flying until end of turn. Activate this ability only when you could cast a sorcery.
~ gets +6/+6 as long as it doesn't have flying.
4/4
Consular Restraints2W
Enchantment - Aura
Enchant Creature
Enchanted Creature can't attack or block unless its controller pays 2. If that creature has power of 6 or more, that player must pay 5 instead.
Slaughterstorm6RB
Sorcery
Until end of turn, creatures you control gain "T: This creature deals damage equal to its power to target creature or player."
Crushing GuiltWW
Enchantment
Whenever a creature would deal noncombat damage to another permanent or player, that creature deals that much damage to itself instead.
Very Crushing Guilt1WW
Enchantment
Whenever a creature would deal noncombat damage to another permanent or player, that creature deals that much damage plus 1 to itself instead.
Master of Rockslides also fails to hose Ovinomiser, instead getting hosed by it. But - BUT - I can hose Staged Walkout, Eidetic Memory, Master of Rockslides, and Ovinomiser all at once.
Slavemaker Archdemon3WUB
Creature - Demon
Lifelink, menace
Whenever a creature enters the battlefield under an opponent's control, you may pay life equal to that creature's converted mana cost. If you do, you gain control of that creature.
At the beginning of your upkeep, if you control ten or more creatures with 0 or less power, target player loses the game.
4/4
My goal was to make it so with that other card out the tokens it made would be bigger and even stay around after the master left.
And I tried to edit in power and toughness but it wouldn't show??? weird. Any way sorry for a lame entry!
Bonds of NothingnessWU
Enchantment - Aura
Enchant nonland permanent
When ~ leaves the battlefield, exile enchanted permanent. 6: Return ~ to its owner's hand.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
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Slavemaker Archdemon 3WUB
Creature - Demon
Lifelink, menace
Whenever a creature enters the battlefield under an opponent's control, you may pay life equal to that creature's converted mana cost. If you do, you gain control of that creature.
At the beginning of your upkeep, if you control ten or more creatures with 0 or less power, target player loses the game.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Growing Divide
Artifact Creature — Wall
Defender
At the beginning of your upkeep, create a 0/2 colorless Wall artifact creature token with defender.
Lord Glarg promised to build a wall around all of Andaria, instead he ended up building one right through the middle the of Kingdom.
0/2
Edit:
Let's try this again...
Creature — Human Soldier
As long as your life total is greater than zero, you can't lose the game and your opponents can't win the game.
2/1
I'm confused by that post Flatline.
I'm going to go ahead and assume you've retracted your submissions and hose void_nothing instead.
Cosmic Scales
World Artifact
If an opponent would gain control of a permanent you control, you may gain control of target permanent that player controls.
3RWU: Target opponent gains control of target permanent you control.
Laws of Nature GW
Sorcery
Escalate 1
Choose one or both —
• Destroy target artifact.
• Destroy target enchantment.
Creature -- Demon
Flying
Whenever a player casts an instant or sorcery spell, choose a player at random. That player gains control of that spell, and may choose new modes and targets for it.
3/3
(No idea if this is the correct way to word this effect. I'm on mobile, and batteries are dying. Feel free to correct me)
Sorcery
Each player sacrifices a creature. If that creature had a power of three or less, that player loses 2 life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Exile X target enchantments.
Creature - Sphinx Illusion
Flying
If ~ is untapped, whenever a permanent you control becomes the target of a spell, you may pay 3 and tap ~. If you do, counter that spell.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Until end of turn, replace all instances of "T" on target creature with "Q".
Enchantment
If a creature attacked or activated ability this turn, that creature does not untap during its controller's next untapped step. If that creature is untapped, tap it.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Social Butterfly 1U
Creature — Faerie (U)
Flying
2, Q: Tap or untap another target creature.
1/2
Creature - Human Knight
Flying
When First-Wing Hussar enters the battlefield, create a 2/2 white and blue Griffin creature token named Azorius First-Wing. It has flying and protection from enchantments.
First-Wing Hussar gets +1/+1 for each Griffin you control.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Elf Archer
Vigilance
: Dwynen's Wingclipper deals 1 damage to target creature with flying. That creature loses flying and can't have or gain flying until end of turn.
2/3
Creature - Beast
Flying
3GU: ~ loses flying until end of turn. Activate this ability only when you could cast a sorcery.
~ gets +6/+6 as long as it doesn't have flying.
4/4
Enchantment - Aura
Enchant Creature
Enchanted Creature can't attack or block unless its controller pays 2. If that creature has power of 6 or more, that player must pay 5 instead.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Until end of turn, creatures you control gain "T: This creature deals damage equal to its power to target creature or player."
Enchantment
Whenever a creature would deal noncombat damage to another permanent or player, that creature deals that much damage to itself instead.
Creature - Kithkin Archer
Defender
Lifelink
T: ~ deals 2 damage to target attacking creature.
1/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a creature would deal noncombat damage to another permanent or player, that creature deals that much damage plus 1 to itself instead.
My goal was to make it so with that other card out the tokens it made would be bigger and even stay around after the master left.
And I tried to edit in power and toughness but it wouldn't show??? weird. Any way sorry for a lame entry!
Legendary Creature - Spirit
Whenever an opponent gains life, you gain 5 life.
Whenever you lose life, each opponent loses 1 life.
6/6
Creature - Bird
Flying
2: Put target card from your graveyard on the bottom of your library. Each opponent gains 1 life.
1/2
Creature - Leech
When Chakra Leech enters the battlefield you may gain control of any number of auras and move them to Chakra Leech.
At the beginning of your upkeep sacrifice an aura.
2/3
Enchantment - Aura
Enchant nonland permanent
When ~ leaves the battlefield, exile enchanted permanent.
6: Return ~ to its owner's hand.
Creature — Human Soldier (R)
Each creature has protection from its controller.
2/3
Edit: I just realized I was beaten to the punch. My card was meant to hate on Chakra Leech.