If a permanent you control would leave play, return it to your hand instead and ~ deals 2 damage to you.
Prevent all damage to you from sources an opponent controls.
Those who weild it always lose their grip eventually.
Aura of the Southern Light [1WW]
Enchantment
Permanents cannot be the target of spells or abilities. "At last we have a real fight." - Hyrue, Champion of the Cliffs
It seems sort of silly to ridicule a company for marketing efforts. Of course they are going to hype upcoming products, every company on the face of the planet does it, and it works, thats why they do it. There isn't really any sense complaining about it. If you don't like the marketing, ignore it.
Phoning It In
:1mana::symg::symr:
Enchantment
Each player skips his or her combat phase
All creatures have ":symtap:: This creature deals damage equal to its power to target opponent. That player may choose to redirect that damage to a creature he or she controls" "Bad news, Mr. Garfield. The goblins want hazard pay."
Fast conclusions U
Instant
Until end of turn spells can be played as instants.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Einstein »
Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Astral Fog
:1mana::symu:
Enchantment
Non-instant spells cost more to play, and more if they are played whenever an instant could be played (only if another effect allows a player to do so)
Dude, youve totally got the wrong idea.. read the first post in the thread and follow the rules. If you continniue posting this bogus U will sureley get a spam warning..
to continiue the thread properly:
Revolting lands RR1
Enchantment
Whenever a player plays a blue permanent, deal 5 damage to that player.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Einstein »
Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Cleanse the Flames
Instant - Arcane
Remove all enchantments from the game.
Splice onto Arcane - Sacrifice an enchantment. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
R2
instant
Deals 3 damage to each creature with power 2 or less, they cant be regenerated.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Einstein »
Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Artifact
If a permanent you control would leave play, return it to your hand instead and ~ deals 2 damage to you.
Prevent all damage to you from sources an opponent controls.
Those who weild it always lose their grip eventually.
Shadowmoor's Infinite combos
Instant
Destroy target artifact.
Ahh, can you feel the simpleness oozing out of it? :dance2:
Instant
Counter target spell with a converted mana cost of 2.
Artifact
Targets of spells and abilities cannot be changed
What will be is what what must be
Enchantment
Permanents cannot be the target of spells or abilities.
"At last we have a real fight." - Hyrue, Champion of the Cliffs
trample
Whenever ~ becomes the target of a spell or ability, sacrifice ~
6/6
"whatever you do, don't say mouse" - Tekhit Karza, last words
Shadowmoor's Infinite combos
Enchantment
Creatures can only attack during opponent's combat phases.
:1mana::symg::symr:
Enchantment
Each player skips his or her combat phase
All creatures have ":symtap:: This creature deals damage equal to its power to target opponent. That player may choose to redirect that damage to a creature he or she controls"
"Bad news, Mr. Garfield. The goblins want hazard pay."
Enchantment
Whenever a creature deals damage, its controller sacrifices it
Artifact
Whenever a player sacrifices a creature, he or she draws a card.
Enchantment
Spells or abilities that have a player sacrifice a creature is countered.
Instant
Until end of turn spells can be played as instants.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
:1mana::symu:
Enchantment
Non-instant spells cost
Um, what? I think you got the wrong forum.
Now then, let's keep the game rolling.
to continiue the thread properly:
Revolting lands RR1
Enchantment
Whenever a player plays a blue permanent, deal 5 damage to that player.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Cleanse the Flames
Instant - Arcane
Remove all enchantments from the game.
Splice onto Arcane - Sacrifice an enchantment. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Instant
Counter target Arcane spell. Remove that card from the game.
Instant-arcane
~ can't be countered
:2mana::symu:
Enchantment
Cards lose all subtypes
instant
Deals 3 damage to each creature with power 2 or less, they cant be regenerated.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Legendary Artifact Land
As long as ~ is untapped, each creature's power is 3
Tap: Add one mana of any color to your mana pool
Creature-Human Shaman
When ~ comes into play, destroy target legendary permanent. It can't be regenerated
3/3