Benefactorial Image 2U
Creature - Illusion
When Benefactorial Image comes into play, choose a creature type, Benefactorial Image is a creature of that type, in addition to being an illusion.
All creatures you control that share a creature type with Benefactorial Image get +1/+2
0/2
Unity of One
:3mana::symb::symb::symb:
Sorcery
Destroy each creature that shares a creature type with a creature in play. Draw that many cards and lose that much life.
Private Mod Note
():
Rollback Post to RevisionRollBack
Those who fear the darkness have never seen what the light can do.
Strength of Many 1GW
Instant
Regenerate each creature that shares a creature type with a creature in play. Gain life equal to the amount of creatures regenerated this turn.
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
Insurance Salesman 2B
Creature - Salesman
Whenever a permanent leaves play, that permanent's controller loses 1 life.
Whenever any player would draw a card, flip a coin, if heads, that card is drawn as per usual, if tails, that player loses 1 life and instead draws no card.
"...and I'll collect."
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH / MTG: Commander decks (all under construction): GWU Rafiq of the Many GWU (50% complete) RG Wort, the Raidmother RG (40% complete) WU Hanna, Ship's Navigator WU (20% complete)
Shardiderm
U, Creature - Beast, :3mana::symg::symg:
If a spell you controlled was countered this turn, you may play Shardiderm without paying its mana cost.
Shardiderm can't be the target of spells or abilities.
4/4
Day of Reckoning Dullness
3
Artifact
All colored mana symbols on spells and permanents are changed to colorless mana of the same amount.
-Alpha
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from TheFooFish »
Lies! -I'm Buffy Summers, town tracker. I used my ability on you and saw that you didn't use any abilities before the game started. My flavor is I was sucked through a mysterious space-time portal and I'm here to kill all the vampires, and my tracking ability is a combination of my Slayer and Native American skills.
Remove all permanents from the game, then for each permanent removed this way that permanent's controller may search their library for a basic land and put it into play tapped
All players discard their hands, then remove their graveyards from the game
Change the text of target spell or permanent by replacing all instances of one type of permanent with another (eg, you can change destroy target artifact to read destroy target creature. If this causes a spell or ability to target an illegal permanent the spell/ability is countered)
edit: this was for the last one the earthquake. thanks for the help.
Hmm.
Precision
All instances of on target spell or permanent become any number of your choice that is less than or equal to 5
"I wish you would stop being so damn vague all the time
Enchantment
When ~ comes into play, choose a creature type.
Creatures of the chosen type get -1/-1.
:dance2::dance2::dance2::dance2::dance2::dance2:
Benefactorial Image 2U
Creature - Illusion
When Benefactorial Image comes into play, choose a creature type, Benefactorial Image is a creature of that type, in addition to being an illusion.
All creatures you control that share a creature type with Benefactorial Image get +1/+2
0/2
GWU Rafiq of the Many GWU (50% complete)
RG Wort, the Raidmother RG (40% complete)
WU Hanna, Ship's Navigator WU (20% complete)
:3mana::symb::symb::symb:
Sorcery
Destroy each creature that shares a creature type with a creature in play. Draw that many cards and lose that much life.
Instant
Regenerate each creature that shares a creature type with a creature in play. Gain life equal to the amount of creatures regenerated this turn.
Instant
Destroy target enchantment card that has cycling.
Creature - human lawyer
When a permanent you control is removed from the game, put an insurance counter on CARDNAME
At the beginning of your upkeep draw a card for each insurance counter on CARDNAME
1/3
"Someone will pay for this!!"
Shadowmoor's Infinite combos
Creature - Salesman
Whenever a permanent leaves play, that permanent's controller loses 1 life.
Whenever any player would draw a card, flip a coin, if heads, that card is drawn as per usual, if tails, that player loses 1 life and instead draws no card.
"...and I'll collect."
2/1
GWU Rafiq of the Many GWU (50% complete)
RG Wort, the Raidmother RG (40% complete)
WU Hanna, Ship's Navigator WU (20% complete)
Enchantment
Whenever a player plays a spell or an ability that would flip a coin, counter that spell or ability.
Enchantment
Spells you cast can not be countered my permanents
Sorcery
All Blue and White enchantments are destroyed.
GWU Rafiq of the Many GWU (50% complete)
RG Wort, the Raidmother RG (40% complete)
WU Hanna, Ship's Navigator WU (20% complete)
WU- instant
Phase out all enchantments, gain two life for each enchantment you control phased out this way.
Instant
Target player loses 2 life for each 1 life gained.
Good Vibrations GW
Instant
You can't lose life this turn.
Oh well, forgot about that card. :winky:
Tyrant Wizard 3U
Creature - Wizard
Tap: Counter target green or white instant spell.
1/2
U, Instant,
Boiling waters deals 2 damage to target blue creature.
Draw a card.
No longer staff here.
U, Creature - Beast, :3mana::symg::symg:
If a spell you controlled was countered this turn, you may play Shardiderm without paying its mana cost.
Shardiderm can't be the target of spells or abilities.
4/4
No longer staff here.
artifact
1: Target creature gets +1/+1 until end of turn, you lose 1 life. Any player may play this ability.
"Some call it cheating, others call it tech"
Shadowmoor's Infinite combos
Enchantment
spells with 2 or more different colours in their converted mana cost cannot be played
When ~ comes into play all permanents become the colour of your choice
"what is that? I haven't got my glasses on yet!" - Urza
Shadowmoor's Infinite combos
Enchantment
All cards are colorless.
Instant
Destroy target enchantment. You gain 2 life for each colored mana symbol in that spell's mana cost.
3
Artifact
All colored mana symbols on spells and permanents are changed to colorless mana of the same amount.
-Alpha
creature - tribesman
Remove all artifacts from the game. Draw cards equal to the number of artifacts removed this way
3/4
"we don't need no steenking technology"
Shadowmoor's Infinite combos
Sorcery
Remove all permanents from the game, then for each permanent removed this way that permanent's controller may search their library for a basic land and put it into play tapped
All players discard their hands, then remove their graveyards from the game
"Right, lets get rid of all this mess shall we?"
Edit: how do i mana symbol?
Shadowmoor's Infinite combos
Instant- Arcane
Counter target spell with an X in it's casting cost.
Oh yeah, Blasmeister, for the mana symbols, just check the smiley list. It has all of them there. It also has the codes for them as Casual had listed.
(Edit: I'm not sure if my card is worded correctly. :slant: )
Change the text of target spell or permanent by replacing all instances of one type of permanent with another (eg, you can change destroy target artifact to read destroy target creature. If this causes a spell or ability to target an illegal permanent the spell/ability is countered)
edit: this was for the last one the earthquake. thanks for the help.
Hmm.
Precision
All instances of on target spell or permanent become any number of your choice that is less than or equal to 5
"I wish you would stop being so damn vague all the time
Shadowmoor's Infinite combos