Deep Think1UB
Instant
Exile the bottom card of your library. If it has the same name as a spell cast this turn, you may cast that card without paying its mana cost and repeat this process.
Golgari Composting3BG
Instant
Put any number of creature cards from target opponent's graveyard on the bottom of their library. Put that many cards from the top of your library into your graveyard. Return any number of creature cards put into your graveyard in this way from your graveyard to the battlefield.
Spiteful Remnant1B
Creature - Spirit (UC)
Flying
~ can't block.
When a spell or ability an opponent controls causes ~ to leave your graveyard, that player discards a card at random. 2/1
Spiteful FireRR
Sorcery
~ deals 3 damage to target creature or player. If a creature died this way, exile it instead.
When a spell or ability an opponent controls causes you to discard ~, you may cast it without paying its CMC.
Bloodsworn Avenger1RR
Creature - Angel
Flash
Flying
Haste
You can only cast ~ if you lost life this turn and if a creature you control died this turn.
4/4
Icy Winds1U
Instant (C)
Tap target creature. If that creature entered the battlefield this turn, it doesn't untap during its controller's next untap step.
Draw a card.
Nose to the Grindstone2UU
Enchantment
When ~ enters the battlefield draw a card for each tapped creature you control.
Discard a card: Untap target creature.
(Interestingly, this also interacts positively with Icy Winds.)
Gatecrasher Goliath2RR
Creature - Giant
~Attacks each turn if able.
Whenever ~ is blocked by a wall creature or creature with defender, destroy that creature at the end of combat.
5/4
(As much as I want this card to be mono-red, I think it might actually have to cost 2BR to fit in the color pie because of the "destroy" clause.)
EDIT: Just to add that I know that having both Wall AND defender is redundant. All walls have defender, but I felt like the flavor of the card works best with the specific call out.
Brutal Assault3R
Instant (C)
Attacking creatures you control get +2/+0 until end of turn. Each blocked creature you control gets an additional +1/+0 and gains trample until end of turn.
Archlich's Prerogative3UBB
Instant
Split Second
Target spell's controller loses life equal to it's converted mana cost and you gain that much life. Return that spell to its owner's hand.
Deterring Lightning2R
Whenever an opponent casts a spell while this spell is on the stack, you may create two copies of Deterring Fire and choose new targets for the copies
Deterring Fire deals 3 damage to any target.
Obzedat Attendant(W/B)(W/B)
Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.) 2WB, Sacrifice ~: Until end of turn if damage would be dealt to you or a permanent you control prevent that damage. You gain that much life.
2/2
Spiteful Sacrament2BBB
Enchantment
Whenever a player gains life, that player gains no life instead.
At the beginning of each player’s upkeep, that player loses 2 life.
Timeline Guardian1WW
Creature - Spirit
Flying
Whenever an opponent exiles a card from any zone other than the battlefield, sacrifice ~ and destroy all non-land permanents that player controls.
2/2
Fire-Field Bandit3UBR
Creature - Ogre Mutant
When Fire-Field Bandit enters the battlefield, gain control of target nonland permanent and draw two cards. At the beginning of the next end step, sacrifice two nonland permanents and exile your hand.
5/3
Relatiation Eternal1RR
Creature - Jackal Zombie Wizard
Whenever an opponent casts a spell that targets a permanent or spell you control, ~ deals 2 damage to them.
2/3
Bottleneck2UU
Instant
Change the text of target instant or sorcery spell by replacing all instances of the words "each" and/or "all" with the word "target." You chose the target of that spell.
Instant
Exile the bottom card of your library. If it has the same name as a spell cast this turn, you may cast that card without paying its mana cost and repeat this process.
Instant
Put any number of creature cards from target opponent's graveyard on the bottom of their library. Put that many cards from the top of your library into your graveyard. Return any number of creature cards put into your graveyard in this way from your graveyard to the battlefield.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Exile all graveyards.
Flashback W
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spirit (UC)
Flying
~ can't block.
When a spell or ability an opponent controls causes ~ to leave your graveyard, that player discards a card at random.
2/1
Sorcery
~ deals 3 damage to target creature or player. If a creature died this way, exile it instead.
When a spell or ability an opponent controls causes you to discard ~, you may cast it without paying its CMC.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Orc Assassin
When Court Thug enters the battlefield, destroy target Advisor or Wizard.
3B: Target player loses 1 life.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Angel
Flash
Flying
Haste
You can only cast ~ if you lost life this turn and if a creature you control died this turn.
4/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant (C)
Tap target creature. If that creature entered the battlefield this turn, it doesn't untap during its controller's next untap step.
Draw a card.
Enchantment
When ~ enters the battlefield draw a card for each tapped creature you control.
Discard a card: Untap target creature.
(Interestingly, this also interacts positively with Icy Winds.)
Creature - Human Warrior
Defender
When ~ enters the battlefield, bolster 1.
Can block creatures with menace.
2/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Giant
~Attacks each turn if able.
Whenever ~ is blocked by a wall creature or creature with defender, destroy that creature at the end of combat.
5/4
(As much as I want this card to be mono-red, I think it might actually have to cost 2BR to fit in the color pie because of the "destroy" clause.)
EDIT: Just to add that I know that having both Wall AND defender is redundant. All walls have defender, but I felt like the flavor of the card works best with the specific call out.
Creature - Human Rebel (UC)
Haste
Hexproof from Enchantments
3/1
Creature - Dwarf Soldier
First Strike
Fabricate 1
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant (C)
Attacking creatures you control get +2/+0 until end of turn. Each blocked creature you control gets an additional +1/+0 and gains trample until end of turn.
Instant
Blocking creatures you control get +0/+14 until end of turn.
You gain 2 life.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Split Second
Target spell's controller loses life equal to it's converted mana cost and you gain that much life. Return that spell to its owner's hand.
Whenever an opponent casts a spell while this spell is on the stack, you may create two copies of Deterring Fire and choose new targets for the copies
Deterring Fire deals 3 damage to any target.
Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)
2WB, Sacrifice ~: Until end of turn if damage would be dealt to you or a permanent you control prevent that damage. You gain that much life.
2/2
Enchantment
Whenever a player gains life, that player gains no life instead.
At the beginning of each player’s upkeep, that player loses 2 life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spirit
Flying
Whenever an opponent exiles a card from any zone other than the battlefield, sacrifice ~ and destroy all non-land permanents that player controls.
2/2
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Creature - Ogre Mutant
When Fire-Field Bandit enters the battlefield, gain control of target nonland permanent and draw two cards. At the beginning of the next end step, sacrifice two nonland permanents and exile your hand.
5/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Counter target instant or target spell with Flash.
"slow down there, partner."
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Jackal Zombie Wizard
Whenever an opponent casts a spell that targets a permanent or spell you control, ~ deals 2 damage to them.
2/3
Instant
All players and all planeswalkers have shroud until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Change the text of target instant or sorcery spell by replacing all instances of the words "each" and/or "all" with the word "target." You chose the target of that spell.