(I'm not sure how to deal with that given there's no Toughness so...)
Karmic Mirror5
Artifact
At the beginning of your end step, if you have the lowest life total among all players, sacrifice ~. If you do, each player's life total becomes your life total.
Asserter of PersonhoodRW
Creature - Exemplar
You can't lose life except due to damage. (You can't pay life.)
At the beginning of your upkeep, you gain control of yourself. 3RW: Target creature gets +1/+0 until end of turn. Target creature gets +0/+1 until end of turn. Asserter of Personhood deals 1 damage to target creature or player. You gain 1 life.
2/1
Ertai's Strangler3UU
Creature - Octopus Horror
Flash
When Ertai's Strangler enters the battlefield, gain control of target spell if that spell was kicked. You may choose new targets for it. "The evincarate? For me? Don't mind if I do." - Ertai
1/8
You really need to rewrite and add the multikicker clause...
Fizzle OutU
Instant
Choose One -
Counter target spell with CMC of Zero.
Counter target spell if its controller did not pay its CMC. A spell built on flimsy magic cannot manifest.
Chaotifier 1R
Creature - Goblin Wizard
When ~ enters the battlefield, choose a CMC. Instant and sorcery spells you cast with the chosen CMC cost 1 less to cast and can't be countered.
2/2
Scary Scorpion BG
Creature - Insect (I don't remember whether Scorpions are a creature type and am too lazy to google)
Deathtouch, hexproof
BG, T: ~ fights another target creature.
2/2
Sungrace Duelist2W
Creature - Human Warrior 1W: Choose one -
• Prevent all combat damage that would be dealt to ~ this turn.
• Prevent all noncombat damage that would be dealt to ~ this turn.
Activate this ability only up to once per turn.
2/3
Silencer of Brust 3W
Creature - Human Cleric
Voidtouch (Whenever ~ deals combat damage to a creature, exile that creature.)
Creatures your opponents control can't activate abilities that aren't mana abilities.
1/4
Culler of the Ranks 1B
Creature - Zombie Warrior
1B, T: Target creature's controller sacrifices it if he or she controls another creature of the same type.
2/1
Unfurling Riddles2U
Sorcery - Arcane
Scry 2, then draw a card.
Exile two arcane and/or spirit cards from your graveyard: Return ~ from your graveyard to your hand.
Oppressive Gravity1UUB
Legendary Enchantment- World
Whenever a creature enters the battlefield, if it triggered an "enter the battlefield" ability, tap it.
Tapped creatures get -1/-1. It takes too much effort trying to stand upright, than it is doing anything else.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Magello, God of the Pure 3W
Indestructible
Enchantments and enchanted creatures you control have indestructible.
~ gets +5/+0 as long as you have five or more enchantments.
0/5
Vacuous Oblivion3BBB
Sorcery
Name a permanent type other than Lands.
Each player reveals their hand; then exiles all permanents of chosen type from the battlefield, from all graveyards, and from all hands.
Exile ~ and end your turn.
If ~ is countered, each player exiles a permanent of chosen type they control.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Void Consumption2C
Sorcery
As an additional cost to cast ~, Put a card from Exile you own into your graveyard.
Put three +1/+1 counters on an Eldrazi Creature you control.
Icon of Resolve3
Artifact - Equipment
Equipped creature had “2(2/W): Choose another target creature. Prevent all damage that creature would deal to this creature this turn.”
Equip 2
Dagger of Pain2
Artifact - Equipment
Damage dealt to and dealt by Equipped Creature cannot be prevented.
Equipped Creature gets +1/+0 and has first strike.
Equip 2
Karmic Mirror 5
Artifact
At the beginning of your end step, if you have the lowest life total among all players, sacrifice ~. If you do, each player's life total becomes your life total.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Exemplar
You can't lose life except due to damage. (You can't pay life.)
At the beginning of your upkeep, you gain control of yourself.
3RW: Target creature gets +1/+0 until end of turn. Target creature gets +0/+1 until end of turn. Asserter of Personhood deals 1 damage to target creature or player. You gain 1 life.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mercadian Paranoia 3UU
Enchantment
Players have Shroud.
Skip your next turn: Destroy ~, any player may play this ability.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Octopus Horror
Flash
When Ertai's Strangler enters the battlefield, gain control of target spell if that spell was kicked. You may choose new targets for it.
"The evincarate? For me? Don't mind if I do." - Ertai
1/8
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Merfolk
U Sacrifice ~: Counter target ability from a blue source you don't control.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Fizzle Out U
Instant
Choose One -
Counter target spell with CMC of Zero.
Counter target spell if its controller did not pay its CMC.
A spell built on flimsy magic cannot manifest.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Goblin Wizard
When ~ enters the battlefield, choose a CMC. Instant and sorcery spells you cast with the chosen CMC cost 1 less to cast and can't be countered.
2/2
Creature - Insect (I don't remember whether Scorpions are a creature type and am too lazy to google)
Deathtouch, hexproof
BG, T: ~ fights another target creature.
2/2
Creature - Human Warrior
1W: Choose one -
• Prevent all combat damage that would be dealt to ~ this turn.
• Prevent all noncombat damage that would be dealt to ~ this turn.
Activate this ability only up to once per turn.
2/3
Creature - Human Cleric
Voidtouch (Whenever ~ deals combat damage to a creature, exile that creature.)
Creatures your opponents control can't activate abilities that aren't mana abilities.
1/4
Creature - Zombie Warrior
1B, T: Target creature's controller sacrifices it if he or she controls another creature of the same type.
2/1
Sorcery
Exile all Cards in all Graveyards and all hands. Then you draw Seven cards. Exile ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery - Arcane
Scry 2, then draw a card.
Exile two arcane and/or spirit cards from your graveyard: Return ~ from your graveyard to your hand.
Creature - Fox Soldier
If a Spirit or Arcane card would be put into a graveyard, exile it instead.
2/1
Creature - Minion
Fear
When ~ enters the battlefield, destroy target creature with power or toughness of 2 or less.
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Enchantment- World
Whenever a creature enters the battlefield, if it triggered an "enter the battlefield" ability, tap it.
Tapped creatures get -1/-1.
It takes too much effort trying to stand upright, than it is doing anything else.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Indestructible
Enchantments and enchanted creatures you control have indestructible.
~ gets +5/+0 as long as you have five or more enchantments.
0/5
Sorcery
Name a permanent type other than Lands.
Each player reveals their hand; then exiles all permanents of chosen type from the battlefield, from all graveyards, and from all hands.
Exile ~ and end your turn.
If ~ is countered, each player exiles a permanent of chosen type they control.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
Shuffle target nonland permanent into its owner’s library.
Enchantment
Whenever a permanent you control leaves the battlefield, target player discards a card and you draw a card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
As an additional cost to cast ~, Put a card from Exile you own into your graveyard.
Put three +1/+1 counters on an Eldrazi Creature you control.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Monk
When ~ enters the battlefield, destroy target Enchantment or Artifact.
Prowess
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact - Equipment
Equipped creature had “2(2/W): Choose another target creature. Prevent all damage that creature would deal to this creature this turn.”
Equip 2
Artifact - Equipment
Damage dealt to and dealt by Equipped Creature cannot be prevented.
Equipped Creature gets +1/+0 and has first strike.
Equip 2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Exile target creature. If that creature was a Skeleton or a Zombie, you gain 3 life.