Boldwyr Vanguard 4WWW
Creature - Knight
Knights you control have protection from Cowards.
:symw:: Target creature becomes a Coward until end of turn. 2W: Target creature becomes a Knight until end of turn.
5/5
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Something1UU
Legendary Creature - Shapeshifter
Changeling
Whenever ~ enters the battlefield, return all permanents without a subtype to their owners hand.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
That doesn't hose the previous card much--protection won't stop it from getting bounced by an untargeted effect. (Also, it should have protection from Shapeshifters; I don't think "protection from ability" works that way). If only you'd given it a creature type.
Hosing both:
Horrible Moment B
Tribal Instant--Horror
Until end of turn, permanents you control are Horror Tribals in addition to their types.
Target creature gets -2/-2 until end of turn.
Surrakar Swindler1UU
Creature - Surrakar
If an effect would reduce the mana cost of a spell or ability an opponent controls, it increases the cost by that much instead.
1/3
Grixis Poison-Mage UBR
creature - zombie wizard UBR,t: counter target activated or triggered ability that would cause a player to gain life. the source's controller loses life equal to the amount he/she would gain from the countered ability.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH decks: BSkithiryx, the Blight DragonB GThrun, the Last TrollG RGWRith, the AwakenerWGR UMemnarchU GBGlissa, the TraitorBG
Standard Decks: RKuldotha RebirthR WUControlUW BMidrangeB
Temptable Djinn 2GG
Creature - Djinn 2G,T: Put four +1/+1 counters on target creature.
Whenever you activate an ability of Temptable Djinn, if that ability targets a creature, any opponent may pay 2. If an opponent does, that player may change the targets of that ability to a creature he or she controls.
3/3
Gem of Gracious Greed 3
artifact
activated and triggered abilities you play from a source an opponent controls cost 2 less to play. you cannot reduce that cost to less than 1 mana this way.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH decks: BSkithiryx, the Blight DragonB GThrun, the Last TrollG RGWRith, the AwakenerWGR UMemnarchU GBGlissa, the TraitorBG
Standard Decks: RKuldotha RebirthR WUControlUW BMidrangeB
Domestic Intelligence1W
Creature - Human Scout
Whenever an opponent activates an ability from a source you control, he or she loses 5 life. t: Turn target faced down creature face up.
1/1
Xenophobic Sage1WW
Creature - Kor Cleric
When Xenophobic Sage enters the battlefield, choose a creature type other than Kor.
You have protection from the chosen creature type.
2/2
Hiding Angel 1WW
Creature - Angel Coward
Flying
Black creatures have protection from Angels.
4/3
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
4WWW
Creature - Knight
Knights you control have protection from Cowards.
:symw:: Target creature becomes a Coward until end of turn.
2W: Target creature becomes a Knight until end of turn.
5/5
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment - Aura
Enchant creature
You control enchanted creature.
All creatures have all creature types.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Enchantment
Creatures lose and can not have creature types.
Legendary Creature
Other creatures without creature types you control have +1/+1 and deathtouch.
3/3
"I feel Nothing!"
Legendary Creature - Shapeshifter
Changeling
Whenever ~ enters the battlefield, return all permanents without a subtype to their owners hand.
1/1
Multicolored millcards in something other than dimir.
Land
t: add 1 to your mana pool.
1: ~ becomes a 2/2 creature with protection from changeling ueot.
BSkithiryx, the Blight DragonB
GThrun, the Last TrollG
RGWRith, the AwakenerWGR
UMemnarchU
GBGlissa, the TraitorBG
Standard Decks:
RKuldotha RebirthR
WUControlUW
BMidrangeB
Extended:
WUBEsper GlazeBUW
Hosing both:
Horrible Moment
B
Tribal Instant--Horror
Until end of turn, permanents you control are Horror Tribals in addition to their types.
Target creature gets -2/-2 until end of turn.
Make a card called Long For This World.
Tribal Instant - Angel
Creatures you control gain +0/+2 and proteciton from Horrors and Nightmares unitl end of turn.
Instant
Switch each creature's power and toughness until end of turn.
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Instant
Creatures your opponents control get -5/-0 until end of turn.
Creature - Spirit
Haste
Other creatures get +1/+1.
2/1
Enchantment
Creatures with haste cost WURGB less to play.
Each player sacrifices all creatures with haste at the end of each turn.
Creature - Surrakar
If an effect would reduce the mana cost of a spell or ability an opponent controls, it increases the cost by that much instead.
1/3
Legendary Land
~ enters the battlefield tapped.
Spells cast by opponents cost WUBRG less to cast.
T: Add WUBRG to your mana pool.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
WUBRG
Creature--Avatar
5/5
Return Invincible Champion to your hand: You gain 5 life.
Make a card called Long For This World.
creature - zombie wizard
UBR,t: counter target activated or triggered ability that would cause a player to gain life. the source's controller loses life equal to the amount he/she would gain from the countered ability.
2/2
BSkithiryx, the Blight DragonB
GThrun, the Last TrollG
RGWRith, the AwakenerWGR
UMemnarchU
GBGlissa, the TraitorBG
Standard Decks:
RKuldotha RebirthR
WUControlUW
BMidrangeB
Extended:
WUBEsper GlazeBUW
Creature - Incarnation (R)
Creatures can't be tapped to activate abilities.
3UB: Target creature can't attack or block this turn.
4/4
Enchantment
Abilities your opponent controls can not target permanents you control.
Creature - Djinn
2G,T: Put four +1/+1 counters on target creature.
Whenever you activate an ability of Temptable Djinn, if that ability targets a creature, any opponent may pay 2. If an opponent does, that player may change the targets of that ability to a creature he or she controls.
3/3
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
artifact
activated and triggered abilities you play from a source an opponent controls cost 2 less to play. you cannot reduce that cost to less than 1 mana this way.
BSkithiryx, the Blight DragonB
GThrun, the Last TrollG
RGWRith, the AwakenerWGR
UMemnarchU
GBGlissa, the TraitorBG
Standard Decks:
RKuldotha RebirthR
WUControlUW
BMidrangeB
Extended:
WUBEsper GlazeBUW
Creature - Human Scout
Whenever an opponent activates an ability from a source you control, he or she loses 5 life.
t: Turn target faced down creature face up.
1/1
Creature - Eldrazi
Haste
Annihilator 2
Other colorless creatures have protection from colored.
7/7
Official Quizmaster of The Crafters!
Follow Lasersharp on Facebook
Creature - Kor Cleric
When Xenophobic Sage enters the battlefield, choose a creature type other than Kor.
You have protection from the chosen creature type.
2/2
Enchantment
All creatures lose all creature types.