Greater Auramancer1WU
Creature - Human Wizard
Enchanted creatures you control have shroud.
When Greater Auramancer enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Greater Auramancer.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Persistence of Ideas 1WU
Enchantment
Whenever an aura with enchant creature is put into your graveyard from the battlefield, at the beginning of the next end step put a 1/1 blue and white Bird creature token with flying into play and attach that aura to it.
Sabotage AgentUB
Creature - Human Rogue
At the beginning of your upkeep, you lose 3 life and discard a card. UUBB: Put Sabotage Agent onto the battlefield under target opponent's control. Activate this ability only if Sabotage Agent is in your hand.
4/4
unliker of the mists U
creature - human wizard
shroud "all he does all day is make sure nothing happens to himself. where's the fun?" -- Jaya Ballard, task mage
0/3
:sympu::nod::sym2g::p:symgu:;):symu::cthulhu::symg::cool2::symug::grin3::sym2u::rolleyes::sympg: The Simic: we have glow-in-the-dark milk and self replicating cookies.
unliker of the mists U
creature - human wizard
shroud "all he does all day is make sure nothing happens to himself. where's the fun?" -- Jaya Ballard, task mage
0/3
Skarrgan Rootwala1G
Creature - Lizard
Creatures with power less than ~'s power can't block it. 2G: ~ gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
Gruul Stoneshaper 3(R/G)(R/G)
Creature--Beast Wizard
4/4 R: Until end of turn, if a spell or ability would give a creature +X/+X, that creature gets +2X/-X instead. 2G: Gruul Stoneshaper gets +3/+3 until end of turn.
Ferocious Boongranter :SymRG:
Creature--Spirit
1/1
Whenever a green spell you control is countered, target creature gets +3/+3 until end of turn.
Whenever a red spell you control is countered, Ferocious Boongranter deals 3 damage to target creature or player.
Balanced Charge W
Instant
Creatures you control get +2/+2 and are indestructible until end of turn.
For each creature you control, each opponent puts a 1/1 white Soldier creature token with rescue onto the battlefield (as a creature with rescue enters the battlefield, its controller may have it enter the battlefield blocking an attacking creature.)
Way to make a sctrictly better version of an in print card... that would actually be usable whereas the in print version isn't. Unsummon + that ability = actually worth considering. Kudos.
Ramosian Trapper2W
Creature - Human Rebel T: Target attacking creature becomes blocked. Activate this ability only if ~ is not blocking.
2/2
Lurking Trap :4mana::symg::symg:
Instant - Trap
If an opponent countered a spell or ability you control this turn, you may pay :1mana::symg: rather than pay Lurking Trap's casting cost.
You may put a creature card from your hand onto the battlefield.
Tear Apart Purity2GB
Sorcery
Destroy target enchantment. Search that player's library for any number of enchantments and remove them from the game. Then that player shuffles his or her library.
Moral Flexibility U
Enchantment--Aura
Enchant player
Replace all W and B symbols on cards enchanted player owns with (W/B). WUB, discard Moral Flexibility: Draw 2 cards if it's your turn.
Enchantment
Flash
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Edit - Sarnath'd.
Enchantment - Aura
Whenever enchanted creature is dealt damage, you gain that much life.
Multicolored millcards in something other than dimir.
Creature - Human Wizard
Enchanted creatures you control have shroud.
When Greater Auramancer enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Greater Auramancer.
2/2
Instant
Return all enchanted creatures to their owner's hand.
1WU
Enchantment
Whenever an aura with enchant creature is put into your graveyard from the battlefield, at the beginning of the next end step put a 1/1 blue and white Bird creature token with flying into play and attach that aura to it.
Make a card called Long For This World.
Creature - Human Assassin
T: Destroy target creature token.
1/1
Creature - Angel
Flying
Creatures you don't control lose all abilities.
4/4
Creature - Human Rogue
At the beginning of your upkeep, you lose 3 life and discard a card.
UUBB: Put Sabotage Agent onto the battlefield under target opponent's control. Activate this ability only if Sabotage Agent is in your hand.
4/4
Instant
Target creature gets -X/-0 until end of turn, where X is that creature's power.
Draw a card.
creature - human wizard
shroud
"all he does all day is make sure nothing happens to himself. where's the fun?" -- Jaya Ballard, task mage
0/3
The Simic: we have glow-in-the-dark milk and self replicating cookies.
This looks more like a combo than a hose.
Back Sass 3U
Instant
~ cost 3 less to play if it targets a creature you control.
Turn target nontoken creature face down. (It is a 2/2 creature.)
Edit - sarnath'd.
Skarrgan Rootwala 1G
Creature - Lizard
Creatures with power less than ~'s power can't block it.
2G: ~ gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
3(R/G)(R/G)
Creature--Beast Wizard
4/4
R: Until end of turn, if a spell or ability would give a creature +X/+X, that creature gets +2X/-X instead.
2G: Gruul Stoneshaper gets +3/+3 until end of turn.
Make a card called Long For This World.
Instant
Counter target red or green spell. If that spell is both red and green, draw two cards.
:SymRG:
Creature--Spirit
1/1
Whenever a green spell you control is countered, target creature gets +3/+3 until end of turn.
Whenever a red spell you control is countered, Ferocious Boongranter deals 3 damage to target creature or player.
Make a card called Long For This World.
Sorcery
Destroy all creatures with converted mana cost 3 or less. They can't be regenerated.
W
Instant
Creatures you control get +2/+2 and are indestructible until end of turn.
For each creature you control, each opponent puts a 1/1 white Soldier creature token with rescue onto the battlefield (as a creature with rescue enters the battlefield, its controller may have it enter the battlefield blocking an attacking creature.)
Make a card called Long For This World.
Enchantment
Flash
Prevent all damage that would be dealt by blocked creatures.
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U
Instant
Return target creature to its owner's hand. Creatures it was blocking are no longer blocked.
Make a card called Long For This World.
Ramosian Trapper 2W
Creature - Human Rebel
T: Target attacking creature becomes blocked. Activate this ability only if ~ is not blocking.
2/2
Good point. I missed that.
Destroyer of Horse Play UG
Creature - Human Wizard
Attacking and blocking creatures you control have shroud.
2/2
Instant
Target creature gets +4/+4 until end of turn.
Each other player may discard a card. Each player that does may copy ~.
Instant
Counter target spell with converted mana cost 2 or less.
Madness U
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Instant - Trap
If an opponent countered a spell or ability you control this turn, you may pay :1mana::symg: rather than pay Lurking Trap's casting cost.
You may put a creature card from your hand onto the battlefield.
Sorcery
Destroy target enchantment. Search that player's library for any number of enchantments and remove them from the game. Then that player shuffles his or her library.
U
Enchantment--Aura
Enchant player
Replace all W and B symbols on cards enchanted player owns with (W/B).
WUB, discard Moral Flexibility: Draw 2 cards if it's your turn.
Make a card called Long For This World.