Rawg Cleaver :2mana::symr::symg: Creature - Orc Warrior
Bloodthirst 2
Metalcraft - Rawg Cleaver has trample as long as you control three or more artifacts. The blademasters of the Yabaka clan embody fury directed with unearthly precision. The Rawg clan's martial traditions, on the other hand, pretty much extend as far as "hitting things with other things." 2/2
Art: A large greenskin orc with a stone cleaver in one hand and a spear in the other. He wears armor that clearly was not fitted for someone his size.
Next:
BBBBBBBBBBBBB
Creature -
Deathtouch 1B: Put THIS onto the battlefield from your hand.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Bloodshriek Geist
:symb::symb::symb::symb::symb::symb::symb::symb::symb::symb::symb::symb::symb:
Creature - Spirit
Deathtouch
:1mana::symb:: Put THIS onto the battlefield from your hand.
2/1 If you hear it's screams, it's usually too late.
Art: A ghost breaking through the window. The skeletal face open in a feral scream. It's skeletal hands up and bloody.
Next:
2GG Sorcery
Target creature gets +6/+6 and Trample until end of turn.
Landfall - If a land entered the battlefield this turn, that creature gets +10/+10 and trample until end of turn instead.
Primordial Invocation :2mana::symg::symg: Sorcery
Target creature gets +6/+6 and Trample until end of turn.
Landfall - If a land entered the battlefield this turn, that creature gets +10/+10 and trample until end of turn instead. The earth has a thousand cruelties to repay and an endless supply of willing avengers.
Art: An elf, towering above the canopy. A Krosan Cloudscraper can be seen... its head reaches the elf's waist.
Next:
W
Creature -
First Strike RW: THIS gets +2/+1 and gains haste until the end of turn. Use this ability only once per turn.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Eager TraineeW
Creature -- Human Soldier
First Strike RW: Eager Trainee gets +2/+1 and gains haste until the end of turn. Use this ability only once per turn.
1/1 John smiled as he trained the new recruits. The war turned out to be a good thing after all, bringing purpose back to the hearts of his men.
Art:
- one young recruit clotheslining another in a surprise attack, even though they both are weilding swords
- a thicky muscled, older man with his arms crossed is watching on, laughing
2
Artifact T: Each player draws a card. If the last time you saw a player before today was over a month ago, that player draws two cards instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
----------------------------
Goblins have poor impulse control. Don't click this link!!
some of my favourite flavour text:
Wayward Soul "no home no heart no hope"
—Stronghold graffito
Raging Goblin He raged at the world, at his family, at his life. But mostly he just raged.
Long Time Mead 2
Artifact T: Each player draws a card. If the last time you saw a player before today was over a month ago, that player draws two cards instead. LONG TIME NO SEE! HAVE A DRINK!
Art: Several MtG legends and PW's having a good time in a bar. All of them chugging down the local brew from a big keg.
Next:
4UR Creature -
Flying
When ~ deals combat damage to a player, gain control of a permanent he or she controls. 6/5
Herald of the Divinity 4BW Creature - Hag Spirit
Wither
When ~ deals combat damage to an opponent, you may gain life equal to the life lost by that player this turn.
3/9 The one who is redeemed shall be lost.
Art: A giant ghostly hag leaving a wake of death and rot as she floats past a field.
Next:
4RG
Creature -
Trample
When ~ deals combat damage to a player, destroy target land or artifact he or she controls.
7/5
Caller of the Deus4RG
Creature - Elemental Warrior
Trample
When ~ deals combat damage to a player, destroy target land or artifact he or she controls. The one who creates shall be punished.
7/5
Next:
4BG
Whenever ~ deals combat damage to a player, return target creature from their graveyard to the battlefield under your control. BG: Regenerate ~.
5/3
Scarred Awakener
:4mana::symb::symg:
Creature - Zombie
Whenever ~ deals combat damage to a player, return target creature from their graveyard to the battlefield under your control.
:symb::symg:: Regenerate ~.
5/3 Those that rest shall be awakened.
Art: A rather large zombie rises out of the ground along with skeletal figures.
Next: 4UG
Creature -
Shroud
Whenever ~ deals combat damage to a player,if you have fewer than seven cards in hand, draw cards equal to the difference.
4/5
Skald of the Overbeing :4mana::symu::symg:
Creature - Elemental
Shroud
Whenever Skald of the Overbeing deals combat damage to a player,if you have fewer than seven cards in hand, draw cards equal to the difference. The accumulated tales of the ancients walk the earth on two legs.
4/5
Art: A bipedal creature of swirling blue energy raises a hand, telling a story to the throng of creatures gathered around it.
Next:
4BR
Creature -
Haste, Trample, Persist
10/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Envoy of the Godhead4WU
Creature - Archon
Flying
When ~ deals combat damage to a player, you may put that many 1/1 white Spirit creature tokens with flying onto the battlefield. It rewards the faith of those who keep watch in the face of the never-ending night.
4/5
Art: A being in shining white armor riding a white deer raises its sword as it charges alongside a horde of spirits.
Next:
4GW
Creature-
Flying, lifelink
Whenever you gain life, you may pay x, where X is less than or equal to the amount of life you gained. If you do, distribute X +1/+1 counters among any number of target creatures you control.
4/4
Phytalizer :4mana::symg::symw:
Creature - Plant Druid
Flying, lifelink
Whenever you gain life, you may pay :xmana:, where X is less than or equal to the amount of life you gained. If you do, distribute X +1/+1 counters among any number of target creatures you control. Phyta druids have been channeling ambient life forces for so much longer than any of the younger races that further amplifying them is almost second nature. 4/4
Art: A moving mass of plant matter waves its tendrils around a small rodent, which proceeds to grow to five times its size.
Next:
________
Legendary Land T: Add WB to your mana pool. Each opponent puts a 1/1 indestructible black and white <type> creature with flying onto the battlefield.
Alternatively:
3RR
Legendary Creature -
Haste, First Strike 0: Return THIS from your graveyard to the battlefield. You skip your next turn.
5/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Vault of Debts
Legendary Land T: Add WB to your mana pool. Each opponent puts a 1/1 indestructible black and white Spirit creature with flying onto the battlefield. It is here where souls come to pay their debts... in and out of the afterlife.
Art: A wide vault filled with wealth, from money to antiques and works of art. Several ethreal humanoid figures wander around the place.
Next:
2BB
Enchantment
Whenever a creature dies, any player may pay 6. If he or she does, return that creature into the battlefield, tapped. Otherwise, exile that creature.
Chains of Charon :2mana::symb::symb:
Enchantment
Whenever a creature dies, any player may pay :6mana:. If he or she does, return that creature into the battlefield, tapped. Otherwise, exile that creature. It is said that the battle of Dolmen Gate cost so many lives on both sides that the souls of the slain choked the gates of the underworld, forcing them to either side of the veil - either back to life, or to the impenetrable void beyond.
Art: A titanic metal gate. In front of it, a mass of humanoid souls whirl and surge.
Next:
:3mana::symr::symr:
Legendary Creature -
Haste, First Strike
:0mana:: Return THIS from your graveyard to the battlefield. You skip your next turn.
5/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Paintsplasher Plasm :symu::symu:
Creature - Illusion
Whenever Paintsplasher Plasm deals combat damage to an opponent, you may Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) Its home plane has no color, only an endless vista of grey. Summoners are cautioned not to allow it near paint or pigments, lest it go berserk with the novelty.
1/1
Art: A humanoid figure. Its hands are covered in paint. It waves its hands, getting the paint on everything.
Next:
5
Artifact
Equip 3
Equipped creature has ",T: Two target creatures fight each other."
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Whistler's Hawk (W/U)(W/U)
Creature - Bird
~ doesn't untap during its controller's untap step.
Flying
5/1 They only strike once...and that is enough.
Art: A regal looking hawk with some armor and bladed claws on it resting on a perch.
Next:
1WR
Instant
Until end of turn, creatures you control have first strike.
If three or more creatures are attacking, those creatures get +1/+1 until end of tur.
Boros Vanguard :1mana::symw::symr:
Instant
Until end of turn, creatures you control have first strike.
If three or more creatures are attacking, those creatures get +1/+1 until end of turn. In the maze, the height of conventional warfare is the sarissa phalanx, presenting a veritable hedgehog of spears toward the only vulnerable side of the formation.
Art: A group of red and white-armored soldiers with long spears, facing the camera.
Next:
4WWW
Creature -
Defender
Prevent all damage that would be dealt to THIS by attacking creatures.
Whenever THIS blocks a creature, destroy that creature.
0/6
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Light of the Void4WWW
Creature - Spirit
Defender
Prevent all damage that would be dealt to ~ by attacking creatures.
Whenever ~ blocks a creature, destroy that creature.
0/6 "The land itself protects us."
Art: A fissure shining with light with creature is side the light falling to their doom.
2WRR
Creature - Human Samurai
Flying.
Bushido 2
Counts as Dragon in addition to all other types.
3/2
Dragon-Blooded Bushi :2mana::symw::symr::symr:
Creature - Human Dragon Samurai
Flying
Bushido 2 The dragon's blood flows in the veins of many of the oldest families of San Hai.
3/2
Art: A samurai in red armor. Scaly wings stretch out behind him. His eyes glow red.
Next:
G
Legendary Creature -
Whenever you pay the miracle cost of a spell, you gain 4 life.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Gadoz, Watcher of Hosts G
Legendary Creature - Human Druid
Whenever you pay the miracle cost of a spell, you gain 4 life.
1/1 When the angels returned, old songs and rites long unused reformed and resurged with new hope.
Art: An elderly male looks up, watching as a host of angels gather around the sky.
Next:
1BB
Sorcery
Reveal any number of cards in your hand and discard any of those cards revealed this way. For each card revealed this way, each opponent reveals a card in his or her hand. Choose and discard any number of cards equal to the number of cards you discarded.
Lex Talonis :1mana::symb::symb:
Sorcery
Reveal any number of cards in your hand and discard any of those cards revealed this way. For each card revealed this way, each opponent reveals a card in his or her hand. Choose and discard any number of cards equal to the number of cards you discarded. The third step of the ritual involves a complicated array of serrated blades inserted into the ears and nose. Those unfamiliar with the procedure usually begin screaming at this point. Those who have endured it before save their breath for the fourth step.
Art: Two mages, facing each other, suspended by their arms from a ceiling by chains. They wear nothing but loincloths. Their heads are enclosed by some horrible, cage-like device sporting a disconcerting number of hooks and needles.
Next:
1UU
Creature -
Flying
When THIS dies, each opponent draws two cards.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Payload Engineer :1mana::symr::symw::symw:
Creature - Dwarf Artificer
All Dwarf creatures you control have Vigilance.
Tap an untapped dwarf that dealt combat damage to an opponent this turn: Search your library for an artifact and put it into your graveyard. THIS deals Damage equal to that artifacts converted mana cost to target player or creature. Shuffle your library. The engineers of the dwarven kingdoms view their counterparts from the surface with a mixture of pity and contempt.
2/6
Art: A dwarf mixing explosives into a large shell, in the background, more dwarves are loading the shell into a catapault.
Next:
BG
Creature -
Whenever THIS deals damage to a creature, you may search your library or graveyard for a card named Infestation Cocoon, attach it to that creature, and then shuffle your library if you searched your library.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Compleation Spinner BG
Creature - spider horror
Whenever THIS deals damage to a creature, you may search your library or graveyard for a card named Infestation Cocoon, attach it to that creature, and then shuffle your library if you searched your library.
1/1 It doesn't actually eat any of its victims for it was built without a mouth. Its sole task is to capture and compleat as many things as possible before dieing from starvation.
Art: a mutated looking spider is spinning a cocoon around a struggling mirran. In the background there are multiple dimly glowing cocoons of various shapes and sizes.
NEXT 2BU
Creature -
Whenever ~ deals damage to an opponent choose one: that player puts the top seven cards of their library into their graveyard; or that player discards a card. U: ~ gains flying until end of turn.
2/2
Leng Shadow Agent:2mana::symb::symu:
Creature - Horror Rogue
Whenever Leng Shadow Agent deals damage to an opponent choose one: that player puts the top seven cards of their library into their graveyard; or that player discards a card.
:symu:: Leng Shadow Agent gains flying until end of turn. It never speaks aloud. The same cannot be said of its victims, who, without exception, scream constantly, pausing every few minutes to breathe.
2/2
Art: A humanoid figure wrapped in rags, with a dagger in its hand. What is visible of its skin is human enough, but something beneath its rags squirms and oozes.
Next:
3RR
Legendary Creature -
Flying, Haste, First Strike WUBRG: If THIS has flying, you gain 10 life. THIS loses flying.
3/2
Alternatively,
3UU
Legendary Creature -
Whenever you draw a card, you may put a +1/+1 counter on target creature.
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
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Creature - Orc Warrior
Bloodthirst 2
Metalcraft - Rawg Cleaver has trample as long as you control three or more artifacts.
The blademasters of the Yabaka clan embody fury directed with unearthly precision. The Rawg clan's martial traditions, on the other hand, pretty much extend as far as "hitting things with other things."
2/2
Art: A large greenskin orc with a stone cleaver in one hand and a spear in the other. He wears armor that clearly was not fitted for someone his size.
Next:
BBBBBBBBBBBBB
Creature -
Deathtouch
1B: Put THIS onto the battlefield from your hand.
2/1
:symb::symb::symb::symb::symb::symb::symb::symb::symb::symb::symb::symb::symb:
Creature - Spirit
Deathtouch
:1mana::symb:: Put THIS onto the battlefield from your hand.
2/1
If you hear it's screams, it's usually too late.
Art: A ghost breaking through the window. The skeletal face open in a feral scream. It's skeletal hands up and bloody.
Next:
2GG
Sorcery
Target creature gets +6/+6 and Trample until end of turn.
Landfall - If a land entered the battlefield this turn, that creature gets +10/+10 and trample until end of turn instead.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Target creature gets +6/+6 and Trample until end of turn.
Landfall - If a land entered the battlefield this turn, that creature gets +10/+10 and trample until end of turn instead.
The earth has a thousand cruelties to repay and an endless supply of willing avengers.
Art: An elf, towering above the canopy. A Krosan Cloudscraper can be seen... its head reaches the elf's waist.
Next:
W
Creature -
First Strike
RW: THIS gets +2/+1 and gains haste until the end of turn. Use this ability only once per turn.
1/1
Creature -- Human Soldier
First Strike
RW: Eager Trainee gets +2/+1 and gains haste until the end of turn. Use this ability only once per turn.
1/1
John smiled as he trained the new recruits. The war turned out to be a good thing after all, bringing purpose back to the hearts of his men.
Art:
- one young recruit clotheslining another in a surprise attack, even though they both are weilding swords
- a thicky muscled, older man with his arms crossed is watching on, laughing
2
Artifact
T: Each player draws a card. If the last time you saw a player before today was over a month ago, that player draws two cards instead.
Goblins have poor impulse control. Don't click this link!!
some of my favourite flavour text:
Wayward Soul
"no home no heart no hope"
—Stronghold graffito
Raging Goblin
He raged at the world, at his family, at his life. But mostly he just raged.
2
Artifact
T: Each player draws a card. If the last time you saw a player before today was over a month ago, that player draws two cards instead.
LONG TIME NO SEE! HAVE A DRINK!
Art: Several MtG legends and PW's having a good time in a bar. All of them chugging down the local brew from a big keg.
Next:
4UR
Creature -
Flying
When ~ deals combat damage to a player, gain control of a permanent he or she controls.
6/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
4BW
Creature - Hag Spirit
Wither
When ~ deals combat damage to an opponent, you may gain life equal to the life lost by that player this turn.
3/9
The one who is redeemed shall be lost.
Art: A giant ghostly hag leaving a wake of death and rot as she floats past a field.
Next:
4RG
Creature -
Trample
When ~ deals combat damage to a player, destroy target land or artifact he or she controls.
7/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental Warrior
Trample
When ~ deals combat damage to a player, destroy target land or artifact he or she controls.
The one who creates shall be punished.
7/5
Next:
4BG
Whenever ~ deals combat damage to a player, return target creature from their graveyard to the battlefield under your control.
BG: Regenerate ~.
5/3
:4mana::symb::symg:
Creature - Zombie
Whenever ~ deals combat damage to a player, return target creature from their graveyard to the battlefield under your control.
:symb::symg:: Regenerate ~.
5/3
Those that rest shall be awakened.
Art: A rather large zombie rises out of the ground along with skeletal figures.
Next:
4UG
Creature -
Shroud
Whenever ~ deals combat damage to a player,if you have fewer than seven cards in hand, draw cards equal to the difference.
4/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental
Shroud
Whenever Skald of the Overbeing deals combat damage to a player,if you have fewer than seven cards in hand, draw cards equal to the difference.
The accumulated tales of the ancients walk the earth on two legs.
4/5
Art: A bipedal creature of swirling blue energy raises a hand, telling a story to the throng of creatures gathered around it.
Next:
4BR
Creature -
Haste, Trample, Persist
10/2
:4mana::symb::symr:
Creature - Elemental
Haste, Trample, Persist
10/2
It's rage endless and undying.
Art: A Cinder riding an elemental seen on Din of the Fireheard wielding a giant blade of flame.
4WU
Creature -
Flying
When ~ deals combat damage to a player, you may put that many 1/1 White Spirit Tokens with flying into the battlefield.
4/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Archon
Flying
When ~ deals combat damage to a player, you may put that many 1/1 white Spirit creature tokens with flying onto the battlefield.
It rewards the faith of those who keep watch in the face of the never-ending night.
4/5
Art: A being in shining white armor riding a white deer raises its sword as it charges alongside a horde of spirits.
Next:
4GW
Creature-
Flying, lifelink
Whenever you gain life, you may pay x, where X is less than or equal to the amount of life you gained. If you do, distribute X +1/+1 counters among any number of target creatures you control.
4/4
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Creature - Plant Druid
Flying, lifelink
Whenever you gain life, you may pay :xmana:, where X is less than or equal to the amount of life you gained. If you do, distribute X +1/+1 counters among any number of target creatures you control.
Phyta druids have been channeling ambient life forces for so much longer than any of the younger races that further amplifying them is almost second nature.
4/4
Art: A moving mass of plant matter waves its tendrils around a small rodent, which proceeds to grow to five times its size.
Next:
________
Legendary Land
T: Add WB to your mana pool. Each opponent puts a 1/1 indestructible black and white <type> creature with flying onto the battlefield.
Alternatively:
3RR
Legendary Creature -
Haste, First Strike
0: Return THIS from your graveyard to the battlefield. You skip your next turn.
5/2
Legendary Land
T: Add WB to your mana pool. Each opponent puts a 1/1 indestructible black and white Spirit creature with flying onto the battlefield.
It is here where souls come to pay their debts... in and out of the afterlife.
Art: A wide vault filled with wealth, from money to antiques and works of art. Several ethreal humanoid figures wander around the place.
Next:
2BB
Enchantment
Whenever a creature dies, any player may pay 6. If he or she does, return that creature into the battlefield, tapped. Otherwise, exile that creature.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a creature dies, any player may pay :6mana:. If he or she does, return that creature into the battlefield, tapped. Otherwise, exile that creature.
It is said that the battle of Dolmen Gate cost so many lives on both sides that the souls of the slain choked the gates of the underworld, forcing them to either side of the veil - either back to life, or to the impenetrable void beyond.
Art: A titanic metal gate. In front of it, a mass of humanoid souls whirl and surge.
Next:
:3mana::symr::symr:
Legendary Creature -
Haste, First Strike
:0mana:: Return THIS from your graveyard to the battlefield. You skip your next turn.
5/2
Creature - Illusion
Whenever Paintsplasher Plasm deals combat damage to an opponent, you may Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Its home plane has no color, only an endless vista of grey. Summoners are cautioned not to allow it near paint or pigments, lest it go berserk with the novelty.
1/1
Art: A humanoid figure. Its hands are covered in paint. It waves its hands, getting the paint on everything.
Next:
5
Artifact
Equip 3
Equipped creature has ",T: Two target creatures fight each other."
Artifact - Equipment
Equip 3
Equipped creature has ",T: Two target creatures fight each other."
Fighting begets fighters.
Art: A grinning goblin wearing opulent robes rings a bell; two fighters, an orc and a minotaur are seen below preparing for battle.
(W/U)(W/U)
Creature
~ doesn't untap during its controller's untap step.
Flying
5/1
(W/U)(W/U)
Creature - Bird
~ doesn't untap during its controller's untap step.
Flying
5/1
They only strike once...and that is enough.
Art: A regal looking hawk with some armor and bladed claws on it resting on a perch.
Next:
1WR
Instant
Until end of turn, creatures you control have first strike.
If three or more creatures are attacking, those creatures get +1/+1 until end of tur.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Until end of turn, creatures you control have first strike.
If three or more creatures are attacking, those creatures get +1/+1 until end of turn.
In the maze, the height of conventional warfare is the sarissa phalanx, presenting a veritable hedgehog of spears toward the only vulnerable side of the formation.
Art: A group of red and white-armored soldiers with long spears, facing the camera.
Next:
4WWW
Creature -
Defender
Prevent all damage that would be dealt to THIS by attacking creatures.
Whenever THIS blocks a creature, destroy that creature.
0/6
Creature - Spirit
Defender
Prevent all damage that would be dealt to ~ by attacking creatures.
Whenever ~ blocks a creature, destroy that creature.
0/6
"The land itself protects us."
Art: A fissure shining with light with creature is side the light falling to their doom.
2WRR
Creature - Human Samurai
Flying.
Bushido 2
Counts as Dragon in addition to all other types.
3/2
R: A Dragons Dinner
RW: Dragosian Forces
WUB: Mirrodin Beastiary
WU: Esper Almanac
WUB: Esper Encyclopedia
Creature - Human Dragon Samurai
Flying
Bushido 2
The dragon's blood flows in the veins of many of the oldest families of San Hai.
3/2
Art: A samurai in red armor. Scaly wings stretch out behind him. His eyes glow red.
Next:
G
Legendary Creature -
Whenever you pay the miracle cost of a spell, you gain 4 life.
1/1
G
Legendary Creature - Human Druid
Whenever you pay the miracle cost of a spell, you gain 4 life.
1/1
When the angels returned, old songs and rites long unused reformed and resurged with new hope.
Art: An elderly male looks up, watching as a host of angels gather around the sky.
Next:
1BB
Sorcery
Reveal any number of cards in your hand and discard any of those cards revealed this way. For each card revealed this way, each opponent reveals a card in his or her hand. Choose and discard any number of cards equal to the number of cards you discarded.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Reveal any number of cards in your hand and discard any of those cards revealed this way. For each card revealed this way, each opponent reveals a card in his or her hand. Choose and discard any number of cards equal to the number of cards you discarded.
The third step of the ritual involves a complicated array of serrated blades inserted into the ears and nose. Those unfamiliar with the procedure usually begin screaming at this point. Those who have endured it before save their breath for the fourth step.
Art: Two mages, facing each other, suspended by their arms from a ceiling by chains. They wear nothing but loincloths. Their heads are enclosed by some horrible, cage-like device sporting a disconcerting number of hooks and needles.
Next:
1UU
Creature -
Flying
When THIS dies, each opponent draws two cards.
4/4
Creature - Dwarf Artificer
All Dwarf creatures you control have Vigilance.
Tap an untapped dwarf that dealt combat damage to an opponent this turn: Search your library for an artifact and put it into your graveyard. THIS deals Damage equal to that artifacts converted mana cost to target player or creature. Shuffle your library.
The engineers of the dwarven kingdoms view their counterparts from the surface with a mixture of pity and contempt.
2/6
Art: A dwarf mixing explosives into a large shell, in the background, more dwarves are loading the shell into a catapault.
Next:
BG
Creature -
Whenever THIS deals damage to a creature, you may search your library or graveyard for a card named Infestation Cocoon, attach it to that creature, and then shuffle your library if you searched your library.
1/1
BG
Creature - spider horror
Whenever THIS deals damage to a creature, you may search your library or graveyard for a card named Infestation Cocoon, attach it to that creature, and then shuffle your library if you searched your library.
1/1
It doesn't actually eat any of its victims for it was built without a mouth. Its sole task is to capture and compleat as many things as possible before dieing from starvation.
Art: a mutated looking spider is spinning a cocoon around a struggling mirran. In the background there are multiple dimly glowing cocoons of various shapes and sizes.
NEXT
2BU
Creature -
Whenever ~ deals damage to an opponent choose one: that player puts the top seven cards of their library into their graveyard; or that player discards a card.
U: ~ gains flying until end of turn.
2/2
Creature - Horror Rogue
Whenever Leng Shadow Agent deals damage to an opponent choose one: that player puts the top seven cards of their library into their graveyard; or that player discards a card.
:symu:: Leng Shadow Agent gains flying until end of turn.
It never speaks aloud. The same cannot be said of its victims, who, without exception, scream constantly, pausing every few minutes to breathe.
2/2
Art: A humanoid figure wrapped in rags, with a dagger in its hand. What is visible of its skin is human enough, but something beneath its rags squirms and oozes.
Next:
3RR
Legendary Creature -
Flying, Haste, First Strike
WUBRG: If THIS has flying, you gain 10 life. THIS loses flying.
3/2
Alternatively,
3UU
Legendary Creature -
Whenever you draw a card, you may put a +1/+1 counter on target creature.
2/4