RR
Instant
Choose one - Destroy target blocking creature, or target creature gets +4/+0 and gains trample until the end of turn
Entwine R
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Bust ThroughRR
Instant
Choose one - Destroy target blocking creature, or target creature gets +4/+0 and gains trample until the end of turn
Entwine R Make way, or else!
Art: a giant ogre breaking through a door knocking down the guard inside.
Next 2BB
Enchantment
Whenever you would pay life to activate an ability or cast a spell you may pay one less life, this cannot reduce the amount paid to less than one.
Underworld Cheat 2BB
Enchantment
Whenever you would pay life to activate an ability or cast a spell you may pay one less life, this cannot reduce the amount paid to less than one. It's time to cheat the devil.
Art: A man making a deal with a demon. Behind his back, he has his fingers crossed. The hand behind him seems to be bleeding.
Next:
3WR
Creature -
Creatures you control have haste. T: Put two 1/1 White Red Soldier tokens into the battlefield.
3/2
Fervent Commander3WR
Creature - Human Soldier
Creatures you control have haste. ,T: Put two 1/1 red and white Soldier tokens onto the battlefield. We cannot go back now, men! We've come too far! - Argun Sen, Field Marshall
3/2
Art: A man in military garb on a ridge, sword outstretched and screaming. Below him, two footsoldiers burst forth from their positions in the trenches towards enemy lines.
1RR
Creature -
When ~ enters the battlefield, gain control of target land for as long as ~ remains on the battlefield.
2/1
Goblin Squatter 1RR
Creature - Goblin
When ~ enters the battlefield, gain control of target land for as long as ~ remains on the battlefield.
2/1 No matter how much you'll argue, they'll still think it's theirs.
Art: An Azorious lawmage is facepalming and shaking his head a bit. He is in front of a shabbily built hut smack dab in the middle of a city square where a goblin is arguing and shouting through the window of the said hut.
Next:
1G
Enchantment Creature -
Bestow 3G
Enchant Creature gets +1/+2.
~ and Enchant Creature has G: Regenerate this creature.
1/2
Beloved Leafward1G
Enchantment Creature - Nymph Dryad
Bestow 3G
Enchant Creature gets +1/+2.
~ and Enchant Creature has G: Regenerate this creature.
1/2
Art: A lovely Dryad walks through the forest, part green and part starfield. Vines reach for her and the trees bend towards her. The entire plantlife of the forest is in love with her.
Next
Legendary Enchantment Creature — God (MR)
Indestructible
As long as your devotion to black and red is less than three, ~ isn't a creature. (Each and in the mana costs of permanents you control counts towards your devotion to black.)
Creatures you control gain do 1 point of direct damage to target creature or player.
:1mana::symb: Pay 3 life, target player sacrifices a creature
Morsus, Sovereign of Suffering2RB
Legendary Enchantment Creature — God (MR)
Indestructible
As long as your devotion to black and red is less than three, ~ isn't a creature. (Each and in the mana costs of permanents you control counts towards your devotion to black.)
Creatures you control gain do 1 point of direct damage to target creature or player.
Pay 3 life, target player sacrifices a creature "He is a mad god, who demands that the world feels his pain.
6/4
A demonic figure with a sickle, and shadowed wings showing Nyx.
3RR
Enchantment (R)
You can't cast non-creature spells.
Discard a card: ~ deals 2 damage to target creature or player.
Private Mod Note
():
Rollback Post to RevisionRollBack
I appreciate any and all constructive criticism. I'm new here and not very good at this (yet).
Romarthon, Joraga Champion3GGG
Legendary Creature - Elf Warrior (M) 3G,T: Put a 2/2 green Elf Warrior creature token named Joraga Chief onto the battlefield. It has “1G,T: Put a 1/1 green Elf Warrior creature token onto the battlefield.”
3/3
Submit to Flame 3RR
Enchantment (R)
You can't cast non-creature spells.
Discard a card: ~ deals 2 damage to target creature or player. Fodder for the flames.
Art: Several glowing silhouettes of people falling from the sky into a large pyre. There are more people jumping into the pyre itself.
Next: 2UU
Enchantment
Metalcraft - At the beginning of your upkeep, as long as you control three or more artifacts, draw a card.
Comparative Analysis2UU
Enchantment
Metalcraft - at the beginning of your upkeep, if you control three or more artifacts, draw a card I see, if this part balances it, that means this piece should be the power source, and so this one might be a sensor array...
Art
Several veldaken tinkering with a partily disassembled leveler.
Next 2BB
Creature -
Flying
At the beginning of your upkeep each player starting with you may bid life whoever has the highest standing bid loses that much life and draws two cards.
4/4
Peddler of Secrets 2BB
Creature - Vampire Rogue
Flying
At the beginning of your upkeep each player starting with you may bid life whoever has the highest standing bid loses that much life and draws two cards.
4/4 "A sip of blood for the information required."
Art: A vampire holds his hand out, in his cloak one can see scrolls and books. Some of them are glowing. From the viewer's point one is offering a hand to the vampire.
Next:
3U Artifact Creature -
When ~ enters the battlefield, if B was spent to play ~, lose two life and draw two cards.
When ~ enters the battlefield, if W was spent to play ~, put two 1/1 Blue Homunculus Artifact Creature tokens into the battlefield.
2/3
Tidehollow Merchant3U
Artifact Creature - Vedalken Wizard
When ~ enters the battlefield, if B was spent to play ~, lose two life and draw two cards.
When ~ enters the battlefield, if W was spent to play ~, put two 1/1 Blue Homunculus Artifact Creature tokens into the battlefield.
2/3 What do need secrets? Servants?
Art - A cloaked vedalkan figure opening one side of his cloak to reveal bundles of scrolls and several inert homunculi. His face is welcoming but there's a glint in his eye that says you should not trust him fully.
Next
1UB
Creature - B, sacrifice an enchantment: target creature gets -3/-3 until end of turn. U, sacrifice an enchantment: draw a card.
2/2
Gorger of Blessings
:1mana::symu::symb:
Creature - Zombie Wizard
:symb:, sacrifice an enchantment: target creature gets -3/-3 until end of turn.
:symu:, sacrifice an enchantment: draw a card.
2/2 It craves not flesh but magic.
art: A masked zombie has it's mouth open. Sucking in magic. It's hands are glowing as well, channelling a different form of magic out.
Next:
1RG
Creature -
Haste, Trample
Monstrosity 2 2GR
At the end of turn, sacrifice ~ unless it is monstrous.
5/2
Ravenous Hovel Smasher1GR
Creature - Beast
Haste, Trample
Monstrosity 2 2GR
At the end of turn, sacrifice ~ unless it is monstrous. The only thing that can satisfy it's hunger is it's anger.
Art: A giant fur covered beast on all fours stands in the middle of a ransacked and burning village. The has bits of housing and body parts stuck in his teeth.
RRUU
Instant
Switch all creature's power and toughness until end of turn.
Morphisize RRUU
Instant
Switch all creature's power and toughness until end of turn. Created by accident when an engineer tried to resize mechanical parts, it now finds some use on the field.
Art: Several goblins looking perplexed as they grow into extremely big proportions and their human companions in the room suddenly getting smaller.
Next: 1WW
Creature -
Protection from non-(Insert Creature Type)
Heroic - Whenever ~ becomes the target of a spell you control, put a +1/+1 counter on each creature you control.
2/2
Sanctifier en-Kor :1mana::symw::symw:
Creature - Kor Cleric
Protection from non-Kor
Heroic - Whenever Sanctifier en-Kor becomes the target of a spell you control, put a +1/+1 counter on each creature you control. Kor wizards practice none of the conjuring of fire or command of the dead that other mages do. Theirs is a far subtler, but arguably far more efficient path.
2/2
Art: A kor in long robes raises his arms while white spirits whirl around him.
Next:
1BR
[Legendary] Creature -
Frenzy X, where X is 7 minus the number of cards in your hand. 1BR: Destroy all creatures blocking ~.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
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Enchantment - Aura
Enchant Creature
Enchanted Creature gets +0/+10.
Diamonds are forever.
Art: A man's skin has become diamond.
Next:
RR
Instant
Choose one - Destroy target blocking creature, or target creature gets +4/+0 and gains trample until the end of turn
Entwine R
Instant
Choose one - Destroy target blocking creature, or target creature gets +4/+0 and gains trample until the end of turn
Entwine R
Make way, or else!
Art: a giant ogre breaking through a door knocking down the guard inside.
Next
2BB
Enchantment
Whenever you would pay life to activate an ability or cast a spell you may pay one less life, this cannot reduce the amount paid to less than one.
2BB
Enchantment
Whenever you would pay life to activate an ability or cast a spell you may pay one less life, this cannot reduce the amount paid to less than one.
It's time to cheat the devil.
Art: A man making a deal with a demon. Behind his back, he has his fingers crossed. The hand behind him seems to be bleeding.
Next:
3WR
Creature -
Creatures you control have haste.
T: Put two 1/1 White Red Soldier tokens into the battlefield.
3/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Soldier
Creatures you control have haste.
,T: Put two 1/1 red and white Soldier tokens onto the battlefield.
We cannot go back now, men! We've come too far! - Argun Sen, Field Marshall
3/2
Art: A man in military garb on a ridge, sword outstretched and screaming. Below him, two footsoldiers burst forth from their positions in the trenches towards enemy lines.
1RR
Creature -
When ~ enters the battlefield, gain control of target land for as long as ~ remains on the battlefield.
2/1
"A Plague on All Your Houses!" - Thespian's Stage Pox
1RR
Creature - Goblin
When ~ enters the battlefield, gain control of target land for as long as ~ remains on the battlefield.
2/1
No matter how much you'll argue, they'll still think it's theirs.
Art: An Azorious lawmage is facepalming and shaking his head a bit. He is in front of a shabbily built hut smack dab in the middle of a city square where a goblin is arguing and shouting through the window of the said hut.
Next:
1G
Enchantment Creature -
Bestow 3G
Enchant Creature gets +1/+2.
~ and Enchant Creature has G: Regenerate this creature.
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment Creature - Nymph Dryad
Bestow 3G
Enchant Creature gets +1/+2.
~ and Enchant Creature has G: Regenerate this creature.
1/2
Art: A lovely Dryad walks through the forest, part green and part starfield. Vines reach for her and the trees bend towards her. The entire plantlife of the forest is in love with her.
Next
Legendary Enchantment Creature — God (MR)
Indestructible
As long as your devotion to black and red is less than three, ~ isn't a creature. (Each and in the mana costs of permanents you control counts towards your devotion to black.)
Creatures you control gain do 1 point of direct damage to target creature or player.
:1mana::symb: Pay 3 life, target player sacrifices a creature
6/4
Legendary Enchantment Creature — God (MR)
Indestructible
As long as your devotion to black and red is less than three, ~ isn't a creature. (Each and in the mana costs of permanents you control counts towards your devotion to black.)
Creatures you control gain do 1 point of direct damage to target creature or player.
Pay 3 life, target player sacrifices a creature
"He is a mad god, who demands that the world feels his pain.
6/4
A demonic figure with a sickle, and shadowed wings showing Nyx.
3RR
Enchantment (R)
You can't cast non-creature spells.
Discard a card: ~ deals 2 damage to target creature or player.
CLUB FLAMINGO: Challenges Entered~60 Wins~1
Entry 59:
3RR
Enchantment (R)
You can't cast non-creature spells.
Discard a card: ~ deals 2 damage to target creature or player.
Fodder for the flames.
Art: Several glowing silhouettes of people falling from the sky into a large pyre. There are more people jumping into the pyre itself.
Next:
2UU
Enchantment
Metalcraft - At the beginning of your upkeep, as long as you control three or more artifacts, draw a card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Metalcraft - at the beginning of your upkeep, if you control three or more artifacts, draw a card
I see, if this part balances it, that means this piece should be the power source, and so this one might be a sensor array...
Art
Several veldaken tinkering with a partily disassembled leveler.
Next
2BB
Creature -
Flying
At the beginning of your upkeep each player starting with you may bid life whoever has the highest standing bid loses that much life and draws two cards.
4/4
2BB
Creature - Vampire Rogue
Flying
At the beginning of your upkeep each player starting with you may bid life whoever has the highest standing bid loses that much life and draws two cards.
4/4
"A sip of blood for the information required."
Art: A vampire holds his hand out, in his cloak one can see scrolls and books. Some of them are glowing. From the viewer's point one is offering a hand to the vampire.
Next:
3U
Artifact Creature -
When ~ enters the battlefield, if B was spent to play ~, lose two life and draw two cards.
When ~ enters the battlefield, if W was spent to play ~, put two 1/1 Blue Homunculus Artifact Creature tokens into the battlefield.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact Creature - Vedalken Wizard
When ~ enters the battlefield, if B was spent to play ~, lose two life and draw two cards.
When ~ enters the battlefield, if W was spent to play ~, put two 1/1 Blue Homunculus Artifact Creature tokens into the battlefield.
2/3
What do need secrets? Servants?
Art - A cloaked vedalkan figure opening one side of his cloak to reveal bundles of scrolls and several inert homunculi. His face is welcoming but there's a glint in his eye that says you should not trust him fully.
Next
1UB
Creature -
B, sacrifice an enchantment: target creature gets -3/-3 until end of turn.
U, sacrifice an enchantment: draw a card.
2/2
:1mana::symu::symb:
Creature - Zombie Wizard
:symb:, sacrifice an enchantment: target creature gets -3/-3 until end of turn.
:symu:, sacrifice an enchantment: draw a card.
2/2
It craves not flesh but magic.
art: A masked zombie has it's mouth open. Sucking in magic. It's hands are glowing as well, channelling a different form of magic out.
Next:
1RG
Creature -
Haste, Trample
Monstrosity 2 2GR
At the end of turn, sacrifice ~ unless it is monstrous.
5/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Beast
Haste, Trample
Monstrosity 2 2GR
At the end of turn, sacrifice ~ unless it is monstrous.
The only thing that can satisfy it's hunger is it's anger.
Art: A giant fur covered beast on all fours stands in the middle of a ransacked and burning village. The has bits of housing and body parts stuck in his teeth.
RRUU
Instant
Switch all creature's power and toughness until end of turn.
RRUU
Instant
Switch all creature's power and toughness until end of turn.
Created by accident when an engineer tried to resize mechanical parts, it now finds some use on the field.
Art: Several goblins looking perplexed as they grow into extremely big proportions and their human companions in the room suddenly getting smaller.
Next:
1WW
Creature -
Protection from non-(Insert Creature Type)
Heroic - Whenever ~ becomes the target of a spell you control, put a +1/+1 counter on each creature you control.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Kor Cleric
Protection from non-Kor
Heroic - Whenever Sanctifier en-Kor becomes the target of a spell you control, put a +1/+1 counter on each creature you control.
Kor wizards practice none of the conjuring of fire or command of the dead that other mages do. Theirs is a far subtler, but arguably far more efficient path.
2/2
Art: A kor in long robes raises his arms while white spirits whirl around him.
Next:
1BR
[Legendary] Creature -
Frenzy X, where X is 7 minus the number of cards in your hand.
1BR: Destroy all creatures blocking ~.
1/1