Nitle Warrior :1mana::symb::symb: Creature - Rat Warrior
Nibble (Whenever Nitle Warrior deals combat damage to a creature, prevent that damage and put a -0/-1 counter on that creature instead.)
“These rats don’t go for the quick kill. They just nibble at you to make you feel the pain until you die.” - Wal’lin, Knightian Animologist 2/2
Kih’Tal Warrior2RW
Creature – Human Warrior
Re-Entry 1RW(You may untap this creature by paying its Re-Entry cost.)
First Strike
2/2 From out of nowhere the Kih’Tal came and aided us in battle.
WOTC R&D better not steal this mechanic for their future use.
Aether Spirit 1W
Creature - Spirit
Flying, Shimmer (Remove this creature from the game at the end of your turn. Return it to play at the beginning of your turn.)
2/2
Antediluvian Tutor 10B
Sorcery
Delve
Sunstorm (When you play this spell, copy it for each color of mana spent to play it.)
Search your library for a card and put it into your hand, then shuffle your library.
Honored Warrior :1mana::symw::symw: Creature - Human Warrior
First strike Celestial — Honored Warrior becomes an Angel in additon to its other type and gets +2/+2 and has flying. (You have celestial when you control 5 or more angels.) 2/2
Wilding Slagwurn 3GG
Creature - Wurm
Trample
Run Down (When ~ attacks, all creatures attacking have trample until end of turn)
5/5
Next: sink
Private Mod Note
():
Rollback Post to RevisionRollBack
"communication is not just words, communication is architecture. Because, of course it is quite obvious, that a house, which would be built without the sense, without that desire for communication, would not look the way your house looks today." -Poe, House of Leaves
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
Bogmire Creeper :2mana::symb:
Creature- Wraith Horror
Swampwalk
Sink white and green (Whenever a player plays a white or green spell, put a -1-1 counter on Bogmire Creeper) 3/1
Death Warrior :3mana::symb::symr:
Creature - Human Warrior
Gambit 1 (Whenever Death Warrior deals combat damage to a creature, you may sacrifice a creature. If you do, Death Warrior deals damage equal to its power to target player.) 3/3
Magma Inferno Mystic2RR
Creature – Human Wizard
Pyro-weld 2 (At the beginning of your upkeep, you may discard two cards from the top of your library to deal 2 damage to target creature.)
When ~ goes to the graveyard from play, deal 2 damage to target player.
2/3
Next:
Natural
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Alna, Centaur Queen :symg::symg::symg:
Legendary Creature - Centaur Lord
Natural (This creature can’t be blocked except by artifact creatures and/or green creatures.)
:4mana::symg::symg:, :symtap:: Creatures you control have natural until end of turn. 3/3
Tirasho, Time Wizard3UUU
Legendary Creature – Human Wizard
Flash
Futureshift 2 1UU(Remove this card from the game and it gains suspend 2)
When ~ comes into play, remove target creature from the game until end of turn.
3/4
Next:
Boom
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Grenade Lobber R
Creature - Goblin
Boom 2 (If this is attacking and unblocked, you may choose to have this do 2 damage to target creature. If you do, this does not deal combat damage this turn.)
1/1
Mad Cap Clown1RWU
Creature – Illusion Harlequin
Haste
Befuddle 1 (When this creature attacks an opponent, creature’s controller must discard either the top card of their library or a card from their hand.)
At the beginning of your upkeep, target opponent gains control of ~.
4/4
Next:
Juice
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Barry Bonds 3RR
Legendary Creature - San Fransisco Giant
Juice - X (Put a shot counter on Barry Bonds: Barry Bonds gets +1/+1 until end of turn for all shot counters on Barry Bonds. Play this ability only once each turn and only if Barry Bonds is attacking.)
3/3
* Sorry to ruin your juice mechanic, but it had to be done... *
* Sorry to ruin your juice mechanic, but it had to be done... *
Next: Lapse
It really did not needed to be done, but oh well.
Knight of Injust2BB
Creature - Human Knight
First strike
Laspe (When this creature attacks and is not blocked, remove it from the game at end of turn.)
2/2
Next:
Flow
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Master of Techniques :symw::symu::symb::symr::symg: Creature - Human Specialist
Flow (Creatures with flow have all abilities other creatures with flow have.)
:symtap:: Target creature gains flow until end of turn. 5/5
Xel'lotath, Bringer of Madness3BBBB
Legendary Creature - Demon
Flying, haste
Supremacy- Demon(Creatures you control can't attack unless this also attacks, and can't block unless this also blocks. Demon creatures you control get +2/+2.) Discard a card: Untap Xel'lotath.
5/5
Insane Warrior :symr::symr: Creature - Human Warrior
Haste
Bedlam (This creature attacks each turn if able.)
“He has to be insane to attack a armada alone.” 4/1
Serra Renewer 4WW
Creature - Angel
Flying, Vigilance
Salvation(When ~ comes into play, you may return target creature card that was put into your graveyard this turn to play.)
4/4
Terrain Murcraw1RR
Creature – Elemental
Haste
Burrow RR(If you pay this creature’s Burrow cost, This creature can't be blocked except by artifact creatures and/or red creatures until end of turn)
3/1
Next:
Security
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Grid Warden :6mana::symu::symu:
Creature- Drone
Flying
Security artifacts (Artifacts you control can't be the target of spells or abilities you don't control) 4/5
Commander of the Army2WWW
Legendary Creature – Soldier Lord
Vigilance
Strategy (When a creature you control attacks, you may return this creature to owner’s hand and remove that creature from combat. It does not deal or receive combat damage.)
5/5
Next:
Stomp
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Reckless Wumpus 4R
Creature - Beast
Stomp - Artifact (when this creature comes into play, destroy target Artifact with converted mana cost less than ~ power.)
3/4
Spellshell Centaur2GG
Creature - Centaur Warrior
Resist 3 (Spells that target Spellshell Centaur while it is in play or on the stack cost 3 more to play.)
3/3
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Creature - Rat Warrior
Nibble (Whenever Nitle Warrior deals combat damage to a creature, prevent that damage and put a -0/-1 counter on that creature instead.)
“These rats don’t go for the quick kill. They just nibble at you to make you feel the pain until you die.” - Wal’lin, Knightian Animologist
2/2
Next: Reentry
Creature – Human Warrior
Re-Entry 1RW (You may untap this creature by paying its Re-Entry cost.)
First Strike
2/2
From out of nowhere the Kih’Tal came and aided us in battle.
WOTC R&D better not steal this mechanic for their future use.
Next:
Shimmer
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Spirit
Flying, Shimmer (Remove this creature from the game at the end of your turn. Return it to play at the beginning of your turn.)
2/2
Next: Sunstorm
Sorcery
Delve
Sunstorm (When you play this spell, copy it for each color of mana spent to play it.)
Search your library for a card and put it into your hand, then shuffle your library.
Next: Celestial
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Warrior
First strike
Celestial — Honored Warrior becomes an Angel in additon to its other type and gets +2/+2 and has flying. (You have celestial when you control 5 or more angels.)
2/2
Next: Run down
Creature - Wurm
Trample
Run Down (When ~ attacks, all creatures attacking have trample until end of turn)
5/5
Next: sink
Current Type 2 deck: Snakes on a flying thing
Current Type 1 deck(s): SerraBomber & "Cheaper by the Lazuli"
Proud Member of Gaymers
Creature- Wraith Horror
Swampwalk
Sink white and green (Whenever a player plays a white or green spell, put a -1-1 counter on Bogmire Creeper)
3/1
Next: Gambit
Creature - Human Warrior
Gambit 1 (Whenever Death Warrior deals combat damage to a creature, you may sacrifice a creature. If you do, Death Warrior deals damage equal to its power to target player.)
3/3
Next: Pyro-weld
Creature – Human Wizard
Pyro-weld 2 (At the beginning of your upkeep, you may discard two cards from the top of your library to deal 2 damage to target creature.)
When ~ goes to the graveyard from play, deal 2 damage to target player.
2/3
Next:
Natural
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Creature - Centaur Lord
Natural (This creature can’t be blocked except by artifact creatures and/or green creatures.)
:4mana::symg::symg:, :symtap:: Creatures you control have natural until end of turn.
3/3
Next: Futureshift
Legendary Creature – Human Wizard
Flash
Futureshift 2 1UU (Remove this card from the game and it gains suspend 2)
When ~ comes into play, remove target creature from the game until end of turn.
3/4
Next:
Boom
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
R
Creature - Goblin
Boom 2 (If this is attacking and unblocked, you may choose to have this do 2 damage to target creature. If you do, this does not deal combat damage this turn.)
1/1
NEXT: Befuddle
Creature – Illusion Harlequin
Haste
Befuddle 1 (When this creature attacks an opponent, creature’s controller must discard either the top card of their library or a card from their hand.)
At the beginning of your upkeep, target opponent gains control of ~.
4/4
Next:
Juice
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Creature - San Fransisco Giant
Juice - X (Put a shot counter on Barry Bonds: Barry Bonds gets +1/+1 until end of turn for all shot counters on Barry Bonds. Play this ability only once each turn and only if Barry Bonds is attacking.)
3/3
* Sorry to ruin your juice mechanic, but it had to be done... *
Next: Lapse
It really did not needed to be done, but oh well.
Knight of Injust 2BB
Creature - Human Knight
First strike
Laspe (When this creature attacks and is not blocked, remove it from the game at end of turn.)
2/2
Next:
Flow
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Human Specialist
Flow (Creatures with flow have all abilities other creatures with flow have.)
:symtap:: Target creature gains flow until end of turn.
5/5
Next: Supremacy
Legendary Creature - Demon
Flying, haste
Supremacy- Demon(Creatures you control can't attack unless this also attacks, and can't block unless this also blocks. Demon creatures you control get +2/+2.)
Discard a card: Untap Xel'lotath.
5/5
Next: Bedlam
Creature - Human Warrior
Haste
Bedlam (This creature attacks each turn if able.)
“He has to be insane to attack a armada alone.”
4/1
Next: Salvation
Creature - Angel
Flying, Vigilance
Salvation(When ~ comes into play, you may return target creature card that was put into your graveyard this turn to play.)
4/4
Next: Burrow
Creature – Elemental
Haste
Burrow RR (If you pay this creature’s Burrow cost, This creature can't be blocked except by artifact creatures and/or red creatures until end of turn)
3/1
Next:
Security
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature- Drone
Flying
Security artifacts (Artifacts you control can't be the target of spells or abilities you don't control)
4/5
Next: Strategy
Legendary Creature – Soldier Lord
Vigilance
Strategy (When a creature you control attacks, you may return this creature to owner’s hand and remove that creature from combat. It does not deal or receive combat damage.)
5/5
Next:
Stomp
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Beast
Stomp - Artifact (when this creature comes into play, destroy target Artifact with converted mana cost less than ~ power.)
3/4
Next:
Boil
2R
Creature - Goblin Pirate
Boil (Whenever this is attacking, you may tap all lands you control to double its power.)
2/2
Resist
Creature - Centaur Warrior
Resist 3 (Spells that target Spellshell Centaur while it is in play or on the stack cost 3 more to play.)
3/3
Next: Vex
Level 1 DCI Judge
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