Quake X (As an additional cost to cast this spell, sacrifice X lands.)
Rumble Elemental2R
Creature - Elemental (C)
Quake 1 (As an additional cost to cast this spell, sacrifice 1 land.)
4/3
Seismic DiscoveryUU
Instant (U)
Quake 2 (As an additional cost to cast this spell, sacrifice 2 lands.)
Draw 3 cards, then discard 2 cards unless you discard a land.
Drag into the EarthB
Instant (R)
Quake 1 (As an additional cost to cast this spell, sacrifice a land.)
Destroy target creature.
Masquerade is an activated ability of creature cards which reads "Masquerade [Cost]". This ability means "[Cost]: Put a mask counter on this creature. As long as it has a mask counter on it, it is masquerading.". Masquerading is a status of a creature card without inherent rules, but which can be referred to (most commonly as "As long as this creature is masquerading, [ability].".
Fairstep Attendee 1W
Creature -- Human Bard
As long as ~ is masquerading, it has vigilance.
Masquerade W,T
Reverb X (When you cast this spell, if this is the first spell you cast this turn, copy this spell X times. You may choose new targets for the copies.)
Refracted Lightning2R
Sorcery (C)
Deal 3 damage to target creature or player.
Reverb 1 (When you cast this spell, if this is the first spell you cast this turn, copy this spell 1 time. You may choose new targets for the copies.)
Resounding Search1UR
Sorcery (U)
Draw two cards, then discard two cards.
Reverb 2 (When you cast this spell, if this is the first spell you cast this turn, copy this spell 2 times. You may choose new targets for the copies.)
Vibrate With Magic1R
Instant (R)
Add RR to your mana pool.
Reverb 1 (When you cast this spell, if this is the first spell you cast this turn, copy this spell 1 time. You may choose new targets for the copies.)
Next: Unravel, Suppress, Call to Arms, Stoke
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Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Call to arms N - <cost> (<cost>, Discard this card: Put <N> 1/1 white Soldier creature token(s) onto the battlefield. Activate only as a sorcery.)
Benalish Vanguard
Creature - Human Scout Soldier
First strike
Call to arms 3 - ( , Discard this card: Put three 1/1 white Soldier creature tokens onto the battlefield. Activate only as a sorcery.)
1/1
Sunbanner Griffin
Creature - Griffin
Flying, vigilance
Call to arms 2 - ( , Discard this card: Put two 1/1 white Soldier creature tokens onto the battlefield. Activate only as a sorcery.)
2/3
Assemble the Legion
Sorcery
Search your library for up to four creature cards with a total converted mana cost of four or less and put them onto the battlefield.
Call to arms 2 - ( , Discard this card: Put two 1/1 white Soldier creature tokens onto the battlefield. Activate only as a sorcery.)
Next: The mechanic should be called parasitic, fungal or graveborn
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Fungal is a static ability found on creatures which means "If this creature would die, instead it becomes a Fungus. Fungi have no card type, though they have the creature type Fungus, and are permanents with no other text."
Wildwood Denizen G
Creature -- Fungus
Fungal
0/1
------
Spawn of Ghave 2BG
Creature -- Fungus
Fungal
Other Fungus creatures you control have fungal. (Multiple instances of Fungal are redundant.)
3/3
------
Gaea, the Great Entity GGGGGGG
Legendary Creature -- Fungus Elemental
Trample
Creatures you control have Fungal.
~ gets +2/+2 for each other Fungus you control.
Loyal HoundWW Creature - Hound (U)
Martyr, First strike
When Loyal Hound dies, tap target creature. That creature does not untap during its controller’s next untap step.
2/1
Pyre Fanatic2RR Creature - Human Shaman (R)
Martyr
When Pyre Fanatic dies, you may pay X. If you do, Pyre Fanatic deals X damage to target creature or player and you draw X cards.
3/2
Vim is haste for tap abilities. So a creature with vim can use abilities with the t symbol in the cost the turn they enter tge battlefield but they cannot attack. Thus ability can be found in all colors.
Eager PyronoviceRR
Creature - Goblin Wizard
Vim t: ~ deals 1 damage to target creature.
1/1
Affix is an activated ability of Equipment cards. Whereas Equip will attach Equipment to your creatures, Affix attaches Equipment to creatures your opponents control.
Sigil of Damnation 5
Artifact - Equipment
Equipped creature has deathtouch and "Whenever this creature attacks, sacrifice it at end of combat."
Equip 2
Affix 4
Links with other: "this creature becomes an enchantment aura that targets a creature you control. That creature gains all abilities this creature had, and +x/+y, where x was its power and y is its toughness" (kinda like bestow, but it gets 2-for-1 if the creature it targeted gets it)
Enlighten N is a keyword found on spells and abilities. It means "Reveal the top N cards of your library, put one of them into your hand, then put the rest on the bottom in any order."
Academy Students 2U
Creature -- Human Wizard
T: Enlighten 1.
1/1
----
Open Spellbook XU
Instant
Enlighten X.
----
Dack's Squire 1UR
Creature -- Human Wizard Rogue
When ~ deals combat damage to a player, enlighten 2.
Boros Officer1RW Creature - Human Soldier U
First Strike, Squad Leader (When this creature attacks, creatures you control that share a creature type with it get +1/+1 until end of turn. The first into the battle, and the last out.
3/2
Compile X (When you cast a spell with this mana cost or higher, you may cast this spell from the graveyard without paying its mana cost. Then exile it.)
Black TideB
Instant
Put a -1/-1 counter on target creature.
Compile 1B
Nature's Insight2U
Instant
Draw two cards.
Compile G
Spark of Artifice2R
Instant
Deal 3 damage to target creature or player.
If this was compiled, instead deal X damage to target creature or player, where X is the converted mana cost of the compiled spell.
Compile 3
702.104 Martyr
702.104a Martyr is a replacement effect. Martyr means "If a creature you control would die, you may sacrifice a permanent with Martyr instead."
702.104b Creatures whose death was prevented this way are considered "Martyred".
Nightingale Martyr 1W
Creature -- Human Cleric
Martyr
1/1
------
Golresa, King of Thralls 3WWBB
Legendary Creature -- Human Cleric
Other creatures you control have martyr.
Golresa, Throne's Defiler must be martyred if able.
4/4
------
Last Rites 2WW
Enchantment
Whenever a creature you control becomes martyred, exile the creature card that martyred it, then you gain life equal to twice that card's converted mana cost.
Prime - [effect] based on the number of creatures you control being equal to something else.
Wisdom Synchronist1UU
Creature - Human Wizard
Prime - Creatures you control have hexproof as long as the number of creatures you control is equal to the number of cards in your hand.
2/3
Primal Synchronist1GG
Creature - Human Druid
Prime - Creatures you control get +1/+1 and have trample as long as the number of creatures you control is equal to the number of lands you control.
3/2
Flaunt lets you reveal a card in your hand permanently and any turn after you reveal that card you may cast it for a reduced cost.
Alchemic Flame2R
Instant
~ deals 3 damage to target creature or player. Flaunt - R: reveal this card from your hand permanently. As long as ~ is revealed you may cast it for its flaunt cost, except during the turn you revealed it. Flaunt only as a sorcery.
Tedious Research1UU
Sorcery
Draw two cards. Flaunt - 1U: reveal this card from your hand permanently. As long as ~ is revealed you may cast it for its flaunt cost, except during the turn you revealed it. Flaunt only as a sorcery.
Beastial Vigor3G
Sorcery
Distribute three +1/+1 counters amongst up to two target creatures you control. Flaunt - 1G: reveal this card from your hand permanently. As long as ~ is revealed you may cast it for its flaunt cost, except during the turn you revealed it. Flaunt only as a sorcery.
Network: Whenever a spell or ability targets this permanent, copy that spell or ability targeting each other permanent with network.
Networked goblin 1RR
creature - goblin
network
heroic: whenever this creature gets targeted by a spell or ability you control, put a +1/+1 counter on it.
1/1
Enchanted net 1W
enchantment
network
whenever a spell or ability targets enchanted net, you may pay 1W to exile one spell or abilitie from the stack that targets a networked permanent you control.
Wired (Whenever a spell or ability targets this permanent, you may choose one -- Put a charge counter on target artifact you control, or put a +1/+1 counter on target creature you control.)
Metalsafe Connector3 Artifact
Wired
Other artifacts you control have "If this artifact would be destroyed, instead you may remove a charge counter from it." Designed by Urza, enjoyed by Teferi, and really, really hated by Gruul mages.
-------------------
Electroshock Therapist2RR Creature -- Human Wizard
Wired T, remove a +1/+1 counter from a creature you control: Electroshock Therapist deals 1 damage to target creature or player.
2/2 "But how does 90 Volts make you FEEL?"
*EDIT* Just noticed an interesting and unintended use of Electroshock Therapist. You can remove a +1/+1 counter from something, have him ping himself, and then put a +1/+1 counter on something else...using him as counter transference tech. Cool.
Wheeled (Whenever ~ attacks, you may tap any number of untapped non-wheeled creatures you control. If you do, ~ gets +X/+0 until end of turn, where X is the total power of the creatures tapped this way)
Rumbling juggernaut 5
artifact creature - juggernaut
wheeled, trample
Rumbling juggernaut attacks each turn if able.
5/4
Merfolk Jalopy UU
creature - merfolk
wheeled.
When Merfolk Jalopy attacks, Merfolk Jalopy deals X damage to target creature where X is the number of untapped creatures you control.
1/2
Static (Creatures with static can't attack or block)
Charged EelRU
Creature - Fish {U}
Static
Whenever a creature is dealt damage by Charged Eel, it gains Static until Charged Eel leaves the battlefield. t: Charged Eel deals 1 damage to target creature.
0/2
Electric Terrain2R
Enchantment {R}
All creatures have Static. 3: Creatures you control loose Static until the end of the turn. Any player may activate this abillity
Photosyntesis. ( Whenever you untap a land, you may untap Summerwind Elf as well. If you do, add mana equal to its casting cost to your mana pool. )
1/1
*** Replenishing Glades2GGG
Enchantment
Creatures you control have Photosyntesis. ( Whenever you untap a land, you may untap creatures you control as well. If you do, add mana equal to their casting cost to your mana pool. )
***
Moulder X (This enters play with X decay counters on it. When this is untapped at the end of your turn, remove a decay counter from it. If there are no decay counters left, sacrifice this.)
Gargantuan (This creature cannot be blocked except by creatures with a total toughness greater than or equal to its power.)
Ancient Behemoth4GGG Creature – Elemental
Gargantuan The earth trembles beneath its feet.
9/9
Linebreaker Charger2RR Creature – Beast
Gargantuan
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) Clear the way!!!
3/3
Rabid (Whenever this creature deals combat damage to another creature, that creature gains Rabid. Creatures with rabid attack every turn if able)
Aberrant Hound 1RG
Creature - Hound {u}
Haste, Rabid
All creatures must block Aberrant Hound if able.
4/1
Rabid Bite B
Instant {c}
Untap target creature. It gains Rabid until the end of the turn.
Skoll, The First To Be Infected 3BG
Legendary Creature - Wolf
Rabid,Intimidate
Creatures you control with Rabid have Hexproof.
Whenever a creature with Rabid deals damage to a player, put two poison counters on that player.
5/4
Next: Insomnia
Coumpound Eyes
Prankster
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Faerie Fire 2RR
Sorcery
Deal 4 damage to target creature or player. If this is countered, pixilate 2.
Sprite Simulacrum 2GG
Artifact Creature - Faerie Construct
When ~ dies, pixilate X, where X is ~'s toughness.
3/3
Oona's Blessing 2
Instant
Pixilate X, where X is your devotion to black and blue.
Next: Gargantuan, Mission, Masquerade or Quake
Rumble Elemental 2R
Creature - Elemental (C)
Quake 1 (As an additional cost to cast this spell, sacrifice 1 land.)
4/3
Seismic Discovery UU
Instant (U)
Quake 2 (As an additional cost to cast this spell, sacrifice 2 lands.)
Draw 3 cards, then discard 2 cards unless you discard a land.
Drag into the Earth B
Instant (R)
Quake 1 (As an additional cost to cast this spell, sacrifice a land.)
Destroy target creature.
Next: Masquerade, Call To Arms, Wrath, Invoke
Fairstep Attendee 1W
Creature -- Human Bard
As long as ~ is masquerading, it has vigilance.
Masquerade W,T
2/2
---
Lasmala, Dancing Master 2UR
Legendary Creature -- Elf Bard
First strike
Masquerading creatures you control have first strike and hexproof.
Masquerade 2UR
3/3
---
Costume Perfectionisto 3GG
Creature -- Elf
Other creatures you control have masquerade, where their masquerade cost is equal to their mana cost.
3/2
---
Next: Reverb, Martyr, Vilify
Refracted Lightning 2R
Sorcery (C)
Deal 3 damage to target creature or player.
Reverb 1 (When you cast this spell, if this is the first spell you cast this turn, copy this spell 1 time. You may choose new targets for the copies.)
Resounding Search 1UR
Sorcery (U)
Draw two cards, then discard two cards.
Reverb 2 (When you cast this spell, if this is the first spell you cast this turn, copy this spell 2 times. You may choose new targets for the copies.)
Vibrate With Magic 1R
Instant (R)
Add RR to your mana pool.
Reverb 1 (When you cast this spell, if this is the first spell you cast this turn, copy this spell 1 time. You may choose new targets for the copies.)
Next: Unravel, Suppress, Call to Arms, Stoke
Creature - Human Scout Soldier
First strike
Call to arms 3 - ( , Discard this card: Put three 1/1 white Soldier creature tokens onto the battlefield. Activate only as a sorcery.)
1/1
Creature - Griffin
Flying, vigilance
Call to arms 2 - ( , Discard this card: Put two 1/1 white Soldier creature tokens onto the battlefield. Activate only as a sorcery.)
2/3
Sorcery
Search your library for up to four creature cards with a total converted mana cost of four or less and put them onto the battlefield.
Call to arms 2 - ( , Discard this card: Put two 1/1 white Soldier creature tokens onto the battlefield. Activate only as a sorcery.)
Next: The mechanic should be called parasitic, fungal or graveborn
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Wildwood Denizen G
Creature -- Fungus
Fungal
0/1
------
Spawn of Ghave 2BG
Creature -- Fungus
Fungal
Other Fungus creatures you control have fungal. (Multiple instances of Fungal are redundant.)
3/3
------
Gaea, the Great Entity GGGGGGG
Legendary Creature -- Fungus Elemental
Trample
Creatures you control have Fungal.
~ gets +2/+2 for each other Fungus you control.
7/7
------
Next -- Martyr, Vilify or Links With [value]
Indentured Ghoul 3B
Creature - Zombie (C)
Martyr
1/2
Loyal Hound WW
Creature - Hound (U)
Martyr, First strike
When Loyal Hound dies, tap target creature. That creature does not untap during its controller’s next untap step.
2/1
Pyre Fanatic 2RR
Creature - Human Shaman (R)
Martyr
When Pyre Fanatic dies, you may pay X. If you do, Pyre Fanatic deals X damage to target creature or player and you draw X cards.
3/2
Next Up: Vilify, Vim, or Volatile
Eager Pyronovice RR
Creature - Goblin Wizard
Vim
t: ~ deals 1 damage to target creature.
1/1
Inspired Treetender GG
Creature - Elf Druid
Vim
t: untap target land.
2/2
Ambitious Umbramancer 1B
Creature - Human Wizard
Vim
t: target player loses 1 life.
1/1
Studious Apprentice UU
Creature - Merfolk Wizard
Vim
t: draw a card, then discard a card.
1/1
Devout Acolyte 1W
Creature - Cat Cleric
Vim
t: prevent the next 1 damage that would be dealt to target creature.
1/1
Next
Affix, Symbiotic, or Spellsink
Sigil of Damnation 5
Artifact - Equipment
Equipped creature has deathtouch and "Whenever this creature attacks, sacrifice it at end of combat."
Equip 2
Affix 4
Next -- Vilify, Links with other, Mutate
linking spirit U
unblockable, links with other
0/1
linked anger 2GG
trample, links with other
4/1
next: pay, assemble, enlighten.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Academy Students 2U
Creature -- Human Wizard
T: Enlighten 1.
1/1
----
Open Spellbook XU
Instant
Enlighten X.
----
Dack's Squire 1UR
Creature -- Human Wizard Rogue
When ~ deals combat damage to a player, enlighten 2.
----
Next -- Vilify, Mutate, AEthertouch, Squad Leader
Creature - Human Soldier U
First Strike, Squad Leader (When this creature attacks, creatures you control that share a creature type with it get +1/+1 until end of turn.
The first into the battle, and the last out.
3/2
Keywords - Compile, Execute, Solve
Black Tide B
Instant
Put a -1/-1 counter on target creature.
Compile 1B
Nature's Insight 2U
Instant
Draw two cards.
Compile G
Spark of Artifice 2R
Instant
Deal 3 damage to target creature or player.
If this was compiled, instead deal X damage to target creature or player, where X is the converted mana cost of the compiled spell.
Compile 3
Next: Gargantuan, Martyr or Deviant
702.104a Martyr is a replacement effect. Martyr means "If a creature you control would die, you may sacrifice a permanent with Martyr instead."
702.104b Creatures whose death was prevented this way are considered "Martyred".
Nightingale Martyr 1W
Creature -- Human Cleric
Martyr
1/1
------
Golresa, King of Thralls 3WWBB
Legendary Creature -- Human Cleric
Other creatures you control have martyr.
Golresa, Throne's Defiler must be martyred if able.
4/4
------
Last Rites 2WW
Enchantment
Whenever a creature you control becomes martyred, exile the creature card that martyred it, then you gain life equal to twice that card's converted mana cost.
------
Next -- Vilify, Mutate, Aethertouch, Prime
Wisdom Synchronist 1UU
Creature - Human Wizard
Prime - Creatures you control have hexproof as long as the number of creatures you control is equal to the number of cards in your hand.
2/3
Primal Synchronist 1GG
Creature - Human Druid
Prime - Creatures you control get +1/+1 and have trample as long as the number of creatures you control is equal to the number of lands you control.
3/2
Next: Flaunt, Dissect, Authority, or Pulse
Alchemic Flame 2R
Instant
~ deals 3 damage to target creature or player.
Flaunt - R: reveal this card from your hand permanently. As long as ~ is revealed you may cast it for its flaunt cost, except during the turn you revealed it. Flaunt only as a sorcery.
Tedious Research 1UU
Sorcery
Draw two cards.
Flaunt - 1U: reveal this card from your hand permanently. As long as ~ is revealed you may cast it for its flaunt cost, except during the turn you revealed it. Flaunt only as a sorcery.
Beastial Vigor 3G
Sorcery
Distribute three +1/+1 counters amongst up to two target creatures you control.
Flaunt - 1G: reveal this card from your hand permanently. As long as ~ is revealed you may cast it for its flaunt cost, except during the turn you revealed it. Flaunt only as a sorcery.
Next
Transmit
Network
Node
Merge
Networked goblin 1RR
creature - goblin
network
heroic: whenever this creature gets targeted by a spell or ability you control, put a +1/+1 counter on it.
1/1
Enchanted net 1W
enchantment
network
whenever a spell or ability targets enchanted net, you may pay 1W to exile one spell or abilitie from the stack that targets a networked permanent you control.
next:
fields
wheeled
wired
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Metalsafe Connector 3
Artifact
Wired
Other artifacts you control have "If this artifact would be destroyed, instead you may remove a charge counter from it."
Designed by Urza, enjoyed by Teferi, and really, really hated by Gruul mages.
-------------------
Electroshock Therapist 2RR
Creature -- Human Wizard
Wired
T, remove a +1/+1 counter from a creature you control: Electroshock Therapist deals 1 damage to target creature or player.
2/2
"But how does 90 Volts make you FEEL?"
*EDIT* Just noticed an interesting and unintended use of Electroshock Therapist. You can remove a +1/+1 counter from something, have him ping himself, and then put a +1/+1 counter on something else...using him as counter transference tech. Cool.
Next:
Mindlocked
Fields
Wheeled
Rumbling juggernaut 5
artifact creature - juggernaut
wheeled, trample
Rumbling juggernaut attacks each turn if able.
5/4
Merfolk Jalopy UU
creature - merfolk
wheeled.
When Merfolk Jalopy attacks, Merfolk Jalopy deals X damage to target creature where X is the number of untapped creatures you control.
1/2
next:
fielded
enemy
leaf
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Rage Bear 2G
Creature - Bear {c}
Enemy G
2/2
Wavelock 3UU
Enchantment - Aura {u}
Enemy UU
Enchant Creature
Enchanted creature doesn't untap during it's controllers next untap step.
Next:
Photosynthesis
Meditate
Contagious
Charged Eel RU
Creature - Fish {U}
Static
Whenever a creature is dealt damage by Charged Eel, it gains Static until Charged Eel leaves the battlefield.
t: Charged Eel deals 1 damage to target creature.
0/2
Paralyze R
Enchantment - Aura {C}
Enchant Creature
Enchanted creature have Static
Electric Terrain 2R
Enchantment {R}
All creatures have Static.
3: Creatures you control loose Static until the end of the turn. Any player may activate this abillity
Next:
Photosyntesis
Contagious
Insomnia
Summerwind Elf G
Creature - Elf
Photosyntesis. ( Whenever you untap a land, you may untap Summerwind Elf as well. If you do, add mana equal to its casting cost to your mana pool. )
1/1
***
Replenishing Glades 2GGG
Enchantment
Creatures you control have Photosyntesis. ( Whenever you untap a land, you may untap creatures you control as well. If you do, add mana equal to their casting cost to your mana pool. )
***
NEXT:
Chthonicide
Moulder
Verbiage
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Goblin Psychopath 1R
Creature - Goblin Berserker
Haste, Moulder 2
2/2
Flickering Spirit 2W
Creature - Spirit
Flying, Vigilance, Moulder 1
6/6
Clarion Colossus 6
Artifact Creature - Construct
Moulder 3
If ~ is untapped at the end of your turn, untap each creature you control.
3/3
Next: Gargantuan, Template or Deviant
Ancient Behemoth 4GGG
Creature – Elemental
Gargantuan
The earth trembles beneath its feet.
9/9
Linebreaker Charger 2RR
Creature – Beast
Gargantuan
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Clear the way!!!
3/3
Next:
Acumen
Frenzy
Rabid
Aberrant Hound 1RG
Creature - Hound {u}
Haste, Rabid
All creatures must block Aberrant Hound if able.
4/1
Rabid Bite B
Instant {c}
Untap target creature. It gains Rabid until the end of the turn.
Skoll, The First To Be Infected 3BG
Legendary Creature - Wolf
Rabid,Intimidate
Creatures you control with Rabid have Hexproof.
Whenever a creature with Rabid deals damage to a player, put two poison counters on that player.
5/4
Next:
Insomnia
Coumpound Eyes
Prankster