Beeble Pit 6
Artifact
Whenever you cast a blue instant, put a 0/1 blue beeble creature token onto the battlefield with lyse 2.
Next:
Craft
Dual-Wield
Eldritch
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I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Eldritch (A deck may contain at most one copy of this card. If this permanent or card in your library would change zones, instead it doesn't.)
Gaea, the Earthmother
Legendary Creature - Fundamental Incarnation
~ can't be countered.
Eldritch (A deck may contain at most one copy of this card. If this permanent or card in your library would change zones, instead it doesn't.)
This creature can block any creature. Contempt for Mortals - Non-Fundamental creatures get -X/-X, where X is the number of Saprolings you control.
Whenever a nontoken creature enters the battlefield, put a 1/1 green Fundamental Saproling creature token onto the battlefield.
15/20
Immolate (Whenever this creature deals combat damage to a creature, put a blaze counter on it. Creature's with blaze counters have "At the beginning of your upkeep, this creature deals 1 damage to you.")
Trace (When you cast this spell from your hand, you may pay X life. If you do, you may cast X cards with the same name as this spell from your graveyard without paying their mana costs.)
Spark Manifestation (Common)
Cost: 1R
Creature - Elemental
Trace (When you cast this spell from your hand, you may pay X life. If you do, you may cast X cards with the same name as this spell from your graveyard without paying their mana costs.)
Haste, Trample
At end of turn, sacrifice Spark Manifestation.
3/1
Rapid Exploration (Uncommon)
Cost: 1G
Instant
Trace (When you cast this spell from your hand, you may pay X life. If you do, you may cast X cards with the same name as this spell from your graveyard without paying their mana costs.)
Search your library for a basic land card, put it onto the battlefield and shuffle your library.
Soul Trap (Rare)
Cost: 6
Artifact
Trace (When you cast this spell from your hand, you may pay X life. If you do, you may cast X cards with the same name as this spell from your graveyard without paying their mana costs.)
Soul Trap enters the battlefield tapped.
Pay 2 life, T, sacrifice Soul Trap: You may choose a creature card you own from outside the game, reveal that card, and put it into onto the battlefield tapped.
Next: Dispense, Invoke or Fatewarp
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Fatewarp (Fatewarping a permanent means until end of turn, if that permanent would leave the battlefield, exile that permanent instead, then return it to your control at the beginning of the next end step) Found in blue and black
Gone with the Wind2UU
Instant
Counter target spell. Fatewarp each permanent that spell's controller controls with the same converted mana cost as that spell.
Qaxistorus4BBB
Creature - Elemental
Whenever ~ deals combat damage to a player, you may pay BB. If you do, fatewarp all nonland permanents.
6/5
Awe (When this permanent enters the battlefield or attacks, you may pay 1. If you do, tap target creature.)
Seasoned Swordsman (Common)
Cost: W
Creature - Kor Soldier
Awe (When this permanent enters the battlefield or attacks, you may pay 1. If you do, tap target creature.)
1/1
Kor Berserker (Uncommon)
Cost: 1WR
Creture - Kor Berserker
Haste, Awe (When this permanent enters the battlefield or attacks, you may pay 1. If you do, tap target creature.)
3/2
Venerable Dragon (Rare)
Cost: 5R
Creature - Dragon
Flying, Awe
When Venerable Dragon attacks, you may pay XR. If you do, it deals X damage to target tapped creature.
4/4
Next: Dispense, Invoke or Taint
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Invoke <COST> - <COST>: Trigger up to one ability this permanent has as if it just entered the battlefield. Invoke only as a sorcery.
Found in all colors. Inspiration drawn from Invoker cycles of creatures.
Glade Seeker1GG
Creature - Elf (C)
When Glade Seeker enters the battlefield, you may search your library for up to two basic land cards, reveal them and then put them into your hand. If you do, shuffle your library and sacrifice Glade Seeker.
Invoke 1G
1/2
Chillwind Invoker2UU
Creature - Bird Wizard (U)
Flying
When Chillwind Invoker enters the battlefield, tap all creatures target opponent controls.
Invoke 3UUU
2/1
War-driver1RR
Creature - Ogre (R)
When War-driver enters the battlefield, target creature you control gets +2/+0 and has haste until end of turn and War-driver deals 1 damage to that creature.
Invoke RRR
3/3
Invoker's Mantle2RWU
Enchantment - Aura (M)
Enchant creature
Enchanted creature has Invoke X where X is that creature’s converted mana cost.
Whenever enchanted creature invokes, copy the ability it triggers. You may choose new targets for that copy.
Trinivus4
Artifact Creature — Construct
Flying Divisible - Exile this: Put into play X 1/1 colorless Construct artifact creature tokens with flying, where X is this card's power.
3/3
Turbellaria Hydra4G
Creature — Hydra Slug 1G: ~ gains +1/+1 until end of turn. Divisible - Exile this: Put into play X 1/1 green Hydra Slug creature tokens, where X is this card's power.
2/3
Blasting Beebles4UU
Creature - Beeble
Blasting Beebles can't be blocked as long as defending player controls an artifact. Divisible - Exile this: Put into play X 1/1 blue Beeble creature tokens, where X is this card's power. These tokens have "This can't be blocked as long as defending player controls an artifact."
4/4
Plunder (If this deals damage to an opponent, you may exile the top card of that player’s library. If you do, you may cast that card from exile until end of turn.)
Found primarily in Red and Blue with some bleed into Black and Green.
Filching Braggart2RR
Creature - Human Rogue (C)
Plunder
3/2
Spellstealer Siren 1UU
Creature - Merfolk (U)
Plunder
Whenever you cast a spell from exile, untap Spellstealer Siren. T: Target creature attacks this turn if able.
1/3
Specular Coatl1GU
Creature - Snake (R)
Flying, Plunder
Other snake creatures you control get +1/+1 and have Plunder.
2/2
Boast is a pseudo-keyword similar to Hellbent or Landfall. If the creature with Boast has the highest power on the battlefield, it gets to do something special.
Orcish Piker3R
Creature - Orc (C) Boast - If Orcish Piker has the highest power on the battlefield, it has first strike.
4/1
Inflated Shade4B
Creature - Shade (U) Boast - If Inflated Shade has the highest power on the battlefield, it has intimidate.
:symb:: Inflated Shade gets +1/+1 until end of turn.
1/1
Boastful Demon3BR
Creature - Demon (R) Boast - T: Destroy target creature. Put a +1/+1 counter on Boastful Demon. Activate this ability only if Boastful Demon has the highest power on the battlefield.
5/3
Beacon-(As long as this is the only nonland card the player controls that has the permanent's specific colors, this card's beacon is on. The card's beacon is off once another permanent enters the battlefield with the same colors as the card which the player also controls. e.g. A blue/green card does not turn off the beacon of a blue card, but a colorless card turns off the beacon of another colorless card.)
Forerunner Guardian2W
Creature - Human Soldier Flagbearer
Vigilance Beacon -When ~'s beacon is off, creatures you control get +0/+1.
2/3
Magma Harvester1R
Creature - Elemental Citizen Beacon - When ~'s beacon is on, at the beginning of each upkeep, add R to your mana pool. When ~'s beacon is off, at the beginning of each upkeep, deal 1 damage to target creature.
1/1
Basilisk Alpha2BG
Creature - Basilisk Beacon - When ~'s beacon is on, creatures you control gain deathtouch. A leader at heart, but a despiser of his own kind.
3/4
Urgency (Whenever you search your library, you may cast this spell from your library.)
Cleanse the Realm :2mana::symw::symw:
Sorcery
Urgency (Whenever you search your library, you may cast ~ from your library.)
Destroy all enchantments.
next-
Condone, Forethought, Hindsight
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Adapt (When this permanent enters the battlefield, you may exile a card from a graveyard. This permanent has protectionfrom cards with the same name as exiled cards.)
Vedalken Abjurer (Common)
Cost: 1U
Creature - Vedalken Wizard
Adapt (When this permanent enters the battlefield, you may exile a card from a graveyard. This permanent has protectionfrom cards with the same name as exiled cards.) T: Target player puts the top card from his or her library into his or her graveyard.
1/3
Royal Jailer (Uncommon)
Cost: 2WW
Creature - Human Soldier
Adapt (When this permanent enters the battlefield, you may exile a card from a graveyard. This permanent has protectionfrom cards with the same name as exiled cards.)
When Royal Jailer enters the battlefield, exile target creature an opponent controls until Royal Jailer leaves the battlefield.
2/3
Pelladus Mistweaver (Rare)
Cost: 3WU
Creature - Human Knight Wizard
Flash, Adapt
When Pelladus Mistweaver enters the battlefield, you may exile target spell or nonland permanent.
2/2
Next: Paradox, Dispense, Taint
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Nihilist Strike 1BB
Instant
Destroy target creature.
Paradox--if ~ is on the stack and no longer has a legal target, you may replace all instances of a particular card type in the text of this card to the card type of your choice.
Obnoxious Painting 2
Enchantment-Aura
Enchant permanent
Taint--Permanents targeted by this spell become the color or colors of mana spent to cast this spell (this effect remains indefinitely).
Bunny hop (A creature with bunny hop can't be blocked except by Bunnies, Hares, Rabbits, or creatures with bunny hop.)
Chubby Bunny3W Creature - Rabbit {R}
Defender
Bunny hop (This creature can't be blocked except by Bunnies, Hares, Rabbits, or creatures with bunny hop.) 3W, Put a marshmallow in your mouth, say "Chubby Bunny", and don't chew, swallow, or spit out the marshmallow until you leave the game: ~ loses defender until end of turn.
2/6
Desperate for FoodBG Instant {R}
You may cast ~ targeting only a Bunny, Hare, or Rabbit creature or a creature with bunny hop if that creature could be a target of ~.
Destroy target creature. It can't be regenerated.
---
Next:
Sing
Play the (insert musical instrument here)
Emboss
Meld
Private Mod Note
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
This sings. (If this shares a color with the current song, the number of verses increases by 1. Otherwise, start a new song with verse 1. Either way the current song now has the colors of this.)
Satyr Harmonist :1mana::symg:
Creature - Satyr Bard (U)
At the beginning of your upkeep, you may have ~ sing. If you do, you gain life equal to the number of verses of the current song. (If this shares a color with the current song, the number of verses increases by 1. Otherwise, start a new song with verse 1. Either way the current song now has the colors of this.)
2/2
Warsinger's Lute
Tribal Artifact - Bard Equipment
Whenever equipped creature attacks, you may have it sing.
Equipped creature gets +X/+X, where X is the number of verses in the current song.
Equip
Next: Axegrinding, Gather and/or Cyclone
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Axegrinding (If this creature deals damage to another creature and both remain on the battlefield after damage is dealt, this creature then fights that creature.)
Ill-Tempered LumberjackRR
Creature - Human Berserker
Axegrinding
2/1
Bloodhunt Tracker2RG
Creature - Human Archer
Reach, Axegrinding T: ~ deals 1 damage to target creature with flying.
2/3
Kroggz, Brawl Instigator3RR
Legendary Creature - Orc Warrior
Axegrinding R: Kroggz deals 1 damage to target creature. 2R,T, Sacrifice another creature or artifact: Kroggz deals 4 damage to each creature you don't control.
4/2
It transpires. (If its untapped, tap it. Otherwise put a -1/-1 counter on it.)
Blazing Sun
Sorcery
Two target creatures transpire. (Tap each of them that is untapped. Put a -1/-1 counter on each that isn't.)
Sweat Golem
Artifact Creature - Golem
~ doesn't untap during your untap step.
At the beginning of your upkeep, ~ transpires.
Whenever a creature dies, you may untap ~. Its creator promised to put a lot of sweat and blood into its construction. Now it craves to balance the two.
4/6
Next: Blaze, Glory and/or Cyclone
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Skyfolk Jailer1G
Creature - Elf Warrior (C) Cyclone - Whenever a creature gains or loses flying, put a +1/+1 counter on Skyfolk Jailer.
1/1
Terrestrial Impact1R
Sorcery (U)
Terrestrial Impact deals 4 damage to target creature without flying. Cyclone - Terrestrial Impact deals an additional 2 damage to each creature without flying if a creature gained or lost flying this turn.
Crosswind Centurion3WW
Creature - Angel (R)
Flying Cyclone - Whenever a creature gains or loses flying, Crosswind Centurion gains double strike until end of turn.
4/4
You Go, I'll Stay Scheme
When you set this scheme in motion, isolate up to three target creatures. (An isolated creature can attack and block only if each attacking or blocking creature is isolated.)
Dunce Cap2 Artifact - Adornment {U}
Equipped creature is isolated. (An isolated creature can attack and block only if each attacking or blocking creature is isolated.)
Adorn 1(1: Attach this to target creature an opponent controls. Adorn only as a sorcery.)
Juror of Emelyn3WU Creature - Faerie Wizard {R}
Flying, hexproof WU: Isolate target creature. Then draw a card for each isolated creature on the battlefield.
3/3
---
Next:
Fossilize
Stoneskin
Refract
Private Mod Note
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
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Blast-hex 1B
Instant
Put a -1/-1 counter on target creature.
Flashback 2B
Recur 3B
Next:
Immolate
Calcify
Hydrolyze
Lyse
Heiromancy
Cytospam hulk 4GG
Creature - Mutant Ooze
Trample
Lyse 9
5/5
Infected Elf BG
Creature - Elf Mutant
Lyse 4
2/1
Beeble Pit 6
Artifact
Whenever you cast a blue instant, put a 0/1 blue beeble creature token onto the battlefield with lyse 2.
Next:
Craft
Dual-Wield
Eldritch
Gaea, the Earthmother
Legendary Creature - Fundamental Incarnation
~ can't be countered.
Eldritch (A deck may contain at most one copy of this card. If this permanent or card in your library would change zones, instead it doesn't.)
This creature can block any creature.
Contempt for Mortals - Non-Fundamental creatures get -X/-X, where X is the number of Saprolings you control.
Whenever a nontoken creature enters the battlefield, put a 1/1 green Fundamental Saproling creature token onto the battlefield.
15/20
Next:
Immolate
Calcify
Hydrolyze
Elite
Heiromancy
Flameunguis
RR
Creature - Elemental
Uncommon
First strike
Immolate
2/2
Bloodletting
Obstruct
Trace
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
Spark Manifestation (Common)
Cost: 1R
Creature - Elemental
Trace (When you cast this spell from your hand, you may pay X life. If you do, you may cast X cards with the same name as this spell from your graveyard without paying their mana costs.)
Haste, Trample
At end of turn, sacrifice Spark Manifestation.
3/1
Rapid Exploration (Uncommon)
Cost: 1G
Instant
Trace (When you cast this spell from your hand, you may pay X life. If you do, you may cast X cards with the same name as this spell from your graveyard without paying their mana costs.)
Search your library for a basic land card, put it onto the battlefield and shuffle your library.
Soul Trap (Rare)
Cost: 6
Artifact
Trace (When you cast this spell from your hand, you may pay X life. If you do, you may cast X cards with the same name as this spell from your graveyard without paying their mana costs.)
Soul Trap enters the battlefield tapped.
Pay 2 life, T, sacrifice Soul Trap: You may choose a creature card you own from outside the game, reveal that card, and put it into onto the battlefield tapped.
Next: Dispense, Invoke or Fatewarp
Gone with the Wind 2UU
Instant
Counter target spell. Fatewarp each permanent that spell's controller controls with the same converted mana cost as that spell.
Qaxistorus 4BBB
Creature - Elemental
Whenever ~ deals combat damage to a player, you may pay BB. If you do, fatewarp all nonland permanents.
6/5
Space-Time Distortion 1UB
Instant
Fatewarp target creature.
Next:
Breach
Machismo
Variegate
Creature - Goblin
Breach 4R (You may cast this card for its breach cost. It gains haste and is unblockable this turn.)
4/1
Next:
Fabricate
Shatter
Awe
Dar'jargo
Seasoned Swordsman (Common)
Cost: W
Creature - Kor Soldier
Awe (When this permanent enters the battlefield or attacks, you may pay 1. If you do, tap target creature.)
1/1
Kor Berserker (Uncommon)
Cost: 1WR
Creture - Kor Berserker
Haste, Awe (When this permanent enters the battlefield or attacks, you may pay 1. If you do, tap target creature.)
3/2
Venerable Dragon (Rare)
Cost: 5R
Creature - Dragon
Flying, Awe
When Venerable Dragon attacks, you may pay XR. If you do, it deals X damage to target tapped creature.
4/4
Next: Dispense, Invoke or Taint
Found in all colors. Inspiration drawn from Invoker cycles of creatures.
Glade Seeker 1GG
Creature - Elf (C)
When Glade Seeker enters the battlefield, you may search your library for up to two basic land cards, reveal them and then put them into your hand. If you do, shuffle your library and sacrifice Glade Seeker.
Invoke 1G
1/2
Chillwind Invoker 2UU
Creature - Bird Wizard (U)
Flying
When Chillwind Invoker enters the battlefield, tap all creatures target opponent controls.
Invoke 3UUU
2/1
War-driver 1RR
Creature - Ogre (R)
When War-driver enters the battlefield, target creature you control gets +2/+0 and has haste until end of turn and War-driver deals 1 damage to that creature.
Invoke RRR
3/3
Invoker's Mantle 2RWU
Enchantment - Aura (M)
Enchant creature
Enchanted creature has Invoke X where X is that creature’s converted mana cost.
Whenever enchanted creature invokes, copy the ability it triggers. You may choose new targets for that copy.
Up Next: Spoil, Hornswaggle, or Converge
Soul Protector 1W
Creature - Cleric
Converge
Soul Protector has protection from its colors.
2/2
Soul Violator 2B
Creature - Horror
Converge
Soul Violator gets -X/-X, where X is equal to the number of cards in your hand.
5/5
Next: Plunder, Deviant, Divisible, Clarity
Artifact Creature — Construct
Flying
Divisible - Exile this: Put into play X 1/1 colorless Construct artifact creature tokens with flying, where X is this card's power.
3/3
Turbellaria Hydra 4G
Creature — Hydra Slug
1G: ~ gains +1/+1 until end of turn.
Divisible - Exile this: Put into play X 1/1 green Hydra Slug creature tokens, where X is this card's power.
2/3
Blasting Beebles 4UU
Creature - Beeble
Blasting Beebles can't be blocked as long as defending player controls an artifact.
Divisible - Exile this: Put into play X 1/1 blue Beeble creature tokens, where X is this card's power. These tokens have "This can't be blocked as long as defending player controls an artifact."
4/4
Next: Plunder, Deviant, Spoil or Horns***gle
Found primarily in Red and Blue with some bleed into Black and Green.
Filching Braggart 2RR
Creature - Human Rogue (C)
Plunder
3/2
Spellstealer Siren 1UU
Creature - Merfolk (U)
Plunder
Whenever you cast a spell from exile, untap Spellstealer Siren.
T: Target creature attacks this turn if able.
1/3
Specular Coatl 1GU
Creature - Snake (R)
Flying, Plunder
Other snake creatures you control get +1/+1 and have Plunder.
2/2
Next: Boast, Brag, Brand, or Beacon
Orcish Piker 3R
Creature - Orc (C)
Boast - If Orcish Piker has the highest power on the battlefield, it has first strike.
4/1
Inflated Shade 4B
Creature - Shade (U)
Boast - If Inflated Shade has the highest power on the battlefield, it has intimidate.
:symb:: Inflated Shade gets +1/+1 until end of turn.
1/1
Boastful Demon 3BR
Creature - Demon (R)
Boast - T: Destroy target creature. Put a +1/+1 counter on Boastful Demon. Activate this ability only if Boastful Demon has the highest power on the battlefield.
5/3
Next: Brand, Beacon, Flay, or Roil
Forerunner Guardian 2W
Creature - Human Soldier Flagbearer
Vigilance
Beacon -When ~'s beacon is off, creatures you control get +0/+1.
2/3
Magma Harvester 1R
Creature - Elemental Citizen
Beacon - When ~'s beacon is on, at the beginning of each upkeep, add R to your mana pool. When ~'s beacon is off, at the beginning of each upkeep, deal 1 damage to target creature.
1/1
Basilisk Alpha 2BG
Creature - Basilisk
Beacon - When ~'s beacon is on, creatures you control gain deathtouch.
A leader at heart, but a despiser of his own kind.
3/4
Next: Enigma, Poppycock, Hornswaggle, DOOMED!.
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
Creature - Weird Wizard
Enigma 1 (Each players handsize is reduced by 1.)
1/2
Dissappearing Ghost 2B
Creature - Spirit
Enigma 2 (Each players handsize is reduced by 2.)
~ can't block and can't be blocked.
2/1
Next:
Urgency
or
Consolidate
Cleanse the Realm :2mana::symw::symw:
Sorcery
Urgency (Whenever you search your library, you may cast ~ from your library.)
Destroy all enchantments.
next-
Condone, Forethought, Hindsight
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Pragmatic Arsonist :2mana::symr:
Creature- Imp Rogue
Condone instead of block, ~ does one point direct damage to target creature.
"Sometimes to set up the perfect burn, sacrifices must be made" Orric the Singed
2/1
Memory Eater Imp :1mana::symu::symb:
Creature- Imp
flash, flying
Condone instead of block, target player discards two cards.
Many have tried to describe what these imps look like, but find their head gets cloudy when they try to recall.
1/1
Blood Contract
Artifact
Target creature you control Condones instead of blocking, sacrifice ~ and target creature your opponent controls.
Once a contract is written it can not be broken.
___________________________________
Next up: Hindsight, Paradox or Adapt
Vedalken Abjurer (Common)
Cost: 1U
Creature - Vedalken Wizard
Adapt (When this permanent enters the battlefield, you may exile a card from a graveyard. This permanent has protection from cards with the same name as exiled cards.)
T: Target player puts the top card from his or her library into his or her graveyard.
1/3
Royal Jailer (Uncommon)
Cost: 2WW
Creature - Human Soldier
Adapt (When this permanent enters the battlefield, you may exile a card from a graveyard. This permanent has protection from cards with the same name as exiled cards.)
When Royal Jailer enters the battlefield, exile target creature an opponent controls until Royal Jailer leaves the battlefield.
2/3
Pelladus Mistweaver (Rare)
Cost: 3WU
Creature - Human Knight Wizard
Flash, Adapt
When Pelladus Mistweaver enters the battlefield, you may exile target spell or nonland permanent.
2/2
Next: Paradox, Dispense, Taint
Instant
Destroy target creature.
Paradox--if ~ is on the stack and no longer has a legal target, you may replace all instances of a particular card type in the text of this card to the card type of your choice.
Obnoxious Painting 2
Enchantment-Aura
Enchant permanent
Taint--Permanents targeted by this spell become the color or colors of mana spent to cast this spell (this effect remains indefinitely).
Next:
Bunny Hop
Atrophy
Subjugate
Chubby Bunny 3W
Creature - Rabbit {R}
Defender
Bunny hop (This creature can't be blocked except by Bunnies, Hares, Rabbits, or creatures with bunny hop.)
3W, Put a marshmallow in your mouth, say "Chubby Bunny", and don't chew, swallow, or spit out the marshmallow until you leave the game: ~ loses defender until end of turn.
2/6
Desperate for Food BG
Instant {R}
You may cast ~ targeting only a Bunny, Hare, or Rabbit creature or a creature with bunny hop if that creature could be a target of ~.
Destroy target creature. It can't be regenerated.
---
Next:
Sing
Play the (insert musical instrument here)
Emboss
Meld
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Creature - Satyr Bard (U)
At the beginning of your upkeep, you may have ~ sing. If you do, you gain life equal to the number of verses of the current song. (If this shares a color with the current song, the number of verses increases by 1. Otherwise, start a new song with verse 1. Either way the current song now has the colors of this.)
2/2
Tribal Artifact - Bard Equipment
Whenever equipped creature attacks, you may have it sing.
Equipped creature gets +X/+X, where X is the number of verses in the current song.
Equip
Next: Axegrinding, Gather and/or Cyclone
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Ill-Tempered Lumberjack RR
Creature - Human Berserker
Axegrinding
2/1
Bloodhunt Tracker 2RG
Creature - Human Archer
Reach, Axegrinding
T: ~ deals 1 damage to target creature with flying.
2/3
Kroggz, Brawl Instigator 3RR
Legendary Creature - Orc Warrior
Axegrinding
R: Kroggz deals 1 damage to target creature.
2R,T, Sacrifice another creature or artifact: Kroggz deals 4 damage to each creature you don't control.
4/2
Next: Transpire, or Distract
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Sorcery
Two target creatures transpire. (Tap each of them that is untapped. Put a -1/-1 counter on each that isn't.)
Artifact Creature - Golem
~ doesn't untap during your untap step.
At the beginning of your upkeep, ~ transpires.
Whenever a creature dies, you may untap ~.
Its creator promised to put a lot of sweat and blood into its construction. Now it craves to balance the two.
4/6
Next: Blaze, Glory and/or Cyclone
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Elf Warrior (C)
Cyclone - Whenever a creature gains or loses flying, put a +1/+1 counter on Skyfolk Jailer.
1/1
Terrestrial Impact 1R
Sorcery (U)
Terrestrial Impact deals 4 damage to target creature without flying.
Cyclone - Terrestrial Impact deals an additional 2 damage to each creature without flying if a creature gained or lost flying this turn.
Crosswind Centurion 3WW
Creature - Angel (R)
Flying
Cyclone - Whenever a creature gains or loses flying, Crosswind Centurion gains double strike until end of turn.
4/4
Next: Isolate, Underhanded, or Precious.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Scheme
When you set this scheme in motion, isolate up to three target creatures. (An isolated creature can attack and block only if each attacking or blocking creature is isolated.)
Dunce Cap 2
Artifact - Adornment {U}
Equipped creature is isolated. (An isolated creature can attack and block only if each attacking or blocking creature is isolated.)
Adorn 1 (1: Attach this to target creature an opponent controls. Adorn only as a sorcery.)
Juror of Emelyn 3WU
Creature - Faerie Wizard {R}
Flying, hexproof
WU: Isolate target creature. Then draw a card for each isolated creature on the battlefield.
3/3
---
Next:
Fossilize
Stoneskin
Refract
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall