Squire a X (You may pair this creature with another unpaired X when either enters the battlefield. They remain paired for as long as you control both of them.)
Benalish Scout (Common)
Cost: W
Creature - Human Scout
Squire a Soldier (You may pair this creature with another unpaired soldier when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Benalish Scout is paired with another creature, both creatures have protection from slivers.
1/1
Trained Griffin (Uncommon)
Cost: 2WW
Creature - Griffin
Flying
Squire a Knight (You may pair this creature with another unpaired knight when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trained Griffin is paired with another creature, both creatures get 1 and have flying.
2/2
Gaea's Watcher (Rare)
Cost: 3GGG
Creature - Elemental
Squire a Druid (You may pair this creature with another unpaired druid when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Gaea's Watcher is paired with another creature, both creatures get +3/+3 and are indestructible.
3/3
Next: Outgrow, Salvage or Possess
Private Mod Note
():
Rollback Post to RevisionRollBack
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Souls of the Damned4B
Creature - Spirit (U)
Salvage Creatures
Flying, deathtouch
2/2
Terramaw4GG
Creature - Elemental Beast (R)
Salvage Lands
Exile a land from your graveyard: Terramaw gets +2/+2 until end of turn.
Terramaw's power and toughness are each equal to the number of lands in your graveyard.
*/*
Fill the Shelves3U
Sorcery (C)
Salvage Instants and Sorceries
Draw two cards.
Scourge is a Red and Black Mechanic that punishes (scourges) players for blocking.
Scourge (Whenever this creature becomes blocked, it deals 1 damage to defending player.)
Hellfire Harrier2RR
Creature - Elemental (C)
Trample
Scourge (Whenever this creature becomes blocked, it deals 1 damage to defending player.)
4/2
Urbog OutriderBBB
Creature - Human Knight (U)
First strike, Protection from white
Scourge (Whenever this creature becomes blocked, it deals 1 damage to defending player.)
2/2
Imaginary - A Blue, Black and Red Mechanic that is used deal damage to players that is recovered at the end of each turn (similar to how damage to creatures is removed at the end of each turn). This damage can still kill, it just needs to do so before the end of a turn.
~ is imaginary (At the end of each turn, if a player was dealt damage by an imaginary source, he or she recovers life equal to the amount of damage dealt. Recovered life does not count as life gain.)
Shock ValueR
Instant (C)
Shock Value is imaginary.
Shock Value deals 3 damage to target creature or player.
Warrior's NotionUU
Creature - Spirit Warrior (U)
Warrior's Notion is unblockable and is imaginary.
2/2
Storied Specter1BB
Creature - Specter (R)
Flying
Storied Specter is imaginary.
Whenever Storied Specter deals combat damage to a player, put a lore counter on it. Then that player discards a card for each lore counter on Storied Specter.
2/2
Pilfer is a blue and red mechanic that also appears sparsely in black. It allows you to gain control of an aura or equipment when a creature it was attached to leaves the battlefield. Blue gets more aura-theft, red gets more equipment-theft, while black gets a bit of both.
Pilfer a [Type] (Choose a [Type]. Gain control of that permanent if a creature its attached to leaves the battlefield this turn or that permanent becomes detached, then attach that permanent to a creature you control.)
Shift1UU
Instant
Pilfer an aura, then return target creature to its owner's hand.
PillageRRR
Instant
For each attacking creature, Pilfer an equipment.
Armed Robbery1R
Sorcery
Pilfer an equipment.
~ deals 2 damage to target creature.
Disarming Defender1RW
Creature - Human Soldier
Whenever ~ blocks, Pilfer an equipment.
RW,T: Detach all equipment from target attacking creature.
Body Snatcher2UBBR
Creature - Shapeshifter
~ enters the battlefield as a copy of target creature. Pilfer all auras and equipments attached to that creature, then destroy that creature.
Next: Archive, Mutate, Fragmented, Pester, Pillage, Anticipate, Sidestep or Paint
Anticipate is a triggered ability that reads, "When you cast this spell, target opponent reveals the top card of their library."
Page of ProphecyW
Creature- Human Soldier (U)
Anticipate.
If the revealed card was a black or red creature card, Page of Prophecy enters the battlefield with a +1/+1 counter.
1/1
Seer's Flame2R
Sorcery (C)
Anticipate.
Seer's Flame deals 3 damage to target creature or player.
Plunging Deep3UU
Enchantment (R)
Spells your opponents control have Anticipate.
Whenever the top card of your library becomes revealed, you may put it on the bottom of your library.
Sidestep {Cost} (Whenever this creature becomes the target of a spell or ability, you may pay {cost}. If you do, exile it, then return that card to the battlefield under your control.)
Strengthgiver3WW
Creature- Human Cleric (C)
Sidestep 1
When ~ enters the battlefield, you gain 4 life.
3/5
Ancient Angel2WW
Creature- Angel Shaman (U)
Flying, Sidestep 1 W: Target creature gains vigilance until end of turn.
2/1 Angels don't live to be ancient by being reckless.
Question Searcher2U
Creature- Vedalken Wizard
Sidestep UU
When ~ enters the battlefield, you may tap up to two target creatures.
When ~ leaves the battlefield, draw a card.
1/1
Brilliant (This permanent enters the battlefield with a charge counter on it for each mana from a nonland source used to pay for it's mana cost.)
Suntouched Druid (Common)
Cost: 1G
Creature - Human Druid
Brilliant (This permanent enters the battlefield with a charge counter on it for each mana from a nonland source used to pay for it's mana cost.) T: Add G to your mana pool.
Remove a charge counter from Suntouched Druid: Untap Suntouched Druid.
1/1
Shining Powerstone (Uncommon)
Cost: 3
Artifact
Brilliant (This permanent enters the battlefield with a charge counter on it for each mana from a nonland source used to pay for it's mana cost.) T: Add 1 to your mana pool. 2, remove a charge counter from Shining Powestone, T: Draw a card.
Suntouched Archangel (Rare)
Cost: 4WW
Creature - Angel
Brilliant (This permanent enters the battlefield with a charge counter on it for each mana from a nonland source used to pay for it's mana cost.)
Flying, Vigilance T: Add WW to your mana pool.
Remove a charge counter from Suntouched Archangel: Tap target permanent. If that permanent is red or black, it doesn't untap on it's controller's next untap step.
4/4
Next: Outgrow, Possess, Toll
Private Mod Note
():
Rollback Post to RevisionRollBack
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Outgrow [EFFECT] (As long as this creature has greater power than each other creature on the battlefield, EFFECT)
Rip-Clan SlasherGR
Creature - Human Berserker (C)
Outgrow -- ~ has haste.
3/2
Feral BrigadeGGG
Creature - Beast (U)
Outgrow -- ~ has protection from Humans, Soldiers, and Warriors.
Trample
4/3
Yara, Beastmaster4GR
Legendary Creature -- Human Shaman (R)
Creatures you control have "Outgrow -- ~ gets +X/+X, where X is its power."
3/2
Possess (When this creature enters the battlefield, exile a card from your hand face-down possessed by this creature. When it dies, cast the card if it's a nonland card, or play it if it's a land. If you have no cards in hand when this creature enters the battlefield, sacrifice it.)
Mindrip GhoulB Creature - Shade Warrior(U)
Possess (When this creature enters the battlefield, exile a card from your hand face-down possessed by this creature. When it dies, cast the card if it's a nonland card, or play it if it's a land. If you have no cards in hand when this creature enters the battlefield, sacrifice it.) 2/2
Chemister's Capsule1UR Artifact Creature - Construct(R)
Possess (When this creature enters the battlefield, exile a card from your hand face-down possessed by this creature. When it dies, cast the card if it's a nonland card, or play it if it's a land. If you have no cards in hand when this creature enters the battlefield, sacrifice it.) 0/0
Niime, Hag of Mindbreak2BB Legendary Creature - Hag Wizard(M)
When you cast Niime, Hag of Mindbreak, draw a card.
Flying
Possess, possess (When this creature enters the battlefield, exile a card from your hand face-down possessed by this creature. Then, do it again. When it dies, for each card, cast that card if it's a nonland card, or play it if it's a land. If you have no cards in hand when this creature enters the battlefield, sacrifice it.)
Niime, Hag of Mindbreak has an additional instance of possess for each time it went to the command zone this game.
Niime, Hag of Mindbreak gets +2/+0 for each card it possesses. 4/4
Next: Take note, Abominate, Quibble
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Abominate is a Black and Green mechanic that allows the player to pay a bit extra to turn their creatures into horrors and get a +1/+1 counter boost out of the deal. Most creatures that have been abominated will have an additional ability that is active only if they are horrors.
Abominate C (You may pay an additional C as you cast this spell. If you do, this enters the battlefield with two additional +1/+1 counters and is a Horror in addition to its other types.)
Grozbaz Crocodile2G
Creature - Lizard (C)
Grozbaz Crocodile has deathtouch as long as it is a Horror.
Abominate GG(You may pay an additional GG as you cast this spell. If you do, this enters the battlefield with two additional +1/+1 counters and is a Horror in addition to its other types.)
2/2
Festering Ghoul2BB
Creature - Zombie (R)
Swampwalk
Whenever Festering Ghoul deals combat damage to a player, as long as it is a Horror, put that many 1/1 black worm creature tokens onto the battlefield.
Abominate BB(You may pay an additional BB as you cast this spell. If you do, this enters the battlefield with two additional +1/+1 counters and is a Horror in addition to its other types.)
3/3
Poisoned Fen
Land (R)
Poisoned Fen enters the battlefield tapped.
Creature spells you control have Abominate 1BG(You may pay an additional 1BG as you cast this spell. If you do, this enters the battlefield with two additional +1/+1 counters and is a Horror in addition to its other types.) as long as Poisoned Fen is untapped. T: Add B or G to your mana pool.
Quibble X (Whenever an opponent casts a spell or activates an ability, if that spell or ability can be countered, roll a six-sided die. If you rolled a number from 1 to X, counter target spell or ability. Return spells countered this way to their owner's hands.)
Avid DebaterU Creature - Human Advisor(C)
Quibble 1 (Whenever an opponent casts a spell or activates an ability, if that spell or ability can be countered, roll a six-sided die. If you roll a 1, counter target spell or ability. Return spells countered this way to their owner's hands.) He slinks around town, eavesdropping for a verbal fight to pick. 1/1
Political Theorist2W Creature - Human Advisor(U)
Quibble 4 (Whenever an opponent casts a spell or activates an ability, if that spell or ability can be countered, roll a six-sided die. If you rolled a number from 1 to 4, counter target spell or ability. Return spells countered this way to their owner's hands.)
Political Theorist's quibble ability targets only spells and abilities that target creatures you control. "Under a relative peace, however, the aforementioned right to overthrow one's lords is absolved. It is imperative for all parties involved, once such a peace has been established, to maintain the geopolitical status quo." 1/2
Imposing WhelpRR Creature - Dragon(R)
Flying
Quibble X, where X is Imposing Whelp's power (Whenever an opponent casts a spell or activates an ability, if that spell or ability can be countered, roll a six-sided die. If you roll a number from 1 to X, counter target spell or ability. Return spells countered this way to their owner's hands.) R: Imposing Whelp gets +1/+0 until end of turn. "Rhetoric may be the domain of the intelligent, but coercion is the domain of the firebreathing."
—Elphin, Persuasive Works, vol. VI -1/3
Elphin, Eminent Rhetorician2RWU Legendary Creature - Elf Advisor(M)
Quibble 2
Creatures you control that don't have quibble have quibble 1.
Whenever you counter a spell or ability, copy that spell or ability. You may choose new targets for the copy. "However, what my opponents suggest is not completely unsatisfactory. In the following paragraphs, I will show how these ideas can be put to better use."
—Elphin, Persuasive Works, vol. II 3/2
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Pilfer (Whenever this creature deals nonlethal combat damage to a creature an opponent controls, you may discard any number of cards. If you do, draw one less card than the number of cards you discarded.)
Opportunistic Legionnaire2R Creature - Human Soldier(C)
Double strike
Pilfer "In Ninthys' army, the booty is scarce. They're my friends and all, but I don't want to be left in the dust by my comrades." 1/1
Charred Palisade1BW Creature - Wall(U)
Pilfer R: Charred Palisade gets +1/+0 until end of turn. The Campaign left no small amount of its enemies' strongholds empty and blackened by battle. Deserters were known to take up residence. 0/7
Campaign Lieutenant2BR Creature - Human Soldier(R)
Pilfer
Other creatures you control with pilfer get +0/+1. Some higher-ranking officers of the Campaign turned a blind eye to their soldiers' corruption. Some encouraged it. 1/3
Ninthys, the Brigand-General1WBR Creature - Human Soldier(M)
Pilfer
Whenever you pilfer, put X 1/1 white, black and red Soldier tokens with pilfer onto the battlefield, where X is the amount of cards pilfered this way. "Say what you want about my army's corrupt practices. We do what we need to do to win." 3/2
Next: Coagulate, Reprise, Mount, Syndicate, Opus
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Reprise (You may cast this spell from your graveyard. If you do, gain an experience counter and it costs 1 more to cast for each experience counter you have.)
Tidal Hymn (Common) Cost: 1U
Sorcery
Reprise (You may cast this spell from your graveyard. If you do, gain an experience counter and it costs 1 more to cast for each experience counter you have.)
Draw a card.
Deathwatch Shade (Uncommon) Cost: 1BB
Creature - Shade
Reprise (You may cast this spell from your graveyard. If you do, gain an experience counter and it costs 1 more to cast for each experience counter you have.) B: Deathwatch Shade gets +1/+1 until end of turn. If you have three or more experience counters, it also gains intimidate until end of turn.
1/1
Rashin's Curse (Rare) Cost: WUB
Enchantment - Aura
Reprise
Enchant permanent
When Rashin's Curse enters the battlefield, gain 3 life.
At the beginning of your upkeep, enchanted permanent's controller sacrifices it unless he or she pays 3 life.
Next: Toll, Syndicate or Uniform
Private Mod Note
():
Rollback Post to RevisionRollBack
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Uniform (Whenever this creature attacks or blocks, you may have its power and toughness become equal to the power and toughness of another attacking or blocking creature you control until end of turn.)
Uniform is a Black, White and Blue ability (with some potential to bleed into red) that is used to set a creature's power and toughness to that off another creature while attacking or blocking. It requires at least one other creature to be attacking or blocking in order to trigger.
Emboldened SpiritB
Creature - Spirit (C)
Uniform (Whenever this creature attacks or blocks, you may have its power and toughness become equal to the power and toughness of another attacking or blocking creature you control until end of turn.)
At end of turn, if Emboldened Spirit’s power is 4 or greater, sacrifice it.
0/1
Inspired SoldierWW
Creature - Human Soldier (U)
Uniform (Whenever this creature attacks or blocks, you may have its power and toughness become equal to the power and toughness of another attacking or blocking creature you control until end of turn.)
2/2
Cryptomagus1UU
Creature - Vedalken Shapeshift (R)
Uniform (Whenever this creature attacks or blocks, you may have its power and toughness become equal to the power and toughness of another attacking or blocking creature you control until end of turn.) 2UU: Cryptomagus becomes a copy of another creature you control. It gains Uniform and this ability.
1/1
Sunwell General3WWW
Creature - Angel (M)
Flying, Vigilance
Other creatures you control have Uniform. “Her mere presence on the battlefield inspires her soldiers to greatness.”
5/5
Next: Syndicate, Rivalry, Dazzle, Daze, or Transcend
(Daze is a blue multicolor ability that give you the ability to cast a spell with an alternate casting cost by returning a land of each type that card has in its casting cost and giving it flash when ever an opponent plays a spell)
Merfolk Volley :2mana::symu::symr:
Creature - Merfolk
Daze (this card gains flash when ever your opponent plays a spell you may return an Island and a mountain to your hand instead of paying its casting cost)
When Merfolk Volley comes into play return target creature to its owners hand that creatures controller takes damage equal to that creatures power.
2/3
Next: Hone
Private Mod Note
():
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Im an active trader on MOTL my handle there is Vito
Hone - [CARD] has N. For each additional instance of N, [CARD] gets X.
Trained Piker1R
Creature - Goblin Soldier (C) Hone - Trained Piker has first strike. For each additional instance of first strike on Trained Piker, Trained Piker gets +1/+0.
2/1
Contagion Spreader1BB
Creature - Zombie U) Hone - Contagion Spreader has deathtouch. For each additional instance of deathtouch on Contagion Spreader, other creatures you control gain deathtouch.
2/2
Untameable Hurloc4RG
Creature - Beast (R) Hone - Untameable Hurloc has trample and haste. For each additional instance of trample or haste on Untameable Hurloc, Untameable Hurloc gets +2/+2.
5/5
Ascend X (X, discard a card with the same name as this card: Put a 4/4 white angel creature token with flying onto the battlefield.)
Goodwill Chaplain (Common)
Cost: 1W
Creature - Human Cleric
Lifelink
Ascend 4W (4W, discard a card with the same name as this card: Put a 4/4 white angel creature token with flying onto the battlefield.)
1/1
Skygate Protector (Uncommon)
Cost: 3WU
Creature - Griffin Spirit
Flying, Vigilance
Ascend 2WU (2WU, discard a card with the same name as this card: Put a 4/4 white angel creature token with flying onto the battlefield.)
When Skygate Protector enters the battlefield, look at the top three cards of your library and put them back in any order.
2/3
Angorm, Bringer of Twilight (Rare)
Cost: 3BB
Legendary Creature - Human Cleric
Deathtouch
Ascend 1W
When Angorm enters the battlefield, choose one - search your library for a card and put it in your hand, then shuffle your library; or return up to two creature cards from your graveyard to your hand.
1/3
Next: Descend, Harbor, Toll or Syndicate
Private Mod Note
():
Rollback Post to RevisionRollBack
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YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Descend spits out 4/4 red Devil with First Strike.
Scar-runed Hermit :2mana::symg:
Creature- Human Leper
Hexproof
Descend :2mana::symr::symb: (:2mana::symr::symb:, discard a creature card that shares a name with ~: Put a 4/4 red Devil creature token with First Strike onto the battlefield.)
2/3
Arngorm, Reveller of Dusk :2mana::symb::symb:
Legendary Creature- Human Vampire 3/3
Protection from White, lifelink
Descend :symb::symr:, pay 4 life. Granduer- All Devils get +2/+2 and gain Trample and Lifelink.
Next- Harbor, Forsake, Template, Countdown
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Forsaken (This permanent can't be the target of spells or abilities you control.)
Forsake2 Instant
"">White, Black, Red]
If you paid W to cast Forsake, target enchantment gains forsaken until end of turn. If you paid B to cast Forsake, target creature gains forsaken until end of turn. If you paid R to cast Forsake, target artifact gains forsaken until end of turn.
Draw a card.
Neglected VassalsRR Creature - Human Berserker
Haste, first strike
Forsaken 3/1
Spiteful Supplicant2WB Creature - Angel
Flying
Forsaken
Creatures your opponents control have forsaken. 4/3
Next: Syndicate, Presage, Apophene, Willing
Private Mod Note
():
Rollback Post to RevisionRollBack
2UURRniv mizzet, the firemind endless fiery mind wheels of death 3WRjor kadeen, the prevailer weenies and extra combat forever 3RRzirilan of the claw dragons and damage doublers 4:SymRG::SymRG:wort, the raidmother burn is now EDH viable 2WUkangee, aerie keeper birds 1UBRjeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
Presage is a Red, White and Blue keyword ability that reduces the casting cost of spells.
Presage (Until end of turn, other spells you cast from your hand have their mana cost reduced by 1 or by one mana of this source's color.)
Seer's Bolt1R
Instant (C)
Seer’s Bolt deals 2 damage to target creature or player.
Presage (Until end of turn, other spells you cast from your hand have their mana cost reduced by 1 or by one mana of this source’s color.)
Dawn's Light2WW
Enchantment (U)
Whenever a cleric enters the battlefield, presage (Until end of turn, other spells you cast from your hand have their mana cost reduced by 1 or by one mana of this source’s color.). 1WW: Put a white 1/1 human cleric creature token on to the battlefield.
Merfolk Visionary1UU
Creature - Merfolk Wizard (R) 1U,T: Presage (Until end of turn, other spells you cast from your hand have their mana cost reduced by 1 or by one mana of this source’s color.)
When a spell you control with a casting cost reduced by presage resolves, you may draw a card.
1/3
Harbor X (As long as this is untapped, X permanents you control are indestructible.)
Hidden Lodge (Common)
Land
Hidden Lodge enters the battlefield tapped.
Harbor Druids (As long as this is untapped, druid permanents you control are indestructible.) T: Add G to your mana pool.
Kavakir's Urn (Uncommon)
Cost: 4
Artifact
Kavakir's Urn enters the battlefield tapped.
Harbor Spirits (As long as this is untapped, spirit permanents you control are indestructible.) ,T: If you have 10 or less life, gain 1 life and put a colorless 1/1 spirit creature token on the battlefield.
Megnagon, Guardian of Silverdale (Rare)
Cost: 5G
Legendary Creature - Treefolk Druid
Harbor Saprolings (As long as this is untapped, saproling permanents you control are indestructible.) 1G,T: Put a 1/1 green saproling creature token on the battlefield.
When Megnagon dies, populate.
3/6
Benalish Scout (Common)
Cost: W
Creature - Human Scout
Squire a Soldier (You may pair this creature with another unpaired soldier when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Benalish Scout is paired with another creature, both creatures have protection from slivers.
1/1
Trained Griffin (Uncommon)
Cost: 2WW
Creature - Griffin
Flying
Squire a Knight (You may pair this creature with another unpaired knight when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trained Griffin is paired with another creature, both creatures get 1 and have flying.
2/2
Gaea's Watcher (Rare)
Cost: 3GGG
Creature - Elemental
Squire a Druid (You may pair this creature with another unpaired druid when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Gaea's Watcher is paired with another creature, both creatures get +3/+3 and are indestructible.
3/3
Next: Outgrow, Salvage or Possess
Junkyard Beast 6
Artifact Creature - Beast (C)
Salvage Artifacts
3/3
Souls of the Damned 4B
Creature - Spirit (U)
Salvage Creatures
Flying, deathtouch
2/2
Terramaw 4GG
Creature - Elemental Beast (R)
Salvage Lands
Exile a land from your graveyard: Terramaw gets +2/+2 until end of turn.
Terramaw's power and toughness are each equal to the number of lands in your graveyard.
*/*
Fill the Shelves 3U
Sorcery (C)
Salvage Instants and Sorceries
Draw two cards.
Next: Nova, Pester, or Scourge
Scourge (Whenever this creature becomes blocked, it deals 1 damage to defending player.)
Hellfire Harrier 2RR
Creature - Elemental (C)
Trample
Scourge (Whenever this creature becomes blocked, it deals 1 damage to defending player.)
4/2
Urbog Outrider BBB
Creature - Human Knight (U)
First strike, Protection from white
Scourge (Whenever this creature becomes blocked, it deals 1 damage to defending player.)
2/2
Next: Nova, Pester, Archive, Pilfer or Pillage
Pyroclasmic Goblin 1R
Creature- Goblin (C)
Nova 2-1R
2/1
Wrathful Angel 2WW
Creature- Angel(U)
Flying
Sacrifice ~: Regenerate target creature.
Nova 5-2WW
3/3
Ritual-bearer 3BB
Creature- Human Priest (R)
Sacrifice X creatures: Put an X/X demon token with flying onto the battlefield.
Nova 3-0
1/1
Next: Archive, Mutate, Imaginary, Fragmented
~ is imaginary (At the end of each turn, if a player was dealt damage by an imaginary source, he or she recovers life equal to the amount of damage dealt. Recovered life does not count as life gain.)
Shock Value R
Instant (C)
Shock Value is imaginary.
Shock Value deals 3 damage to target creature or player.
Warrior's Notion UU
Creature - Spirit Warrior (U)
Warrior's Notion is unblockable and is imaginary.
2/2
Storied Specter 1BB
Creature - Specter (R)
Flying
Storied Specter is imaginary.
Whenever Storied Specter deals combat damage to a player, put a lore counter on it. Then that player discards a card for each lore counter on Storied Specter.
2/2
Next: Archive, Mutate, Fragmented, Pilfer, Pillage
Pilfer a [Type] (Choose a [Type]. Gain control of that permanent if a creature its attached to leaves the battlefield this turn or that permanent becomes detached, then attach that permanent to a creature you control.)
Shift 1UU
Instant
Pilfer an aura, then return target creature to its owner's hand.
Pillage RRR
Instant
For each attacking creature, Pilfer an equipment.
Armed Robbery 1R
Sorcery
Pilfer an equipment.
~ deals 2 damage to target creature.
Disarming Defender 1RW
Creature - Human Soldier
Whenever ~ blocks, Pilfer an equipment.
RW,T: Detach all equipment from target attacking creature.
Body Snatcher 2UBBR
Creature - Shapeshifter
~ enters the battlefield as a copy of target creature. Pilfer all auras and equipments attached to that creature, then destroy that creature.
Next: Archive, Mutate, Fragmented, Pester, Pillage, Anticipate, Sidestep or Paint
Page of Prophecy W
Creature- Human Soldier (U)
Anticipate.
If the revealed card was a black or red creature card, Page of Prophecy enters the battlefield with a +1/+1 counter.
1/1
Seer's Flame 2R
Sorcery (C)
Anticipate.
Seer's Flame deals 3 damage to target creature or player.
Plunging Deep 3UU
Enchantment (R)
Spells your opponents control have Anticipate.
Whenever the top card of your library becomes revealed, you may put it on the bottom of your library.
Next: Brilliant, Press, Omit, Sidestep
Strengthgiver 3WW
Creature- Human Cleric (C)
Sidestep 1
When ~ enters the battlefield, you gain 4 life.
3/5
Ancient Angel 2WW
Creature- Angel Shaman (U)
Flying, Sidestep 1
W: Target creature gains vigilance until end of turn.
2/1
Angels don't live to be ancient by being reckless.
Question Searcher 2U
Creature- Vedalken Wizard
Sidestep UU
When ~ enters the battlefield, you may tap up to two target creatures.
When ~ leaves the battlefield, draw a card.
1/1
Brilliant, Omit, Mutate, Archive, Fragmented
Suntouched Druid (Common)
Cost: 1G
Creature - Human Druid
Brilliant (This permanent enters the battlefield with a charge counter on it for each mana from a nonland source used to pay for it's mana cost.)
T: Add G to your mana pool.
Remove a charge counter from Suntouched Druid: Untap Suntouched Druid.
1/1
Shining Powerstone (Uncommon)
Cost: 3
Artifact
Brilliant (This permanent enters the battlefield with a charge counter on it for each mana from a nonland source used to pay for it's mana cost.)
T: Add 1 to your mana pool.
2, remove a charge counter from Shining Powestone, T: Draw a card.
Suntouched Archangel (Rare)
Cost: 4WW
Creature - Angel
Brilliant (This permanent enters the battlefield with a charge counter on it for each mana from a nonland source used to pay for it's mana cost.)
Flying, Vigilance
T: Add WW to your mana pool.
Remove a charge counter from Suntouched Archangel: Tap target permanent. If that permanent is red or black, it doesn't untap on it's controller's next untap step.
4/4
Next: Outgrow, Possess, Toll
Rip-Clan Slasher GR
Creature - Human Berserker (C)
Outgrow -- ~ has haste.
3/2
Feral Brigade GGG
Creature - Beast (U)
Outgrow -- ~ has protection from Humans, Soldiers, and Warriors.
Trample
4/3
Yara, Beastmaster 4GR
Legendary Creature -- Human Shaman (R)
Creatures you control have "Outgrow -- ~ gets +X/+X, where X is its power."
3/2
Next: Twin, Possess, Toll
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Creature - Shade Warrior (U)
Possess (When this creature enters the battlefield, exile a card from your hand face-down possessed by this creature. When it dies, cast the card if it's a nonland card, or play it if it's a land. If you have no cards in hand when this creature enters the battlefield, sacrifice it.)
2/2
Artifact Creature - Construct (R)
Possess (When this creature enters the battlefield, exile a card from your hand face-down possessed by this creature. When it dies, cast the card if it's a nonland card, or play it if it's a land. If you have no cards in hand when this creature enters the battlefield, sacrifice it.)
0/0
Legendary Creature - Hag Wizard (M)
When you cast Niime, Hag of Mindbreak, draw a card.
Flying
Possess, possess (When this creature enters the battlefield, exile a card from your hand face-down possessed by this creature. Then, do it again. When it dies, for each card, cast that card if it's a nonland card, or play it if it's a land. If you have no cards in hand when this creature enters the battlefield, sacrifice it.)
Niime, Hag of Mindbreak has an additional instance of possess for each time it went to the command zone this game.
Niime, Hag of Mindbreak gets +2/+0 for each card it possesses.
4/4
Next: Take note, Abominate, Quibble
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Abominate C (You may pay an additional C as you cast this spell. If you do, this enters the battlefield with two additional +1/+1 counters and is a Horror in addition to its other types.)
Grozbaz Crocodile 2G
Creature - Lizard (C)
Grozbaz Crocodile has deathtouch as long as it is a Horror.
Abominate GG (You may pay an additional GG as you cast this spell. If you do, this enters the battlefield with two additional +1/+1 counters and is a Horror in addition to its other types.)
2/2
Festering Ghoul 2BB
Creature - Zombie (R)
Swampwalk
Whenever Festering Ghoul deals combat damage to a player, as long as it is a Horror, put that many 1/1 black worm creature tokens onto the battlefield.
Abominate BB (You may pay an additional BB as you cast this spell. If you do, this enters the battlefield with two additional +1/+1 counters and is a Horror in addition to its other types.)
3/3
Poisoned Fen
Land (R)
Poisoned Fen enters the battlefield tapped.
Creature spells you control have Abominate 1BG (You may pay an additional 1BG as you cast this spell. If you do, this enters the battlefield with two additional +1/+1 counters and is a Horror in addition to its other types.) as long as Poisoned Fen is untapped.
T: Add B or G to your mana pool.
Next: Pillage, Quibble, or Rivalry
Creature - Human Advisor (C)
Quibble 1 (Whenever an opponent casts a spell or activates an ability, if that spell or ability can be countered, roll a six-sided die. If you roll a 1, counter target spell or ability. Return spells countered this way to their owner's hands.)
He slinks around town, eavesdropping for a verbal fight to pick.
1/1
Creature - Human Advisor (U)
Quibble 4 (Whenever an opponent casts a spell or activates an ability, if that spell or ability can be countered, roll a six-sided die. If you rolled a number from 1 to 4, counter target spell or ability. Return spells countered this way to their owner's hands.)
Political Theorist's quibble ability targets only spells and abilities that target creatures you control.
"Under a relative peace, however, the aforementioned right to overthrow one's lords is absolved. It is imperative for all parties involved, once such a peace has been established, to maintain the geopolitical status quo."
1/2
Creature - Dragon (R)
Flying
Quibble X, where X is Imposing Whelp's power (Whenever an opponent casts a spell or activates an ability, if that spell or ability can be countered, roll a six-sided die. If you roll a number from 1 to X, counter target spell or ability. Return spells countered this way to their owner's hands.)
R: Imposing Whelp gets +1/+0 until end of turn.
"Rhetoric may be the domain of the intelligent, but coercion is the domain of the firebreathing."
—Elphin, Persuasive Works, vol. VI
-1/3
Legendary Creature - Elf Advisor (M)
Quibble 2
Creatures you control that don't have quibble have quibble 1.
Whenever you counter a spell or ability, copy that spell or ability. You may choose new targets for the copy.
"However, what my opponents suggest is not completely unsatisfactory. In the following paragraphs, I will show how these ideas can be put to better use."
—Elphin, Persuasive Works, vol. II
3/2
Next: Take note, Pilfer, Linear
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Creature - Human Soldier (C)
Double strike
Pilfer
"In Ninthys' army, the booty is scarce. They're my friends and all, but I don't want to be left in the dust by my comrades."
1/1
Creature - Wall (U)
Pilfer
R: Charred Palisade gets +1/+0 until end of turn.
The Campaign left no small amount of its enemies' strongholds empty and blackened by battle. Deserters were known to take up residence.
0/7
Creature - Human Soldier (R)
Pilfer
Other creatures you control with pilfer get +0/+1.
Some higher-ranking officers of the Campaign turned a blind eye to their soldiers' corruption. Some encouraged it.
1/3
Creature - Human Soldier (M)
Pilfer
Whenever you pilfer, put X 1/1 white, black and red Soldier tokens with pilfer onto the battlefield, where X is the amount of cards pilfered this way.
"Say what you want about my army's corrupt practices. We do what we need to do to win."
3/2
Next: Coagulate, Reprise, Mount, Syndicate, Opus
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Tidal Hymn (Common)
Cost: 1U
Sorcery
Reprise (You may cast this spell from your graveyard. If you do, gain an experience counter and it costs 1 more to cast for each experience counter you have.)
Draw a card.
Deathwatch Shade (Uncommon)
Cost: 1BB
Creature - Shade
Reprise (You may cast this spell from your graveyard. If you do, gain an experience counter and it costs 1 more to cast for each experience counter you have.)
B: Deathwatch Shade gets +1/+1 until end of turn. If you have three or more experience counters, it also gains intimidate until end of turn.
1/1
Rashin's Curse (Rare)
Cost: WUB
Enchantment - Aura
Reprise
Enchant permanent
When Rashin's Curse enters the battlefield, gain 3 life.
At the beginning of your upkeep, enchanted permanent's controller sacrifices it unless he or she pays 3 life.
Next: Toll, Syndicate or Uniform
Uniform is a Black, White and Blue ability (with some potential to bleed into red) that is used to set a creature's power and toughness to that off another creature while attacking or blocking. It requires at least one other creature to be attacking or blocking in order to trigger.
Emboldened Spirit B
Creature - Spirit (C)
Uniform (Whenever this creature attacks or blocks, you may have its power and toughness become equal to the power and toughness of another attacking or blocking creature you control until end of turn.)
At end of turn, if Emboldened Spirit’s power is 4 or greater, sacrifice it.
0/1
Inspired Soldier WW
Creature - Human Soldier (U)
Uniform (Whenever this creature attacks or blocks, you may have its power and toughness become equal to the power and toughness of another attacking or blocking creature you control until end of turn.)
2/2
Cryptomagus 1UU
Creature - Vedalken Shapeshift (R)
Uniform (Whenever this creature attacks or blocks, you may have its power and toughness become equal to the power and toughness of another attacking or blocking creature you control until end of turn.)
2UU: Cryptomagus becomes a copy of another creature you control. It gains Uniform and this ability.
1/1
Sunwell General 3WWW
Creature - Angel (M)
Flying, Vigilance
Other creatures you control have Uniform.
“Her mere presence on the battlefield inspires her soldiers to greatness.”
5/5
Next: Syndicate, Rivalry, Dazzle, Daze, or Transcend
Merfolk Volley :2mana::symu::symr:
Creature - Merfolk
Daze (this card gains flash when ever your opponent plays a spell you may return an Island and a mountain to your hand instead of paying its casting cost)
When Merfolk Volley comes into play return target creature to its owners hand that creatures controller takes damage equal to that creatures power.
2/3
Next: Hone
Im an active trader on MOTL my handle there is Vito
Trained Piker 1R
Creature - Goblin Soldier (C)
Hone - Trained Piker has first strike. For each additional instance of first strike on Trained Piker, Trained Piker gets +1/+0.
2/1
Contagion Spreader 1BB
Creature - Zombie U)
Hone - Contagion Spreader has deathtouch. For each additional instance of deathtouch on Contagion Spreader, other creatures you control gain deathtouch.
2/2
Untameable Hurloc 4RG
Creature - Beast (R)
Hone - Untameable Hurloc has trample and haste. For each additional instance of trample or haste on Untameable Hurloc, Untameable Hurloc gets +2/+2.
5/5
Next: Blowout
Burning Ember R
Instant
Burning Ember deals 1 damage to target creature or player.
Blowout 4 3RR
Next: Plate
Multicolored millcards in something other than dimir.
Plate (You may have this creature enter the battlefield with a +1/+1 counter on it. It has defender as long as it has a +1/+1 counter on it.)
Civilian Recruit W
Creature - Human Soldier
Plate
1/2
Royal Elephant GW
Creature - Elephant
Plate, Trample
At the beginning of your upkeep, you may remove a +1/+1 counter from ~.
3/3
Master Armorer 2W
Creature - Dwarf Soldier
Plate
Creatures you control with defender get +1/+1.
2/2
Guardian Soul 2UU
Creature - Spirit
Plate
As long as ~ has a +1/+1 counter on it, it has hexproof and flying.
1/5
Adaptive Golem 5
Artifact Creature - Golem
Plate
Whenever ~ blocks a creature, put a +1/+1 counter on ~.
3/4
Next: Ascend, Descend, Harbor, Persecute, Revive or Antagonize
Goodwill Chaplain (Common)
Cost: 1W
Creature - Human Cleric
Lifelink
Ascend 4W (4W, discard a card with the same name as this card: Put a 4/4 white angel creature token with flying onto the battlefield.)
1/1
Skygate Protector (Uncommon)
Cost: 3WU
Creature - Griffin Spirit
Flying, Vigilance
Ascend 2WU (2WU, discard a card with the same name as this card: Put a 4/4 white angel creature token with flying onto the battlefield.)
When Skygate Protector enters the battlefield, look at the top three cards of your library and put them back in any order.
2/3
Angorm, Bringer of Twilight (Rare)
Cost: 3BB
Legendary Creature - Human Cleric
Deathtouch
Ascend 1W
When Angorm enters the battlefield, choose one - search your library for a card and put it in your hand, then shuffle your library; or return up to two creature cards from your graveyard to your hand.
1/3
Next: Descend, Harbor, Toll or Syndicate
Descend spits out 4/4 red Devil with First Strike.
Scar-runed Hermit :2mana::symg:
Creature- Human Leper
Hexproof
Descend :2mana::symr::symb: (:2mana::symr::symb:, discard a creature card that shares a name with ~: Put a 4/4 red Devil creature token with First Strike onto the battlefield.)
2/3
Arngorm, Reveller of Dusk :2mana::symb::symb:
Legendary Creature- Human Vampire 3/3
Protection from White, lifelink
Descend :symb::symr:, pay 4 life.
Granduer- All Devils get +2/+2 and gain Trample and Lifelink.
Next- Harbor, Forsake, Template, Countdown
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
"">White, Black, Red]
If you paid W to cast Forsake, target enchantment gains forsaken until end of turn. If you paid B to cast Forsake, target creature gains forsaken until end of turn. If you paid R to cast Forsake, target artifact gains forsaken until end of turn.
Draw a card.
Artifact Creature - Horror
Forsaken
5/3
Creature - Human Berserker
Haste, first strike
Forsaken
3/1
Creature - Angel
Flying
Forsaken
Creatures your opponents control have forsaken.
4/3
Next: Syndicate, Presage, Apophene, Willing
3WR jor kadeen, the prevailer weenies and extra combat forever
3RR zirilan of the claw dragons and damage doublers
4:SymRG::SymRG: wort, the raidmother burn is now EDH viable
2WU kangee, aerie keeper birds
1UBR jeleva, nephalia's scourge spellslinger/storm
here are the mana costs of generals i no longer play: 2BR3BB3UBG4UB:SymUB::SymUB:2URRG3WWU2UU2GGUUBGG
3UWR numot, the devastator of [the spirit of edh]
Presage (Until end of turn, other spells you cast from your hand have their mana cost reduced by 1 or by one mana of this source's color.)
Seer's Bolt 1R
Instant (C)
Seer’s Bolt deals 2 damage to target creature or player.
Presage (Until end of turn, other spells you cast from your hand have their mana cost reduced by 1 or by one mana of this source’s color.)
Dawn's Light 2WW
Enchantment (U)
Whenever a cleric enters the battlefield, presage (Until end of turn, other spells you cast from your hand have their mana cost reduced by 1 or by one mana of this source’s color.).
1WW: Put a white 1/1 human cleric creature token on to the battlefield.
Merfolk Visionary 1UU
Creature - Merfolk Wizard (R)
1U,T: Presage (Until end of turn, other spells you cast from your hand have their mana cost reduced by 1 or by one mana of this source’s color.)
When a spell you control with a casting cost reduced by presage resolves, you may draw a card.
1/3
NEXT: Syndicate, Harbor or Antagonize
Hidden Lodge (Common)
Land
Hidden Lodge enters the battlefield tapped.
Harbor Druids (As long as this is untapped, druid permanents you control are indestructible.)
T: Add G to your mana pool.
Kavakir's Urn (Uncommon)
Cost: 4
Artifact
Kavakir's Urn enters the battlefield tapped.
Harbor Spirits (As long as this is untapped, spirit permanents you control are indestructible.)
,T: If you have 10 or less life, gain 1 life and put a colorless 1/1 spirit creature token on the battlefield.
Megnagon, Guardian of Silverdale (Rare)
Cost: 5G
Legendary Creature - Treefolk Druid
Harbor Saprolings (As long as this is untapped, saproling permanents you control are indestructible.)
1G,T: Put a 1/1 green saproling creature token on the battlefield.
When Megnagon dies, populate.
3/6
Next: Syndicate, Toll or Congruence