Everflame Rampart 1RR
Artifact Creature - Dragon Wall
Defender
Everflame Rampart looses defender and gains flying and trample when it's power is 6 or more. R: Everflame Rampart gets +1/+0 until end of turn.
2/4
Itchara, the Boundless GGG
Legendary Creature - Fungus God
Indestructible
Itchara enters the battlefield with a +1/+1 counter
Whenever a player casts a spell, you may put a +1/+1 counter on Itchara or move a +1/+1 counter on it to target creature.
You may cast spells with converted mana cost equal to Itchara's power without paying their mana cost.
0/1
Knight's Mare 2WWBB
Creature - Assassin Horse
Vigilance
When Knight's Mare enters the battlefield or attacks you may destroy target creature whose combined power and toughness is less than Night's Mare combined power and toughness
Knight's Mare gets +1/+1 for each knight creature you control.
2/4
Glistening Myr (Uncommon) 3
Artifact Creature - Myr Shaman
1/3
Infect t, Sacrifice Glistening Myr: You gain life equal to the number of poison counters target player has.
Stinksweat Nestraider2RG
Creature - Badger Salamander
Whenever a creature blocks ~, it deals 1 damage to that creature.
Whenever ~ deals combat damage to a player, exile that many cards from that player's graveyard R: ~ gets +1/+0 until end of turn
2/3 Next:
Trilobite Pirate
Bear Angel
Elk Dinosaur
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Savagewing, Gaurdian of Nature 5GW
Legendary Creature-Bear Angel
Flying, Trample, Flash
When savagewing enters the battlefield forests and green permanents you control gain indestructible until end of turn
6/5
Scourge of the Eternal Seas2UB
Creature - Eldrazi Pirate
Devoid
Raid - At the beginning of the end step, if you attacked with a creature this turn, exile the top card of target player's library.
3/2
Pursesnatcher 2RB
Creature - Monkey Pirate
When Pursesnatcher deals combat damage to a player choose 1:
Gain control of target artifact that player controls.
Get a treasure artifact token that has 0: sacrifice to add 1 Mana of any color to your manapool.
2/3
Ba'ahgerman, Blade for Hire 2URB
Legendary creature - Goat Samurai Pirate
Flash, Bushido 2, Firststrike
Ba'ahgerman, Blade for Hire can't attack or block unless you sacrifice a treasure artifact token you control.
When Ba'ahgerman, Blade for Hire deals combat damage to a player put that many 1/1 green goat illusion tokens onto there battlefield. They have "when this becomes the target of a spell it ability sacrifice it."
3/4
Candradari, the Enlightened5WRU
Legendary Creature - Giant Illusion Spirit
Hexproof
Instant and Sorcery spells you cast cost X less to cast, where X is the number of Instant and Sorcery spells you've cast this turn.
Whenever you cast an Instant or Sorcery spell, copy it, you may choose new targets for the copy.
5/5
Bumbling Carnomancer 1RGU
Creature - Dinosaur Wizard
At the beginning of your upkeep, exile target non-dinosaur creature chosen at random. That creature's controller creates a 5/5 green dinosaur with trample.
4/4
Ocho 3UG
Creature - Ooze Octopus Oyster
When Ocho enters the battlefield put a slime, pearl, or tentacle counter on it. UG: Remove a slime or pearl counter on Ocho and put a tentacle counter on it. Ocho may block up to 8 creatures this turn. UG: Remove a pearl or tentacle counter from Ocho and put a slime counter on it. Ocho can't be blocked this turn. UG: Remove a tentacle or slime counter from Ocho and put a pearl counter on it. Ocho gains Shroud until end of turn.
4/4
(Not all Simic creations resemble creations of this world.)
Skyape Crusader WG
creature - Monkey Bird Knight (r)
Flying
As long as Skyape Crusader has flying, other creatures with flying you control have +1/+1
1G: Skyape Crusader loses flying until the end of turn and other creatures without flying you control get +1/+1 until the end of turn. Play this ability only once each turn.
2/1
Ironhoof Bureaucrats2WG
Creature - Ox Advisor
Whenever players finish voting, each other player who voted for a choice you voted for may put a +1/+1 counter on target creature. Then you may distribute that many +1/+1 counters on upto that many creatures.
0/5
Gemstonehide Wurn 1GG
Creature - Wurm Wizard (R)
Gemstonehide Wurm cannot be countered. T: Return target land a player who cast a spell this turn controls to its owner's hand. Play this ability only during your turn and only once each turn.
4/3
SangrovaporBBBRRR
Creature - Elemental Vampire
Whenever a Vampire deals damage to a creature, you get an experience counter.
Vampires get +1/+1 for each experience counter you have.
3/4
Gwynth, Toad Shaper3UG
Legendary Creature - Elf Frog Ooze
Evolve
Graft 3
At the beginning of your end step, create a 0/4 green Frog creature token.
0/0
Grimwaker Fae2UUBB
Creature - Faerie Horror
Flying, Fear
At the beginning of each opponent's end step, for each permanent spell that player cast this turn, he or she sacrifices a a permanent of the same type.
1/1
Pale Shipraider1UUU
Creature - Moonfolk Pirate
Whenever you draw a card, create a colorless artifact token named Treasure with "T, Sacriface this: Add one mana of any color to your mana pool.
2/1
Tide-rot Skudder10UUUBB
Artifact Creature - Whale Scarecrow
Trample
Whenever ~ enters the battlefield or attacks, return all other nonland permanents to their owners' hands.
Lands don't untap during players' untap steps.
Players can't cast permanent spells.
Whenever a player draws a card, he or she discards a card.
8/8
Plague-Maiden of Ultir3
Legendary Creature - Zombie Angel Hag
Flying, Infect
At the beginning of your upkeep place a -1/-1 counter on all non-zombie, non-skeleton creatures.
5/5
All-Terrain Krasis2GU
Creature - Fish Bird Lizard
Flying, islandwalk, forestwalk
Whenever a creature you control attacks, that creature gets +1/+1 until end of turn for each of its landwalk abilities.
2/2
Artifact Creature - Dragon Wall
Defender
Everflame Rampart looses defender and gains flying and trample when it's power is 6 or more.
R: Everflame Rampart gets +1/+0 until end of turn.
2/4
Next god fungus
Legendary Creature - Fungus God
Indestructible
Itchara enters the battlefield with a +1/+1 counter
Whenever a player casts a spell, you may put a +1/+1 counter on Itchara or move a +1/+1 counter on it to target creature.
You may cast spells with converted mana cost equal to Itchara's power without paying their mana cost.
0/1
Next: Horse Assassin
Creature - Assassin Horse
Vigilance
When Knight's Mare enters the battlefield or attacks you may destroy target creature whose combined power and toughness is less than Night's Mare combined power and toughness
Knight's Mare gets +1/+1 for each knight creature you control.
2/4
Next Ooze Construct
3
Artifact Creature - Myr Shaman
1/3
Infect
t, Sacrifice Glistening Myr: You gain life equal to the number of poison counters target player has.
NEXT:
Badger Salamander
Creature - Badger Salamander
Whenever a creature blocks ~, it deals 1 damage to that creature.
Whenever ~ deals combat damage to a player, exile that many cards from that player's graveyard
R: ~ gets +1/+0 until end of turn
2/3
Next:
Trilobite Pirate
Bear Angel
Elk Dinosaur
Somewhere in East Europe, I play commander.
Legendary Creature-Bear Angel
Flying, Trample, Flash
When savagewing enters the battlefield forests and green permanents you control gain indestructible until end of turn
6/5
uuuuh....eldrazi pirate ig
Creature - Eldrazi Pirate
Devoid
Raid - At the beginning of the end step, if you attacked with a creature this turn, exile the top card of target player's library.
3/2
Next:
Gremlin Dinosaur
Monkey Pirate
Treefolk Illusion
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Monkey Pirate
When Pursesnatcher deals combat damage to a player choose 1:
Gain control of target artifact that player controls.
Get a treasure artifact token that has 0: sacrifice to add 1 Mana of any color to your manapool.
2/3
Next Ninja Dinosaur
Creature - Dinosaur Ninja
Shroud
BB: Until end of turn, ~ gains your choice of first strike, deathtouch, or afflict 3.
3/3
Next: Goat Samurai Pirate
Legendary creature - Goat Samurai Pirate
Flash, Bushido 2, Firststrike
Ba'ahgerman, Blade for Hire can't attack or block unless you sacrifice a treasure artifact token you control.
When Ba'ahgerman, Blade for Hire deals combat damage to a player put that many 1/1 green goat illusion tokens onto there battlefield. They have "when this becomes the target of a spell it ability sacrifice it."
3/4
Next Giant illusion spirit
Legendary Creature - Giant Illusion Spirit
Hexproof
Instant and Sorcery spells you cast cost X less to cast, where X is the number of Instant and Sorcery spells you've cast this turn.
Whenever you cast an Instant or Sorcery spell, copy it, you may choose new targets for the copy.
5/5
Next: Fungus Angel
Creature - Dinosaur Wizard
At the beginning of your upkeep, exile target non-dinosaur creature chosen at random. That creature's controller creates a 5/5 green dinosaur with trample.
4/4
Next: Trilobite Samurai
Creature - Trilobite Samurai
First strike, Bushido 4
3/3
Next: Octopus Oyster Ooze
Creature - Ooze Octopus Oyster
When Ocho enters the battlefield put a slime, pearl, or tentacle counter on it.
UG: Remove a slime or pearl counter on Ocho and put a tentacle counter on it. Ocho may block up to 8 creatures this turn.
UG: Remove a pearl or tentacle counter from Ocho and put a slime counter on it. Ocho can't be blocked this turn.
UG: Remove a tentacle or slime counter from Ocho and put a pearl counter on it. Ocho gains Shroud until end of turn.
4/4
(Not all Simic creations resemble creations of this world.)
Next Goblin Goat Beast
Legendary Creature - Goblin Goat Beast
Frenzy 5
Other creatures you control have Frenzy 5.
2/5
Next: Bird Monkey Knight
creature - Monkey Bird Knight (r)
Flying
As long as Skyape Crusader has flying, other creatures with flying you control have +1/+1
1G: Skyape Crusader loses flying until the end of turn and other creatures without flying you control get +1/+1 until the end of turn. Play this ability only once each turn.
2/1
Next: Ox Advisor
Creature - Ox Advisor
Whenever players finish voting, each other player who voted for a choice you voted for may put a +1/+1 counter on target creature. Then you may distribute that many +1/+1 counters on upto that many creatures.
0/5
Next:
Wurm Wizard
Elemental Vampire
Creature - Wurm Wizard (R)
Gemstonehide Wurm cannot be countered.
T: Return target land a player who cast a spell this turn controls to its owner's hand. Play this ability only during your turn and only once each turn.
4/3
Sangrovapor BBBRRR
Creature - Elemental Vampire
Whenever a Vampire deals damage to a creature, you get an experience counter.
Vampires get +1/+1 for each experience counter you have.
3/4
Next: Elf Frog Ooze (Think simic)
Legendary Creature - Elf Frog Ooze
Evolve
Graft 3
At the beginning of your end step, create a 0/4 green Frog creature token.
0/0
Next: Faerie Horror
Creature - Faerie Horror
Flying, Fear
At the beginning of each opponent's end step, for each permanent spell that player cast this turn, he or she sacrifices a a permanent of the same type.
1/1
Next: Illusion Plant Spirit
Creature - Moonfolk Pirate
Whenever you draw a card, create a colorless artifact token named Treasure with "T, Sacriface this: Add one mana of any color to your mana pool.
2/1
Tide-rot Skudder 10UUUBB
Artifact Creature - Whale Scarecrow
Trample
Whenever ~ enters the battlefield or attacks, return all other nonland permanents to their owners' hands.
Lands don't untap during players' untap steps.
Players can't cast permanent spells.
Whenever a player draws a card, he or she discards a card.
8/8
Next: Zombie Angel Hag
Legendary Creature - Zombie Angel Hag
Flying, Infect
At the beginning of your upkeep place a -1/-1 counter on all non-zombie, non-skeleton creatures.
5/5
Next: Brushwagg Beeble / Spike Eye
Creature - Spike Eye
Afflict 10
During combat, ~ can and must block each creature attacking you or a planeswalker you control.
10/5
Next: Fish Bird Lizard
Creature - Fish Bird Lizard
Flying, islandwalk, forestwalk
Whenever a creature you control attacks, that creature gets +1/+1 until end of turn for each of its landwalk abilities.
2/2
Next:
Horse Dragon
Vedalken Archer
Archon Artificer
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝