Grizzly Gearhead 2GG
Creature - Bear Pilot
~'s power counts as 1 higher for the purpose of crewing vehicles.
Vehicles crewed by ~ get +1/+1 and gain trample "There's no laws that say a bear can't drive." - Pia Nalaar, smug
2/3
Scuiron Opportunist 1GG
Creature - Squirrel Mercenary
At the beginning of combat on your turn, any opponent may pay (2/G). If a player does, ~ can't attack this turn, and you may draw a card.
Whenever ~ deals combat damage to a player, put a +1/+1 counter on ~. They may not work for peanuts, but it's a good idea to throw a few their way anyway.
2/3
Next:
Hydra Angel (I like Hydras, ok?)
Heavenly Gate-BeastxWG
Creature - Angel Hydra
~ enters the battlefield with X +1/+1 counters.
Flying
Vigilance
Whenever ~ is dealt damage, prevent that damage and remove that many +1/+1 counters on ~ and gain that much life.
0/0
Dissolving Goliath 4BB
Creature - Aetherborn Giant
~ enters the battlefield with 7 +1/+1 counters on it.
Whenever ~ attacks or blocks, remove a +1/+1 counter from it.
Whenever ~ deals combat damage to a player, you get E. EEE: Put 2 +1/+1 counters on ~. Use this ability only if ~ has 5 or less +1/+1 counters on it. The bigger they are, the sooner they die.
0/0
I'd have used -1/-1 counters, but those aren't in Kaladesh.
Next: Ape Scholar or Ape Advisor. Basically, ape intellectual
Apex Scholar UG
Ape Advisor
U: Whenever target creature deals combat damage to a player this turn, draw a card. Activate this ability only once per turn.
G: Target creature gets +1/+1 until end of turn. Activate this ability only once per turn.
2/2
Tarpit-Risen Crow2BB
Creature - Bird Ooze
Flying, Deathtouch
Whenever ~ deals combat damage to a player, target land that player controls becomes a Swamp.
1/3
Next:
Noggle Wall
Serf Juggernaut
Licid Faerie
Private Mod Note
():
Rollback Post to RevisionRollBack
"My will is my own. I won't bow to fate." - Volrath, Null Profusion
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Sengir's waitstaff 2BB
Creature - Serf Juggernaut
~ attacks each turn if able.
As long as you control a vampire, ~ gets +2/+0 and has first strike.
As long as you control a vampire with "Sengir" in its name, ~ gets +2/+0 and has lifelink. They run right into the fray, eager for a chance to gain any kind of recognition for their devotion.
3/4
Winged LavaXRRR
Creature - Dragon Hydra
Flying, Haste
Winged Lava enters the battlefield with X +1/+0 counters.
Whenever Winged Lava attacks, it deals damage equal to its power to target creature defending player controls.
0/3
Next:
Angel Assassin
Moonfolk Berserker
Thalakos God
Radiant Sapper2WWW
Creature- Angel Assassin
Flying, protection from black Fateful Hour- At the beginning of your upkeep, if you have 5 or less life, destroy target black creature. It can't regenerate. WWW, reveal ~ card from your hand: Destroy target black creature. It can't regenerate. Shuffle ~ into your library afterwards.
4/4
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Dipti, the half-and-half 2GW
Legendary Creature - Elf Dwarf
Fabricate 2 3GW, T: Create X 1/1 Thopter artifact creature tokens with flying, where X is this creature's power divided by 2.
At the beginning of combat on your turn, Thopters get +1/+1 for each servo you control, then tap each servo you control. She combines the best aspects of both races
2/2
Next: Golem Aristocrat or [race of your choice] Pilot Barbarian
When Prism Mech attacks, put a 0/4 reflection token into play tapped and attacking the same player or planeswalker for each attacking reflection creature you control. Those creatures have "This creature must be blocked". Sacrifice those tokens at the end of combat.
crew 4
4/4
Cephalopodic Surveyor2U
Creature - Human Octopus
Islandwalk
Whenever Cephalopodic Surveyor deals combat damage to a player, Scry X where X is the number of cards in that player's hand.
1/3
Next:
Dryad Skeleton
Germ Cleric
Squirrel Horror
Private Mod Note
():
Rollback Post to RevisionRollBack
"My will is my own. I won't bow to fate." - Volrath, Null Profusion
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Infected Leaper 1BG
Creature - Squirrel Horror
Reach
As long as you control another Horror, ~ has Deathtouch. 2BBGG, T: Destroy target creature, create a 2/2 black and green zombie creature token. Activate this ability only if you control three or more other horrors. As the plague spread across the plane, even things once considered harmless came to be feared.
2/2
Frilled-winged crane2UG
Creature - Bird Octopus
Flying, Evolve
~ can block an additional creature each combat for each +1/+1 counter on it.
If ~ has more than 7 +1/+1 counters on it, remove all +1/+1 counters from ~ and distribute them among any number of other target creatures you control. The Simic don't ask questions when their supervisors give them their creation orders.
-2/3
Next: any number of cards for a Hyena humanoid race, EG soldier, warrior, scout, assassin, anything else you want to add in
Not quite what the thread is for, but I'll do my best to have a crazy Hyena combo.
Untrusted ForerunnerRW
Creature - Hyena Scout
Dash
When Untrusted Forerunner enters the battlefield, you may look at an opponent's hand. If you do, you must choose a card. They may play that card as if it had Flash.
1/1
---
Mindgames aplenty, here. You can dupe them into getting out something you can counter.
--- Honored ForerunnerWR
Creature - Hyena Scout
Dash
When Honored Forerunner enters the battlefield, until end of turn, when an opponent casts an Instant or a spell with Flash, creatures you control get +1/+2.
1/1
---
Now, they have a big incentive to avoid using that card Untrested Forerunner made you pick, or anything else at instant speed, which you will know is there anyway.
Next: Eldrazi Ally
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Conscripted Abomination3R
Creature - Eldrazi Ally
Rally - Whenever Conscripted Abomination or another Ally enters the battlefield under your control, you may place a card from your exile into your graveyard.
3/3 Even the few remaining Eldrazi on Zendikar have found a way to be useful in rebuilding the plane
Wolf Hunter VampireB(B/R)R
Creature - Vampire Knight
Lifelink, Provoke
When Wolf Hunter Vampire destroys a non-Human Werewolf Creature, Transform it.
2/2 The mutts keep biting me!
------
Blood Pack Sire
(b/r) Creature - Werewolf Vampire
Lifelink, Banding
Whenever this creature destroys a Human, Vampire or Werewolf creature, put a 3/3 Black and Red Werewolf Vampire creature token with Lifelink, Banding and this ability.
5/5 The new monster kept much of it's skill in arranging hunts.
------
Seems OP, right? Well, first you have to kill a non-Human Werewolf with a 2/2. Granted, you then have the start of a truly crazy creature horde
Next: Gremlin Pilot
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Junker Wingman1RR
Creature- Gremlin Pilot
At the end of each turn ~ was used to crew an airship, flip a coin. On a tails, sacrifice that airship.
As long as ~ is crewing an airship, all abilities of that airship cost 1 less to activate.
"He does good work. Whether it's to make the ship function better, or to cause everything go haywire- atleast he's kept crew casualties to a minimum."
1/2
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Encrusted Beebles 3UUU
Creature - Sponge Beeble
Encrusted Beebles is unblockable as long as an opponent controls a creature with Flying, First Strike or Trample.
4/4
---
Next: Insect Plant, Barbarian Rogue or Eldrazi Druid
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Eldrazi Adjuvant3G
Creature - Eldrazi Druid
Devoid T: Add CC, or 2 mana of any combination of colors to your mana pool. Spend this mana only to cast colorless spells or activate the abilities of colorless permanents.
1/3
Bear - pilot
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Bear Pilot
~'s power counts as 1 higher for the purpose of crewing vehicles.
Vehicles crewed by ~ get +1/+1 and gain trample
"There's no laws that say a bear can't drive." - Pia Nalaar, smug
2/3
Next- Hydra Sphinx
Hydra Sphinx
Riddleheads enters the battlefield with X +1/+1 counters.
When Riddleheads enters the battlefield, Scry X.
0/0
Squirrel Mercenary
Cat Rabbit
Eye Egg
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Creature - Squirrel Mercenary
At the beginning of combat on your turn, any opponent may pay (2/G). If a player does, ~ can't attack this turn, and you may draw a card.
Whenever ~ deals combat damage to a player, put a +1/+1 counter on ~.
They may not work for peanuts, but it's a good idea to throw a few their way anyway.
2/3
Next:
Hydra Angel (I like Hydras, ok?)
Creature - Angel Hydra
~ enters the battlefield with X +1/+1 counters.
Flying
Vigilance
Whenever ~ is dealt damage, prevent that damage and remove that many +1/+1 counters on ~ and gain that much life.
0/0
Next:
Plant Merfolk
Aetherborn Giant
Hound Treefolk
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Aetherborn Giant
~ enters the battlefield with 7 +1/+1 counters on it.
Whenever ~ attacks or blocks, remove a +1/+1 counter from it.
Whenever ~ deals combat damage to a player, you get E.
EEE: Put 2 +1/+1 counters on ~. Use this ability only if ~ has 5 or less +1/+1 counters on it.
The bigger they are, the sooner they die.
0/0
I'd have used -1/-1 counters, but those aren't in Kaladesh.
Next: Ape Scholar or Ape Advisor. Basically, ape intellectual
Ape Advisor
U: Whenever target creature deals combat damage to a player this turn, draw a card. Activate this ability only once per turn.
G: Target creature gets +1/+1 until end of turn. Activate this ability only once per turn.
2/2
Next: Bird Ooze
Creature - Bird Ooze
Flying, Deathtouch
Whenever ~ deals combat damage to a player, target land that player controls becomes a Swamp.
1/3
Next:
Noggle Wall
Serf Juggernaut
Licid Faerie
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Creature - Serf Juggernaut
~ attacks each turn if able.
As long as you control a vampire, ~ gets +2/+0 and has first strike.
As long as you control a vampire with "Sengir" in its name, ~ gets +2/+0 and has lifelink.
They run right into the fray, eager for a chance to gain any kind of recognition for their devotion.
3/4
Next: Hydra Dragon.
Creature - Dragon Hydra
Flying, Haste
Winged Lava enters the battlefield with X +1/+0 counters.
Whenever Winged Lava attacks, it deals damage equal to its power to target creature defending player controls.
0/3
Next:
Angel Assassin
Moonfolk Berserker
Thalakos God
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Creature- Angel Assassin
Flying, protection from black
Fateful Hour- At the beginning of your upkeep, if you have 5 or less life, destroy target black creature. It can't regenerate.
WWW, reveal ~ card from your hand: Destroy target black creature. It can't regenerate. Shuffle ~ into your library afterwards.
4/4
Next-
Goblin Rigger
Ogre Aristocrat
Thopter Spellshaper
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Thopter Spellshaper
Flying
T, discard a card: Create a 0/2 flying artifact creature token named Ornithopter.
0/2
Next:
Elf Dwarf
Human Nephilim
Nightstalker Samurai
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Legendary Creature - Elf Dwarf
Fabricate 2
3GW, T: Create X 1/1 Thopter artifact creature tokens with flying, where X is this creature's power divided by 2.
At the beginning of combat on your turn, Thopters get +1/+1 for each servo you control, then tap each servo you control.
She combines the best aspects of both races
2/2
Next: Golem Aristocrat or [race of your choice] Pilot Barbarian
artifact creature - vehicle reflection
When Prism Mech attacks, put a 0/4 reflection token into play tapped and attacking the same player or planeswalker for each attacking reflection creature you control. Those creatures have "This creature must be blocked". Sacrifice those tokens at the end of combat.
crew 4
4/4
next:
Cat hound
Frog God
human octopus
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Human Octopus
Islandwalk
Whenever Cephalopodic Surveyor deals combat damage to a player, Scry X where X is the number of cards in that player's hand.
1/3
Next:
Dryad Skeleton
Germ Cleric
Squirrel Horror
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Creature - Squirrel Horror
Reach
As long as you control another Horror, ~ has Deathtouch.
2BBGG, T: Destroy target creature, create a 2/2 black and green zombie creature token. Activate this ability only if you control three or more other horrors.
As the plague spread across the plane, even things once considered harmless came to be feared.
2/2
Next: Fox Barbarian
Legendary Creature - Fox Barbarian
First strike, haste
~ attacks each turn if able.
4/2
Next: Bird Octopus
Creature - Bird Octopus
Flying, Evolve
~ can block an additional creature each combat for each +1/+1 counter on it.
If ~ has more than 7 +1/+1 counters on it, remove all +1/+1 counters from ~ and distribute them among any number of other target creatures you control.
The Simic don't ask questions when their supervisors give them their creation orders.
-2/3
Next: any number of cards for a Hyena humanoid race, EG soldier, warrior, scout, assassin, anything else you want to add in
Untrusted Forerunner RW
Creature - Hyena Scout
Dash
When Untrusted Forerunner enters the battlefield, you may look at an opponent's hand. If you do, you must choose a card. They may play that card as if it had Flash.
1/1
---
Mindgames aplenty, here. You can dupe them into getting out something you can counter.
---
Honored Forerunner WR
Creature - Hyena Scout
Dash
When Honored Forerunner enters the battlefield, until end of turn, when an opponent casts an Instant or a spell with Flash, creatures you control get +1/+2.
1/1
---
Now, they have a big incentive to avoid using that card Untrested Forerunner made you pick, or anything else at instant speed, which you will know is there anyway.
Next: Eldrazi Ally
Creature - Eldrazi Ally
Rally - Whenever Conscripted Abomination or another Ally enters the battlefield under your control, you may place a card from your exile into your graveyard.
3/3
Even the few remaining Eldrazi on Zendikar have found a way to be useful in rebuilding the plane
Next: Werewolf Vampire
Creature - Vampire Knight
Lifelink, Provoke
When Wolf Hunter Vampire destroys a non-Human Werewolf Creature, Transform it.
2/2
The mutts keep biting me!
------
Blood Pack Sire
(b/r) Creature - Werewolf Vampire
Lifelink, Banding
Whenever this creature destroys a Human, Vampire or Werewolf creature, put a 3/3 Black and Red Werewolf Vampire creature token with Lifelink, Banding and this ability.
5/5
The new monster kept much of it's skill in arranging hunts.
------
Seems OP, right? Well, first you have to kill a non-Human Werewolf with a 2/2. Granted, you then have the start of a truly crazy creature horde
Next: Gremlin Pilot
Creature- Gremlin Pilot
At the end of each turn ~ was used to crew an airship, flip a coin. On a tails, sacrifice that airship.
As long as ~ is crewing an airship, all abilities of that airship cost 1 less to activate.
"He does good work. Whether it's to make the ship function better, or to cause everything go haywire- atleast he's kept crew casualties to a minimum."
1/2
Next-
Sponge Beeble
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Sponge Beeble
Encrusted Beebles is unblockable as long as an opponent controls a creature with Flying, First Strike or Trample.
4/4
---
Next: Insect Plant, Barbarian Rogue or Eldrazi Druid
Creature - Eldrazi Druid
Devoid
T: Add CC, or 2 mana of any combination of colors to your mana pool. Spend this mana only to cast colorless spells or activate the abilities of colorless permanents.
1/3
Aetherborn Spirit or Aetherborn Zombie
Creature - Aetherborn Spirit
Flying, Lifelink
"No, I don't know why that floating aether looks like Nadi." - Gonti
1/4
Next:
Hyena Assassin
Insect Plant
Aetherborn Zombie